Merge pull request #1138 from mc-server/enderchest
Properly implemented enderchests
This commit is contained in:
commit
39fff19955
@ -12,9 +12,8 @@
|
||||
|
||||
|
||||
cEnderChestEntity::cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
|
||||
super(E_BLOCK_ENDER_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World)
|
||||
super(E_BLOCK_ENDER_CHEST, a_BlockX, a_BlockY, a_BlockZ, a_World)
|
||||
{
|
||||
cBlockEntityWindowOwner::SetBlockEntity(this);
|
||||
}
|
||||
|
||||
|
||||
@ -34,60 +33,6 @@ cEnderChestEntity::~cEnderChestEntity()
|
||||
|
||||
|
||||
|
||||
bool cEnderChestEntity::LoadFromJson(const Json::Value & a_Value)
|
||||
{
|
||||
m_PosX = a_Value.get("x", 0).asInt();
|
||||
m_PosY = a_Value.get("y", 0).asInt();
|
||||
m_PosZ = a_Value.get("z", 0).asInt();
|
||||
|
||||
Json::Value AllSlots = a_Value.get("Slots", 0);
|
||||
int SlotIdx = 0;
|
||||
for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
|
||||
{
|
||||
cItem Item;
|
||||
Item.FromJson(*itr);
|
||||
SetSlot(SlotIdx, Item);
|
||||
SlotIdx++;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cEnderChestEntity::SaveToJson(Json::Value & a_Value)
|
||||
{
|
||||
a_Value["x"] = m_PosX;
|
||||
a_Value["y"] = m_PosY;
|
||||
a_Value["z"] = m_PosZ;
|
||||
|
||||
Json::Value AllSlots;
|
||||
for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--)
|
||||
{
|
||||
Json::Value Slot;
|
||||
m_Contents.GetSlot(i).GetJson(Slot);
|
||||
AllSlots.append(Slot);
|
||||
}
|
||||
a_Value["Slots"] = AllSlots;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cEnderChestEntity::SendTo(cClientHandle & a_Client)
|
||||
{
|
||||
// The chest entity doesn't need anything sent to the client when it's created / gets in the viewdistance
|
||||
// All the actual handling is in the cWindow UI code that gets called when the chest is rclked
|
||||
|
||||
UNUSED(a_Client);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cEnderChestEntity::UsedBy(cPlayer * a_Player)
|
||||
{
|
||||
// If the window is not created, open it anew:
|
||||
@ -106,21 +51,13 @@ void cEnderChestEntity::UsedBy(cPlayer * a_Player)
|
||||
a_Player->OpenWindow(Window);
|
||||
}
|
||||
}
|
||||
|
||||
// This is rather a hack
|
||||
// Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
|
||||
// We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
|
||||
// The few false positives aren't much to worry about
|
||||
int ChunkX, ChunkZ;
|
||||
cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ);
|
||||
m_World->MarkChunkDirty(ChunkX, ChunkZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cEnderChestEntity::OpenNewWindow(void)
|
||||
void cEnderChestEntity::OpenNewWindow()
|
||||
{
|
||||
OpenWindow(new cEnderChestWindow(this));
|
||||
}
|
||||
@ -128,3 +65,33 @@ void cEnderChestEntity::OpenNewWindow(void)
|
||||
|
||||
|
||||
|
||||
|
||||
void cEnderChestEntity::LoadFromJson(const Json::Value & a_Value, cItemGrid & a_Grid)
|
||||
{
|
||||
int SlotIdx = 0;
|
||||
for (Json::Value::iterator itr = a_Value.begin(); itr != a_Value.end(); ++itr)
|
||||
{
|
||||
cItem Item;
|
||||
Item.FromJson(*itr);
|
||||
a_Grid.SetSlot(SlotIdx, Item);
|
||||
SlotIdx++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cEnderChestEntity::SaveToJson(Json::Value & a_Value, const cItemGrid & a_Grid)
|
||||
{
|
||||
for (int i = 0; i < a_Grid.GetNumSlots(); i++)
|
||||
{
|
||||
Json::Value Slot;
|
||||
a_Grid.GetSlot(i).GetJson(Slot);
|
||||
a_Value.append(Slot);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,20 +1,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockEntityWithItems.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
namespace Json
|
||||
{
|
||||
class Value;
|
||||
};
|
||||
|
||||
class cClientHandle;
|
||||
class cServer;
|
||||
class cNBTData;
|
||||
#include "BlockEntity.h"
|
||||
#include "UI/WindowOwner.h"
|
||||
#include "json/json.h"
|
||||
|
||||
|
||||
|
||||
@ -22,33 +11,28 @@ class cNBTData;
|
||||
|
||||
// tolua_begin
|
||||
class cEnderChestEntity :
|
||||
