diff --git a/.gitignore b/.gitignore
index 859ef28ea..4a319c5ef 100644
--- a/.gitignore
+++ b/.gitignore
@@ -26,6 +26,7 @@ cloc.xsl
## Eclipse
.cproject
.project
+*.cbp
# world inside source
ChunkWorx.ini
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 56dea1a34..a6400c1b4 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -62,7 +62,10 @@ add_subdirectory(lib/tolua++/)
add_subdirectory(lib/sqlite/)
add_subdirectory(lib/expat/)
add_subdirectory(lib/luaexpat/)
-add_subdirectory(lib/md5/)
+
+if (WIN32)
+ add_subdirectory(lib/luaproxy/)
+endif()
# We use EXCLUDE_FROM_ALL so that only the explicit dependencies are used
diff --git a/CONTRIBUTORS b/CONTRIBUTORS
index 09515aa6b..925e8f35b 100644
--- a/CONTRIBUTORS
+++ b/CONTRIBUTORS
@@ -28,5 +28,6 @@ UltraCoderRU
worktycho
xoft
Yeeeeezus (Donated AlchemistVillage prefabs)
+Howaner
Please add yourself to this list if you contribute to MCServer.
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index 06e333cf9..0e626c580 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -1691,6 +1691,9 @@ a_Player:OpenWindow(Window);
TakeDamage = { Return = "" },
KilledBy = { Return = "" },
GetHealth = { Return = "number" },
+ AddEntityEffect = { Params = "EffectType, {{cEntityEffect}}", Return = "", Notes = "Applies an entity effect" },
+ RemoveEntityEffect = { Params = "EffectType", Return = "", Notes = "Removes a currently applied entity effect" },
+ ClearEntityEffects = { Return = "", Notes = "Removes all currently applied entity effects" },
},
Inherits = "cEntity",
}, -- cPawn
@@ -1875,9 +1878,9 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
},
CallPlugin = { Params = "PluginName, FunctionName, [FunctionArgs...]", Return = "[FunctionRets]", Notes = "(STATIC) Calls the specified function in the specified plugin, passing all the given arguments to it. If it succeeds, it returns all the values returned by that function. If it fails, returns no value at all. Note that only strings, numbers, bools, nils and classes can be used for parameters and return values; tables and functions cannot be copied across plugins." },
DisablePlugin = { Params = "PluginName", Return = "bool", Notes = "Disables a plugin specified by its name. Returns true if the plugin was disabled, false if it wasn't found or wasn't active." },
- ExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "bool", Notes = "Executes the command as if given by the specified Player. Checks permissions. Returns true if executed." },
+ ExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "{{cPluginManager#CommandResult|CommandResult}}", Notes = "Executes the command as if given by the specified Player. Checks permissions." },
FindPlugins = { Params = "", Return = "", Notes = "Refreshes the list of plugins to include all folders inside the Plugins folder (potentially new disabled plugins)" },
- ForceExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "bool", Notes = "Same as ExecuteCommand, but doesn't check permissions" },
+ ForceExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "{{cPluginManager#CommandResult|CommandResult}}", Notes = "Same as ExecuteCommand, but doesn't check permissions" },
ForEachCommand = { Params = "CallbackFn", Return = "bool", Notes = "Calls the CallbackFn function for each command that has been bound using BindCommand(). The CallbackFn has the following signature:
function(Command, Permission, HelpString)
. If the callback returns true, the enumeration is aborted and this API function returns false; if it returns false or no value, the enumeration continues with the next command, and the API function returns true." },
ForEachConsoleCommand = { Params = "CallbackFn", Return = "bool", Notes = "Calls the CallbackFn function for each command that has been bound using BindConsoleCommand(). The CallbackFn has the following signature: function (Command, HelpString)
. If the callback returns true, the enumeration is aborted and this API function returns false; if it returns false or no value, the enumeration continues with the next command, and the API function returns true." },
Get = { Params = "", Return = "cPluginManager", Notes = "(STATIC) Returns the single instance of the plugin manager" },
@@ -1893,8 +1896,23 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
LogStackTrace = { Params = "", Return = "", Notes = "(STATIC) Logs a current stack trace of the Lua engine to the server console log. Same format as is used when the plugin fails." },
ReloadPlugins = { Params = "", Return = "", Notes = "Reloads all active plugins" },
},
+ ConstantGroups=
+ {
+ CommandResult =
+ {
+ Include = "^cr.*",
+ TextBefore = [[
+ Results that the (Force)ExecuteCommand return. This gives information if the command is executed or not and the reason.
+ ]],
+ },
+ },
Constants =
{
+ crBlocked = { Notes = "When a plugin stopped the command using the OnExecuteCommand hook" },
+ crError = { Notes = "When the command handler for the given command results in an error" },
+ crExecuted = { Notes = "When the command is successfully executed." },
+ crNoPermission = { Notes = "When the player doesn't have permission to execute the given command." },
+ crUnknownCommand = { Notes = "When the given command doesn't exist." },
HOOK_BLOCK_SPREAD = { Notes = "Called when a block spreads based on world conditions" },
HOOK_BLOCK_TO_PICKUPS = { Notes = "Called when a block has been dug and is being converted to pickups. The server has provided the default pickups and the plugins may modify them." },
HOOK_CHAT = { Notes = "Called when a client sends a chat message that is not a command. The plugin may modify the chat message" },
@@ -2325,6 +2343,7 @@ end
{ Params = "BlockX, BlockY, BlockZ, BlockMeta", Return = "", Notes = "Sets the meta for the block at the specified coords." },
{ Params = "{{Vector3i|BlockCoords}}, BlockMeta", Return = "", Notes = "Sets the meta for the block at the specified coords." },
},
+ SetChunkAlwaysTicked = { Params = "ChunkX, ChunkZ, IsAlwaysTicked", Return = "", Notes = "Sets the chunk to always be ticked even when it doesn't contain any clients. IsAlwaysTicked set to true turns forced ticking on, set to false turns it off. Every call with 'true' should be paired with a later call with 'false', otherwise the ticking won't stop. Multiple actions can request ticking independently, the ticking will continue until the last call with 'false'. Note that when the chunk unloads, it loses the value of this flag." },
SetNextBlockTick = { Params = "BlockX, BlockY, BlockZ", Return = "", Notes = "Sets the blockticking to start at the specified block in the next tick." },
SetCommandBlockCommand = { Params = "BlockX, BlockY, BlockZ, Command", Return = "bool", Notes = "Sets the command to be executed in a command block at the specified coordinates. Returns if command was changed." },
SetCommandBlocksEnabled = { Params = "IsEnabled (bool)", Return = "", Notes = "Sets whether command blocks should be enabled on the (entire) server." },
diff --git a/MCServer/Plugins/APIDump/Hooks/OnEntityAddEffect.lua b/MCServer/Plugins/APIDump/Hooks/OnEntityAddEffect.lua
new file mode 100644
index 000000000..1d1658a6f
--- /dev/null
+++ b/MCServer/Plugins/APIDump/Hooks/OnEntityAddEffect.lua
@@ -0,0 +1,33 @@
+return
+{
+ HOOK_ENTITY_ADD_EFFECT =
+ {
+ CalledWhen = "An entity effect is about to get added to an entity.",
+ DefaultFnName = "OnEntityAddEffect", -- also used as pagename
+ Desc = [[
+ This hook is called whenever an entity effect is about to be added to an entity. The plugin may
+ disallow the addition by returning true.
+ Note that this hook only fires for adding the effect, but not for the actual effect application. See
+ also the {{OnEntityRemoveEffect|HOOK_ENTITY_REMOVE_EFFECT}} for notification about effects expiring /
+ removing, and {{OnEntityApplyEffect|HOOK_ENTITY_APPLY_EFFECT}} for the actual effect application to the
+ entity.
+ ]],
+ Params =
+ {
+ { Name = "Entity", Type = "{{cEntity}}", Notes = "The entity to which the effect is about to be added" },
+ { Name = "EffectType", Type = "number", Notes = "The type of the effect to be added. One of the effXXX constants." },
+ { Name = "EffectDuration", Type = "number", Notes = "The duration of the effect to be added, in ticks." },
+ { Name = "EffectIntensity", Type = "number", Notes = "The intensity (level) of the effect to be added. " },
+ { Name = "DistanceModifier", Type = "number", Notes = "The modifier for the effect intensity, based on distance. Used mainly for splash potions." },
+ },
+ Returns = [[
+ If the plugin returns true, the effect will not be added and none of the remaining hook handlers will
+ be called. If the plugin returns false, MCServer calls all the remaining hook handlers and finally
+ the effect is added to the entity.
+ ]],
+ }, -- HOOK_EXECUTE_COMMAND
+}
+
+
+
+
diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerFoodLevelChange.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerFoodLevelChange.lua
new file mode 100644
index 000000000..53637d5f1
--- /dev/null
+++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerFoodLevelChange.lua
@@ -0,0 +1,27 @@
+return
+{
+ HOOK_PLAYER_FOOD_LEVEL_CHANGE =
+ {
+ CalledWhen = "Called before the player food level changed. Plugin may override",
+ DefaultFnName = "OnPlayerFoodLevelChange", -- also used as pagename
+ Desc = [[
+ This hook is called before the food level changes.
+ The food level is not changed yet, plugins may choose
+ to refuse the change.
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who changes the food level." },
+ { Name = "NewFoodLevel", Type = "number", Notes = "The new food level." },
+ },
+ Returns = [[
+ If the function returns false or no value, the next plugin's callback is called. Afterwards, the
+ server changes the food level of the player. If the function returns true, no
+ other callback is called for this event and the player's food level doesn't change.
+ ]],
+ }, -- HOOK_PLAYER_FOOD_LEVEL_CHANGE
+};
+
+
+
+
diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerUsedBlock.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerUsedBlock.lua
index 4c91ea89e..9a0e036b9 100644
--- a/MCServer/Plugins/APIDump/Hooks/OnPlayerUsedBlock.lua
+++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerUsedBlock.lua
@@ -2,7 +2,7 @@ return
{
HOOK_PLAYER_USED_BLOCK =
{
- CalledWhen = "A player has just used a block (chest, furnace…). Notification only.",
+ CalledWhen = "A player has just used a block (chest, furnace...). Notification only.",
DefaultFnName = "OnPlayerUsedBlock", -- also used as pagename
Desc = [[
This hook is called after a {{cPlayer|player}} has right-clicked a block that can be used, such as a
diff --git a/MCServer/Plugins/APIDump/Hooks/OnWeatherChanging.lua b/MCServer/Plugins/APIDump/Hooks/OnWeatherChanging.lua
index d36164e8e..bb809af11 100644
--- a/MCServer/Plugins/APIDump/Hooks/OnWeatherChanging.lua
+++ b/MCServer/Plugins/APIDump/Hooks/OnWeatherChanging.lua
@@ -6,7 +6,7 @@ return
DefaultFnName = "OnWeatherChanging", -- also used as pagename
Desc = [[
This hook is called when the current weather has expired and a new weather is selected. Plugins may
- override the new weather setting.
+ override the new weather being set.
The new weather setting is sent to the clients only after this hook has been processed.
@@ -19,9 +19,12 @@ return
{ Name = "Weather", Type = "number", Notes = "The newly selected weather. One of wSunny, wRain, wStorm" },
},
Returns = [[
- If the function returns false or no value, the server calls other plugins' callbacks and finally
- sets the weather. If the function returns true, the server takes the second returned value (wSunny
- by default) and sets it as the new weather. No other plugins' callbacks are called in this case.
+ The hook handler can return up to two values. If the first value is false or not present, the server
+ calls other plugins' callbacks and finally sets the weather. If it is true, the server doesn't call any
+ more callbacks for this hook. The second value returned is used as the new weather. If no value is
+ given, the weather from the parameters is used as the weather. Returning false as the first value and a
+ specific weather constant as the second value makes the server call the rest of the hook handlers with
+ the new weather value.
]],
}, -- HOOK_WEATHER_CHANGING
}
diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua
index deb6a720b..918204deb 100644
--- a/MCServer/Plugins/Debuggers/Debuggers.lua
+++ b/MCServer/Plugins/Debuggers/Debuggers.lua
@@ -31,6 +31,8 @@ function Initialize(Plugin)
PM:AddHook(cPluginManager.HOOK_PLUGIN_MESSAGE, OnPluginMessage);
PM:AddHook(cPluginManager.HOOK_PLAYER_JOINED, OnPlayerJoined);
PM:AddHook(cPluginManager.HOOK_PROJECTILE_HIT_BLOCK, OnProjectileHitBlock);
+ PM:AddHook(cPluginManager.HOOK_CHUNK_UNLOADING, OnChunkUnloading);
+ PM:AddHook(cPluginManager.HOOK_WORLD_STARTED, OnWorldStarted);
-- _X: Disabled so that the normal operation doesn't interfere with anything
-- PM:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
@@ -1382,6 +1384,7 @@ end
function OnProjectileHitBlock(a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockHitPos)
+ -- Test projectile hooks by setting the blocks they hit on fire:
local BlockX, BlockY, BlockZ = AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace)
local World = a_Projectile:GetWorld()
@@ -1391,3 +1394,28 @@ end
+
+function OnChunkUnloading(a_World, a_ChunkX, a_ChunkZ)
+ -- Do not let chunk [0, 0] unload, so that it continues ticking [cWorld:SetChunkAlwaysTicked() test]
+ if ((a_ChunkX == 0) and (a_ChunkZ == 0)) then
+ return true
+ end
+end
+
+
+
+
+
+function OnWorldStarted(a_World)
+ -- Make the chunk [0, 0] in every world keep ticking [cWorld:SetChunkAlwaysTicked() test]
+ a_World:ChunkStay({{0, 0}}, nil,
+ function()
+ -- The chunk is loaded, make it always tick:
+ a_World:SetChunkAlwaysTicked(0, 0, true)
+ end
+ )
+end
+
+
+
+
diff --git a/MCServer/Plugins/DiamondMover/DiamondMover.lua b/MCServer/Plugins/DiamondMover/DiamondMover.lua
index 0fdd32250..d3e70acfc 100644
--- a/MCServer/Plugins/DiamondMover/DiamondMover.lua
+++ b/MCServer/Plugins/DiamondMover/DiamondMover.lua
@@ -22,6 +22,8 @@ function Initialize(Plugin)
Plugin:SetVersion(1);
cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_USED_ITEM, OnPlayerUsedItem);
+
+ LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion());
return true;
end
@@ -36,8 +38,8 @@ function OnPlayerUsedItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, Cu
return false;
end;
- if (Player:HasPermission("diamondmover.move") == false) then
- return true;
+ if (not Player:HasPermission("diamondmover.move")) then
+ return false;
end;
-- Rclk with a diamond to push in the direction the player is facing
@@ -56,7 +58,7 @@ function OnPlayerUsedItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, Cu
if (PlayerPitch > 70) then -- looking down
BlockY = BlockY - 1;
else
- local PlayerRot = Player:GetRotation() + 180; -- Convert [-180, 180] into [0, 360] for simpler conditions
+ local PlayerRot = Player:GetYaw() + 180; -- Convert [-180, 180] into [0, 360] for simpler conditions
if ((PlayerRot < 45) or (PlayerRot > 315)) then
BlockZ = BlockZ - 1;
else
diff --git a/MCServer/lua5.1.dll b/MCServer/lua5.1.dll
deleted file mode 100644
index cca0bcb25..000000000
Binary files a/MCServer/lua5.1.dll and /dev/null differ
diff --git a/README.md b/README.md
index b0f1cde35..85ae459a0 100644
--- a/README.md
+++ b/README.md
@@ -5,7 +5,7 @@ MCServer is a Minecraft server that is written in C++ and designed to be efficie
MCServer can run on PCs, Macs, and *nix. This includes android phones and tablets as well as Raspberry Pis.
-We currently support the protocol from Minecraft 1.2 all the way up to Minecraft 1.7.9.
+We currently support the protocol from Minecraft 1.2 all the way up to Minecraft 1.7.10.
Installation
------------
diff --git a/SetFlags.cmake b/SetFlags.cmake
index 6e2417a51..bf467ca01 100644
--- a/SetFlags.cmake
+++ b/SetFlags.cmake
@@ -26,10 +26,18 @@ endmacro()
macro(set_flags)
+ # Add coverage processing, if requested:
+ if (NOT MSVC)
+
+ if (CMAKE_BUILD_TYPE STREQUAL "COVERAGE")
+ message("Including CodeCoverage")
+ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/lib/cmake-coverage/")
+ include(CodeCoverage)
+ endif()
+ endif()
+
# Add the preprocessor macros used for distinguishing between debug and release builds (CMake does this automatically for MSVC):
if (NOT MSVC)
- set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/lib/cmake-coverage/")
- include(CodeCoverage)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG")
set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -D_DEBUG")
@@ -63,12 +71,16 @@ macro(set_flags)
else()
# Let gcc / clang know that we're compiling a multi-threaded app:
- add_flags_cxx("-pthread")
+ if (UNIX)
+ add_flags_cxx("-pthread")
+ endif()
+
+ # Make CLang use C++11, otherwise MSVC2008-supported extensions don't work ("override" keyword etc.):
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
- set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11")
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
+ set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11")
set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -std=c++11")
- set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11")
+ set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11")
endif()
# We use a signed char (fixes #640 on RasPi)
diff --git a/lib/lua/CMakeLists.txt b/lib/lua/CMakeLists.txt
index 6e5e0f565..0a04d1ee6 100644
--- a/lib/lua/CMakeLists.txt
+++ b/lib/lua/CMakeLists.txt
@@ -11,21 +11,16 @@ file(GLOB SOURCE
list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/src/lua.c" "${PROJECT_SOURCE_DIR}/src/luac.c")
# add headers to MSVC project files:
-if (WIN32)
+if (MSVC)
file(GLOB HEADERS "src/*.h")
list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/src/lua.h" "${PROJECT_SOURCE_DIR}/src/luac.h")
set(SOURCE ${SOURCE} ${HEADERS})
source_group("Sources" FILES ${SOURCE})
endif()
+
# Lua needs to be linked dynamically on Windows and statically on *nix, so that LuaRocks work
if (WIN32)
-
- #for compiliers other than msvc we need to tell lua that its building as a dll
- if (NOT MSVC)
- add_flags_cxx(-DLUA_BUILD_AS_DLL=1)
- endif()
-
add_library(lua SHARED ${SOURCE})
set(LIBRARY_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer)
@@ -53,7 +48,7 @@ if (WIN32)
)
endif()
- set_target_properties(lua PROPERTIES OUTPUT_NAME "lua51")
+ set_target_properties(lua PROPERTIES OUTPUT_NAME "lua51" PREFIX "")
# NOTE: The DLL for each configuration is stored at the same place, thus overwriting each other.
# This is known, however such behavior is needed for LuaRocks - they always load "lua5.1.dll" or "lua51.dll"
@@ -63,6 +58,7 @@ else()
add_library(lua ${SOURCE})
endif()
+
# Tell Lua what dynamic loader to use (for LuaRocks):
if (UNIX)
add_definitions(-DLUA_USE_DLOPEN)
diff --git a/lib/luaproxy/CMakeLists.txt b/lib/luaproxy/CMakeLists.txt
new file mode 100644
index 000000000..58ca87cd3
--- /dev/null
+++ b/lib/luaproxy/CMakeLists.txt
@@ -0,0 +1,61 @@
+
+# This project adds a Lua Proxy DLL on Windows
+# By an unfortunate choice in the popular LuaBinaries distribution, there are two names for the Lua DLL on Windows: lua51.dll and lua5.1.dll.
+# Some binary Lua packages are built for one, the others for the other. Messy!
+# In order to support both package flavors, we create a "proxy DLL":
+# Basically the lua5.1.dll has its PE Exports section manipulated so that it points each exported function to its lua51.dll implementation.
+# Effectively, this forwards all calls from lua5.1.dll to lua51.dll without any performance costs (the forwarding is done in the Windows PE loader on app start).
+
+# This project creates the proxy DLL by using a specially crafted .DEF file that is used to link the Proxy DLL.
+# Note that it has been tested only on MSVC, it might not work with other compilers.
+# The initial implementation was taken from http://lua-users.org/wiki/LuaProxyDllFour , but adapted to MSVC
+
+
+
+
+if (WIN32)
+
+ if (MSVC)
+ # Tell the linker to use the DEF file to generate the proxy:
+ set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO")
+ set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO")
+ set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO")
+ set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO")
+ set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS_DEBUG} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO")
+ set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS_DEBUG} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO")
+ elseif (MINGW)
+ # MinGW requires no further flags and has been tested
+ else()
+ message ("LuaProxy: This cmake code has not been tested on your compiler. Please report your success or failure in the forum.")
+ endif()
+
+ add_library(luaproxy SHARED "lua5.1.def" "Dummy.c")
+ set(LIBRARY_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer)
+ set_target_properties(luaproxy PROPERTIES
+ OUTPUT_NAME "lua5.1"
+ PREFIX ""
+ )
+ target_link_libraries(luaproxy lua)
+
+ # Output the executable into the $/MCServer folder, so that MCServer can find it:
+ set(EXECUTABLE_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer)
+ SET_TARGET_PROPERTIES(luaproxy PROPERTIES
+ ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer
+ ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer
+ ARCHIVE_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer
+ ARCHIVE_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer
+ LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer
+ LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer
+ LIBRARY_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer
+ LIBRARY_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer
+ RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer
+ RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer
+ RUNTIME_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer
+ RUNTIME_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer
+ )
+
+else()
+
+ message (FATAL_ERROR "This project is needed only for Windows, modify your cmake file not to include it on Linux")
+
+endif()
diff --git a/lib/luaproxy/Dummy.c b/lib/luaproxy/Dummy.c
new file mode 100644
index 000000000..4018d8392
--- /dev/null
+++ b/lib/luaproxy/Dummy.c
@@ -0,0 +1,4 @@
+
+// Dummy.c
+
+// Because the MSVC compiler needs at least one C file to compile the project
diff --git a/lib/luaproxy/lua5.1.def b/lib/luaproxy/lua5.1.def
new file mode 100644
index 000000000..42986d22f
--- /dev/null
+++ b/lib/luaproxy/lua5.1.def
@@ -0,0 +1,115 @@
+EXPORTS
+ luaL_addlstring=lua51.luaL_addlstring
+ luaL_addstring=lua51.luaL_addstring
+ luaL_addvalue=lua51.luaL_addvalue
+ luaL_argerror=lua51.luaL_argerror
+ luaL_buffinit=lua51.luaL_buffinit
+ luaL_callmeta=lua51.luaL_callmeta
+ luaL_checkany=lua51.luaL_checkany
+ luaL_checkinteger=lua51.luaL_checkinteger
+ luaL_checklstring=lua51.luaL_checklstring
+ luaL_checknumber=lua51.luaL_checknumber
+ luaL_checkoption=lua51.luaL_checkoption
+ luaL_checkstack=lua51.luaL_checkstack
+ luaL_checktype=lua51.luaL_checktype
+ luaL_checkudata=lua51.luaL_checkudata
+ luaL_error=lua51.luaL_error
+ luaL_findtable=lua51.luaL_findtable
+ luaL_getmetafield=lua51.luaL_getmetafield
+ luaL_gsub=lua51.luaL_gsub
+ luaL_loadbuffer=lua51.luaL_loadbuffer
+ luaL_loadfile=lua51.luaL_loadfile
+ luaL_loadstring=lua51.luaL_loadstring
+ luaL_newmetatable=lua51.luaL_newmetatable
+ luaL_newstate=lua51.luaL_newstate
+ luaL_openlib=lua51.luaL_openlib
+ luaL_openlibs=lua51.luaL_openlibs
+ luaL_optinteger=lua51.luaL_optinteger
+ luaL_optlstring=lua51.luaL_optlstring
+ luaL_optnumber=lua51.luaL_optnumber
+ luaL_prepbuffer=lua51.luaL_prepbuffer
+ luaL_pushresult=lua51.luaL_pushresult
+ luaL_ref=lua51.luaL_ref
+ luaL_register=lua51.luaL_register
+ luaL_typerror=lua51.luaL_typerror
+ luaL_unref=lua51.luaL_unref
+ luaL_where=lua51.luaL_where
+ lua_atpanic=lua51.lua_atpanic
+ lua_call=lua51.lua_call
+ lua_checkstack=lua51.lua_checkstack
+ lua_close=lua51.lua_close
+ lua_concat=lua51.lua_concat
+ lua_cpcall=lua51.lua_cpcall
+ lua_createtable=lua51.lua_createtable
+ lua_dump=lua51.lua_dump
+ lua_equal=lua51.lua_equal
+ lua_error=lua51.lua_error
+ lua_gc=lua51.lua_gc
+ lua_getallocf=lua51.lua_getallocf
+ lua_getfenv=lua51.lua_getfenv
+ lua_getfield=lua51.lua_getfield
+ lua_gethook=lua51.lua_gethook
+ lua_gethookcount=lua51.lua_gethookcount
+ lua_gethookmask=lua51.lua_gethookmask
+ lua_getinfo=lua51.lua_getinfo
+ lua_getlocal=lua51.lua_getlocal
+ lua_getmetatable=lua51.lua_getmetatable
+ lua_getstack=lua51.lua_getstack
+ lua_gettable=lua51.lua_gettable
+ lua_gettop=lua51.lua_gettop
+ lua_getupvalue=lua51.lua_getupvalue
+ lua_insert=lua51.lua_insert
+ lua_iscfunction=lua51.lua_iscfunction
+ lua_isnumber=lua51.lua_isnumber
+ lua_isstring=lua51.lua_isstring
+ lua_isuserdata=lua51.lua_isuserdata
+ lua_lessthan=lua51.lua_lessthan
+ lua_load=lua51.lua_load
+ lua_newstate=lua51.lua_newstate
+ lua_newthread=lua51.lua_newthread
+ lua_newuserdata=lua51.lua_newuserdata
+ lua_next=lua51.lua_next
+ lua_objlen=lua51.lua_objlen
+ lua_pcall=lua51.lua_pcall
+ lua_pushboolean=lua51.lua_pushboolean
+ lua_pushcclosure=lua51.lua_pushcclosure
+ lua_pushfstring=lua51.lua_pushfstring
+ lua_pushinteger=lua51.lua_pushinteger
+ lua_pushlightuserdata=lua51.lua_pushlightuserdata
+ lua_pushlstring=lua51.lua_pushlstring
+ lua_pushnil=lua51.lua_pushnil
+ lua_pushnumber=lua51.lua_pushnumber
+ lua_pushstring=lua51.lua_pushstring
+ lua_pushthread=lua51.lua_pushthread
+ lua_pushvalue=lua51.lua_pushvalue
+ lua_pushvfstring=lua51.lua_pushvfstring
+ lua_rawequal=lua51.lua_rawequal
+ lua_rawget=lua51.lua_rawget
+ lua_rawgeti=lua51.lua_rawgeti
+ lua_rawset=lua51.lua_rawset
+ lua_rawseti=lua51.lua_rawseti
+ lua_remove=lua51.lua_remove
+ lua_replace=lua51.lua_replace
+ lua_resume=lua51.lua_resume
+ lua_setallocf=lua51.lua_setallocf
+ lua_setfenv=lua51.lua_setfenv
+ lua_setfield=lua51.lua_setfield
+ lua_sethook=lua51.lua_sethook
+ lua_setlocal=lua51.lua_setlocal
+ lua_setmetatable=lua51.lua_setmetatable
+ lua_settable=lua51.lua_settable
+ lua_settop=lua51.lua_settop
+ lua_setupvalue=lua51.lua_setupvalue
+ lua_status=lua51.lua_status
+ lua_toboolean=lua51.lua_toboolean
+ lua_tocfunction=lua51.lua_tocfunction
+ lua_tointeger=lua51.lua_tointeger
+ lua_tolstring=lua51.lua_tolstring
+ lua_tonumber=lua51.lua_tonumber
+ lua_topointer=lua51.lua_topointer
+ lua_tothread=lua51.lua_tothread
+ lua_touserdata=lua51.lua_touserdata
+ lua_type=lua51.lua_type
+ lua_typename=lua51.lua_typename
+ lua_xmove=lua51.lua_xmove
+ lua_yield=lua51.lua_yield
diff --git a/lib/luaproxy/lua5.1.lua b/lib/luaproxy/lua5.1.lua
new file mode 100644
index 000000000..b826e12d0
--- /dev/null
+++ b/lib/luaproxy/lua5.1.lua
@@ -0,0 +1,140 @@
+
+-- lua5.1.lua
+-- Generates the lua5.1.def file from the list of Lua symbols below
+
+
+
+
+
+local symbols =
+{
+ "luaL_addlstring",
+ "luaL_addstring",
+ "luaL_addvalue",
+ "luaL_argerror",
+ "luaL_buffinit",
+ "luaL_callmeta",
+ "luaL_checkany",
+ "luaL_checkinteger",
+ "luaL_checklstring",
+ "luaL_checknumber",
+ "luaL_checkoption",
+ "luaL_checkstack",
+ "luaL_checktype",
+ "luaL_checkudata",
+ "luaL_error",
+ "luaL_findtable",
+ "luaL_getmetafield",
+ "luaL_gsub",
+ "luaL_loadbuffer",
+ "luaL_loadfile",
+ "luaL_loadstring",
+ "luaL_newmetatable",
+ "luaL_newstate",
+ "luaL_openlib",
+ "luaL_openlibs",
+ "luaL_optinteger",
+ "luaL_optlstring",
+ "luaL_optnumber",
+ "luaL_prepbuffer",
+ "luaL_pushresult",
+ "luaL_ref",
+ "luaL_register",
+ "luaL_typerror",
+ "luaL_unref",
+ "luaL_where",
+ "lua_atpanic",
+ "lua_call",
+ "lua_checkstack",
+ "lua_close",
+ "lua_concat",
+ "lua_cpcall",
+ "lua_createtable",
+ "lua_dump",
+ "lua_equal",
+ "lua_error",
+ "lua_gc",
+ "lua_getallocf",
+ "lua_getfenv",
+ "lua_getfield",
+ "lua_gethook",
+ "lua_gethookcount",
+ "lua_gethookmask",
+ "lua_getinfo",
+ "lua_getlocal",
+ "lua_getmetatable",
+ "lua_getstack",
+ "lua_gettable",
+ "lua_gettop",
+ "lua_getupvalue",
+ "lua_insert",
+ "lua_iscfunction",
+ "lua_isnumber",
+ "lua_isstring",
+ "lua_isuserdata",
+ "lua_lessthan",
+ "lua_load",
+ "lua_newstate",
+ "lua_newthread",
+ "lua_newuserdata",
+ "lua_next",
+ "lua_objlen",
+ "lua_pcall",
+ "lua_pushboolean",
+ "lua_pushcclosure",
+ "lua_pushfstring",
+ "lua_pushinteger",
+ "lua_pushlightuserdata",
+ "lua_pushlstring",
+ "lua_pushnil",
+ "lua_pushnumber",
+ "lua_pushstring",
+ "lua_pushthread",
+ "lua_pushvalue",
+ "lua_pushvfstring",
+ "lua_rawequal",
+ "lua_rawget",
+ "lua_rawgeti",
+ "lua_rawset",
+ "lua_rawseti",
+ "lua_remove",
+ "lua_replace",
+ "lua_resume",
+ "lua_setallocf",
+ "lua_setfenv",
+ "lua_setfield",
+ "lua_sethook",
+ "lua_setlocal",
+ "lua_setmetatable",
+ "lua_settable",
+ "lua_settop",
+ "lua_setupvalue",
+ "lua_status",
+ "lua_toboolean",
+ "lua_tocfunction",
+ "lua_tointeger",
+ "lua_tolstring",
+ "lua_tonumber",
+ "lua_topointer",
+ "lua_tothread",
+ "lua_touserdata",
+ "lua_type",
+ "lua_typename",
+ "lua_xmove",
+ "lua_yield",
+ -- "luaopen_base",
+ -- "luaopen_debug",
+ -- "luaopen_io",
+ -- "luaopen_math",
+ -- "luaopen_os",
+ -- "luaopen_package",
+ -- "luaopen_string",
+ -- "luaopen_table",
+}
+
+local def = io.open("lua5.1.def", "w")
+def:write("EXPORTS\n")
+for _,symbol in ipairs(symbols) do
+ def:write("\t" .. symbol .. "=lua51." .. symbol .. "\n")
+end
+def:close()
diff --git a/lib/md5/CMakeLists.txt b/lib/md5/CMakeLists.txt
deleted file mode 100644
index cd9fe6320..000000000
--- a/lib/md5/CMakeLists.txt
+++ /dev/null
@@ -1,12 +0,0 @@
-
-cmake_minimum_required (VERSION 2.6)
-project (md5)
-
-include_directories ("${PROJECT_SOURCE_DIR}/../../src/")
-
-file(GLOB SOURCE
- "*.cpp"
- "*.h"
-)
-
-add_library(md5 ${SOURCE})
diff --git a/lib/md5/md5.cpp b/lib/md5/md5.cpp
deleted file mode 100644
index eae0fc3f2..000000000
--- a/lib/md5/md5.cpp
+++ /dev/null
@@ -1,369 +0,0 @@
-/* MD5
- converted to C++ class by Frank Thilo (thilo@unix-ag.org)
- for bzflag (http://www.bzflag.org)
-
- based on:
-
- md5.h and md5.c
- reference implemantion of RFC 1321
-
- Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All
-rights reserved.
-
-License to copy and use this software is granted provided that it
-is identified as the "RSA Data Security, Inc. MD5 Message-Digest
-Algorithm" in all material mentioning or referencing this software
-or this function.
-
-License is also granted to make and use derivative works provided
-that such works are identified as "derived from the RSA Data
-Security, Inc. MD5 Message-Digest Algorithm" in all material
-mentioning or referencing the derived work.
-
-RSA Data Security, Inc. makes no representations concerning either
-the merchantability of this software or the suitability of this
-software for any particular purpose. It is provided "as is"
-without express or implied warranty of any kind.
-
-These notices must be retained in any copies of any part of this
-documentation and/or software.
-
-*/
-
-/* interface header */
-#include "md5.h"
-
-/* system implementation headers */
-#include
-
-#ifndef _WIN32
- #include
-#endif
-
-
-
-
-
-// Constants for MD5Transform routine.
-#define S11 7
-#define S12 12
-#define S13 17
-#define S14 22
-#define S21 5
-#define S22 9
-#define S23 14
-#define S24 20
-#define S31 4
-#define S32 11
-#define S33 16
-#define S34 23
-#define S41 6
-#define S42 10
-#define S43 15
-#define S44 21
-
-///////////////////////////////////////////////
-
-// F, G, H and I are basic MD5 functions.
-inline MD5::uint4 MD5::F(uint4 x, uint4 y, uint4 z) {
- return x&y | ~x&z;
-}
-
-inline MD5::uint4 MD5::G(uint4 x, uint4 y, uint4 z) {
- return x&z | y&~z;
-}
-
-inline MD5::uint4 MD5::H(uint4 x, uint4 y, uint4 z) {
- return x^y^z;
-}
-
-inline MD5::uint4 MD5::I(uint4 x, uint4 y, uint4 z) {
- return y ^ (x | ~z);
-}
-
-// rotate_left rotates x left n bits.
-inline MD5::uint4 MD5::rotate_left(uint4 x, int n) {
- return (x << n) | (x >> (32-n));
-}
-
-// FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
-// Rotation is separate from addition to prevent recomputation.
-inline void MD5::FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) {
- a = rotate_left(a+ F(b,c,d) + x + ac, s) + b;
-}
-
-inline void MD5::GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) {
- a = rotate_left(a + G(b,c,d) + x + ac, s) + b;
-}
-
-inline void MD5::HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) {
- a = rotate_left(a + H(b,c,d) + x + ac, s) + b;
-}
-
-inline void MD5::II(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) {
- a = rotate_left(a + I(b,c,d) + x + ac, s) + b;
-}
-
-//////////////////////////////////////////////
-
-// default ctor, just initailize
-MD5::MD5()
-{
- init();
-}
-
-//////////////////////////////////////////////
-
-// nifty shortcut ctor, compute MD5 for string and finalize it right away
-MD5::MD5(const std::string &text)
-{
- init();
- update(text.c_str(), text.length());
- finalize();
-}
-
-//////////////////////////////
-
-void MD5::init()
-{
- finalized=false;
-
- count[0] = 0;
- count[1] = 0;
-
- // load magic initialization constants.
- state[0] = 0x67452301;
- state[1] = 0xefcdab89;
- state[2] = 0x98badcfe;
- state[3] = 0x10325476;
-}
-
-//////////////////////////////
-
-// decodes input (unsigned char) into output (uint4). Assumes len is a multiple of 4.
-void MD5::decode(uint4 output[], const uint1 input[], size_type len)
-{
- for (unsigned int i = 0, j = 0; j < len; i++, j += 4)
- output[i] = ((uint4)input[j]) | (((uint4)input[j+1]) << 8) |
- (((uint4)input[j+2]) << 16) | (((uint4)input[j+3]) << 24);
-}
-
-//////////////////////////////
-
-// encodes input (uint4) into output (unsigned char). Assumes len is
-// a multiple of 4.
-void MD5::encode(uint1 output[], const uint4 input[], size_type len)
-{
- for (size_type i = 0, j = 0; j < len; i++, j += 4) {
- output[j] = input[i] & 0xff;
- output[j+1] = (input[i] >> 8) & 0xff;
- output[j+2] = (input[i] >> 16) & 0xff;
- output[j+3] = (input[i] >> 24) & 0xff;
- }
-}
-
-//////////////////////////////
-
-// apply MD5 algo on a block
-void MD5::transform(const uint1 block[blocksize])
-{
- uint4 a = state[0], b = state[1], c = state[2], d = state[3], x[16];
- decode (x, block, blocksize);
-
- /* Round 1 */
- FF (a, b, c, d, x[ 0], S11, 0xd76aa478); /* 1 */
- FF (d, a, b, c, x[ 1], S12, 0xe8c7b756); /* 2 */
- FF (c, d, a, b, x[ 2], S13, 0x242070db); /* 3 */
- FF (b, c, d, a, x[ 3], S14, 0xc1bdceee); /* 4 */
- FF (a, b, c, d, x[ 4], S11, 0xf57c0faf); /* 5 */
- FF (d, a, b, c, x[ 5], S12, 0x4787c62a); /* 6 */
- FF (c, d, a, b, x[ 6], S13, 0xa8304613); /* 7 */
- FF (b, c, d, a, x[ 7], S14, 0xfd469501); /* 8 */
- FF (a, b, c, d, x[ 8], S11, 0x698098d8); /* 9 */
- FF (d, a, b, c, x[ 9], S12, 0x8b44f7af); /* 10 */
- FF (c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */
- FF (b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */
- FF (a, b, c, d, x[12], S11, 0x6b901122); /* 13 */
- FF (d, a, b, c, x[13], S12, 0xfd987193); /* 14 */
- FF (c, d, a, b, x[14], S13, 0xa679438e); /* 15 */
- FF (b, c, d, a, x[15], S14, 0x49b40821); /* 16 */
-
- /* Round 2 */
- GG (a, b, c, d, x[ 1], S21, 0xf61e2562); /* 17 */
- GG (d, a, b, c, x[ 6], S22, 0xc040b340); /* 18 */
- GG (c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */
- GG (b, c, d, a, x[ 0], S24, 0xe9b6c7aa); /* 20 */
- GG (a, b, c, d, x[ 5], S21, 0xd62f105d); /* 21 */
- GG (d, a, b, c, x[10], S22, 0x2441453); /* 22 */
- GG (c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */
- GG (b, c, d, a, x[ 4], S24, 0xe7d3fbc8); /* 24 */
- GG (a, b, c, d, x[ 9], S21, 0x21e1cde6); /* 25 */
- GG (d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */
- GG (c, d, a, b, x[ 3], S23, 0xf4d50d87); /* 27 */
- GG (b, c, d, a, x[ 8], S24, 0x455a14ed); /* 28 */
- GG (a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */
- GG (d, a, b, c, x[ 2], S22, 0xfcefa3f8); /* 30 */
- GG (c, d, a, b, x[ 7], S23, 0x676f02d9); /* 31 */
- GG (b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */
-
- /* Round 3 */
- HH (a, b, c, d, x[ 5], S31, 0xfffa3942); /* 33 */
- HH (d, a, b, c, x[ 8], S32, 0x8771f681); /* 34 */
- HH (c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */
- HH (b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */
- HH (a, b, c, d, x[ 1], S31, 0xa4beea44); /* 37 */
- HH (d, a, b, c, x[ 4], S32, 0x4bdecfa9); /* 38 */
- HH (c, d, a, b, x[ 7], S33, 0xf6bb4b60); /* 39 */
- HH (b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */
- HH (a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */
- HH (d, a, b, c, x[ 0], S32, 0xeaa127fa); /* 42 */
- HH (c, d, a, b, x[ 3], S33, 0xd4ef3085); /* 43 */
- HH (b, c, d, a, x[ 6], S34, 0x4881d05); /* 44 */
- HH (a, b, c, d, x[ 9], S31, 0xd9d4d039); /* 45 */
- HH (d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */
- HH (c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */
- HH (b, c, d, a, x[ 2], S34, 0xc4ac5665); /* 48 */
-
- /* Round 4 */
- II (a, b, c, d, x[ 0], S41, 0xf4292244); /* 49 */
- II (d, a, b, c, x[ 7], S42, 0x432aff97); /* 50 */
- II (c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */
- II (b, c, d, a, x[ 5], S44, 0xfc93a039); /* 52 */
- II (a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */
- II (d, a, b, c, x[ 3], S42, 0x8f0ccc92); /* 54 */
- II (c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */
- II (b, c, d, a, x[ 1], S44, 0x85845dd1); /* 56 */
- II (a, b, c, d, x[ 8], S41, 0x6fa87e4f); /* 57 */
- II (d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */
- II (c, d, a, b, x[ 6], S43, 0xa3014314); /* 59 */
- II (b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */
- II (a, b, c, d, x[ 4], S41, 0xf7537e82); /* 61 */
- II (d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */
- II (c, d, a, b, x[ 2], S43, 0x2ad7d2bb); /* 63 */
- II (b, c, d, a, x[ 9], S44, 0xeb86d391); /* 64 */
-
- state[0] += a;
- state[1] += b;
- state[2] += c;
- state[3] += d;
-
- // Zeroize sensitive information.
- memset(x, 0, sizeof x);
-}
-
-//////////////////////////////
-
-// MD5 block update operation. Continues an MD5 message-digest
-// operation, processing another message block
-void MD5::update(const unsigned char input[], size_type length)
-{
- // compute number of bytes mod 64
- size_type index = count[0] / 8 % blocksize;
-
- // Update number of bits
- if ((count[0] += (length << 3)) < (length << 3))
- count[1]++;
- count[1] += (length >> 29);
-
- // number of bytes we need to fill in buffer
- size_type firstpart = 64 - index;
-
- size_type i;
-
- // transform as many times as possible.
- if (length >= firstpart)
- {
- // fill buffer first, transform
- memcpy(&buffer[index], input, firstpart);
- transform(buffer);
-
- // transform chunks of blocksize (64 bytes)
- for (i = firstpart; i + blocksize <= length; i += blocksize)
- transform(&input[i]);
-
- index = 0;
- }
- else
- i = 0;
-
- // buffer remaining input
- memcpy(&buffer[index], &input[i], length-i);
-}
-
-//////////////////////////////
-
-// for convenience provide a verson with signed char
-void MD5::update(const char input[], size_type length)
-{
- update((const unsigned char*)input, length);
-}
-
-//////////////////////////////
-
-// MD5 finalization. Ends an MD5 message-digest operation, writing the
-// the message digest and zeroizing the context.
-MD5& MD5::finalize()
-{
- static unsigned char padding[64] = {
- 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
- };
-
- if (!finalized) {
- // Save number of bits
- unsigned char bits[8];
- encode(bits, count, 8);
-
- // pad out to 56 mod 64.
- size_type index = count[0] / 8 % 64;
- size_type padLen = (index < 56) ? (56 - index) : (120 - index);
- update(padding, padLen);
-
- // Append length (before padding)
- update(bits, 8);
-
- // Store state in digest
- encode(digest, state, 16);
-
- // Zeroize sensitive information.
- memset(buffer, 0, sizeof buffer);
- memset(count, 0, sizeof count);
-
- finalized=true;
- }
-
- return *this;
-}
-
-//////////////////////////////
-
-// return hex representation of digest as string
-std::string MD5::hexdigest() const
-{
- if (!finalized)
- return "";
-
- char buf[33];
- for (int i=0; i<16; i++)
- sprintf(buf+i*2, "%02x", digest[i]);
- buf[32]=0;
-
- return std::string(buf);
-}
-
-//////////////////////////////
-
-std::ostream& operator<<(std::ostream& out, MD5 md5)
-{
- return out << md5.hexdigest();
-}
-
-//////////////////////////////
-
-std::string md5(const std::string & str)
-{
- MD5 md5 = MD5(str);
-
- return md5.hexdigest();
-}
diff --git a/lib/md5/md5.h b/lib/md5/md5.h
deleted file mode 100644
index 3aa88ac22..000000000
--- a/lib/md5/md5.h
+++ /dev/null
@@ -1,93 +0,0 @@
-/* MD5
- converted to C++ class by Frank Thilo (thilo@unix-ag.org)
- for bzflag (http://www.bzflag.org)
-
- based on:
-
- md5.h and md5.c
- reference implementation of RFC 1321
-
- Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All
-rights reserved.
-
-License to copy and use this software is granted provided that it
-is identified as the "RSA Data Security, Inc. MD5 Message-Digest
-Algorithm" in all material mentioning or referencing this software
-or this function.
-
-License is also granted to make and use derivative works provided
-that such works are identified as "derived from the RSA Data
-Security, Inc. MD5 Message-Digest Algorithm" in all material
-mentioning or referencing the derived work.
-
-RSA Data Security, Inc. makes no representations concerning either
-the merchantability of this software or the suitability of this
-software for any particular purpose. It is provided "as is"
-without express or implied warranty of any kind.
-
-These notices must be retained in any copies of any part of this
-documentation and/or software.
-
-*/
-
-#ifndef BZF_MD5_H
-#define BZF_MD5_H
-
-#include
-#include
-
-
-// a small class for calculating MD5 hashes of strings or byte arrays
-// it is not meant to be fast or secure
-//
-// usage: 1) feed it blocks of uchars with update()
-// 2) finalize()
-// 3) get hexdigest() string
-// or
-// MD5(std::string).hexdigest()
-//
-// assumes that char is 8 bit and int is 32 bit
-class MD5
-{
-public:
- typedef unsigned int size_type; // must be 32bit
-
- MD5();
- MD5(const std::string& text);
- void update(const unsigned char *buf, size_type length);
- void update(const char *buf, size_type length);
- MD5& finalize();
- std::string hexdigest() const;
- friend std::ostream& operator<<(std::ostream&, MD5 md5);
-
-private:
- void init();
- typedef unsigned char uint1; // 8bit
- typedef unsigned int uint4; // 32bit
- enum {blocksize = 64}; // VC6 won't eat a const static int here
-
- void transform(const uint1 block[blocksize]);
- static void decode(uint4 output[], const uint1 input[], size_type len);
- static void encode(uint1 output[], const uint4 input[], size_type len);
-
- bool finalized;
- uint1 buffer[blocksize]; // bytes that didn't fit in last 64 byte chunk
- uint4 count[2]; // 64bit counter for number of bits (lo, hi)
- uint4 state[4]; // digest so far
- uint1 digest[16]; // the result
-
- // low level logic operations
- static inline uint4 F(uint4 x, uint4 y, uint4 z);
- static inline uint4 G(uint4 x, uint4 y, uint4 z);
- static inline uint4 H(uint4 x, uint4 y, uint4 z);
- static inline uint4 I(uint4 x, uint4 y, uint4 z);
- static inline uint4 rotate_left(uint4 x, int n);
- static inline void FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
- static inline void GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
- static inline void HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
- static inline void II(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
-};
-
-std::string md5(const std::string & str);
-
-#endif
diff --git a/lib/polarssl.cmake b/lib/polarssl.cmake
index 91f0fa145..ced70b94e 100644
--- a/lib/polarssl.cmake
+++ b/lib/polarssl.cmake
@@ -1,9 +1,9 @@
if(NOT TARGET polarssl)
message("including polarssl")
+ set(ENABLE_TESTING OFF CACHE BOOL "Disable tests")
+ set(ENABLE_PROGRAMS OFF CACHE BOOL "Disable programs")
if (SELF_TEST)
- set(ENABLE_TESTING OFF CACHE BOOL "Disable tests")
- set(ENABLE_PROGRAMS OFF CACHE BOOL "Disable programs")
add_subdirectory(${CMAKE_CURRENT_LIST_DIR}/polarssl/ ${CMAKE_CURRENT_BINARY_DIR}/lib/polarssl)
else()
add_subdirectory(${CMAKE_CURRENT_LIST_DIR}/polarssl/ ${CMAKE_CURRENT_BINARY_DIR}/lib/polarssl EXCLUDE_FROM_ALL)
diff --git a/lib/sqlite/CMakeLists.txt b/lib/sqlite/CMakeLists.txt
index 9add2280b..993dac146 100644
--- a/lib/sqlite/CMakeLists.txt
+++ b/lib/sqlite/CMakeLists.txt
@@ -9,8 +9,14 @@ file(GLOB SOURCE
)
-# add headers to MSVC project files:
+# Lua is required as a DLL for LuaSQLite:
if (WIN32)
+ add_definitions(-DLUA_BUILD_AS_DLL)
+endif()
+
+
+# add headers to MSVC project files:
+if (MSVC)
file(GLOB HEADERS "src/*.h")
list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/src/lua.h" "${PROJECT_SOURCE_DIR}/src/luac.h")
set(SOURCE ${SOURCE} ${HEADERS})
@@ -23,6 +29,7 @@ if (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
endif()
add_library(sqlite ${SOURCE})
+target_link_libraries(sqlite lua)
if (UNIX)
target_link_libraries(sqlite ${DYNAMIC_LOADER})
diff --git a/lib/tolua++/CMakeLists.txt b/lib/tolua++/CMakeLists.txt
index e68a0e15b..12054323b 100644
--- a/lib/tolua++/CMakeLists.txt
+++ b/lib/tolua++/CMakeLists.txt
@@ -44,14 +44,13 @@ file(GLOB BIN_SOURCE
"src/bin/*.c"
)
-
-
add_executable(tolua ${BIN_SOURCE})
add_library(tolualib ${LIB_SOURCE})
+target_link_libraries(tolualib lua)
#m is the standard math librarys
if(UNIX)
target_link_libraries(tolua m ${DYNAMIC_LOADER})
endif()
-target_link_libraries(tolua lua tolualib)
+target_link_libraries(tolua tolualib lua)
diff --git a/lib/tolua++/src/bin/lua/_driver.lua b/lib/tolua++/src/bin/lua/_driver.lua
index 21db96098..87ecd42ea 100644
--- a/lib/tolua++/src/bin/lua/_driver.lua
+++ b/lib/tolua++/src/bin/lua/_driver.lua
@@ -6,21 +6,21 @@ if mobdebugfound then mobdebug.start() end
-- The list of valid arguments that the ToLua scripts can process:
local KnownArgs = {
['v'] = true,
- ['h'] = true,
- ['p'] = true,
- ['P'] = true,
- ['o'] = true,
- ['n'] = true,
- ['H'] = true,
- ['S'] = true,
- ['1'] = true,
- ['L'] = true,
- ['D'] = true,
- ['W'] = true,
- ['C'] = true,
- ['E'] = true,
- ['t'] = true,
- ['q'] = true,
+ ['h'] = true,
+ ['p'] = true,
+ ['P'] = true,
+ ['o'] = true,
+ ['n'] = true,
+ ['H'] = true,
+ ['S'] = true,
+ ['1'] = true,
+ ['L'] = true,
+ ['D'] = true,
+ ['W'] = true,
+ ['C'] = true,
+ ['E'] = true,
+ ['t'] = true,
+ ['q'] = true,
}
diff --git a/src/AllocationPool.h b/src/AllocationPool.h
index 5d749a79e..3c9dbe8c9 100644
--- a/src/AllocationPool.h
+++ b/src/AllocationPool.h
@@ -61,7 +61,7 @@ class cListAllocationPool : public cAllocationPool
free (m_FreeList.front());
m_FreeList.pop_front();
}
- }
+ }
virtual T * Allocate() override
{
@@ -90,7 +90,7 @@ class cListAllocationPool : public cAllocationPool
}
virtual void Free(T * a_ptr) override
{
- if (a_ptr == NULL)
+ if (a_ptr == NULL)
{
return;
}
@@ -107,3 +107,7 @@ class cListAllocationPool : public cAllocationPool
std::list m_FreeList;
std::auto_ptr::cStarvationCallbacks> m_Callbacks;
};
+
+
+
+
diff --git a/src/Bindings/.gitignore b/src/Bindings/.gitignore
index af8aa76fa..0d00dd578 100644
--- a/src/Bindings/.gitignore
+++ b/src/Bindings/.gitignore
@@ -1 +1,2 @@
lua51.dll
+LuaState_Call.inc
diff --git a/src/Bindings/AllToLua.pkg b/src/Bindings/AllToLua.pkg
index 4fe86e1c5..1e5dfd2fe 100644
--- a/src/Bindings/AllToLua.pkg
+++ b/src/Bindings/AllToLua.pkg
@@ -40,7 +40,7 @@ $cfile "../Entities/Painting.h"
$cfile "../Entities/Pickup.h"
$cfile "../Entities/ProjectileEntity.h"
$cfile "../Entities/TNTEntity.h"
-$cfile "../Entities/Effects.h"
+$cfile "../Entities/EntityEffect.h"
$cfile "../Server.h"
$cfile "../World.h"
$cfile "../Inventory.h"
diff --git a/src/Bindings/DeprecatedBindings.cpp b/src/Bindings/DeprecatedBindings.cpp
index d51ba2da3..d2e60945d 100644
--- a/src/Bindings/DeprecatedBindings.cpp
+++ b/src/Bindings/DeprecatedBindings.cpp
@@ -39,7 +39,7 @@ static int tolua_get_AllToLua_g_BlockLightValue(lua_State* tolua_S)
tolua_pushnumber(tolua_S,(lua_Number)cBlockInfo::GetLightValue((BLOCKTYPE)BlockType));
return 1;
}
-#endif //#ifndef TOLUA_DISABLE
+#endif // #ifndef TOLUA_DISABLE
@@ -65,7 +65,7 @@ static int tolua_get_AllToLua_g_BlockSpreadLightFalloff(lua_State* tolua_S)
tolua_pushnumber(tolua_S, (lua_Number)cBlockInfo::GetSpreadLightFalloff((BLOCKTYPE)BlockType));
return 1;
}
-#endif //#ifndef TOLUA_DISABLE
+#endif // #ifndef TOLUA_DISABLE
@@ -91,7 +91,7 @@ static int tolua_get_AllToLua_g_BlockTransparent(lua_State* tolua_S)
tolua_pushboolean(tolua_S, cBlockInfo::IsTransparent((BLOCKTYPE)BlockType));
return 1;
}
-#endif //#ifndef TOLUA_DISABLE
+#endif // #ifndef TOLUA_DISABLE
@@ -117,7 +117,7 @@ static int tolua_get_AllToLua_g_BlockOneHitDig(lua_State* tolua_S)
tolua_pushboolean(tolua_S, cBlockInfo::IsOneHitDig((BLOCKTYPE)BlockType));
return 1;
}
-#endif //#ifndef TOLUA_DISABLE
+#endif // #ifndef TOLUA_DISABLE
@@ -143,7 +143,7 @@ static int tolua_get_AllToLua_g_BlockPistonBreakable(lua_State* tolua_S)
tolua_pushboolean(tolua_S, cBlockInfo::IsPistonBreakable((BLOCKTYPE)BlockType));
return 1;
}
-#endif //#ifndef TOLUA_DISABLE
+#endif // #ifndef TOLUA_DISABLE
@@ -169,7 +169,7 @@ static int tolua_get_AllToLua_g_BlockIsSnowable(lua_State* tolua_S)
tolua_pushboolean(tolua_S, cBlockInfo::IsSnowable((BLOCKTYPE)BlockType));
return 1;
}
-#endif //#ifndef TOLUA_DISABLE
+#endif // #ifndef TOLUA_DISABLE
@@ -195,7 +195,7 @@ static int tolua_get_AllToLua_g_BlockRequiresSpecialTool(lua_State* tolua_S)
tolua_pushboolean(tolua_S, cBlockInfo::RequiresSpecialTool((BLOCKTYPE)BlockType));
return 1;
}
-#endif //#ifndef TOLUA_DISABLE
+#endif // #ifndef TOLUA_DISABLE
@@ -221,7 +221,7 @@ static int tolua_get_AllToLua_g_BlockIsSolid(lua_State* tolua_S)
tolua_pushboolean(tolua_S, (bool)cBlockInfo::IsSolid((BLOCKTYPE)BlockType));
return 1;
}
-#endif //#ifndef TOLUA_DISABLE
+#endif // #ifndef TOLUA_DISABLE
@@ -247,7 +247,7 @@ static int tolua_get_AllToLua_g_BlockFullyOccupiesVoxel(lua_State* tolua_S)
tolua_pushboolean(tolua_S, (bool)cBlockInfo::FullyOccupiesVoxel((BLOCKTYPE)BlockType));
return 1;
}
-#endif //#ifndef TOLUA_DISABLE
+#endif // #ifndef TOLUA_DISABLE
diff --git a/src/Bindings/LuaChunkStay.cpp b/src/Bindings/LuaChunkStay.cpp
index 985a18a95..59b02d8f7 100644
--- a/src/Bindings/LuaChunkStay.cpp
+++ b/src/Bindings/LuaChunkStay.cpp
@@ -76,7 +76,7 @@ bool cLuaChunkStay::AddChunks(int a_ChunkCoordTableStackPos)
-void cLuaChunkStay::AddChunkCoord(cLuaState & L, int a_Index)
+void cLuaChunkStay::AddChunkCoord(cLuaState & L, int a_Index)
{
// Check that the element has 2 coords:
int NumCoords = luaL_getn(L, -1);
diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp
index 7a5ed1425..7d918cf2b 100644
--- a/src/Bindings/LuaState.cpp
+++ b/src/Bindings/LuaState.cpp
@@ -40,7 +40,7 @@ const cLuaState::cRet cLuaState::Return = {};
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cLuaState:
cLuaState::cLuaState(const AString & a_SubsystemName) :
@@ -811,6 +811,18 @@ void cLuaState::GetStackValue(int a_StackPos, double & a_ReturnedVal)
+void cLuaState::GetStackValue(int a_StackPos, eWeather & a_ReturnedVal)
+{
+ if (lua_isnumber(m_LuaState, a_StackPos))
+ {
+ a_ReturnedVal = (eWeather)Clamp((int)tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal), (int)wSunny, (int)wThunderstorm);
+ }
+}
+
+
+
+
+
bool cLuaState::CallFunction(int a_NumResults)
{
ASSERT (m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
@@ -1359,7 +1371,7 @@ int cLuaState::ReportFnCallErrors(lua_State * a_LuaState)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cLuaState::cRef:
cLuaState::cRef::cRef(void) :
diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h
index 066390e39..afac77ce8 100644
--- a/src/Bindings/LuaState.h
+++ b/src/Bindings/LuaState.h
@@ -9,10 +9,11 @@ Owned lua_State is created by calling Create() and the cLuaState automatically c
Or, lua_State can be attached by calling Attach(), the cLuaState doesn't close such a state
Attaching a state will automatically close an owned state.
