Debuggers: Added commands to investigate item's Lore.
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@ -987,6 +987,28 @@ end;
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function HandleGetLoreCmd(a_Split, a_Player)
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local item = a_Player:GetInventory():GetEquippedItem()
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if (not(item.m_Lore) or (item.m_Lore == "")) then
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a_Player:SendMessage("The lore is empty")
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return true
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end
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local dispLore = string.gsub(item.m_Lore, ".",
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function(a_Char)
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if (a_Char < " ") then
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return string.byte(a_Char)
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end
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return a_Char
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end
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)
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a_Player:SendMessage(string.format("The lore is %d bytes: %s", string.len(item.m_Lore), dispLore))
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return true
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end
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function HandleHungerCmd(a_Split, a_Player)
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function HandleHungerCmd(a_Split, a_Player)
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a_Player:SendMessage("FoodLevel: " .. a_Player:GetFoodLevel());
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a_Player:SendMessage("FoodLevel: " .. a_Player:GetFoodLevel());
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a_Player:SendMessage("FoodSaturationLevel: " .. a_Player:GetFoodSaturationLevel());
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a_Player:SendMessage("FoodSaturationLevel: " .. a_Player:GetFoodSaturationLevel());
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@ -1040,6 +1062,32 @@ end
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function HandleSetLoreCmd(a_Split, a_Player, a_EntireCmd)
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if not(a_Split[2]) then
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a_Player:SendMessageFatal("Missing an argument: the lore to set");
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return true
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end
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local loreToSet = a_EntireCmd:match("/setlore%s(.*)")
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if not(loreToSet) then
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a_Player:SendMessageFatal("Failed to extract the lore to set")
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return true
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end
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loreToSet = loreToSet:gsub("\\([0-9][0-9][0-9])", string.char)
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local inv = a_Player:GetInventory()
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local slotNum = inv:GetEquippedSlotNum()
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local item = cItem(inv:GetEquippedItem()) -- Make a copy of the item
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local oldLore = item.m_Lore
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item.m_Lore = loreToSet
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inv:SetHotbarSlot(slotNum, item)
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a_Player:SendMessage("Lore set to " .. loreToSet)
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return true
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end
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function HandleSpideyCmd(a_Split, a_Player)
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function HandleSpideyCmd(a_Split, a_Player)
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-- Place a line of cobwebs from the player's eyes until non-air block, in the line-of-sight of the player
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-- Place a line of cobwebs from the player's eyes until non-air block, in the line-of-sight of the player
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local World = a_Player:GetWorld();
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local World = a_Player:GetWorld();
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@ -100,6 +100,12 @@ g_PluginInfo =
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Handler = HandleGCCmd,
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Handler = HandleGCCmd,
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HelpString = "Activates the Lua garbage collector"
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HelpString = "Activates the Lua garbage collector"
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},
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},
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["/getlore"] =
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{
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Permission = "debuggers",
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Handler = HandleGetLoreCmd,
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HelpString = "Displays the Lore of currently held item",
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},
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["/hunger"] =
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["/hunger"] =
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{
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{
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Permission = "debuggers",
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Permission = "debuggers",
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@ -166,6 +172,12 @@ g_PluginInfo =
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Handler = HandleSched,
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Handler = HandleSched,
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HelpString = "Schedules a simple countdown using cWorld:ScheduleTask()"
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HelpString = "Schedules a simple countdown using cWorld:ScheduleTask()"
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},
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},
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["/setlore"] =
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{
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Permission = "debuggers",
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Handler = HandleSetLoreCmd,
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HelpString = "Sets the lore for the item currently in hand",
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},
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["/spidey"] =
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["/spidey"] =
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{
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{
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Permission = "debuggers",
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Permission = "debuggers",
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