Removed unused cPlayer::FoodPoison function
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@ -580,15 +580,6 @@ void cPlayer::AddFoodExhaustion(double a_Exhaustion)
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void cPlayer::FoodPoison(int a_NumTicks)
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{
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AddEntityEffect(cEntityEffect::effHunger, a_NumTicks, 0, 1);
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}
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void cPlayer::StartEating(void)
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{
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// Set the timer:
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@ -286,9 +286,6 @@ public:
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/** Adds the specified exhaustion to m_FoodExhaustion. Expects only positive values. */
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void AddFoodExhaustion(double a_Exhaustion);
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/** Starts the food poisoning for the specified amount of ticks */
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void FoodPoison(int a_NumTicks);
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/** Returns true if the player is currently in the process of eating the currently equipped item */
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bool IsEating(void) const { return (m_EatingFinishTick >= 0); }
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