-Calling a Lua function is done by pushing the function, either by PushFunction() or PushFunctionFromRegistry(),
-then pushing the arguments (PushString(), PushNumber(), PushUserData() etc.) and finally
-executing CallFunction(). cLuaState automatically keeps track of the number of arguments and the name of the
-function (for logging purposes), which makes the call less error-prone.
+Calling a Lua function is done internally by pushing the function using PushFunction(), then pushing the
+arguments and finally executing CallFunction(). cLuaState automatically keeps track of the number of
+arguments and the name of the function (for logging purposes). After the call the return values are read from
+the stack using GetStackValue(). All of this is wrapped in a templated function overloads cLuaState::Call(),
+which is generated automatically by gen_LuaState_Call.lua script file into the LuaState_Call.inc file.
Reference management is provided by the cLuaState::cRef class. This is used when you need to hold a reference to
any Lua object across several function calls; usually this is used for callbacks. The class is RAII-like, with
@@ -30,6 +31,7 @@ extern "C"
}
#include "../Vector3.h"
+#include "../Defines.h"
@@ -126,7 +128,7 @@ public:
/** Creates a new instance. The LuaState is not initialized.
- a_SubsystemName is used for reporting problems in the console, it is "plugin %s" for plugins,
+ a_SubsystemName is used for reporting problems in the console, it is "plugin %s" for plugins,
or "LuaScript" for the cLuaScript template
*/
cLuaState(const AString & a_SubsystemName);
@@ -222,625 +224,13 @@ public:
/** Retrieve value at a_StackPos, if it is a valid number. If not, a_Value is unchanged */
void GetStackValue(int a_StackPos, double & a_Value);
-
- /** Call any 0-param 0-return Lua function in a single line: */
- template
- bool Call(FnT a_FnName)
- {
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- return CallFunction(0);
- }
-
- /** Call any 1-param 0-return Lua function in a single line: */
- template<
- typename FnT,
- typename ArgT1
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1)
- {
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- return CallFunction(0);
- }
-
- /** Call any 2-param 0-return Lua function in a single line: */
- template<
- typename FnT, typename ArgT1, typename ArgT2
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2)
- {
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- return CallFunction(0);
- }
-
- /** Call any 3-param 0-return Lua function in a single line: */
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3)
- {
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- return CallFunction(0);
- }
-
- /** Call any 0-param 1-return Lua function in a single line: */
- template<
- typename FnT, typename RetT1
- >
- bool Call(FnT a_FnName, const cRet & a_Mark, RetT1 & a_Ret1)
- {
- UNUSED(a_Mark);
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- if (!CallFunction(1))
- {
- return false;
- }
- GetStackValue(-1, a_Ret1);
- lua_pop(m_LuaState, 1);
- return true;
- }
-
- /** Call any 1-param 1-return Lua function in a single line: */
- template<
- typename FnT, typename ArgT1, typename RetT1
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1)
- {
- int InitialTop = lua_gettop(m_LuaState);
- UNUSED(a_Mark);
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- if (!CallFunction(1))
- {
- return false;
- }
- GetStackValue(-1, a_Ret1);
- lua_pop(m_LuaState, 1);
- ASSERT(InitialTop == lua_gettop(m_LuaState));
- return true;
- }
-
- /** Call any 2-param 1-return Lua function in a single line: */
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename RetT1
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1)
- {
- UNUSED(a_Mark);
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- if (!CallFunction(1))
- {
- return false;
- }
- GetStackValue(-1, a_Ret1);
- lua_pop(m_LuaState, 1);
- return true;
- }
-
- /** Call any 3-param 1-return Lua function in a single line: */
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename RetT1
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1)
- {
- UNUSED(a_Mark);
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- if (!CallFunction(1))
- {
- return false;
- }
- GetStackValue(-1, a_Ret1);
- lua_pop(m_LuaState, 1);
- return true;
- }
+ /** Retrieve value at a_StackPos, if it is a valid number, converting and clamping it to eWeather.
+ If not, a_Value is unchanged. */
+ void GetStackValue(int a_StackPos, eWeather & a_Value);
- /** Call any 4-param 1-return Lua function in a single line: */
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename RetT1
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1)
- {
- UNUSED(a_Mark);
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- if (!CallFunction(1))
- {
- return false;
- }
- GetStackValue(-1, a_Ret1);
- lua_pop(m_LuaState, 1);
- return true;
- }
-
- /** Call any 5-param 1-return Lua function in a single line: */
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename RetT1
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1)
- {
- UNUSED(a_Mark);
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- Push(a_Arg5);
- if (!CallFunction(1))
- {
- return false;
- }
- GetStackValue(-1, a_Ret1);
- lua_pop(m_LuaState, 1);
- return true;
- }
-
- /** Call any 6-param 1-return Lua function in a single line: */
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6,
- typename RetT1
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1)
- {
- UNUSED(a_Mark);
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- Push(a_Arg5);
- Push(a_Arg6);
- if (!CallFunction(1))
- {
- return false;
- }
- GetStackValue(-1, a_Ret1);
- lua_pop(m_LuaState, 1);
- return true;
- }
-
- /** Call any 7-param 1-return Lua function in a single line: */
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6,
- typename ArgT7, typename RetT1
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1)
- {
- UNUSED(a_Mark);
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- Push(a_Arg5);
- Push(a_Arg6);
- Push(a_Arg7);
- if (!CallFunction(1))
- {
- return false;
- }
- GetStackValue(-1, a_Ret1);
- lua_pop(m_LuaState, 1);
- return true;
- }
-
- /** Call any 8-param 1-return Lua function in a single line: */
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6,
- typename ArgT7, typename ArgT8, typename RetT1
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1)
- {
- UNUSED(a_Mark);
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- Push(a_Arg5);
- Push(a_Arg6);
- Push(a_Arg7);
- Push(a_Arg8);
- if (!CallFunction(1))
- {
- return false;
- }
- GetStackValue(-1, a_Ret1);
- lua_pop(m_LuaState, 1);
- return true;
- }
-
- /** Call any 9-param 1-return Lua function in a single line: */
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6,
- typename ArgT7, typename ArgT8, typename ArgT9, typename RetT1
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1)
- {
- UNUSED(a_Mark);
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- Push(a_Arg5);
- Push(a_Arg6);
- Push(a_Arg7);
- Push(a_Arg8);
- Push(a_Arg9);
- if (!CallFunction(1))
- {
- return false;
- }
- GetStackValue(-1, a_Ret1);
- lua_pop(m_LuaState, 1);
- return true;
- }
-
- /** Call any 10-param 1-return Lua function in a single line: */
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6,
- typename ArgT7, typename ArgT8, typename ArgT9, typename ArgT10, typename RetT1
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, ArgT10 a_Arg10, const cRet & a_Mark, RetT1 & a_Ret1)
- {
- UNUSED(a_Mark);
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- Push(a_Arg5);
- Push(a_Arg6);
- Push(a_Arg7);
- Push(a_Arg8);
- Push(a_Arg9);
- Push(a_Arg10);
- if (!CallFunction(1))
- {
- return false;
- }
- GetStackValue(-1, a_Ret1);
- lua_pop(m_LuaState, 1);
- return true;
- }
-
- /** Call any 1-param 2-return Lua function in a single line: */
- template<
- typename FnT, typename ArgT1, typename RetT1, typename RetT2
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
- {
- UNUSED(a_Mark);
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- if (!CallFunction(2))
- {
- return false;
- }
- GetStackValue(-2, a_Ret1);
- GetStackValue(-1, a_Ret2);
- lua_pop(m_LuaState, 2);
- return true;
- }
- /** Call any 2-param 2-return Lua function in a single line: */
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename RetT1, typename RetT2
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
- {
- UNUSED(a_Mark);
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- if (!CallFunction(2))
- {
- return false;
- }
- GetStackValue(-2, a_Ret1);
- GetStackValue(-1, a_Ret2);
- lua_pop(m_LuaState, 2);
- return true;
- }
-
- /** Call any 3-param 2-return Lua function in a single line: */
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3,
- typename RetT1, typename RetT2
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
- {
- UNUSED(a_Mark);
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- if (!CallFunction(2))
- {
- return false;
- }
- GetStackValue(-2, a_Ret1);
- GetStackValue(-1, a_Ret2);
- lua_pop(m_LuaState, 2);
- return true;
- }
-
- /** Call any 4-param 2-return Lua function in a single line: */
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4,
- typename RetT1, typename RetT2
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
- {
- UNUSED(a_Mark);
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- if (!CallFunction(2))
- {
- return false;
- }
- GetStackValue(-2, a_Ret1);
- GetStackValue(-1, a_Ret2);
- lua_pop(m_LuaState, 2);
- return true;
- }
-
- /** Call any 5-param 2-return Lua function in a single line: */
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
- typename RetT1, typename RetT2
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
- {
- UNUSED(a_Mark);
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- Push(a_Arg5);
- if (!CallFunction(2))
- {
- return false;
- }
- GetStackValue(-2, a_Ret1);
- GetStackValue(-1, a_Ret2);
- lua_pop(m_LuaState, 2);
- return true;
- }
-
- /** Call any 6-param 2-return Lua function in a single line: */
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
- typename ArgT6,
- typename RetT1, typename RetT2
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
- {
- UNUSED(a_Mark);
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- Push(a_Arg5);
- Push(a_Arg6);
- if (!CallFunction(2))
- {
- return false;
- }
- GetStackValue(-2, a_Ret1);
- GetStackValue(-1, a_Ret2);
- lua_pop(m_LuaState, 2);
- return true;
- }
-
- /** Call any 7-param 2-return Lua function in a single line: */
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
- typename ArgT6, typename ArgT7,
- typename RetT1, typename RetT2
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
- {
- UNUSED(a_Mark);
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- Push(a_Arg5);
- Push(a_Arg6);
- Push(a_Arg7);
- if (!CallFunction(2))
- {
- return false;
- }
- GetStackValue(-2, a_Ret1);
- GetStackValue(-1, a_Ret2);
- lua_pop(m_LuaState, 2);
- return true;
- }
-
- /** Call any 7-param 3-return Lua function in a single line: */
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
- typename ArgT6, typename ArgT7,
- typename RetT1, typename RetT2, typename RetT3
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3)
- {
- UNUSED(a_Mark);
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- Push(a_Arg5);
- Push(a_Arg6);
- Push(a_Arg7);
- if (!CallFunction(3))
- {
- return false;
- }
- GetStackValue(-3, a_Ret1);
- GetStackValue(-2, a_Ret2);
- GetStackValue(-1, a_Ret3);
- lua_pop(m_LuaState, 3);
- return true;
- }
-
- /** Call any 8-param 3-return Lua function in a single line: */
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
- typename ArgT6, typename ArgT7, typename ArgT8,
- typename RetT1, typename RetT2, typename RetT3
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3)
- {
- UNUSED(a_Mark);
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- Push(a_Arg5);
- Push(a_Arg6);
- Push(a_Arg7);
- Push(a_Arg8);
- if (!CallFunction(3))
- {
- return false;
- }
- GetStackValue(-3, a_Ret1);
- GetStackValue(-2, a_Ret2);
- GetStackValue(-1, a_Ret3);
- lua_pop(m_LuaState, 3);
- return true;
- }
-
- /** Call any 9-param 5-return Lua function in a single line: */
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
- typename ArgT6, typename ArgT7, typename ArgT8, typename ArgT9,
- typename RetT1, typename RetT2, typename RetT3, typename RetT4, typename RetT5
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3, RetT4 & a_Ret4, RetT5 & a_Ret5)
- {
- UNUSED(a_Mark);
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- Push(a_Arg5);
- Push(a_Arg6);
- Push(a_Arg7);
- Push(a_Arg8);
- Push(a_Arg9);
- if (!CallFunction(5))
- {
- return false;
- }
- GetStackValue(-5, a_Ret1);
- GetStackValue(-4, a_Ret2);
- GetStackValue(-3, a_Ret3);
- GetStackValue(-2, a_Ret4);
- GetStackValue(-1, a_Ret5);
- lua_pop(m_LuaState, 5);
- return true;
- }
+ // Include the cLuaState::Call() overload implementation that is generated by the gen_LuaState_Call.lua script:
+ #include "LuaState_Call.inc"
/** Returns true if the specified parameters on the stack are of the specified usertable type; also logs warning if not. Used for static functions */
diff --git a/src/Bindings/LuaWindow.cpp b/src/Bindings/LuaWindow.cpp
index 733304eb2..1a2582ab0 100644
--- a/src/Bindings/LuaWindow.cpp
+++ b/src/Bindings/LuaWindow.cpp
@@ -7,13 +7,13 @@
#include "../UI/SlotArea.h"
#include "PluginLua.h"
#include "../Entities/Player.h"
-#include "lua/src/lauxlib.h" // Needed for LUA_REFNIL
+#include "lua/src/lauxlib.h" // Needed for LUA_REFNIL
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cLuaWindow:
cLuaWindow::cLuaWindow(cWindow::WindowType a_WindowType, int a_SlotsX, int a_SlotsY, const AString & a_Title) :
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp
index f52d970bf..530101d47 100644
--- a/src/Bindings/ManualBindings.cpp
+++ b/src/Bindings/ManualBindings.cpp
@@ -4,7 +4,7 @@
#include "ManualBindings.h"
#undef TOLUA_TEMPLATE_BIND
#include "tolua++/include/tolua++.h"
-
+#include "polarssl/md5.h"
#include "Plugin.h"
#include "PluginLua.h"
#include "PluginManager.h"
@@ -25,7 +25,6 @@
#include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
-#include "md5/md5.h"
#include "../LineBlockTracer.h"
#include "../WorldStorage/SchematicFileSerializer.h"
#include "../CompositeChat.h"
@@ -34,9 +33,7 @@
-/****************************
- * Better error reporting for Lua
- **/
+// Better error reporting for Lua
static int tolua_do_error(lua_State* L, const char * a_pMsg, tolua_Error * a_pToLuaError)
{
// Retrieve current function name
@@ -82,10 +79,7 @@ static int lua_do_error(lua_State* L, const char * a_pFormat, ...)
-/****************************
- * Lua bound functions with special return types
- **/
-
+// Lua bound functions with special return types
static int tolua_StringSplit(lua_State * tolua_S)
{
cLuaState LuaState(tolua_S);
@@ -558,10 +552,12 @@ static int tolua_DoWithXYZ(lua_State* tolua_S)
-template< class Ty1,
- class Ty2,
- bool (Ty1::*Func1)(int, int, cItemCallback &) >
-static int tolua_ForEachInChunk(lua_State* tolua_S)
+template<
+ class Ty1,
+ class Ty2,
+ bool (Ty1::*Func1)(int, int, cItemCallback &)
+>
+static int tolua_ForEachInChunk(lua_State * tolua_S)
{
int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
if ((NumArgs != 3) && (NumArgs != 4))
@@ -652,9 +648,11 @@ static int tolua_ForEachInChunk(lua_State* tolua_S)
-template< class Ty1,
- class Ty2,
- bool (Ty1::*Func1)(cItemCallback &) >
+template<
+ class Ty1,
+ class Ty2,
+ bool (Ty1::*Func1)(cItemCallback &)
+>
static int tolua_ForEach(lua_State * tolua_S)
{
int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
@@ -2001,9 +1999,11 @@ static int tolua_cPlugin_Call(lua_State * tolua_S)
static int tolua_md5(lua_State* tolua_S)
{
- std::string SourceString = tolua_tostring(tolua_S, 1, 0);
- std::string CryptedString = md5( SourceString );
- tolua_pushstring( tolua_S, CryptedString.c_str() );
+ unsigned char Output[16];
+ size_t len = 0;
+ const unsigned char * SourceString = (const unsigned char *)lua_tolstring(tolua_S, 1, &len);
+ md5(SourceString, len, Output);
+ lua_pushlstring(tolua_S, (const char *)Output, ARRAYCOUNT(Output));
return 1;
}
@@ -2064,7 +2064,7 @@ static int tolua_get_HTTPRequest_FormData(lua_State* tolua_S)
{
lua_pushstring(tolua_S, it->first.c_str() );
tolua_pushusertype(tolua_S, &(it->second), "HTTPFormData" );
- //lua_pushlstring(tolua_S, it->second.Value.c_str(), it->second.Value.size() ); // Might contain binary data
+ // lua_pushlstring(tolua_S, it->second.Value.c_str(), it->second.Value.size() ); // Might contain binary data
lua_settable(tolua_S, top);
}
@@ -2113,7 +2113,7 @@ static int tolua_cWebPlugin_GetTabNames(lua_State * tolua_S)
{
const AString & FancyName = iter->first;
const AString & WebName = iter->second;
- tolua_pushstring( tolua_S, WebName.c_str() ); // Because the WebName is supposed to be unique, use it as key
+ tolua_pushstring( tolua_S, WebName.c_str() ); // Because the WebName is supposed to be unique, use it as key
tolua_pushstring( tolua_S, FancyName.c_str() );
//
lua_rawset(tolua_S, -3);
diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h
index c6461c861..fc8aa1cdb 100644
--- a/src/Bindings/Plugin.h
+++ b/src/Bindings/Plugin.h
@@ -42,10 +42,7 @@ public:
// Called each tick
virtual void Tick(float a_Dt) = 0;
- /**
- * On all these functions, return true if you want to override default behavior and not call other plugins on that callback.
- * You can also return false, so default behavior is used.
- **/
+ /** Calls the specified hook with the params given. Returns the bool that the hook callback returns.*/
virtual bool OnBlockSpread (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) = 0;
virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) = 0;
virtual bool OnChat (cPlayer * a_Player, AString & a_Message) = 0;
@@ -57,13 +54,14 @@ public:
virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) = 0;
virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) = 0;
+ virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) = 0;
virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) = 0;
virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) = 0;
virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) = 0;
virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) = 0;
- virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) = 0;
+ virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI) = 0;
virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) = 0;
virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) = 0;
virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
@@ -72,6 +70,7 @@ public:
virtual bool OnPlayerEating (cPlayer & a_Player) = 0;
virtual bool OnPlayerFished (cPlayer & a_Player, const cItems & a_Reward) = 0;
virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) = 0;
+ virtual bool OnPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel) = 0;
virtual bool OnPlayerJoined (cPlayer & a_Player) = 0;
virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) = 0;
virtual bool OnPlayerMoved (cPlayer & a_Player) = 0;
@@ -150,7 +149,7 @@ private:
int m_Version;
AString m_Directory;
-}; // tolua_export
+}; // tolua_export
diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp
index 96c5ccde7..5fa8adc66 100644
--- a/src/Bindings/PluginLua.cpp
+++ b/src/Bindings/PluginLua.cpp
@@ -25,7 +25,7 @@ extern "C"
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cPluginLua:
cPluginLua::cPluginLua(const AString & a_PluginDirectory) :
@@ -78,7 +78,7 @@ bool cPluginLua::Initialize(void)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
- {
+ {
m_LuaState.Create();
m_LuaState.RegisterAPILibs();
@@ -420,6 +420,26 @@ bool cPluginLua::OnDisconnect(cClientHandle & a_Client, const AString & a_Reason
+bool cPluginLua::OnEntityAddEffect(cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_ENTITY_ADD_EFFECT];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Entity, a_EffectType, a_EffectDurationTicks, a_EffectIntensity, a_DistanceModifier, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split)
{
cCSLock Lock(m_CriticalSection);
@@ -575,14 +595,14 @@ bool cPluginLua::OnHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper,
-bool cPluginLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer)
+bool cPluginLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_KILLING];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), &a_Victim, a_Killer, cLuaState::Return, res);
+ m_LuaState.Call((int)(**itr), &a_Victim, a_Killer, &a_TDI, cLuaState::Return, res);
if (res)
{
return true;
@@ -715,6 +735,26 @@ bool cPluginLua::OnPlayerEating(cPlayer & a_Player)
+bool cPluginLua::OnPlayerFoodLevelChange(cPlayer & a_Player, int a_NewFoodLevel)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FOOD_LEVEL_CHANGE];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, a_NewFoodLevel, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
bool cPluginLua::OnPlayerFished(cPlayer & a_Player, const cItems & a_Reward)
{
cCSLock Lock(m_CriticalSection);
@@ -975,7 +1015,7 @@ bool cPluginLua::OnPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_Block
-bool cPluginLua::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
+bool cPluginLua::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
@@ -1254,8 +1294,8 @@ bool cPluginLua::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI)
bool cPluginLua::OnUpdatedSign(
- cWorld * a_World,
- int a_BlockX, int a_BlockY, int a_BlockZ,
+ cWorld * a_World,
+ int a_BlockX, int a_BlockY, int a_BlockZ,
const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4,
cPlayer * a_Player
)
@@ -1279,8 +1319,8 @@ bool cPluginLua::OnUpdatedSign(
bool cPluginLua::OnUpdatingSign(
- cWorld * a_World,
- int a_BlockX, int a_BlockY, int a_BlockZ,
+ cWorld * a_World,
+ int a_BlockX, int a_BlockY, int a_BlockZ,
AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4,
cPlayer * a_Player
)
@@ -1327,18 +1367,15 @@ bool cPluginLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
- int NewWeather = a_NewWeather;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WEATHER_CHANGING];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), &a_World, NewWeather, cLuaState::Return, res, NewWeather);
+ m_LuaState.Call((int)(**itr), &a_World, a_NewWeather, cLuaState::Return, res, a_NewWeather);
if (res)
{
- a_NewWeather = (eWeather)NewWeather;
return true;
}
}
- a_NewWeather = (eWeather)NewWeather;
return false;
}
@@ -1480,7 +1517,7 @@ bool cPluginLua::CanAddOldStyleHook(int a_HookType)
return true;
}
- LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.",
+ LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.",
GetName().c_str(), a_HookType, FnName
);
m_LuaState.LogStackTrace();
@@ -1507,6 +1544,7 @@ const char * cPluginLua::GetHookFnName(int a_HookType)
case cPluginManager::HOOK_CRAFTING_NO_RECIPE: return "OnCraftingNoRecipe";
case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect";
case cPluginManager::HOOK_PLAYER_ANIMATION: return "OnPlayerAnimation";
+ case cPluginManager::HOOK_ENTITY_ADD_EFFECT: return "OnEntityAddEffect";
case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand";
case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake";
case cPluginManager::HOOK_KILLING: return "OnKilling";
@@ -1632,7 +1670,7 @@ AString cPluginLua::HandleWebRequest(const HTTPRequest * a_Request )
sWebPluginTab * Tab = 0;
for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr)
{
- if ((*itr)->SafeTitle.compare(SafeTabName) == 0) // This is the one! Rawr
+ if ((*itr)->SafeTitle.compare(SafeTabName) == 0) // This is the one! Rawr
{
Tab = *itr;
break;
@@ -1714,7 +1752,7 @@ bool cPluginLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer
ASSERT(a_FnRef != LUA_REFNIL);
cCSLock Lock(m_CriticalSection);
- bool res;
+ bool res = false;
m_LuaState.Call(a_FnRef, &a_Window, &a_Player, a_CanRefuse, cLuaState::Return, res);
return res;
}
diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h
index 598e031c0..b2979a210 100644
--- a/src/Bindings/PluginLua.h
+++ b/src/Bindings/PluginLua.h
@@ -80,13 +80,14 @@ public:
virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) override;
virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) override;
+ virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) override;
virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override;
virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override;
virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) override;
virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) override;
- virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) override;
+ virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI) override;
virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) override;
virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
@@ -95,6 +96,7 @@ public:
virtual bool OnPlayerEating (cPlayer & a_Player) override;
virtual bool OnPlayerFished (cPlayer & a_Player, const cItems & a_Reward) override;
virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) override;
+ virtual bool OnPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel) override;
virtual bool OnPlayerJoined (cPlayer & a_Player) override;
virtual bool OnPlayerMoved (cPlayer & a_Player) override;
virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override;
@@ -143,7 +145,7 @@ public:
// cWebPlugin and WebAdmin stuff
virtual AString HandleWebRequest(const HTTPRequest * a_Request ) override;
- bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS <<
+ bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS <<
/** Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap. */
void BindCommand(const AString & a_Command, int a_FnRef);
diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp
index c50100d6f..2c0ce701b 100644
--- a/src/Bindings/PluginManager.cpp
+++ b/src/Bindings/PluginManager.cpp
@@ -257,18 +257,44 @@ bool cPluginManager::CallHookBlockToPickups(
bool cPluginManager::CallHookChat(cPlayer * a_Player, AString & a_Message)
{
- bool WasCommandForbidden = false;
- if (HandleCommand(a_Player, a_Message, true, WasCommandForbidden)) // We use HandleCommand as opposed to ExecuteCommand to accomodate the need to the WasCommandForbidden bool
+ // Check if the message contains a command, execute it:
+ switch (HandleCommand(a_Player, a_Message, true))
{
- return true; // Chat message was handled as command
- }
- else if (WasCommandForbidden) // Couldn't be handled as command, was it because of insufficient permissions?
- {
- return true; // Yes - message was sent in HandleCommand, abort
+ case crExecuted:
+ {
+ // The command has executed successfully
+ return true;
+ }
+
+ case crBlocked:
+ {
+ // The command was blocked by a plugin using HOOK_EXECUTE_COMMAND
+ // The plugin has most likely sent a message to the player already
+ return true;
+ }
+
+ case crError:
+ {
+ // An error in the plugin has prevented the command from executing. Report the error to the player:
+ a_Player->SendMessageFailure(Printf("Something went wrong while executing command \"%s\"", a_Message.c_str()));
+ return true;
+ }
+
+ case crNoPermission:
+ {
+ // The player is not allowed to execute this command
+ a_Player->SendMessageFailure(Printf("Forbidden command; insufficient privileges: \"%s\"", a_Message.c_str()));
+ return true;
+ }
+
+ case crUnknownCommand:
+ {
+ // This was not a known command, keep processing as a message
+ break;
+ }
}
- // Check if it was a standard command (starts with a slash)
- // If it was, we know that it was completely unrecognised (WasCommandForbidden == false)
+ // Check if the message is a command (starts with a slash). If it is, we know that it wasn't recognised:
if (!a_Message.empty() && (a_Message[0] == '/'))
{
AStringVector Split(StringSplit(a_Message, " "));
@@ -448,6 +474,27 @@ bool cPluginManager::CallHookDisconnect(cClientHandle & a_Client, const AString
+bool cPluginManager::CallHookEntityAddEffect(cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_ENTITY_ADD_EFFECT);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnEntityAddEffect(a_Entity, a_EffectType, a_EffectDurationTicks, a_EffectIntensity, a_DistanceModifier))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
bool cPluginManager::CallHookExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split)
{
FIND_HOOK(HOOK_EXECUTE_COMMAND);
@@ -562,14 +609,14 @@ bool cPluginManager::CallHookHopperPushingItem(cWorld & a_World, cHopperEntity &
-bool cPluginManager::CallHookKilling(cEntity & a_Victim, cEntity * a_Killer)
+bool cPluginManager::CallHookKilling(cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI)
{
FIND_HOOK(HOOK_KILLING);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
- if ((*itr)->OnKilling(a_Victim, a_Killer))
+ if ((*itr)->OnKilling(a_Victim, a_Killer, a_TDI))
{
return true;
}
@@ -695,6 +742,25 @@ bool cPluginManager::CallHookPlayerEating(cPlayer & a_Player)
+bool cPluginManager::CallHookPlayerFoodLevelChange(cPlayer & a_Player, int a_NewFoodLevel)
+{
+ FIND_HOOK(HOOK_PLAYER_FOOD_LEVEL_CHANGE);
+ VERIFY_HOOK;
+
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnPlayerFoodLevelChange(a_Player, a_NewFoodLevel))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
bool cPluginManager::CallHookPlayerFished(cPlayer & a_Player, const cItems a_Reward)
{
FIND_HOOK(HOOK_PLAYER_FISHED);
@@ -1318,28 +1384,28 @@ bool cPluginManager::CallHookWorldTick(cWorld & a_World, float a_Dt, int a_LastT
-bool cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions, bool & a_WasCommandForbidden)
+cPluginManager::CommandResult cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions)
{
ASSERT(a_Player != NULL);
AStringVector Split(StringSplit(a_Command, " "));
if (Split.empty())
{
- return false;
+ return crUnknownCommand;
}
CommandMap::iterator cmd = m_Commands.find(Split[0]);
if (cmd == m_Commands.end())
{
// Command not found
- return false;
+ return crUnknownCommand;
}
// Ask plugins first if a command is okay to execute the command:
if (CallHookExecuteCommand(a_Player, Split))
{
LOGINFO("Player %s tried executing command \"%s\" that was stopped by the HOOK_EXECUTE_COMMAND hook", a_Player->GetName().c_str(), Split[0].c_str());
- return false;
+ return crBlocked;
}
if (
@@ -1348,15 +1414,18 @@ bool cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command
!a_Player->HasPermission(cmd->second.m_Permission)
)
{
- a_Player->SendMessageFailure(Printf("Forbidden command; insufficient privileges: \"%s\"", Split[0].c_str()));
LOGINFO("Player %s tried to execute forbidden command: \"%s\"", a_Player->GetName().c_str(), Split[0].c_str());
- a_WasCommandForbidden = true;
- return false;
+ return crNoPermission;
}
ASSERT(cmd->second.m_Plugin != NULL);
- return cmd->second.m_Plugin->HandleCommand(Split, a_Player);
+ if (!cmd->second.m_Plugin->HandleCommand(Split, a_Player))
+ {
+ return crError;
+ }
+
+ return crExecuted;
}
@@ -1417,7 +1486,7 @@ bool cPluginManager::DisablePlugin(const AString & a_PluginName)
if (itr->first.compare(a_PluginName) == 0) // _X 2013_02_01: wtf? Isn't this supposed to be what find() does?
{
m_DisablePluginList.push_back(itr->second);
- itr->second = NULL; // Get rid of this thing right away
+ itr->second = NULL; // Get rid of this thing right away
return true;
}
return false;
@@ -1554,7 +1623,7 @@ AString cPluginManager::GetCommandPermission(const AString & a_Command)
-bool cPluginManager::ExecuteCommand(cPlayer * a_Player, const AString & a_Command)
+cPluginManager::CommandResult cPluginManager::ExecuteCommand(cPlayer * a_Player, const AString & a_Command)
{
return HandleCommand(a_Player, a_Command, true);
}
@@ -1563,7 +1632,7 @@ bool cPluginManager::ExecuteCommand(cPlayer * a_Player, const AString & a_Comman
-bool cPluginManager::ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command)
+cPluginManager::CommandResult cPluginManager::ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command)
{
return HandleCommand(a_Player, a_Command, false);
}
diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h
index be40bd2f7..cffd8d04b 100644
--- a/src/Bindings/PluginManager.h
+++ b/src/Bindings/PluginManager.h
@@ -51,14 +51,25 @@ class cBlockEntityWithItems;
-class cPluginManager // tolua_export
-{ // tolua_export
-public: // tolua_export
-
+// tolua_begin
+class cPluginManager
+{
+public:
+ // tolua_end
+
// Called each tick
virtual void Tick(float a_Dt);
-
+
// tolua_begin
+ enum CommandResult
+ {
+ crExecuted,
+ crUnknownCommand,
+ crError,
+ crBlocked,
+ crNoPermission,
+ } ;
+
enum PluginHook
{
HOOK_BLOCK_SPREAD,
@@ -73,6 +84,7 @@ public: // tolua_export
HOOK_CRAFTING_NO_RECIPE,
HOOK_DISCONNECT,
HOOK_PLAYER_ANIMATION,
+ HOOK_ENTITY_ADD_EFFECT,
HOOK_EXECUTE_COMMAND,
HOOK_EXPLODED,
HOOK_EXPLODING,
@@ -87,6 +99,7 @@ public: // tolua_export
HOOK_PLAYER_EATING,
HOOK_PLAYER_FISHED,
HOOK_PLAYER_FISHING,
+ HOOK_PLAYER_FOOD_LEVEL_CHANGE,
HOOK_PLAYER_JOINED,
HOOK_PLAYER_LEFT_CLICK,
HOOK_PLAYER_MOVING,
@@ -146,15 +159,17 @@ public: // tolua_export
/** Returns the instance of the Plugin Manager (there is only ever one) */
- static cPluginManager * Get(void); // tolua_export
+ static cPluginManager * Get(void); // tolua_export
typedef std::map< AString, cPlugin * > PluginMap;
typedef std::list< cPlugin * > PluginList;
- cPlugin * GetPlugin( const AString & a_Plugin ) const; // tolua_export
- const PluginMap & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS <<
+ cPlugin * GetPlugin( const AString & a_Plugin ) const; // tolua_export
+ const PluginMap & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS <<
- void FindPlugins(); // tolua_export
- void ReloadPlugins(); // tolua_export
+ // tolua_begin
+ void FindPlugins();
+ void ReloadPlugins();
+ // tolua_end
/** Adds the plugin to the list of plugins called for the specified hook type. Handles multiple adds as a single add */
void AddHook(cPlugin * a_Plugin, int a_HookType);
@@ -173,13 +188,14 @@ public: // tolua_export
bool CallHookCollectingPickup (cPlayer * a_Player, cPickup & a_Pickup);
bool CallHookCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookDisconnect (cClientHandle & a_Client, const AString & a_Reason);
+ bool CallHookEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier);
bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == NULL, it is a console cmd
bool CallHookExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
bool CallHookExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
bool CallHookHandshake (cClientHandle * a_ClientHandle, const AString & a_Username);
bool CallHookHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum);
bool CallHookHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum);
- bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer);
+ bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI);
bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
bool CallHookPlayerAnimation (cPlayer & a_Player, int a_Animation);
bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
@@ -188,6 +204,7 @@ public: // tolua_export
bool CallHookPlayerEating (cPlayer & a_Player);
bool CallHookPlayerFished (cPlayer & a_Player, const cItems a_Reward);
bool CallHookPlayerFishing (cPlayer & a_Player, cItems a_Reward);
+ bool CallHookPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel);
bool CallHookPlayerJoined (cPlayer & a_Player);
bool CallHookPlayerMoving (cPlayer & a_Player);
bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
@@ -244,11 +261,11 @@ public: // tolua_export
/** Returns the permission needed for the specified command; empty string if command not found */
AString GetCommandPermission(const AString & a_Command); // tolua_export
- /** Executes the command, as if it was requested by a_Player. Checks permissions first. Returns true if executed. */
- bool ExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export
+ /** Executes the command, as if it was requested by a_Player. Checks permissions first. Returns crExecuted if executed. */
+ CommandResult ExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export
- /** Executes the command, as if it was requested by a_Player. Permisssions are not checked. Returns true if executed (false if not found) */
- bool ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export
+ /** Executes the command, as if it was requested by a_Player. Permisssions are not checked. Returns crExecuted if executed. */
+ CommandResult ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export
/** Removes all console command bindings that the specified plugin has made */
void RemovePluginConsoleCommands(cPlugin * a_Plugin);
@@ -321,14 +338,9 @@ private:
/** Adds the plugin into the internal list of plugins and initializes it. If initialization fails, the plugin is removed again. */
bool AddPlugin(cPlugin * a_Plugin);
- /** Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns true if the command is handled. */
- bool HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions, bool & a_WasCommandForbidden);
- bool HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions)
- {
- bool DummyBoolean = false;
- return HandleCommand(a_Player, a_Command, a_ShouldCheckPermissions, DummyBoolean);
- }
-} ; // tolua_export
+ /** Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns crExecuted if the command is executed. */
+ cPluginManager::CommandResult HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions);
+} ; // tolua_export
diff --git a/src/Bindings/WebPlugin.cpp b/src/Bindings/WebPlugin.cpp
index bf45405ba..57ed9f6a4 100644
--- a/src/Bindings/WebPlugin.cpp
+++ b/src/Bindings/WebPlugin.cpp
@@ -64,27 +64,27 @@ std::pair< AString, AString > cWebPlugin::GetTabNameForRequest(const HTTPRequest
std::pair< AString, AString > Names;
AStringVector Split = StringSplit(a_Request->Path, "/");
- if( Split.size() > 1 )
+ if (Split.size() > 1)
{
- sWebPluginTab* Tab = 0;
- if( Split.size() > 2 ) // If we got the tab name, show that page
+ sWebPluginTab * Tab = NULL;
+ if (Split.size() > 2) // If we got the tab name, show that page
{
for( TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr )
{
- if( (*itr)->SafeTitle.compare( Split[2] ) == 0 ) // This is the one! Rawr
+ if ((*itr)->SafeTitle.compare(Split[2]) == 0) // This is the one!
{
Tab = *itr;
break;
}
}
}
- else // Otherwise show the first tab
+ else // Otherwise show the first tab
{
if( GetTabs().size() > 0 )
Tab = *GetTabs().begin();
}
- if( Tab )
+ if (Tab != NULL)
{
Names.first = Tab->Title;
Names.second = Tab->SafeTitle;
@@ -97,13 +97,13 @@ std::pair< AString, AString > cWebPlugin::GetTabNameForRequest(const HTTPRequest
-AString cWebPlugin::SafeString( const AString & a_String )
+AString cWebPlugin::SafeString(const AString & a_String)
{
AString RetVal;
for( unsigned int i = 0; i < a_String.size(); ++i )
{
char c = a_String[i];
- if( c == ' ' )
+ if( c == ' ' )
{
c = '_';
}
@@ -111,3 +111,7 @@ AString cWebPlugin::SafeString( const AString & a_String )
}
return RetVal;
}
+
+
+
+
diff --git a/src/Bindings/WebPlugin.h b/src/Bindings/WebPlugin.h
index 22587b892..3587ac637 100644
--- a/src/Bindings/WebPlugin.h
+++ b/src/Bindings/WebPlugin.h
@@ -36,7 +36,7 @@ public:
TabList & GetTabs() { return m_Tabs; }
typedef std::list< std::pair > TabNameList;
- TabNameList GetTabNames(); // >> EXPORTED IN MANUALBINDINGS <<
+ TabNameList GetTabNames(); // >> EXPORTED IN MANUALBINDINGS <<
std::pair< AString, AString > GetTabNameForRequest(const HTTPRequest* a_Request );
private:
diff --git a/src/Bindings/gen_LuaState_Call.lua b/src/Bindings/gen_LuaState_Call.lua
new file mode 100644
index 000000000..fb1797dc0
--- /dev/null
+++ b/src/Bindings/gen_LuaState_Call.lua
@@ -0,0 +1,196 @@
+
+-- gen_LuaState_Call.lua
+
+-- Generates the cLuaState::Call() function templates that are included from LuaState.h
+
+--[[
+The cLuaState::Call() family of functions provides a template-based system for calling any Lua function
+either by name or by reference with almost any number of parameters and return values. This is done by
+providing a number of overloads of the same name with variable number of template-type parameters. To
+separate the arguments from the return values, a special type of cLuaState::cRet is used.
+--]]
+
+
+
+
+print("Generating LuaState_Call.inc...")
+
+
+
+
+-- List of combinations (# params, # returns) to generate:
+local Combinations =
+{
+ -- no return values:
+ {0, 0},
+ {1, 0},
+ {2, 0},
+ {3, 0},
+ {4, 0},
+
+ -- 1 return value:
+ {0, 1},
+ {1, 1},
+ {2, 1},
+ {3, 1},
+ {4, 1},
+ {5, 1},
+ {6, 1},
+ {7, 1},
+ {8, 1},
+ {9, 1},
+ {10, 1},
+
+ -- 2 return values:
+ {0, 2},
+ {1, 2},
+ {2, 2},
+ {3, 2},
+ {4, 2},
+ {5, 2},
+ {6, 2},
+ {7, 2},
+ {8, 2},
+ {9, 2},
+
+ -- Special combinations:
+ {7, 3},
+ {8, 3},
+ {9, 5},
+}
+
+
+
+
+--- Writes a single overloaded function definition for the specified number of params and returns into f
+--[[
+The format for the generated function is this:
+/** Call the specified 3-param 2-return Lua function:
+Returns true if call succeeded, false if there was an error. */
+template
+bool Call(FnT a_Function, ParamT1 a_Param1, ParamT2 a_Param2, ParamT3 a_Param3, const cLuaState::cRet & a_RetMark, RetT1 & a_Ret1, RetT2 & a_Ret2)
+{
+ UNUSED(a_RetMark);
+ if (!PushFunction(a_Function))
+ {
+ return false;
+ }
+ Push(a_Param1);
+ Push(a_Param2);
+ Push(a_Param3);
+ if (!CallFunction(2))
+ {
+ return false;
+ }
+ GetStackValue(-2, a_Ret1);
+ GetStackValue(-1, a_Ret2);
+ lua_pop(m_LuaState, 2);
+ return true;
+}
+Note especially the negative numbers in GetStackValue() calls.
+--]]
+local function WriteOverload(f, a_NumParams, a_NumReturns)
+ -- Write the function doxy-comments:
+ f:write("/** Call the specified ", a_NumParams, "-param ", a_NumReturns, "-return Lua function:\n")
+ f:write("Returns true if call succeeded, false if there was an error. */\n")
+
+ -- Write the template <...> line:
+ f:write("template 0) then
+ for i = 1, a_NumReturns do
+ f:write(", typename RetT", i)
+ end
+ end
+ f:write(">\n")
+
+ -- Write the function signature:
+ f:write("bool Call(")
+ f:write("FnT a_Function")
+ for i = 1, a_NumParams do
+ f:write(", ParamT", i, " a_Param", i)
+ end
+ if (a_NumReturns > 0) then
+ f:write(", const cLuaState::cRet & a_RetMark")
+ for i = 1, a_NumReturns do
+ f:write(", RetT", i, " & a_Ret", i)
+ end
+ end
+ f:write(")\n")
+
+ -- Common code:
+ f:write("{\n")
+ if (a_NumReturns > 0) then
+ f:write("\tUNUSED(a_RetMark);\n")
+ end
+ f:write("\tif (!PushFunction(a_Function))\n")
+ f:write("\t{\n")
+ f:write("\t\treturn false;\n")
+ f:write("\t}\n")
+
+ -- Push the params:
+ for i = 1, a_NumParams do
+ f:write("\tPush(a_Param", i, ");\n")
+ end
+
+ -- Call the function:
+ f:write("\tif (!CallFunction(", a_NumReturns, "))\n")
+ f:write("\t{\n")
+ f:write("\t\treturn false;\n")
+ f:write("\t}\n")
+
+ -- Get the return values:
+ for i = 1, a_NumReturns do
+ f:write("\tGetStackValue(", -1 - a_NumReturns + i, ", a_Ret", i, ");\n")
+ end
+
+ -- Pop the returns off the stack, if needed:
+ if (a_NumReturns > 0) then
+ f:write("\tlua_pop(m_LuaState, ", a_NumReturns, ");\n")
+ end
+
+ -- Everything ok:
+ f:write("\treturn true;\n")
+ f:write("}\n")
+
+ -- Separate from the next function:
+ f:write("\n\n\n\n\n")
+end
+
+
+
+
+
+local f = assert(io.open("LuaState_Call.inc", "w"))
+
+-- Write file header:
+f:write([[
+// LuaState_Call.inc
+
+// This file is auto-generated by gen_LuaState_Call.lua
+// Make changes to the generator instead of to this file!
+
+// This file contains the various overloads for the cLuaState::Call() function
+// Each overload handles a different number of parameters / return values
+]])
+f:write("\n\n\n\n\n")
+
+-- Write out a template function for each overload:
+for _, combination in ipairs(Combinations) do
+ WriteOverload(f, combination[1], combination[2])
+end
+
+-- Close the generated file
+f:close()
+
+
+
+
+
+print("LuaState_Call.inc generated")
+
+
+
+
diff --git a/src/Bindings/virtual_method_hooks.lua b/src/Bindings/virtual_method_hooks.lua
index c610d424f..8ad30bf78 100644
--- a/src/Bindings/virtual_method_hooks.lua
+++ b/src/Bindings/virtual_method_hooks.lua
@@ -3,6 +3,20 @@ local disable_virtual_hooks = true
local enable_pure_virtual = true
local default_private_access = false
+
+
+
+
+-- Code generators used by the build
+-- Note that these are not exactly needed for the bindings, but rather we
+-- misuse tolua's Lua engine to process files for us
+dofile("gen_LuaState_Call.lua")
+
+
+
+
+
+
local access = {public = 0, protected = 1, private = 2}
function preparse_hook(p)
diff --git a/src/BiomeDef.cpp b/src/BiomeDef.cpp
index 9852b3dd9..d680377e2 100644
--- a/src/BiomeDef.cpp
+++ b/src/BiomeDef.cpp
@@ -15,7 +15,7 @@ static struct {
const char * m_String;
} g_BiomeMap[] =
{
- {biOcean, "Ocean"} ,
+ {biOcean, "Ocean"},
{biPlains, "Plains"},
{biDesert, "Desert"},
{biExtremeHills, "ExtremeHills"},
diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp
index 185582ba3..a0dcb5ec8 100644
--- a/src/BlockArea.cpp
+++ b/src/BlockArea.cpp
@@ -28,10 +28,10 @@ typedef void (CombinatorFunc)(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLE
// This wild construct allows us to pass a function argument and still have it inlined by the compiler :)
/// Merges two blocktypes and blockmetas of the specified sizes and offsets using the specified combinator function
-template
+template
void InternalMergeBlocks(
BLOCKTYPE * a_DstTypes, const BLOCKTYPE * a_SrcTypes,
- NIBBLETYPE * a_DstMetas, const NIBBLETYPE * a_SrcMetas,
+ NIBBLETYPE * a_DstMetas, const NIBBLETYPE * a_SrcMetas,
int a_SizeX, int a_SizeY, int a_SizeZ,
int a_SrcOffX, int a_SrcOffY, int a_SrcOffZ,
int a_DstOffX, int a_DstOffY, int a_DstOffZ,
@@ -59,7 +59,7 @@ void InternalMergeBlocks(
}
else
{
- BLOCKTYPE FakeDestMeta = 0;
+ NIBBLETYPE FakeDestMeta = 0;
Combinator(a_DstTypes[DstIdx], a_SrcTypes[SrcIdx], FakeDestMeta, (NIBBLETYPE)0);
}
++DstIdx;
@@ -136,7 +136,7 @@ void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE
return;
}
- // Air is always hollowed out
+ // Air is always hollowed out
if (a_SrcType == E_BLOCK_AIR)
{
a_DstType = E_BLOCK_AIR;
@@ -269,7 +269,7 @@ void MergeCombinatorMask(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cBlockArea:
cBlockArea::cBlockArea(void) :
@@ -781,7 +781,7 @@ void cBlockArea::Fill(int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_Block
-void cBlockArea::FillRelCuboid(int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ,
+void cBlockArea::FillRelCuboid(int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ,
int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight
)
@@ -1759,7 +1759,7 @@ NIBBLETYPE cBlockArea::GetNibble(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBL
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cBlockArea::cChunkReader:
cBlockArea::cChunkReader::cChunkReader(cBlockArea & a_Area) :
@@ -2226,7 +2226,7 @@ void cBlockArea::MergeByStrategy(const cBlockArea & a_Src, int a_RelX, int a_Rel
m_Size.x, m_Size.y, m_Size.z
);
return;
- } // case msDifference
+ } // case msDifference
case cBlockArea::msMask:
{
diff --git a/src/BlockArea.h b/src/BlockArea.h
index 2bd26facd..a95ba7788 100644
--- a/src/BlockArea.h
+++ b/src/BlockArea.h
@@ -175,7 +175,7 @@ public:
void Fill(int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0, NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f);
/** Fills a cuboid inside the block area with the specified data */
- void FillRelCuboid(int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ,
+ void FillRelCuboid(int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ,
int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0,
NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f
);
@@ -357,7 +357,7 @@ protected:
/** Sets the specified datatypes at the specified location. */
void RelSetData(
- int a_RelX, int a_RelY, int a_RelZ,
+ int a_RelX, int a_RelY, int a_RelZ,
int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight
);
diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp
index 0914353eb..9a6d85f1d 100644
--- a/src/BlockEntities/BeaconEntity.cpp
+++ b/src/BlockEntities/BeaconEntity.cpp
@@ -32,7 +32,7 @@ int cBeaconEntity::GetPyramidLevel(void)
}
Area.Read(
- m_World,
+ m_World,
GetPosX() - 4, GetPosX() + 4,
MinY, MaxY,
GetPosZ() - 4, GetPosZ() + 4,
diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp
index 430f04551..05ad03a3d 100644
--- a/src/BlockEntities/BlockEntity.cpp
+++ b/src/BlockEntities/BlockEntity.cpp
@@ -28,24 +28,26 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE
switch (a_BlockType)
{
case E_BLOCK_BEACON: return new cBeaconEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
- case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World, a_BlockType);
case E_BLOCK_COMMAND_BLOCK: return new cCommandBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_FLOWER_POT: return new cFlowerPotEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
- case E_BLOCK_HEAD: return new cMobHeadEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
- case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
+ case E_BLOCK_HEAD: return new cMobHeadEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_TRAPPED_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World, a_BlockType);
case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_NOTE_BLOCK: return new cNoteEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
- case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
}
LOGD("%s: Requesting creation of an unknown block entity - block type %d (%s)",
__FUNCTION__, a_BlockType, ItemTypeToString(a_BlockType).c_str()
);
+ ASSERT(!"Requesting creation of an unknown block entity");
return NULL;
}
diff --git a/src/BlockEntities/BlockEntityWithItems.h b/src/BlockEntities/BlockEntityWithItems.h
index 918781a00..5f1639d45 100644
--- a/src/BlockEntities/BlockEntityWithItems.h
+++ b/src/BlockEntities/BlockEntityWithItems.h
@@ -50,7 +50,7 @@ public:
cItems Pickups;
m_Contents.CopyToItems(Pickups);
m_Contents.Clear();
- m_World->SpawnItemPickups(Pickups, m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5); // Spawn in centre of block
+ m_World->SpawnItemPickups(Pickups, m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5); // Spawn in centre of block
}
// tolua_begin
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp
index cb9cc89bf..21e1f6ba2 100644
--- a/src/BlockEntities/ChestEntity.cpp
+++ b/src/BlockEntities/ChestEntity.cpp
@@ -11,8 +11,9 @@
-cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
- super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World)
+cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type) :
+ super(a_Type, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
+ m_NumActivePlayers(0)
{
cBlockEntityWindowOwner::SetBlockEntity(this);
}
@@ -113,7 +114,7 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
// The few false positives aren't much to worry about
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ);
- m_World->MarkChunkDirty(ChunkX, ChunkZ);
+ m_World->MarkChunkDirty(ChunkX, ChunkZ, true);
}
@@ -168,15 +169,15 @@ void cChestEntity::OpenNewWindow(void)
if (
m_World->DoWithChestAt(m_PosX - 1, m_PosY, m_PosZ, OpenDbl) ||
m_World->DoWithChestAt(m_PosX + 1, m_PosY, m_PosZ, OpenDbl) ||
- m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ - 1, OpenDbl) ||
- m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ + 1, OpenDbl)
+ m_World->DoWithChestAt(m_PosX, m_PosY, m_PosZ - 1, OpenDbl) ||
+ m_World->DoWithChestAt(m_PosX, m_PosY, m_PosZ + 1, OpenDbl)
)
{
// The double-chest window has been opened in the callback
return;
}
- // There is no chest neighbor, open a single-chest window:
+ // There is no chest neighbor, open a single-chest window:
OpenWindow(new cChestWindow(this));
}
diff --git a/src/BlockEntities/ChestEntity.h b/src/BlockEntities/ChestEntity.h
index ce16f84d7..310618504 100644
--- a/src/BlockEntities/ChestEntity.h
+++ b/src/BlockEntities/ChestEntity.h
@@ -34,8 +34,8 @@ public:
// tolua_end
- /// Constructor used for normal operation
- cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+ /** Constructor used for normal operation */
+ cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type);
virtual ~cChestEntity();
@@ -48,8 +48,20 @@ public:
virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player) override;
- /// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate.
