Added pig riding.
Now you can ride a pig using a carrot on a stick.
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@ -76,5 +76,18 @@ void cPig::OnRightClicked(cPlayer & a_Player)
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}
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}
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}
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}
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void cPig::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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if (m_bIsSaddled && m_Attachee != NULL)
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{
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if (m_Attachee->IsPlayer() && m_Attachee->GetEquippedWeapon().m_ItemType == E_ITEM_CARROT_ON_STICK)
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{
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MoveToPosition((m_Attachee->GetPosition()) + (m_Attachee->GetLookVector()*10));
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m_bMovingToDestination = true;
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}
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}
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}
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@ -19,6 +19,7 @@ public:
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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virtual void OnRightClicked(cPlayer & a_Player) override;
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virtual void OnRightClicked(cPlayer & a_Player) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_CARROT); }
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virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_CARROT); }
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