Only send creeper updates when there is a change
Otherwise this keeps spamming the metadata packet for all the creepers on the server.
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@ -29,9 +29,12 @@ void cCreeper::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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if (!TargetIsInRange() && !m_BurnedWithFlintAndSteel)
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{
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m_ExplodingTimer = 0;
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m_bIsBlowing = false;
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m_World->BroadcastEntityMetadata(*this);
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if (m_bIsBlowing)
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{
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m_ExplodingTimer = 0;
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m_bIsBlowing = false;
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m_World->BroadcastEntityMetadata(*this);
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}
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}
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else
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{
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