+ /** Opens a new chest window for this chest.
+ Scans for neighbors to open a double chest window, if appropriate. */
void OpenNewWindow(void);
+
+ /** Gets the number of players who currently have this chest open */
+ int GetNumberOfPlayers(void) const { return m_NumActivePlayers; }
+
+ /** Sets the number of players who currently have this chest open */
+ void SetNumberOfPlayers(int a_NumActivePlayers) { m_NumActivePlayers = a_NumActivePlayers; }
+
+private:
+
+ /** Number of players who currently have this chest open */
+ int m_NumActivePlayers;
} ; // tolua_export
diff --git a/src/BlockEntities/CommandBlockEntity.cpp b/src/BlockEntities/CommandBlockEntity.cpp
index 146ad915b..45f8a3e4d 100644
--- a/src/BlockEntities/CommandBlockEntity.cpp
+++ b/src/BlockEntities/CommandBlockEntity.cpp
@@ -11,7 +11,7 @@
#include "../CommandOutput.h"
#include "../Root.h"
-#include "../Server.h" // ExecuteConsoleCommand()
+#include "../Server.h" // ExecuteConsoleCommand()
#include "../Chunk.h"
diff --git a/src/BlockEntities/CommandBlockEntity.h b/src/BlockEntities/CommandBlockEntity.h
index 12157670f..d7c4eaabe 100644
--- a/src/BlockEntities/CommandBlockEntity.h
+++ b/src/BlockEntities/CommandBlockEntity.h
@@ -26,7 +26,7 @@ namespace Json
// tolua_begin
-class cCommandBlockEntity :
+class cCommandBlockEntity :
public cBlockEntity
{
typedef cBlockEntity super;
diff --git a/src/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp
index 0012742fb..dc38e3e9b 100644
--- a/src/BlockEntities/DropSpenserEntity.cpp
+++ b/src/BlockEntities/DropSpenserEntity.cpp
@@ -42,7 +42,7 @@ cDropSpenserEntity::~cDropSpenserEntity()
void cDropSpenserEntity::AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction)
{
- switch (a_Direction)
+ switch (a_Direction & 0x07) // Vanilla uses the 8th bit to determine power state - we don't
{
case E_META_DROPSPENSER_FACING_YM: a_BlockY--; return;
case E_META_DROPSPENSER_FACING_YP: a_BlockY++; return;
@@ -90,7 +90,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
int SmokeDir = 0;
switch (Meta)
{
- case E_META_DROPSPENSER_FACING_YP: SmokeDir = 4; break; // YP & YM don't have associated smoke dirs, just do 4 (centre of block)
+ case E_META_DROPSPENSER_FACING_YP: SmokeDir = 4; break; // YP & YM don't have associated smoke dirs, just do 4 (centre of block)
case E_META_DROPSPENSER_FACING_YM: SmokeDir = 4; break;
case E_META_DROPSPENSER_FACING_XM: SmokeDir = 3; break;
case E_META_DROPSPENSER_FACING_XP: SmokeDir = 5; break;
@@ -99,7 +99,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
}
m_World->BroadcastSoundParticleEffect(2000, m_PosX, m_PosY, m_PosZ, SmokeDir);
m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
-}
+}
@@ -235,7 +235,7 @@ void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum)
cItems Pickups;
Pickups.push_back(m_Contents.RemoveOneItem(a_SlotNum));
- const int PickupSpeed = m_World->GetTickRandomNumber(4) + 2; // At least 2, at most 6
+ const int PickupSpeed = m_World->GetTickRandomNumber(4) + 2; // At least 2, at most 6
int PickupSpeedX = 0, PickupSpeedY = 0, PickupSpeedZ = 0;
switch (Meta)
{
@@ -249,7 +249,7 @@ void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum)
double MicroX, MicroY, MicroZ;
MicroX = DispX + 0.5;
- MicroY = DispY + 0.4; // Slightly less than half, to accomodate actual texture hole on DropSpenser
+ MicroY = DispY + 0.4; // Slightly less than half, to accomodate actual texture hole on DropSpenser
MicroZ = DispZ + 0.5;
diff --git a/src/BlockEntities/EnderChestEntity.cpp b/src/BlockEntities/EnderChestEntity.cpp
index e53930798..17816d63e 100644
--- a/src/BlockEntities/EnderChestEntity.cpp
+++ b/src/BlockEntities/EnderChestEntity.cpp
@@ -12,9 +12,8 @@
cEnderChestEntity::cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
- super(E_BLOCK_ENDER_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World)
+ super(E_BLOCK_ENDER_CHEST, a_BlockX, a_BlockY, a_BlockZ, a_World)
{
- cBlockEntityWindowOwner::SetBlockEntity(this);
}
@@ -34,60 +33,6 @@ cEnderChestEntity::~cEnderChestEntity()
-bool cEnderChestEntity::LoadFromJson(const Json::Value & a_Value)
-{
- m_PosX = a_Value.get("x", 0).asInt();
- m_PosY = a_Value.get("y", 0).asInt();
- m_PosZ = a_Value.get("z", 0).asInt();
-
- Json::Value AllSlots = a_Value.get("Slots", 0);
- int SlotIdx = 0;
- for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
- {
- cItem Item;
- Item.FromJson(*itr);
- SetSlot(SlotIdx, Item);
- SlotIdx++;
- }
- return true;
-}
-
-
-
-
-
-void cEnderChestEntity::SaveToJson(Json::Value & a_Value)
-{
- a_Value["x"] = m_PosX;
- a_Value["y"] = m_PosY;
- a_Value["z"] = m_PosZ;
-
- Json::Value AllSlots;
- for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--)
- {
- Json::Value Slot;
- m_Contents.GetSlot(i).GetJson(Slot);
- AllSlots.append(Slot);
- }
- a_Value["Slots"] = AllSlots;
-}
-
-
-
-
-
-void cEnderChestEntity::SendTo(cClientHandle & a_Client)
-{
- // The chest entity doesn't need anything sent to the client when it's created / gets in the viewdistance
- // All the actual handling is in the cWindow UI code that gets called when the chest is rclked
-
- UNUSED(a_Client);
-}
-
-
-
-
-
void cEnderChestEntity::UsedBy(cPlayer * a_Player)
{
// If the window is not created, open it anew:
@@ -106,21 +51,13 @@ void cEnderChestEntity::UsedBy(cPlayer * a_Player)
a_Player->OpenWindow(Window);
}
}
-
- // This is rather a hack
- // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
- // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
- // The few false positives aren't much to worry about
- int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ);
- m_World->MarkChunkDirty(ChunkX, ChunkZ);
}
-void cEnderChestEntity::OpenNewWindow(void)
+void cEnderChestEntity::OpenNewWindow()
{
OpenWindow(new cEnderChestWindow(this));
}
@@ -128,3 +65,33 @@ void cEnderChestEntity::OpenNewWindow(void)
+
+void cEnderChestEntity::LoadFromJson(const Json::Value & a_Value, cItemGrid & a_Grid)
+{
+ int SlotIdx = 0;
+ for (Json::Value::iterator itr = a_Value.begin(); itr != a_Value.end(); ++itr)
+ {
+ cItem Item;
+ Item.FromJson(*itr);
+ a_Grid.SetSlot(SlotIdx, Item);
+ SlotIdx++;
+ }
+}
+
+
+
+
+
+void cEnderChestEntity::SaveToJson(Json::Value & a_Value, const cItemGrid & a_Grid)
+{
+ for (int i = 0; i < a_Grid.GetNumSlots(); i++)
+ {
+ Json::Value Slot;
+ a_Grid.GetSlot(i).GetJson(Slot);
+ a_Value.append(Slot);
+ }
+}
+
+
+
+
diff --git a/src/BlockEntities/EnderChestEntity.h b/src/BlockEntities/EnderChestEntity.h
index 45beee45f..ed178f6fc 100644
--- a/src/BlockEntities/EnderChestEntity.h
+++ b/src/BlockEntities/EnderChestEntity.h
@@ -1,20 +1,9 @@
#pragma once
-#include "BlockEntityWithItems.h"
-
-
-
-
-
-namespace Json
-{
- class Value;
-};
-
-class cClientHandle;
-class cServer;
-class cNBTData;
+#include "BlockEntity.h"
+#include "UI/WindowOwner.h"
+#include "json/json.h"
@@ -22,33 +11,28 @@ class cNBTData;
// tolua_begin
class cEnderChestEntity :
- public cBlockEntityWithItems
+ public cBlockEntity,
+ public cBlockEntityWindowOwner
{
- typedef cBlockEntityWithItems super;
+ typedef cBlockEntity super;
public:
- enum {
- ContentsHeight = 3,
- ContentsWidth = 9,
- } ;
-
// tolua_end
- /// Constructor used for normal operation
cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
-
virtual ~cEnderChestEntity();
static const char * GetClassStatic(void) { return "cEnderChestEntity"; }
-
- bool LoadFromJson(const Json::Value & a_Value);
// cBlockEntity overrides:
- virtual void SaveToJson(Json::Value & a_Value) override;
- virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player) override;
+ virtual void SaveToJson(Json::Value & a_Value) override { UNUSED(a_Value); }
+ virtual void SendTo(cClientHandle & a_Client) override { UNUSED(a_Client); }
+
+ static void LoadFromJson(const Json::Value & a_Value, cItemGrid & a_Grid);
+ static void SaveToJson(Json::Value & a_Value, const cItemGrid & a_Grid);
- /// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate.
+ /** Opens a new enderchest window for this enderchest */
void OpenNewWindow(void);
} ; // tolua_export
diff --git a/src/BlockEntities/FlowerPotEntity.h b/src/BlockEntities/FlowerPotEntity.h
index da3fe9b7e..85cb810ad 100644
--- a/src/BlockEntities/FlowerPotEntity.h
+++ b/src/BlockEntities/FlowerPotEntity.h
@@ -27,7 +27,7 @@ namespace Json
// tolua_begin
-class cFlowerPotEntity :
+class cFlowerPotEntity :
public cBlockEntity
{
typedef cBlockEntity super;
@@ -53,7 +53,7 @@ public:
cItem GetItem(void) const { return m_Item; }
/** Set the item in the flower pot */
- void SetItem(const cItem a_Item) { m_Item = a_Item; }
+ void SetItem(const cItem & a_Item) { m_Item = a_Item; }
// tolua_end
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp
index 5856f20d1..48d3b8dcc 100644
--- a/src/BlockEntities/HopperEntity.cpp
+++ b/src/BlockEntities/HopperEntity.cpp
@@ -157,6 +157,7 @@ bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
bool res = false;
switch (a_Chunk.GetBlock(m_RelX, m_PosY + 1, m_RelZ))
{
+ case E_BLOCK_TRAPPED_CHEST:
case E_BLOCK_CHEST:
{
// Chests have special handling because of double-chests
@@ -218,7 +219,7 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
}
Vector3f EntityPos = a_Entity->GetPosition();
- Vector3f BlockPos(m_Pos.x + 0.5f, (float)m_Pos.y + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards
+ Vector3f BlockPos(m_Pos.x + 0.5f, (float)m_Pos.y + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards
double Distance = (EntityPos - BlockPos).Length();
if (Distance < 0.5)
@@ -242,7 +243,7 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
{
m_bFoundPickupsAbove = true;
m_Contents.SetSlot(i, Item);
- a_Pickup->Destroy(); // Kill pickup
+ a_Pickup->Destroy(); // Kill pickup
return true;
}
@@ -252,11 +253,11 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
int PreviousCount = m_Contents.GetSlot(i).m_ItemCount;
- Item.m_ItemCount -= m_Contents.ChangeSlotCount(i, Item.m_ItemCount) - PreviousCount; // Set count to however many items were added
+ Item.m_ItemCount -= m_Contents.ChangeSlotCount(i, Item.m_ItemCount) - PreviousCount; // Set count to however many items were added
if (Item.IsEmpty())
{
- a_Pickup->Destroy(); // Kill pickup if all items were added
+ a_Pickup->Destroy(); // Kill pickup if all items were added
}
return true;
}
@@ -322,6 +323,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
bool res = false;
switch (DestChunk->GetBlock(OutRelX, OutY, OutRelZ))
{
+ case E_BLOCK_TRAPPED_CHEST:
case E_BLOCK_CHEST:
{
// Chests have special handling because of double-chests
@@ -366,19 +368,19 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
/// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed.
bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
{
- cChestEntity * Chest = (cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ);
- if (Chest == NULL)
+ cChestEntity * MainChest = (cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ);
+ if (MainChest == NULL)
{
LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ);
return false;
}
- if (MoveItemsFromGrid(*Chest))
+ if (MoveItemsFromGrid(*MainChest))
{
// Moved the item from the chest directly above the hopper
return true;
}
- // Check if the chest is a double-chest, if so, try to move from there:
+ // Check if the chest is a double-chest (chest directly above was empty), if so, try to move from there:
static const struct
{
int x, z;
@@ -395,21 +397,26 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
int x = m_RelX + Coords[i].x;
int z = m_RelZ + Coords[i].z;
cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z);
- if (
- (Neighbor == NULL) ||
- (Neighbor->GetBlock(x, m_PosY + 1, z) != E_BLOCK_CHEST)
- )
+ if (Neighbor == NULL)
{
continue;
}
- Chest = (cChestEntity *)Neighbor->GetBlockEntity(m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z);
- if (Chest == NULL)
+
+ BLOCKTYPE Block = Neighbor->GetBlock(x, m_PosY + 1, z);
+ if (Block != MainChest->GetBlockType())
+ {
+ // Not the same kind of chest
+ continue;
+ }
+
+ cChestEntity * SideChest = (cChestEntity *)Neighbor->GetBlockEntity(m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z);
+ if (SideChest == NULL)
{
LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z);
}
else
{
- if (MoveItemsFromGrid(*Chest))
+ if (MoveItemsFromGrid(*SideChest))
{
return true;
}
@@ -550,10 +557,11 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
}
if (MoveItemsToGrid(*Chest))
{
+ // Chest block directly connected was not full
return true;
}
- // Check if the chest is a double-chest, if so, try to move into the other half:
+ // Check if the chest is a double-chest (chest block directly connected was full), if so, try to move into the other half:
static const struct
{
int x, z;
@@ -572,13 +580,18 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
int x = RelX + Coords[i].x;
int z = RelZ + Coords[i].z;
cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z);
- if (
- (Neighbor == NULL) ||
- (Neighbor->GetBlock(x, a_BlockY, z) != E_BLOCK_CHEST)
- )
+ if (Neighbor == NULL)
{
continue;
}
+
+ BLOCKTYPE Block = Neighbor->GetBlock(x, a_BlockY, z);
+ if (Block != Chest->GetBlockType())
+ {
+ // Not the same kind of chest
+ continue;
+ }
+
Chest = (cChestEntity *)Neighbor->GetBlockEntity(a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z);
if (Chest == NULL)
{
diff --git a/src/BlockEntities/JukeboxEntity.h b/src/BlockEntities/JukeboxEntity.h
index 3d1d604f7..8bb3009eb 100644
--- a/src/BlockEntities/JukeboxEntity.h
+++ b/src/BlockEntities/JukeboxEntity.h
@@ -19,7 +19,7 @@ namespace Json
// tolua_begin
-class cJukeboxEntity :
+class cJukeboxEntity :
public cBlockEntity
{
typedef cBlockEntity super;
diff --git a/src/BlockEntities/MobHeadEntity.h b/src/BlockEntities/MobHeadEntity.h
index 367eb15e7..2bc072d69 100644
--- a/src/BlockEntities/MobHeadEntity.h
+++ b/src/BlockEntities/MobHeadEntity.h
@@ -25,7 +25,7 @@ namespace Json
// tolua_begin
-class cMobHeadEntity :
+class cMobHeadEntity :
public cBlockEntity
{
typedef cBlockEntity super;
diff --git a/src/BlockEntities/NoteEntity.cpp b/src/BlockEntities/NoteEntity.cpp
index 58b05a324..95145c117 100644
--- a/src/BlockEntities/NoteEntity.cpp
+++ b/src/BlockEntities/NoteEntity.cpp
@@ -91,7 +91,7 @@ void cNoteEntity::MakeSound(void)
// TODO: instead of calculating the power function over and over, make a precalculated table - there's only 24 pitches after all
float calcPitch = pow(2.0f, ((float)m_Pitch - 12.0f) / 12.0f);
- m_World->BroadcastSoundEffect(sampleName, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 3.0f, calcPitch);
+ m_World->BroadcastSoundEffect(sampleName, (double)m_PosX, (double)m_PosY, (double)m_PosZ, 3.0f, calcPitch);
}
diff --git a/src/BlockEntities/NoteEntity.h b/src/BlockEntities/NoteEntity.h
index b698899c0..07b8fd259 100644
--- a/src/BlockEntities/NoteEntity.h
+++ b/src/BlockEntities/NoteEntity.h
@@ -28,7 +28,7 @@ enum ENUM_NOTE_INSTRUMENTS
// tolua_begin
-class cNoteEntity :
+class cNoteEntity :
public cBlockEntity
{
typedef cBlockEntity super;
diff --git a/src/BlockEntities/SignEntity.h b/src/BlockEntities/SignEntity.h
index 80c7bbfdf..16e0e23bc 100644
--- a/src/BlockEntities/SignEntity.h
+++ b/src/BlockEntities/SignEntity.h
@@ -25,7 +25,7 @@ namespace Json
// tolua_begin
-class cSignEntity :
+class cSignEntity :
public cBlockEntity
{
typedef cBlockEntity super;
diff --git a/src/BlockID.cpp b/src/BlockID.cpp
index 70cb801b6..f8b0184dd 100644
--- a/src/BlockID.cpp
+++ b/src/BlockID.cpp
@@ -286,7 +286,7 @@ int StringToMobType(const AString & a_MobString)
{cMonster::mtMooshroom, "Mooshroom"},
{cMonster::mtSnowGolem, "SnowGolem"},
{cMonster::mtOcelot, "Ocelot"},
- {cMonster::mtIronGolem, "IronGolem"},
+ {cMonster::mtIronGolem, "IronGolem"},
{cMonster::mtVillager, "Villager"},
};
for (size_t i = 0; i < ARRAYCOUNT(MobMap); i++)
@@ -394,6 +394,7 @@ AString DamageTypeToString(eDamageType a_DamageType)
case dtLightning: return "dtLightning";
case dtOnFire: return "dtOnFire";
case dtPoisoning: return "dtPoisoning";
+ case dtWithering: return "dtWithering";
case dtPotionOfHarming: return "dtPotionOfHarming";
case dtRangedAttack: return "dtRangedAttack";
case dtStarving: return "dtStarving";
@@ -439,6 +440,7 @@ eDamageType StringToDamageType(const AString & a_DamageTypeString)
{ dtCactusContact, "dtCactusContact"},
{ dtLavaContact, "dtLavaContact"},
{ dtPoisoning, "dtPoisoning"},
+ { dtWithering, "dtWithering"},
{ dtOnFire, "dtOnFire"},
{ dtFireContact, "dtFireContact"},
{ dtInVoid, "dtInVoid"},
@@ -464,6 +466,7 @@ eDamageType StringToDamageType(const AString & a_DamageTypeString)
{ dtCactusContact, "dtCacti"},
{ dtLavaContact, "dtLava"},
{ dtPoisoning, "dtPoison"},
+ { dtWithering, "dtWither"},
{ dtOnFire, "dtBurning"},
{ dtFireContact, "dtInFire"},
{ dtAdmin, "dtPlugin"},
diff --git a/src/BlockID.h b/src/BlockID.h
index 24b69e41b..37eed8eda 100644
--- a/src/BlockID.h
+++ b/src/BlockID.h
@@ -171,12 +171,12 @@ enum ENUM_BLOCK_ID
E_BLOCK_DROPPER = 158,
E_BLOCK_STAINED_CLAY = 159,
E_BLOCK_STAINED_GLASS_PANE = 160,
- E_BLOCK_NEW_LEAVES = 161, // Acacia and Dark Oak IDs in Minecraft 1.7.x
+ E_BLOCK_NEW_LEAVES = 161, // Acacia and Dark Oak IDs in Minecraft 1.7.x
E_BLOCK_NEW_LOG = 162,
E_BLOCK_ACACIA_WOOD_STAIRS = 163,
E_BLOCK_DARK_OAK_WOOD_STAIRS = 164,
E_BLOCK_HAY_BALE = 170,
- E_BLOCK_CARPET = 171,
+ E_BLOCK_CARPET = 171,
E_BLOCK_HARDENED_CLAY = 172,
E_BLOCK_BLOCK_OF_COAL = 173,
E_BLOCK_PACKED_ICE = 174,
@@ -187,7 +187,7 @@ enum ENUM_BLOCK_ID
E_BLOCK_NUMBER_OF_TYPES, ///< Number of individual (different) blocktypes
E_BLOCK_MAX_TYPE_ID = E_BLOCK_NUMBER_OF_TYPES - 1, ///< Maximum BlockType number used
- // Synonym or ID compatibility
+ // Synonym or ID compatibility
E_BLOCK_YELLOW_FLOWER = E_BLOCK_DANDELION,
E_BLOCK_RED_ROSE = E_BLOCK_FLOWER,
E_BLOCK_LOCKED_CHEST = E_BLOCK_STAINED_GLASS,
@@ -319,7 +319,8 @@ enum ENUM_ITEM_ID
E_ITEM_GHAST_TEAR = 370,
E_ITEM_GOLD_NUGGET = 371,
E_ITEM_NETHER_WART = 372,
- E_ITEM_POTIONS = 373,
+ E_ITEM_POTION = 373,
+ E_ITEM_POTIONS = 373, // OBSOLETE, use E_ITEM_POTION instead
E_ITEM_GLASS_BOTTLE = 374,
E_ITEM_SPIDER_EYE = 375,
E_ITEM_FERMENTED_SPIDER_EYE = 376,
@@ -398,7 +399,7 @@ enum
// Please keep this list alpha-sorted by the blocktype / itemtype part
// then number-sorted for the same block / item
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// Block metas:
// E_BLOCK_BIG_FLOWER metas
@@ -677,7 +678,7 @@ enum
E_META_WOOL_RED = 14,
E_META_WOOL_BLACK = 15,
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// Item metas:
// E_ITEM_COAL metas:
@@ -811,6 +812,7 @@ enum eDamageType
dtCactusContact, // Contact with a cactus block
dtLavaContact, // Contact with a lava block
dtPoisoning, // Having the poison effect
+ dtWithering, // Having the wither effect
dtOnFire, // Being on fire
dtFireContact, // Standing inside a fire block
dtInVoid, // Falling into the Void (Y < 0)
@@ -837,6 +839,7 @@ enum eDamageType
dtCacti = dtCactusContact,
dtLava = dtLavaContact,
dtPoison = dtPoisoning,
+ dtWither = dtWithering,
dtBurning = dtOnFire,
dtInFire = dtFireContact,
dtPlugin = dtAdmin,
diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp
index b084d0915..97e89359f 100644
--- a/src/BlockInfo.cpp
+++ b/src/BlockInfo.cpp
@@ -8,20 +8,13 @@
-cBlockInfo cBlockInfo::ms_Info[256];
-static bool g_IsBlockInfoInitialized = false;
-
-
-
-
-
cBlockInfo::cBlockInfo()
: m_LightValue(0x00)
, m_SpreadLightFalloff(0x0f)
, m_Transparent(false)
, m_OneHitDig(false)
, m_PistonBreakable(false)
- , m_IsSnowable(true)
+ , m_IsSnowable(false)
, m_RequiresSpecialTool(false)
, m_IsSolid(true)
, m_FullyOccupiesVoxel(false)
@@ -42,12 +35,17 @@ cBlockInfo::~cBlockInfo()
+/** This accessor makes sure that the cBlockInfo structures are properly initialized exactly once.
+It does so by using the C++ singleton approximation - storing the actual singleton as the function's static variable.
+It works only if it is called for the first time before the app spawns other threads. */
cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type)
{
- if (!g_IsBlockInfoInitialized)
+ static cBlockInfo ms_Info[256];
+ static bool IsBlockInfoInitialized = false;
+ if (!IsBlockInfoInitialized)
{
- cBlockInfo::Initialize();
- g_IsBlockInfoInitialized = true;
+ cBlockInfo::Initialize(ms_Info);
+ IsBlockInfoInitialized = true;
}
return ms_Info[a_Type];
}
@@ -56,399 +54,545 @@ cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type)
-void cBlockInfo::Initialize(void)
+void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
{
for (unsigned int i = 0; i < 256; ++i)
{
- if (ms_Info[i].m_Handler == NULL)
+ if (a_Info[i].m_Handler == NULL)
{
- ms_Info[i].m_Handler = cBlockHandler::CreateBlockHandler((BLOCKTYPE) i);
+ a_Info[i].m_Handler = cBlockHandler::CreateBlockHandler((BLOCKTYPE) i);
}
}
// Emissive blocks
- ms_Info[E_BLOCK_FIRE ].m_LightValue = 15;
- ms_Info[E_BLOCK_GLOWSTONE ].m_LightValue = 15;
- ms_Info[E_BLOCK_JACK_O_LANTERN ].m_LightValue = 15;
- ms_Info[E_BLOCK_LAVA ].m_LightValue = 15;
- ms_Info[E_BLOCK_STATIONARY_LAVA ].m_LightValue = 15;
- ms_Info[E_BLOCK_END_PORTAL ].m_LightValue = 15;
- ms_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_LightValue = 15;
- ms_Info[E_BLOCK_TORCH ].m_LightValue = 14;
- ms_Info[E_BLOCK_BURNING_FURNACE ].m_LightValue = 13;
- ms_Info[E_BLOCK_NETHER_PORTAL ].m_LightValue = 11;
- ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_LightValue = 9;
- ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_LightValue = 9;
- ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_LightValue = 7;
- ms_Info[E_BLOCK_BREWING_STAND ].m_LightValue = 1;
- ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_LightValue = 1;
- ms_Info[E_BLOCK_DRAGON_EGG ].m_LightValue = 1;
+ a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_LightValue = 9;
+ a_Info[E_BLOCK_BEACON ].m_LightValue = 15;
+ a_Info[E_BLOCK_BREWING_STAND ].m_LightValue = 1;
+ a_Info[E_BLOCK_BROWN_MUSHROOM ].m_LightValue = 1;
+ a_Info[E_BLOCK_BURNING_FURNACE ].m_LightValue = 13;
+ a_Info[E_BLOCK_DRAGON_EGG ].m_LightValue = 1;
+ a_Info[E_BLOCK_END_PORTAL ].m_LightValue = 15;
+ a_Info[E_BLOCK_END_PORTAL_FRAME ].m_LightValue = 1;
+ a_Info[E_BLOCK_ENDER_CHEST ].m_LightValue = 7;
+ a_Info[E_BLOCK_FIRE ].m_LightValue = 15;
+ a_Info[E_BLOCK_GLOWSTONE ].m_LightValue = 15;
+ a_Info[E_BLOCK_JACK_O_LANTERN ].m_LightValue = 15;
+ a_Info[E_BLOCK_LAVA ].m_LightValue = 15;
+ a_Info[E_BLOCK_NETHER_PORTAL ].m_LightValue = 11;
+ a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_LightValue = 15;
+ a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_LightValue = 9;
+ a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_LightValue = 9;
+ a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_LightValue = 7;
+ a_Info[E_BLOCK_STATIONARY_LAVA ].m_LightValue = 15;
+ a_Info[E_BLOCK_TORCH ].m_LightValue = 14;
// Spread blocks
- ms_Info[E_BLOCK_AIR ].m_SpreadLightFalloff = 1;
- ms_Info[E_BLOCK_CAKE ].m_SpreadLightFalloff = 1;
- ms_Info[E_BLOCK_CHEST ].m_SpreadLightFalloff = 1;
- ms_Info[E_BLOCK_COBWEB ].m_SpreadLightFalloff = 1;
- ms_Info[E_BLOCK_CROPS ].m_SpreadLightFalloff = 1;
- ms_Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1;
- ms_Info[E_BLOCK_FENCE_GATE ].m_SpreadLightFalloff = 1;
- ms_Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1;
- ms_Info[E_BLOCK_GLASS ].m_SpreadLightFalloff = 1;
- ms_Info[E_BLOCK_GLASS_PANE ].m_SpreadLightFalloff = 1;
- ms_Info[E_BLOCK_GLOWSTONE ].m_SpreadLightFalloff = 1;
- ms_Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1;
- ms_Info[E_BLOCK_IRON_DOOR ].m_SpreadLightFalloff = 1;
- ms_Info[E_BLOCK_LEAVES ].m_SpreadLightFalloff = 1;
- ms_Info[E_BLOCK_NEW_LEAVES ].m_SpreadLightFalloff = 1;
- ms_Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1;
- ms_Info[E_BLOCK_TORCH ].m_SpreadLightFalloff = 1;
- ms_Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1;
- ms_Info[E_BLOCK_WALLSIGN ].m_SpreadLightFalloff = 1;
- ms_Info[E_BLOCK_WOODEN_DOOR ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_AIR ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_ANVIL ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_BEACON ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_BED ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_BIG_FLOWER ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_BROWN_MUSHROOM ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_BREWING_STAND ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_CACTUS ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_CAKE ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_CARPET ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_CARROTS ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_CAULDRON ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_CHEST ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_COBBLESTONE_WALL ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_COCOA_POD ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_COBWEB ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_CROPS ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_DANDELION ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_DAYLIGHT_SENSOR ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_DEAD_BUSH ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_DETECTOR_RAIL ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_DRAGON_EGG ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_ENDER_CHEST ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_END_PORTAL ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_END_PORTAL_FRAME ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_FARMLAND ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_FENCE_GATE ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_FLOWER ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_FLOWER_POT ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_GLASS ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_GLASS_PANE ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_HEAD ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_HOPPER ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_ICE ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_IRON_DOOR ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_LADDER ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_LEAVES ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_LEVER ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_LILY_PAD ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_MELON_STEM ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_MOB_SPAWNER ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_NETHER_PORTAL ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_NETHER_WART ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_NEW_LEAVES ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_PISTON ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_PISTON_EXTENSION ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_PISTON_MOVED_BLOCK ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_POTATOES ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_POWERED_RAIL ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_PUMPKIN_STEM ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_RAIL ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_RED_MUSHROOM ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_REDSTONE_WIRE ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_SAPLING ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_SNOW ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_STAINED_GLASS ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_STICKY_PISTON ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_STONE_BUTTON ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_STONE_SLAB ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_SUGARCANE ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_TALL_GRASS ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_TORCH ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_TRAPDOOR ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_TRAPPED_CHEST ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_TRIPWIRE ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_WALLSIGN ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_WOODEN_BUTTON ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_WOODEN_DOOR ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_WOODEN_SLAB ].m_SpreadLightFalloff = 1;
// Light in water and lava dissapears faster:
- ms_Info[E_BLOCK_LAVA ].m_SpreadLightFalloff = 3;
- ms_Info[E_BLOCK_STATIONARY_LAVA ].m_SpreadLightFalloff = 3;
- ms_Info[E_BLOCK_STATIONARY_WATER ].m_SpreadLightFalloff = 3;
- ms_Info[E_BLOCK_WATER ].m_SpreadLightFalloff = 3;
+ a_Info[E_BLOCK_LAVA ].m_SpreadLightFalloff = 3;
+ a_Info[E_BLOCK_STATIONARY_LAVA ].m_SpreadLightFalloff = 3;
+ a_Info[E_BLOCK_STATIONARY_WATER ].m_SpreadLightFalloff = 3;
+ a_Info[E_BLOCK_WATER ].m_SpreadLightFalloff = 3;
// Transparent blocks
- ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_Transparent = true;
- ms_Info[E_BLOCK_AIR ].m_Transparent = true;
- ms_Info[E_BLOCK_ANVIL ].m_Transparent = true;
- ms_Info[E_BLOCK_BIG_FLOWER ].m_Transparent = true;
- ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_Transparent = true;
- ms_Info[E_BLOCK_CAKE ].m_Transparent = true;
- ms_Info[E_BLOCK_CARROTS ].m_Transparent = true;
- ms_Info[E_BLOCK_CHEST ].m_Transparent = true;
- ms_Info[E_BLOCK_COBBLESTONE_WALL ].m_Transparent = true;
- ms_Info[E_BLOCK_COBWEB ].m_Transparent = true;
- ms_Info[E_BLOCK_CROPS ].m_Transparent = true;
- ms_Info[E_BLOCK_DANDELION ].m_Transparent = true;
- ms_Info[E_BLOCK_DETECTOR_RAIL ].m_Transparent = true;
- ms_Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true;
- ms_Info[E_BLOCK_FENCE ].m_Transparent = true;
- ms_Info[E_BLOCK_FENCE_GATE ].m_Transparent = true;
- ms_Info[E_BLOCK_FIRE ].m_Transparent = true;
- ms_Info[E_BLOCK_FLOWER ].m_Transparent = true;
- ms_Info[E_BLOCK_FLOWER_POT ].m_Transparent = true;
- ms_Info[E_BLOCK_GLASS ].m_Transparent = true;
- ms_Info[E_BLOCK_GLASS_PANE ].m_Transparent = true;
- ms_Info[E_BLOCK_HEAD ].m_Transparent = true;
- ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
- ms_Info[E_BLOCK_ICE ].m_Transparent = true;
- ms_Info[E_BLOCK_IRON_DOOR ].m_Transparent = true;
- ms_Info[E_BLOCK_LADDER ].m_Transparent = true;
- ms_Info[E_BLOCK_LAVA ].m_Transparent = true;
- ms_Info[E_BLOCK_LEAVES ].m_Transparent = true;
- ms_Info[E_BLOCK_LEVER ].m_Transparent = true;
- ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
- ms_Info[E_BLOCK_MELON_STEM ].m_Transparent = true;
- ms_Info[E_BLOCK_NETHER_BRICK_FENCE ].m_Transparent = true;
- ms_Info[E_BLOCK_NEW_LEAVES ].m_Transparent = true;
- ms_Info[E_BLOCK_POTATOES ].m_Transparent = true;
- ms_Info[E_BLOCK_POWERED_RAIL ].m_Transparent = true;
- ms_Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true;
- ms_Info[E_BLOCK_PUMPKIN_STEM ].m_Transparent = true;
- ms_Info[E_BLOCK_RAIL ].m_Transparent = true;
- ms_Info[E_BLOCK_RED_MUSHROOM ].m_Transparent = true;
- ms_Info[E_BLOCK_SIGN_POST ].m_Transparent = true;
- ms_Info[E_BLOCK_SNOW ].m_Transparent = true;
- ms_Info[E_BLOCK_STAINED_GLASS ].m_Transparent = true;
- ms_Info[E_BLOCK_STAINED_GLASS_PANE ].m_Transparent = true;
- ms_Info[E_BLOCK_STATIONARY_LAVA ].m_Transparent = true;
- ms_Info[E_BLOCK_STATIONARY_WATER ].m_Transparent = true;
- ms_Info[E_BLOCK_STONE_BUTTON ].m_Transparent = true;
- ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_Transparent = true;
- ms_Info[E_BLOCK_TALL_GRASS ].m_Transparent = true;
- ms_Info[E_BLOCK_TORCH ].m_Transparent = true;
- ms_Info[E_BLOCK_VINES ].m_Transparent = true;
- ms_Info[E_BLOCK_WALLSIGN ].m_Transparent = true;
- ms_Info[E_BLOCK_WATER ].m_Transparent = true;
- ms_Info[E_BLOCK_WOODEN_BUTTON ].m_Transparent = true;
- ms_Info[E_BLOCK_WOODEN_DOOR ].m_Transparent = true;
- ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_Transparent = true;
-
- // TODO: Any other transparent blocks?