public cBlockEntityWithItems
|
||||
public cBlockEntity,
|
||||
public cBlockEntityWindowOwner
|
||||
{
|
||||
typedef cBlockEntityWithItems super;
|
||||
|
||||
public:
|
||||
enum {
|
||||
ContentsHeight = 3,
|
||||
ContentsWidth = 9,
|
||||
} ;
|
||||
typedef cBlockEntity super;
|
||||
|
||||
public:
|
||||
// tolua_end
|
||||
|
||||
/// Constructor used for normal operation
|
||||
cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
|
||||
|
||||
cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
|
||||
virtual ~cEnderChestEntity();
|
||||
|
||||
static const char * GetClassStatic(void) { return "cEnderChestEntity"; }
|
||||
|
||||
bool LoadFromJson(const Json::Value & a_Value);
|
||||
|
||||
// cBlockEntity overrides:
|
||||
virtual void SaveToJson(Json::Value & a_Value) override;
|
||||
virtual void SendTo(cClientHandle & a_Client) override;
|
||||
virtual void UsedBy(cPlayer * a_Player) override;
|
||||
virtual void SaveToJson(Json::Value & a_Value) override { UNUSED(a_Value); }
|
||||
virtual void SendTo(cClientHandle & a_Client) override { UNUSED(a_Client); }
|
||||
|
||||
static void LoadFromJson(const Json::Value & a_Value, cItemGrid & a_Grid);
|
||||
static void SaveToJson(Json::Value & a_Value, const cItemGrid & a_Grid);
|
||||
|
||||
/// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate.
|
||||
/** Opens a new enderchest window for this enderchest */
|
||||
void OpenNewWindow(void);
|
||||
} ; // tolua_export
|
||||
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "../World.h"
|
||||
#include "../Bindings/PluginManager.h"
|
||||
#include "../BlockEntities/BlockEntity.h"
|
||||
#include "../BlockEntities/EnderChestEntity.h"
|
||||
#include "../GroupManager.h"
|
||||
#include "../Group.h"
|
||||
#include "../Root.h"
|
||||
@ -46,6 +47,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
|
||||
, m_bTouchGround(false)
|
||||
, m_Stance(0.0)
|
||||
, m_Inventory(*this)
|
||||
, m_EnderChestContents(9, 3)
|
||||
, m_CurrentWindow(NULL)
|
||||
, m_InventoryWindow(NULL)
|
||||
, m_Color('-')
|
||||
@ -1752,6 +1754,7 @@ bool cPlayer::LoadFromDisk()
|
||||
}
|
||||
|
||||
m_Inventory.LoadFromJson(root["inventory"]);
|
||||
cEnderChestEntity::LoadFromJson(root["enderchestinventory"], m_EnderChestContents);
|
||||
|
||||
m_LoadedWorldName = root.get("world", "world").asString();
|
||||
|
||||
@ -1789,20 +1792,24 @@ bool cPlayer::SaveToDisk()
|
||||
Json::Value JSON_Inventory;
|
||||
m_Inventory.SaveToJson(JSON_Inventory);
|
||||
|
||||
Json::Value JSON_EnderChestInventory;
|
||||
cEnderChestEntity::SaveToJson(JSON_EnderChestInventory, m_EnderChestContents);
|
||||
|
||||
Json::Value root;
|
||||
root["position"] = JSON_PlayerPosition;
|
||||
root["rotation"] = JSON_PlayerRotation;
|
||||
root["inventory"] = JSON_Inventory;
|
||||
root["health"] = m_Health;
|
||||
root["xpTotal"] = m_LifetimeTotalXp;
|
||||
root["xpCurrent"] = m_CurrentXp;
|
||||
root["air"] = m_AirLevel;
|
||||
root["food"] = m_FoodLevel;
|
||||
root["foodSaturation"] = m_FoodSaturationLevel;
|
||||
root["foodTickTimer"] = m_FoodTickTimer;
|
||||
root["foodExhaustion"] = m_FoodExhaustionLevel;
|
||||
root["world"] = GetWorld()->GetName();
|
||||
root["isflying"] = IsFlying();
|
||||
root["position"] = JSON_PlayerPosition;
|
||||
root["rotation"] = JSON_PlayerRotation;
|
||||
root["inventory"] = JSON_Inventory;
|
||||
root["enderchestinventory"] = JSON_EnderChestInventory;
|
||||
root["health"] = m_Health;
|
||||
root["xpTotal"] = m_LifetimeTotalXp;
|
||||
root["xpCurrent"] = m_CurrentXp;
|
||||
root["air"] = m_AirLevel;
|
||||
root["food"] = m_FoodLevel;
|
||||
root["foodSaturation"] = m_FoodSaturationLevel;
|
||||
root["foodTickTimer"] = m_FoodTickTimer;
|
||||
root["foodExhaustion"] = m_FoodExhaustionLevel;
|
||||
root["world"] = GetWorld()->GetName();
|
||||
root["isflying"] = IsFlying();
|
||||
|
||||
if (m_GameMode == GetWorld()->GetGameMode())
|
||||
{
|
||||
|
@ -124,6 +124,9 @@ public:
|
||||
inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc.
