The same: Float, not Double
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@ -120,7 +120,7 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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(int)std::floor(GetPosY() * 8.0),
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(int)std::floor(GetPosZ() * 8.0),
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0.5F,
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(float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)
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0.75F + ((float)((GetUniqueID() * 23) % 32)) / 64F
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);
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Destroy();
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