diff --git a/source/cChunk.cpp b/source/cChunk.cpp index c8ba8ba4c..a011bde51 100644 --- a/source/cChunk.cpp +++ b/source/cChunk.cpp @@ -247,7 +247,11 @@ void cChunk::SetAllData(const char * a_BlockData, cEntityList & a_Entities, cBlo (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosZ ); - delete *itr; + + // Assert because this is a very curious case. These lines were executed once before, when a player died, re spawned, and walked around a bit. It's uncertain why an entity would be in the chunk in this case. + ASSERT(!"Unexpected entity in chunk!"); + + (*itr)->Destroy(); } } for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) diff --git a/source/cEntity.cpp b/source/cEntity.cpp index 49993c093..9f70adc10 100644 --- a/source/cEntity.cpp +++ b/source/cEntity.cpp @@ -60,7 +60,7 @@ cEntity::~cEntity() if( !m_bDestroyed || !m_bRemovedFromChunk ) { - LOGERROR("ERROR: Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk ); + ASSERT(!"Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk ); } delete m_Referencers; delete m_References;