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@ -111,8 +111,8 @@ private:
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return Survivability::CanSpread;
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}
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// Grass turns back to dirt when the block Above it is not transparent or water.
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// It does not turn to dirt when a snow layer is Above.
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// Grass turns back to dirt when the block above it is not transparent or water.
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// It does not turn to dirt when a snow layer is above.
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const auto Above = a_Chunk.GetBlock(AbovePos);
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if (
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(Above != E_BLOCK_SNOW) &&
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