Merge pull request #1135 from mc-server/fixes
Fixes to projectiles and the undead
This commit is contained in:
commit
372dbbb994
@ -73,25 +73,23 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
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void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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{
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if (a_HitFace == BLOCK_FACE_NONE) { return; }
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super::OnHitSolidBlock(a_HitPos, a_HitFace);
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int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z;
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switch (a_HitFace)
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if (GetSpeed().EqualsEps(Vector3d(0, 0, 0), 0.0000001))
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{
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case BLOCK_FACE_XM: // Strangely, bounding boxes / block tracers return the actual block for these two directions, so AddFace not needed
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case BLOCK_FACE_YM:
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{
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break;
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}
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default: AddFaceDirection(a_X, a_Y, a_Z, a_HitFace, true);
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SetSpeed(GetLookVector().NormalizeCopy() * 0.1); // Ensure that no division by zero happens later
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}
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m_HitBlockPos = Vector3i(a_X, a_Y, a_Z);
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Vector3d Hit = a_HitPos;
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Vector3d SinkMovement = (GetSpeed() / 800);
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Hit += (SinkMovement * 0.01) / SinkMovement.Length(); // Make arrow sink into block a centimetre so it lodges (but not to far so it goes black clientside)
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super::OnHitSolidBlock(Hit, a_HitFace);
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Vector3i BlockHit = Hit.Floor();
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int X = BlockHit.x, Y = BlockHit.y, Z = BlockHit.z;
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m_HitBlockPos = Vector3i(X, Y, Z);
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// Broadcast arrow hit sound
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m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
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m_World->BroadcastSoundEffect("random.bowhit", X * 8, Y * 8, Z * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
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}
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@ -100,12 +98,6 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa
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void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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{
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if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat())
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{
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// Not an entity that interacts with an arrow
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return;
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}
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int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5);
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if (m_IsCritical)
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{
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@ -194,7 +186,7 @@ void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
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if (!m_HasTeleported) // Sent a teleport already, don't do again
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{
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if (m_HitGroundTimer > 1000.f) // Send after a second, could be less, but just in case
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if (m_HitGroundTimer > 500.f) // Send after half a second, could be less, but just in case
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{
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m_World->BroadcastTeleportEntity(*this);
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m_HasTeleported = true;
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@ -59,8 +59,14 @@ public:
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/// Sets the IsCritical flag
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void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; }
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/** Gets the block arrow is in */
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Vector3i GetBlockHit(void) const { return m_HitBlockPos; }
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// tolua_end
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/** Sets the block arrow is in. To be used by the MCA loader only! */
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void SetBlockHit(const Vector3i & a_BlockHit) { m_HitBlockPos = a_BlockHit; }
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protected:
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/// Determines when the arrow can be picked up by players
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@ -1480,7 +1480,6 @@ void cEntity::SetWidth(double a_Width)
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void cEntity::AddPosX(double a_AddPosX)
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{
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m_Pos.x += a_AddPosX;
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}
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@ -1489,7 +1488,6 @@ void cEntity::AddPosX(double a_AddPosX)
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void cEntity::AddPosY(double a_AddPosY)
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{
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m_Pos.y += a_AddPosY;
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}
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@ -1498,7 +1496,6 @@ void cEntity::AddPosY(double a_AddPosY)
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void cEntity::AddPosZ(double a_AddPosZ)
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{
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m_Pos.z += a_AddPosZ;
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}
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@ -1509,7 +1506,6 @@ void cEntity::AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ)
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m_Pos.x += a_AddPosX;
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m_Pos.y += a_AddPosY;
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m_Pos.z += a_AddPosZ;
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}
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@ -21,6 +21,7 @@
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#include "FireChargeEntity.h"
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#include "FireworkEntity.h"
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#include "GhastFireballEntity.h"
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#include "Player.h"
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@ -67,16 +68,17 @@ protected:
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if (cBlockInfo::IsSolid(a_BlockType))
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{
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// The projectile hit a solid block
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// Calculate the exact hit coords:
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cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1);
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Vector3d Line1 = m_Projectile->GetPosition();
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Vector3d Line2 = Line1 + m_Projectile->GetSpeed();
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double LineCoeff = 0;
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eBlockFace Face;
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if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face))
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// The projectile hit a solid block, calculate the exact hit coords:
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cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1); // Bounding box of the block hit