+ a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_Transparent = true;
+ a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_Transparent = true;
+ a_Info[E_BLOCK_AIR ].m_Transparent = true;
+ a_Info[E_BLOCK_ANVIL ].m_Transparent = true;
+ a_Info[E_BLOCK_BEACON ].m_Transparent = true;
+ a_Info[E_BLOCK_BED ].m_Transparent = true;
+ a_Info[E_BLOCK_BIG_FLOWER ].m_Transparent = true;
+ a_Info[E_BLOCK_BROWN_MUSHROOM ].m_Transparent = true;
+ a_Info[E_BLOCK_BREWING_STAND ].m_Transparent = true;
+ a_Info[E_BLOCK_CACTUS ].m_Transparent = true;
+ a_Info[E_BLOCK_CAKE ].m_Transparent = true;
+ a_Info[E_BLOCK_CARPET ].m_Transparent = true;
+ a_Info[E_BLOCK_CARROTS ].m_Transparent = true;
+ a_Info[E_BLOCK_CAULDRON ].m_Transparent = true;
+ a_Info[E_BLOCK_CHEST ].m_Transparent = true;
+ a_Info[E_BLOCK_COBBLESTONE_WALL ].m_Transparent = true;
+ a_Info[E_BLOCK_COCOA_POD ].m_Transparent = true;
+ a_Info[E_BLOCK_COBWEB ].m_Transparent = true;
+ a_Info[E_BLOCK_CROPS ].m_Transparent = true;
+ a_Info[E_BLOCK_DANDELION ].m_Transparent = true;
+ a_Info[E_BLOCK_DAYLIGHT_SENSOR ].m_Transparent = true;
+ a_Info[E_BLOCK_DEAD_BUSH ].m_Transparent = true;
+ a_Info[E_BLOCK_DETECTOR_RAIL ].m_Transparent = true;
+ a_Info[E_BLOCK_DRAGON_EGG ].m_Transparent = true;
+ a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_Transparent = true;
+ a_Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true;
+ a_Info[E_BLOCK_END_PORTAL ].m_Transparent = true;
+ a_Info[E_BLOCK_END_PORTAL_FRAME ].m_Transparent = true;
+ a_Info[E_BLOCK_FARMLAND ].m_Transparent = true;
+ a_Info[E_BLOCK_FENCE ].m_Transparent = true;
+ a_Info[E_BLOCK_FENCE_GATE ].m_Transparent = true;
+ a_Info[E_BLOCK_FIRE ].m_Transparent = true;
+ a_Info[E_BLOCK_FLOWER ].m_Transparent = true;
+ a_Info[E_BLOCK_FLOWER_POT ].m_Transparent = true;
+ a_Info[E_BLOCK_GLASS ].m_Transparent = true;
+ a_Info[E_BLOCK_GLASS_PANE ].m_Transparent = true;
+ a_Info[E_BLOCK_HEAD ].m_Transparent = true;
+ a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
+ a_Info[E_BLOCK_HOPPER ].m_Transparent = true;
+ a_Info[E_BLOCK_ICE ].m_Transparent = true;
+ a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_Transparent = true;
+ a_Info[E_BLOCK_IRON_BARS ].m_Transparent = true;
+ a_Info[E_BLOCK_IRON_DOOR ].m_Transparent = true;
+ a_Info[E_BLOCK_LADDER ].m_Transparent = true;
+ a_Info[E_BLOCK_LAVA ].m_Transparent = true;
+ a_Info[E_BLOCK_LEAVES ].m_Transparent = true;
+ a_Info[E_BLOCK_LEVER ].m_Transparent = true;
+ a_Info[E_BLOCK_LILY_PAD ].m_Transparent = true;
+ a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
+ a_Info[E_BLOCK_MELON_STEM ].m_Transparent = true;
+ a_Info[E_BLOCK_MOB_SPAWNER ].m_Transparent = true;
+ a_Info[E_BLOCK_NETHER_BRICK_FENCE ].m_Transparent = true;
+ a_Info[E_BLOCK_NETHER_PORTAL ].m_Transparent = true;
+ a_Info[E_BLOCK_NETHER_WART ].m_Transparent = true;
+ a_Info[E_BLOCK_NEW_LEAVES ].m_Transparent = true;
+ a_Info[E_BLOCK_PISTON ].m_Transparent = true;
+ a_Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true;
+ a_Info[E_BLOCK_PISTON_MOVED_BLOCK ].m_Transparent = true;
+ a_Info[E_BLOCK_POTATOES ].m_Transparent = true;
+ a_Info[E_BLOCK_POWERED_RAIL ].m_Transparent = true;
+ a_Info[E_BLOCK_PUMPKIN_STEM ].m_Transparent = true;
+ a_Info[E_BLOCK_RAIL ].m_Transparent = true;
+ a_Info[E_BLOCK_RED_MUSHROOM ].m_Transparent = true;
+ a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_Transparent = true;
+ a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_Transparent = true;
+ a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_Transparent = true;
+ a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_Transparent = true;
+ a_Info[E_BLOCK_REDSTONE_WIRE ].m_Transparent = true;
+ a_Info[E_BLOCK_SAPLING ].m_Transparent = true;
+ a_Info[E_BLOCK_SIGN_POST ].m_Transparent = true;
+ a_Info[E_BLOCK_SNOW ].m_Transparent = true;
+ a_Info[E_BLOCK_STAINED_GLASS ].m_Transparent = true;
+ a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_Transparent = true;
+ a_Info[E_BLOCK_STATIONARY_LAVA ].m_Transparent = true;
+ a_Info[E_BLOCK_STATIONARY_WATER ].m_Transparent = true;
+ a_Info[E_BLOCK_STICKY_PISTON ].m_Transparent = true;
+ a_Info[E_BLOCK_STONE_BUTTON ].m_Transparent = true;
+ a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_Transparent = true;
+ a_Info[E_BLOCK_STONE_SLAB ].m_Transparent = true;
+ a_Info[E_BLOCK_SUGARCANE ].m_Transparent = true;
+ a_Info[E_BLOCK_TALL_GRASS ].m_Transparent = true;
+ a_Info[E_BLOCK_TORCH ].m_Transparent = true;
+ a_Info[E_BLOCK_TRAPDOOR ].m_Transparent = true;
+ a_Info[E_BLOCK_TRAPPED_CHEST ].m_Transparent = true;
+ a_Info[E_BLOCK_TRIPWIRE ].m_Transparent = true;
+ a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_Transparent = true;
+ a_Info[E_BLOCK_VINES ].m_Transparent = true;
+ a_Info[E_BLOCK_WALLSIGN ].m_Transparent = true;
+ a_Info[E_BLOCK_WATER ].m_Transparent = true;
+ a_Info[E_BLOCK_WOODEN_BUTTON ].m_Transparent = true;
+ a_Info[E_BLOCK_WOODEN_DOOR ].m_Transparent = true;
+ a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_Transparent = true;
+ a_Info[E_BLOCK_WOODEN_SLAB ].m_Transparent = true;
// One hit break blocks:
- ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_OneHitDig = true;
- ms_Info[E_BLOCK_BIG_FLOWER ].m_OneHitDig = true;
- ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_OneHitDig = true;
- ms_Info[E_BLOCK_CARROTS ].m_OneHitDig = true;
- ms_Info[E_BLOCK_CROPS ].m_OneHitDig = true;
- ms_Info[E_BLOCK_DANDELION ].m_OneHitDig = true;
- ms_Info[E_BLOCK_FIRE ].m_OneHitDig = true;
- ms_Info[E_BLOCK_FLOWER ].m_OneHitDig = true;
- ms_Info[E_BLOCK_FLOWER_POT ].m_OneHitDig = true;
- ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_OneHitDig = true;
- ms_Info[E_BLOCK_MELON_STEM ].m_OneHitDig = true;
- ms_Info[E_BLOCK_POTATOES ].m_OneHitDig = true;
- ms_Info[E_BLOCK_PUMPKIN_STEM ].m_OneHitDig = true;
- ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_OneHitDig = true;
- ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_OneHitDig = true;
- ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_OneHitDig = true;
- ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_OneHitDig = true;
- ms_Info[E_BLOCK_REDSTONE_WIRE ].m_OneHitDig = true;
- ms_Info[E_BLOCK_RED_MUSHROOM ].m_OneHitDig = true;
- ms_Info[E_BLOCK_REEDS ].m_OneHitDig = true;
- ms_Info[E_BLOCK_SAPLING ].m_OneHitDig = true;
- ms_Info[E_BLOCK_TNT ].m_OneHitDig = true;
- ms_Info[E_BLOCK_TALL_GRASS ].m_OneHitDig = true;
- ms_Info[E_BLOCK_TORCH ].m_OneHitDig = true;
+ a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_OneHitDig = true;
+ a_Info[E_BLOCK_BIG_FLOWER ].m_OneHitDig = true;
+ a_Info[E_BLOCK_BROWN_MUSHROOM ].m_OneHitDig = true;
+ a_Info[E_BLOCK_CARROTS ].m_OneHitDig = true;
+ a_Info[E_BLOCK_CROPS ].m_OneHitDig = true;
+ a_Info[E_BLOCK_DANDELION ].m_OneHitDig = true;
+ a_Info[E_BLOCK_DEAD_BUSH ].m_OneHitDig = true;
+ a_Info[E_BLOCK_FIRE ].m_OneHitDig = true;
+ a_Info[E_BLOCK_FLOWER ].m_OneHitDig = true;
+ a_Info[E_BLOCK_FLOWER_POT ].m_OneHitDig = true;
+ a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_OneHitDig = true;
+ a_Info[E_BLOCK_LILY_PAD ].m_OneHitDig = true;
+ a_Info[E_BLOCK_MELON_STEM ].m_OneHitDig = true;
+ a_Info[E_BLOCK_POTATOES ].m_OneHitDig = true;
+ a_Info[E_BLOCK_PUMPKIN_STEM ].m_OneHitDig = true;
+ a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_OneHitDig = true;
+ a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_OneHitDig = true;
+ a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_OneHitDig = true;
+ a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_OneHitDig = true;
+ a_Info[E_BLOCK_REDSTONE_WIRE ].m_OneHitDig = true;
+ a_Info[E_BLOCK_RED_MUSHROOM ].m_OneHitDig = true;
+ a_Info[E_BLOCK_REEDS ].m_OneHitDig = true;
+ a_Info[E_BLOCK_SAPLING ].m_OneHitDig = true;
+ a_Info[E_BLOCK_TNT ].m_OneHitDig = true;
+ a_Info[E_BLOCK_TALL_GRASS ].m_OneHitDig = true;
+ a_Info[E_BLOCK_TORCH ].m_OneHitDig = true;
+ a_Info[E_BLOCK_TRIPWIRE ].m_OneHitDig = true;
// Blocks that break when pushed by piston:
- ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_AIR ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_BED ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_BIG_FLOWER ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_CAKE ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_COBWEB ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_CROPS ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_DANDELION ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_DEAD_BUSH ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_FIRE ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_FLOWER ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_HEAD ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
- ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_IRON_DOOR ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_JACK_O_LANTERN ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
- ms_Info[E_BLOCK_LADDER ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_LAVA ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_LEVER ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_MELON ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_MELON_STEM ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_PUMPKIN ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_PUMPKIN_STEM ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_PistonBreakable = true;
- ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_PistonBreakable = true;
- ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_REDSTONE_WIRE ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_RED_MUSHROOM ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_REEDS ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_SNOW ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_STATIONARY_LAVA ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_STATIONARY_WATER ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_STONE_BUTTON ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_PistonBreakable = true;
- ms_Info[E_BLOCK_TALL_GRASS ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_TORCH ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_VINES ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_WATER ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_WOODEN_BUTTON ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_WOODEN_DOOR ].m_PistonBreakable = true;
- ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_PistonBreakable = true;
+ a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_AIR ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_BED ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_BIG_FLOWER ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_BROWN_MUSHROOM ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_CACTUS ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_CAKE ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_CARROTS ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_COCOA_POD ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_COBWEB ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_CROPS ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_DANDELION ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_DEAD_BUSH ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_DRAGON_EGG ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_FIRE ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_FLOWER ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_FLOWER_POT ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_HEAD ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
+ a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_IRON_DOOR ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_JACK_O_LANTERN ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
+ a_Info[E_BLOCK_LILY_PAD ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_LADDER ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_LAVA ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_LEVER ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_MELON ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_MELON_STEM ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_NETHER_WART ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_POTATOES ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_PUMPKIN ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_PUMPKIN_STEM ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_PistonBreakable = true;
+ a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_PistonBreakable = true;
+ a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_REDSTONE_WIRE ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_RED_MUSHROOM ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_REEDS ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_SAPLING ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_SIGN_POST ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_SNOW ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_STATIONARY_LAVA ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_STATIONARY_WATER ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_STONE_BUTTON ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_PistonBreakable = true;
+ a_Info[E_BLOCK_TALL_GRASS ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_TORCH ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_TRAPDOOR ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_TRIPWIRE ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_VINES ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_WALLSIGN ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_WATER ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_WOODEN_BUTTON ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_WOODEN_DOOR ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_PistonBreakable = true;
- // Blocks that cannot be snowed over:
- ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_IsSnowable = false;
- ms_Info[E_BLOCK_AIR ].m_IsSnowable = false;
- ms_Info[E_BLOCK_BIG_FLOWER ].m_IsSnowable = false;
- ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSnowable = false;
- ms_Info[E_BLOCK_CACTUS ].m_IsSnowable = false;
- ms_Info[E_BLOCK_CHEST ].m_IsSnowable = false;
- ms_Info[E_BLOCK_CROPS ].m_IsSnowable = false;
- ms_Info[E_BLOCK_COBBLESTONE_WALL ].m_IsSnowable = false;
- ms_Info[E_BLOCK_DANDELION ].m_IsSnowable = false;
- ms_Info[E_BLOCK_FIRE ].m_IsSnowable = false;
- ms_Info[E_BLOCK_FLOWER ].m_IsSnowable = false;
- ms_Info[E_BLOCK_GLASS ].m_IsSnowable = false;
- ms_Info[E_BLOCK_ICE ].m_IsSnowable = false;
- ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_IsSnowable = false;
- ms_Info[E_BLOCK_LAVA ].m_IsSnowable = false;
- ms_Info[E_BLOCK_LILY_PAD ].m_IsSnowable = false;
- ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_IsSnowable = false;
- ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_IsSnowable = false;
- ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSnowable = false;
- ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSnowable = false;
- ms_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSnowable = false;
- ms_Info[E_BLOCK_RED_MUSHROOM ].m_IsSnowable = false;
- ms_Info[E_BLOCK_REEDS ].m_IsSnowable = false;
- ms_Info[E_BLOCK_SAPLING ].m_IsSnowable = false;
- ms_Info[E_BLOCK_SIGN_POST ].m_IsSnowable = false;
- ms_Info[E_BLOCK_SNOW ].m_IsSnowable = false;
- ms_Info[E_BLOCK_STAINED_GLASS ].m_IsSnowable = false;
- ms_Info[E_BLOCK_STAINED_GLASS_PANE ].m_IsSnowable = false;
- ms_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSnowable = false;
- ms_Info[E_BLOCK_STATIONARY_WATER ].m_IsSnowable = false;
- ms_Info[E_BLOCK_TALL_GRASS ].m_IsSnowable = false;
- ms_Info[E_BLOCK_TNT ].m_IsSnowable = false;
- ms_Info[E_BLOCK_TORCH ].m_IsSnowable = false;
- ms_Info[E_BLOCK_VINES ].m_IsSnowable = false;
- ms_Info[E_BLOCK_WALLSIGN ].m_IsSnowable = false;
- ms_Info[E_BLOCK_WATER ].m_IsSnowable = false;
- ms_Info[E_BLOCK_RAIL ].m_IsSnowable = false;
- ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSnowable = false;
- ms_Info[E_BLOCK_POWERED_RAIL ].m_IsSnowable = false;
- ms_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSnowable = false;
- ms_Info[E_BLOCK_COBWEB ].m_IsSnowable = false;
- ms_Info[E_BLOCK_HEAD ].m_IsSnowable = false;
+ // Blocks that can be snowed over:
+ a_Info[E_BLOCK_BEDROCK ].m_IsSnowable = true;
+ a_Info[E_BLOCK_BLOCK_OF_COAL ].m_IsSnowable = true;
+ a_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_IsSnowable = true;
+ a_Info[E_BLOCK_BOOKCASE ].m_IsSnowable = true;
+ a_Info[E_BLOCK_BRICK ].m_IsSnowable = true;
+ a_Info[E_BLOCK_CLAY ].m_IsSnowable = true;
+ a_Info[E_BLOCK_CRAFTING_TABLE ].m_IsSnowable = true;
+ a_Info[E_BLOCK_COAL_ORE ].m_IsSnowable = true;
+ a_Info[E_BLOCK_COMMAND_BLOCK ].m_IsSnowable = true;
+ a_Info[E_BLOCK_COBBLESTONE ].m_IsSnowable = true;
+ a_Info[E_BLOCK_DIAMOND_BLOCK ].m_IsSnowable = true;
+ a_Info[E_BLOCK_DIAMOND_ORE ].m_IsSnowable = true;
+ a_Info[E_BLOCK_DIRT ].m_IsSnowable = true;
+ a_Info[E_BLOCK_DISPENSER ].m_IsSnowable = true;
+ a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_IsSnowable = true;
+ a_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_IsSnowable = true;
+ a_Info[E_BLOCK_DROPPER ].m_IsSnowable = true;
+ a_Info[E_BLOCK_EMERALD_BLOCK ].m_IsSnowable = true;
+ a_Info[E_BLOCK_EMERALD_ORE ].m_IsSnowable = true;
+ a_Info[E_BLOCK_END_STONE ].m_IsSnowable = true;
+ a_Info[E_BLOCK_FURNACE ].m_IsSnowable = true;
+ a_Info[E_BLOCK_GLOWSTONE ].m_IsSnowable = true;
+ a_Info[E_BLOCK_GOLD_BLOCK ].m_IsSnowable = true;
+ a_Info[E_BLOCK_GOLD_ORE ].m_IsSnowable = true;
+ a_Info[E_BLOCK_GRASS ].m_IsSnowable = true;
+ a_Info[E_BLOCK_GRAVEL ].m_IsSnowable = true;
+ a_Info[E_BLOCK_HARDENED_CLAY ].m_IsSnowable = true;
+ a_Info[E_BLOCK_HAY_BALE ].m_IsSnowable = true;
+ a_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_IsSnowable = true;
+ a_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_IsSnowable = true;
+ a_Info[E_BLOCK_IRON_BLOCK ].m_IsSnowable = true;
+ a_Info[E_BLOCK_IRON_ORE ].m_IsSnowable = true;
+ a_Info[E_BLOCK_JACK_O_LANTERN ].m_IsSnowable = true;
+ a_Info[E_BLOCK_JUKEBOX ].m_IsSnowable = true;
+ a_Info[E_BLOCK_LAPIS_BLOCK ].m_IsSnowable = true;
+ a_Info[E_BLOCK_LAPIS_ORE ].m_IsSnowable = true;
+ a_Info[E_BLOCK_LEAVES ].m_IsSnowable = true;
+ a_Info[E_BLOCK_LIT_FURNACE ].m_IsSnowable = true;
+ a_Info[E_BLOCK_LOG ].m_IsSnowable = true;
+ a_Info[E_BLOCK_MELON ].m_IsSnowable = true;
+ a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_IsSnowable = true;
+ a_Info[E_BLOCK_MYCELIUM ].m_IsSnowable = true;
+ a_Info[E_BLOCK_NETHER_BRICK ].m_IsSnowable = true;
+ a_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_IsSnowable = true;
+ a_Info[E_BLOCK_NETHERRACK ].m_IsSnowable = true;
+ a_Info[E_BLOCK_NEW_LEAVES ].m_IsSnowable = true;
+ a_Info[E_BLOCK_NEW_LOG ].m_IsSnowable = true;
+ a_Info[E_BLOCK_NOTE_BLOCK ].m_IsSnowable = true;
+ a_Info[E_BLOCK_OBSIDIAN ].m_IsSnowable = true;
+ a_Info[E_BLOCK_PLANKS ].m_IsSnowable = true;
+ a_Info[E_BLOCK_PUMPKIN ].m_IsSnowable = true;
+ a_Info[E_BLOCK_QUARTZ_BLOCK ].m_IsSnowable = true;
+ a_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_IsSnowable = true;
+ a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_IsSnowable = true;
+ a_Info[E_BLOCK_REDSTONE_ORE ].m_IsSnowable = true;
+ a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_IsSnowable = true;
+ a_Info[E_BLOCK_SAND ].m_IsSnowable = true;
+ a_Info[E_BLOCK_SANDSTONE ].m_IsSnowable = true;
+ a_Info[E_BLOCK_SILVERFISH_EGG ].m_IsSnowable = true;
+ a_Info[E_BLOCK_SNOW_BLOCK ].m_IsSnowable = true;
+ a_Info[E_BLOCK_SOULSAND ].m_IsSnowable = true;
+ a_Info[E_BLOCK_SPONGE ].m_IsSnowable = true;
+ a_Info[E_BLOCK_STAINED_CLAY ].m_IsSnowable = true;
+ a_Info[E_BLOCK_STONE ].m_IsSnowable = true;
+ a_Info[E_BLOCK_STONE_BRICKS ].m_IsSnowable = true;
+ a_Info[E_BLOCK_TNT ].m_IsSnowable = true;
+ a_Info[E_BLOCK_WOOL ].m_IsSnowable = true;
// Blocks that don't drop without a special tool:
- ms_Info[E_BLOCK_BRICK ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_CAULDRON ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_COAL_ORE ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_COBBLESTONE ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_COBBLESTONE_WALL ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_COBBLESTONE_STAIRS ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_COBWEB ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_DIAMOND_BLOCK ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_DIAMOND_ORE ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_EMERALD_ORE ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_END_STONE ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_GOLD_BLOCK ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_GOLD_ORE ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_IRON_BLOCK ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_IRON_ORE ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_LAPIS_BLOCK ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_LAPIS_ORE ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_NETHERRACK ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_NETHER_BRICK ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_OBSIDIAN ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_REDSTONE_ORE ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_SANDSTONE ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_SANDSTONE_STAIRS ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_SNOW ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_STONE ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_STONE_BRICKS ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_STONE_BRICK_STAIRS ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_STONE_SLAB ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_VINES ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_FURNACE ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_LIT_FURNACE ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_ANVIL ].m_RequiresSpecialTool = true;
- ms_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_BRICK ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_CAULDRON ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_COAL_ORE ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_COBBLESTONE ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_COBBLESTONE_WALL ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_COBBLESTONE_STAIRS ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_COBWEB ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_DIAMOND_BLOCK ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_DIAMOND_ORE ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_EMERALD_ORE ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_END_STONE ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_GOLD_BLOCK ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_GOLD_ORE ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_IRON_BLOCK ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_IRON_ORE ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_LAPIS_BLOCK ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_LAPIS_ORE ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_LEAVES ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_NETHERRACK ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_NETHER_BRICK ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_OBSIDIAN ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_REDSTONE_ORE ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_SANDSTONE ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_SANDSTONE_STAIRS ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_SNOW ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_STONE ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_STONE_BRICKS ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_STONE_BRICK_STAIRS ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_STONE_SLAB ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_VINES ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_FURNACE ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_LIT_FURNACE ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_ANVIL ].m_RequiresSpecialTool = true;
+ a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_RequiresSpecialTool = true;
// Nonsolid blocks:
- ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false;
- ms_Info[E_BLOCK_AIR ].m_IsSolid = false;
- ms_Info[E_BLOCK_BIG_FLOWER ].m_IsSolid = false;
- ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSolid = false;
- ms_Info[E_BLOCK_CAKE ].m_IsSolid = false;
- ms_Info[E_BLOCK_CARROTS ].m_IsSolid = false;
- ms_Info[E_BLOCK_COBWEB ].m_IsSolid = false;
- ms_Info[E_BLOCK_CROPS ].m_IsSolid = false;
- ms_Info[E_BLOCK_DANDELION ].m_IsSolid = false;
- ms_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false;
- ms_Info[E_BLOCK_END_PORTAL ].m_IsSolid = false;
- ms_Info[E_BLOCK_FENCE ].m_IsSolid = false;
- ms_Info[E_BLOCK_FENCE_GATE ].m_IsSolid = false;
- ms_Info[E_BLOCK_FIRE ].m_IsSolid = false;
- ms_Info[E_BLOCK_FLOWER ].m_IsSolid = false;
- ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
- ms_Info[E_BLOCK_LAVA ].m_IsSolid = false;
- ms_Info[E_BLOCK_LEVER ].m_IsSolid = false;
- ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
- ms_Info[E_BLOCK_MELON_STEM ].m_IsSolid = false;
- ms_Info[E_BLOCK_NETHER_PORTAL ].m_IsSolid = false;
- ms_Info[E_BLOCK_PISTON_EXTENSION ].m_IsSolid = false;
- ms_Info[E_BLOCK_POTATOES ].m_IsSolid = false;
- ms_Info[E_BLOCK_POWERED_RAIL ].m_IsSolid = false;
- ms_Info[E_BLOCK_RAIL ].m_IsSolid = false;
- ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSolid = false;
- ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSolid = false;
- ms_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSolid = false;
- ms_Info[E_BLOCK_RED_MUSHROOM ].m_IsSolid = false;
- ms_Info[E_BLOCK_REEDS ].m_IsSolid = false;
- ms_Info[E_BLOCK_SAPLING ].m_IsSolid = false;
- ms_Info[E_BLOCK_SIGN_POST ].m_IsSolid = false;
- ms_Info[E_BLOCK_SNOW ].m_IsSolid = false;
- ms_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSolid = false;
- ms_Info[E_BLOCK_STATIONARY_WATER ].m_IsSolid = false;
- ms_Info[E_BLOCK_STONE_BUTTON ].m_IsSolid = false;
- ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_IsSolid = false;
- ms_Info[E_BLOCK_TALL_GRASS ].m_IsSolid = false;
- ms_Info[E_BLOCK_TORCH ].m_IsSolid = false;
- ms_Info[E_BLOCK_TRIPWIRE ].m_IsSolid = false;
- ms_Info[E_BLOCK_VINES ].m_IsSolid = false;
- ms_Info[E_BLOCK_WALLSIGN ].m_IsSolid = false;
- ms_Info[E_BLOCK_WATER ].m_IsSolid = false;
- ms_Info[E_BLOCK_WOODEN_BUTTON ].m_IsSolid = false;
- ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_IsSolid = false;
- ms_Info[E_BLOCK_WOODEN_SLAB ].m_IsSolid = false;
+ a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false;
+ a_Info[E_BLOCK_AIR ].m_IsSolid = false;
+ a_Info[E_BLOCK_BIG_FLOWER ].m_IsSolid = false;
+ a_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSolid = false;
+ a_Info[E_BLOCK_CAKE ].m_IsSolid = false;
+ a_Info[E_BLOCK_CARROTS ].m_IsSolid = false;
+ a_Info[E_BLOCK_COBWEB ].m_IsSolid = false;
+ a_Info[E_BLOCK_CROPS ].m_IsSolid = false;
+ a_Info[E_BLOCK_DANDELION ].m_IsSolid = false;
+ a_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false;
+ a_Info[E_BLOCK_FIRE ].m_IsSolid = false;
+ a_Info[E_BLOCK_FLOWER ].m_IsSolid = false;
+ a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
+ a_Info[E_BLOCK_LAVA ].m_IsSolid = false;
+ a_Info[E_BLOCK_LEVER ].m_IsSolid = false;
+ a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
+ a_Info[E_BLOCK_MELON_STEM ].m_IsSolid = false;
+ a_Info[E_BLOCK_NETHER_PORTAL ].m_IsSolid = false;
+ a_Info[E_BLOCK_POTATOES ].m_IsSolid = false;
+ a_Info[E_BLOCK_POWERED_RAIL ].m_IsSolid = false;
+ a_Info[E_BLOCK_RAIL ].m_IsSolid = false;
+ a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSolid = false;
+ a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSolid = false;
+ a_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSolid = false;
+ a_Info[E_BLOCK_RED_MUSHROOM ].m_IsSolid = false;
+ a_Info[E_BLOCK_REEDS ].m_IsSolid = false;
+ a_Info[E_BLOCK_SAPLING ].m_IsSolid = false;
+ a_Info[E_BLOCK_SIGN_POST ].m_IsSolid = false;
+ a_Info[E_BLOCK_SNOW ].m_IsSolid = false;
+ a_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSolid = false;
+ a_Info[E_BLOCK_STATIONARY_WATER ].m_IsSolid = false;
+ a_Info[E_BLOCK_STONE_BUTTON ].m_IsSolid = false;
+ a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_IsSolid = false;
+ a_Info[E_BLOCK_TALL_GRASS ].m_IsSolid = false;
+ a_Info[E_BLOCK_TORCH ].m_IsSolid = false;
+ a_Info[E_BLOCK_TRIPWIRE ].m_IsSolid = false;
+ a_Info[E_BLOCK_VINES ].m_IsSolid = false;
+ a_Info[E_BLOCK_WALLSIGN ].m_IsSolid = false;
+ a_Info[E_BLOCK_WATER ].m_IsSolid = false;
+ a_Info[E_BLOCK_WOODEN_BUTTON ].m_IsSolid = false;
+ a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_IsSolid = false;
// Blocks that fully occupy their voxel - used as a guide for torch placeable blocks, amongst other things:
- ms_Info[E_BLOCK_NEW_LOG ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_BEDROCK ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_BLOCK_OF_COAL ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_BOOKCASE ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_BRICK ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_CLAY ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_COAL_ORE ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_COBBLESTONE ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_COMMAND_BLOCK ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_CRAFTING_TABLE ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_DIAMOND_BLOCK ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_DIAMOND_ORE ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_DIRT ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_DISPENSER ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_DROPPER ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_EMERALD_BLOCK ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_EMERALD_ORE ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_END_STONE ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_FURNACE ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_GLOWSTONE ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_GOLD_BLOCK ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_GOLD_ORE ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_GRASS ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_GRAVEL ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_HARDENED_CLAY ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_HAY_BALE ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_ICE ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_IRON_BLOCK ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_IRON_ORE ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_JACK_O_LANTERN ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_JUKEBOX ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_LAPIS_BLOCK ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_LAPIS_ORE ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_LOG ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_MELON ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_MYCELIUM ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_NETHERRACK ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_NETHER_BRICK ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_NOTE_BLOCK ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_OBSIDIAN ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_PACKED_ICE ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_PLANKS ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_PUMPKIN ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_QUARTZ_BLOCK ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_REDSTONE_ORE ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_SANDSTONE ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_SAND ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_SILVERFISH_EGG ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_SPONGE ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_STAINED_CLAY ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_WOOL ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_STONE ].m_FullyOccupiesVoxel = true;
- ms_Info[E_BLOCK_STONE_BRICKS ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_NEW_LOG ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_BEDROCK ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_BLOCK_OF_COAL ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_BOOKCASE ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_BRICK ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_CLAY ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_COAL_ORE ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_COBBLESTONE ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_COMMAND_BLOCK ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_CRAFTING_TABLE ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_DIAMOND_BLOCK ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_DIAMOND_ORE ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_DIRT ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_DISPENSER ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_DROPPER ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_EMERALD_BLOCK ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_EMERALD_ORE ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_END_STONE ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_FURNACE ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_GLOWSTONE ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_GOLD_BLOCK ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_GOLD_ORE ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_GRASS ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_GRAVEL ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_HARDENED_CLAY ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_HAY_BALE ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_ICE ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_IRON_BLOCK ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_IRON_ORE ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_JACK_O_LANTERN ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_JUKEBOX ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_LAPIS_BLOCK ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_LAPIS_ORE ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_LOG ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_MELON ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_MYCELIUM ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_NETHERRACK ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_NETHER_BRICK ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_NOTE_BLOCK ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_OBSIDIAN ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_PACKED_ICE ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_PLANKS ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_PUMPKIN ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_QUARTZ_BLOCK ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_REDSTONE_ORE ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_SANDSTONE ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_SAND ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_SILVERFISH_EGG ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_SPONGE ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_STAINED_CLAY ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_STONE ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_STONE_BRICKS ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_WOOL ].m_FullyOccupiesVoxel = true;
}
diff --git a/src/BlockInfo.h b/src/BlockInfo.h
index 40c1db867..ed6fd4754 100644
--- a/src/BlockInfo.h
+++ b/src/BlockInfo.h
@@ -16,18 +16,8 @@ class cBlockHandler;
class cBlockInfo
{
public:
- // tolua_end
- cBlockInfo();
-
- ~cBlockInfo();
-
- /** (Re-)Initializes the internal BlockInfo structures. */
- static void Initialize(void);
-
- // tolua_begin
-
- /** Returns the associated BlockInfo structure. */
+ /** Returns the associated BlockInfo structure for the specified block type. */
static cBlockInfo & Get(BLOCKTYPE a_Type);
@@ -79,14 +69,19 @@ public:
inline static cBlockHandler * GetHandler (BLOCKTYPE a_Type) { return Get(a_Type).m_Handler; }
-
protected:
+ /** Storage for all the BlockInfo structures. */
+ typedef cBlockInfo cBlockInfoArray[256];
- // TODO xdot: Change to std::vector to support dynamic block IDs
- static cBlockInfo ms_Info[256];
+ /** Creates a default BlockInfo structure, initializes all values to their defaults */
+ cBlockInfo();
+ /** Cleans up the stored values */
+ ~cBlockInfo();
-}; // tolua_export
+ /** Initializes the specified BlockInfo structures with block-specific values. */
+ static void Initialize(cBlockInfoArray & a_BlockInfos);
+}; // tolua_export
diff --git a/src/BlockTracer.h b/src/BlockTracer.h
index a18c8df4d..c569b4ec6 100644
--- a/src/BlockTracer.h
+++ b/src/BlockTracer.h
@@ -39,13 +39,13 @@ public:
/** Called on each block encountered along the path, including the first block (path start), if chunk data is not loaded
When this callback returns true, the tracing is aborted.
*/
- virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace)
- {
+ virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace)
+ {
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_EntryFace);
- return false;
+ return false;
}
/** Called when the path goes out of world, either below (a_BlockY < 0) or above (a_BlockY >= cChunkDef::Height)
@@ -54,8 +54,8 @@ public:
Note that some paths can go out of the world and come back again (parabola),
in such a case this callback is followed by OnIntoWorld() and further OnNextBlock() calls
*/
- virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ)
- {
+ virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ)
+ {
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
@@ -68,12 +68,12 @@ public:
Note that some paths can go out of the world and come back again (parabola),
in such a case this callback is followed by further OnNextBlock() calls
*/
- virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ)
- {
+ virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ)
+ {
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
- return false;
+ return false;
}
/** Called when the path is sure not to hit any more blocks.
diff --git a/src/Blocks/BlockAnvil.h b/src/Blocks/BlockAnvil.h
index 35a356678..5c4661c11 100644
--- a/src/Blocks/BlockAnvil.h
+++ b/src/Blocks/BlockAnvil.h
@@ -34,7 +34,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp
index 5525f0d0c..3ff1514e7 100644
--- a/src/Blocks/BlockBed.cpp
+++ b/src/Blocks/BlockBed.cpp
@@ -116,22 +116,22 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
if (Meta & 0x8)
{
- // Is pillow
+ // Is pillow
a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ);
}
else
{
// Is foot end
- VERIFY((Meta & 0x4) != 0x4); // Occupied flag should never be set, else our compilator (intended) is broken
+ VERIFY((Meta & 0x4) != 0x4); // Occupied flag should never be set, else our compilator (intended) is broken
PillowDirection = MetaDataToDirection(Meta & 0x7);
- if (a_ChunkInterface.GetBlock(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
+ if (a_ChunkInterface.GetBlock(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
{
a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z);
}
}
- a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit
+ a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit
a_Player->SetIsInBed(true);
a_Player->SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
a_Player->SendMessageSuccess("Home position set successfully");
@@ -142,9 +142,9 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_WorldInterface);
a_WorldInterface.ForEachPlayer(Unsetter);
a_WorldInterface.SetTimeOfDay(0);
- a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0xB); // Where 0xB = 1011, and zero is to make sure 'occupied' bit is always unset
+ a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0xB); // Where 0xB = 1011, and zero is to make sure 'occupied' bit is always unset
}
- }
+ }
}
else
{
diff --git a/src/Blocks/BlockBigFlower.h b/src/Blocks/BlockBigFlower.h
index 39fd3cac8..ff9825a83 100644
--- a/src/Blocks/BlockBigFlower.h
+++ b/src/Blocks/BlockBigFlower.h
@@ -86,8 +86,8 @@ public:
virtual void OnPlacedByPlayer(
- cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
) override
diff --git a/src/Blocks/BlockButton.h b/src/Blocks/BlockButton.h
index 4b2f6f618..3b45afff8 100644
--- a/src/Blocks/BlockButton.h
+++ b/src/Blocks/BlockButton.h
@@ -23,7 +23,8 @@ public:
NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x08);
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
- a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f);
+ a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
+ a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f);
// Queue a button reset (unpress)
a_ChunkInterface.QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 30, m_BlockType, a_WorldInterface);
@@ -45,7 +46,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
@@ -73,7 +74,7 @@ public:
default:
{
ASSERT(!"Unhandled block face!");
- return 0x0; // No idea, give a special meta (button in centre of block)
+ return 0x0; // No idea, give a special meta (button in centre of block)
}
}
}
@@ -102,7 +103,7 @@ public:
AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true);
BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn);
- return (a_RelY > 0) && (cBlockInfo::IsSolid(BlockIsOn));
+ return (a_RelY > 0) && (cBlockInfo::FullyOccupiesVoxel(BlockIsOn));
}
} ;
diff --git a/src/Blocks/BlockCarpet.h b/src/Blocks/BlockCarpet.h
index 33dc1da6c..d1aa52687 100644
--- a/src/Blocks/BlockCarpet.h
+++ b/src/Blocks/BlockCarpet.h
@@ -32,7 +32,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Blocks/BlockChest.h b/src/Blocks/BlockChest.h
index c9a769c75..28adbed4f 100644
--- a/src/Blocks/BlockChest.h
+++ b/src/Blocks/BlockChest.h
@@ -22,7 +22,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
@@ -44,16 +44,16 @@ public:
}
double yaw = a_Player->GetYaw();
if (
- (Area.GetRelBlockType(0, 0, 1) == E_BLOCK_CHEST) ||
- (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST)
+ (Area.GetRelBlockType(0, 0, 1) == m_BlockType) ||
+ (Area.GetRelBlockType(2, 0, 1) == m_BlockType)
)
{
a_BlockMeta = ((yaw >= -90) && (yaw < 90)) ? 2 : 3;
return true;
}
if (
- (Area.GetRelBlockType(0, 0, 1) == E_BLOCK_CHEST) ||
- (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST)
+ (Area.GetRelBlockType(0, 0, 1) == m_BlockType) ||
+ (Area.GetRelBlockType(2, 0, 1) == m_BlockType)
)
{
// FIXME: This is unreachable, as the condition is the same as the above one
@@ -68,7 +68,7 @@ public:
virtual void OnPlacedByPlayer(
- cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
+ cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
@@ -130,12 +130,12 @@ public:
}
int NumChestNeighbors = 0;
- if (Area.GetRelBlockType(1, 0, 2) == E_BLOCK_CHEST)
+ if (Area.GetRelBlockType(1, 0, 2) == m_BlockType)
{
if (
- (Area.GetRelBlockType(0, 0, 2) == E_BLOCK_CHEST) ||
- (Area.GetRelBlockType(1, 0, 1) == E_BLOCK_CHEST) ||
- (Area.GetRelBlockType(1, 0, 3) == E_BLOCK_CHEST)
+ (Area.GetRelBlockType(0, 0, 2) == m_BlockType) ||
+ (Area.GetRelBlockType(1, 0, 1) == m_BlockType) ||
+ (Area.GetRelBlockType(1, 0, 3) == m_BlockType)
)
{
// Already a doublechest neighbor, disallow:
@@ -143,12 +143,12 @@ public:
}
NumChestNeighbors += 1;
}
- if (Area.GetRelBlockType(3, 0, 2) == E_BLOCK_CHEST)
+ if (Area.GetRelBlockType(3, 0, 2) == m_BlockType)
{
if (
- (Area.GetRelBlockType(4, 0, 2) == E_BLOCK_CHEST) ||
- (Area.GetRelBlockType(3, 0, 1) == E_BLOCK_CHEST) ||
- (Area.GetRelBlockType(3, 0, 3) == E_BLOCK_CHEST)
+ (Area.GetRelBlockType(4, 0, 2) == m_BlockType) ||
+ (Area.GetRelBlockType(3, 0, 1) == m_BlockType) ||
+ (Area.GetRelBlockType(3, 0, 3) == m_BlockType)
)
{
// Already a doublechest neighbor, disallow:
@@ -156,12 +156,12 @@ public:
}
NumChestNeighbors += 1;
}
- if (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST)
+ if (Area.GetRelBlockType(2, 0, 1) == m_BlockType)
{
if (
- (Area.GetRelBlockType(2, 0, 0) == E_BLOCK_CHEST) ||
- (Area.GetRelBlockType(1, 0, 1) == E_BLOCK_CHEST) ||
- (Area.GetRelBlockType(3, 0, 1) == E_BLOCK_CHEST)
+ (Area.GetRelBlockType(2, 0, 0) == m_BlockType) ||
+ (Area.GetRelBlockType(1, 0, 1) == m_BlockType) ||
+ (Area.GetRelBlockType(3, 0, 1) == m_BlockType)
)
{
// Already a doublechest neighbor, disallow:
@@ -169,12 +169,12 @@ public:
}
NumChestNeighbors += 1;
}
- if (Area.GetRelBlockType(2, 0, 3) == E_BLOCK_CHEST)
+ if (Area.GetRelBlockType(2, 0, 3) == m_BlockType)
{
if (
- (Area.GetRelBlockType(2, 0, 4) == E_BLOCK_CHEST) ||
- (Area.GetRelBlockType(1, 0, 3) == E_BLOCK_CHEST) ||
- (Area.GetRelBlockType(3, 0, 3) == E_BLOCK_CHEST)
+ (Area.GetRelBlockType(2, 0, 4) == m_BlockType) ||
+ (Area.GetRelBlockType(1, 0, 3) == m_BlockType) ||
+ (Area.GetRelBlockType(3, 0, 3) == m_BlockType)
)
{
// Already a doublechest neighbor, disallow:
@@ -217,7 +217,7 @@ public:
/// If there's a chest in the a_Area in the specified coords, modifies its meta to a_NewMeta and returns true.
bool CheckAndAdjustNeighbor(cChunkInterface & a_ChunkInterface, const cBlockArea & a_Area, int a_RelX, int a_RelZ, NIBBLETYPE a_NewMeta)
{
- if (a_Area.GetRelBlockType(a_RelX, 0, a_RelZ) != E_BLOCK_CHEST)
+ if (a_Area.GetRelBlockType(a_RelX, 0, a_RelZ) != m_BlockType)
{
return false;
}
@@ -228,7 +228,7 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
- a_Pickups.push_back(cItem(E_BLOCK_CHEST, 1, 0));
+ a_Pickups.push_back(cItem(m_BlockType, 1, 0));
}
} ;
diff --git a/src/Blocks/BlockCloth.h b/src/Blocks/BlockCloth.h
index a136d3b9d..3c1ae7c25 100644
--- a/src/Blocks/BlockCloth.h
+++ b/src/Blocks/BlockCloth.h
@@ -16,13 +16,6 @@ public:
{
}
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- a_Pickups.push_back(cItem(E_BLOCK_WOOL, 1, a_BlockMeta));
- }
-
-
virtual const char * GetStepSound(void) override
{
return "step.cloth";
diff --git a/src/Blocks/BlockComparator.h b/src/Blocks/BlockComparator.h
index 4dd05366d..6caaaab13 100644
--- a/src/Blocks/BlockComparator.h
+++ b/src/Blocks/BlockComparator.h
@@ -22,7 +22,7 @@ public:
virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- Meta ^= 0x04; // Toggle 3rd (addition/subtraction) bit with XOR
+ Meta ^= 0x04; // Toggle 3rd (addition/subtraction) bit with XOR
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
}
diff --git a/src/Blocks/BlockCrops.h b/src/Blocks/BlockCrops.h
index 8606cf3f3..ae6e490e1 100644
--- a/src/Blocks/BlockCrops.h
+++ b/src/Blocks/BlockCrops.h
@@ -71,7 +71,7 @@ public:
}
}
}
- }
+ }
virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp
index 934a01994..e80473cb5 100644
--- a/src/Blocks/BlockDoor.cpp
+++ b/src/Blocks/BlockDoor.cpp
@@ -152,7 +152,7 @@ NIBBLETYPE cBlockDoorHandler::MetaMirrorXY(NIBBLETYPE a_Meta)
// Return a_Meta if panel is a top panel (0x08 bit is set to 1)
// Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored
- // in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time,
+ // in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time,
// so the function can only see either the hinge position or orientation, but not both, at any given time. The class itself
// needs extra datamembers.
if (a_Meta & 0x08) return a_Meta;
@@ -179,7 +179,7 @@ NIBBLETYPE cBlockDoorHandler::MetaMirrorYZ(NIBBLETYPE a_Meta)
// Return a_Meta if panel is a top panel (0x08 bit is set to 1)
// Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored
- // in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time,
+ // in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time,
// so the function can only see either the hinge position or orientation, but not both, at any given time.The class itself
// needs extra datamembers.
diff --git a/src/Blocks/BlockDoor.h b/src/Blocks/BlockDoor.h
index 049c4a334..c86fe829b 100644
--- a/src/Blocks/BlockDoor.h
+++ b/src/Blocks/BlockDoor.h
@@ -28,7 +28,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Blocks/BlockDropSpenser.h b/src/Blocks/BlockDropSpenser.h
index e2b3039fd..ba96c716a 100644
--- a/src/Blocks/BlockDropSpenser.h
+++ b/src/Blocks/BlockDropSpenser.h
@@ -24,7 +24,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
@@ -43,8 +43,8 @@ public:
// Mirrors defined by by a table. (Source, mincraft.gamepedia.com) 0x07 == 0111
switch (a_Meta & 0x07)
{
- case 0x00: return 0x01 + OtherMeta; // Down -> Up
- case 0x01: return 0x00 + OtherMeta; // Up -> Down
+ case 0x00: return 0x01 + OtherMeta; // Down -> Up
+ case 0x01: return 0x00 + OtherMeta; // Up -> Down
}
// Not Facing Up or Down; No change.
return a_Meta;
diff --git a/src/Blocks/BlockEnderchest.h b/src/Blocks/BlockEnderchest.h
index 67955f8ce..4672f1459 100644
--- a/src/Blocks/BlockEnderchest.h
+++ b/src/Blocks/BlockEnderchest.h
@@ -18,7 +18,7 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
- //todo: Drop Ender Chest if using silk touch pickaxe
+ // todo: Drop Ender Chest if using silk touch pickaxe
a_Pickups.push_back(cItem(E_BLOCK_OBSIDIAN, 8, 0));
}
diff --git a/src/Blocks/BlockFarmland.h b/src/Blocks/BlockFarmland.h
index 3dd5bcd1d..ed0592acd 100644
--- a/src/Blocks/BlockFarmland.h
+++ b/src/Blocks/BlockFarmland.h
@@ -19,15 +19,13 @@
class cBlockFarmlandHandler :
public cBlockHandler
{
- typedef cBlockHandler super;
public:
- cBlockFarmlandHandler(void) :
- super(E_BLOCK_FARMLAND)
+ cBlockFarmlandHandler(BLOCKTYPE a_BlockType) :
+ cBlockHandler(a_BlockType)
{
}
-
virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
{
bool Found = false;
@@ -105,6 +103,11 @@ public:
}
}
}
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.Add(E_BLOCK_DIRT, 1, 0); // Reset meta
+ }
} ;
diff --git a/src/Blocks/BlockFenceGate.h b/src/Blocks/BlockFenceGate.h
index e992870d4..433531275 100644
--- a/src/Blocks/BlockFenceGate.h
+++ b/src/Blocks/BlockFenceGate.h
@@ -19,7 +19,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Blocks/BlockFire.h b/src/Blocks/BlockFire.h
index 147e4b53e..f52825362 100644
--- a/src/Blocks/BlockFire.h
+++ b/src/Blocks/BlockFire.h
@@ -100,7 +100,7 @@ public:
/// Evaluates if coords have a valid border on top, based on MaxY
bool EvaluatePortalBorder(int X, int FoundObsidianY, int Z, int MaxY, cChunkInterface & a_ChunkInterface)
{
- for (int checkBorder = FoundObsidianY + 1; checkBorder <= MaxY - 1; checkBorder++) // FoundObsidianY + 1: FoundObsidianY has already been checked in FindObsidianCeiling; MaxY - 1: portal doesn't need corners
+ for (int checkBorder = FoundObsidianY + 1; checkBorder <= MaxY - 1; checkBorder++) // FoundObsidianY + 1: FoundObsidianY has already been checked in FindObsidianCeiling; MaxY - 1: portal doesn't need corners
{
if (a_ChunkInterface.GetBlock(X, checkBorder, Z) != E_BLOCK_OBSIDIAN)
{
@@ -115,10 +115,10 @@ public:
/// Finds entire frame in any direction with the coordinates of a base block and fills hole with nether portal (START HERE)
void FindAndSetPortalFrame(int X, int Y, int Z, cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface)
{
- int MaxY = FindObsidianCeiling(X, Y, Z, a_ChunkInterface); // Get topmost obsidian block as reference for all other checks
- int X1 = X + 1, Z1 = Z + 1, X2 = X - 1, Z2 = Z - 1; // Duplicate XZ values, add/subtract one as we've checked the original already the line above
+ int MaxY = FindObsidianCeiling(X, Y, Z, a_ChunkInterface); // Get topmost obsidian block as reference for all other checks
+ int X1 = X + 1, Z1 = Z + 1, X2 = X - 1, Z2 = Z - 1; // Duplicate XZ values, add/subtract one as we've checked the original already the line above
- if (MaxY == 0) // Oh noes! Not a portal coordinate :(
+ if (MaxY == 0) // Oh noes! Not a portal coordinate :(
{
return;
}
@@ -127,11 +127,11 @@ public:
{
if (!FindPortalSliceZ(X, Y, Z1, Z2, MaxY, a_ChunkInterface))
{
- return; // No eligible portal construct, abort abort abort!!
+ return; // No eligible portal construct, abort abort abort!!
}
}
- for (int Height = Y + 1; Height <= MaxY - 1; Height++) // Loop through boundary to set portal blocks
+ for (int Height = Y + 1; Height <= MaxY - 1; Height++) // Loop through boundary to set portal blocks
{
for (int Width = XZM; Width <= XZP; Width++)
{
@@ -153,23 +153,23 @@ public:
/// Takes coordinates of base block and Y coord of target obsidian ceiling
bool FindPortalSliceX(int X1, int X2, int Y, int Z, int MaxY, cChunkInterface & a_ChunkInterface)
{
- Dir = 1; // Set assumed direction (will change if portal turns out to be facing the other direction)
+ Dir = 1; // Set assumed direction (will change if portal turns out to be facing the other direction)
bool FoundFrameXP = false, FoundFrameXM = false;
- for (; ((a_ChunkInterface.GetBlock(X1, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X1, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X1++) // Check XP for obsidian blocks, exempting corners
+ for (; ((a_ChunkInterface.GetBlock(X1, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X1, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X1++) // Check XP for obsidian blocks, exempting corners
{
int Value = FindObsidianCeiling(X1, Y, Z, a_ChunkInterface, MaxY);
- int ValueTwo = FindObsidianCeiling(X1, Y + 1, Z, a_ChunkInterface, MaxY); // For corners without obsidian
- if ((Value == -1) || (ValueTwo == -1)) // FindObsidianCeiling returns -1 upon frame-find
+ int ValueTwo = FindObsidianCeiling(X1, Y + 1, Z, a_ChunkInterface, MaxY); // For corners without obsidian
+ if ((Value == -1) || (ValueTwo == -1)) // FindObsidianCeiling returns -1 upon frame-find
{
- FoundFrameXP = true; // Found a frame border in this direction, proceed in other direction (don't go further)
+ FoundFrameXP = true; // Found a frame border in this direction, proceed in other direction (don't go further)
break;
}
- else if ((Value != MaxY) && (ValueTwo != MaxY)) // Make sure that there is a valid portal 'slice'
+ else if ((Value != MaxY) && (ValueTwo != MaxY)) // Make sure that there is a valid portal 'slice'
{
- return false; // Not valid slice, no portal can be formed
+ return false; // Not valid slice, no portal can be formed
}
- } XZP = X1 - 1; // Set boundary of frame interior
- for (; ((a_ChunkInterface.GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM)
+ } XZP = X1 - 1; // Set boundary of frame interior
+ for (; ((a_ChunkInterface.GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM)
{
int Value = FindObsidianCeiling(X2, Y, Z, a_ChunkInterface, MaxY);
int ValueTwo = FindObsidianCeiling(X2, Y + 1, Z, a_ChunkInterface, MaxY);
@@ -182,7 +182,7 @@ public:
{
return false;
}
- } XZM = X2 + 1; // Set boundary, see previous
+ } XZM = X2 + 1; // Set boundary, see previous
return (FoundFrameXP && FoundFrameXM);
}
diff --git a/src/Blocks/BlockFluid.h b/src/Blocks/BlockFluid.h
index d0c4ea55b..8c0aae041 100644
--- a/src/Blocks/BlockFluid.h
+++ b/src/Blocks/BlockFluid.h
@@ -17,7 +17,7 @@ public:
: cBlockHandler(a_BlockType)
{
- }
+ }
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
diff --git a/src/Blocks/BlockFurnace.h b/src/Blocks/BlockFurnace.h
index 74582c3b3..2c7310ac9 100644
--- a/src/Blocks/BlockFurnace.h
+++ b/src/Blocks/BlockFurnace.h
@@ -13,7 +13,7 @@ class cBlockFurnaceHandler :
public cMetaRotator
{
public:
- cBlockFurnaceHandler(BLOCKTYPE a_BlockType)
+ cBlockFurnaceHandler(BLOCKTYPE a_BlockType)
: cMetaRotator(a_BlockType)
{
}
@@ -27,7 +27,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 405c9bf43..97762f9bd 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -65,6 +65,8 @@
#include "BlockRedstoneRepeater.h"
#include "BlockRedstoneTorch.h"
#include "BlockTNT.h"
+#include "BlockTripwire.h"
+#include "BlockTripwireHook.h"
#include "BlockSand.h"
#include "BlockSapling.h"
#include "BlockSideways.h"
@@ -209,7 +211,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_EMERALD_ORE: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_ENCHANTMENT_TABLE: return new cBlockEnchantmentTableHandler(a_BlockType);
case E_BLOCK_ENDER_CHEST: return new cBlockEnderchestHandler (a_BlockType);
- case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler ( );
+ case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler (a_BlockType);
case E_BLOCK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
case E_BLOCK_FIRE: return new cBlockFireHandler (a_BlockType);
case E_BLOCK_FLOWER_POT: return new cBlockFlowerPotHandler (a_BlockType);
@@ -236,9 +238,9 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_LAPIS_ORE: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_LAVA: return new cBlockLavaHandler (a_BlockType);
case E_BLOCK_LEAVES: return new cBlockLeavesHandler (a_BlockType);
+ case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: return new cBlockPressurePlateHandler(a_BlockType);
case E_BLOCK_LILY_PAD: return new cBlockLilypadHandler (a_BlockType);
case E_BLOCK_LIT_FURNACE: return new cBlockFurnaceHandler (a_BlockType);
- case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: return new cBlockPressurePlateHandler(a_BlockType);
case E_BLOCK_LOG: return new cBlockSidewaysHandler (a_BlockType);
case E_BLOCK_MELON: return new cBlockMelonHandler (a_BlockType);
case E_BLOCK_MELON_STEM: return new cBlockStemsHandler (a_BlockType);
@@ -291,6 +293,9 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_TORCH: return new cBlockTorchHandler (a_BlockType);
case E_BLOCK_TRAPDOOR: return new cBlockTrapdoorHandler (a_BlockType);
case E_BLOCK_TNT: return new cBlockTNTHandler (a_BlockType);
+ case E_BLOCK_TRAPPED_CHEST: return new cBlockChestHandler (a_BlockType);
+ case E_BLOCK_TRIPWIRE: return new cBlockTripwireHandler (a_BlockType);
+ case E_BLOCK_TRIPWIRE_HOOK: return new cBlockTripwireHookHandler (a_BlockType);
case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType);
case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType); // TODO: This needs a special handler
case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType);
@@ -322,7 +327,7 @@ cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType)
bool cBlockHandler::GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
)
diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h
index fb6cae729..7f23fc6ff 100644
--- a/src/Blocks/BlockHandler.h
+++ b/src/Blocks/BlockHandler.h
@@ -30,14 +30,14 @@ public:
/// Note that the coords are chunk-relative!
virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
- /** Called before a block is placed into a world.
+ /** Called before a block is placed into a world.
The handler should return true to allow placement, false to refuse.
Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block.
Called by cItemHandler::GetPlacementBlockTypeMeta() if the item is a block
*/
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
);
@@ -47,8 +47,8 @@ public:
/// Called by cClientHandle::HandlePlaceBlock() after the player has placed a new block. Called after OnPlaced().
virtual void OnPlacedByPlayer(
- cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
);
@@ -90,7 +90,7 @@ public:
virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta);
/** Checks if the block can be placed at this point.
- Default: CanBeAt(...)
+ Default: CanBeAt(...)
NOTE: This call doesn't actually place the block
*/
// virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir);
@@ -98,27 +98,27 @@ public:
/// Called to check whether this block supports a rclk action. If it returns true, OnUse() is called
virtual bool IsUseable(void);
- /** Indicates whether the client will click through this block.
+ /** Indicates whether the client will click through this block.
For example digging a fire will hit the block below the fire so fire is clicked through
*/
virtual bool IsClickedThrough(void);
- /** Checks if the player can build "inside" this block.
+ /** Checks if the player can build "inside" this block.
For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision
*/
virtual bool DoesIgnoreBuildCollision(void);
/// Similar to DoesIgnoreBuildCollision(void), but is used for cases where block meta/player item-in-hand is needed to determine collision (thin snow)
- virtual bool DoesIgnoreBuildCollision(cPlayer *, NIBBLETYPE a_Meta)
- {
+ virtual bool DoesIgnoreBuildCollision(cPlayer *, NIBBLETYPE a_Meta)
+ {
UNUSED(a_Meta);
- return DoesIgnoreBuildCollision();
+ return DoesIgnoreBuildCollision();
}
/// Returns if this block drops if it gets destroyed by an unsuitable situation. Default: true
virtual bool DoesDropOnUnsuitable(void);
- /** Called when one of the neighbors gets set; equivalent to MC block update.
+ /** Called when one of the neighbors gets set; equivalent to MC block update.
By default drops if position no more suitable (CanBeAt(), DoesDropOnUnsuitable(), Drop()),
and wakes up all simulators on the block.
*/
diff --git a/src/Blocks/BlockHayBale.h b/src/Blocks/BlockHayBale.h
index 5b646e264..3c6472adb 100644
--- a/src/Blocks/BlockHayBale.h
+++ b/src/Blocks/BlockHayBale.h
@@ -1,7 +1,6 @@
#pragma once
-#include "BlockHandler.h"
#include "BlockSideways.h"
diff --git a/src/Blocks/BlockHopper.h b/src/Blocks/BlockHopper.h
index a882bb077..4a5d32dd5 100644
--- a/src/Blocks/BlockHopper.h
+++ b/src/Blocks/BlockHopper.h
@@ -19,7 +19,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Blocks/BlockIce.h b/src/Blocks/BlockIce.h
index 8dfe7ddac..c50623594 100644
--- a/src/Blocks/BlockIce.h
+++ b/src/Blocks/BlockIce.h
@@ -29,7 +29,7 @@ public:
// TODO: Ice destroyed with air below it should turn into air instead of water
a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0);
// This is called later than the real destroying of this ice block
- }
+ }
} ;
diff --git a/src/Blocks/BlockLadder.h b/src/Blocks/BlockLadder.h
index a605edf3f..72acced41 100644
--- a/src/Blocks/BlockLadder.h
+++ b/src/Blocks/BlockLadder.h
@@ -3,24 +3,26 @@
#include "BlockHandler.h"
#include "../World.h"
+#include "ClearMetaOnDrop.h"
class cBlockLadderHandler :
- public cMetaRotator
+ public cClearMetaOnDrop >
{
+ typedef cClearMetaOnDrop > super;
public:
cBlockLadderHandler(BLOCKTYPE a_BlockType)
- : cMetaRotator(a_BlockType)
+ : super(a_BlockType)
{
- }
+ }
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
@@ -41,21 +43,27 @@ public:
}
- static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction) // tolua_export
- { // tolua_export
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.Add(m_BlockType, 1, 0); // Reset meta
+ }
+
+
+ static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction)
+ {
switch (a_Direction)
{
case BLOCK_FACE_ZM: return 0x2;
case BLOCK_FACE_ZP: return 0x3;
case BLOCK_FACE_XM: return 0x4;
case BLOCK_FACE_XP: return 0x5;
- default: return 0x2;
+ default: return 0x2;
}
- } // tolua_export
+ }
- static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData) // tolua_export
- { // tolua_export
+ static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData)
+ {
switch (a_MetaData)
{
case 0x2: return BLOCK_FACE_ZM;
@@ -64,10 +72,10 @@ public:
case 0x5: return BLOCK_FACE_XP;
default: return BLOCK_FACE_ZM;
}
- } // tolua_export
+ }
- /// Finds a suitable Direction for the Ladder. Returns BLOCK_FACE_BOTTOM on failure
+ /** Finds a suitable Direction for the Ladder. Returns BLOCK_FACE_BOTTOM on failure */
static eBlockFace FindSuitableBlockFace(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
for (int FaceInt = BLOCK_FACE_ZM; FaceInt <= BLOCK_FACE_XP; FaceInt++)
diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h
index 495e849fa..d0baab013 100644
--- a/src/Blocks/BlockLeaves.h
+++ b/src/Blocks/BlockLeaves.h
@@ -76,7 +76,7 @@ public:
virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x7); // Unset 0x8 bit so it gets checked for decay
+ a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x7); // Unset 0x8 bit so it gets checked for decay
}
@@ -100,10 +100,10 @@ public:
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
cBlockArea Area;
if (!Area.Read(
- a_Chunk.GetWorld(),
- BlockX - LEAVES_CHECK_DISTANCE, BlockX + LEAVES_CHECK_DISTANCE,
- a_RelY - LEAVES_CHECK_DISTANCE, a_RelY + LEAVES_CHECK_DISTANCE,
- BlockZ - LEAVES_CHECK_DISTANCE, BlockZ + LEAVES_CHECK_DISTANCE,
+ a_Chunk.GetWorld(),
+ BlockX - LEAVES_CHECK_DISTANCE, BlockX + LEAVES_CHECK_DISTANCE,
+ a_RelY - LEAVES_CHECK_DISTANCE, a_RelY + LEAVES_CHECK_DISTANCE,
+ BlockZ - LEAVES_CHECK_DISTANCE, BlockZ + LEAVES_CHECK_DISTANCE,
cBlockArea::baTypes)
)
{
diff --git a/src/Blocks/BlockLever.h b/src/Blocks/BlockLever.h
index f1d3ff6d2..4316fd06b 100644
--- a/src/Blocks/BlockLever.h
+++ b/src/Blocks/BlockLever.h
@@ -22,8 +22,9 @@ public:
// Flip the ON bit on/off using the XOR bitwise operation
NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08);
- a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LEVER, Meta); // SetMeta doesn't work for unpowering levers, so setblock
- a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f);
+ a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
+ a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
+ a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f);
}
@@ -42,7 +43,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
@@ -104,7 +105,7 @@ public:
AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true);
BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn);
- return (a_RelY > 0) && cBlockInfo::IsSolid(BlockIsOn);
+ return (a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(BlockIsOn);
}
diff --git a/src/Blocks/BlockLilypad.h b/src/Blocks/BlockLilypad.h
index 2dd4ec768..53277caa5 100644
--- a/src/Blocks/BlockLilypad.h
+++ b/src/Blocks/BlockLilypad.h
@@ -8,19 +8,15 @@
class cBlockLilypadHandler :
- public cBlockHandler
+ public cClearMetaOnDrop
{
+ typedef cClearMetaOnDrop super;
public:
- cBlockLilypadHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
+
+ cBlockLilypadHandler(BLOCKTYPE a_BlockType) :
+ super(a_BlockType)
{
}
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- // Reset meta to zero
- a_Pickups.push_back(cItem(E_BLOCK_LILY_PAD, 1, 0));
- }
};
diff --git a/src/Blocks/BlockMobHead.h b/src/Blocks/BlockMobHead.h
index 301386568..ff1ef97bf 100644
--- a/src/Blocks/BlockMobHead.h
+++ b/src/Blocks/BlockMobHead.h
@@ -193,8 +193,8 @@ public:
}
virtual void OnPlacedByPlayer(
- cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
) override
diff --git a/src/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp
index faf639312..164967621 100644
--- a/src/Blocks/BlockPiston.cpp
+++ b/src/Blocks/BlockPiston.cpp
@@ -62,7 +62,7 @@ void cBlockPistonHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorld
bool cBlockPistonHandler::GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
)
@@ -85,7 +85,7 @@ int cBlockPistonHandler::FirstPassthroughBlock(int a_PistonX, int a_PistonY, int
NIBBLETYPE currMeta;
AddPistonDir(a_PistonX, a_PistonY, a_PistonZ, pistonmeta, 1);
a_World->GetBlockTypeMeta(a_PistonX, a_PistonY, a_PistonZ, currBlock, currMeta);
- if (CanBreakPush(currBlock))
+ if (cBlockInfo::IsPistonBreakable(currBlock))
{
// This block breaks when pushed, extend up to here
return ret;
@@ -124,7 +124,7 @@ void cBlockPistonHandler::ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ,
}
a_World->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, 0, pistonMeta, pistonBlock);
- a_World->BroadcastSoundEffect("tile.piston.out", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.7f);
+ a_World->BroadcastSoundEffect("tile.piston.out", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 0.5f, 0.7f);
// Drop the breakable block in the line, if appropriate:
AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, dist + 1); // "a_Block" now at the breakable / empty block
@@ -198,7 +198,7 @@ void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ
AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, -1);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta & ~(8));
a_World->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, 1, pistonMeta & ~(8), pistonBlock);
- a_World->BroadcastSoundEffect("tile.piston.in", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.7f);
+ a_World->BroadcastSoundEffect("tile.piston.in", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 0.5f, 0.7f);
AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, 1);
// Retract the extension, pull block if appropriate
@@ -235,7 +235,7 @@ void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cBlockPistonHeadHandler:
cBlockPistonHeadHandler::cBlockPistonHeadHandler(void) :
@@ -262,7 +262,7 @@ void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInter
a_ChunkInterface.DigBlock(a_WorldInterface, newX, newY, newZ);
if (a_Player->IsGameModeCreative())
{
- return; // No pickups if creative
+ return; // No pickups if creative
}
cItems Pickups;
diff --git a/src/Blocks/BlockPiston.h b/src/Blocks/BlockPiston.h
index e6fa48e54..bbb8af75b 100644
--- a/src/Blocks/BlockPiston.h
+++ b/src/Blocks/BlockPiston.h
@@ -17,7 +17,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override;
@@ -75,7 +75,7 @@ public:
return BLOCK_FACE_NONE;
}
}
- }
+ }
static void ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
static void RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
@@ -94,7 +94,6 @@ private:
switch (a_BlockType)
{
case E_BLOCK_ANVIL:
- case E_BLOCK_BED:
case E_BLOCK_BEDROCK:
case E_BLOCK_BREWING_STAND:
case E_BLOCK_CHEST:
@@ -104,6 +103,7 @@ private:
case E_BLOCK_ENCHANTMENT_TABLE:
case E_BLOCK_END_PORTAL:
case E_BLOCK_END_PORTAL_FRAME:
+ // Notice the lack of an E_BLOCK_ENDER_CHEST here; its because ender chests can totally be pushed/pulled in MCS :)
case E_BLOCK_FURNACE:
case E_BLOCK_LIT_FURNACE:
case E_BLOCK_HOPPER:
@@ -113,6 +113,7 @@ private:
case E_BLOCK_NOTE_BLOCK:
case E_BLOCK_OBSIDIAN:
case E_BLOCK_PISTON_EXTENSION:
+ case E_BLOCK_TRAPPED_CHEST:
{
return false;
}
@@ -126,26 +127,12 @@ private:
return true;
}
- /// Returns true if the specified block can be pushed by a piston and broken / replaced
- static inline bool CanBreakPush(BLOCKTYPE a_BlockType) { return cBlockInfo::IsPistonBreakable(a_BlockType); }
-
/// Returns true if the specified block can be pulled by a sticky piston
static inline bool CanPull(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
- switch (a_BlockType)
+ if (cBlockInfo::IsPistonBreakable(a_BlockType))
{
- case E_BLOCK_LAVA:
- case E_BLOCK_STATIONARY_LAVA:
- case E_BLOCK_STATIONARY_WATER:
- case E_BLOCK_WATER:
- {
- return false;
- }
- }
-
- if (CanBreakPush(a_BlockType))
- {
- return false; // CanBreakPush returns true, but we need false to prevent pulling
+ return false; // CanBreakPush returns true, but we need false to prevent pulling
}
return CanPush(a_BlockType, a_BlockMeta);
diff --git a/src/Blocks/BlockPlanks.h b/src/Blocks/BlockPlanks.h
index 2a99a455e..de84ed319 100644
--- a/src/Blocks/BlockPlanks.h
+++ b/src/Blocks/BlockPlanks.h
@@ -18,7 +18,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Blocks/BlockPortal.h b/src/Blocks/BlockPortal.h
index e718d9a70..7c449fdd5 100644
--- a/src/Blocks/BlockPortal.h
+++ b/src/Blocks/BlockPortal.h
@@ -19,7 +19,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
@@ -36,7 +36,7 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
- return; // No pickups
+ return; // No pickups
}
virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
@@ -57,7 +57,7 @@ public:
{
if ((a_RelY == 0) || (a_RelY == cChunkDef::Height)) // Y can't be < 0 or > Height; (Fast)SetBlock won't allow it
{
- return false; // In case someone places a portal with meta 1 or 2 at boundaries, and server tries to get invalid coords at Y - 1 or Y + 1
+ return false; // In case someone places a portal with meta 1 or 2 at boundaries, and server tries to get invalid coords at Y - 1 or Y + 1
}
switch (a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ))
diff --git a/src/Blocks/BlockPumpkin.h b/src/Blocks/BlockPumpkin.h
index ac2b9817a..15ac80fd7 100644
--- a/src/Blocks/BlockPumpkin.h
+++ b/src/Blocks/BlockPumpkin.h
@@ -6,13 +6,16 @@
class cBlockPumpkinHandler :
- public cMetaRotator
+ public cClearMetaOnDrop >
{
+ typedef cClearMetaOnDrop > super;
public:
- cBlockPumpkinHandler(BLOCKTYPE a_BlockType)
- : cMetaRotator(a_BlockType)
+
+ cBlockPumpkinHandler(BLOCKTYPE a_BlockType) :
+ super(a_BlockType)
{
}
+
virtual void OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
{
@@ -73,14 +76,14 @@ public:
a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0);
// Spawn the golem:
- a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtIronGolem);
+ a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtIronGolem);
}
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Blocks/BlockQuartz.h b/src/Blocks/BlockQuartz.h
index 9cc51490f..2ce7e71e4 100644
--- a/src/Blocks/BlockQuartz.h
+++ b/src/Blocks/BlockQuartz.h
@@ -18,14 +18,14 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage);
- if (Meta != E_META_QUARTZ_PILLAR) // Check if the block is a pillar block.
