parent
9e22f46b15
commit
3b7e0969b9
@ -31,6 +31,8 @@ function Initialize(Plugin)
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PM:AddHook(cPluginManager.HOOK_PLUGIN_MESSAGE, OnPluginMessage);
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PM:AddHook(cPluginManager.HOOK_PLAYER_JOINED, OnPlayerJoined);
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PM:AddHook(cPluginManager.HOOK_PROJECTILE_HIT_BLOCK, OnProjectileHitBlock);
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PM:AddHook(cPluginManager.HOOK_CHUNK_UNLOADING, OnChunkUnloading);
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PM:AddHook(cPluginManager.HOOK_WORLD_STARTED, OnWorldStarted);
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-- _X: Disabled so that the normal operation doesn't interfere with anything
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-- PM:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
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@ -1382,6 +1384,7 @@ end
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function OnProjectileHitBlock(a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockHitPos)
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-- Test projectile hooks by setting the blocks they hit on fire:
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local BlockX, BlockY, BlockZ = AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace)
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local World = a_Projectile:GetWorld()
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@ -1391,3 +1394,28 @@ end
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function OnChunkUnloading(a_World, a_ChunkX, a_ChunkZ)
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-- Do not let chunk [0, 0] unload, so that it continues ticking [cWorld:SetChunkAlwaysTicked() test]
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if ((a_ChunkX == 0) and (a_ChunkZ == 0)) then
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return true
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end
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end
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function OnWorldStarted(a_World)
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-- Make the chunk [0, 0] in every world keep ticking [cWorld:SetChunkAlwaysTicked() test]
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a_World:ChunkStay({{0, 0}}, nil,
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function()
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-- The chunk is loaded, make it always tick:
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a_World:SetChunkAlwaysTicked(0, 0, true)
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end
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)
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end
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