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const Vector3d LineStart = m_Projectile->GetPosition(); // Start point for the imaginary line that goes through the block hit
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const Vector3d LineEnd = LineStart + m_Projectile->GetSpeed(); // End point for the imaginary line that goes through the block hit
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double LineCoeff = 0; // Used to calculate where along the line an intersection with the bounding box occurs
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eBlockFace Face; // Face hit
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if (bb.CalcLineIntersection(LineStart, LineEnd, LineCoeff, Face))
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{
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Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff;
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Vector3d Intersection = LineStart + m_Projectile->GetSpeed() * LineCoeff; // Point where projectile goes into the hit block
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if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, a_BlockX, a_BlockY, a_BlockZ, Face, &Intersection))
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{
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return false;
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@ -140,7 +142,7 @@ public:
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{
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if (
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(a_Entity == m_Projectile) || // Do not check collisions with self
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(a_Entity == m_Projectile->GetCreator()) // Do not check whoever shot the projectile
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(a_Entity->GetUniqueID() == m_Projectile->GetCreatorUniqueID()) // Do not check whoever shot the projectile
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)
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{
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// TODO: Don't check creator only for the first 5 ticks
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@ -161,7 +163,12 @@ public:
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return false;
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}
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// TODO: Some entities don't interact with the projectiles (pickups, falling blocks)
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if (!a_Entity->IsMob() && !a_Entity->IsMinecart() && !a_Entity->IsPlayer() && !a_Entity->IsBoat())
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{
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// Not an entity that interacts with a projectile
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return false;
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}
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if (cPluginManager::Get()->CallHookProjectileHitEntity(*m_Projectile, *a_Entity))
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{
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// A plugin disagreed.
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@ -209,7 +216,10 @@ protected:
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cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height) :
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super(etProjectile, a_X, a_Y, a_Z, a_Width, a_Height),
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m_ProjectileKind(a_Kind),
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m_Creator(a_Creator),
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m_CreatorData(
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((a_Creator != NULL) ? a_Creator->GetUniqueID() : -1),
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((a_Creator != NULL) ? (a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "") : "")
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),
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m_IsInGround(false)
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{
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}
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@ -221,7 +231,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a
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cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) :
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super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height),
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m_ProjectileKind(a_Kind),
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m_Creator(a_Creator),
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m_CreatorData(a_Creator->GetUniqueID(), a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : ""),
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m_IsInGround(false)
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{
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SetSpeed(a_Speed);
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@ -298,7 +308,7 @@ AString cProjectileEntity::GetMCAClassName(void) const
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case pkEgg: return "Egg";
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case pkGhastFireball: return "Fireball";
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case pkFireCharge: return "SmallFireball";
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case pkEnderPearl: return "ThrownEnderPearl";
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case pkEnderPearl: return "ThrownEnderpearl";
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case pkExpBottle: return "ThrownExpBottle";
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case pkSplashPotion: return "ThrownPotion";
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case pkWitherSkull: return "WitherSkull";
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@ -317,7 +327,8 @@ void cProjectileEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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if (GetProjectileKind() != pkArrow) // See cArrow::Tick
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// TODO: see BroadcastMovementUpdate; RelativeMove packet jerkiness affects projectiles too (cause of sympton described in cArrowEntity::Tick())
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if (GetProjectileKind() != pkArrow)
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{
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BroadcastMovementUpdate();
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}
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@ -335,18 +346,9 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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return;
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}
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Vector3d PerTickSpeed = GetSpeed() / 20;
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Vector3d Pos = GetPosition();
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// Trace the tick's worth of movement as a line:
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Vector3d NextPos = Pos + PerTickSpeed;
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cProjectileTracerCallback TracerCallback(this);
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if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos))
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{
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// Something has been hit, abort all other processing
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return;
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}
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// The tracer also checks the blocks for slowdown blocks - water and lava - and stores it for later in its SlowdownCoeff
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const Vector3d PerTickSpeed = GetSpeed() / 20;
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const Vector3d Pos = GetPosition();
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const Vector3d NextPos = Pos + PerTickSpeed;
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// Test for entity collisions:
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cProjectileEntityCollisionCallback EntityCollisionCallback(this, Pos, NextPos);
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@ -369,6 +371,15 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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}
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// TODO: Test the entities in the neighboring chunks, too
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// Trace the tick's worth of movement as a line:
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cProjectileTracerCallback TracerCallback(this);