+ if (Meta != E_META_QUARTZ_PILLAR) // Check if the block is a pillar block.
{
a_BlockMeta = Meta;
return true;
@@ -42,25 +42,25 @@ public:
case BLOCK_FACE_YM:
case BLOCK_FACE_YP:
{
- return a_QuartzMeta; // Top or bottom, just return original
+ return a_QuartzMeta; // Top or bottom, just return original
}
case BLOCK_FACE_ZP:
case BLOCK_FACE_ZM:
{
- return 0x4; // North or south
+ return 0x4; // North or south
}
case BLOCK_FACE_XP:
case BLOCK_FACE_XM:
{
- return 0x3; // East or west
+ return 0x3; // East or west
}
default:
{
ASSERT(!"Unhandled block face!");
- return a_QuartzMeta; // No idea, give a special meta (all sides the same)
+ return a_QuartzMeta; // No idea, give a special meta (all sides the same)
}
}
}
diff --git a/src/Blocks/BlockRail.h b/src/Blocks/BlockRail.h
index 358b5ca11..87ce069ab 100644
--- a/src/Blocks/BlockRail.h
+++ b/src/Blocks/BlockRail.h
@@ -31,7 +31,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
@@ -140,7 +140,7 @@ public:
{
NIBBLETYPE Meta = 0;
char RailsCnt = 0;
- bool Neighbors[8]; // 0 - EAST, 1 - WEST, 2 - NORTH, 3 - SOUTH, 4 - EAST UP, 5 - WEST UP, 6 - NORTH UP, 7 - SOUTH UP
+ bool Neighbors[8]; // 0 - EAST, 1 - WEST, 2 - NORTH, 3 - SOUTH, 4 - EAST UP, 5 - WEST UP, 6 - NORTH UP, 7 - SOUTH UP
memset(Neighbors, 0, sizeof(Neighbors));
Neighbors[0] = (IsUnstable(a_ChunkInterface, a_BlockX + 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN));
Neighbors[1] = (IsUnstable(a_ChunkInterface, a_BlockX - 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN));
@@ -223,7 +223,7 @@ public:
case E_META_RAIL_ZM_ZP:
{
if (
- IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN) ||
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_DOWN)
)
{
@@ -235,7 +235,7 @@ public:
case E_META_RAIL_XM_XP:
{
if (
- IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN) ||
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN)
)
{
@@ -247,7 +247,7 @@ public:
case E_META_RAIL_ASCEND_XP:
{
if (
- IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST) ||
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST)
)
{
@@ -259,7 +259,7 @@ public:
case E_META_RAIL_ASCEND_XM:
{
if (
- IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) ||
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_WEST)
)
{
@@ -271,7 +271,7 @@ public:
case E_META_RAIL_ASCEND_ZM:
{
if (
- IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH) ||
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH)
)
{
@@ -283,7 +283,7 @@ public:
case E_META_RAIL_ASCEND_ZP:
{
if (
- IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH)
)
{
@@ -295,7 +295,7 @@ public:
case E_META_RAIL_CURVED_ZP_XP:
{
if (
- IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) ||
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST)
)
{
@@ -307,7 +307,7 @@ public:
case E_META_RAIL_CURVED_ZP_XM:
{
if (
- IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) ||
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST)
)
{
@@ -319,7 +319,7 @@ public:
case E_META_RAIL_CURVED_ZM_XM:
{
if (
- IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST)
)
{
@@ -331,7 +331,7 @@ public:
case E_META_RAIL_CURVED_ZM_XP:
{
if (
- IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST)
)
{
diff --git a/src/Blocks/BlockRedstoneRepeater.h b/src/Blocks/BlockRedstoneRepeater.h
index fe6cd21b9..4c8a6a087 100644
--- a/src/Blocks/BlockRedstoneRepeater.h
+++ b/src/Blocks/BlockRedstoneRepeater.h
@@ -71,7 +71,7 @@ public:
inline static NIBBLETYPE RepeaterRotationToMetaData(double a_Rotation)
{
- a_Rotation += 90 + 45; // So its not aligned with axis
+ a_Rotation += 90 + 45; // So its not aligned with axis
if (a_Rotation > 360)
{
a_Rotation -= 360;
diff --git a/src/Blocks/BlockSapling.h b/src/Blocks/BlockSapling.h
index 3d925029a..3f443b734 100644
--- a/src/Blocks/BlockSapling.h
+++ b/src/Blocks/BlockSapling.h
@@ -21,7 +21,7 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Only the first 2 bits contain the display information, the others are for growing
- a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 3));
+ a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 0x7));
}
diff --git a/src/Blocks/BlockSideways.h b/src/Blocks/BlockSideways.h
index d67c3aa24..f5f10899d 100644
--- a/src/Blocks/BlockSideways.h
+++ b/src/Blocks/BlockSideways.h
@@ -18,7 +18,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
@@ -32,36 +32,36 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
- a_Pickups.Add(m_BlockType, 1, a_BlockMeta & 0x3);
+ a_Pickups.Add(m_BlockType, 1, a_BlockMeta & 0x3); // Reset meta
}
- inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace, NIBBLETYPE a_WoodMeta)
+ inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace, NIBBLETYPE a_Meta)
{
switch (a_BlockFace)
{
case BLOCK_FACE_YM:
case BLOCK_FACE_YP:
{
- return a_WoodMeta; // Top or bottom, just return original
+ return a_Meta; // Top or bottom, just return original
}
case BLOCK_FACE_ZP:
case BLOCK_FACE_ZM:
{
- return a_WoodMeta | 0x8; // North or south
+ return a_Meta | 0x8; // North or south
}
case BLOCK_FACE_XP:
case BLOCK_FACE_XM:
{
- return a_WoodMeta | 0x4; // East or west
+ return a_Meta | 0x4; // East or west
}
default:
{
ASSERT(!"Unhandled block face!");
- return a_WoodMeta | 0xC; // No idea, give a special meta (all sides bark)
+ return a_Meta | 0xC; // No idea, give a special meta
}
}
}
diff --git a/src/Blocks/BlockSign.h b/src/Blocks/BlockSign.h
index f5630bdb0..5aa8ade3d 100644
--- a/src/Blocks/BlockSign.h
+++ b/src/Blocks/BlockSign.h
@@ -59,7 +59,7 @@ public:
}
}
return 0x2;
- }
+ }
virtual void OnPlacedByPlayer(
diff --git a/src/Blocks/BlockSlab.h b/src/Blocks/BlockSlab.h
index 6c861be86..214445eda 100644
--- a/src/Blocks/BlockSlab.h
+++ b/src/Blocks/BlockSlab.h
@@ -33,7 +33,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Blocks/BlockSnow.h b/src/Blocks/BlockSnow.h
index b21995d3c..977f19a16 100644
--- a/src/Blocks/BlockSnow.h
+++ b/src/Blocks/BlockSnow.h
@@ -19,7 +19,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
@@ -33,8 +33,8 @@ public:
if ((BlockBeforePlacement == E_BLOCK_SNOW) && (MetaBeforePlacement < 7))
{
// Only increment if:
- // A snow block was already there (not first time placement) AND
- // Height is smaller than 7, the maximum possible height
+ // - A snow block was already there (not first time placement) AND
+ // - Height is smaller than 7, the maximum possible height
MetaBeforePlacement++;
}
@@ -47,12 +47,12 @@ public:
{
if ((a_Player->GetEquippedItem().m_ItemType == E_BLOCK_SNOW) && (a_Meta < 7))
{
- return true; // If a player is holding a (thin) snow block and it's size can be increased, return collision ignored
+ return true; // If a player is holding a (thin) snow block and it's size can be increased, return collision ignored
}
if (a_Meta == 0)
{
- return true; // If at normal snowfall height (lowest), we ignore collision
+ return true; // If at normal snowfall height (lowest), we ignore collision
}
return false;
diff --git a/src/Blocks/BlockStairs.h b/src/Blocks/BlockStairs.h
index a49fda5ae..a7ccf1714 100644
--- a/src/Blocks/BlockStairs.h
+++ b/src/Blocks/BlockStairs.h
@@ -20,7 +20,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
@@ -85,7 +85,7 @@ public:
static NIBBLETYPE RotationToMetaData(double a_Rotation)
{
- a_Rotation += 90 + 45; // So its not aligned with axis
+ a_Rotation += 90 + 45; // So its not aligned with axis
if (a_Rotation > 360)
{
a_Rotation -= 360;
diff --git a/src/Blocks/BlockStone.h b/src/Blocks/BlockStone.h
index af4c6509a..cd5230f49 100644
--- a/src/Blocks/BlockStone.h
+++ b/src/Blocks/BlockStone.h
@@ -2,8 +2,6 @@
#pragma once
#include "BlockHandler.h"
-#include "../MersenneTwister.h"
-#include "../World.h"
diff --git a/src/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h
index 8ddec8de1..73f2bf9a8 100644
--- a/src/Blocks/BlockTorch.h
+++ b/src/Blocks/BlockTorch.h
@@ -19,7 +19,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
@@ -28,7 +28,7 @@ public:
if ((a_BlockFace == BLOCK_FACE_TOP) || (a_BlockFace == BLOCK_FACE_BOTTOM))
{
- a_BlockFace = FindSuitableFace(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); // Top or bottom faces clicked, find a suitable face
+ a_BlockFace = FindSuitableFace(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); // Top or bottom faces clicked, find a suitable face
if (a_BlockFace == BLOCK_FACE_NONE)
{
// Client wouldn't have sent anything anyway, but whatever
@@ -38,10 +38,10 @@ public:
else
{
// Not top or bottom faces, try to preserve whatever face was clicked
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true); // Set to clicked block
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true); // Set to clicked block
if (!CanBePlacedOn(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ), a_BlockFace))
{
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, false); // Reset to torch block
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, false); // Reset to torch block
// Torch couldn't be placed on whatever face was clicked, last ditch resort - find another face
a_BlockFace = FindSuitableFace(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
if (a_BlockFace == BLOCK_FACE_NONE)
@@ -113,13 +113,13 @@ public:
/// Finds a suitable face to place the torch, returning BLOCK_FACE_NONE on failure
static eBlockFace FindSuitableFace(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- for (int i = BLOCK_FACE_YM; i <= BLOCK_FACE_XP; i++) // Loop through all directions
+ for (int i = BLOCK_FACE_YM; i <= BLOCK_FACE_XP; i++) // Loop through all directions
{
eBlockFace Face = static_cast(i);
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, Face, true);
BLOCKTYPE BlockInQuestion = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- if ( // If on a block that can only hold a torch if torch is standing on it, return that face
+ if ( // If on a block that can only hold a torch if torch is standing on it, return that face
((BlockInQuestion == E_BLOCK_GLASS) ||
(BlockInQuestion == E_BLOCK_FENCE) ||
(BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) ||
@@ -154,7 +154,11 @@ public:
if (
(BlockInQuestion == E_BLOCK_GLASS) ||
+ (BlockInQuestion == E_BLOCK_STAINED_GLASS) ||
(BlockInQuestion == E_BLOCK_FENCE) ||
+ (BlockInQuestion == E_BLOCK_SOULSAND) ||
+ (BlockInQuestion == E_BLOCK_MOB_SPAWNER) ||
+ (BlockInQuestion == E_BLOCK_END_PORTAL_FRAME) || // Actual vanilla behaviour
(BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) ||
(BlockInQuestion == E_BLOCK_COBBLESTONE_WALL)
)
diff --git a/src/Blocks/BlockTripwire.h b/src/Blocks/BlockTripwire.h
new file mode 100644
index 000000000..3ab17bf4a
--- /dev/null
+++ b/src/Blocks/BlockTripwire.h
@@ -0,0 +1,32 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockTripwireHandler :
+ public cBlockHandler
+{
+public:
+ cBlockTripwireHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.push_back(cItem(E_ITEM_STRING, 1, 0));
+ }
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "";
+ }
+};
+
+
+
+
diff --git a/src/Blocks/BlockTripwireHook.h b/src/Blocks/BlockTripwireHook.h
new file mode 100644
index 000000000..f849fb8ad
--- /dev/null
+++ b/src/Blocks/BlockTripwireHook.h
@@ -0,0 +1,82 @@
+#pragma once
+
+#include "BlockHandler.h"
+#include "MetaRotator.h"
+
+
+
+
+
+class cBlockTripwireHookHandler :
+ public cMetaRotator
+{
+public:
+ cBlockTripwireHookHandler(BLOCKTYPE a_BlockType)
+ : cMetaRotator(a_BlockType)
+ {
+ }
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+
+ a_BlockMeta = DirectionToMetadata(a_BlockFace);
+
+ return true;
+ }
+
+ inline static NIBBLETYPE DirectionToMetadata(eBlockFace a_Direction)
+ {
+ switch (a_Direction)
+ {
+ case BLOCK_FACE_XM: return 0x1;
+ case BLOCK_FACE_XP: return 0x3;
+ case BLOCK_FACE_ZM: return 0x2;
+ case BLOCK_FACE_ZP: return 0x0;
+ default: ASSERT(!"Unhandled tripwire hook direction!"); return 0x0;
+ }
+ }
+
+ inline static eBlockFace MetadataToDirection(NIBBLETYPE a_Meta)
+ {
+ switch (a_Meta & 0x03)
+ {
+ case 0x1: return BLOCK_FACE_XM;
+ case 0x3: return BLOCK_FACE_XP;
+ case 0x2: return BLOCK_FACE_ZM;
+ case 0x0: return BLOCK_FACE_ZP;
+ default: ASSERT(!"Unhandled tripwire hook metadata!"); return BLOCK_FACE_NONE;
+ }
+ }
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ // Reset meta to 0
+ a_Pickups.push_back(cItem(E_BLOCK_TRIPWIRE_HOOK, 1, 0));
+ }
+
+ virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ NIBBLETYPE Meta;
+ a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta);
+
+ AddFaceDirection(a_RelX, a_RelY, a_RelZ, MetadataToDirection(Meta), true);
+ BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn);
+
+ return (a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(BlockIsOn);
+ }
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.wood";
+ }
+};
+
+
+
+
diff --git a/src/Blocks/BlockVine.h b/src/Blocks/BlockVine.h
index 7bb9dc484..c2d82eb4d 100644
--- a/src/Blocks/BlockVine.h
+++ b/src/Blocks/BlockVine.h
@@ -18,7 +18,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Blocks/BroadcastInterface.h b/src/Blocks/BroadcastInterface.h
index b1b450690..c8593c76a 100644
--- a/src/Blocks/BroadcastInterface.h
+++ b/src/Blocks/BroadcastInterface.h
@@ -1,12 +1,12 @@
#pragma once
-class cBroadcastInterface
+class cBroadcastInterface
{
public:
virtual ~cBroadcastInterface() {}
virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;
- virtual void BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL) = 0;
+ virtual void BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL) = 0;
virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) = 0;
};
diff --git a/src/Blocks/ChunkInterface.h b/src/Blocks/ChunkInterface.h
index be7c2e0e5..f9cbe3a2d 100644
--- a/src/Blocks/ChunkInterface.h
+++ b/src/Blocks/ChunkInterface.h
@@ -21,7 +21,7 @@ public:
return m_ChunkMap->GetBlock(a_BlockX,a_BlockY,a_BlockZ);
}
BLOCKTYPE GetBlock(const Vector3i & a_Pos)
- {
+ {
return GetBlock(a_Pos.x, a_Pos.y, a_Pos.z);
}
NIBBLETYPE GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ)
diff --git a/src/Blocks/ClearMetaOnDrop.h b/src/Blocks/ClearMetaOnDrop.h
new file mode 100644
index 000000000..f2afbc6ea
--- /dev/null
+++ b/src/Blocks/ClearMetaOnDrop.h
@@ -0,0 +1,24 @@
+
+#pragma once
+
+// mixin for use to clear meta values when the block is converted to a pickup
+
+// Usage: inherit from this class, passing the parent class as the parameter Base
+// For example to use in class Foo which should inherit Bar use
+// class Foo : public cClearMetaOnDrop;
+
+template
+class cClearMetaOnDrop : public Base
+{
+public:
+
+ cClearMetaOnDrop(BLOCKTYPE a_BlockType) :
+ Base(a_BlockType)
+ {}
+
+ virtual ~cClearMetaOnDrop() {}
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.push_back(cItem(this->m_BlockType));
+ }
+};
diff --git a/src/Blocks/MetaRotator.h b/src/Blocks/MetaRotator.h
index 899c583e1..599aa7ef9 100644
--- a/src/Blocks/MetaRotator.h
+++ b/src/Blocks/MetaRotator.h
@@ -6,7 +6,7 @@
// MSVC generates warnings for the templated AssertIfNotMatched parameter conditions, so disable it:
#ifdef _MSC_VER
- #pragma warning(disable: 4127) // Conditional expression is constant
+ #pragma warning(disable: 4127) // Conditional expression is constant
#endif
@@ -47,8 +47,8 @@ NIBBLETYPE cMetaRotator true), built from g_IgnoredFiles
+local g_ShouldIgnoreFile = {}
+
+-- Initialize the g_ShouldIgnoreFile map:
+for _, fnam in ipairs(g_IgnoredFiles) do
+ g_ShouldIgnoreFile[fnam] = true
+end
+
+--- Keeps track of the number of violations for this folder
+local g_NumViolations = 0
+
+
+
+
+
+--- Reports one violation
+-- Pretty-prints the message
+-- Also increments g_NumViolations
+local function ReportViolation(a_FileName, a_LineNumber, a_Message)
+ print(a_FileName .. "(" .. a_LineNumber .. "): " .. a_Message)
+ g_NumViolations = g_NumViolations + 1
+end
+
+
+
+
+
+--- Searches for the specified pattern, if found, reports it as a violation with the given message
+local function ReportViolationIfFound(a_Line, a_FileName, a_LineNum, a_Pattern, a_Message)
+ local patStart, patEnd = a_Line:find(a_Pattern)
+ if not(patStart) then
+ return
+ end
+ ReportViolation(a_FileName, a_LineNum, a_Message .. "(" .. patStart .. " .. " .. patEnd .. ")")
+end
+
+
+
+
+
+local g_ViolationPatterns =
+{
+ -- Check against indenting using spaces:
+ {"^\t* +", "Indenting with a space"},
+
+ -- Check against alignment using tabs:
+ {"[^%s]\t+[^%s]", "Aligning with a tab"},
+
+ -- Check against trailing whitespace:
+ {"[^%s]%s+\n", "Trailing whitespace"},
+
+ -- Check that all "//"-style comments have at least two spaces in front (unless alone on line):
+ {"[^%s] //", "Needs at least two spaces in front of a \"//\"-style comment"},
+
+ -- Check that all "//"-style comments have at least one spaces after:
+ {"%s//[^%s/*<]", "Needs a space after a \"//\"-style comment"},
+
+ -- Check that all commas have spaces after them and not in front of them:
+ {" ,", "Extra space before a \",\""},
+ {"^\t*[^#].*,[^%s]", "Needs a space after a \",\""}, -- Anywhere except lines starting with "#" - avoid #define params
+}
+
+
+
+
+
+--- Processes one file
+local function ProcessFile(a_FileName)
+ assert(type(a_FileName) == "string")
+
+ -- Read the whole file:
+ local f, err = io.open(a_FileName, "r")
+ if (f == nil) then
+ print("Cannot open file \"" .. a_FileName .. "\": " .. err)
+ print("Aborting")
+ os.exit(1)
+ end
+ local all = f:read("*all")
+
+ -- Check that the last line is empty - otherwise processing won't work properly:
+ local lastChar = string.byte(all, string.len(all))
+ if ((lastChar ~= 13) and (lastChar ~= 10)) then
+ local numLines = 1
+ string.gsub(all, "\n", function() numLines = numLines + 1 end) -- Count the number of line-ends
+ ReportViolation(a_FileName, numLines, "Missing empty line at file end")
+ return
+ end
+
+ -- Process each line separately:
+ -- Ref.: http://stackoverflow.com/questions/10416869/iterate-over-possibly-empty-lines-in-a-way-that-matches-the-expectations-of-exis
+ local lineCounter = 1
+ all:gsub("\r\n", "\n") -- normalize CRLF into LF-only
+ string.gsub(all .. "\n", "[^\n]*\n", -- Iterate over each line, while preserving empty lines
+ function(a_Line)
+ -- Check against each violation pattern:
+ for _, pat in ipairs(g_ViolationPatterns) do
+ ReportViolationIfFound(a_Line, a_FileName, lineCounter, pat[1], pat[2])
+ end
+
+ lineCounter = lineCounter + 1
+ end
+ )
+end
+
+
+
+
+
+--- Processes one item - a file or a folder
+local function ProcessItem(a_ItemName)
+ assert(type(a_ItemName) == "string")
+
+ -- Skip files / folders that should be ignored
+ if (g_ShouldIgnoreFile[a_ItemName]) then
+ return
+ end
+
+ -- If the item is a folder, recurse:
+ local attrs = lfs.attributes(a_ItemName)
+ if (attrs and (attrs.mode == "directory")) then
+ for fnam in lfs.dir(a_ItemName) do
+ if ((fnam ~= ".") and (fnam ~= "..")) then
+ ProcessItem(a_ItemName .. "/" .. fnam)
+ end
+ end
+ return
+ end
+
+ local ext = a_ItemName:match("%.([^/%.]-)$")
+ if (g_ShouldProcessExt[ext]) then
+ ProcessFile(a_ItemName)
+ end
+end
+
+
+
+
+
+-- Process the entire current folder:
+ProcessItem(".")
+
+-- Report final verdict:
+print("Number of violations found: " .. g_NumViolations)
+if (g_NumViolations > 0) then
+ os.exit(2)
+else
+ os.exit(0)
+end
+
+
+
+
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 2e14cf368..2f3bdff81 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -41,7 +41,7 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// sSetBlock:
sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) // absolute block position
@@ -58,11 +58,11 @@ sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_Bloc
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cChunk:
cChunk::cChunk(
- int a_ChunkX, int a_ChunkY, int a_ChunkZ,
+ int a_ChunkX, int a_ChunkY, int a_ChunkZ,
cChunkMap * a_ChunkMap, cWorld * a_World,
cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP,
cAllocationPool & a_Pool
@@ -87,7 +87,8 @@ cChunk::cChunk(
m_NeighborZM(a_NeighborZM),
m_NeighborZP(a_NeighborZP),
m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData()),
- m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData())
+ m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()),
+ m_AlwaysTicked(0)
{
if (a_NeighborXM != NULL)
{
@@ -442,12 +443,12 @@ void cChunk::CollectMobCensus(cMobCensus& toFill)
{
currentPlayer = (*itr)->GetPlayer();
playerPositions.push_back(&(currentPlayer->GetPosition()));
- }
+ }
Vector3d currentPosition;
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
- //LOGD("Counting entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass());
+ // LOGD("Counting entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass());
if ((*itr)->IsMob())
{
cMonster& Monster = (cMonster&)(**itr);
@@ -463,7 +464,7 @@ void cChunk::CollectMobCensus(cMobCensus& toFill)
-void cChunk::getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a_MaxY, int a_MaxZ)
+void cChunk::GetThreeRandomNumbers(int & a_X, int & a_Y, int & a_Z,int a_MaxX, int a_MaxY, int a_MaxZ)
{
ASSERT(a_MaxX * a_MaxY * a_MaxZ * 8 < 0x00ffffff);
int Random = m_World->GetTickRandomNumber(0x00ffffff);
@@ -479,12 +480,12 @@ void cChunk::getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a
-void cChunk::getRandomBlockCoords(int& a_X, int& a_Y, int& a_Z)
+void cChunk::GetRandomBlockCoords(int & a_X, int & a_Y, int & a_Z)
{
// MG TODO : check if this kind of optimization (only one random call) is still needed
// MG TODO : if so propagate it
- getThreeRandomNumber(a_X, a_Y, a_Z, Width, Height-2, Width);
+ GetThreeRandomNumbers(a_X, a_Y, a_Z, Width, Height - 2, Width);
a_Y++;
}
@@ -494,65 +495,68 @@ void cChunk::getRandomBlockCoords(int& a_X, int& a_Y, int& a_Z)
void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner)
{
- int Center_X,Center_Y,Center_Z;
- getRandomBlockCoords(Center_X,Center_Y,Center_Z);
+ int CenterX, CenterY, CenterZ;
+ GetRandomBlockCoords(CenterX, CenterY, CenterZ);
- BLOCKTYPE PackCenterBlock = GetBlock(Center_X, Center_Y, Center_Z);
- if (a_MobSpawner.CheckPackCenter(PackCenterBlock))
+ BLOCKTYPE PackCenterBlock = GetBlock(CenterX, CenterY, CenterZ);
+ if (!a_MobSpawner.CheckPackCenter(PackCenterBlock))
{
- a_MobSpawner.NewPack();
- int NumberOfTries = 0;
- int NumberOfSuccess = 0;
- int MaxNbOfSuccess = 4; // this can be changed during the process for Wolves and Ghass
- while (NumberOfTries < 12 && NumberOfSuccess < MaxNbOfSuccess)
- {
- const int HorizontalRange = 20; // MG TODO : relocate
- const int VerticalRange = 0; // MG TODO : relocate
- int Try_X, Try_Y, Try_Z;
- getThreeRandomNumber(Try_X, Try_Y, Try_Z, 2*HorizontalRange+1 , 2*VerticalRange+1 , 2*HorizontalRange+1);
- Try_X -= HorizontalRange;
- Try_Y -= VerticalRange;
- Try_Z -= HorizontalRange;
- Try_X += Center_X;
- Try_Y += Center_Y;
- Try_Z += Center_Z;
-
- ASSERT(Try_Y > 0);
- ASSERT(Try_Y < cChunkDef::Height-1);
-
- EMCSBiome Biome = m_ChunkMap->GetBiomeAt (Try_X, Try_Z);
- // MG TODO :
- // Moon cycle (for slime)
- // check player and playerspawn presence < 24 blocks
- // check mobs presence on the block
-
- // MG TODO : check that "Level" really means Y
-
- /*
- NIBBLETYPE SkyLight = 0;
-
- NIBBLETYPE BlockLight = 0;
- */
-
- if (IsLightValid())
- {
- cEntity* newMob = a_MobSpawner.TryToSpawnHere(this, Try_X, Try_Y, Try_Z, Biome, MaxNbOfSuccess);
- if (newMob)
- {
- int WorldX, WorldY, WorldZ;
- PositionToWorldPosition(Try_X, Try_Y, Try_Z, WorldX, WorldY, WorldZ);
- double ActualX = WorldX + 0.5;
- double ActualZ = WorldZ + 0.5;
- newMob->SetPosition(ActualX, WorldY, ActualZ);
- LOGD("Spawning %s #%i at %d,%d,%d",newMob->GetClass(),newMob->GetUniqueID(),WorldX, WorldY, WorldZ);
- NumberOfSuccess++;
- }
- }
-
- NumberOfTries++;
- }
+ return;
}
+
+ a_MobSpawner.NewPack();
+ int NumberOfTries = 0;
+ int NumberOfSuccess = 0;
+ int MaxNbOfSuccess = 4; // This can be changed during the process for Wolves and Ghasts
+ while ((NumberOfTries < 12) && (NumberOfSuccess < MaxNbOfSuccess))
+ {
+ const int HorizontalRange = 20; // MG TODO : relocate
+ const int VerticalRange = 0; // MG TODO : relocate
+ int TryX, TryY, TryZ;
+ GetThreeRandomNumbers(TryX, TryY, TryZ, 2 * HorizontalRange + 1, 2 * VerticalRange + 1, 2 * HorizontalRange + 1);
+ TryX -= HorizontalRange;
+ TryY -= VerticalRange;
+ TryZ -= HorizontalRange;
+ TryX += CenterX;
+ TryY += CenterY;
+ TryZ += CenterZ;
+ ASSERT(TryY > 0);
+ ASSERT(TryY < cChunkDef::Height - 1);
+
+ EMCSBiome Biome = m_ChunkMap->GetBiomeAt(TryX, TryZ);
+ // MG TODO :
+ // Moon cycle (for slime)
+ // check player and playerspawn presence < 24 blocks
+ // check mobs presence on the block
+
+ // MG TODO : check that "Level" really means Y
+
+ /*
+ NIBBLETYPE SkyLight = 0;
+
+ NIBBLETYPE BlockLight = 0;
+ */
+
+ NumberOfTries++;
+ if (!IsLightValid())
+ {
+ continue;
+ }
+
+ cEntity * newMob = a_MobSpawner.TryToSpawnHere(this, TryX, TryY, TryZ, Biome, MaxNbOfSuccess);
+ if (newMob == NULL)
+ {
+ continue;
+ }
+ int WorldX, WorldY, WorldZ;
+ PositionToWorldPosition(TryX, TryY, TryZ, WorldX, WorldY, WorldZ);
+ double ActualX = WorldX + 0.5;
+ double ActualZ = WorldZ + 0.5;
+ newMob->SetPosition(ActualX, WorldY, ActualZ);
+ LOGD("Spawning %s #%i at {%d, %d, %d}", newMob->GetClass(), newMob->GetUniqueID(), WorldX, WorldY, WorldZ);
+ NumberOfSuccess++;
+ } // while (retry)
}
@@ -695,13 +699,13 @@ void cChunk::ProcessQueuedSetBlocks(void)
{
if (itr->m_Tick <= CurrTick)
{
- if (itr->m_PreviousType != E_BLOCK_AIR) // PreviousType defaults to 0 if not specified
+ if (itr->m_PreviousType != E_BLOCK_AIR) // PreviousType defaults to 0 if not specified
{
if (GetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ) == itr->m_PreviousType)
{
// Current world age is bigger than/equal to target world age - delay time reached AND
// Previous block type was the same as current block type (to prevent duplication)
- SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta); // SetMeta doesn't send to client
+ SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta); // SetMeta doesn't send to client
itr = m_SetBlockQueue.erase(itr);
LOGD("Successfully set queued block - previous and current types matched");
}
@@ -807,7 +811,7 @@ void cChunk::TickBlocks(void)
if (m_BlockTickY > cChunkDef::GetHeight(m_HeightMap, m_BlockTickX, m_BlockTickZ))
{
- continue; // It's all air up here
+ continue; // It's all air up here
}
cBlockHandler * Handler = BlockHandler(GetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ));
@@ -892,7 +896,7 @@ void cChunk::ApplyWeatherToTop()
SetBlock(X, Height, Z, E_BLOCK_ICE, 0);
}
else if (
- (m_World->IsDeepSnowEnabled()) &&
+ (m_World->IsDeepSnowEnabled()) &&
(
(TopBlock == E_BLOCK_RED_ROSE) ||
(TopBlock == E_BLOCK_YELLOW_FLOWER) ||
@@ -940,10 +944,10 @@ void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Bl
IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + 1, BlockType[2], BlockMeta);
IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ - 1, BlockType[3], BlockMeta);
if (
- !IsValid ||
- (BlockType[0] == ProduceType) ||
- (BlockType[1] == ProduceType) ||
- (BlockType[2] == ProduceType) ||
+ !IsValid ||
+ (BlockType[0] == ProduceType) ||
+ (BlockType[1] == ProduceType) ||
+ (BlockType[2] == ProduceType) ||
(BlockType[3] == ProduceType)
)
{
@@ -1225,7 +1229,7 @@ bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE
}
Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
return true;
-}
+}
@@ -1297,6 +1301,7 @@ void cChunk::CreateBlockEntities(void)
switch (BlockType)
{
case E_BLOCK_BEACON:
+ case E_BLOCK_TRAPPED_CHEST:
case E_BLOCK_CHEST:
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_DISPENSER:
@@ -1427,6 +1432,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType,
switch (a_BlockType)
{
case E_BLOCK_BEACON:
+ case E_BLOCK_TRAPPED_CHEST:
case E_BLOCK_CHEST:
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_DISPENSER:
@@ -1524,11 +1530,11 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
m_ChunkData.SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType);
- if ( // Queue block to be sent only if ...
- a_SendToClients && // ... we are told to do so AND ...
+ if ( // Queue block to be sent only if ...
+ a_SendToClients && // ... we are told to do so AND ...
(
- (OldBlockMeta != a_BlockMeta) || // ... the meta value is different OR ...
- !( // ... the old and new blocktypes AREN'T liquids (because client doesn't need to distinguish betwixt them); see below for specifics:
+ (OldBlockMeta != a_BlockMeta) || // ... the meta value is different OR ...
+ !( // ... the old and new blocktypes AREN'T liquids (because client doesn't need to distinguish betwixt them); see below for specifics:
((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water
((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water
((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water
@@ -1641,6 +1647,31 @@ cBlockEntity * cChunk::GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ)
+bool cChunk::ShouldBeTicked(void) const
+{
+ return (HasAnyClients() || (m_AlwaysTicked > 0));
+}
+
+
+
+
+
+void cChunk::SetAlwaysTicked(bool a_AlwaysTicked)
+{
+ if (a_AlwaysTicked)
+ {
+ m_AlwaysTicked += 1;
+ }
+ else
+ {
+ m_AlwaysTicked -= 1;
+ }
+}
+
+
+
+
+
void cChunk::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z)
{
cBlockEntity * be = GetBlockEntity(a_X, a_Y, a_Z);
@@ -1696,7 +1727,7 @@ void cChunk::CollectPickupsByPlayer(cPlayer * a_Player)
{
if ((!(*itr)->IsPickup()) && (!(*itr)->IsProjectile()))
{
- continue; // Only pickups and projectiles
+ continue; // Only pickups and projectiles can be picked up
}
float DiffX = (float)((*itr)->GetPosX() - PosX );
float DiffY = (float)((*itr)->GetPosY() - PosY );
@@ -1852,7 +1883,7 @@ bool cChunk::HasClient(cClientHandle* a_Client)
-bool cChunk::HasAnyClients(void)
+bool cChunk::HasAnyClients(void) const
{
return !m_LoadedByClient.empty();
}
@@ -2116,7 +2147,7 @@ bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallb
{
continue;
}
- if ((*itr)->GetBlockType() != E_BLOCK_CHEST)
+ if (((*itr)->GetBlockType() != E_BLOCK_CHEST) && ((*itr)->GetBlockType() != E_BLOCK_TRAPPED_CHEST)) // Trapped chests use normal chests' handlers
{
// There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
return false;
@@ -2258,7 +2289,7 @@ bool cChunk::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceC
}
} // switch (BlockType)
- // The correct block entity is here,
+ // The correct block entity is here,
if (a_Callback.Item((cFurnaceEntity *)*itr))
{
return false;
@@ -2290,7 +2321,7 @@ bool cChunk::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBl
return false;
}
- // The correct block entity is here,
+ // The correct block entity is here
if (a_Callback.Item((cNoteEntity *)*itr))
{
return false;
@@ -2322,7 +2353,7 @@ bool cChunk::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCom
return false;
}
- // The correct block entity is here,
+ // The correct block entity is here,
if (a_Callback.Item((cCommandBlockEntity *)*itr))
{
return false;
@@ -2354,7 +2385,7 @@ bool cChunk::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadC
return false;
}
- // The correct block entity is here,
+ // The correct block entity is here,
if (a_Callback.Item((cMobHeadEntity *)*itr))
{
return false;
@@ -2386,7 +2417,7 @@ bool cChunk::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlower
return false;
}
- // The correct block entity is here,
+ // The correct block entity is here
if (a_Callback.Item((cFlowerPotEntity *)*itr))
{
return false;
@@ -2439,13 +2470,13 @@ bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_
BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const
{
if (
- (a_RelX < 0) || (a_RelX >= Width) ||
+ (a_RelX < 0) || (a_RelX >= Width) ||
(a_RelY < 0) || (a_RelY >= Height) ||
(a_RelZ < 0) || (a_RelZ >= Width)
)
{
ASSERT(!"GetBlock(x, y, z) out of bounds!");
- return 0; // Clip
+ return 0; // Clip
}
return m_ChunkData.GetBlock(a_RelX, a_RelY, a_RelZ);
@@ -2496,8 +2527,8 @@ cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ)
{
int BlockX = m_PosX * cChunkDef::Width + a_RelX;
int BlockZ = m_PosZ * cChunkDef::Width + a_RelZ;
- int BlockY, ChunkX, ChunkZ;
- AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
+ int ChunkX, ChunkZ;
+ BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ);
return m_ChunkMap->GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
}
@@ -2696,7 +2727,7 @@ void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClie
-void cChunk::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude)
+void cChunk::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
{
@@ -2704,7 +2735,7 @@ void cChunk::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_
{
continue;
}
- (*itr)->SendCollectPickup(a_Pickup, a_Player);
+ (*itr)->SendCollectEntity(a_Entity, a_Player);
} // for itr - LoadedByClient[]
}
@@ -2920,7 +2951,7 @@ void cChunk::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectI
-void cChunk::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
+void cChunk::BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
{
@@ -2928,7 +2959,7 @@ void cChunk::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a
{
continue;
}
- (*itr)->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch);
+ (*itr)->SendSoundEffect(a_SoundName, a_X, a_Y, a_Z, a_Volume, a_Pitch);
} // for itr - LoadedByClient[]
}
diff --git a/src/Chunk.h b/src/Chunk.h
index 7664a7afd..2e2895c6e 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -87,7 +87,7 @@ public:
3. Mark the chunk as saved (MarkSaved() )
If anywhere inside this sequence another thread mmodifies the chunk, the chunk will not get marked as saved in MarkSaved()
*/
- void MarkSaving(void); // Marks the chunk as being saved.
+ void MarkSaving(void); // Marks the chunk as being saved.
void MarkSaved(void); // Marks the chunk as saved, if it didn't change from the last call to MarkSaving()
void MarkLoaded(void); // Marks the chunk as freshly loaded. Fails if the chunk is already valid
void MarkLoadFailed(void); // Marks the chunk as failed to load. Ignored is the chunk is already valid
@@ -97,7 +97,7 @@ public:
/** Sets all chunk data */
void SetAllData(
- const BLOCKTYPE * a_BlockTypes,
+ const BLOCKTYPE * a_BlockTypes,
const NIBBLETYPE * a_BlockMeta,
const NIBBLETYPE * a_BlockLight,
const NIBBLETYPE * a_BlockSkyLight,
@@ -200,11 +200,16 @@ public:
void SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client);
/** Adds a client to the chunk; returns true if added, false if already there */
- bool AddClient (cClientHandle* a_Client );
+ bool AddClient(cClientHandle * a_Client);
- void RemoveClient (cClientHandle* a_Client );
- bool HasClient (cClientHandle* a_Client );
- bool HasAnyClients(void); // Returns true if theres any client in the chunk; false otherwise
+ /** Removes the specified client from the chunk; ignored if client not in chunk. */
+ void RemoveClient(cClientHandle * a_Client);
+
+ /** Returns true if the specified client is present in this chunk. */
+ bool HasClient(cClientHandle * a_Client);
+
+ /** Returns true if theres any client in the chunk; false otherwise */
+ bool HasAnyClients(void) const;
void AddEntity(cEntity * a_Entity);
void RemoveEntity(cEntity * a_Entity);
@@ -269,7 +274,6 @@ public:
void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords
- void CalculateLighting(); // Recalculate right now
void CalculateHeightmap(const BLOCKTYPE * a_BlockTypes);
// Broadcast various packets to all clients of this chunk:
@@ -279,7 +283,7 @@ public:
void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = NULL);
void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
void BroadcastChunkData (cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
- void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
+ void BroadcastCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
@@ -293,7 +297,7 @@ public:
void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL);
void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL);
void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
- void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8
+ void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL);
void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL);
void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
@@ -390,6 +394,17 @@ public:
cBlockEntity * GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
cBlockEntity * GetBlockEntity(const Vector3i & a_BlockPos) { return GetBlockEntity(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); }
+
+ /** Returns true if the chunk should be ticked in the tick-thread.
+ Checks if there are any clients and if the always-tick flag is set */
+ bool ShouldBeTicked(void) const;
+
+ /** Increments (a_AlwaysTicked == true) or decrements (false) the m_AlwaysTicked counter.
+ If the m_AlwaysTicked counter is greater than zero, the chunk is ticked in the tick-thread regardless of
+ whether it has any clients or not.
+ This function allows nesting and task-concurrency (multiple separate tasks can request ticking and as long
+ as at least one requests is active the chunk will be ticked). */
+ void SetAlwaysTicked(bool a_AlwaysTicked);
private:
@@ -462,10 +477,16 @@ private:
/** Indicates if simulate-once blocks should be updated by the redstone simulator */
bool m_IsRedstoneDirty;
+
+ /** If greater than zero, the chunk is ticked even if it has no clients.
+ Manipulated by the SetAlwaysTicked() function, allows for nested calls of the function.
+ This is the support for plugin-accessible chunk tick forcing. */
+ int m_AlwaysTicked;
+
// Pick up a random block of this chunk
- void getRandomBlockCoords(int& a_X, int& a_Y, int& a_Z);
- void getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a_MaxY, int a_MaxZ);
+ void GetRandomBlockCoords(int & a_X, int & a_Y, int & a_Z);
+ void GetThreeRandomNumbers(int & a_X, int & a_Y, int & a_Z, int a_MaxX, int a_MaxY, int a_MaxZ);
void RemoveBlockEntity(cBlockEntity * a_BlockEntity);
void AddBlockEntity (cBlockEntity * a_BlockEntity);
diff --git a/src/ChunkDataCallback.h b/src/ChunkDataCallback.h
index 0c8b1098f..53d44d038 100644
--- a/src/ChunkDataCallback.h
+++ b/src/ChunkDataCallback.h
@@ -25,8 +25,8 @@ public:
virtual ~cChunkDataCallback() {}
- /** Called before any other callbacks to inform of the current coords
- (only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()).
+ /** Called before any other callbacks to inform of the current coords
+ (only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()).
If false is returned, the chunk is skipped.
*/
virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; };
diff --git a/src/ChunkDef.h b/src/ChunkDef.h
index f89e16ed1..334f8a6b9 100644
--- a/src/ChunkDef.h
+++ b/src/ChunkDef.h
@@ -22,8 +22,8 @@ It will help us when the new chunk format comes out and we need to patch everyth
#define ZERO_CHUNK_Y 0
// Used to smoothly convert to new axis ordering. One will be removed when deemed stable.
-#define AXIS_ORDER_YZX 1 // Original (1.1-)
-#define AXIS_ORDER_XZY 2 // New (1.2+)
+#define AXIS_ORDER_YZX 1 // Original (1.1-)
+#define AXIS_ORDER_XZY 2 // New (1.2+)
#define AXIS_ORDER AXIS_ORDER_XZY
@@ -72,7 +72,7 @@ public:
/// The type used for any heightmap operations and storage; idx = x + Width * z; Height points to the highest non-air block in the column
typedef HEIGHTTYPE HeightMap[Width * Width];
- /** The type used for any biomemap operations and storage inside MCServer,
+ /** The type used for any biomemap operations and storage inside MCServer,
using MCServer biomes (need not correspond to client representation!)
idx = x + Width * z // Need to verify this with the protocol spec, currently unknown!
*/
@@ -138,9 +138,9 @@ public:
{
#if AXIS_ORDER == AXIS_ORDER_XZY
// For some reason, NOT using the Horner schema is faster. Weird.
- return x + (z * cChunkDef::Width) + (y * cChunkDef::Width * cChunkDef::Width); // 1.2 is XZY
+ return x + (z * cChunkDef::Width) + (y * cChunkDef::Width * cChunkDef::Width); // 1.2 uses XZY
#elif AXIS_ORDER == AXIS_ORDER_YZX
- return y + (z * cChunkDef::Width) + (x * cChunkDef::Height * cChunkDef::Width); // 1.1 is YZX
+ return y + (z * cChunkDef::Width) + (x * cChunkDef::Height * cChunkDef::Width); // 1.1 uses YZX
#endif
}
@@ -148,17 +148,17 @@ public:
inline static Vector3i IndexToCoordinate( unsigned int index )
{
#if AXIS_ORDER == AXIS_ORDER_XZY
- return Vector3i( // 1.2
- index % cChunkDef::Width, // X
- index / (cChunkDef::Width * cChunkDef::Width), // Y
- (index / cChunkDef::Width) % cChunkDef::Width // Z
- );
+ return Vector3i( // 1.2
+ index % cChunkDef::Width, // X
+ index / (cChunkDef::Width * cChunkDef::Width), // Y
+ (index / cChunkDef::Width) % cChunkDef::Width // Z
+ );
#elif AXIS_ORDER == AXIS_ORDER_YZX
- return Vector3i( // 1.1
- index / (cChunkDef::Height * cChunkDef::Width), // X
- index % cChunkDef::Height, // Y
- (index / cChunkDef::Height) % cChunkDef::Width // Z
- );
+ return Vector3i( // 1.1
+ index / (cChunkDef::Height * cChunkDef::Width), // X
+ index % cChunkDef::Height, // Y
+ (index / cChunkDef::Height) % cChunkDef::Width // Z
+ );
#endif
}
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 40ccecad8..3cfa5c3f5 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -20,7 +20,7 @@
#include "Entities/Pickup.h"
#ifndef _WIN32
- #include // abs
+ #include // abs
#endif
#include "zlib/zlib.h"
@@ -33,14 +33,15 @@
////////////////////////////////////////////////////////////////////////////////
// cChunkMap:
-cChunkMap::cChunkMap(cWorld * a_World )
- : m_World( a_World ),
+cChunkMap::cChunkMap(cWorld * a_World) :
+ m_World(a_World),
m_Pool(
new cListAllocationPool(
std::auto_ptr::cStarvationCallbacks>(
- new cStarvationCallbacks())
+ new cStarvationCallbacks()
)
)
+ )
{
}
@@ -419,16 +420,16 @@ void cChunkMap::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSeriali
-void cChunkMap::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude)
+void cChunkMap::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Pickup.GetChunkX(), ZERO_CHUNK_Y, a_Pickup.GetChunkZ());
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
if (Chunk == NULL)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->BroadcastCollectPickup(a_Pickup, a_Player, a_Exclude);
+ Chunk->BroadcastCollectEntity(a_Entity, a_Player, a_Exclude);
}
@@ -647,19 +648,19 @@ void cChunkMap::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_Effe
-void cChunkMap::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
+void cChunkMap::BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(a_SrcX / 8, a_SrcZ / 8, ChunkX, ChunkZ);
+ cChunkDef::BlockToChunk((int)std::floor(a_X), (int)std::floor(a_Z), ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
if (Chunk == NULL)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude);
+ Chunk->BroadcastSoundEffect(a_SoundName, a_X, a_Y, a_Z, a_Volume, a_Pitch, a_Exclude);
}
@@ -847,7 +848,22 @@ void cChunkMap::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_M
-void cChunkMap::MarkChunkDirty (int a_ChunkX, int a_ChunkZ)
+void cChunkMap::MarkRedstoneDirty(int a_ChunkX, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return;
+ }
+ Chunk->SetIsRedstoneDirty(true);
+}
+
+
+
+
+
+void cChunkMap::MarkChunkDirty(int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDirty)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
@@ -856,6 +872,10 @@ void cChunkMap::MarkChunkDirty (int a_ChunkX, int a_ChunkZ)
return;
}
Chunk->MarkDirty();
+ if (a_MarkRedstoneDirty)
+ {
+ Chunk->SetIsRedstoneDirty(true);
+ }
}
@@ -1259,7 +1279,7 @@ void cChunkMap::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYP
-void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients)
+void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients)
{
cChunkInterface ChunkInterface(this);
if (a_BlockType == E_BLOCK_AIR)
@@ -1284,7 +1304,7 @@ void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a
-void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType)
+void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType)
{
int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ);
@@ -1530,7 +1550,7 @@ void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player)
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk->IsValid())
+ if ((Chunk != NULL) && (Chunk->IsValid()))
{
Chunk->SendBlockTo(a_X, a_Y, a_Z, a_Player->GetClientHandle());
}
@@ -1717,7 +1737,9 @@ void cChunkMap::RemoveEntity(cEntity * a_Entity)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
- if ((Chunk == NULL) || !Chunk->IsValid())
+
+ // Even if a chunk is not valid, it may still contain entities such as players; make sure to remove them (#1190)
+ if (Chunk == NULL)
{
return;
}
@@ -1818,7 +1840,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
// Activate the TNT, with a random fuse between 10 to 30 game ticks
int FuseTime = 10 + m_World->GetTickRandomNumber(20);
m_World->SpawnPrimedTNT(a_BlockX + x + 0.5, a_BlockY + y + 0.5, a_BlockZ + z + 0.5, FuseTime);
- area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR);
+ area.SetBlockTypeMeta(bx + x, by + y, bz + z, E_BLOCK_AIR, 0);
a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z));
break;
}
@@ -1854,15 +1876,15 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
default:
{
- if (m_World->GetTickRandomNumber(100) <= 25) // 25% chance of pickups
+ if (m_World->GetTickRandomNumber(100) <= 25) // 25% chance of pickups
{
cItems Drops;
cBlockHandler * Handler = BlockHandler(Block);
- Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); // Stone becomes cobblestone, coal ore becomes coal, etc.
+ Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); // Stone becomes cobblestone, coal ore becomes coal, etc.
m_World->SpawnItemPickups(Drops, bx + x, by + y, bz + z);
}
- else if ((m_World->GetTNTShrapnelLevel() > slNone) && (m_World->GetTickRandomNumber(100) < 20)) // 20% chance of flinging stuff around
+ else if ((m_World->GetTNTShrapnelLevel() > slNone) && (m_World->GetTickRandomNumber(100) < 20)) // 20% chance of flinging stuff around
{
if (!cBlockInfo::FullyOccupiesVoxel(Block))
{
@@ -1875,7 +1897,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
m_World->SpawnFallingBlock(bx + x, by + y + 5, bz + z, Block, area.GetBlockMeta(bx + x, by + y, bz + z));
}
- area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR);
+ area.SetBlockTypeMeta(bx + x, by + y, bz + z, E_BLOCK_AIR, 0);
a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z));
break;
@@ -1902,7 +1924,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
{
if (a_Entity->IsPickup())
{
- if (((cPickup *)a_Entity)->GetAge() < 20) // If pickup age is smaller than one second, it is invincible (so we don't kill pickups that were just spawned)
+ if (((cPickup *)a_Entity)->GetAge() < 20) // If pickup age is smaller than one second, it is invincible (so we don't kill pickups that were just spawned)
{
return false;
}
@@ -1911,7 +1933,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
Vector3d EntityPos = a_Entity->GetPosition();
cBoundingBox bbEntity(EntityPos, a_Entity->GetWidth() / 2, a_Entity->GetHeight());
- if (!m_bbTNT.IsInside(bbEntity)) // IsInside actually acts like DoesSurround
+ if (!m_bbTNT.IsInside(bbEntity)) // IsInside actually acts like DoesSurround
{
return false;
}
@@ -1934,7 +1956,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
else if (FinalDamage < 0)
FinalDamage = 0;
- if (!a_Entity->IsTNT() && !a_Entity->IsFallingBlock()) // Don't apply damage to other TNT entities and falling blocks, they should be invincible
+ if (!a_Entity->IsTNT() && !a_Entity->IsFallingBlock()) // Don't apply damage to other TNT entities and falling blocks, they should be invincible
{
a_Entity->TakeDamage(dtExplosion, NULL, (int)FinalDamage, 0);
}
@@ -2675,11 +2697,25 @@ void cChunkMap::QueueTickBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cChunkMap::SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ if (Chunk != NULL)
+ {
+ Chunk->SetAlwaysTicked(a_AlwaysTicked);
+ }
+}
+
+
+
+
+
////////////////////////////////////////////////////////////////////////////////
// cChunkMap::cChunkLayer:
cChunkMap::cChunkLayer::cChunkLayer(
- int a_LayerX, int a_LayerZ,
+ int a_LayerX, int a_LayerZ,
cChunkMap * a_Parent,
cAllocationPool & a_Pool
)
@@ -2701,7 +2737,7 @@ cChunkMap::cChunkLayer::~cChunkLayer()
for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); ++i)
{
delete m_Chunks[i];
- m_Chunks[i] = NULL; // // Must zero out, because further chunk deletions query the chunkmap for entities and that would touch deleted data
+ m_Chunks[i] = NULL; // Must zero out, because further chunk deletions query the chunkmap for entities and that would touch deleted data
} // for i - m_Chunks[]
}
@@ -2727,8 +2763,8 @@ cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_Ch
{
cChunk * neixm = (LocalX > 0) ? m_Chunks[Index - 1] : m_Parent->FindChunk(a_ChunkX - 1, a_ChunkZ);
cChunk * neixp = (LocalX < LAYER_SIZE - 1) ? m_Chunks[Index + 1] : m_Parent->FindChunk(a_ChunkX + 1, a_ChunkZ);
- cChunk * neizm = (LocalZ > 0) ? m_Chunks[Index - LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX , a_ChunkZ - 1);
- cChunk * neizp = (LocalZ < LAYER_SIZE - 1) ? m_Chunks[Index + LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX , a_ChunkZ + 1);
+ cChunk * neizm = (LocalZ > 0) ? m_Chunks[Index - LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX, a_ChunkZ - 1);
+ cChunk * neizp = (LocalZ < LAYER_SIZE - 1) ? m_Chunks[Index + LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX, a_ChunkZ + 1);
m_Chunks[Index] = new cChunk(a_ChunkX, 0, a_ChunkZ, m_Parent, m_Parent->GetWorld(), neixm, neixp, neizm, neizp, m_Pool);
}
return m_Chunks[Index];
@@ -2789,12 +2825,14 @@ void cChunkMap::cChunkLayer::SpawnMobs(cMobSpawner& a_MobSpawner)
+
+
void cChunkMap::cChunkLayer::Tick(float a_Dt)
{
for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); i++)
{
- // Only tick chunks that are valid and have clients:
- if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients())
+ // Only tick chunks that are valid and should be ticked:
+ if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->ShouldBeTicked())
{
m_Chunks[i]->Tick(a_Dt);
}
@@ -2889,7 +2927,7 @@ int cChunkMap::cChunkLayer::GetNumChunksLoaded(void) const
NumChunks++;
}
} // for i - m_Chunks[]
- return NumChunks;
+ return NumChunks;
}
@@ -2960,7 +2998,7 @@ void cChunkMap::cChunkLayer::UnloadUnusedChunks(void)
void cChunkMap::FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
cCSLock Lock(m_CSFastSetBlock);
- m_FastSetBlockQueue.push_back(sSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta));
+ m_FastSetBlockQueue.push_back(sSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta));
}
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index 3ee0bab3c..0bbd3dab1 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -70,6 +70,7 @@ public:
void BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude = NULL);
void BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude);
void BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
+ void BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
void BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
void BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL);
@@ -84,7 +85,7 @@ public:
void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL);
void BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL);
void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
- void BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8
+ void BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL);
void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL);
void BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
@@ -105,7 +106,8 @@ public:
/** Wakes up the simulators for the specified area of blocks */
void WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ);
- void MarkChunkDirty (int a_ChunkX, int a_ChunkZ);
+ void MarkRedstoneDirty (int a_ChunkX, int a_ChunkZ);
+ void MarkChunkDirty (int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDirty = false);
void MarkChunkSaving (int a_ChunkX, int a_ChunkZ);
void MarkChunkSaved (int a_ChunkX, int a_ChunkZ);
@@ -116,7 +118,7 @@ public:
If a_MarkDirty is set, the chunk is set as dirty (used after generating)
*/
void SetChunkData(
- int a_ChunkX, int a_ChunkZ,
+ int a_ChunkX, int a_ChunkZ,
const BLOCKTYPE * a_BlockTypes,
const NIBBLETYPE * a_BlockMeta,
const NIBBLETYPE * a_BlockLight,
@@ -152,9 +154,9 @@ public:
NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ);
NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ);
NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ);
- void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockMeta);
- void SetBlock (cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients = true);
- void QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR);
+ void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta);
+ void SetBlock (cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients = true);
+ void QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR);
bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight);
@@ -338,6 +340,13 @@ public:
/** Returns the CS for locking the chunkmap; only cWorld::cLock may use this function! */
cCriticalSection & GetCS(void) { return m_CSLayers; }
+
+ /** Increments (a_AlwaysTicked == true) or decrements (false) the m_AlwaysTicked counter for the specified chunk.
+ If the m_AlwaysTicked counter is greater than zero, the chunk is ticked in the tick-thread regardless of
+ whether it has any clients or not.
+ This function allows nesting and task-concurrency (multiple separate tasks can request ticking and as long
+ as at least one requests is active the chunk will be ticked). */
+ void SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked);
private:
@@ -352,7 +361,7 @@ private:
{
public:
cChunkLayer(
- int a_LayerX, int a_LayerZ,
+ int a_LayerX, int a_LayerZ,
cChunkMap * a_Parent,
cAllocationPool & a_Pool
);
@@ -375,7 +384,7 @@ private:
void UnloadUnusedChunks(void);
/** Collect a mob census, of all mobs, their megatype, their chunk and their distance o closest player */
- void CollectMobCensus(cMobCensus& a_ToFill);
+ void CollectMobCensus(cMobCensus& a_ToFill);
/** Try to Spawn Monsters inside all Chunks */
void SpawnMobs(cMobSpawner& a_MobSpawner);
diff --git a/src/ChunkSender.cpp b/src/ChunkSender.cpp
index 2425adf18..ebcf0e272 100644
--- a/src/ChunkSender.cpp
+++ b/src/ChunkSender.cpp
@@ -17,7 +17,7 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cNotifyChunkSender:
void cNotifyChunkSender::Call(int a_ChunkX, int a_ChunkZ)
@@ -29,7 +29,7 @@ void cNotifyChunkSender::Call(int a_ChunkX, int a_ChunkZ)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cChunkSender:
cChunkSender::cChunkSender(void) :
diff --git a/src/ChunkSender.h b/src/ChunkSender.h
index 00565d7c3..095a99380 100644
--- a/src/ChunkSender.h
+++ b/src/ChunkSender.h
@@ -6,17 +6,17 @@
/*
The whole thing is a thread that runs in a loop, waiting for either:
"finished chunks" (ChunkReady()), or
- "chunks to send" (QueueSendChunkTo() )
-to come to a queue.
+ "chunks to send" (QueueSendChunkTo() )
+to come to a queue.
And once they do, it requests the chunk data and sends it all away, either
broadcasting (ChunkReady), or
sends to a specific client (QueueSendChunkTo)
Chunk data is queried using the cChunkDataCallback interface.
It is cached inside the ChunkSender object during the query and then processed after the query ends.
-Note that the data needs to be compressed only *after* the query finishes,
+Note that the data needs to be compressed only *after* the query finishes,
because the query callbacks run with ChunkMap's CS locked.
-A client may remove itself from all direct requests(QueueSendChunkTo()) by calling RemoveClient();
+A client may remove itself from all direct requests(QueueSendChunkTo()) by calling RemoveClient();
this ensures that the client's Send() won't be called anymore by ChunkSender.
Note that it may be called by world's BroadcastToChunk() if the client is still in the chunk.
*/
@@ -110,7 +110,7 @@ protected:
bool operator ==(const sSendChunk & a_Other)
{
return (
- (a_Other.m_ChunkX == m_ChunkX) &&
+ (a_Other.m_ChunkX == m_ChunkX) &&
(a_Other.m_ChunkY == m_ChunkY) &&
(a_Other.m_ChunkZ == m_ChunkZ) &&
(a_Other.m_Client == m_Client)
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index a39a87077..1a18649c9 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -30,7 +30,7 @@
#include "CompositeChat.h"
#include "Items/ItemSword.h"
-#include "md5/md5.h"
+#include "polarssl/md5.h"
@@ -40,9 +40,6 @@
/** Maximum number of block change interactions a player can perform per tick - exceeding this causes a kick */
#define MAX_BLOCK_CHANGE_INTERACTIONS 20
-/** How many ticks before the socket is closed after the client is destroyed (#31) */
-static const int TICKS_BEFORE_CLOSE = 20;
-
@@ -63,7 +60,7 @@ int cClientHandle::s_ClientCount = 0;
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cClientHandle:
cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
@@ -79,7 +76,6 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
m_PingID(1),
m_BlockDigAnimStage(-1),
m_HasStartedDigging(false),
- m_TicksSinceDestruction(0),
m_State(csConnected),
m_ShouldCheckDownloaded(false),
m_NumExplosionsThisTick(0),
@@ -89,7 +85,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
{
m_Protocol = new cProtocolRecognizer(this);
- s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread
+ s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread
m_UniqueID = s_ClientCount;
cTimer t1;
@@ -104,7 +100,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
cClientHandle::~cClientHandle()
{
- ASSERT(m_State >= csDestroyedWaiting); // Has Destroy() been called?
+ ASSERT(m_State == csDestroyed); // Has Destroy() been called?
LOGD("Deleting client \"%s\" at %p", GetUsername().c_str(), this);
@@ -168,7 +164,7 @@ void cClientHandle::Destroy(void)
RemoveFromAllChunks();
m_Player->GetWorld()->RemoveClientFromChunkSender(this);
}
- m_State = csDestroyedWaiting;
+ m_State = csDestroyed;
}
@@ -238,18 +234,16 @@ AString cClientHandle::GenerateOfflineUUID(const AString & a_Username)
// xxxxxxxx-xxxx-3xxx-yxxx-xxxxxxxxxxxx where x is any hexadecimal digit and y is one of 8, 9, A, or B
// Generate an md5 checksum, and use it as base for the ID:
- MD5 Checksum(a_Username);
- AString UUID = Checksum.hexdigest();
- UUID[12] = '3'; // Version 3 UUID
- UUID[16] = '8'; // Variant 1 UUID
-
- // Now the digest doesn't have the UUID slashes, but the client requires them, so add them into the appropriate positions:
- UUID.insert(8, "-");
- UUID.insert(13, "-");
- UUID.insert(18, "-");
- UUID.insert(23, "-");
-
- return UUID;
+ unsigned char MD5[16];
+ md5((const unsigned char *)a_Username.c_str(), a_Username.length(), MD5);
+ MD5[6] &= 0x0f; // Need to trim to 4 bits only...
+ MD5[8] &= 0x0f; // ... otherwise %01x overflows into two chars
+ return Printf("%02x%02x%02x%02x-%02x%02x-3%01x%02x-8%01x%02x-%02x%02x%02x%02x%02x%02x",
+ MD5[0], MD5[1], MD5[2], MD5[3],
+ MD5[4], MD5[5], MD5[6], MD5[7],
+ MD5[8], MD5[9], MD5[10], MD5[11],
+ MD5[12], MD5[13], MD5[14], MD5[15]
+ );
}
@@ -295,17 +289,18 @@ void cClientHandle::Kick(const AString & a_Reason)
-void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID)
+void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties)
{
if (m_State != csAuthenticating)
{
return;
}
- ASSERT( m_Player == NULL );
+ ASSERT(m_Player == NULL);
m_Username = a_Name;
m_UUID = a_UUID;
+ m_Properties = a_Properties;
// Send login success (if the protocol supports it):
m_Protocol->SendLoginSuccess();
@@ -329,7 +324,7 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID)
if (!cRoot::Get()->GetPluginManager()->CallHookPlayerJoined(*m_Player))
{
cRoot::Get()->BroadcastChatJoin(Printf("%s has joined the game", GetUsername().c_str()));
- LOGINFO("Player %s has joined the game.", m_Username.c_str());
+ LOGINFO("Player %s has joined the game", m_Username.c_str());
}
m_ConfirmPosition = m_Player->GetPosition();
@@ -364,6 +359,9 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID)
// Send scoreboard data
World->GetScoreBoard().SendTo(*this);
+ // Send statistics
+ SendStatistics(m_Player->GetStatManager());
+
// Delay the first ping until the client "settles down"
// This should fix #889, "BadCast exception, cannot convert bit to fm" error in client
cTimer t1;
@@ -532,7 +530,7 @@ void cClientHandle::HandlePing(void)
AString Reply;
const cServer & Server = *cRoot::Get()->GetServer();
- Printf(Reply, "%s%s%i%s%i",
+ Printf(Reply, "%s%s%i%s%i",
Server.GetDescription().c_str(),
cChatColor::Delimiter.c_str(),
Server.GetNumPlayers(),
@@ -590,7 +588,7 @@ void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_Hel
void cClientHandle::HandlePlayerAbilities(bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed)
{
- UNUSED(FlyingSpeed); // Ignore the client values for these
+ UNUSED(FlyingSpeed); // Ignore the client values for these
UNUSED(WalkingSpeed);
m_Player->SetCanFly(a_CanFly);
@@ -669,7 +667,7 @@ void cClientHandle::HandlePluginMessage(const AString & a_Channel, const AString
if (HasPluginChannel(a_Channel))
{
SendPluginMessage("UNREGISTER", a_Channel);
- return; // Can't register again if already taken - kinda defeats the point of plugin messaging!
+ return; // Can't register again if already taken - kinda defeats the point of plugin messaging!
}
RegisterPluginChannels(BreakApartPluginChannels(a_Message));
@@ -843,7 +841,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
}
if (
- ((a_Status == DIG_STATUS_STARTED) || (a_Status == DIG_STATUS_FINISHED)) && // Only do a radius check for block destruction - things like pickup tossing send coordinates that are to be ignored
+ ((a_Status == DIG_STATUS_STARTED) || (a_Status == DIG_STATUS_FINISHED)) && // Only do a radius check for block destruction - things like pickup tossing send coordinates that are to be ignored
((Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) ||
(Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
(Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6))
@@ -878,7 +876,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
case DIG_STATUS_SHOOT_EAT:
{
cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem());
- if (ItemHandler->IsFood())
+ if (ItemHandler->IsFood() || ItemHandler->IsDrinkable(m_Player->GetEquippedItem().m_ItemDamage))
{
m_Player->AbortEating();
return;
@@ -927,7 +925,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
// A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
return;
}
- m_Player->TossEquippedItem(64); // Toss entire slot - if there aren't enough items, the maximum will be ejected
+ m_Player->TossEquippedItem(64); // Toss entire slot - if there aren't enough items, the maximum will be ejected
return;
}
@@ -990,7 +988,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
int pY = a_BlockY;
int pZ = a_BlockZ;
- AddFaceDirection(pX, pY, pZ, a_BlockFace); // Get the block in front of the clicked coordinates (m_bInverse defaulted to false)
+ AddFaceDirection(pX, pY, pZ, a_BlockFace); // Get the block in front of the clicked coordinates (m_bInverse defaulted to false)
cBlockHandler * Handler = cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(pX, pY, pZ));
if (Handler->IsClickedThrough())
@@ -1084,12 +1082,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
void cClientHandle::FinishDigAnimation()
{
- if (
- !m_HasStartedDigging || // Hasn't received the DIG_STARTED packet
- (m_LastDigBlockX == -1) ||
- (m_LastDigBlockY == -1) ||
- (m_LastDigBlockZ == -1)
- )
+ if (!m_HasStartedDigging) // Hasn't received the DIG_STARTED packet
{
return;
}
@@ -1175,7 +1168,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
if ((Equipped.m_ItemType != a_HeldItem.m_ItemType) && (a_HeldItem.m_ItemType != -1))
{
// Only compare ItemType, not meta (torches have different metas)
- // The -1 check is there because sometimes the client sends -1 instead of the held item
+ // The -1 check is there because sometimes the client sends -1 instead of the held item
// ( http://forum.mc-server.org/showthread.php?tid=549&pid=4502#pid4502 )
LOGWARN("Player %s tried to place a block that was not equipped (exp %d, got %d)",
m_Username.c_str(), Equipped.m_ItemType, a_HeldItem.m_ItemType
@@ -1208,17 +1201,19 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
return;
}
+ short EquippedDamage = Equipped.m_ItemDamage;
cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Equipped.m_ItemType);
if (ItemHandler->IsPlaceable() && (a_BlockFace != BLOCK_FACE_NONE))
{
HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
}
- else if (ItemHandler->IsFood() && !m_Player->IsGameModeCreative())
+ else if ((ItemHandler->IsFood() || ItemHandler->IsDrinkable(EquippedDamage)))
{
- if (m_Player->IsSatiated())
+ if ((m_Player->IsSatiated() || m_Player->IsGameModeCreative()) &&
+ ItemHandler->IsFood())
{
- // The player is satiated, they cannot eat
+ // The player is satiated or in creative, and trying to eat
return;
}
m_Player->StartEating();
@@ -1226,9 +1221,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
{
// A plugin won't let us eat, abort (send the proper packets to the client, too):
m_Player->AbortEating();
- return;
}
- return;
}
else
{
@@ -1370,7 +1363,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
NewBlock->OnPlacedByPlayer(ChunkInterface,*World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
// Step sound with 0.8f pitch is used as block placement sound
- World->BroadcastSoundEffect(NewBlock->GetStepSound(), a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.8f);
+ World->BroadcastSoundEffect(NewBlock->GetStepSound(), (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 0.8f);
cRoot::Get()->GetPluginManager()->CallHookPlayerPlacedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
}
@@ -1397,7 +1390,7 @@ void cClientHandle::HandleChat(const AString & a_Message)
Color = AString("@") + Color[2];
}
else
- {
+ {
Color.clear();
}
Msg.AddTextPart(AString("<") + m_Player->GetName() + "> ", Color);
@@ -1448,23 +1441,25 @@ void cClientHandle::HandleAnimation(char a_Animation)
// Because the animation ID sent to servers by clients are different to those sent back, we need this
switch (a_Animation)
{
- case 0: // No animation - wiki.vg doesn't say that client has something specific for it, so I suppose it will just become -1
+ case 0: // No animation - wiki.vg doesn't say that client has something specific for it, so I suppose it will just become -1
case 1:
case 2:
case 3:
{
- a_Animation--; // Offset by -1
+ a_Animation--; // Offset by -1
break;
}
- case 5:
+ case 5:
case 6:
case 7:
{
- a_Animation -= 2; // Offset by -2
+ a_Animation -= 2; // Offset by -2
break;
}
- default: // Anything else is the same
+ default: // Anything else is the same
+ {
break;
+ }
}
m_Player->GetWorld()->BroadcastEntityAnimation(*m_Player, a_Animation, this);
@@ -1524,8 +1519,8 @@ void cClientHandle::HandleWindowClick(char a_WindowID, short a_SlotNum, eClickAc
void cClientHandle::HandleUpdateSign(
- int a_BlockX, int a_BlockY, int a_BlockZ,
- const AString & a_Line1, const AString & a_Line2,
+ int a_BlockX, int a_BlockY, int a_BlockZ,
+ const AString & a_Line1, const AString & a_Line2,
const AString & a_Line3, const AString & a_Line4
)
{
@@ -1828,17 +1823,6 @@ bool cClientHandle::CheckBlockInteractionsRate(void)
void cClientHandle::Tick(float a_Dt)
{
- // Handle clients that are waiting for final close while destroyed:
- if (m_State == csDestroyedWaiting)
- {
- m_TicksSinceDestruction += 1; // This field is misused for the timeout counting
- if (m_TicksSinceDestruction > TICKS_BEFORE_CLOSE)
- {
- m_State = csDestroyed;
- }
- return;
- }
-
// Process received network data:
AString IncomingData;
{
@@ -1905,14 +1889,6 @@ void cClientHandle::Tick(float a_Dt)
void cClientHandle::ServerTick(float a_Dt)
{
- // Handle clients that are waiting for final close while destroyed:
- if (m_State == csDestroyedWaiting)
- {
- // Do not wait while the client is not in the world, simply cut them off.
- m_State = csDestroyed;
- return;
- }
-
// Process received network data:
AString IncomingData;
{
@@ -2075,9 +2051,9 @@ void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializ
-void cClientHandle::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
+void cClientHandle::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player)
{
- m_Protocol->SendCollectPickup(a_Pickup, a_Player);
+ m_Protocol->SendCollectEntity(a_Entity, a_Player);
}
@@ -2370,7 +2346,7 @@ void cClientHandle::SendPlayerSpawn(const cPlayer & a_Player)
return;
}
- LOGD("Spawning player \"%s\" on client \"%s\" @ %s",
+ LOGD("Spawning player \"%s\" on client \"%s\" @ %s",
a_Player.GetName().c_str(), GetPlayer()->GetName().c_str(), GetIPString().c_str()
);
@@ -2453,9 +2429,9 @@ void cClientHandle::SendDisplayObjective(const AString & a_Objective, cScoreboar
-void cClientHandle::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
+void cClientHandle::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
{
- m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch);
+ m_Protocol->SendSoundEffect(a_SoundName, a_X, a_Y, a_Z, a_Volume, a_Pitch);
}
@@ -2498,7 +2474,7 @@ void cClientHandle::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
-void cClientHandle::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) // VehicleSubType is specific to Minecarts
+void cClientHandle::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) // VehicleSubType is specific to Minecarts
{
m_Protocol->SendSpawnVehicle(a_Vehicle, a_VehicleType, a_VehicleSubType);
}
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index d6e086bd2..cb0471421 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -20,6 +20,7 @@
#include "Map.h"
#include "Enchantments.h"
#include "UI/SlotArea.h"
+#include "json/json.h"
@@ -47,7 +48,7 @@ class cStatManager;
class cClientHandle : // tolua_export
public cSocketThreads::cCallback
-{ // tolua_export
+{ // tolua_export
public:
#if defined(ANDROID_NDK)
@@ -63,10 +64,12 @@ public:
const AString & GetIPString(void) const { return m_IPString; }
- cPlayer * GetPlayer(void) { return m_Player; } // tolua_export
+ cPlayer * GetPlayer(void) { return m_Player; } // tolua_export
- const AString & GetUUID(void) const { return m_UUID; } // tolua_export
+ const AString & GetUUID(void) const { return m_UUID; } // tolua_export
void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; }
+
+ const Json::Value & GetProperties(void) const { return m_Properties; }
/** Generates an UUID based on the username stored for this client, and stores it in the m_UUID member.
This is used for the offline (non-auth) mode, when there's no UUID source.
@@ -91,8 +94,10 @@ public:
static AString FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2);
- void Kick(const AString & a_Reason); // tolua_export
- void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication
+ void Kick(const AString & a_Reason); // tolua_export
+
+ /** Authenticates the specified user, called by cAuthenticator */
+ void Authenticate(const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties);
void StreamChunks(void);
@@ -118,12 +123,12 @@ public:
void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage);
- void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export
+ void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export
void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
void SendChat (const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData = "");
void SendChat (const cCompositeChat & a_Message);
void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
- void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player);
+ void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player);
void SendDestroyEntity (const cEntity & a_Entity);
void SendDisconnect (const AString & a_Reason);
void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
@@ -162,7 +167,7 @@ public:
void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
- void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8
+ void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch); // tolua_export
void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
void SendSpawnMob (const cMonster & a_Mob);
@@ -241,8 +246,8 @@ public:
void HandleSteerVehicle (float Forward, float Sideways);
void HandleTabCompletion (const AString & a_Text);
void HandleUpdateSign (
- int a_BlockX, int a_BlockY, int a_BlockZ,
- const AString & a_Line1, const AString & a_Line2,
+ int a_BlockX, int a_BlockY, int a_BlockZ,
+ const AString & a_Line1, const AString & a_Line2,
const AString & a_Line3, const AString & a_Line4
);
void HandleUnmount (void);
@@ -266,20 +271,20 @@ public:
private:
- /** Handles the block placing packet when it is a real block placement (not block-using, item-using or eating) */
- void HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler);
-
/** The type used for storing the names of registered plugin channels. */
typedef std::set cChannels;
- int m_ViewDistance; // Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 )
+ /** Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 ) */
+ int m_ViewDistance;
- static const int GENERATEDISTANCE = 2; // Server generates this many chunks AHEAD of player sight. 2 is the minimum, since foliage is generated 1 step behind chunk terrain generation
+ /** Server generates this many chunks AHEAD of player sight. */
+ static const int GENERATEDISTANCE = 2;
AString m_IPString;
AString m_Username;
AString m_Password;
+ Json::Value m_Properties;
cCriticalSection m_CSChunkLists;
cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to
@@ -311,7 +316,7 @@ private:
int m_PingID;
long long m_PingStartTime;
long long m_LastPingTime;
- static const unsigned short PING_TIME_MS = 1000; //minecraft sends 1 per 20 ticks (1 second or every 1000 ms)
+ static const unsigned short PING_TIME_MS = 1000; // Vanilla sends 1 per 20 ticks (1 second or every 1000 ms)
// Values required for block dig animation
int m_BlockDigAnimStage; // Current stage of the animation; -1 if not digging
@@ -325,9 +330,6 @@ private:
int m_LastDigBlockX;
int m_LastDigBlockY;
int m_LastDigBlockZ;
-
- /** Used while csDestroyedWaiting for counting the ticks until the connection is closed */
- int m_TicksSinceDestruction;
enum eState
{
@@ -335,10 +337,9 @@ private:
csAuthenticating, ///< The client has logged in, waiting for external authentication
csAuthenticated, ///< The client has been authenticated, will start streaming chunks in the next tick
csDownloadingWorld, ///< The client is waiting for chunks, we're waiting for the loader to provide and send them
- csConfirmingPos, ///< The client has been sent the position packet, waiting for them to repeat the position back
+ csConfirmingPos, ///< The client has been sent the position packet, waiting for them to repeat the position back
csPlaying, ///< Normal gameplay
csDestroying, ///< The client is being destroyed, don't queue any more packets / don't add to chunks
- csDestroyedWaiting, ///< The client has been destroyed, but is still kept so that the Kick packet is delivered (#31)
csDestroyed, ///< The client has been destroyed, the destructor is to be called from the owner thread
// TODO: Add Kicking here as well
@@ -372,6 +373,9 @@ private:
cChannels m_PluginChannels;
+ /** Handles the block placing packet when it is a real block placement (not block-using, item-using or eating) */
+ void HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler);
+
/** Returns true if the rate block interactions is within a reasonable limit (bot protection) */
bool CheckBlockInteractionsRate(void);
@@ -406,7 +410,7 @@ private:
virtual bool DataReceived (const char * a_Data, size_t a_Size) override; // Data is received from the client
virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client
virtual void SocketClosed (void) override; // The socket has been closed for any reason
-}; // tolua_export
+}; // tolua_export
diff --git a/src/CommandOutput.cpp b/src/CommandOutput.cpp
index 2c116b3d6..510461d81 100644
--- a/src/CommandOutput.cpp
+++ b/src/CommandOutput.cpp
@@ -10,7 +10,7 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cCommandOutputCallback:
void cCommandOutputCallback::Out(const char * a_Fmt, ...)
@@ -28,7 +28,7 @@ void cCommandOutputCallback::Out(const char * a_Fmt, ...)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cLogCommandOutputCallback:
void cLogCommandOutputCallback::Out(const AString & a_Text)
diff --git a/src/CompositeChat.cpp b/src/CompositeChat.cpp
index a3612983a..f1a797897 100644
--- a/src/CompositeChat.cpp
+++ b/src/CompositeChat.cpp
@@ -100,7 +100,7 @@ public:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cCompositeChat:
cCompositeChat::cCompositeChat(void) :
@@ -399,7 +399,7 @@ void cCompositeChat::AddStyle(AString & a_Style, const AString & a_AddStyle)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cCompositeChat::cBasePart:
cCompositeChat::cBasePart::cBasePart(cCompositeChat::ePartType a_PartType, const AString & a_Text, const AString & a_Style) :
@@ -413,7 +413,7 @@ cCompositeChat::cBasePart::cBasePart(cCompositeChat::ePartType a_PartType, const
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cCompositeChat::cTextPart:
cCompositeChat::cTextPart::cTextPart(const AString & a_Text, const AString &a_Style) :
@@ -425,7 +425,7 @@ cCompositeChat::cTextPart::cTextPart(const AString & a_Text, const AString &a_St
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cCompositeChat::cClientTranslatedPart:
cCompositeChat::cClientTranslatedPart::cClientTranslatedPart(const AString & a_TranslationID, const AStringVector & a_Parameters, const AString & a_Style) :
@@ -438,7 +438,7 @@ cCompositeChat::cClientTranslatedPart::cClientTranslatedPart(const AString & a_T
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cCompositeChat::cUrlPart:
cCompositeChat::cUrlPart::cUrlPart(const AString & a_Text, const AString & a_Url, const AString & a_Style) :
@@ -451,7 +451,7 @@ cCompositeChat::cUrlPart::cUrlPart(const AString & a_Text, const AString & a_Url
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cCompositeChat::cCommandPart:
cCompositeChat::cCommandPart::cCommandPart(ePartType a_PartType, const AString & a_Text, const AString & a_Command, const AString & a_Style) :
@@ -464,7 +464,7 @@ cCompositeChat::cCommandPart::cCommandPart(ePartType a_PartType, const AString &
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cCompositeChat::cRunCommandPart:
cCompositeChat::cRunCommandPart::cRunCommandPart(const AString & a_Text, const AString & a_Command, const AString & a_Style) :
@@ -475,7 +475,7 @@ cCompositeChat::cRunCommandPart::cRunCommandPart(const AString & a_Text, const A
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cCompositeChat::cSuggestCommandPart:
cCompositeChat::cSuggestCommandPart::cSuggestCommandPart(const AString & a_Text, const AString & a_Command, const AString & a_Style) :
@@ -487,7 +487,7 @@ cCompositeChat::cSuggestCommandPart::cSuggestCommandPart(const AString & a_Text,
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cCompositeChat::cShowAchievementPart:
cCompositeChat::cShowAchievementPart::cShowAchievementPart(const AString & a_PlayerName, const AString & a_Achievement, const AString & a_Style) :
diff --git a/src/CraftingRecipes.cpp b/src/CraftingRecipes.cpp
index 0f1951351..e60c407d0 100644
--- a/src/CraftingRecipes.cpp
+++ b/src/CraftingRecipes.cpp
@@ -12,7 +12,7 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cCraftingGrid:
cCraftingGrid::cCraftingGrid(int a_Width, int a_Height) :
@@ -135,7 +135,7 @@ void cCraftingGrid::ConsumeGrid(const cCraftingGrid & a_Grid)
{
if ((a_Grid.m_Width != m_Width) || (a_Grid.m_Height != m_Height))
{
- LOGWARNING("Consuming a grid of different dimensions: (%d, %d) vs (%d, %d)",
+ LOGWARNING("Consuming a grid of different dimensions: (%d, %d) vs (%d, %d)",
a_Grid.m_Width, a_Grid.m_Height, m_Width, m_Height
);
}
@@ -196,7 +196,7 @@ void cCraftingGrid::Dump(void)
#ifdef _DEBUG
int idx = x + m_Width * y;
#endif
- LOGD("Slot (%d, %d): Type %d, health %d, count %d",
+ LOGD("Slot (%d, %d): Type %d, health %d, count %d",
x, y, m_Items[idx].m_ItemType, m_Items[idx].m_ItemDamage, m_Items[idx].m_ItemCount
);
}
@@ -206,7 +206,7 @@ void cCraftingGrid::Dump(void)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cCraftingRecipe:
cCraftingRecipe::cCraftingRecipe(const cCraftingGrid & a_CraftingGrid) :
@@ -250,7 +250,7 @@ void cCraftingRecipe::Dump(void)
{
LOGD("Recipe ingredients:");
m_Ingredients.Dump();
- LOGD("Result: Type %d, health %d, count %d",
+ LOGD("Result: Type %d, health %d, count %d",
m_Result.m_ItemType, m_Result.m_ItemDamage, m_Result.m_ItemCount
);
}
@@ -259,7 +259,7 @@ void cCraftingRecipe::Dump(void)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cCraftingRecipes:
cCraftingRecipes::cCraftingRecipes(void)
@@ -665,7 +665,7 @@ cCraftingRecipes::cRecipe * cCraftingRecipes::MatchRecipe(const cItem * a_Crafti
const cItem & Item = itrS->m_Item;
if (
- (itrS->x >= a_GridWidth) ||
+ (itrS->x >= a_GridWidth) ||
(itrS->y >= a_GridHeight) ||
(Item.m_ItemType != a_CraftingGrid[GridID].m_ItemType) || // same item type?
(Item.m_ItemCount > a_CraftingGrid[GridID].m_ItemCount) || // not enough items
@@ -838,7 +838,7 @@ void cCraftingRecipes::HandleFireworks(const cItem * a_CraftingGrid, cCraftingRe
case E_ITEM_GOLD_NUGGET: a_Recipe->m_Result.m_FireworkItem.m_Type = 2; break;
case E_ITEM_FEATHER: a_Recipe->m_Result.m_FireworkItem.m_Type = 4; break;
case E_ITEM_HEAD: a_Recipe->m_Result.m_FireworkItem.m_Type = 3; break;
- default: LOG("Unexpected item in firework star recipe, was the crafting file's fireworks section changed?"); break; // ermahgerd BARD ardmins
+ default: LOG("Unexpected item in firework star recipe, was the crafting file's fireworks section changed?"); break; // ermahgerd BARD ardmins
}
}
diff --git a/src/Cuboid.cpp b/src/Cuboid.cpp
index 3e5240248..d97447412 100644
--- a/src/Cuboid.cpp
+++ b/src/Cuboid.cpp
@@ -21,7 +21,7 @@ static bool DoIntervalsIntersect(int a_Min1, int a_Max1, int a_Min2, int a_Max2)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cCuboid:
void cCuboid::Assign(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2)
diff --git a/src/Cuboid.h b/src/Cuboid.h
index 3239c54fc..960af130b 100644
--- a/src/Cuboid.h
+++ b/src/Cuboid.h
@@ -38,7 +38,7 @@ public:
Assumes both cuboids are sorted. */
bool DoesIntersect(const cCuboid & a_Other) const;
- bool IsInside(const Vector3i & v) const
+ bool IsInside(const Vector3i & v) const
{
return (
(v.x >= p1.x) && (v.x <= p2.x) &&
@@ -47,7 +47,7 @@ public:
);
}
- bool IsInside(int a_X, int a_Y, int a_Z) const
+ bool IsInside(int a_X, int a_Y, int a_Z) const
{
return (
(a_X >= p1.x) && (a_X <= p2.x) &&
diff --git a/src/Defines.h b/src/Defines.h
index ee91ee596..f57e63c7f 100644
--- a/src/Defines.h
+++ b/src/Defines.h
@@ -1,7 +1,6 @@
#pragma once
-#include "ChatColor.h"
#include
#include
@@ -22,7 +21,7 @@ typedef std::vector cSlotNums;
/// Experience Orb setup
enum
{
- //open to suggestion on naming convention here :)
+ // Open to suggestion on naming convention here :)
MAX_EXPERIENCE_ORB_SIZE = 2000
} ;
@@ -512,7 +511,7 @@ inline void VectorToEuler(double a_X, double a_Y, double a_Z, double & a_Pan, do
}
else
{
- a_Pan = atan2(a_Z, a_X) * 180 / PI - 90;
+ a_Pan = atan2(a_Z, a_X) * 180 / PI - 90;
}
a_Pitch = atan2(a_Y, r) * 180 / PI;
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp
index 8d2569125..913519c4c 100644
--- a/src/Entities/ArrowEntity.cpp
+++ b/src/Entities/ArrowEntity.cpp
@@ -3,6 +3,7 @@
#include "Player.h"
#include "ArrowEntity.h"
#include "../Chunk.h"
+#include "FastRandom.h"
@@ -24,9 +25,9 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a
SetYawFromSpeed();
SetPitchFromSpeed();
LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}",
- m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(),
- GetYaw(), GetPitch()
- );
+ m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(),
+ GetYaw(), GetPitch()
+ );
}
@@ -44,6 +45,10 @@ cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
m_bIsCollected(false),
m_HitBlockPos(0, 0, 0)
{
+ if (a_Player.IsGameModeCreative())
+ {
+ m_PickupState = psInCreative;
+ }
}
@@ -68,25 +73,23 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
- if (a_HitFace == BLOCK_FACE_NONE) { return; }
-
- super::OnHitSolidBlock(a_HitPos, a_HitFace);
- int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z;
-
- switch (a_HitFace)
+ if (GetSpeed().EqualsEps(Vector3d(0, 0, 0), 0.0000001))
{
- case BLOCK_FACE_XM: // Strangely, bounding boxes / block tracers return the actual block for these two directions, so AddFace not needed
- case BLOCK_FACE_YM:
- {
- break;
- }
- default: AddFaceDirection(a_X, a_Y, a_Z, a_HitFace, true);
+ SetSpeed(GetLookVector().NormalizeCopy() * 0.1); // Ensure that no division by zero happens later
}
-
- m_HitBlockPos = Vector3i(a_X, a_Y, a_Z);
+
+ Vector3d Hit = a_HitPos;
+ Vector3d SinkMovement = (GetSpeed() / 1000);
+ Hit += SinkMovement * (0.0005 / SinkMovement.Length()); // Make arrow sink into block a centimetre so it lodges (but not to far so it goes black clientside)
+
+ super::OnHitSolidBlock(Hit, a_HitFace);
+ Vector3i BlockHit = Hit.Floor();
+
+ int X = BlockHit.x, Y = BlockHit.y, Z = BlockHit.z;
+ m_HitBlockPos = Vector3i(X, Y, Z);
// Broadcast arrow hit sound
- m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_World->BroadcastSoundEffect("random.bowhit", (double)X, (double)Y, (double)Z, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
}
@@ -95,12 +98,6 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa
void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
- if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat())
- {
- // Not an entity that interacts with an arrow
- return;
- }
-
int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5);
if (m_IsCritical)
{
@@ -109,7 +106,7 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
// Broadcast successful hit sound
- m_World->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ GetWorld()->BroadcastSoundEffect("random.successful_hit", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
Destroy();
}
@@ -120,16 +117,22 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
void cArrowEntity::CollectedBy(cPlayer * a_Dest)
{
- if ((m_IsInGround) && (!m_bIsCollected) && (CanPickup(*a_Dest)))
+ if (m_IsInGround && !m_bIsCollected && CanPickup(*a_Dest))
{
- int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
- if (NumAdded > 0) // Only play effects if there was space in inventory
+ // Do not add the arrow to the inventory when the player is in creative:
+ if (!a_Dest->IsGameModeCreative())
{
- m_World->BroadcastCollectPickup((const cPickup &)*this, *a_Dest);
- // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
- m_World->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
- m_bIsCollected = true;
+ int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
+ if (NumAdded == 0)
+ {
+ // No space in the inventory
+ return;
+ }
}
+
+ GetWorld()->BroadcastCollectEntity(*this, *a_Dest);
+ GetWorld()->BroadcastSoundEffect("random.pop", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_bIsCollected = true;
}
}
@@ -163,9 +166,9 @@ void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
// We can afford to do this because xoft's algorithm for trajectory is near perfect, so things are pretty close anyway without sync
// Besides, this seems to be what the vanilla server does, note how arrows teleport half a second after they hit to the server position
- if (!m_HasTeleported) // Sent a teleport already, don't do again
+ if (!m_HasTeleported) // Sent a teleport already, don't do again
{
- if (m_HitGroundTimer > 1000.f) // Send after a second, could be less, but just in case
+ if (m_HitGroundTimer > 500.f) // Send after half a second, could be less, but just in case
{
m_World->BroadcastTeleportEntity(*this);
m_HasTeleported = true;
@@ -186,9 +189,9 @@ void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
return;
}
- if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed?
+ if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed?
{
- m_IsInGround = false; // Yes, begin simulating physics again
+ m_IsInGround = false; // Yes, begin simulating physics again
}
}
}
diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h
index 1fe3032ee..ad93dba6c 100644
--- a/src/Entities/ArrowEntity.h
+++ b/src/Entities/ArrowEntity.h
@@ -58,8 +58,14 @@ public:
/// Sets the IsCritical flag
void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; }
+
+ /** Gets the block arrow is in */
+ Vector3i GetBlockHit(void) const { return m_HitBlockPos; }
// tolua_end
+
+ /** Sets the block arrow is in. To be used by the MCA loader only! */
+ void SetBlockHit(const Vector3i & a_BlockHit) { m_HitBlockPos = a_BlockHit; }
protected:
@@ -93,4 +99,4 @@ protected:
virtual void CollectedBy(cPlayer * a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
-}; // tolua_export
+}; // tolua_export
diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp
index 31bfe3dc3..8ff8866a1 100644
--- a/src/Entities/Boat.cpp
+++ b/src/Entities/Boat.cpp
@@ -94,7 +94,7 @@ void cBoat::Tick(float a_Dt, cChunk & a_Chunk)
super::Tick(a_Dt, a_Chunk);
BroadcastMovementUpdate();
- SetSpeed(GetSpeed() * 0.97); // Slowly decrease the speed
+ SetSpeed(GetSpeed() * 0.97); // Slowly decrease the speed
if ((POSY_TOINT < 0) || (POSY_TOINT > cChunkDef::Height))
{
@@ -104,7 +104,7 @@ void cBoat::Tick(float a_Dt, cChunk & a_Chunk)
if (IsBlockWater(m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT)))
{
if (GetSpeedY() < 2)
- {
+ {
AddSpeedY(0.2);
}
}
diff --git a/src/Entities/Effects.h b/src/Entities/Effects.h
deleted file mode 100644
index baf3302fb..000000000
--- a/src/Entities/Effects.h
+++ /dev/null
@@ -1,30 +0,0 @@
-#pragma once
-
-// tolua_begin
-enum ENUM_ENTITY_EFFECT
-{
- E_EFFECT_SPEED = 1,
- E_EFFECT_SLOWNESS = 2,
- E_EFFECT_HASTE = 3,
- E_EFFECT_MINING_FATIGUE = 4,
- E_EFFECT_STENGTH = 5,
- E_EFFECT_INSTANT_HEALTH = 6,
- E_EFFECT_INSTANT_DAMAGE = 7,
- E_EFFECT_JUMP_BOOST = 8,
- E_EFFECT_NAUSEA = 9,
- E_EFFECT_REGENERATION = 10,
- E_EFFECT_RESISTANCE = 11,
- E_EFFECT_FIRE_RESISTANCE = 12,
- E_EFFECT_WATER_BREATHING = 13,
- E_EFFECT_INVISIBILITY = 14,
- E_EFFECT_BLINDNESS = 15,
- E_EFFECT_NIGHT_VISION = 16,
- E_EFFECT_HUNGER = 17,
- E_EFFECT_WEAKNESS = 18,
- E_EFFECT_POISON = 19,
- E_EFFECT_WITHER = 20,
- E_EFFECT_HEALTH_BOOST = 21,
- E_EFFECT_ABSORPTION = 22,
- E_EFFECT_SATURATION = 23,
-} ;
-// tolua_end
diff --git a/src/Entities/EnderCrystal.cpp b/src/Entities/EnderCrystal.cpp
index a640b236c..bf86a6c42 100644
--- a/src/Entities/EnderCrystal.cpp
+++ b/src/Entities/EnderCrystal.cpp
@@ -42,9 +42,9 @@ void cEnderCrystal::Tick(float a_Dt, cChunk & a_Chunk)
-void cEnderCrystal::KilledBy(cEntity * a_Killer)
+void cEnderCrystal::KilledBy(TakeDamageInfo & a_TDI)
{
- super::KilledBy(a_Killer);
+ super::KilledBy(a_TDI);
m_World->DoExplosionAt(6.0, GetPosX(), GetPosY(), GetPosZ(), true, esEnderCrystal, this);
diff --git a/src/Entities/EnderCrystal.h b/src/Entities/EnderCrystal.h
index 5b86df987..30211de13 100644
--- a/src/Entities/EnderCrystal.h
+++ b/src/Entities/EnderCrystal.h
@@ -24,7 +24,7 @@ private:
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void KilledBy(cEntity * a_Killer) override;
+ virtual void KilledBy(TakeDamageInfo & a_TDI) override;
}; // tolua_export
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index d4edc9144..e5e4cf4cb 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -75,7 +75,7 @@ cEntity::~cEntity()
/*
// DEBUG:
- LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p",
+ LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p",
m_UniqueID,
m_Pos.x, m_Pos.y, m_Pos.z,
(int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width),
@@ -273,7 +273,7 @@ void cEntity::SetYawFromSpeed(void)
void cEntity::SetPitchFromSpeed(void)
{
const double EPS = 0.0000001;
- double xz = sqrt(m_Speed.x * m_Speed.x + m_Speed.z * m_Speed.z); // Speed XZ-plane component
+ double xz = sqrt(m_Speed.x * m_Speed.x + m_Speed.z * m_Speed.z); // Speed XZ-plane component
if ((abs(xz) < EPS) && (abs(m_Speed.y) < EPS))
{
// atan2() may overflow or is undefined, pick any number
@@ -311,10 +311,14 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
cPlayer * Player = (cPlayer *)a_TDI.Attacker;
// IsOnGround() only is false if the player is moving downwards
- if (!Player->IsOnGround()) // TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain)
+ // TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain)
+ if (!Player->IsOnGround())
{
- a_TDI.FinalDamage += 2;
- m_World->BroadcastEntityAnimation(*this, 4); // Critical hit
+ if ((a_TDI.DamageType == dtAttack) || (a_TDI.DamageType == dtArrowAttack))
+ {
+ a_TDI.FinalDamage += 2;
+ m_World->BroadcastEntityAnimation(*this, 4); // Critical hit
+ }
}
Player->GetStatManager().AddValue(statDamageDealt, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5));
@@ -329,38 +333,23 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
m_Health = 0;
}
- if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs
+ if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs
{
- int KnockbackLevel = 0;
- if (a_TDI.Attacker->GetEquippedWeapon().m_ItemType == E_ITEM_BOW)
+ int KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback); // More common enchantment
+ if (KnockbackLevel < 1)
{
+ // We support punch on swords and vice versa! :)
KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPunch);
}
- else
- {
- KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback);
- }
- Vector3d additionalSpeed(0, 0, 0);
+ Vector3d AdditionalSpeed(0, 0, 0);
switch (KnockbackLevel)
{
- case 1:
- {
- additionalSpeed.Set(5, .3, 5);
- break;
- }
- case 2:
- {
- additionalSpeed.Set(8, .3, 8);
- break;
- }
- default:
- {
- additionalSpeed.Set(2, .3, 2);
- break;
- }
+ case 1: AdditionalSpeed.Set(5, 0.3, 5); break;
+ case 2: AdditionalSpeed.Set(8, 0.3, 8); break;
+ default: break;
}
- AddSpeed(a_TDI.Knockback * additionalSpeed);
+ AddSpeed(a_TDI.Knockback + AdditionalSpeed);
}
m_World->BroadcastEntityStatus(*this, esGenericHurt);
@@ -369,7 +358,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
if (m_Health <= 0)
{
- KilledBy(a_TDI.Attacker);
+ KilledBy(a_TDI);
if (a_TDI.Attacker != NULL)
{
@@ -432,6 +421,7 @@ bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType)
case dtStarving:
case dtInVoid:
case dtPoisoning:
+ case dtWithering:
case dtPotionOfHarming:
case dtFalling:
case dtLightning:
@@ -525,11 +515,11 @@ double cEntity::GetKnockbackAmountAgainst(const cEntity & a_Receiver)
-void cEntity::KilledBy(cEntity * a_Killer)
+void cEntity::KilledBy(TakeDamageInfo & a_TDI)
{
m_Health = 0;
- cRoot::Get()->GetPluginManager()->CallHookKilling(*this, a_Killer);
+ cRoot::Get()->GetPluginManager()->CallHookKilling(*this, a_TDI.Attacker, a_TDI);
if (m_Health > 0)
{
@@ -539,7 +529,7 @@ void cEntity::KilledBy(cEntity * a_Killer)
// Drop loot:
cItems Drops;
- GetDrops(Drops, a_Killer);
+ GetDrops(Drops, a_TDI.Attacker);
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ());
m_World->BroadcastEntityStatus(*this, esGenericDead);
@@ -652,7 +642,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
if ((BlockY >= cChunkDef::Height) || (BlockY < 0))
{
- // Outside of the world
+ // Outside of the world
AddSpeedY(m_Gravity * a_Dt);
AddPosition(GetSpeed() * a_Dt);
return;
@@ -764,11 +754,11 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
NextSpeed.x *= 0.25;
NextSpeed.z *= 0.25;
}
-
- //Get water direction
+
+ // Get water direction
Direction WaterDir = m_World->GetWaterSimulator()->GetFlowingDirection(BlockX, BlockY, BlockZ);
- m_WaterSpeed *= 0.9f; //Reduce speed each tick
+ m_WaterSpeed *= 0.9f; // Reduce speed each tick
switch(WaterDir)
{
@@ -825,7 +815,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
if (Tracer.HitNormal.y != 0.f) NextSpeed.y = 0.f;
if (Tracer.HitNormal.z != 0.f) NextSpeed.z = 0.f;
- if (Tracer.HitNormal.y == 1) // Hit BLOCK_FACE_YP, we are on the ground
+ if (Tracer.HitNormal.y == 1) // Hit BLOCK_FACE_YP, we are on the ground
{
m_bOnGround = true;
}
@@ -870,7 +860,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
if (POSY_TOINT > m_World->GetHeight(POSX_TOINT, POSZ_TOINT))
{
m_TicksLeftBurning = 0;
- }
+ }
}
// Do the burning damage:
@@ -1248,14 +1238,17 @@ void cEntity::HandleAir(void)
if (IsSubmerged())
{
- SetSpeedY(1); // Float in the water
+ if (!IsPlayer()) // Players control themselves
+ {
+ SetSpeedY(1); // Float in the water
+ }
// Either reduce air level or damage player
if (m_AirLevel < 1)
{
if (m_AirTickTimer < 1)
{
- // Damage player
+ // Damage player
TakeDamage(dtDrowning, NULL, 1, 1, 0);
// Reset timer
m_AirTickTimer = DROWNING_TICKS;
@@ -1416,9 +1409,9 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
int DiffY = (int)(floor(GetPosY() * 32.0) - floor(m_LastPos.y * 32.0));
int DiffZ = (int)(floor(GetPosZ() * 32.0) - floor(m_LastPos.z * 32.0));
- if ((DiffX != 0) || (DiffY != 0) || (DiffZ != 0)) // Have we moved?
+ if ((DiffX != 0) || (DiffY != 0) || (DiffZ != 0)) // Have we moved?
