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/// Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M; a_Salt is additional source of randomness
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/// Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M; a_Salt is additional source of randomness
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float NextFloat(float a_Range, int a_Salt);
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float NextFloat(float a_Range, int a_Salt);
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/// Returns a random int in the range [a_Begin .. a_End]
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/** Returns a random int in the range [a_Begin .. a_End] */
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int GenerateRandomInteger(int a_Begin, int a_End);
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int GenerateRandomInteger(int a_Begin, int a_End);
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protected:
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protected:
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