From 411f0b5fa415565cb9625f61730ec94c08f7d530 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 15 Sep 2013 12:18:14 +0100 Subject: [PATCH] Removed leftover DoesAllowBlockOnTop --- source/Blocks/BlockHandler.cpp | 9 --------- source/Blocks/BlockHandler.h | 5 +---- source/ClientHandle.cpp | 9 --------- 3 files changed, 1 insertion(+), 22 deletions(-) diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp index 5134c1103..6d5394a9b 100644 --- a/source/Blocks/BlockHandler.cpp +++ b/source/Blocks/BlockHandler.cpp @@ -404,15 +404,6 @@ bool cBlockHandler::DoesIgnoreBuildCollision(void) -bool cBlockHandler::DoesAllowBlockOnTop(void) -{ - return true; -} - - - - - bool cBlockHandler::CanBePlacedOnSide(void) { return true; diff --git a/source/Blocks/BlockHandler.h b/source/Blocks/BlockHandler.h index 228ce174b..c1df7e934 100644 --- a/source/Blocks/BlockHandler.h +++ b/source/Blocks/BlockHandler.h @@ -83,10 +83,7 @@ public: NOTE: This call doesn't actually place the block */ // virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); - - /// Called when the player tries to place a block on top of this block (Only if he aims directly on this block); return false to disallow - virtual bool DoesAllowBlockOnTop(void); - + /// Called to check whether this block supports a rclk action. If it returns true, OnUse() is called virtual bool IsUseable(void); diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp index 3d819ee18..f915fd7ae 100644 --- a/source/ClientHandle.cpp +++ b/source/ClientHandle.cpp @@ -908,15 +908,6 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, c } else { - // Check for Blocks not allowing placement on top - if ((a_BlockFace == BLOCK_FACE_TOP) && !Handler->DoesAllowBlockOnTop()) - { - // Resend the old block - // Sometimes the client still places the block O.o - World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); - return; - } - if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision()) { // Tried to place a block *into* another?