Fixed Clang warnings in itemhandlers.
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446a651502
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402d85d896
@ -31,7 +31,7 @@ public:
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}
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static char RotationToMetaData(double a_Rotation)
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static NIBBLETYPE RotationToMetaData(double a_Rotation)
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{
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a_Rotation += 180 + (180 / 16); // So it's not aligned with axis
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if (a_Rotation > 360)
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@ -45,7 +45,7 @@ public:
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}
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static char DirectionToMetaData(eBlockFace a_Direction)
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static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction)
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{
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switch (a_Direction)
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{
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@ -55,7 +55,7 @@ public:
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return true;
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}
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a_Player->GetInventory().AddItem(cItem(E_ITEM_MAP, 1, NewMap->GetID()), true, true);
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a_Player->GetInventory().AddItem(cItem(E_ITEM_MAP, 1, (short)(NewMap->GetID() & 0x7fff)), true, true);
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return true;
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}
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@ -123,7 +123,7 @@ public:
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}
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case 2:
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{
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Drops.Add(cItem(E_ITEM_FISHING_ROD, 1, a_World->GetTickRandomNumber(50))); // Fishing rod with durability. TODO: Enchantments on it
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Drops.Add(cItem(E_ITEM_FISHING_ROD, 1, (short)a_World->GetTickRandomNumber(50))); // Fishing rod with durability. TODO: Enchantments on it
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break;
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}
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case 3:
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@ -152,7 +152,7 @@ public:
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}
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else if (Junk <= 4)
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{
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Drops.Add(cItem(E_ITEM_BOW, 1, a_World->GetTickRandomNumber(64)));
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Drops.Add(cItem(E_ITEM_BOW, 1, (short)a_World->GetTickRandomNumber(64)));
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}
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else if (Junk <= 9)
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{
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@ -506,13 +506,13 @@ bool cItemHandler::GetPlacementBlockTypeMeta(
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{
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ASSERT(m_ItemType < 256); // Items with IDs above 255 should all be handled by specific handlers
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if (m_ItemType > 256)
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if (m_ItemType >= 256)
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{
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LOGERROR("%s: Item %d has no valid block!", __FUNCTION__, m_ItemType);
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LOGERROR("%s: Item %d is not eligible for direct block placement!", __FUNCTION__, m_ItemType);
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return false;
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}
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cBlockHandler * BlockH = BlockHandler(m_ItemType);
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cBlockHandler * BlockH = BlockHandler((BLOCKTYPE)m_ItemType);
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cChunkInterface ChunkInterface(a_World->GetChunkMap());
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return BlockH->GetPlacementBlockTypeMeta(
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ChunkInterface, a_Player,
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@ -16,17 +16,19 @@ class cItemLilypadHandler :
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typedef cItemHandler super;
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public:
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cItemLilypadHandler(BLOCKTYPE a_BlockType)
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: cItemHandler(a_BlockType)
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cItemLilypadHandler(int a_ItemType):
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super(a_ItemType)
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{
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}
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virtual bool IsPlaceable(void) override
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{
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return false; // Set as not placeable so OnItemUse is called
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}
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virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
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{
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if (a_BlockFace > BLOCK_FACE_NONE)
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@ -45,23 +47,22 @@ public:
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public cBlockTracer::cCallbacks
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{
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public:
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cCallbacks(cWorld * a_World) :
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cCallbacks(cWorld * a_CBWorld) :
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m_HasHitFluid(false),
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m_World(a_World)
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m_World(a_CBWorld)
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{
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}
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virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
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virtual bool OnNextBlock(int a_CBBlockX, int a_CBBlockY, int a_CBBlockZ, BLOCKTYPE a_CBBlockType, NIBBLETYPE a_CBBlockMeta, char a_CBEntryFace) override
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{
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if (IsBlockWater(a_BlockType))
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if (IsBlockWater(a_CBBlockType))
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{
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if ((a_BlockMeta != 0) || (a_EntryFace == BLOCK_FACE_NONE)) // The hit block should be a source. The FACE_NONE check is clicking whilst submerged
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if ((a_CBBlockMeta != 0) || (a_CBEntryFace == BLOCK_FACE_NONE)) // The hit block should be a source. The FACE_NONE check is clicking whilst submerged
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{
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return false;
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}
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a_EntryFace = BLOCK_FACE_YP; // Always place pad at top of water block
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, (eBlockFace)a_EntryFace);
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BLOCKTYPE Block = m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
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AddFaceDirection(a_CBBlockX, a_CBBlockY, a_CBBlockZ, BLOCK_FACE_YP); // Always place pad at top of water block
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BLOCKTYPE Block = m_World->GetBlock(a_CBBlockX, a_CBBlockY, a_CBBlockZ);
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if (
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!IsBlockWater(Block) &&
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cBlockInfo::FullyOccupiesVoxel(Block)
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@ -71,7 +72,7 @@ public:
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return true;
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}
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m_HasHitFluid = true;
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m_Pos.Set(a_BlockX, a_BlockY, a_BlockZ);
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m_Pos.Set(a_CBBlockX, a_CBBlockY, a_CBBlockZ);
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return true;
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}
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return false;
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@ -29,7 +29,7 @@ public:
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virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item)
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{
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cMap * Map = a_World->GetMapManager().GetMapData(a_Item.m_ItemDamage);
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cMap * Map = a_World->GetMapManager().GetMapData((unsigned)a_Item.m_ItemDamage);
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if (Map == NULL)
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{
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