|
||||
inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export
|
||||
inline const cInventory & GetInventory(void) const { return m_Inventory; }
|
||||
|
||||
/** Gets the contents of the player's associated enderchest */
|
||||
cItemGrid & GetEnderChestContents(void) { return m_EnderChestContents; }
|
||||
|
||||
inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export
|
||||
|
||||
@ -449,7 +452,13 @@ protected:
|
||||
float m_LastGroundHeight;
|
||||
bool m_bTouchGround;
|
||||
double m_Stance;
|
||||
|
||||
/** Stores the player's inventory, consisting of crafting grid, hotbar, and main slots */
|
||||
cInventory m_Inventory;
|
||||
|
||||
/** An item grid that stores the player specific enderchest contents */
|
||||
cItemGrid m_EnderChestContents;
|
||||
|
||||
cWindow * m_CurrentWindow;
|
||||
cWindow * m_InventoryWindow;
|
||||
|
||||
@ -510,8 +519,6 @@ protected:
|
||||
|
||||
cStatManager m_Stats;
|
||||
|
||||
|
||||
|
||||
/** Sets the speed and sends it to the client, so that they are forced to move so. */
|
||||
virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override;
|
||||
|
||||
|
@ -1341,8 +1341,7 @@ cSlotAreaEnderChest::cSlotAreaEnderChest(cEnderChestEntity * a_EnderChest, cWind
|
||||
|
||||
const cItem * cSlotAreaEnderChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const
|
||||
{
|
||||
// a_SlotNum ranges from 0 to 26, use that to index the chest entity's inventory directly:
|
||||
return &(m_EnderChest->GetSlot(a_SlotNum));
|
||||
return &(a_Player.GetEnderChestContents().GetSlot(a_SlotNum));
|
||||
}
|
||||
|
||||
|
||||
@ -1351,7 +1350,7 @@ const cItem * cSlotAreaEnderChest::GetSlot(int a_SlotNum, cPlayer & a_Player) co
|
||||
|
||||
void cSlotAreaEnderChest::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
|
||||
{
|
||||
m_EnderChest->SetSlot(a_SlotNum, a_Item);
|
||||
a_Player.GetEnderChestContents().SetSlot(a_SlotNum, a_Item);
|
||||
}
|
||||
|
||||
|
||||
|
@ -145,8 +145,7 @@ void cWindow::GetSlots(cPlayer & a_Player, cItems & a_Slots) const
|
||||
{
|
||||
int NumSlots = (*itr)->GetNumSlots();
|
||||
for (int i = 0; i < NumSlots; i++)
|
||||
{
|
||||
|
||||
{
|
||||
const cItem * Item = (*itr)->GetSlot(i, a_Player);
|
||||
if (Item == NULL)
|
||||
{
|
||||
@ -1017,6 +1016,7 @@ cEnderChestWindow::~cEnderChestWindow()
|
||||
// Send out the chest-close packet:
|
||||
m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_ENDER_CHEST);
|
||||
|
||||
// Play the closing sound
|
||||
m_World->BroadcastSoundEffect("random.chestclosed", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
|
||||
}
|
||||
|
||||
|
@ -820,6 +820,7 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
|
||||
case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break;
|
||||
case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break;
|
||||
case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break;
|
||||
case E_BLOCK_ENDER_CHEST: /* No need to be saved */ break;
|
||||
case E_BLOCK_FLOWER_POT: AddFlowerPotEntity ((cFlowerPotEntity *) a_Entity); break;
|
||||
case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break;
|
||||
case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break;
|
||||
|
Loading…
Reference in New Issue
Block a user