APIDump: Added more inheritance and linkification.
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@ -879,6 +879,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
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Desc = "",
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Desc = "",
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Functions = {},
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Functions = {},
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Constants = {},
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Constants = {},
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Inherits = "cProjectileEntity",
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} ,
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} ,
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cGroup =
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cGroup =
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@ -1063,10 +1064,10 @@ These ItemGrids are available in the API and can be manipulated by the plugins,
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Desc = [[This class represents a 2D array of items. It is used as the underlying storage and API for all cases that use a grid of items:
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Desc = [[This class represents a 2D array of items. It is used as the underlying storage and API for all cases that use a grid of items:
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<li>Chest contents</li>
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<li>Chest contents</li>
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<li>(TODO) Chest minecart contents</li>
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<li>(TODO) Chest minecart contents</li>
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<li>Dispenser contents</li>
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<li>{{cDispenserEntity|Dispenser|| contents</li>
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<li>Dropper contents</li>
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<li>{{cDropperEntity|Dropper}} contents</li>
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<li>(TODO) Furnace contents (?)</li>
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<li>{{cFurnaceEntity|Furnace}} contents (?)</li>
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<li>(TODO) Hopper contents</li>
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<li>{{cHopperEntity|Hopper}} contents</li>
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<li>(TODO) Hopper minecart contents</li>
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<li>(TODO) Hopper minecart contents</li>
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<li>Player Inventory areas</li>
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<li>Player Inventory areas</li>
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<li>(TODO) Trapped chest contents</li>
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<li>(TODO) Trapped chest contents</li>
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@ -1225,6 +1226,7 @@ a_Player:OpenWindow(Window);
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]],
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]],
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},
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},
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}, -- AdditionalInfo
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}, -- AdditionalInfo
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Inherits = "cWindow",
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}, -- cLuaWindow
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}, -- cLuaWindow
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cMonster =
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cMonster =
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