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if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos))
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{
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// Something has been hit, abort all other processing
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return;
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}
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// The tracer also checks the blocks for slowdown blocks - water and lava - and stores it for later in its SlowdownCoeff
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// Update the position:
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SetPosition(NextPos);
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@ -66,8 +66,15 @@ public:
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/// Returns the kind of the projectile (fast class identification)
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eKind GetProjectileKind(void) const { return m_ProjectileKind; }
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/// Returns the entity who created this projectile; may be NULL
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cEntity * GetCreator(void) { return m_Creator; }
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/** Returns the unique ID of the entity who created this projectile
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May return an ID <0
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*/
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int GetCreatorUniqueID(void) { return m_CreatorData.m_UniqueID; }
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/** Returns the name of the player that created the projectile
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Will be empty for non-player creators
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*/
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AString GetCreatorName(void) const { return m_CreatorData.m_Name; }
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/// Returns the string that is used as the entity type (class name) in MCA files
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AString GetMCAClassName(void) const;
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@ -81,10 +88,29 @@ public:
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void SetIsInGround(bool a_IsInGround) { m_IsInGround = a_IsInGround; }
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protected:
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/** A structure that stores the Entity ID and Playername of the projectile's creator
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Used to migitate invalid pointers caused by the creator being destroyed
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*/
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struct CreatorData
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{
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CreatorData(int a_UniqueID, const AString & a_Name) :
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m_UniqueID(a_UniqueID),
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m_Name(a_Name)
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{
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}
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const int m_UniqueID;
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AString m_Name;
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};
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/** The type of projectile I am */
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eKind m_ProjectileKind;
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/// The entity who has created this projectile; may be NULL (e. g. for dispensers)
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cEntity * m_Creator;
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/** The structure for containing the entity ID and name who has created this projectile
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The ID and/or name may be NULL (e.g. for dispensers/mobs)
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*/
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CreatorData m_CreatorData;
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/// True if the projectile has hit the ground and is stuck there
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bool m_IsInGround;
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@ -8,7 +8,8 @@
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cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
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super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
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m_DestroyTimer(-1)
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{
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SetSpeed(a_Speed);
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}
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@ -21,7 +22,7 @@ void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_H
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{
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TrySpawnChicken(a_HitPos);
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Destroy();
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m_DestroyTimer = 2;
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}
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@ -36,7 +37,7 @@ void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hit
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TrySpawnChicken(a_HitPos);
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a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
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Destroy(true);
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m_DestroyTimer = 5;
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}
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@ -30,8 +30,29 @@ protected:
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// cProjectileEntity overrides:
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virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
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virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
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virtual void Tick (float a_Dt, cChunk & a_Chunk) override
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{
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if (m_DestroyTimer > 0)
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{
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m_DestroyTimer--;
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if (m_DestroyTimer == 0)
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{
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Destroy();
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return;
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}
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}
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else
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{
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super::Tick(a_Dt, a_Chunk);
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}
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}
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// Randomly decides whether to spawn a chicken where the egg lands.
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void TrySpawnChicken(const Vector3d & a_HitPos);
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private:
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/** Time in ticks to wait for the hit animation to begin before destroying */
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int m_DestroyTimer;
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} ; // tolua_export
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@ -1,13 +1,15 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ThrownEnderPearlEntity.h"
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#include "Player.h"
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cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
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super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
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m_DestroyTimer(-1)
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{
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SetSpeed(a_Speed);
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}
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@ -21,7 +23,7 @@ void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockF
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// TODO: Tweak a_HitPos based on block face.
