parent
1ce9164694
commit
3869f76cc2
@ -5,7 +5,6 @@
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#include "BroadcastInterface.h"
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#include "ChunkInterface.h"
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#include "Entities/../World.h"
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#include "Entities/Player.h"
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#include "WorldInterface.h"
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@ -64,21 +63,22 @@ class cPlayerBedStateUnsetter :
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public cPlayerListCallback
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{
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public:
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cPlayerBedStateUnsetter(Vector3i a_Position, cWorldInterface & a_WorldInterface) :
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m_Position(a_Position), m_WorldInterface(a_WorldInterface)
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cPlayerBedStateUnsetter(Vector3i a_Position, cChunkInterface & a_ChunkInterface) :
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m_Position(a_Position),
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m_ChunkInterface(a_ChunkInterface)
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{
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}
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virtual bool Item(cPlayer * a_Player) override
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{
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cBlockBedHandler::SetBedOccupationState(m_ChunkInterface, a_Player->GetLastBedPos(), false);
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a_Player->SetIsInBed(false);
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m_WorldInterface.GetBroadcastManager().BroadcastEntityAnimation(*a_Player, 2);
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return false;
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}
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private:
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Vector3i m_Position;
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cWorldInterface & m_WorldInterface;
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cChunkInterface & m_ChunkInterface;
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};
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@ -97,7 +97,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
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if (a_WorldInterface.GetTimeOfDay() > 13000)
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{
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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if (Meta & 0x4)
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if ((Meta & 0x4) == 0x4)
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{
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a_Player->SendMessageFailure("This bed is occupied");
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}
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@ -105,7 +105,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
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{
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Vector3i PillowDirection(0, 0, 0);
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if (Meta & 0x8)
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if ((Meta & 0x8) == 0x8)
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{
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// Is pillow
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a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ);
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@ -122,19 +122,12 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
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}
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}
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit
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a_Player->SetIsInBed(true);
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a_Player->SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
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SetBedOccupationState(a_ChunkInterface, a_Player->GetLastBedPos(), true);
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a_Player->SetIsInBed(true);
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a_Player->SendMessageSuccess("Home position set successfully");
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cTimeFastForwardTester Tester;
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if (a_WorldInterface.ForEachPlayer(Tester))
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{
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cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_WorldInterface);
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a_WorldInterface.ForEachPlayer(Unsetter);
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a_WorldInterface.SetTimeOfDay(0);
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x0b); // Clear the "occupied" bit of the bed's block
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}
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a_WorldInterface.ScheduleTask(20, cWorld::cTaskTryAwakeSleepingPlayers(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_ChunkInterface));
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}
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}
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else
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@ -4,9 +4,9 @@
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#include "BlockHandler.h"
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#include "MetaRotator.h"
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#include "Item.h"
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#include "ChunkInterface.h"
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class cChunkInterface;
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class cPlayer;
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class cWorldInterface;
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@ -21,17 +21,14 @@ public:
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: cMetaRotator<cBlockHandler, 0x3, 0x02, 0x03, 0x00, 0x01, true>(a_BlockType)
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{
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}
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virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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virtual bool IsUseable(void) override
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{
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return true;
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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@ -39,14 +36,12 @@ public:
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a_Pickups.push_back(cItem(E_ITEM_BED, 1, 0));
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}
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virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta) override
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{
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return true;
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}
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// Bed specific helper functions
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static NIBBLETYPE RotationToMetaData(double a_Rotation)
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{
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@ -61,7 +56,6 @@ public:
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return ((char)a_Rotation + 2) % 4;
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}
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static Vector3i MetaDataToDirection(NIBBLETYPE a_MetaData)
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{
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switch (a_MetaData)
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@ -73,6 +67,21 @@ public:
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}
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return Vector3i();
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}
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static void SetBedOccupationState(cChunkInterface & a_ChunkInterface, const Vector3i & a_BedPosition, bool a_IsOccupied)
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{
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auto Meta = a_ChunkInterface.GetBlockMeta(a_BedPosition.x, a_BedPosition.y, a_BedPosition.z);
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if (a_IsOccupied)
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{
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Meta |= 0x04; // Where 0x4 = occupied bit
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}
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else
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{
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Meta &= 0x0b; // Clear the "occupied" bit of the bed's block
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}
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a_ChunkInterface.SetBlockMeta(a_BedPosition.x, a_BedPosition.y, a_BedPosition.z, Meta);
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}
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} ;
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@ -11,6 +11,7 @@ typedef cItemCallback<cBlockEntity> cBlockEntityCallback;
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class cMonster;
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class cPlayer;
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class cTask;
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class cWorldInterface
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@ -59,4 +60,8 @@ public:
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/** Wakes up the simulators for the specified block */
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virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
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/** Queues a task onto the tick thread, with the specified delay.
