Export SendEntityAnimation to ToLua
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@ -151,7 +151,7 @@ public:
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void SendMapInfo (int a_ID, unsigned int a_Scale);
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void SendMapInfo (int a_ID, unsigned int a_Scale);
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void SendPaintingSpawn (const cPainting & a_Painting);
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void SendPaintingSpawn (const cPainting & a_Painting);
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void SendPickupSpawn (const cPickup & a_Pickup);
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void SendPickupSpawn (const cPickup & a_Pickup);
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void SendEntityAnimation (const cEntity & a_Entity, char a_Animation);
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void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export
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void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount);
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void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount);
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void SendPlayerAbilities (void);
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void SendPlayerAbilities (void);
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void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline);
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void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline);
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