Implemented creeper abilities
* Creepers now explode with a sound effect * Creepers drop a music disc on the unlikely event of being killed by a skeleton's arrow Inspired by @maniak89's PR #132.
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@ -62,7 +62,7 @@ SightDistance=25.0
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MaxHealth=12
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[Creeper]
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AttackRange=5.0
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AttackRange=3.0
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AttackRate=1
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AttackDamage=0.0
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SightDistance=25.0
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@ -3,6 +3,7 @@
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#include "Creeper.h"
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#include "../World.h"
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#include "../Entities/ProjectileEntity.h"
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@ -11,7 +12,8 @@
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cCreeper::cCreeper(void) :
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super("Creeper", mtCreeper, "mob.creeper.say", "mob.creeper.say", 0.6, 1.8),
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m_bIsBlowing(false),
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m_bIsCharged(false)
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m_bIsCharged(false),
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m_ExplodingTimer(0)
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{
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}
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@ -19,11 +21,34 @@ cCreeper::cCreeper(void) :
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void cCreeper::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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if (!ReachedFinalDestination())
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{
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m_ExplodingTimer = 0;
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m_bIsBlowing = false;
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m_World->BroadcastEntityMetadata(*this);
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}
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}
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void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER);
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// TODO Check if killed by a skeleton, then drop random music disk
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if ((a_Killer != NULL) && (a_Killer->IsProjectile()))
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{
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if (((cMonster *)((cProjectileEntity *)a_Killer)->GetCreator())->GetMobType() == mtSkeleton)
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{
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// 12 music discs. TickRand starts from 0, so range = 11. Disk IDs start at 2256, so add that. There.
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AddRandomDropItem(a_Drops, 1, 1, (short)m_World->GetTickRandomNumber(11) + 2256);
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}
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}
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}
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@ -45,3 +70,23 @@ void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
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void cCreeper::Attack(float a_Dt)
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{
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UNUSED(a_Dt);
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m_ExplodingTimer += 1;
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if (!m_bIsBlowing)
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{
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m_World->BroadcastSoundEffect("random.fuse", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
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m_bIsBlowing = true;
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m_World->BroadcastEntityMetadata(*this);
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}
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if (m_ExplodingTimer == 20)
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{
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m_World->DoExplosionAt((m_bIsCharged ? 5 : 3), GetPosX(), GetPosY(), GetPosZ(), false, esMonster, this);
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Destroy();
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}
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}
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@ -19,6 +19,8 @@ public:
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
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virtual void Attack(float a_Dt) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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bool IsBlowing(void) const {return m_bIsBlowing; }
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bool IsCharged(void) const {return m_bIsCharged; }
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@ -26,6 +28,7 @@ public:
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private:
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bool m_bIsBlowing, m_bIsCharged;
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int m_ExplodingTimer;
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} ;
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