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TeleportCreator(a_HitPos);
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Destroy();
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m_DestroyTimer = 2;
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}
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@ -36,7 +38,7 @@ void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d
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TeleportCreator(a_HitPos);
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a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
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Destroy(true);
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m_DestroyTimer = 5;
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}
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@ -45,10 +47,34 @@ void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d
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void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos)
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{
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// Teleport the creator here, make them take 5 damage:
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if (m_Creator != NULL)
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if (m_CreatorData.m_Name.empty())
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{
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m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5);
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m_Creator->TakeDamage(dtEnderPearl, this, 5, 0);
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return;
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}
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class cProjectileCreatorCallbackForPlayers : public cPlayerListCallback
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{
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public:
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cProjectileCreatorCallbackForPlayers(cEntity * a_Attacker, Vector3i a_HitPos) :
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m_Attacker(a_Attacker),
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m_HitPos(a_HitPos)
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{
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}
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virtual bool Item(cPlayer * a_Entity) override
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{
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// Teleport the creator here, make them take 5 damage:
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a_Entity->TeleportToCoords(m_HitPos.x, m_HitPos.y + 0.2, m_HitPos.z);
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a_Entity->TakeDamage(dtEnderPearl, m_Attacker, 5, 0);
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return true;
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}
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private:
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cEntity * m_Attacker;
|
||||
Vector3i m_HitPos;
|
||||
};
|
||||
|
||||
cProjectileCreatorCallbackForPlayers PCCFP(this, a_HitPos);
|
||||
GetWorld()->FindAndDoWithPlayer(m_CreatorData.m_Name, PCCFP);
|
||||
}
|
||||
|
@ -30,8 +30,29 @@ protected:
|
||||
// cProjectileEntity overrides:
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
|
||||
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
|
||||
virtual void Tick (float a_Dt, cChunk & a_Chunk) override
|
||||
{
|
||||
if (m_DestroyTimer > 0)
|
||||
{
|
||||
m_DestroyTimer--;
|
||||
if (m_DestroyTimer == 0)
|
||||
{
|
||||
Destroy();
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
super::Tick(a_Dt, a_Chunk);
|
||||
}
|
||||
}
|
||||
|
||||
// Teleports the creator where the ender pearl lands.
|
||||
/** Teleports the creator where the ender pearl lands */
|
||||
void TeleportCreator(const Vector3d & a_HitPos);
|
||||
|
||||
private:
|
||||
|
||||
/** Time in ticks to wait for the hit animation to begin before destroying */
|
||||
int m_DestroyTimer;
|
||||
|
||||
} ; // tolua_export
|
||||
|
@ -8,7 +8,8 @@
|
||||
|
||||
|
||||
cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
|
||||
super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
|
||||
super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
|
||||
m_DestroyTimer(-1)
|
||||
{
|
||||
SetSpeed(a_Speed);
|
||||
}
|
||||
@ -19,7 +20,7 @@ cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, do
|
||||
|
||||
void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
|
||||
{
|
||||
Destroy();
|
||||
m_DestroyTimer = 2;
|
||||
}
|
||||
|
||||
|
||||
@ -40,5 +41,5 @@ void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d &
|
||||
// TODO: If entity is Ender Crystal, destroy it
|
||||
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
|
||||
|
||||
Destroy(true);
|
||||
m_DestroyTimer = 5;
|
||||
}
|
||||
|
@ -30,5 +30,26 @@ protected:
|
||||
// cProjectileEntity overrides:
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
|
||||
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
|
||||
virtual void Tick (float a_Dt, cChunk & a_Chunk) override
|
||||
{
|
||||
if (m_DestroyTimer > 0)
|
||||
{
|
||||
m_DestroyTimer--;
|
||||
if (m_DestroyTimer == 0)
|
||||
{
|
||||
Destroy();
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
super::Tick(a_Dt, a_Chunk);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
/** Time in ticks to wait for the hit animation to begin before destroying */
|
||||
int m_DestroyTimer;
|
||||
|
||||
} ; // tolua_export
|
||||
|
@ -67,9 +67,27 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
|
||||
}
|
||||
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
|
||||
|
||||
if ((a_Killer != NULL) && (a_Killer->IsProjectile()))
|
||||
if ((a_Killer != NULL) && a_Killer->IsProjectile() && (((cProjectileEntity *)a_Killer)->GetCreatorUniqueID() >= 0))
|
||||
{
|
||||
if (((cMonster *)((cProjectileEntity *)a_Killer)->GetCreator())->GetMobType() == mtSkeleton)
|
||||
class cProjectileCreatorCallback : public cEntityCallback
|
||||
{
|
||||
public:
|
||||
cProjectileCreatorCallback(void)
|
||||
{
|
||||
}
|
||||
|
||||
virtual bool Item(cEntity * a_Entity) override
|
||||
{
|
||||
if (a_Entity->IsMob() && ((cMonster *)a_Entity)->GetMobType() == mtSkeleton)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
cProjectileCreatorCallback PCC;
|
||||
if (GetWorld()->DoWithEntityByID(((cProjectileEntity *)a_Killer)->GetCreatorUniqueID(), PCC))
|
||||
{
|
||||
// 12 music discs. TickRand starts from 0 to 11. Disk IDs start at 2256, so add that. There.
