Fixed CppCheck: (performance) Possible inefficient checking for emptiness.
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2ce2741968
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3dc994f9dc
@ -197,7 +197,7 @@ void cLightingThread::Execute(void)
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{
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{
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cCSLock Lock(m_CS);
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if (m_Queue.size() == 0)
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if (m_Queue.empty())
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{
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cCSUnlock Unlock(Lock);
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m_evtItemAdded.Wait();
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@ -50,7 +50,7 @@ cMobProximityCounter::sIterablePair cMobProximityCounter::getMobWithinThosesDist
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a_DistanceMin *= a_DistanceMin;// this is because is use square distance
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a_DistanceMax *= a_DistanceMax;
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if (m_DistanceToMonster.size() <= 0)
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if (m_DistanceToMonster.empty())
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{
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convertMaps();
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}
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@ -86,7 +86,7 @@ public:
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bool TryDequeueItem(ItemType & item)
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{
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cCSLock Lock(m_CS);
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if (m_Contents.size() == 0)
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if (m_Contents.empty())
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{
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return false;
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}
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@ -101,7 +101,7 @@ public:
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ItemType DequeueItem(void)
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{
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cCSLock Lock(m_CS);
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while (m_Contents.size() == 0)
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while (m_Contents.empty())
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{
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cCSUnlock Unlock(Lock);
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m_evtAdded.Wait();
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@ -764,7 +764,7 @@ void cServer::cNotifyWriteThread::Execute(void)
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while (!m_ShouldTerminate)
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{
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cCSLock Lock(m_CS);
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while (m_Clients.size() == 0)
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while (m_Clients.empty())
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{
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cCSUnlock Unlock(Lock);
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m_Event.Wait();
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