Substantial cWorld::FastSetBlock() speed up by queueing all such calls and processing them later chunk-wise (makes growing trees in the generator fast again)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@295 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
993bdab1e8
commit
3a8d2aa421
@ -47,6 +47,26 @@ extern bool g_bWaterPhysics;
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// sSetBlock:
|
||||
|
||||
sSetBlock::sSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ) // absolute block position
|
||||
: x( a_X )
|
||||
, y( a_Y )
|
||||
, z( a_Z )
|
||||
, BlockType( a_BlockType )
|
||||
, BlockMeta( a_BlockMeta )
|
||||
{
|
||||
cChunkMap::AbsoluteToRelative(x, y, z, ChunkX, ChunkZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cChunk:
|
||||
|
||||
cChunk::cChunk(int a_X, int a_Y, int a_Z, cWorld * a_World)
|
||||
: m_bCalculateLighting( false )
|
||||
, m_bCalculateHeightmap( false )
|
||||
@ -872,12 +892,9 @@ void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_Block
|
||||
|
||||
|
||||
|
||||
void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
|
||||
void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta)
|
||||
{
|
||||
if(a_X < 0 || a_X >= 16 || a_Y < 0 || a_Y >= 128 || a_Z < 0 || a_Z >= 16)
|
||||
{
|
||||
return; // Clip
|
||||
}
|
||||
assert(!((a_X < 0 || a_X >= 16 || a_Y < 0 || a_Y >= 128 || a_Z < 0 || a_Z >= 16)));
|
||||
|
||||
assert(IsValid());
|
||||
|
||||
@ -897,12 +914,15 @@ void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_B
|
||||
m_PendingSendBlocks.push_back( index );
|
||||
}
|
||||
|
||||
// It's called SetLight(), but it sets the Meta when passed the BlockMeta workspace
|
||||
SetLight( m_BlockMeta, index, a_BlockMeta );
|
||||
|
||||
// ONLY recalculate lighting if it's necessary!
|
||||
if( g_BlockLightValue[ OldBlock ] != g_BlockLightValue[ a_BlockType ]
|
||||
|| g_BlockSpreadLightFalloff[ OldBlock ] != g_BlockSpreadLightFalloff[ a_BlockType ]
|
||||
|| g_BlockTransparent[ OldBlock ] != g_BlockTransparent[ a_BlockType ] )
|
||||
if(
|
||||
(g_BlockLightValue[ OldBlock ] != g_BlockLightValue[ a_BlockType ]) ||
|
||||
(g_BlockSpreadLightFalloff[ OldBlock ] != g_BlockSpreadLightFalloff[ a_BlockType ]) ||
|
||||
(g_BlockTransparent[ OldBlock ] != g_BlockTransparent[ a_BlockType ] )
|
||||
)
|
||||
{
|
||||
RecalculateLighting();
|
||||
}
|
||||
|
@ -70,6 +70,21 @@ public:
|
||||
|
||||
|
||||
|
||||
struct sSetBlock
|
||||
{
|
||||
int x, y, z;
|
||||
int ChunkX, ChunkZ;
|
||||
char BlockType, BlockMeta;
|
||||
|
||||
sSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); // absolute block position
|
||||
};
|
||||
|
||||
typedef std::list< sSetBlock > sSetBlockList;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cChunk
|
||||
{
|
||||
public:
|
||||
@ -118,7 +133,7 @@ public:
|
||||
void AsyncUnload( cClientHandle* a_Client );
|
||||
|
||||
void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta );
|
||||
void FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
|
||||
void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, char a_BlockType, char a_BlockMeta ); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
|
||||
char GetBlock( int a_X, int a_Y, int a_Z );
|
||||
char GetBlock( int a_BlockIdx );
|
||||
|
||||
|
@ -351,6 +351,57 @@ int cChunkMap::GetHeight(int a_BlockX, int a_BlockZ)
|
||||
|
||||
|
||||
|
||||
void cChunkMap::FastSetBlocks(sSetBlockList & a_BlockList)
|
||||
{
|
||||
sSetBlockList Failed;
|
||||
|
||||
// Process all items from a_BlockList, either successfully or by placing into Failed
|
||||
while (!a_BlockList.empty())
|
||||
{
|
||||
int ChunkX = a_BlockList.front().ChunkX;
|
||||
int ChunkZ = a_BlockList.front().ChunkZ;
|
||||
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
|
||||
if ((Chunk != NULL) && Chunk->IsValid())
|
||||
{
|
||||
for (sSetBlockList::iterator itr = a_BlockList.begin(); itr != a_BlockList.end();)
|
||||
{
|
||||
if ((itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ))
|
||||
{
|
||||
Chunk->FastSetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
|
||||
itr = a_BlockList.erase(itr);
|
||||
}
