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- Removed breaks. I thought it wouldn't compile without them but the

issue was appearantly solved with an earlier commit.
This commit is contained in:
JoannisO 2014-05-28 15:16:45 +02:00
parent 4bc02781af
commit 427bddc189

View File

@ -223,14 +223,12 @@ Vector3d cDispenserEntity::GetProjectileLookVector(cChunk & a_Chunk)
Look = m.Transform(Vector3d(0, 1, 0));
return Look * 20; // UP
break;
case E_META_DROPSPENSER_FACING_YM:
m.Init(Vector3d(), 0, -360, 0);
Look = m.Transform(Vector3d(0, -1, 0));
return Look * 20;; // DOWN
break;
case E_META_DROPSPENSER_FACING_XM: Direction = 90; break; // WEST
case E_META_DROPSPENSER_FACING_XP: Direction = 270; break; // EAST