parent
17048fc1e3
commit
3e8c945a09
@ -41,48 +41,39 @@ public:
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if (!a_Player->IsGameModeCreative())
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{
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switch (m_ItemType)
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if (m_ItemType == E_ITEM_FLINT_AND_STEEL)
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{
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case E_ITEM_FLINT_AND_STEEL:
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{
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a_Player->UseEquippedItem();
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break;
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}
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case E_ITEM_FIRE_CHARGE:
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{
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a_Player->GetInventory().RemoveOneEquippedItem();
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break;
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}
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default:
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{
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ASSERT(!"Unknown Lighter Item!");
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}
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a_Player->UseEquippedItem();
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}
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else // Fire charge.
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{
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a_Player->GetInventory().RemoveOneEquippedItem();
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}
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}
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switch (a_World->GetBlock(a_ClickedBlockPos))
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// Activate TNT if we clicked on it while not crouched:
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if ((a_World->GetBlock(a_ClickedBlockPos) == E_BLOCK_TNT) && !a_Player->IsCrouched())
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{
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case E_BLOCK_TNT:
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a_World->DigBlock(a_ClickedBlockPos, a_Player);
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a_World->SpawnPrimedTNT(Vector3d(a_ClickedBlockPos) + Vector3d(0.5, 0.5, 0.5)); // 80 ticks to boom
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return false;
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}
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const auto FirePos = AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace);
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if (!cChunkDef::IsValidHeight(FirePos.y))
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{
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return false;
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}
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// Light a fire next to / on top of the block if air:
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if (a_World->GetBlock(FirePos) == E_BLOCK_AIR)
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{
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a_World->PlaceBlock(FirePos, E_BLOCK_FIRE, 0);
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// The client plays flint and steel sounds, only need to handle fire charges:
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if (m_ItemType == E_ITEM_FIRE_CHARGE)
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{
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// Activate the TNT:
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a_World->DigBlock(a_ClickedBlockPos, a_Player);
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a_World->SpawnPrimedTNT(Vector3d(a_ClickedBlockPos) + Vector3d(0.5, 0.5, 0.5)); // 80 ticks to boom
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break;
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}
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default:
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{
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// Light a fire next to / on top of the block if air:
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auto FirePos = AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace);
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if (!cChunkDef::IsValidHeight(FirePos.y))
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{
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break;
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}
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if (a_World->GetBlock(FirePos) == E_BLOCK_AIR)
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{
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a_World->PlaceBlock(FirePos, E_BLOCK_FIRE, 0);
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a_World->BroadcastSoundEffect("item.flintandsteel.use", FirePos, 1.0f, 1.04f);
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break;
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}
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a_World->BroadcastSoundEffect("item.firecharge.use", FirePos, 1.0f, 1.04f);
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}
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}
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