Fixed friction being applied whilst airborne
Reported by tonibm9 in #1300.
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c0a069b260
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4019847857
@ -941,19 +941,21 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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}
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NextSpeed.y += fallspeed;
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}
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// Friction
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if (NextSpeed.SqrLength() > 0.0004f)
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else
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{
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NextSpeed.x *= 0.7f / (1 + a_Dt);
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if (fabs(NextSpeed.x) < 0.05)
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// Friction on ground
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if (NextSpeed.SqrLength() > 0.0004f)
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{
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NextSpeed.x = 0;
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}
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NextSpeed.z *= 0.7f / (1 + a_Dt);
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if (fabs(NextSpeed.z) < 0.05)
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{
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NextSpeed.z = 0;
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NextSpeed.x *= 0.7f / (1 + a_Dt);
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if (fabs(NextSpeed.x) < 0.05)
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{
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NextSpeed.x = 0;
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}
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NextSpeed.z *= 0.7f / (1 + a_Dt);
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if (fabs(NextSpeed.z) < 0.05)
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{
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NextSpeed.z = 0;
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}
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}
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}
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