|
||||
AddRandomDropItem(a_Drops, 1, 1, (short)m_World->GetTickRandomNumber(11) + 2256);
|
||||
|
@ -49,11 +49,10 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
|
||||
|
||||
void cSkeleton::MoveToPosition(const Vector3f & a_Position)
|
||||
{
|
||||
// If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement.
|
||||
// If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement
|
||||
if (
|
||||
!IsOnFire() &&
|
||||
(m_World->GetTimeOfDay() < 13187) &&
|
||||
(m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15)
|
||||
(m_World->GetBlockSkyLight((int)floor(a_Position.x), (int)floor(a_Position.y), (int)floor(a_Position.z)) - m_World->GetSkyDarkness() > 8)
|
||||
)
|
||||
{
|
||||
m_bMovingToDestination = false;
|
||||
|
@ -44,11 +44,10 @@ void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
|
||||
|
||||
void cZombie::MoveToPosition(const Vector3f & a_Position)
|
||||
{
|
||||
// If the destination is in the sun and if it is not night AND the zombie isn't on fire then block the movement.
|
||||
// If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement
|
||||
if (
|
||||
!IsOnFire() &&
|
||||
(m_World->GetTimeOfDay() < 13187) &&
|
||||
(m_World->GetBlockSkyLight((int)a_Position.x, (int)a_Position.y, (int)a_Position.z) == 15)
|
||||
(m_World->GetBlockSkyLight((int)floor(a_Position.x), (int)floor(a_Position.y), (int)floor(a_Position.z)) - m_World->GetSkyDarkness() > 8)
|
||||
)
|
||||
{
|
||||
m_bMovingToDestination = false;
|
||||
|
@ -2333,7 +2333,7 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
|
||||
|
||||
for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings
|
||||
{
|
||||
AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a newline, used internally by MCS to display a new line in the client; don't forget to c_str ;)
|
||||
AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a grave accent/backtick, used internally by MCS to display a new line in the client; don't forget to c_str ;)
|
||||
}
|
||||
|
||||
a_Item.m_Lore = Lore;
|
||||
|
@ -134,6 +134,16 @@ public:
|
||||
z += a_Diff.z;
|
||||
}
|
||||
|
||||
/** Runs each value of the vector through std::floor() */
|
||||
inline Vector3<int> Floor(void) const
|
||||
{
|
||||
return Vector3<int>(
|
||||
(int)floor(x),
|
||||
(int)floor(y),
|
||||
(int)floor(z)
|
||||
);
|
||||
}
|
||||
|
||||
// tolua_end
|
||||
|
||||
inline bool operator != (const Vector3<T> & a_Rhs) const
|
||||
@ -146,6 +156,16 @@ public:
|
||||
return Equals(a_Rhs);
|
||||
}
|
||||
|
||||
inline bool operator > (const Vector3<T> & a_Rhs) const
|
||||
{
|
||||
return (SqrLength() > a_Rhs.SqrLength());
|
||||
}
|
||||
|
||||
inline bool operator < (const Vector3<T> & a_Rhs) const
|
||||
{
|
||||
return (SqrLength() < a_Rhs.SqrLength());
|
||||
}
|
||||
|
||||
inline void operator += (const Vector3<T> & a_Rhs)
|
||||
{
|
||||
x += a_Rhs.x;
|
||||
@ -288,6 +308,7 @@ protected:
|
||||
{
|
||||
return (a_Value < 0) ? -a_Value : a_Value;
|
||||
}
|
||||
|
||||
};
|
||||
// tolua_end
|
||||
|
||||
|
@ -589,20 +589,19 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
|
||||
m_Writer.BeginCompound("");
|
||||
AddBasicEntity(a_Projectile, a_Projectile->GetMCAClassName());
|
||||
Vector3d Pos = a_Projectile->GetPosition();
|
||||
m_Writer.AddShort("xTile", (Int16)floor(Pos.x));
|
||||
m_Writer.AddShort("yTile", (Int16)floor(Pos.y));
|
||||
m_Writer.AddShort("zTile", (Int16)floor(Pos.z));
|
||||
m_Writer.AddShort("inTile", 0); // TODO: Query the block type
|
||||
m_Writer.AddShort("shake", 0); // TODO: Any shake?
