use DoSetSpeed in AddSpeed* in Entity.cpp
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@ -1913,10 +1913,7 @@ void cEntity::AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ)
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void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ)
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{
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m_Speed.x += a_AddSpeedX;
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m_Speed.y += a_AddSpeedY;
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m_Speed.z += a_AddSpeedZ;
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WrapSpeed();
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DoSetSpeed(m_Speed.x + a_AddSpeedX, m_Speed.y + a_AddSpeedY, m_Speed.z + a_AddSpeedZ);
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}
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@ -1925,8 +1922,7 @@ void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeed
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void cEntity::AddSpeedX(double a_AddSpeedX)
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{
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m_Speed.x += a_AddSpeedX;
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WrapSpeed();
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AddSpeed(a_AddSpeedX, 0, 0);
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}
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@ -1935,8 +1931,7 @@ void cEntity::AddSpeedX(double a_AddSpeedX)
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void cEntity::AddSpeedY(double a_AddSpeedY)
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{
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m_Speed.y += a_AddSpeedY;
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WrapSpeed();
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AddSpeed(0, a_AddSpeedY, 0);
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}
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@ -1945,8 +1940,7 @@ void cEntity::AddSpeedY(double a_AddSpeedY)
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void cEntity::AddSpeedZ(double a_AddSpeedZ)
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{
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m_Speed.z += a_AddSpeedZ;
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WrapSpeed();
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AddSpeed(0, 0, a_AddSpeedZ);
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}
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