cLuaState is used for pushing splits in ManualBindings
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@ -25,13 +25,6 @@
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// fwd: LuaCommandBinder.cpp
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// bool cLuaState::ReportErrors(lua_State* lua, int status);
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/****************************
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* Better error reporting for Lua
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**/
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@ -84,23 +77,14 @@ int lua_do_error(lua_State* L, const char * a_pFormat, ...)
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* Lua bound functions with special return types
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**/
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static int tolua_StringSplit(lua_State* tolua_S)
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static int tolua_StringSplit(lua_State * tolua_S)
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{
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std::string str = ((std::string) tolua_tocppstring(tolua_S,1,0));
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std::string delim = ((std::string) tolua_tocppstring(tolua_S,2,0));
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cLuaState LuaState(tolua_S);
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std::string str = (std::string)tolua_tocppstring(LuaState, 1, 0);
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std::string delim = (std::string)tolua_tocppstring(LuaState, 2, 0);
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AStringVector Split = StringSplit( str, delim );
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lua_createtable(tolua_S, Split.size(), 0);
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int newTable = lua_gettop(tolua_S);
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int index = 1;
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std::vector<std::string>::const_iterator iter = Split.begin();
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while(iter != Split.end()) {
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tolua_pushstring( tolua_S, (*iter).c_str() );
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lua_rawseti(tolua_S, newTable, index);
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++iter;
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++index;
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}
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AStringVector Split = StringSplit(str, delim);
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LuaState.PushStringVector(Split);
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return 1;
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}
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@ -158,7 +142,8 @@ cPlugin_NewLua * GetLuaPlugin(lua_State * L)
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lua_getglobal(L, LUA_PLUGIN_INSTANCE_VAR_NAME);
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if (!lua_islightuserdata(L, -1))
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{
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LOGERROR("%s: cannot get plugin instance, what have you done to my Lua state?", __FUNCTION__);
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LOGWARNING("%s: cannot get plugin instance, what have you done to my Lua state?", __FUNCTION__);
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lua_pop(L);
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return NULL;
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}
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cPlugin_NewLua * Plugin = (cPlugin_NewLua *)lua_topointer(L, -1);
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