|
||||
else
|
||||
{
|
||||
++itr;
|
||||
}
|
||||
} // for itr - a_BlockList[]
|
||||
}
|
||||
else
|
||||
{
|
||||
// The chunk is not valid, move all blocks within this chunk to Failed
|
||||
for (sSetBlockList::iterator itr = a_BlockList.begin(); itr != a_BlockList.end();)
|
||||
{
|
||||
if ((itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ))
|
||||
{
|
||||
Failed.push_back(*itr);
|
||||
itr = a_BlockList.erase(itr);
|
||||
}
|
||||
else
|
||||
{
|
||||
++itr;
|
||||
}
|
||||
} // for itr - a_BlockList[]
|
||||
}
|
||||
}
|
||||
|
||||
// Return the failed:
|
||||
std::swap(Failed, a_BlockList);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkMap::Tick( float a_Dt, MTRand & a_TickRandom )
|
||||
{
|
||||
cCSLock Lock(m_CSLayers);
|
||||
|
@ -47,6 +47,7 @@ public:
|
||||
bool HasChunkAnyClients (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
|
||||
void SpreadChunkLighting(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
|
||||
int GetHeight (int a_BlockX, int a_BlockZ);
|
||||
void FastSetBlocks (sSetBlockList & a_BlockList);
|
||||
|
||||
void Tick( float a_Dt, MTRand & a_TickRand );
|
||||
|
||||
|
@ -503,17 +503,18 @@ void cWorld::Tick(float a_Dt)
|
||||
|
||||
TickWeather(a_Dt);
|
||||
|
||||
// Asynchronously set blocks
|
||||
FastSetBlockList FastSetBlockQueueCopy;
|
||||
// Asynchronously set blocks:
|
||||
sSetBlockList FastSetBlockQueueCopy;
|
||||
{
|
||||
cCSLock Lock(m_CSFastSetBlock);
|
||||
FastSetBlockQueueCopy = m_FastSetBlockQueue;
|
||||
m_FastSetBlockQueue.clear();
|
||||
std::swap(FastSetBlockQueueCopy, m_FastSetBlockQueue);
|
||||
}
|
||||
for ( FastSetBlockList::iterator itr = FastSetBlockQueueCopy.begin(); itr != FastSetBlockQueueCopy.end(); ++itr )
|
||||
m_ChunkMap->FastSetBlocks(FastSetBlockQueueCopy);
|
||||
if (FastSetBlockQueueCopy.size() > 0)
|
||||
{
|
||||
sSetBlockData & SetBlockData = *itr;
|
||||
FastSetBlock( SetBlockData.x, SetBlockData.y, SetBlockData.z, SetBlockData.BlockID, SetBlockData.BlockMeta ); // If unable to set block, it's added to FastSetBlockQueue again
|
||||
// Some blocks failed, store them for next tick:
|
||||
cCSLock Lock(m_CSFastSetBlock);
|
||||
m_FastSetBlockQueue.splice(m_FastSetBlockQueue.end(), FastSetBlockQueueCopy);
|
||||
}
|
||||
|
||||
if( m_Time - m_LastSave > 60 * 5 ) // Save each 5 minutes
|
||||
@ -847,20 +848,8 @@ void cWorld::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_Block
|
||||
|
||||
void cWorld::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
|
||||
{
|
||||
int ChunkX, ChunkY, ChunkZ, X = a_X, Y = a_Y, Z = a_Z;
|
||||
|
||||
AbsoluteToRelative( X, Y, Z, ChunkX, ChunkY, ChunkZ );
|
||||
|
||||
cChunkPtr Chunk = GetChunkNoGen( ChunkX, ChunkY, ChunkZ );
|
||||
if (Chunk->IsValid())
|
||||
{
|
||||
Chunk->FastSetBlock(X, Y, Z, a_BlockType, a_BlockMeta );
|
||||
return;
|
||||
}
|
||||
|
||||
// Unable to set block right now, try again later
|
||||
cCSLock Lock(m_CSFastSetBlock);
|
||||
m_FastSetBlockQueue.push_back( sSetBlockData( a_X, a_Y, a_Z, a_BlockType, a_BlockMeta ) );
|
||||
m_FastSetBlockQueue.push_back(sSetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta));
|
||||
}
|
||||
|
||||
|
||||
|
@ -183,21 +183,6 @@ private:
|
||||
|
||||
friend class cRoot;
|
||||
|
||||
struct sSetBlockData
|
||||
{
|
||||
sSetBlockData( int a_X, int a_Y, int a_Z, char a_BlockID, char a_BlockMeta )
|
||||
: x( a_X )
|
||||
, y( a_Y )
|
||||
, z( a_Z )
|
||||
, BlockID( a_BlockID )
|
||||
, BlockMeta( a_BlockMeta )
|
||||
{}
|
||||
int x, y, z;
|
||||
char BlockID, BlockMeta;
|
||||
};
|
||||
|
||||
typedef std::list< sSetBlockData > FastSetBlockList;
|
||||
|
||||
// This random generator is to be used only in the Tick() method, and thus only in the World-Tick-thread (MTRand is not exactly thread-safe)
|
||||
MTRand m_TickRand;
|
||||
|
||||
@ -252,7 +237,7 @@ private:
|
||||
cChunkCoordsList m_SpreadQueue;
|
||||
|
||||
cCriticalSection m_CSFastSetBlock;
|
||||
FastSetBlockList m_FastSetBlockQueue;
|
||||
sSetBlockList m_FastSetBlockQueue;
|
||||
|
||||
cChunkGenerator m_Generator;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user