Farmland is now listed as an opaque block.
Changed spread light falloff for farmland to what it was originally.
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11cf88b872
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@ -86,7 +86,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_ENDER_CHEST ].m_SpreadLightFalloff = 1;
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a_Info[E_BLOCK_ENDER_CHEST ].m_SpreadLightFalloff = 1;
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a_Info[E_BLOCK_END_PORTAL ].m_SpreadLightFalloff = 1;
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a_Info[E_BLOCK_END_PORTAL ].m_SpreadLightFalloff = 1;
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a_Info[E_BLOCK_END_PORTAL_FRAME ].m_SpreadLightFalloff = 1;
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a_Info[E_BLOCK_END_PORTAL_FRAME ].m_SpreadLightFalloff = 1;
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a_Info[E_BLOCK_FARMLAND ].m_SpreadLightFalloff = 15;
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a_Info[E_BLOCK_FARMLAND ].m_SpreadLightFalloff = 1;
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a_Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1;
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a_Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1;
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a_Info[E_BLOCK_FENCE_GATE ].m_SpreadLightFalloff = 1;
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a_Info[E_BLOCK_FENCE_GATE ].m_SpreadLightFalloff = 1;
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a_Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1;
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a_Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1;
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@ -204,7 +204,6 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true;
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a_Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true;
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a_Info[E_BLOCK_END_PORTAL ].m_Transparent = true;
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a_Info[E_BLOCK_END_PORTAL ].m_Transparent = true;
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a_Info[E_BLOCK_END_PORTAL_FRAME ].m_Transparent = true;
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a_Info[E_BLOCK_END_PORTAL_FRAME ].m_Transparent = true;
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a_Info[E_BLOCK_FARMLAND ].m_Transparent = true;
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a_Info[E_BLOCK_FENCE ].m_Transparent = true;
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a_Info[E_BLOCK_FENCE ].m_Transparent = true;
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a_Info[E_BLOCK_FENCE_GATE ].m_Transparent = true;
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a_Info[E_BLOCK_FENCE_GATE ].m_Transparent = true;
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a_Info[E_BLOCK_FIRE ].m_Transparent = true;
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a_Info[E_BLOCK_FIRE ].m_Transparent = true;
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