Fixed pickup spawning with inherited gamemode.
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7f112a1ebb
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405d434c06
@ -735,6 +735,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
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cWorld * World = m_Player->GetWorld();
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ItemHandler->OnBlockDestroyed(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ);
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// The ItemHandler is also responsible for spawning the pickups
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BlockHandler(a_OldBlock)->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
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World->BroadcastSoundParticleEffect(2001, a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, a_OldBlock, this);
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@ -247,7 +247,7 @@ void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const
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BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
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cBlockHandler * Handler = cBlockHandler::GetBlockHandler(Block);
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if (a_Player->GetGameMode() == gmSurvival)
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if (a_Player->IsGameModeSurvival())
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{
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if (!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block))
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{
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