Added some asserts to trace a bug
git-svn-id: http://mc-server.googlecode.com/svn/trunk@319 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -247,7 +247,11 @@ void cChunk::SetAllData(const char * a_BlockData, cEntityList & a_Entities, cBlo
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(*itr)->GetUniqueID(), (*itr)->GetClass(),
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m_PosX, m_PosZ
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);
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delete *itr;
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// Assert because this is a very curious case. These lines were executed once before, when a player died, re spawned, and walked around a bit. It's uncertain why an entity would be in the chunk in this case.
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ASSERT(!"Unexpected entity in chunk!");
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(*itr)->Destroy();
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}
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}
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for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
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@ -60,7 +60,7 @@ cEntity::~cEntity()
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if( !m_bDestroyed || !m_bRemovedFromChunk )
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{
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LOGERROR("ERROR: Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk );
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ASSERT(!"Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk );
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}
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delete m_Referencers;
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delete m_References;
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