Removed extra brackets
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@ -1,4 +1,3 @@
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#pragma once
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#include "BlockHandler.h"
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@ -94,10 +93,8 @@ public:
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BLOCKTYPE BlockType;
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if (
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((a_RelY + y < 0) || (a_RelY + y > cChunkDef::Height)) ||
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(
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!a_Chunk.UnboundedRelGetBlockType(a_RelX + x, a_RelY + y, a_RelZ + z, BlockType) ||
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!cFireSimulator::IsFuel(BlockType)
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)
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!a_Chunk.UnboundedRelGetBlockType(a_RelX + x, a_RelY + y, a_RelZ + z, BlockType) ||
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!cFireSimulator::IsFuel(BlockType)
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)
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{
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return false;
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