cChunkDesc: Added the RandomFillRelCuboid() function
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1341 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 03/31/13 20:21:16.
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** Generated automatically by tolua++-1.0.92 on 03/31/13 20:59:24.
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*/
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#ifndef __cplusplus
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@ -21944,6 +21944,93 @@ tolua_lerror:
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: RandomFillRelCuboid of class cChunkDesc */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_RandomFillRelCuboid00
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static int tolua_AllToLua_cChunkDesc_RandomFillRelCuboid00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
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!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,3,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,4,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,5,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,6,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,7,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,8,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,9,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,10,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,11,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,12,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
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int a_MinX = ((int) tolua_tonumber(tolua_S,2,0));
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int a_MaxX = ((int) tolua_tonumber(tolua_S,3,0));
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int a_MinY = ((int) tolua_tonumber(tolua_S,4,0));
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int a_MaxY = ((int) tolua_tonumber(tolua_S,5,0));
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int a_MinZ = ((int) tolua_tonumber(tolua_S,6,0));
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int a_MaxZ = ((int) tolua_tonumber(tolua_S,7,0));
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unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,8,0));
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unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,9,0));
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int a_RandomSeed = ((int) tolua_tonumber(tolua_S,10,0));
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int a_ChanceOutOf10k = ((int) tolua_tonumber(tolua_S,11,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RandomFillRelCuboid'", NULL);
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#endif
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{
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self->RandomFillRelCuboid(a_MinX,a_MaxX,a_MinY,a_MaxY,a_MinZ,a_MaxZ,a_BlockType,a_BlockMeta,a_RandomSeed,a_ChanceOutOf10k);
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}
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}
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return 0;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'RandomFillRelCuboid'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: RandomFillRelCuboid of class cChunkDesc */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_RandomFillRelCuboid01
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static int tolua_AllToLua_cChunkDesc_RandomFillRelCuboid01(lua_State* tolua_S)
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{
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
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(tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) ||
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!tolua_isnumber(tolua_S,3,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,4,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,5,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,6,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,7,&tolua_err)
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)
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goto tolua_lerror;
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else
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{
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cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
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const cCuboid* a_RelCuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0));
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unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,3,0));
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unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,4,0));
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int a_RandomSeed = ((int) tolua_tonumber(tolua_S,5,0));
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int a_ChanceOutOf10k = ((int) tolua_tonumber(tolua_S,6,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RandomFillRelCuboid'", NULL);
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#endif
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{
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self->RandomFillRelCuboid(*a_RelCuboid,a_BlockType,a_BlockMeta,a_RandomSeed,a_ChanceOutOf10k);
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}
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}
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return 0;
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tolua_lerror:
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return tolua_AllToLua_cChunkDesc_RandomFillRelCuboid00(tolua_S);
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: new of class cCraftingGrid */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_new00
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static int tolua_AllToLua_cCraftingGrid_new00(lua_State* tolua_S)
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@ -24097,6 +24184,8 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_function(tolua_S,"ReplaceRelCuboid",tolua_AllToLua_cChunkDesc_ReplaceRelCuboid01);
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tolua_function(tolua_S,"FloorRelCuboid",tolua_AllToLua_cChunkDesc_FloorRelCuboid00);
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tolua_function(tolua_S,"FloorRelCuboid",tolua_AllToLua_cChunkDesc_FloorRelCuboid01);
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tolua_function(tolua_S,"RandomFillRelCuboid",tolua_AllToLua_cChunkDesc_RandomFillRelCuboid00);
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tolua_function(tolua_S,"RandomFillRelCuboid",tolua_AllToLua_cChunkDesc_RandomFillRelCuboid01);
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tolua_endmodule(tolua_S);
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#ifdef __cplusplus
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tolua_cclass(tolua_S,"cCraftingGrid","cCraftingGrid","",tolua_collect_cCraftingGrid);
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 03/31/13 20:21:17.
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** Generated automatically by tolua++-1.0.92 on 03/31/13 20:59:25.
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*/
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/* Exported function */
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@ -7,6 +7,7 @@
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#include "ChunkDesc.h"
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#include "../BlockArea.h"
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#include "../Cuboid.h"
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#include "../Noise.h"
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@ -489,6 +490,42 @@ void cChunkDesc::FloorRelCuboid(
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void cChunkDesc::RandomFillRelCuboid(
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int a_MinX, int a_MaxX,
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int a_MinY, int a_MaxY,
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int a_MinZ, int a_MaxZ,
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BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
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int a_RandomSeed, int a_ChanceOutOf10k
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)
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{
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cNoise Noise(a_RandomSeed);
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int MinX = std::max(a_MinX, 0);
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int MinY = std::max(a_MinY, 0);
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int MinZ = std::max(a_MinZ, 0);
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int MaxX = std::min(a_MaxX, cChunkDef::Width - 1);
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int MaxY = std::min(a_MaxY, cChunkDef::Height - 1);
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int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1);
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for (int y = MinY; y <= MaxY; y++)
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{
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for (int z = MinZ; z <= MaxZ; z++)
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{
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for (int x = MinX; x <= MaxX; x++)
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{
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int rnd = (Noise.IntNoise3DInt(x, y, z) / 7) % 10000;
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if (rnd <= a_ChanceOutOf10k)
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{
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SetBlockTypeMeta(x, y, z, a_BlockType, a_BlockMeta);
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}
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}
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} // for z
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} // for y
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}
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void cChunkDesc::CompressBlockMetas(cChunkDef::BlockNibbles & a_DestMetas)
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{
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const NIBBLETYPE * AreaMetas = m_BlockArea.GetBlockMetas();
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@ -143,6 +143,30 @@ public:
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);
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}
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/// Fills the relative cuboid with specified block with a random chance; allows cuboid out of range of this chunk
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void RandomFillRelCuboid(
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int a_MinX, int a_MaxX,
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int a_MinY, int a_MaxY,
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int a_MinZ, int a_MaxZ,
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BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
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int a_RandomSeed, int a_ChanceOutOf10k
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);
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/// Fills the relative cuboid with specified block with a random chance; allows cuboid out of range of this chunk
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void RandomFillRelCuboid(
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const cCuboid & a_RelCuboid, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
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int a_RandomSeed, int a_ChanceOutOf10k
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)
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{
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RandomFillRelCuboid(
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a_RelCuboid.p1.x, a_RelCuboid.p2.x,
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a_RelCuboid.p1.y, a_RelCuboid.p2.y,
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a_RelCuboid.p1.z, a_RelCuboid.p2.z,
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a_BlockType, a_BlockMeta,
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a_RandomSeed, a_ChanceOutOf10k
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);
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}
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// tolua_end
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