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use DoSetSpeed in AddSpeed* in Entity.cpp

This commit is contained in:
Raekye 2015-02-25 20:56:45 -05:00
parent a56b6906d6
commit 378528136c

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@ -1913,10 +1913,7 @@ void cEntity::AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ)
void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ)
{
m_Speed.x += a_AddSpeedX;
m_Speed.y += a_AddSpeedY;
m_Speed.z += a_AddSpeedZ;
WrapSpeed();
DoSetSpeed(m_Speed.x + a_AddSpeedX, m_Speed.y + a_AddSpeedY, m_Speed.z + a_AddSpeedZ);
}
@ -1925,8 +1922,7 @@ void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeed
void cEntity::AddSpeedX(double a_AddSpeedX)
{
m_Speed.x += a_AddSpeedX;
WrapSpeed();
AddSpeed(a_AddSpeedX, 0, 0);
}
@ -1935,8 +1931,7 @@ void cEntity::AddSpeedX(double a_AddSpeedX)
void cEntity::AddSpeedY(double a_AddSpeedY)
{
m_Speed.y += a_AddSpeedY;
WrapSpeed();
AddSpeed(0, a_AddSpeedY, 0);
}
@ -1945,8 +1940,7 @@ void cEntity::AddSpeedY(double a_AddSpeedY)
void cEntity::AddSpeedZ(double a_AddSpeedZ)
{
m_Speed.z += a_AddSpeedZ;
WrapSpeed();
AddSpeed(0, 0, a_AddSpeedZ);
}