|
||||
m_Writer.AddByte("inGround", a_Projectile->IsInGround() ? 1 : 0);
|
||||
|
||||
switch (a_Projectile->GetProjectileKind())
|
||||
{
|
||||
case cProjectileEntity::pkArrow:
|
||||
{
|
||||
m_Writer.AddByte("inData", 0); // TODO: Query the block meta (is it needed?)
|
||||
m_Writer.AddByte("pickup", ((cArrowEntity *)a_Projectile)->GetPickupState());
|
||||
m_Writer.AddDouble("damage", ((cArrowEntity *)a_Projectile)->GetDamageCoeff());
|
||||
cArrowEntity * Arrow = (cArrowEntity *)a_Projectile;
|
||||
|
||||
m_Writer.AddInt("xTile", (Int16)Arrow->GetBlockHit().x);
|
||||
m_Writer.AddInt("yTile", (Int16)Arrow->GetBlockHit().y);
|
||||
m_Writer.AddInt("zTile", (Int16)Arrow->GetBlockHit().z);
|
||||
m_Writer.AddByte("pickup", Arrow->GetPickupState());
|
||||
m_Writer.AddDouble("damage", Arrow->GetDamageCoeff());
|
||||
break;
|
||||
}
|
||||
case cProjectileEntity::pkGhastFireball:
|
||||
@ -621,13 +620,10 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
|
||||
ASSERT(!"Unsaved projectile entity!");
|
||||
}
|
||||
} // switch (ProjectileKind)
|
||||
cEntity * Creator = a_Projectile->GetCreator();
|
||||
if (Creator != NULL)
|
||||
|
||||
if (!a_Projectile->GetCreatorName().empty())
|
||||
{
|
||||
if (Creator->GetEntityType() == cEntity::etPlayer)
|
||||
{
|
||||
m_Writer.AddString("ownerName", ((cPlayer *)Creator)->GetName());
|
||||
}
|
||||
m_Writer.AddString("ownerName", a_Projectile->GetCreatorName());
|
||||
}
|
||||
m_Writer.EndCompound();
|
||||
}
|
||||
|
@ -1642,6 +1642,15 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
|
||||
Arrow->SetDamageCoeff(a_NBT.GetDouble(DamageIdx));
|
||||
}
|
||||
|
||||
// Load block hit:
|
||||
int InBlockXIdx = a_NBT.FindChildByName(a_TagIdx, "xTile");
|
||||
int InBlockYIdx = a_NBT.FindChildByName(a_TagIdx, "yTile");
|
||||
int InBlockZIdx = a_NBT.FindChildByName(a_TagIdx, "zTile");
|
||||
if ((InBlockXIdx > 0) && (InBlockYIdx > 0) && (InBlockZIdx > 0))
|
||||
{
|
||||
Arrow->SetBlockHit(Vector3i(a_NBT.GetInt(InBlockXIdx), a_NBT.GetInt(InBlockYIdx), a_NBT.GetInt(InBlockZIdx)));
|
||||
}
|
||||
|
||||
// Store the new arrow in the entities list:
|
||||
a_Entities.push_back(Arrow.release());
|
||||
}
|
||||
@ -2474,8 +2483,6 @@ bool cWSSAnvil::LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cP
|
||||
}
|
||||
a_Entity.SetIsInGround(IsInGround);
|
||||
|
||||
// TODO: Load inTile, TileCoords
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user