APIDump: Documented HOOK_UPDATING_SIGN.
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@ -3051,6 +3051,56 @@ end;
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]],
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}, -- HOOK_SPAWNING_MONSTER
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HOOK_UPDATING_SIGN =
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{
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CalledWhen = "Before the sign text is updated. Plugin may modify the text / refuse.",
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DefaultFnName = "OnUpdatingSign", -- also used as pagename
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Desc = [[
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This hook is called when a sign text is about to be updated, either as a result of player's
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manipulation or any other event, such as a plugin setting the sign text. Plugins may modify the text
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or refuse the update altogether.</p>
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<p>
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See also the {{OnUpdatedSign|HOOK_UPDATED_SIGN}} hook for a similar hook called after the update.
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]],
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Params =
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{
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{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the sign resides" },
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{ Name = "BlockX", Type = "number", Notes = "X-coord of the sign" },
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{ Name = "BlockY", Type = "number", Notes = "Y-coord of the sign" },
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{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the sign" },
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{ Name = "Line1", Type = "string", Notes = "1st line of the new text" },
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{ Name = "Line2", Type = "string", Notes = "2nd line of the new text" },
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{ Name = "Line3", Type = "string", Notes = "3rd line of the new text" },
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{ Name = "Line4", Type = "string", Notes = "4th line of the new text" },
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{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is changing the text. May be nil for non-player updates." }
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},
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Returns = [[
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The function may return up to five values. If the function returns true as the first value, no other
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callbacks are called for this event and the sign is not updated. If the function returns no value or
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false as its first value, other plugins' callbacks are called.</p>
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<p>
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The other up to four values returned are used to update the sign text, line by line, respectively.
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Note that other plugins may again update the texts (if the first value returned is false).
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]],
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CodeExamples =
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{
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{
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Title = "Add player signature",
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Desc = "The following example appends a player signature to the last line, if the sign is updated by a player:",
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Code = [[
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function OnUpdatingSign(World, BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4, Player)
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if (Player == nil) then
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-- Not changed by a player
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return false;
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end
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-- Sign with playername, allow other plugins to interfere:
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return false, Line1, Line2, Line3, Line4 .. Player:GetName();
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end
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]],
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}
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} ,
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}, -- HOOK_UPDATING_SIGN
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HOOK_WEATHER_CHANGED =
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{
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