{
- if ((abs(DiffX) <= 127) && (abs(DiffY) <= 127) && (abs(DiffZ) <= 127)) // Limitations of a Byte
+ if ((abs(DiffX) <= 127) && (abs(DiffY) <= 127) && (abs(DiffZ) <= 127)) // Limitations of a Byte
{
// Difference within Byte limitations, use a relative move packet
if (m_bDirtyOrientation)
@@ -1438,7 +1431,7 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
{
// Too big a movement, do a teleport
m_World->BroadcastTeleportEntity(*this, a_Exclude);
- m_LastPos = GetPosition(); // See above
+ m_LastPos = GetPosition(); // See above
m_bDirtyOrientation = false;
}
}
@@ -1547,8 +1540,8 @@ void cEntity::SetMass(double a_Mass)
}
else
{
- // Make sure that mass is not zero. 1g is the default because we
- // have to choose a number. It's perfectly legal to have a mass
+ // Make sure that mass is not zero. 1g is the default because we
+ // have to choose a number. It's perfectly legal to have a mass
// less than 1g as long as is NOT equal or less than zero.
m_Mass = 0.001;
}
@@ -1635,7 +1628,6 @@ void cEntity::SetWidth(double a_Width)
void cEntity::AddPosX(double a_AddPosX)
{
m_Pos.x += a_AddPosX;
-
}
@@ -1644,7 +1636,6 @@ void cEntity::AddPosX(double a_AddPosX)
void cEntity::AddPosY(double a_AddPosY)
{
m_Pos.y += a_AddPosY;
-
}
@@ -1653,7 +1644,6 @@ void cEntity::AddPosY(double a_AddPosY)
void cEntity::AddPosZ(double a_AddPosZ)
{
m_Pos.z += a_AddPosZ;
-
}
@@ -1664,7 +1654,6 @@ void cEntity::AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ)
m_Pos.x += a_AddPosX;
m_Pos.y += a_AddPosY;
m_Pos.z += a_AddPosZ;
-
}
@@ -1674,7 +1663,7 @@ void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeed
{
m_Speed.x += a_AddSpeedX;
m_Speed.y += a_AddSpeedY;
- m_Speed.z += a_AddSpeedZ;
+ m_Speed.z += a_AddSpeedZ;
WrapSpeed();
}
@@ -1684,7 +1673,7 @@ void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeed
void cEntity::AddSpeedX(double a_AddSpeedX)
{
- m_Speed.x += a_AddSpeedX;
+ m_Speed.x += a_AddSpeedX;
WrapSpeed();
}
@@ -1694,7 +1683,7 @@ void cEntity::AddSpeedX(double a_AddSpeedX)
void cEntity::AddSpeedY(double a_AddSpeedY)
{
- m_Speed.y += a_AddSpeedY;
+ m_Speed.y += a_AddSpeedY;
WrapSpeed();
}
@@ -1704,7 +1693,7 @@ void cEntity::AddSpeedY(double a_AddSpeedY)
void cEntity::AddSpeedZ(double a_AddSpeedZ)
{
- m_Speed.z += a_AddSpeedZ;
+ m_Speed.z += a_AddSpeedZ;
WrapSpeed();
}
@@ -1741,7 +1730,7 @@ void cEntity::SteerVehicle(float a_Forward, float a_Sideways)
-//////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// Get look vector (this is NOT a rotation!)
Vector3d cEntity::GetLookVector(void) const
{
@@ -1755,11 +1744,11 @@ Vector3d cEntity::GetLookVector(void) const
-//////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// Set position
void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ)
{
- m_Pos.Set(a_PosX, a_PosY, a_PosZ);
+ m_Pos.Set(a_PosX, a_PosY, a_PosZ);
}
@@ -1768,7 +1757,7 @@ void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ)
void cEntity::SetPosX(double a_PosX)
{
- m_Pos.x = a_PosX;
+ m_Pos.x = a_PosX;
}
@@ -1777,7 +1766,7 @@ void cEntity::SetPosX(double a_PosX)
void cEntity::SetPosY(double a_PosY)
{
- m_Pos.y = a_PosY;
+ m_Pos.y = a_PosY;
}
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index f06666569..8b6fc05f7 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -158,6 +158,7 @@ public:
bool IsPlayer (void) const { return (m_EntityType == etPlayer); }
bool IsPickup (void) const { return (m_EntityType == etPickup); }
bool IsMob (void) const { return (m_EntityType == etMonster); }
+ bool IsPawn (void) const { return (IsMob() || IsPlayer()); }
bool IsFallingBlock(void) const { return (m_EntityType == etFallingBlock); }
bool IsMinecart (void) const { return (m_EntityType == etMinecart); }
bool IsBoat (void) const { return (m_EntityType == etBoat); }
@@ -237,9 +238,9 @@ public:
void AddPosY (double a_AddPosY);
void AddPosZ (double a_AddPosZ);
void AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ);
- void AddPosition(const Vector3d & a_AddPos) { AddPosition(a_AddPos.x,a_AddPos.y,a_AddPos.z);}
+ void AddPosition(const Vector3d & a_AddPos) { AddPosition(a_AddPos.x, a_AddPos.y, a_AddPos.z); }
void AddSpeed (double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ);
- void AddSpeed (const Vector3d & a_AddSpeed) { AddSpeed(a_AddSpeed.x,a_AddSpeed.y,a_AddSpeed.z);}
+ void AddSpeed (const Vector3d & a_AddSpeed) { AddSpeed(a_AddSpeed.x, a_AddSpeed.y, a_AddSpeed.z); }
void AddSpeedX (double a_AddSpeedX);
void AddSpeedY (double a_AddSpeedY);
void AddSpeedZ (double a_AddSpeedZ);
@@ -309,13 +310,13 @@ public:
virtual cItem GetEquippedBoots(void) const { return cItem(); }
/// Called when the health drops below zero. a_Killer may be NULL (environmental damage)
- virtual void KilledBy(cEntity * a_Killer);
+ virtual void KilledBy(TakeDamageInfo & a_TDI);
/// Called when the entity kills another entity
virtual void Killed(cEntity * a_Victim) {}
/// Heals the specified amount of HPs
- void Heal(int a_HitPoints);
+ virtual void Heal(int a_HitPoints);
/// Returns the health of this entity
int GetHealth(void) const { return m_Health; }
@@ -439,7 +440,7 @@ public:
virtual void OnRightClicked(cPlayer &) {};
/// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy().
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL)
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL)
{
UNUSED(a_Drops);
UNUSED(a_Killer);
@@ -499,7 +500,7 @@ protected:
/// Whether the entity is capable of taking fire or lava damage.
bool m_IsFireproof;
-
+
/// Time, in ticks, since the last damage dealt by being on fire. Valid only if on fire (IsOnFire())
int m_TicksSinceLastBurnDamage;
@@ -519,7 +520,7 @@ protected:
overrides can provide further processing, such as forcing players to move at the given speed. */
virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ);
- virtual void Destroyed(void) {} // Called after the entity has been destroyed
+ virtual void Destroyed(void) {} // Called after the entity has been destroyed
/** Called in each tick to handle air-related processing i.e. drowning */
virtual void HandleAir(void);
diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp
new file mode 100644
index 000000000..6c4b13a58
--- /dev/null
+++ b/src/Entities/EntityEffect.cpp
@@ -0,0 +1,287 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "EntityEffect.h"
+#include "../Mobs/Monster.h"
+#include "Player.h"
+
+
+
+
+cEntityEffect::cEntityEffect():
+ m_Ticks(0),
+ m_Duration(0),
+ m_Intensity(0),
+ m_DistanceModifier(1)
+{
+
+}
+
+
+
+
+
+cEntityEffect::cEntityEffect(int a_Duration, short a_Intensity, double a_DistanceModifier):
+ m_Ticks(0),
+ m_Duration(a_Duration),
+ m_Intensity(a_Intensity),
+ m_DistanceModifier(a_DistanceModifier)
+{
+
+}
+
+
+
+
+
+cEntityEffect::cEntityEffect(const cEntityEffect & a_OtherEffect):
+ m_Ticks(a_OtherEffect.m_Ticks),
+ m_Duration(a_OtherEffect.m_Duration),
+ m_Intensity(a_OtherEffect.m_Intensity),
+ m_DistanceModifier(a_OtherEffect.m_DistanceModifier)
+{
+
+}
+
+
+
+
+
+cEntityEffect & cEntityEffect::operator=(cEntityEffect a_OtherEffect)
+{
+ std::swap(m_Ticks, a_OtherEffect.m_Ticks);
+ std::swap(m_Duration, a_OtherEffect.m_Duration);
+ std::swap(m_Intensity, a_OtherEffect.m_Intensity);
+ std::swap(m_DistanceModifier, a_OtherEffect.m_DistanceModifier);
+ return *this;
+}
+
+
+
+
+
+cEntityEffect * cEntityEffect::CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, double a_DistanceModifier)
+{
+ switch (a_EffectType)
+ {
+ case cEntityEffect::effNoEffect: return new cEntityEffect (a_Duration, a_Intensity, a_DistanceModifier);
+
+ case cEntityEffect::effAbsorption: return new cEntityEffectAbsorption (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effBlindness: return new cEntityEffectBlindness (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effFireResistance: return new cEntityEffectFireResistance(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effHaste: return new cEntityEffectHaste (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effHealthBoost: return new cEntityEffectHealthBoost (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effHunger: return new cEntityEffectHunger (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effInstantDamage: return new cEntityEffectInstantDamage (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effInstantHealth: return new cEntityEffectInstantHealth (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effInvisibility: return new cEntityEffectInvisibility (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effJumpBoost: return new cEntityEffectJumpBoost (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effMiningFatigue: return new cEntityEffectMiningFatigue (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effNausea: return new cEntityEffectNausea (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effNightVision: return new cEntityEffectNightVision (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effPoison: return new cEntityEffectPoison (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effRegeneration: return new cEntityEffectRegeneration (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effResistance: return new cEntityEffectResistance (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effSaturation: return new cEntityEffectSaturation (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effSlowness: return new cEntityEffectSlowness (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effSpeed: return new cEntityEffectSpeed (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effStrength: return new cEntityEffectStrength (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effWaterBreathing: return new cEntityEffectWaterBreathing(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effWeakness: return new cEntityEffectWeakness (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effWither: return new cEntityEffectWither (a_Duration, a_Intensity, a_DistanceModifier);
+ }
+
+ ASSERT(!"Unhandled entity effect type!");
+ return NULL;
+}
+
+
+
+
+
+void cEntityEffect::OnTick(cPawn & a_Target)
+{
+ // Reduce the effect's duration
+ ++m_Ticks;
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cEntityEffectInstantHealth:
+
+void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target)
+{
+ // Base amount = 6, doubles for every increase in intensity
+ int amount = (int)(6 * (1 << m_Intensity) * m_DistanceModifier);
+
+ if (a_Target.IsMob() && ((cMonster &) a_Target).IsUndead())
+ {
+ a_Target.TakeDamage(dtPotionOfHarming, NULL, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
+ return;
+ }
+ a_Target.Heal(amount);
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cEntityEffectInstantDamage:
+
+void cEntityEffectInstantDamage::OnActivate(cPawn & a_Target)
+{
+ // Base amount = 6, doubles for every increase in intensity
+ int amount = (int)(6 * (1 << m_Intensity) * m_DistanceModifier);
+
+ if (a_Target.IsMob() && ((cMonster &) a_Target).IsUndead())
+ {
+ a_Target.Heal(amount);
+ return;
+ }
+ a_Target.TakeDamage(dtPotionOfHarming, NULL, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cEntityEffectRegeneration:
+
+void cEntityEffectRegeneration::OnTick(cPawn & a_Target)
+{
+ super::OnTick(a_Target);
+
+ if (a_Target.IsMob() && ((cMonster &) a_Target).IsUndead())
+ {
+ return;
+ }
+
+ // Regen frequency = 50 ticks, divided by potion level (Regen II = 25 ticks)
+ int frequency = (int) std::floor(50.0 / (double)(m_Intensity + 1));
+
+ if ((m_Ticks % frequency) != 0)
+ {
+ return;
+ }
+
+ a_Target.Heal(1);
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cEntityEffectHunger:
+
+void cEntityEffectHunger::OnTick(cPawn & a_Target)
+{
+ super::OnTick(a_Target);
+
+ if (a_Target.IsPlayer())
+ {
+ cPlayer & Target = (cPlayer &) a_Target;
+ Target.SetFoodExhaustionLevel(Target.GetFoodExhaustionLevel() + 0.025); // 0.5 per second = 0.025 per tick
+ }
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cEntityEffectWeakness:
+
+void cEntityEffectWeakness::OnTick(cPawn & a_Target)
+{
+ super::OnTick(a_Target);
+
+ // Damage reduction = 0.5 damage, multiplied by potion level (Weakness II = 1 damage)
+ // double dmg_reduc = 0.5 * (a_Effect.GetIntensity() + 1);
+
+ // TODO: Implement me!
+ // TODO: Weakened villager zombies can be turned back to villagers with the god apple
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cEntityEffectPoison:
+
+void cEntityEffectPoison::OnTick(cPawn & a_Target)
+{
+ super::OnTick(a_Target);
+
+ if (a_Target.IsMob())
+ {
+ cMonster & Target = (cMonster &) a_Target;
+
+ // Doesn't effect undead mobs, spiders
+ if (
+ Target.IsUndead() ||
+ (Target.GetMobType() == cMonster::mtSpider) ||
+ (Target.GetMobType() == cMonster::mtCaveSpider)
+ )
+ {
+ return;
+ }
+ }
+
+ // Poison frequency = 25 ticks, divided by potion level (Poison II = 12 ticks)
+ int frequency = (int) std::floor(25.0 / (double)(m_Intensity + 1));
+
+ if ((m_Ticks % frequency) == 0)
+ {
+ // Cannot take poison damage when health is at 1
+ if (a_Target.GetHealth() > 1)
+ {
+ a_Target.TakeDamage(dtPoisoning, NULL, 1, 0);
+ }
+ }
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cEntityEffectWither:
+
+void cEntityEffectWither::OnTick(cPawn & a_Target)
+{
+ super::OnTick(a_Target);
+
+ // Damage frequency = 40 ticks, divided by effect level (Wither II = 20 ticks)
+ int frequency = (int) std::floor(25.0 / (double)(m_Intensity + 1));
+
+ if ((m_Ticks % frequency) == 0)
+ {
+ a_Target.TakeDamage(dtWither, NULL, 1, 0);
+ }
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cEntityEffectSaturation:
+
+void cEntityEffectSaturation::OnTick(cPawn & a_Target)
+{
+ if (a_Target.IsPlayer())
+ {
+ cPlayer & Target = (cPlayer &) a_Target;
+ Target.SetFoodSaturationLevel(Target.GetFoodSaturationLevel() + (1 + m_Intensity)); // Increase saturation 1 per tick, adds 1 for every increase in level
+ }
+}
+
+
+
+
diff --git a/src/Entities/EntityEffect.h b/src/Entities/EntityEffect.h
new file mode 100644
index 000000000..ebd611ff0
--- /dev/null
+++ b/src/Entities/EntityEffect.h
@@ -0,0 +1,476 @@
+#pragma once
+
+class cPawn;
+
+// tolua_begin
+class cEntityEffect
+{
+public:
+
+ /** All types of entity effects (numbers correspond to protocol / storage types) */
+ enum eType
+ {
+ effNoEffect = 0,
+ effSpeed = 1,
+ effSlowness = 2,
+ effHaste = 3,
+ effMiningFatigue = 4,
+ effStrength = 5,
+ effInstantHealth = 6,
+ effInstantDamage = 7,
+ effJumpBoost = 8,
+ effNausea = 9,
+ effRegeneration = 10,
+ effResistance = 11,
+ effFireResistance = 12,
+ effWaterBreathing = 13,
+ effInvisibility = 14,
+ effBlindness = 15,
+ effNightVision = 16,
+ effHunger = 17,
+ effWeakness = 18,
+ effPoison = 19,
+ effWither = 20,
+ effHealthBoost = 21,
+ effAbsorption = 22,
+ effSaturation = 23,
+ } ;
+
+ // tolua_end
+
+ /** Creates an empty entity effect */
+ cEntityEffect(void);
+
+ /** Creates an entity effect of the specified type
+ @param a_Duration How long this effect will last, in ticks
+ @param a_Intensity How strong the effect will be applied
+ @param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */
+ cEntityEffect(int a_Duration, short a_Intensity, double a_DistanceModifier = 1);
+
+ /** Creates an entity effect by copying another
+ @param a_OtherEffect The other effect to copy */
+ cEntityEffect(const cEntityEffect & a_OtherEffect);
+
+ /** Creates an entity effect by copying another
+ @param a_OtherEffect The other effect to copy */
+ cEntityEffect & operator=(cEntityEffect a_OtherEffect);
+
+ virtual ~cEntityEffect(void) {};
+
+ /** Creates a pointer to the proper entity effect from the effect type
+ @warning This function creates raw pointers that must be manually managed.
+ @param a_EffectType The effect type to create the effect from
+ @param a_Duration How long this effect will last, in ticks
+ @param a_Intensity How strong the effect will be applied
+ @param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */
+ static cEntityEffect * CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, double a_DistanceModifier);
+
+ /** Returns how many ticks this effect has been active for */
+ int GetTicks(void) const { return m_Ticks; }
+
+ /** Returns the duration of the effect */
+ int GetDuration(void) const { return m_Duration; }
+
+ /** Returns how strong the effect will be applied */
+ short GetIntensity(void) const { return m_Intensity; }
+
+ /** Returns the distance modifier for affecting potency */
+ double GetDistanceModifier(void) const { return m_DistanceModifier; }
+
+ void SetTicks(int a_Ticks) { m_Ticks = a_Ticks; }
+ void SetDuration(int a_Duration) { m_Duration = a_Duration; }
+ void SetIntensity(short a_Intensity) { m_Intensity = a_Intensity; }
+ void SetDistanceModifier(double a_DistanceModifier) { m_DistanceModifier = a_DistanceModifier; }
+
+ /** Called on each tick.
+ By default increases the m_Ticks, descendants may override to provide additional processing. */
+ virtual void OnTick(cPawn & a_Target);
+
+ /** Called when the effect is first added to an entity */
+ virtual void OnActivate(cPawn & a_Target) { }
+
+ /** Called when the effect is removed from an entity */
+ virtual void OnDeactivate(cPawn & a_Target) { }
+
+protected:
+ /** How many ticks this effect has been active for */
+ int m_Ticks;
+
+ /** How long this effect will last, in ticks */
+ int m_Duration;
+
+ /** How strong the effect will be applied */
+ short m_Intensity;
+
+ /** The distance modifier for affecting potency */
+ double m_DistanceModifier;
+}; // tolua_export
+
+
+
+
+
+class cEntityEffectSpeed:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectSpeed(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+
+
+
+
+class cEntityEffectSlowness:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectSlowness(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+
+
+
+
+class cEntityEffectHaste:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectHaste(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+
+
+
+
+class cEntityEffectMiningFatigue:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectMiningFatigue(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+
+
+
+
+class cEntityEffectStrength:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectStrength(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+
+
+
+
+class cEntityEffectInstantHealth:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectInstantHealth(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+
+ virtual void OnActivate(cPawn & a_Target) override;
+};
+
+
+
+
+
+class cEntityEffectInstantDamage:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectInstantDamage(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+
+ virtual void OnActivate(cPawn & a_Target) override;
+};
+
+
+
+
+
+class cEntityEffectJumpBoost:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectJumpBoost(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+
+
+
+
+class cEntityEffectNausea:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectNausea(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+
+
+
+
+class cEntityEffectRegeneration:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectRegeneration(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+
+ virtual void OnTick(cPawn & a_Target) override;
+};
+
+
+
+
+
+class cEntityEffectResistance:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectResistance(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+
+
+
+
+class cEntityEffectFireResistance:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectFireResistance(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+
+
+
+
+class cEntityEffectWaterBreathing:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectWaterBreathing(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+
+
+
+
+class cEntityEffectInvisibility:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectInvisibility(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+
+
+
+
+class cEntityEffectBlindness:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectBlindness(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+
+
+
+
+class cEntityEffectNightVision:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectNightVision(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+
+
+
+
+class cEntityEffectHunger:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectHunger(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+
+ // cEntityEffect overrides:
+ virtual void OnTick(cPawn & a_Target) override;
+};
+
+
+
+
+
+class cEntityEffectWeakness:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectWeakness(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+
+ // cEntityEffect overrides:
+ virtual void OnTick(cPawn & a_Target) override;
+};
+
+
+
+
+
+class cEntityEffectPoison:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectPoison(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+
+ // cEntityEffect overrides:
+ virtual void OnTick(cPawn & a_Target) override;
+};
+
+
+
+
+
+class cEntityEffectWither:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectWither(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+
+ // cEntityEffect overrides:
+ virtual void OnTick(cPawn & a_Target) override;
+};
+
+
+
+
+
+class cEntityEffectHealthBoost:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectHealthBoost(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+
+
+
+
+class cEntityEffectAbsorption:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectAbsorption(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+};
+
+
+
+
+
+class cEntityEffectSaturation:
+ public cEntityEffect
+{
+ typedef cEntityEffect super;
+public:
+ cEntityEffectSaturation(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
+ {
+ }
+
+ virtual void OnTick(cPawn & a_Target) override;
+};
+
+
+
+
diff --git a/src/Entities/ExpBottleEntity.h b/src/Entities/ExpBottleEntity.h
index b2043d8f1..e9536452c 100644
--- a/src/Entities/ExpBottleEntity.h
+++ b/src/Entities/ExpBottleEntity.h
@@ -30,4 +30,4 @@ protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
-}; // tolua_export
+}; // tolua_export
diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp
index 10f79aedc..ed225b8e6 100644
--- a/src/Entities/ExpOrb.cpp
+++ b/src/Entities/ExpOrb.cpp
@@ -6,7 +6,7 @@
cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward)
- : cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98)
+ : cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98)
, m_Reward(a_Reward)
, m_Timer(0.f)
{
@@ -19,7 +19,7 @@ cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward)
cExpOrb::cExpOrb(const Vector3d & a_Pos, int a_Reward)
- : cEntity(etExpOrb, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98)
+ : cEntity(etExpOrb, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98)
, m_Reward(a_Reward)
, m_Timer(0.f)
{
@@ -56,7 +56,7 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk)
LOGD("Player %s picked up an ExpOrb. His reward is %i", a_ClosestPlayer->GetName().c_str(), m_Reward);
a_ClosestPlayer->DeltaExperience(m_Reward);
- m_World->BroadcastSoundEffect("random.orb", (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_World->BroadcastSoundEffect("random.orb", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
Destroy();
}
diff --git a/src/Entities/ExpOrb.h b/src/Entities/ExpOrb.h
index e76274ac9..2cd4ef31f 100644
--- a/src/Entities/ExpOrb.h
+++ b/src/Entities/ExpOrb.h
@@ -11,7 +11,7 @@
class cExpOrb :
public cEntity
{
- typedef cExpOrb super;
+ typedef cEntity super;
public:
// tolua_end
diff --git a/src/Entities/FireChargeEntity.h b/src/Entities/FireChargeEntity.h
index 3924c337c..42ecc7d74 100644
--- a/src/Entities/FireChargeEntity.h
+++ b/src/Entities/FireChargeEntity.h
@@ -33,4 +33,4 @@ protected:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
-} ; // tolua_export
+} ; // tolua_export
diff --git a/src/Entities/FireworkEntity.h b/src/Entities/FireworkEntity.h
index c62ca9402..7dbdc49e1 100644
--- a/src/Entities/FireworkEntity.h
+++ b/src/Entities/FireworkEntity.h
@@ -37,4 +37,4 @@ private:
int m_ExplodeTimer;
cItem m_FireworkItem;
-}; // tolua_export
+}; // tolua_export
diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp
index b910c3769..159429147 100644
--- a/src/Entities/Floater.cpp
+++ b/src/Entities/Floater.cpp
@@ -11,7 +11,7 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cFloaterEntityCollisionCallback
class cFloaterEntityCollisionCallback :
public cEntityCallback
@@ -75,7 +75,7 @@ protected:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cFloaterCheckEntityExist
class cFloaterCheckEntityExist :
public cEntityCallback
@@ -130,18 +130,18 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk)
HandlePhysics(a_Dt, a_Chunk);
if (IsBlockWater(m_World->GetBlock((int) GetPosX(), (int) GetPosY(), (int) GetPosZ())) && m_World->GetBlockMeta((int) GetPosX(), (int) GetPosY(), (int) GetPosZ()) == 0)
{
- if ((!m_CanPickupItem) && (m_AttachedMobID == -1)) // Check if you can't already pickup a fish and if the floater isn't attached to a mob.
+ if ((!m_CanPickupItem) && (m_AttachedMobID == -1)) // Check if you can't already pickup a fish and if the floater isn't attached to a mob.
{
if (m_CountDownTime <= 0)
{
- m_World->BroadcastSoundEffect("random.splash", (int) floor(GetPosX() * 8), (int) floor(GetPosY() * 8), (int) floor(GetPosZ() * 8), 1, 1);
+ m_World->BroadcastSoundEffect("random.splash", GetPosX(), GetPosY(), GetPosZ(), 1, 1);
SetPosY(GetPosY() - 1);
m_CanPickupItem = true;
m_PickupCountDown = 20;
m_CountDownTime = 100 + m_World->GetTickRandomNumber(800);
LOGD("Floater %i can be picked up", GetUniqueID());
}
- else if (m_CountDownTime == 20) // Calculate the position where the particles should spawn and start producing them.
+ else if (m_CountDownTime == 20) // Calculate the position where the particles should spawn and start producing them.
{
LOGD("Started producing particles for floater %i", GetUniqueID());
m_ParticlePos.Set(GetPosX() + (-4 + m_World->GetTickRandomNumber(8)), GetPosY(), GetPosZ() + (-4 + m_World->GetTickRandomNumber(8)));
@@ -156,12 +156,12 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk)
m_CountDownTime--;
if (m_World->GetHeight((int) GetPosX(), (int) GetPosZ()) == (int) GetPosY())
{
- if (m_World->IsWeatherWet() && m_World->GetTickRandomNumber(3) == 0) // 25% chance of an extra countdown when being rained on.
+ if (m_World->IsWeatherWet() && m_World->GetTickRandomNumber(3) == 0) // 25% chance of an extra countdown when being rained on.
{
m_CountDownTime--;
}
}
- else // if the floater is underground it has a 50% chance of not decreasing the countdown.
+ else // if the floater is underground it has a 50% chance of not decreasing the countdown.
{
if (m_World->GetTickRandomNumber(1) == 0)
{
@@ -190,21 +190,21 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk)
if (Callback.HasHit())
{
AttachTo(Callback.GetHitEntity());
- Callback.GetHitEntity()->TakeDamage(*this); // TODO: the player attacked the mob not the floater.
+ Callback.GetHitEntity()->TakeDamage(*this); // TODO: the player attacked the mob not the floater.
m_AttachedMobID = Callback.GetHitEntity()->GetUniqueID();
}
}
cFloaterCheckEntityExist EntityCallback;
m_World->DoWithEntityByID(m_PlayerID, EntityCallback);
- if (!EntityCallback.DoesExist()) // The owner doesn't exist anymore. Destroy the floater entity.
+ if (!EntityCallback.DoesExist()) // The owner doesn't exist anymore. Destroy the floater entity.
{
Destroy(true);
}
if (m_AttachedMobID != -1)
{
- m_World->DoWithEntityByID(m_AttachedMobID, EntityCallback); // The mob the floater was attached to doesn't exist anymore.
+ m_World->DoWithEntityByID(m_AttachedMobID, EntityCallback); // The mob the floater was attached to doesn't exist anymore.
if (!EntityCallback.DoesExist())
{
m_AttachedMobID = -1;
diff --git a/src/Entities/Floater.h b/src/Entities/Floater.h
index 547d503f1..5d2720b6a 100644
--- a/src/Entities/Floater.h
+++ b/src/Entities/Floater.h
@@ -14,7 +14,7 @@ class cFloater :
typedef cEntity super;
public:
- //tolua_end
+ // tolua_end
CLASS_PROTODEF(cFloater);
@@ -43,4 +43,4 @@ protected:
// Entity IDs
int m_PlayerID;
int m_AttachedMobID;
-} ; // tolua_export
+} ; // tolua_export
diff --git a/src/Entities/GhastFireballEntity.h b/src/Entities/GhastFireballEntity.h
index 9e4572c78..fa59fa642 100644
--- a/src/Entities/GhastFireballEntity.h
+++ b/src/Entities/GhastFireballEntity.h
@@ -35,4 +35,4 @@ protected:
// TODO: Deflecting the fireballs by arrow- or sword- hits
-} ; // tolua_export
+} ; // tolua_export
diff --git a/src/Entities/HangingEntity.cpp b/src/Entities/HangingEntity.cpp
index 41ac86268..32d2b226d 100644
--- a/src/Entities/HangingEntity.cpp
+++ b/src/Entities/HangingEntity.cpp
@@ -10,7 +10,7 @@
cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z)
- : cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8)
+ : cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8)
, m_BlockFace(a_BlockFace)
{
SetMaxHealth(1);
@@ -28,14 +28,14 @@ void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
// The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
switch (m_BlockFace)
{
- case BLOCK_FACE_ZP: break; // Initialised to zero
+ case BLOCK_FACE_ZP: break; // Initialised to zero
case BLOCK_FACE_ZM: Dir = 2; break;
case BLOCK_FACE_XM: Dir = 1; break;
case BLOCK_FACE_XP: Dir = 3; break;
default: ASSERT(!"Unhandled block face when trying to spawn item frame!"); return;
}
- if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180
+ if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180
{
SetYaw((Dir * 90) - 180);
}
diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp
index 7bc7bda8d..f0b0c8c65 100644
--- a/src/Entities/ItemFrame.cpp
+++ b/src/Entities/ItemFrame.cpp
@@ -10,7 +10,7 @@
cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z)
- : cHangingEntity(etItemFrame, a_BlockFace, a_X, a_Y, a_Z)
+ : cHangingEntity(etItemFrame, a_BlockFace, a_X, a_Y, a_Z)
, m_Item(E_BLOCK_AIR)
, m_Rotation(0)
{
@@ -43,7 +43,7 @@ void cItemFrame::OnRightClicked(cPlayer & a_Player)
}
}
- GetWorld()->BroadcastEntityMetadata(*this); // Update clients
+ GetWorld()->BroadcastEntityMetadata(*this); // Update clients
}
@@ -51,17 +51,17 @@ void cItemFrame::OnRightClicked(cPlayer & a_Player)
-void cItemFrame::KilledBy(cEntity * a_Killer)
+void cItemFrame::KilledBy(TakeDamageInfo & a_TDI)
{
if (m_Item.IsEmpty())
{
SetHealth(0);
- super::KilledBy(a_Killer);
+ super::KilledBy(a_TDI);
Destroy();
return;
}
- if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative())
+ if ((a_TDI.Attacker != NULL) && a_TDI.Attacker->IsPlayer() && !((cPlayer *)a_TDI.Attacker)->IsGameModeCreative())
{
cItems Item;
Item.push_back(m_Item);
diff --git a/src/Entities/ItemFrame.h b/src/Entities/ItemFrame.h
index 6577e7d94..9261e52cc 100644
--- a/src/Entities/ItemFrame.h
+++ b/src/Entities/ItemFrame.h
@@ -35,7 +35,7 @@ public:
private:
virtual void OnRightClicked(cPlayer & a_Player) override;
- virtual void KilledBy(cEntity * a_Killer) override;
+ virtual void KilledBy(TakeDamageInfo & a_TDI) override;
virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
cItem m_Item;
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
index 7bd440d6d..03850c8a7 100644
--- a/src/Entities/Minecart.cpp
+++ b/src/Entities/Minecart.cpp
@@ -117,7 +117,7 @@ void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
return;
}
}
- a_ClientHandle.SendSpawnVehicle(*this, 10, SubType); // 10 = Minecarts, SubType = What type of Minecart
+ a_ClientHandle.SendSpawnVehicle(*this, 10, SubType); // 10 = Minecarts, SubType = What type of Minecart
a_ClientHandle.SendEntityMetadata(*this);
}
@@ -127,7 +127,7 @@ void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
{
- if (IsDestroyed()) // Mainly to stop detector rails triggering again after minecart is dead
+ if (IsDestroyed()) // Mainly to stop detector rails triggering again after minecart is dead
{
return;
}
@@ -156,8 +156,8 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
if (!IsBlockRail(InsideType))
{
- Chunk->GetBlockTypeMeta(RelPosX, PosY + 1, RelPosZ, InsideType, InsideMeta); // When an descending minecart hits a flat rail, it goes through the ground; check for this
- if (IsBlockRail(InsideType)) AddPosY(1); // Push cart upwards
+ Chunk->GetBlockTypeMeta(RelPosX, PosY + 1, RelPosZ, InsideType, InsideMeta); // When an descending minecart hits a flat rail, it goes through the ground; check for this
+ if (IsBlockRail(InsideType)) AddPosY(1); // Push cart upwards
}
bool WasDetectorRail = false;
@@ -186,12 +186,12 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
default: VERIFY(!"Unhandled rail type despite checking if block was rail!"); break;
}
- AddPosition(GetSpeed() * (a_Dt / 1000)); // Commit changes; as we use our own engine when on rails, this needs to be done, whereas it is normally in Entity.cpp
+ AddPosition(GetSpeed() * (a_Dt / 1000)); // Commit changes; as we use our own engine when on rails, this needs to be done, whereas it is normally in Entity.cpp
}
else
{
// Not on rail, default physics
- SetPosY(floor(GetPosY()) + 0.35); // HandlePhysics overrides this if minecart can fall, else, it is to stop ground clipping minecart bottom when off-rail
+ SetPosY(floor(GetPosY()) + 0.35); // HandlePhysics overrides this if minecart can fall, else, it is to stop ground clipping minecart bottom when off-rail
super::HandlePhysics(a_Dt, *Chunk);
}
@@ -223,18 +223,18 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
switch (a_RailMeta)
{
- case E_META_RAIL_ZM_ZP: // NORTHSOUTH
+ case E_META_RAIL_ZM_ZP: // NORTHSOUTH
{
SetYaw(270);
SetPosY(floor(GetPosY()) + 0.55);
- SetSpeedY(0); // Don't move vertically as on ground
- SetSpeedX(0); // Correct diagonal movement from curved rails
+ SetSpeedY(0); // Don't move vertically as on ground
+ SetSpeedX(0); // Correct diagonal movement from curved rails
// Execute both the entity and block collision checks
bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta);
if (EntCol || BlckCol) return;
- if (GetSpeedZ() != 0) // Don't do anything if cart is stationary
+ if (GetSpeedZ() != 0) // Don't do anything if cart is stationary
{
if (GetSpeedZ() > 0)
{
@@ -249,7 +249,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
}
break;
}
- case E_META_RAIL_XM_XP: // EASTWEST
+ case E_META_RAIL_XM_XP: // EASTWEST
{
SetYaw(180);
SetPosY(floor(GetPosY()) + 0.55);
@@ -272,7 +272,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
}
break;
}
- case E_META_RAIL_ASCEND_ZM: // ASCEND NORTH
+ case E_META_RAIL_ASCEND_ZM: // ASCEND NORTH
{
SetYaw(270);
SetSpeedX(0);
@@ -280,21 +280,21 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
if (GetSpeedZ() >= 0)
{
// SpeedZ POSITIVE, going SOUTH
- if (GetSpeedZ() <= MAX_SPEED) // Speed limit
+ if (GetSpeedZ() <= MAX_SPEED) // Speed limit
{
- AddSpeedZ(0.5); // Speed up
- SetSpeedY(-GetSpeedZ()); // Downward movement is negative (0 minus positive numbers is negative)
+ AddSpeedZ(0.5); // Speed up
+ SetSpeedY(-GetSpeedZ()); // Downward movement is negative (0 minus positive numbers is negative)
}
}
else
{
// SpeedZ NEGATIVE, going NORTH
- AddSpeedZ(1); // Slow down
- SetSpeedY(-GetSpeedZ()); // Upward movement is positive (0 minus negative number is positive number)
+ AddSpeedZ(1); // Slow down
+ SetSpeedY(-GetSpeedZ()); // Upward movement is positive (0 minus negative number is positive number)
}
break;
}
- case E_META_RAIL_ASCEND_ZP: // ASCEND SOUTH
+ case E_META_RAIL_ASCEND_ZP: // ASCEND SOUTH
{
SetYaw(270);
SetSpeedX(0);
@@ -302,21 +302,21 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
if (GetSpeedZ() > 0)
{
// SpeedZ POSITIVE, going SOUTH
- AddSpeedZ(-1); // Slow down
- SetSpeedY(GetSpeedZ()); // Upward movement positive
+ AddSpeedZ(-1); // Slow down
+ SetSpeedY(GetSpeedZ()); // Upward movement positive
}
else
{
- if (GetSpeedZ() >= MAX_SPEED_NEGATIVE) // Speed limit
+ if (GetSpeedZ() >= MAX_SPEED_NEGATIVE) // Speed limit
{
// SpeedZ NEGATIVE, going NORTH
- AddSpeedZ(-0.5); // Speed up
- SetSpeedY(GetSpeedZ()); // Downward movement negative
+ AddSpeedZ(-0.5); // Speed up
+ SetSpeedY(GetSpeedZ()); // Downward movement negative
}
}
break;
}
- case E_META_RAIL_ASCEND_XM: // ASCEND EAST
+ case E_META_RAIL_ASCEND_XM: // ASCEND EAST
{
SetYaw(180);
SetSpeedZ(0);
@@ -336,7 +336,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
}
break;
}
- case E_META_RAIL_ASCEND_XP: // ASCEND WEST
+ case E_META_RAIL_ASCEND_XP: // ASCEND WEST
{
SetYaw(180);
SetSpeedZ(0);
@@ -356,10 +356,10 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
}
break;
}
- case E_META_RAIL_CURVED_ZM_XM: // Ends pointing NORTH and WEST
+ case E_META_RAIL_CURVED_ZM_XM: // Ends pointing NORTH and WEST
{
- SetYaw(315); // Set correct rotation server side
- SetPosY(floor(GetPosY()) + 0.55); // Levitate dat cart
+ SetYaw(315); // Set correct rotation server side
+ SetPosY(floor(GetPosY()) + 0.55); // Levitate dat cart
SetSpeedY(0);
TestBlockCollision(a_RailMeta);
@@ -369,7 +369,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
break;
}
- case E_META_RAIL_CURVED_ZM_XP: // Curved NORTH EAST
+ case E_META_RAIL_CURVED_ZM_XP: // Curved NORTH EAST
{
SetYaw(225);
SetPosY(floor(GetPosY()) + 0.55);
@@ -380,7 +380,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
break;
}
- case E_META_RAIL_CURVED_ZP_XM: // Curved SOUTH WEST
+ case E_META_RAIL_CURVED_ZP_XM: // Curved SOUTH WEST
{
SetYaw(135);
SetPosY(floor(GetPosY()) + 0.55);
@@ -391,7 +391,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
break;
}
- case E_META_RAIL_CURVED_ZP_XP: // Curved SOUTH EAST
+ case E_META_RAIL_CURVED_ZP_XP: // Curved SOUTH EAST
{
SetYaw(45);
SetPosY(floor(GetPosY()) + 0.55);
@@ -404,7 +404,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
}
default:
{
- ASSERT(!"Unhandled rail meta!"); // Dun dun DUN!
+ ASSERT(!"Unhandled rail meta!"); // Dun dun DUN!
break;
}
}
@@ -428,7 +428,7 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
switch (a_RailMeta & 0x07)
{
- case E_META_RAIL_ZM_ZP: // NORTHSOUTH
+ case E_META_RAIL_ZM_ZP: // NORTHSOUTH
{
SetYaw(270);
SetPosY(floor(GetPosY()) + 0.55);
@@ -451,7 +451,7 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
}
break;
}
- case E_META_RAIL_XM_XP: // EASTWEST
+ case E_META_RAIL_XM_XP: // EASTWEST
{
SetYaw(180);
SetPosY(floor(GetPosY()) + 0.55);
@@ -474,7 +474,7 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
}
break;
}
- case E_META_RAIL_ASCEND_XM: // ASCEND EAST
+ case E_META_RAIL_ASCEND_XM: // ASCEND EAST
{
SetYaw(180);
SetSpeedZ(0);
@@ -493,8 +493,8 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
SetSpeedY(-GetSpeedX());
}
break;
- }
- case E_META_RAIL_ASCEND_XP: // ASCEND WEST
+ }
+ case E_META_RAIL_ASCEND_XP: // ASCEND WEST
{
SetYaw(180);
SetSpeedZ(0);
@@ -513,8 +513,8 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
}
}
break;
- }
- case E_META_RAIL_ASCEND_ZM: // ASCEND NORTH
+ }
+ case E_META_RAIL_ASCEND_ZM: // ASCEND NORTH
{
SetYaw(270);
SetSpeedX(0);
@@ -534,7 +534,7 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
}
break;
}
- case E_META_RAIL_ASCEND_ZP: // ASCEND SOUTH
+ case E_META_RAIL_ASCEND_ZP: // ASCEND SOUTH
{
SetYaw(270);
SetSpeedX(0);
@@ -787,7 +787,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
}
}
break;
- }
+ }
case E_META_RAIL_CURVED_ZM_XM:
case E_META_RAIL_CURVED_ZM_XP:
case E_META_RAIL_CURVED_ZP_XM:
@@ -883,7 +883,7 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
}
}
return true;
- }
+ }
case E_META_RAIL_CURVED_ZM_XM:
case E_META_RAIL_CURVED_ZM_XP:
case E_META_RAIL_CURVED_ZP_XM:
@@ -907,7 +907,7 @@ bool cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
if ((TDI.Attacker != NULL) && TDI.Attacker->IsPlayer() && ((cPlayer *)TDI.Attacker)->IsGameModeCreative())
{
Destroy();
- TDI.FinalDamage = GetMaxHealth(); // Instant hit for creative
+ TDI.FinalDamage = GetMaxHealth(); // Instant hit for creative
SetInvulnerableTicks(0);
return super::DoTakeDamage(TDI); // No drops for creative
}
@@ -980,7 +980,7 @@ void cMinecart::Destroyed()
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cRideableMinecart:
cRideableMinecart::cRideableMinecart(double a_X, double a_Y, double a_Z, const cItem & a_Content, int a_Height) :
@@ -1023,7 +1023,7 @@ void cRideableMinecart::OnRightClicked(cPlayer & a_Player)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cMinecartWithChest:
cMinecartWithChest::cMinecartWithChest(double a_X, double a_Y, double a_Z) :
@@ -1056,7 +1056,7 @@ void cMinecartWithChest::OnRightClicked(cPlayer & a_Player)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cMinecartWithFurnace:
cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) :
@@ -1078,12 +1078,12 @@ void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player)
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
- if (!m_IsFueled) // We don't want to change the direction by right clicking it.
+ if (!m_IsFueled) // We don't want to change the direction by right clicking it.
{
AddSpeed(a_Player.GetLookVector().x, 0, a_Player.GetLookVector().z);
}
m_IsFueled = true;
- m_FueledTimeLeft = m_FueledTimeLeft + 600; // The minecart will be active 600 more ticks.
+ m_FueledTimeLeft = m_FueledTimeLeft + 600; // The minecart will be active 600 more ticks.
m_World->BroadcastEntityMetadata(*this);
}
}
@@ -1118,7 +1118,7 @@ void cMinecartWithFurnace::Tick(float a_Dt, cChunk & a_Chunk)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cMinecartWithTNT:
cMinecartWithTNT::cMinecartWithTNT(double a_X, double a_Y, double a_Z) :
@@ -1132,7 +1132,7 @@ cMinecartWithTNT::cMinecartWithTNT(double a_X, double a_Y, double a_Z) :
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cMinecartWithHopper:
cMinecartWithHopper::cMinecartWithHopper(double a_X, double a_Y, double a_Z) :
diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h
index 1e60f091c..798f844ce 100644
--- a/src/Entities/Minecart.h
+++ b/src/Entities/Minecart.h
@@ -99,7 +99,7 @@ public:
protected:
cItem m_Content;
- int m_Height;
+ int m_Height;
} ;
diff --git a/src/Entities/Painting.h b/src/Entities/Painting.h
index c1024bd1b..ce7c6f3de 100644
--- a/src/Entities/Painting.h
+++ b/src/Entities/Painting.h
@@ -18,17 +18,17 @@ public:
CLASS_PROTODEF(cPainting);
cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z);
- const AString & GetName(void) const { return m_Name; } // tolua_export
- int GetDirection(void) const { return m_Direction; } // tolua_export
+ const AString & GetName(void) const { return m_Name; } // tolua_export
+ int GetDirection(void) const { return m_Direction; } // tolua_export
private:
virtual void SpawnOn(cClientHandle & a_Client) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
- virtual void KilledBy(cEntity * a_Killer) override
+ virtual void KilledBy(TakeDamageInfo & a_TDI) override
{
- super::KilledBy(a_Killer);
+ super::KilledBy(a_TDI);
Destroy();
}
diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp
index fffefd538..fe6c24a7a 100644
--- a/src/Entities/Pawn.cpp
+++ b/src/Entities/Pawn.cpp
@@ -2,14 +2,16 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Pawn.h"
+#include "../World.h"
+#include "../Bindings/PluginManager.h"
-cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height)
- : cEntity(a_EntityType, 0, 0, 0, a_Width, a_Height)
- , m_bBurnable(true)
+cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height):
+ super(a_EntityType, 0, 0, 0, a_Width, a_Height),
+ m_EntityEffects(tEffectMap())
{
}
@@ -17,3 +19,95 @@ cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height)
+void cPawn::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ // Iterate through this entity's applied effects
+ for (tEffectMap::iterator iter = m_EntityEffects.begin(); iter != m_EntityEffects.end();)
+ {
+ // Copies values to prevent pesky wrong accesses and erasures
+ cEntityEffect::eType EffectType = iter->first;
+ cEntityEffect * Effect = iter->second;
+
+ Effect->OnTick(*this);
+
+ // Iterates (must be called before any possible erasure)
+ ++iter;
+
+ // Remove effect if duration has elapsed
+ if (Effect->GetDuration() - Effect->GetTicks() <= 0)
+ {
+ RemoveEntityEffect(EffectType);
+ }
+
+ // TODO: Check for discrepancies between client and server effect values
+ }
+
+ super::Tick(a_Dt, a_Chunk);
+}
+
+
+
+
+
+void cPawn::KilledBy(TakeDamageInfo & a_TDI)
+{
+ ClearEntityEffects();
+ super::KilledBy(a_TDI);
+}
+
+
+
+
+
+void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, double a_DistanceModifier)
+{
+ // Check if the plugins allow the addition:
+ if (cPluginManager::Get()->CallHookEntityAddEffect(*this, a_EffectType, a_Duration, a_Intensity, a_DistanceModifier))
+ {
+ // A plugin disallows the addition, bail out.
+ return;
+ }
+
+ // No need to add empty effects:
+ if (a_EffectType == cEntityEffect::effNoEffect)
+ {
+ return;
+ }
+ a_Duration = (int)(a_Duration * a_DistanceModifier);
+
+ m_EntityEffects[a_EffectType] = cEntityEffect::CreateEntityEffect(a_EffectType, a_Duration, a_Intensity, a_DistanceModifier);
+ m_World->BroadcastEntityEffect(*this, a_EffectType, a_Intensity, a_Duration);
+ m_EntityEffects[a_EffectType]->OnActivate(*this);
+}
+
+
+
+
+
+void cPawn::RemoveEntityEffect(cEntityEffect::eType a_EffectType)
+{
+ m_World->BroadcastRemoveEntityEffect(*this, a_EffectType);
+ m_EntityEffects[a_EffectType]->OnDeactivate(*this);
+ delete m_EntityEffects[a_EffectType];
+ m_EntityEffects.erase(a_EffectType);
+}
+
+
+
+
+
+void cPawn::ClearEntityEffects()
+{
+ // Iterate through this entity's applied effects
+ for (tEffectMap::iterator iter = m_EntityEffects.begin(); iter != m_EntityEffects.end();)
+ {
+ // Copy values to prevent pesky wrong erasures
+ cEntityEffect::eType EffectType = iter->first;
+
+ // Iterates (must be called before any possible erasure)
+ ++iter;
+
+ // Remove effect
+ RemoveEntityEffect(EffectType);
+ }
+}
diff --git a/src/Entities/Pawn.h b/src/Entities/Pawn.h
index e76337d86..63c7cfbb6 100644
--- a/src/Entities/Pawn.h
+++ b/src/Entities/Pawn.h
@@ -2,6 +2,7 @@
#pragma once
#include "Entity.h"
+#include "EntityEffect.h"
@@ -18,9 +19,34 @@ public:
CLASS_PROTODEF(cPawn);
cPawn(eEntityType a_EntityType, double a_Width, double a_Height);
+
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+ virtual void KilledBy(TakeDamageInfo & a_TDI) override;
+
+ // tolua_begin
+
+ /** Applies an entity effect
+ Checks with plugins if they allow the addition.
+ @param a_EffectType The entity effect to apply
+ @param a_EffectDurationTicks The duration of the effect
+ @param a_EffectIntensity The level of the effect (0 = Potion I, 1 = Potion II, etc)
+ @param a_DistanceModifier The scalar multiplied to the potion duration, only applies to splash potions)
+ */
+ void AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, double a_DistanceModifier = 1);
+
+ /** Removes a currently applied entity effect
+ @param a_EffectType The entity effect to remove
+ */
+ void RemoveEntityEffect(cEntityEffect::eType a_EffectType);
+
+ /** Removes all currently applied entity effects (used when drinking milk) */
+ void ClearEntityEffects(void);
+
+ // tolua_end
protected:
- bool m_bBurnable;
+ typedef std::map tEffectMap;
+ tEffectMap m_EntityEffects;
} ; // tolua_export
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp
index 0fd006485..aab534f41 100644
--- a/src/Entities/Pickup.cpp
+++ b/src/Entities/Pickup.cpp
@@ -30,7 +30,7 @@ public:
virtual bool Item(cEntity * a_Entity) override
{
- if (!a_Entity->IsPickup() || (a_Entity->GetUniqueID() == m_Pickup->GetUniqueID()) || a_Entity->IsDestroyed())
+ if (!a_Entity->IsPickup() || (a_Entity->GetUniqueID() <= m_Pickup->GetUniqueID()) || a_Entity->IsDestroyed())
{
return false;
}
@@ -38,10 +38,31 @@ public:
Vector3d EntityPos = a_Entity->GetPosition();
double Distance = (EntityPos - m_Position).Length();
- if ((Distance < 1.2) && ((cPickup *)a_Entity)->GetItem().IsEqual(m_Pickup->GetItem()))
+ cItem & Item = ((cPickup *)a_Entity)->GetItem();
+ if ((Distance < 1.2) && Item.IsEqual(m_Pickup->GetItem()))
{
- m_Pickup->GetItem().AddCount(((cPickup *)a_Entity)->GetItem().m_ItemCount);
- a_Entity->Destroy();
+ short CombineCount = Item.m_ItemCount;
+ if ((CombineCount + m_Pickup->GetItem().m_ItemCount) > Item.GetMaxStackSize())
+ {
+ CombineCount = Item.GetMaxStackSize() - m_Pickup->GetItem().m_ItemCount;
+ }
+
+ if (CombineCount <= 0)
+ {
+ return false;
+ }
+
+ m_Pickup->GetItem().AddCount((char)CombineCount);
+ Item.m_ItemCount -= CombineCount;
+
+ if (Item.m_ItemCount <= 0)
+ {
+ a_Entity->Destroy();
+ }
+ else
+ {
+ a_Entity->GetWorld()->BroadcastEntityMetadata(*a_Entity);
+ }
m_FoundMatchingPickup = true;
}
return false;
@@ -64,7 +85,7 @@ protected:
cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */)
- : cEntity(etPickup, a_PosX, a_PosY, a_PosZ, 0.2, 0.2)
+ : cEntity(etPickup, a_PosX, a_PosY, a_PosZ, 0.2, 0.2)
, m_Timer(0.f)
, m_Item(a_Item)
, m_bCollected(false)
@@ -92,7 +113,7 @@ void cPickup::SpawnOn(cClientHandle & a_Client)
void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
- BroadcastMovementUpdate(); //Notify clients of position
+ BroadcastMovementUpdate(); // Notify clients of position
m_Timer += a_Dt;
@@ -122,17 +143,17 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
m_bCollected = true;
m_Timer = 0; // We have to reset the timer.
m_Timer += a_Dt; // In case we have to destroy the pickup in the same tick.
- if (m_Timer > 500.f)
+ if (m_Timer > 500.f)
{
Destroy(true);
return;
}
}
- if (!IsDestroyed()) // Don't try to combine if someone has tried to combine me
+ if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine into an already full pickup
{
cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this);
- m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries
+ m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries
if (PickupCombiningCallback.FoundMatchingPickup())
{
m_World->BroadcastEntityMetadata(*this);
@@ -155,7 +176,7 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
return;
}
- if (GetPosY() < VOID_BOUNDARY) // Out of this world and no more visible!
+ if (GetPosY() < VOID_BOUNDARY) // Out of this world and no more visible!
{
Destroy(true);
return;
@@ -173,14 +194,14 @@ bool cPickup::CollectedBy(cPlayer * a_Dest)
if (m_bCollected)
{
// LOG("Pickup %d cannot be collected by \"%s\", because it has already been collected.", m_UniqueID, a_Dest->GetName().c_str());
- return false; // It's already collected!
+ return false; // It's already collected!
