Fixed the server not waiting for the world to save completely before stopping
git-svn-id: http://mc-server.googlecode.com/svn/trunk@410 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -152,6 +152,9 @@ void cWorldStorage::WaitForFinish(void)
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m_LoadQueue.clear();
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}
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// Wait for the saving to finish:
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WaitForQueuesEmpty();
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// Wait for the thread to finish:
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m_ShouldTerminate = true;
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m_Event.Set();
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