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The task object will be deleted once the task is finished */
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virtual void ScheduleTask(int a_DelayTicks, cTask * a_Task) = 0;
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};
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@ -1322,10 +1322,7 @@ void cChunkMap::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYP
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void cChunkMap::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients)
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{
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cChunkInterface ChunkInterface(this);
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if (a_BlockType == E_BLOCK_AIR)
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{
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BlockHandler(GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnDestroyed(ChunkInterface, *m_World, a_BlockX, a_BlockY, a_BlockZ);
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}
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BlockHandler(GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnDestroyed(ChunkInterface, *m_World, a_BlockX, a_BlockY, a_BlockZ);
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int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
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cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ);
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@ -18,6 +18,7 @@
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#include "Items/ItemHandler.h"
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#include "Blocks/BlockHandler.h"
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#include "Blocks/BlockSlab.h"
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#include "Blocks/BlockBed.h"
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#include "Blocks/ChunkInterface.h"
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#include "Root.h"
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@ -1498,30 +1499,6 @@ void cClientHandle::HandleAnimation(int a_Animation)
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return;
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}
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// Because the animation ID sent to servers by clients are different to those sent back, we need this
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switch (a_Animation)
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{
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case 0: // No animation - wiki.vg doesn't say that client has something specific for it, so I suppose it will just become -1
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case 1:
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case 2:
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case 3:
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{
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a_Animation--; // Offset by -1
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break;
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}
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case 5:
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case 6:
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case 7:
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{
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a_Animation -= 2; // Offset by -2
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break;
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}
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default: // Anything else is the same
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{
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break;
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}
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}
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m_Player->GetWorld()->BroadcastEntityAnimation(*m_Player, a_Animation, this);
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}
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@ -1763,7 +1740,8 @@ void cClientHandle::HandleEntityLeaveBed(int a_EntityID)
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return;
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}
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m_Player->GetWorld()->BroadcastEntityAnimation(*m_Player, 2);
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cBlockBedHandler::SetBedOccupationState(cChunkInterface(GetPlayer()->GetWorld()->GetChunkMap()), GetPlayer()->GetLastBedPos(), false);
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GetPlayer()->SetIsInBed(false);
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}
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@ -314,8 +314,18 @@ public:
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// tolua_end
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/** Sets a player's in-bed state; we can't be sure plugins will keep this value updated, so no exporting */
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void SetIsInBed(bool a_Flag) { m_bIsInBed = a_Flag; }
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/** Sets a player's in-bed state
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We can't be sure plugins will keep this value updated, so no exporting
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If value is false (not in bed), will update players of the fact that they have been ejected from the bed
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*/
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void SetIsInBed(bool a_Flag)
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{
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m_bIsInBed = a_Flag;
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if (!a_Flag)
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{
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GetWorld()->BroadcastEntityAnimation(*this, 2);
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}
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}
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/** Starts eating the currently equipped item. Resets the eating timer and sends the proper animation packet */
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void StartEating(void);
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@ -2101,9 +2101,7 @@ void cProtocol180::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
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void cProtocol180::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
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{
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HANDLE_READ(a_ByteBuffer, ReadBEInt, int, EntityID);
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HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Animation);
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m_Client->HandleAnimation(Animation);
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m_Client->HandleAnimation(1); // Packet exists solely for arm-swing notification
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}
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@ -47,6 +47,7 @@
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#include "Generating/Trees.h"
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#include "Bindings/PluginManager.h"
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#include "Blocks/BlockHandler.h"
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#include "Blocks/BlockBed.cpp"
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#include "Tracer.h"
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@ -3578,7 +3579,7 @@ void cWorld::cTaskUnloadUnusedChunks::Run(cWorld & a_World)
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////////////////////////////////////////////////////////////////////////////////
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// cWorld::cTaskSendBlockTo
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// cWorld::cTaskSendBlockToAllPlayers
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cWorld::cTaskSendBlockToAllPlayers::cTaskSendBlockToAllPlayers(std::vector<Vector3i> & a_SendQueue) :
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m_SendQueue(a_SendQueue)
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@ -3620,6 +3621,30 @@ void cWorld::cTaskSendBlockToAllPlayers::Run(cWorld & a_World)
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////////////////////////////////////////////////////////////////////////////////
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// cWorld::cTaskSendBlockToAllPlayers
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cWorld::cTaskTryAwakeSleepingPlayers::cTaskTryAwakeSleepingPlayers(const Vector3i & a_Position, cChunkInterface & a_ChunkInterface) :
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m_Position(a_Position),
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m_ChunkInterface(a_ChunkInterface)
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{
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}
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void cWorld::cTaskTryAwakeSleepingPlayers::Run(cWorld & a_World)
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{
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cTimeFastForwardTester Tester;
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if (a_World.ForEachPlayer(Tester))
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{
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cPlayerBedStateUnsetter Unsetter(m_Position, m_ChunkInterface);
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a_World.ForEachPlayer(Unsetter);
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a_World.SetTimeOfDay(0);
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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// cWorld::cChunkGeneratorCallbacks:
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18
src/World.h
18
src/World.h
@ -45,6 +45,7 @@ class cEntity;
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class cBlockEntity;
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class cWorldGenerator; // The generator that actually generates the chunks for a single world
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class cChunkGenerator; // The thread responsible for generating chunks
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class cChunkInterface;
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class cBeaconEntity;
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class cChestEntity;
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class cDispenserEntity;
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@ -140,6 +141,21 @@ public:
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std::vector<Vector3i> m_SendQueue;
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};
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class cTaskTryAwakeSleepingPlayers :
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public cTask
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{
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public:
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cTaskTryAwakeSleepingPlayers(const Vector3i & a_Position, cChunkInterface & a_ChunkInterface);
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protected:
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// cTask overrides:
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virtual void Run(cWorld & a_World) override;
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private:
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Vector3i m_Position;
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cChunkInterface & m_ChunkInterface;
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};
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static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates
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{
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@ -695,7 +711,7 @@ public:
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/** Queues a task onto the tick thread, with the specified delay.
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The task object will be deleted once the task is finished */
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void ScheduleTask(int a_DelayTicks, cTask * a_Task);
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virtual void ScheduleTask(int a_DelayTicks, cTask * a_Task) override;
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/** Returns the number of chunks loaded */
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int GetNumChunks() const; // tolua_export
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Loading…
Reference in New Issue
Block a user