}
// Two seconds if player created the pickup (vomiting), half a second if anything else
if (m_Timer < (m_bIsPlayerCreated ? 2000.f : 500.f))
{
// LOG("Pickup %d cannot be collected by \"%s\", because it is not old enough.", m_UniqueID, a_Dest->GetName().c_str());
- return false; // Not old enough
+ return false; // Not old enough
}
if (cRoot::Get()->GetPluginManager()->CallHookCollectingPickup(a_Dest, *this))
@@ -203,10 +224,10 @@ bool cPickup::CollectedBy(cPlayer * a_Dest)
}
m_Item.m_ItemCount -= NumAdded;
- m_World->BroadcastCollectPickup(*this, *a_Dest);
+ m_World->BroadcastCollectEntity(*this, *a_Dest);
// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
- m_World->BroadcastSoundEffect("random.pop",(int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
- if (m_Item.m_ItemCount == 0)
+ m_World->BroadcastSoundEffect("random.pop", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ if (m_Item.m_ItemCount <= 0)
{
// All of the pickup has been collected, schedule the pickup for destroying
m_bCollected = true;
diff --git a/src/Entities/Pickup.h b/src/Entities/Pickup.h
index 2dcbecaaf..d7c5d2b26 100644
--- a/src/Entities/Pickup.h
+++ b/src/Entities/Pickup.h
@@ -27,12 +27,12 @@ public:
cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f);
- cItem & GetItem(void) {return m_Item; } // tolua_export
+ cItem & GetItem(void) {return m_Item; } // tolua_export
const cItem & GetItem(void) const {return m_Item; }
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
- bool CollectedBy(cPlayer * a_Dest); // tolua_export
+ bool CollectedBy(cPlayer * a_Dest); // tolua_export
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
@@ -46,7 +46,7 @@ public:
bool IsCollected(void) const { return m_bCollected; } // tolua_export
/** Returns true if created by player (i.e. vomiting), used for determining picking-up delay time */
- bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export
+ bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export
private:
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 5a156bd3b..1acc8a962 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -1,13 +1,15 @@
-
+
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Player.h"
+#include "../ChatColor.h"
#include "../Server.h"
#include "../UI/Window.h"
#include "../UI/WindowOwner.h"
#include "../World.h"
#include "../Bindings/PluginManager.h"
#include "../BlockEntities/BlockEntity.h"
+#include "../BlockEntities/EnderChestEntity.h"
#include "../GroupManager.h"
#include "../Group.h"
#include "../Root.h"
@@ -33,50 +35,47 @@
-cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
- : super(etPlayer, 0.6, 1.8)
- , m_bVisible(true)
- , m_FoodLevel(MAX_FOOD_LEVEL)
- , m_FoodSaturationLevel(5)
- , m_FoodTickTimer(0)
- , m_FoodExhaustionLevel(0)
- , m_FoodPoisonedTicksRemaining(0)
- , m_LastJumpHeight(0)
- , m_LastGroundHeight(0)
- , m_bTouchGround(false)
- , m_Stance(0.0)
- , m_Inventory(*this)
- , m_CurrentWindow(NULL)
- , m_InventoryWindow(NULL)
- , m_Color('-')
- , m_GameMode(eGameMode_NotSet)
- , m_IP("")
- , m_ClientHandle(a_Client)
- , m_NormalMaxSpeed(1.0)
- , m_SprintingMaxSpeed(1.3)
- , m_FlyingMaxSpeed(1.0)
- , m_IsCrouched(false)
- , m_IsSprinting(false)
- , m_IsFlying(false)
- , m_IsSwimming(false)
- , m_IsSubmerged(false)
- , m_IsFishing(false)
- , m_CanFly(false)
- , m_EatingFinishTick(-1)
- , m_LifetimeTotalXp(0)
- , m_CurrentXp(0)
- , m_bDirtyExperience(false)
- , m_IsChargingBow(false)
- , m_BowCharge(0)
- , m_FloaterID(-1)
- , m_Team(NULL)
- , m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL)
+cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
+ super(etPlayer, 0.6, 1.8),
+ m_bVisible(true),
+ m_FoodLevel(MAX_FOOD_LEVEL),
+ m_FoodSaturationLevel(5.0),
+ m_FoodTickTimer(0),
+ m_FoodExhaustionLevel(0.0),
+ m_LastJumpHeight(0),
+ m_LastGroundHeight(0),
+ m_bTouchGround(false),
+ m_Stance(0.0),
+ m_Inventory(*this),
+ m_EnderChestContents(9, 3),
+ m_CurrentWindow(NULL),
+ m_InventoryWindow(NULL),
+ m_Color('-'),
+ m_GameMode(eGameMode_NotSet),
+ m_IP(""),
+ m_ClientHandle(a_Client),
+ m_NormalMaxSpeed(1.0),
+ m_SprintingMaxSpeed(1.3),
+ m_FlyingMaxSpeed(1.0),
+ m_IsCrouched(false),
+ m_IsSprinting(false),
+ m_IsFlying(false),
+ m_IsSwimming(false),
+ m_IsSubmerged(false),
+ m_IsFishing(false),
+ m_CanFly(false),
+ m_EatingFinishTick(-1),
+ m_LifetimeTotalXp(0),
+ m_CurrentXp(0),
+ m_bDirtyExperience(false),
+ m_IsChargingBow(false),
+ m_BowCharge(0),
+ m_FloaterID(-1),
+ m_Team(NULL),
+ m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL),
+ m_bIsTeleporting(false),
+ m_UUID((a_Client != NULL) ? a_Client->GetUUID() : "")
{
- LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
- a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
- this, GetUniqueID()
- );
-
m_InventoryWindow = new cInventoryWindow(*this);
m_CurrentWindow = m_InventoryWindow;
m_InventoryWindow->OpenedByPlayer(*this);
@@ -127,7 +126,7 @@ cPlayer::~cPlayer(void)
if (!cRoot::Get()->GetPluginManager()->CallHookPlayerDestroyed(*this))
{
cRoot::Get()->BroadcastChatLeave(Printf("%s has left the game", GetName().c_str()));
- LOGINFO("Player %s has left the game.", GetName().c_str());
+ LOGINFO("Player %s has left the game", GetName().c_str());
}
LOGD("Deleting cPlayer \"%s\" at %p, ID %d", GetName().c_str(), this, GetUniqueID());
@@ -219,7 +218,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
SendExperience();
}
- if (GetPosition() != m_LastPos) // Change in position from last tick?
+ if (!GetPosition().EqualsEps(m_LastPos, 0.01)) // Non negligible change in position from last tick?
{
// Apply food exhaustion from movement:
ApplyFoodExhaustionFromMovement();
@@ -280,19 +279,19 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
short cPlayer::CalcLevelFromXp(short a_XpTotal)
{
- //level 0 to 15
+ // level 0 to 15
if(a_XpTotal <= XP_TO_LEVEL15)
{
return a_XpTotal / XP_PER_LEVEL_TO15;
}
- //level 30+
+ // level 30+
if(a_XpTotal > XP_TO_LEVEL30)
{
return (short) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7;
}
- //level 16 to 30
+ // level 16 to 30
return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3;
}
@@ -302,19 +301,19 @@ short cPlayer::CalcLevelFromXp(short a_XpTotal)
short cPlayer::XpForLevel(short a_Level)
{
- //level 0 to 15
+ // level 0 to 15
if(a_Level <= 15)
{
return a_Level * XP_PER_LEVEL_TO15;
}
- //level 30+
+ // level 30+
if(a_Level >= 31)
{
return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 );
}
- //level 16 to 30
+ // level 16 to 30
return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 );
}
@@ -336,7 +335,7 @@ float cPlayer::GetXpPercentage()
short int currentLevel = CalcLevelFromXp(m_CurrentXp);
short int currentLevel_XpBase = XpForLevel(currentLevel);
- return (float)(m_CurrentXp - currentLevel_XpBase) /
+ return (float)(m_CurrentXp - currentLevel_XpBase) /
(float)(XpForLevel(1+currentLevel) - currentLevel_XpBase);
}
@@ -349,7 +348,7 @@ bool cPlayer::SetCurrentExperience(short int a_CurrentXp)
if(!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp)))
{
LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp);
- return false; //oops, they gave us a dodgey number
+ return false; // oops, they gave us a dodgey number
}
m_CurrentXp = a_CurrentXp;
@@ -371,7 +370,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta)
// Value was bad, abort and report
LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the short datatype. Ignoring.",
a_Xp_delta);
- return -1; // Should we instead just return the current Xp?
+ return -1; // Should we instead just return the current Xp?
}
m_CurrentXp += a_Xp_delta;
@@ -388,7 +387,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta)
m_LifetimeTotalXp += a_Xp_delta;
}
- LOGD("Player \"%s\" gained/lost %d experience, total is now: %d",
+ LOGD("Player \"%s\" gained/lost %d experience, total is now: %d",
GetName().c_str(), a_Xp_delta, m_CurrentXp);
// Set experience to be updated
@@ -406,6 +405,7 @@ void cPlayer::StartChargingBow(void)
LOGD("Player \"%s\" started charging their bow", GetName().c_str());
m_IsChargingBow = true;
m_BowCharge = 0;
+ m_World->BroadcastEntityMetadata(*this, m_ClientHandle);
}
@@ -418,6 +418,8 @@ int cPlayer::FinishChargingBow(void)
int res = m_BowCharge;
m_IsChargingBow = false;
m_BowCharge = 0;
+ m_World->BroadcastEntityMetadata(*this, m_ClientHandle);
+
return res;
}
@@ -430,6 +432,7 @@ void cPlayer::CancelChargingBow(void)
LOGD("Player \"%s\" cancelled charging their bow at a charge of %d", GetName().c_str(), m_BowCharge);
m_IsChargingBow = false;
m_BowCharge = 0;
+ m_World->BroadcastEntityMetadata(*this, m_ClientHandle);
}
@@ -469,7 +472,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
{
float Dist = (float)(m_LastGroundHeight - floor(GetPosY()));
- if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above
+ if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above
{
// Increment statistic
m_Stats.AddValue(statDistFallen, (StatValue)floor(Dist * 100 + 0.5));
@@ -489,7 +492,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
// Fall particles
GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, (int)GetPosY() - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
- }
+ }
m_LastGroundHeight = (float)GetPosY();
}
@@ -511,7 +514,15 @@ void cPlayer::Heal(int a_Health)
void cPlayer::SetFoodLevel(int a_FoodLevel)
{
- m_FoodLevel = std::max(0, std::min(a_FoodLevel, (int)MAX_FOOD_LEVEL));
+ int FoodLevel = std::max(0, std::min(a_FoodLevel, (int)MAX_FOOD_LEVEL));
+
+ if (cRoot::Get()->GetPluginManager()->CallHookPlayerFoodLevelChange(*this, FoodLevel))
+ {
+ m_FoodSaturationLevel = 5.0;
+ return;
+ }
+
+ m_FoodLevel = FoodLevel;
SendHealth();
}
@@ -546,26 +557,15 @@ void cPlayer::SetFoodExhaustionLevel(double a_FoodExhaustionLevel)
-void cPlayer::SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining)
-{
- m_FoodPoisonedTicksRemaining = a_FoodPoisonedTicksRemaining;
-}
-
-
-
-
-
bool cPlayer::Feed(int a_Food, double a_Saturation)
{
- if (m_FoodLevel >= MAX_FOOD_LEVEL)
+ if (IsSatiated())
{
return false;
}
-
- m_FoodLevel = std::min(a_Food + m_FoodLevel, (int)MAX_FOOD_LEVEL);
- m_FoodSaturationLevel = std::min(m_FoodSaturationLevel + a_Saturation, (double)m_FoodLevel);
-
- SendHealth();
+
+ SetFoodSaturationLevel(m_FoodSaturationLevel + a_Saturation);
+ SetFoodLevel(m_FoodLevel + a_Food);
return true;
}
@@ -575,17 +575,7 @@ bool cPlayer::Feed(int a_Food, double a_Saturation)
void cPlayer::FoodPoison(int a_NumTicks)
{
- bool HasBeenFoodPoisoned = (m_FoodPoisonedTicksRemaining > 0);
- m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks);
- if (!HasBeenFoodPoisoned)
- {
- m_World->BroadcastRemoveEntityEffect(*this, E_EFFECT_HUNGER);
- SendHealth();
- }
- else
- {
- m_World->BroadcastEntityEffect(*this, E_EFFECT_HUNGER, 0, 400); // Give the player the "Hunger" effect for 20 seconds.
- }
+ AddEntityEffect(cEntityEffect::effHunger, a_NumTicks, 0, 1);
}
@@ -628,7 +618,7 @@ void cPlayer::FinishEating(void)
GetInventory().RemoveOneEquippedItem();
- //if the food is mushroom soup, return a bowl to the inventory
+ // if the food is mushroom soup, return a bowl to the inventory
if( Item.m_ItemType == E_ITEM_MUSHROOM_SOUP ) {
cItem emptyBowl(E_ITEM_BOWL, 1, 0, "");
GetInventory().AddItem(emptyBowl, true, true);
@@ -870,16 +860,16 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
-void cPlayer::KilledBy(cEntity * a_Killer)
+void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
{
- super::KilledBy(a_Killer);
+ super::KilledBy(a_TDI);
if (m_Health > 0)
{
- return; // not dead yet =]
+ return; // not dead yet =]
}
- m_bVisible = false; // So new clients don't see the player
+ m_bVisible = false; // So new clients don't see the player
// Puke out all the items
cItems Pickups;
@@ -896,20 +886,42 @@ void cPlayer::KilledBy(cEntity * a_Killer)
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
SaveToDisk(); // Save it, yeah the world is a tough place !
- if (a_Killer == NULL)
+ if (a_TDI.Attacker == NULL)
{
- GetWorld()->BroadcastChatDeath(Printf("%s was killed by environmental damage", GetName().c_str()));
+ AString DamageText;
+ switch (a_TDI.DamageType)
+ {
+ case dtRangedAttack: DamageText = "was shot"; break;
+ case dtLightning: DamageText = "was plasmified by lightining"; break;
+ case dtFalling: DamageText = (GetWorld()->GetTickRandomNumber(10) % 2 == 0) ? "fell to death" : "hit the ground too hard"; break;
+ case dtDrowning: DamageText = "drowned"; break;
+ case dtSuffocating: DamageText = (GetWorld()->GetTickRandomNumber(10) % 2 == 0) ? "git merge'd into a block" : "fused with a block"; break;
+ case dtStarving: DamageText = "forgot the importance of food"; break;
+ case dtCactusContact: DamageText = "was impaled on a cactus"; break;
+ case dtLavaContact: DamageText = "was melted by lava"; break;
+ case dtPoisoning: DamageText = "died from septicaemia"; break;
+ case dtWithering: DamageText = "is a husk of their former selves"; break;
+ case dtOnFire: DamageText = "forgot to stop, drop, and roll"; break;
+ case dtFireContact: DamageText = "burnt themselves to death"; break;
+ case dtInVoid: DamageText = "somehow fell out of the world"; break;
+ case dtPotionOfHarming: DamageText = "was magicked to death"; break;
+ case dtEnderPearl: DamageText = "misused an ender pearl"; break;
+ case dtAdmin: DamageText = "was administrator'd"; break;
+ case dtExplosion: DamageText = "blew up"; break;
+ default: DamageText = "died, somehow; we've no idea how though"; break;
+ }
+ GetWorld()->BroadcastChatDeath(Printf("%s %s", GetName().c_str(), DamageText.c_str()));
}
- else if (a_Killer->IsPlayer())
+ else if (a_TDI.Attacker->IsPlayer())
{
- cPlayer * Killer = (cPlayer *)a_Killer;
+ cPlayer * Killer = (cPlayer *)a_TDI.Attacker;
GetWorld()->BroadcastChatDeath(Printf("%s was killed by %s", GetName().c_str(), Killer->GetName().c_str()));
}
else
{
- AString KillerClass = a_Killer->GetClass();
- KillerClass.erase(KillerClass.begin()); // Erase the 'c' of the class (e.g. "cWitch" -> "Witch")
+ AString KillerClass = a_TDI.Attacker->GetClass();
+ KillerClass.erase(KillerClass.begin()); // Erase the 'c' of the class (e.g. "cWitch" -> "Witch")
GetWorld()->BroadcastChatDeath(Printf("%s was killed by a %s", GetName().c_str(), KillerClass.c_str()));
}
@@ -959,7 +971,8 @@ void cPlayer::Respawn(void)
// Reset food level:
m_FoodLevel = MAX_FOOD_LEVEL;
- m_FoodSaturationLevel = 5;
+ m_FoodSaturationLevel = 5.0;
+ m_FoodExhaustionLevel = 0.0;
// Reset Experience
m_CurrentXp = 0;
@@ -1216,6 +1229,7 @@ void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
SetPosition(a_PosX, a_PosY, a_PosZ);
m_LastGroundHeight = (float)a_PosY;
m_LastJumpHeight = (float)a_PosY;
+ m_bIsTeleporting = true;
m_World->BroadcastTeleportEntity(*this, GetClientHandle());
m_ClientHandle->SendPlayerMoveLook();
@@ -1260,7 +1274,7 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
// TODO: Add a slight random change (+-0.0075 in each direction)
return res * a_SpeedCoeff;
-}
+}
@@ -1293,7 +1307,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos )
{
// When attached to an entity, the client sends position packets with weird coords:
// Y = -999 and X, Z = attempting to create speed, usually up to 0.03
- // We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while
+ // We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while
// the client may still send more of these nonsensical packets.
if (m_AttachedTo != NULL)
{
@@ -1320,7 +1334,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos )
void cPlayer::SetVisible(bool a_bVisible)
{
- if (a_bVisible && !m_bVisible) // Make visible
+ if (a_bVisible && !m_bVisible) // Make visible
{
m_bVisible = true;
m_World->BroadcastSpawnEntity(*this);
@@ -1328,7 +1342,7 @@ void cPlayer::SetVisible(bool a_bVisible)
if (!a_bVisible && m_bVisible)
{
m_bVisible = false;
- m_World->BroadcastDestroyEntity(*this, m_ClientHandle); // Destroy on all clients
+ m_World->BroadcastDestroyEntity(*this, m_ClientHandle); // Destroy on all clients
}
}
@@ -1402,7 +1416,7 @@ bool cPlayer::HasPermission(const AString & a_Permission)
{
if( OtherSplit[i].compare( Split[i] ) != 0 )
{
- if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard!
+ if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard!
break;
}
}
@@ -1436,7 +1450,7 @@ bool cPlayer::IsInGroup( const AString & a_Group )
void cPlayer::ResolvePermissions()
{
- m_ResolvedPermissions.clear(); // Start with an empty map yo~
+ m_ResolvedPermissions.clear(); // Start with an empty map
// Copy all player specific permissions into the resolved permissions map
for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr )
@@ -1464,7 +1478,7 @@ void cPlayer::ResolveGroups()
m_ResolvedGroups.clear();
// Get a complete resolved list of all groups the player is in
- std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates
+ std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates
GroupList ToIterate;
for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr )
{
@@ -1482,7 +1496,7 @@ void cPlayer::ResolveGroups()
else
{
AllGroups[ CurrentGroup ] = true;
- m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list
+ m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list
const cGroup::GroupList & Inherits = CurrentGroup->GetInherits();
for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr )
{
@@ -1530,7 +1544,7 @@ void cPlayer::TossEquippedItem(char a_Amount)
char NewAmount = a_Amount;
if (NewAmount > GetInventory().GetEquippedItem().m_ItemCount)
{
- NewAmount = GetInventory().GetEquippedItem().m_ItemCount; // Drop only what's there
+ NewAmount = GetInventory().GetEquippedItem().m_ItemCount; // Drop only what's there
}
GetInventory().GetHotbarGrid().ChangeSlotCount(GetInventory().GetEquippedSlotNum() /* Returns hotbar subslot, which HotbarGrid takes */, -a_Amount);
@@ -1592,7 +1606,7 @@ void cPlayer::TossItems(const cItems & a_Items)
double vX = 0, vY = 0, vZ = 0;
EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
vY = -vY * 2 + 1.f;
- m_World->SpawnItemPickups(a_Items, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
+ m_World->SpawnItemPickups(a_Items, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
}
@@ -1681,7 +1695,12 @@ void cPlayer::LoadPermissionsFromDisk()
+<<<<<<< HEAD
bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
+=======
+
+bool cPlayer::LoadFromDisk(void)
+>>>>>>> master
{
a_World = cRoot::Get()->GetWorld(GetLoadedWorldName());
if (a_World == NULL)
@@ -1691,49 +1710,93 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
LoadPermissionsFromDisk();
- AString SourceFile;
- Printf(SourceFile, "players/%s.json", GetName().c_str() );
+ // Load from the UUID file:
+ if (LoadFromFile(GetUUIDFileName(m_UUID)))
+ {
+ return true;
+ }
+
+ // Load from the offline UUID file, if allowed:
+ AString OfflineUUID = cClientHandle::GenerateOfflineUUID(GetName());
+ if (cRoot::Get()->GetServer()->ShouldLoadOfflinePlayerData())
+ {
+ if (LoadFromFile(GetUUIDFileName(OfflineUUID)))
+ {
+ return true;
+ }
+ }
+
+ // Load from the old-style name-based file, if allowed:
+ if (cRoot::Get()->GetServer()->ShouldLoadNamedPlayerData())
+ {
+ AString OldStyleFileName = Printf("players/%s.json", GetName().c_str());
+ if (LoadFromFile(OldStyleFileName))
+ {
+ // Save in new format and remove the old file
+ if (SaveToDisk())
+ {
+ cFile::Delete(OldStyleFileName);
+ }
+ return true;
+ }
+ }
+
+ // None of the files loaded successfully
+ LOG("Player data file not found for %s (%s, offline %s), will be reset to defaults.",
+ GetName().c_str(), m_UUID.c_str(), OfflineUUID.c_str()
+ );
+ return false;
+}
+
+
+
+
+bool cPlayer::LoadFromFile(const AString & a_FileName)
+{
+ // Load the data from the file:
cFile f;
- if (!f.Open(SourceFile, cFile::fmRead))
+ if (!f.Open(a_FileName, cFile::fmRead))
{
// This is a new player whom we haven't seen yet, bail out, let them have the defaults
return false;
}
-
AString buffer;
if (f.ReadRestOfFile(buffer) != f.GetSize())
{
- LOGWARNING("Cannot read player data from file \"%s\"", SourceFile.c_str());
+ LOGWARNING("Cannot read player data from file \"%s\"", a_FileName.c_str());
return false;
}
- f.Close(); //cool kids play nice
+ f.Close();
+ // Parse the JSON format:
Json::Value root;
Json::Reader reader;
if (!reader.parse(buffer, root, false))
{
- LOGWARNING("Cannot parse player data in file \"%s\", player will be reset", SourceFile.c_str());
+ LOGWARNING("Cannot parse player data in file \"%s\"", a_FileName.c_str());
+ return false;
}
+ // Load the player data:
Json::Value & JSON_PlayerPosition = root["position"];
if (JSON_PlayerPosition.size() == 3)
{
- SetPosX(JSON_PlayerPosition[(unsigned int)0].asDouble());
- SetPosY(JSON_PlayerPosition[(unsigned int)1].asDouble());
- SetPosZ(JSON_PlayerPosition[(unsigned int)2].asDouble());
+ SetPosX(JSON_PlayerPosition[(unsigned)0].asDouble());
+ SetPosY(JSON_PlayerPosition[(unsigned)1].asDouble());
+ SetPosZ(JSON_PlayerPosition[(unsigned)2].asDouble());
m_LastPos = GetPosition();
}
Json::Value & JSON_PlayerRotation = root["rotation"];
if (JSON_PlayerRotation.size() == 3)
{
- SetYaw ((float)JSON_PlayerRotation[(unsigned int)0].asDouble());
- SetPitch ((float)JSON_PlayerRotation[(unsigned int)1].asDouble());
- SetRoll ((float)JSON_PlayerRotation[(unsigned int)2].asDouble());
+ SetYaw ((float)JSON_PlayerRotation[(unsigned)0].asDouble());
+ SetPitch ((float)JSON_PlayerRotation[(unsigned)1].asDouble());
+ SetRoll ((float)JSON_PlayerRotation[(unsigned)2].asDouble());
}
- m_Health = root.get("health", 0).asInt();
+ m_Health = root.get("health", 0).asInt();
m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt();
m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt();
m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble();
@@ -1754,6 +1817,7 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
}
m_Inventory.LoadFromJson(root["inventory"]);
+ cEnderChestEntity::LoadFromJson(root["enderchestinventory"], m_EnderChestContents);
m_LoadedWorldName = root.get("world", "world").asString();
@@ -1762,8 +1826,8 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
StatSerializer.Load();
- LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
- GetName().c_str(), GetPosX(), GetPosY(), GetPosZ(), GetLoadedWorldName().c_str()
+ LOGD("Player %s was read from file \"%s\", spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
+ GetName().c_str(), a_FileName.c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str()
);
return true;
@@ -1776,6 +1840,7 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
bool cPlayer::SaveToDisk()
{
cFile::CreateFolder(FILE_IO_PREFIX + AString("players"));
+ cFile::CreateFolder(FILE_IO_PREFIX + AString("players/") + m_UUID.substr(0, 2));
// create the JSON data
Json::Value JSON_PlayerPosition;
@@ -1791,7 +1856,11 @@ bool cPlayer::SaveToDisk()
Json::Value JSON_Inventory;
m_Inventory.SaveToJson(JSON_Inventory);
+ Json::Value JSON_EnderChestInventory;
+ cEnderChestEntity::SaveToJson(JSON_EnderChestInventory, m_EnderChestContents);
+
Json::Value root;
+<<<<<<< HEAD
root["position"] = JSON_PlayerPosition;
root["rotation"] = JSON_PlayerRotation;
root["inventory"] = JSON_Inventory;
@@ -1812,27 +1881,59 @@ bool cPlayer::SaveToDisk()
if (m_GameMode == GetWorld()->GetGameMode())
{
root["gamemode"] = (int) eGameMode_NotSet;
+=======
+ root["position"] = JSON_PlayerPosition;
+ root["rotation"] = JSON_PlayerRotation;
+ root["inventory"] = JSON_Inventory;
+ root["enderchestinventory"] = JSON_EnderChestInventory;
+ root["health"] = m_Health;
+ root["xpTotal"] = m_LifetimeTotalXp;
+ root["xpCurrent"] = m_CurrentXp;
+ root["air"] = m_AirLevel;
+ root["food"] = m_FoodLevel;
+ root["foodSaturation"] = m_FoodSaturationLevel;
+ root["foodTickTimer"] = m_FoodTickTimer;
+ root["foodExhaustion"] = m_FoodExhaustionLevel;
+ root["isflying"] = IsFlying();
+ root["lastknownname"] = GetName();
+ if (m_World != NULL)
+ {
+ root["world"] = m_World->GetName();
+ if (m_GameMode == m_World->GetGameMode())
+ {
+ root["gamemode"] = (int) eGameMode_NotSet;
+ }
+ else
+ {
+ root["gamemode"] = (int) m_GameMode;
+ }
+>>>>>>> master
}
else
{
- root["gamemode"] = (int) m_GameMode;
+ // This happens if the player is saved to new format after loading from the old format
+ root["world"] = m_LoadedWorldName;
+ root["gamemode"] = (int) eGameMode_NotSet;
}
Json::StyledWriter writer;
std::string JsonData = writer.write(root);
- AString SourceFile;
- Printf(SourceFile, "players/%s.json", GetName().c_str() );
+ AString SourceFile = GetUUIDFileName(m_UUID);
cFile f;
if (!f.Open(SourceFile, cFile::fmWrite))
{
- LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", GetName().c_str(), SourceFile.c_str());
+ LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot open file. Player will lose their progress.",
+ GetName().c_str(), SourceFile.c_str()
+ );
return false;
}
if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size())
{
- LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str());
+ LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot save data. Player will lose their progress. ",
+ GetName().c_str(), SourceFile.c_str()
+ );
return false;
}
@@ -1841,7 +1942,7 @@ bool cPlayer::SaveToDisk()
cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
if (!StatSerializer.Save())
{
- LOGERROR("Could not save stats for player %s", GetName().c_str());
+ LOGWARNING("Could not save stats for player %s", GetName().c_str());
return false;
}
@@ -1874,14 +1975,14 @@ cPlayer::StringList cPlayer::GetResolvedPermissions()
void cPlayer::UseEquippedItem(void)
{
- if (IsGameModeCreative()) // No damage in creative
+ if (IsGameModeCreative()) // No damage in creative
{
return;
}
if (GetInventory().DamageEquippedItem())
{
- m_World->BroadcastSoundEffect("random.break", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
}
}
@@ -1909,16 +2010,13 @@ void cPlayer::TickBurning(cChunk & a_Chunk)
void cPlayer::HandleFood(void)
{
// Ref.: http://www.minecraftwiki.net/wiki/Hunger
-
+
if (IsGameModeCreative())
{
// Hunger is disabled for Creative
return;
}
-
- // Remember the food level before processing, for later comparison
- int LastFoodLevel = m_FoodLevel;
-
+
// Heal or damage, based on the food level, using the m_FoodTickTimer:
if ((m_FoodLevel > 17) || (m_FoodLevel <= 0))
{
@@ -1927,11 +2025,11 @@ void cPlayer::HandleFood(void)
{
m_FoodTickTimer = 0;
- if (m_FoodLevel >= 17)
+ if ((m_FoodLevel > 17) && (GetHealth() < GetMaxHealth()))
{
// Regenerate health from food, incur 3 pts of food exhaustion:
Heal(1);
- m_FoodExhaustionLevel += 3;
+ m_FoodExhaustionLevel += 3.0;
}
else if ((m_FoodLevel <= 0) && (m_Health > 1))
{
@@ -1940,37 +2038,21 @@ void cPlayer::HandleFood(void)
}
}
}
-
- // Apply food poisoning food exhaustion:
- if (m_FoodPoisonedTicksRemaining > 0)
- {
- m_FoodPoisonedTicksRemaining--;
- m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick
- }
- else
- {
- m_World->BroadcastRemoveEntityEffect(*this, E_EFFECT_HUNGER); // Remove the "Hunger" effect.
- }
// Apply food exhaustion that has accumulated:
- if (m_FoodExhaustionLevel >= 4)
+ if (m_FoodExhaustionLevel >= 4.0)
{
- m_FoodExhaustionLevel -= 4;
+ m_FoodExhaustionLevel -= 4.0;
- if (m_FoodSaturationLevel >= 1)
+ if (m_FoodSaturationLevel >= 1.0)
{
- m_FoodSaturationLevel -= 1;
+ m_FoodSaturationLevel -= 1.0;
}
else
{
- m_FoodLevel = std::max(m_FoodLevel - 1, 0);
+ SetFoodLevel(m_FoodLevel - 1);
}
}
-
- if (m_FoodLevel != LastFoodLevel)
- {
- SendHealth();
- }
}
@@ -2036,7 +2118,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
{
if (IsClimbing())
{
- if (a_DeltaPos.y > 0.0) // Going up
+ if (a_DeltaPos.y > 0.0) // Going up
{
m_Stats.AddValue(statDistClimbed, (StatValue)floor(a_DeltaPos.y * 100 + 0.5));
}
@@ -2055,7 +2137,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
}
else
{
- if (Value >= 25) // Ignore small/slow movement
+ if (Value >= 25) // Ignore small/slow movement
{
m_Stats.AddValue(statDistFlown, Value);
}
@@ -2094,11 +2176,25 @@ void cPlayer::ApplyFoodExhaustionFromMovement()
return;
}
+ // If we have just teleported, apply no exhaustion
+ if (m_bIsTeleporting)
+ {
+ m_bIsTeleporting = false;
+ return;
+ }
+
// If riding anything, apply no food exhaustion
if (m_AttachedTo != NULL)
{
return;
}
+
+ // Process exhaustion every two ticks as that is how frequently m_LastPos is updated
+ // Otherwise, we apply exhaustion for a 'movement' every tick, one of which is an already processed value
+ if (GetWorld()->GetWorldAge() % 2 != 0)
+ {
+ return;
+ }
// Calculate the distance travelled, update the last pos:
Vector3d Movement(GetPosition() - m_LastPos);
@@ -2157,3 +2253,19 @@ void cPlayer::Detach()
+
+AString cPlayer::GetUUIDFileName(const AString & a_UUID)
+{
+ ASSERT(a_UUID.size() == 36);
+
+ AString res("players/");
+ res.append(a_UUID, 0, 2);
+ res.push_back('/');
+ res.append(a_UUID, 2, AString::npos);
+ res.append(".json");
+ return res;
+}
+
+
+
+
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index eff5d0663..f84cc5f55 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -41,6 +41,7 @@ public:
cPlayer(cClientHandle * a_Client, const AString & a_PlayerName);
+
virtual ~cPlayer();
virtual void SpawnOn(cClientHandle & a_Client) override;
@@ -118,12 +119,15 @@ public:
void SetTouchGround( bool a_bTouchGround );
inline void SetStance( const double a_Stance ) { m_Stance = a_Stance; }
- double GetEyeHeight(void) const; // tolua_export
- Vector3d GetEyePosition(void) const; // tolua_export
+ double GetEyeHeight(void) const; // tolua_export
+ Vector3d GetEyePosition(void) const; // tolua_export
inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export
inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc.
- inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export
+ inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export
inline const cInventory & GetInventory(void) const { return m_Inventory; }
+
+ /** Gets the contents of the player's associated enderchest */
+ cItemGrid & GetEnderChestContents(void) { return m_EnderChestContents; }
inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export
@@ -170,7 +174,7 @@ public:
AString GetIP(void) const { return m_IP; } // tolua_export
/** Returns the associated team, NULL if none */
- cTeam * GetTeam(void) { return m_Team; } // tolua_export
+ cTeam * GetTeam(void) { return m_Team; } // tolua_export
/** Sets the player team, NULL if none */
void SetTeam(cTeam * a_Team);
@@ -194,9 +198,9 @@ public:
// Sets the current gamemode, doesn't check validity, doesn't send update packets to client
void LoginSetGameMode(eGameMode a_GameMode);
- /** Forces the player to move in the given direction.
+ /** Forces the player to move in the given direction.
@deprecated Use SetSpeed instead. */
- void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export
+ void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export
/** Tries to move to a new position, with attachment-related checks (y == -999) */
void MoveTo(const Vector3d & a_NewPos); // tolua_export
@@ -235,15 +239,15 @@ public:
typedef std::list< std::string > StringList;
/** Adds a player to existing group or creates a new group when it doesn't exist */
- void AddToGroup( const AString & a_GroupName ); // tolua_export
+ void AddToGroup( const AString & a_GroupName ); // tolua_export
/** Removes a player from the group, resolves permissions and group inheritance (case sensitive) */
- void RemoveFromGroup( const AString & a_GroupName ); // tolua_export
+ void RemoveFromGroup( const AString & a_GroupName ); // tolua_export
- bool HasPermission( const AString & a_Permission ); // tolua_export
- const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS <<
- StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS <<
- bool IsInGroup( const AString & a_Group ); // tolua_export
+ bool HasPermission( const AString & a_Permission ); // tolua_export
+ const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS <<
+ StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS <<
+ bool IsInGroup( const AString & a_Group ); // tolua_export
// tolua_begin
@@ -261,13 +265,12 @@ public:
void TossPickup(const cItem & a_Item);
/** Heals the player by the specified amount of HPs (positive only); sends health update */
- void Heal(int a_Health);
+ virtual void Heal(int a_Health) override;
int GetFoodLevel (void) const { return m_FoodLevel; }
double GetFoodSaturationLevel (void) const { return m_FoodSaturationLevel; }
int GetFoodTickTimer (void) const { return m_FoodTickTimer; }
double GetFoodExhaustionLevel (void) const { return m_FoodExhaustionLevel; }
- int GetFoodPoisonedTicksRemaining(void) const { return m_FoodPoisonedTicksRemaining; }
/** Returns true if the player is satiated, i. e. their foodlevel is at the max and they cannot eat anymore */
bool IsSatiated(void) const { return (m_FoodLevel >= MAX_FOOD_LEVEL); }
@@ -276,7 +279,6 @@ public:
void SetFoodSaturationLevel (double a_FoodSaturationLevel);
void SetFoodTickTimer (int a_FoodTickTimer);
void SetFoodExhaustionLevel (double a_FoodExhaustionLevel);
- void SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining);
/** Adds to FoodLevel and FoodSaturationLevel, returns true if any food has been consumed, false if player "full" */
bool Feed(int a_Food, double a_Saturation);
@@ -287,7 +289,7 @@ public:
m_FoodExhaustionLevel += a_Exhaustion;
}
- /** Starts the food poisoning for the specified amount of ticks; if already foodpoisoned, sets FoodPoisonedTicksRemaining to the larger of the two */
+ /** Starts the food poisoning for the specified amount of ticks */
void FoodPoison(int a_NumTicks);
/** Returns true if the player is currently in the process of eating the currently equipped item */
@@ -320,15 +322,20 @@ public:
/** Aborts the current eating operation */
void AbortEating(void);
- virtual void KilledBy(cEntity * a_Killer) override;
+ virtual void KilledBy(TakeDamageInfo & a_TDI) override;
virtual void Killed(cEntity * a_Victim) override;
-
+
void Respawn(void); // tolua_export
void SetVisible(bool a_bVisible); // tolua_export
bool IsVisible(void) const { return m_bVisible; } // tolua_export
+ void Respawn(void); // tolua_export
+
+ void SetVisible( bool a_bVisible ); // tolua_export
+ bool IsVisible(void) const { return m_bVisible; } // tolua_export
+
/** Moves the player to the specified world.
Returns true if successful, false on failure (world not found). */
virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL, bool a_ShouldSendRespawn = true) override; // tolua_export
@@ -337,11 +344,17 @@ public:
bool SaveToDisk(void);
typedef cWorld * cWorldPtr;
- /** Loads player data from JSON to the object
- Takes a (NULL) cWorld pointer which it will assign a value to based on either the loaded world or default world
- */
+
+ /** Loads the player data from the disk file.
+Takes a (NULL) cWorld pointer which it will assign a value to based on either the loaded world or default world
+ Returns true on success, false on failure. */
bool LoadFromDisk(cWorldPtr & a_World);
- void LoadPermissionsFromDisk(void); // tolua_export
+
+ /** Loads the player data from the specified file.
+ Returns true on success, false on failure. */
+ bool LoadFromFile(const AString & a_FileName);
+
+ void LoadPermissionsFromDisk(void); // tolua_export
const AString & GetLoadedWorldName() { return m_LoadedWorldName; }
@@ -419,7 +432,7 @@ public:
// cEntity overrides:
virtual bool IsCrouched (void) const { return m_IsCrouched; }
virtual bool IsSprinting(void) const { return m_IsSprinting; }
- virtual bool IsRclking (void) const { return IsEating(); }
+ virtual bool IsRclking (void) const { return IsEating() || IsChargingBow(); }
virtual void Detach(void);
@@ -435,7 +448,7 @@ protected:
AString m_LoadedWorldName;
/** Xp Level stuff */
- enum
+ enum
{
XP_TO_LEVEL15 = 255,
XP_PER_LEVEL_TO15 = 17,
@@ -452,19 +465,22 @@ protected:
double m_FoodSaturationLevel;
/** Count-up to the healing or damaging action, based on m_FoodLevel */
- int m_FoodTickTimer;
+ int m_FoodTickTimer;
/** A "buffer" which adds up hunger before it is substracted from m_FoodSaturationLevel or m_FoodLevel. Each action adds a little */
double m_FoodExhaustionLevel;
- /** Number of ticks remaining for the foodpoisoning effect; zero if not foodpoisoned */
- int m_FoodPoisonedTicksRemaining;
-
float m_LastJumpHeight;
float m_LastGroundHeight;
bool m_bTouchGround;
double m_Stance;
+
+ /** Stores the player's inventory, consisting of crafting grid, hotbar, and main slots */
cInventory m_Inventory;
+
+ /** An item grid that stores the player specific enderchest contents */
+ cItemGrid m_EnderChestContents;
+
cWindow * m_CurrentWindow;
cWindow * m_InventoryWindow;
@@ -528,6 +544,27 @@ protected:
cStatManager m_Stats;
+<<<<<<< HEAD
+=======
+ /** Flag representing whether the player is currently in a bed
+ Set by a right click on unoccupied bed, unset by a time fast forward or teleport */
+ bool m_bIsInBed;
+
+ /** How long till the player's inventory will be saved
+ Default save interval is #defined in PLAYER_INVENTORY_SAVE_INTERVAL */
+ unsigned int m_TicksUntilNextSave;
+
+ /** Flag used by food handling system to determine whether a teleport has just happened
+ Will not apply food penalties if found to be true; will set to false after processing
+ */
+ bool m_bIsTeleporting;
+
+ /** The UUID of the player, as read from the ClientHandle.
+ If no ClientHandle is given, the UUID is initialized to empty. */
+ AString m_UUID;
+
+
+>>>>>>> master
/** Sets the speed and sends it to the client, so that they are forced to move so. */
virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override;
@@ -554,15 +591,10 @@ protected:
/** Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block) */
void ApplyFoodExhaustionFromMovement();
- /** Flag representing whether the player is currently in a bed
- Set by a right click on unoccupied bed, unset by a time fast forward or teleport */
- bool m_bIsInBed;
-
- /** How long till the player's inventory will be saved
- Default save interval is #defined in PLAYER_INVENTORY_SAVE_INTERVAL */
- unsigned int m_TicksUntilNextSave;
-
-} ; // tolua_export
+ /** Returns the filename for the player data based on the UUID given.
+ This can be used both for online and offline UUIDs. */
+ AString GetUUIDFileName(const AString & a_UUID);
+} ; // tolua_export
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index 95c494569..a55c9b895 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -21,6 +21,8 @@
#include "FireChargeEntity.h"
#include "FireworkEntity.h"
#include "GhastFireballEntity.h"
+#include "WitherSkullEntity.h"
+#include "Player.h"
@@ -33,7 +35,7 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cProjectileTracerCallback:
class cProjectileTracerCallback :
@@ -67,16 +69,17 @@ protected:
if (cBlockInfo::IsSolid(a_BlockType))
{
- // The projectile hit a solid block
- // Calculate the exact hit coords:
- cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1);
- Vector3d Line1 = m_Projectile->GetPosition();
- Vector3d Line2 = Line1 + m_Projectile->GetSpeed();
- double LineCoeff = 0;
- eBlockFace Face;
- if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face))
+ // The projectile hit a solid block, calculate the exact hit coords:
+ cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1); // Bounding box of the block hit
+ const Vector3d LineStart = m_Projectile->GetPosition(); // Start point for the imaginary line that goes through the block hit
+ const Vector3d LineEnd = LineStart + m_Projectile->GetSpeed(); // End point for the imaginary line that goes through the block hit
+ double LineCoeff = 0; // Used to calculate where along the line an intersection with the bounding box occurs
+ eBlockFace Face; // Face hit
+
+ if (bb.CalcLineIntersection(LineStart, LineEnd, LineCoeff, Face))
{
- Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff;
+ Vector3d Intersection = LineStart + m_Projectile->GetSpeed() * LineCoeff; // Point where projectile goes into the hit block
+
if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, a_BlockX, a_BlockY, a_BlockZ, Face, &Intersection))
{
return false;
@@ -119,7 +122,7 @@ protected:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cProjectileEntityCollisionCallback:
class cProjectileEntityCollisionCallback :
@@ -140,7 +143,7 @@ public:
{
if (
(a_Entity == m_Projectile) || // Do not check collisions with self
- (a_Entity == m_Projectile->GetCreator()) // Do not check whoever shot the projectile
+ (a_Entity->GetUniqueID() == m_Projectile->GetCreatorUniqueID()) // Do not check whoever shot the projectile
)
{
// TODO: Don't check creator only for the first 5 ticks
@@ -161,7 +164,12 @@ public:
return false;
}
- // TODO: Some entities don't interact with the projectiles (pickups, falling blocks)
+ if (!a_Entity->IsMob() && !a_Entity->IsMinecart() && !a_Entity->IsPlayer() && !a_Entity->IsBoat())
+ {
+ // Not an entity that interacts with a projectile
+ return false;
+ }
+
if (cPluginManager::Get()->CallHookProjectileHitEntity(*m_Projectile, *a_Entity))
{
// A plugin disagreed.
@@ -203,13 +211,16 @@ protected:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cProjectileEntity:
cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height) :
super(etProjectile, a_X, a_Y, a_Z, a_Width, a_Height),
m_ProjectileKind(a_Kind),
- m_Creator(a_Creator),
+ m_CreatorData(
+ ((a_Creator != NULL) ? a_Creator->GetUniqueID() : -1),
+ ((a_Creator != NULL) ? (a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "") : "")
+ ),
m_IsInGround(false)
{
}
@@ -221,7 +232,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a
cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) :
super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height),
m_ProjectileKind(a_Kind),
- m_Creator(a_Creator),
+ m_CreatorData(a_Creator->GetUniqueID(), a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : ""),
m_IsInGround(false)
{
SetSpeed(a_Speed);
@@ -233,7 +244,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Ve
-cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item, const Vector3d * a_Speed)
+cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem * a_Item, const Vector3d * a_Speed)
{
Vector3d Speed;
if (a_Speed != NULL)
@@ -250,14 +261,16 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator,
case pkGhastFireball: return new cGhastFireballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkFireCharge: return new cFireChargeEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkExpBottle: return new cExpBottleEntity (a_Creator, a_X, a_Y, a_Z, Speed);
+ case pkWitherSkull: return new cWitherSkullEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkFirework:
{
- if (a_Item.m_FireworkItem.m_Colours.empty())
+ ASSERT(a_Item != NULL);
+ if (a_Item->m_FireworkItem.m_Colours.empty())
{
return NULL;
}
- return new cFireworkEntity(a_Creator, a_X, a_Y, a_Z, a_Item);
+ return new cFireworkEntity(a_Creator, a_X, a_Y, a_Z, *a_Item);
}
}
@@ -298,9 +311,9 @@ AString cProjectileEntity::GetMCAClassName(void) const
case pkEgg: return "Egg";
case pkGhastFireball: return "Fireball";
case pkFireCharge: return "SmallFireball";
- case pkEnderPearl: return "ThrownEnderPearl";
+ case pkEnderPearl: return "ThrownEnderpearl";
case pkExpBottle: return "ThrownExpBottle";
- case pkSplashPotion: return "ThrownPotion";
+ case pkSplashPotion: return "SplashPotion";
case pkWitherSkull: return "WitherSkull";
case pkFirework: return "Firework";
case pkFishingFloat: return ""; // Unknown, perhaps MC doesn't save this?
@@ -316,8 +329,9 @@ AString cProjectileEntity::GetMCAClassName(void) const
void cProjectileEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
-
- if (GetProjectileKind() != pkArrow) // See cArrow::Tick
+
+ // TODO: see BroadcastMovementUpdate; RelativeMove packet jerkiness affects projectiles too (cause of sympton described in cArrowEntity::Tick())
+ if (GetProjectileKind() != pkArrow)
{
BroadcastMovementUpdate();
}
@@ -335,19 +349,10 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
return;
}
- Vector3d PerTickSpeed = GetSpeed() / 20;
- Vector3d Pos = GetPosition();
-
- // Trace the tick's worth of movement as a line:
- Vector3d NextPos = Pos + PerTickSpeed;
- cProjectileTracerCallback TracerCallback(this);
- if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos))
- {
- // Something has been hit, abort all other processing
- return;
- }
- // The tracer also checks the blocks for slowdown blocks - water and lava - and stores it for later in its SlowdownCoeff
-
+ const Vector3d PerTickSpeed = GetSpeed() / 20;
+ const Vector3d Pos = GetPosition();
+ const Vector3d NextPos = Pos + PerTickSpeed;
+
// Test for entity collisions:
cProjectileEntityCollisionCallback EntityCollisionCallback(this, Pos, NextPos);
a_Chunk.ForEachEntity(EntityCollisionCallback);
@@ -364,10 +369,19 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
HitPos.x, HitPos.y, HitPos.z,
EntityCollisionCallback.GetMinCoeff()
);
-
+
OnHitEntity(*(EntityCollisionCallback.GetHitEntity()), HitPos);
}
// TODO: Test the entities in the neighboring chunks, too
+
+ // Trace the tick's worth of movement as a line:
+ cProjectileTracerCallback TracerCallback(this);
+ if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos))
+ {
+ // Something has been hit, abort all other processing
+ return;
+ }
+ // The tracer also checks the blocks for slowdown blocks - water and lava - and stores it for later in its SlowdownCoeff
// Update the position:
SetPosition(NextPos);
diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h
index ae06b072f..e6b05714e 100644
--- a/src/Entities/ProjectileEntity.h
+++ b/src/Entities/ProjectileEntity.h
@@ -46,13 +46,13 @@ public:
cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height);
- static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item, const Vector3d * a_Speed = NULL);
+ static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem * a_Item, const Vector3d * a_Speed = NULL);
/// Called by the physics blocktracer when the entity hits a solid block, the hit position and the face hit (BLOCK_FACE_) is given
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace);
/// Called by the physics blocktracer when the entity hits another entity
- virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+ virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
UNUSED(a_EntityHit);
UNUSED(a_HitPos);
@@ -66,8 +66,15 @@ public:
/// Returns the kind of the projectile (fast class identification)
eKind GetProjectileKind(void) const { return m_ProjectileKind; }
- /// Returns the entity who created this projectile; may be NULL
- cEntity * GetCreator(void) { return m_Creator; }
+ /** Returns the unique ID of the entity who created this projectile
+ May return an ID <0
+ */
+ int GetCreatorUniqueID(void) { return m_CreatorData.m_UniqueID; }
+
+ /** Returns the name of the player that created the projectile
+ Will be empty for non-player creators
+ */
+ AString GetCreatorName(void) const { return m_CreatorData.m_Name; }
/// Returns the string that is used as the entity type (class name) in MCA files
AString GetMCAClassName(void) const;
@@ -81,10 +88,29 @@ public:
void SetIsInGround(bool a_IsInGround) { m_IsInGround = a_IsInGround; }
protected:
+
+ /** A structure that stores the Entity ID and Playername of the projectile's creator
+ Used to migitate invalid pointers caused by the creator being destroyed
+ */
+ struct CreatorData
+ {
+ CreatorData(int a_UniqueID, const AString & a_Name) :
+ m_UniqueID(a_UniqueID),
+ m_Name(a_Name)
+ {
+ }
+
+ const int m_UniqueID;
+ AString m_Name;
+ };
+
+ /** The type of projectile I am */
eKind m_ProjectileKind;
- /// The entity who has created this projectile; may be NULL (e. g. for dispensers)
- cEntity * m_Creator;
+ /** The structure for containing the entity ID and name who has created this projectile
+ The ID and/or name may be NULL (e.g. for dispensers/mobs)
+ */
+ CreatorData m_CreatorData;
/// True if the projectile has hit the ground and is stuck there
bool m_IsInGround;
@@ -94,4 +120,4 @@ protected:
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
virtual void SpawnOn(cClientHandle & a_Client) override;
-} ; // tolua_export
+} ; // tolua_export
diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp
new file mode 100644
index 000000000..3efb1f25d
--- /dev/null
+++ b/src/Entities/SplashPotionEntity.cpp
@@ -0,0 +1,120 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "SplashPotionEntity.h"
+#include "Pawn.h"
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cSplashPotionEntityCallback:
+
+/** Used to distribute the splashed potion effect among nearby entities */
+class cSplashPotionCallback :
+ public cEntityCallback
+{
+public:
+ /** Creates the callback.
+ @param a_HitPos The position where the splash potion has splashed
+ @param a_EntityEffectType The effect type of the potion
+ @param a_EntityEffect The effect description */
+ cSplashPotionCallback(const Vector3d & a_HitPos, cEntityEffect::eType a_EntityEffectType, const cEntityEffect & a_EntityEffect) :
+ m_HitPos(a_HitPos),
+ m_EntityEffectType(a_EntityEffectType),
+ m_EntityEffect(a_EntityEffect)
+ {
+ }
+
+ /** Called by cWorld::ForEachEntity(), adds the stored entity effect to the entity, if it is close enough. */
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ double SplashDistance = (a_Entity->GetPosition() - m_HitPos).Length();
+ if (SplashDistance >= 20)
+ {
+ // Too far away
+ return false;
+ }
+ if (!a_Entity->IsPawn())
+ {
+ // Not an entity that can take effects
+ return false;
+ }
+
+ // y = -0.25x + 1, where x is the distance from the player. Approximation for potion splash.
+ // TODO: better equation
+ double Reduction = -0.25 * SplashDistance + 1.0;
+ if (Reduction < 0)
+ {
+ Reduction = 0;
+ }
+
+ ((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.GetDuration(), m_EntityEffect.GetIntensity(), Reduction);
+ return false;
+ }
+
+private:
+ const Vector3d & m_HitPos;
+ cEntityEffect::eType m_EntityEffectType;
+ const cEntityEffect & m_EntityEffect;
+};
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cSplashPotionEntity:
+
+cSplashPotionEntity::cSplashPotionEntity(
+ cEntity * a_Creator,
+ double a_X, double a_Y, double a_Z,
+ const Vector3d & a_Speed,
+ cEntityEffect::eType a_EntityEffectType,
+ cEntityEffect a_EntityEffect,
+ int a_PotionParticleType
+) :
+ super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
+ m_EntityEffectType(a_EntityEffectType),
+ m_EntityEffect(a_EntityEffect),
+ m_PotionParticleType(a_PotionParticleType)
+{
+ SetSpeed(a_Speed);
+}
+
+
+
+
+
+void cSplashPotionEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+{
+ Splash(a_HitPos);
+ Destroy();
+}
+
+
+
+
+
+void cSplashPotionEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+{
+ a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1);
+ Splash(a_HitPos);
+ Destroy(true);
+}
+
+
+
+
+
+void cSplashPotionEntity::Splash(const Vector3d & a_HitPos)
+{
+ cSplashPotionCallback Callback(a_HitPos, m_EntityEffectType, m_EntityEffect);
+ m_World->ForEachEntity(Callback);
+
+ m_World->BroadcastSoundParticleEffect(2002, (int)a_HitPos.x, (int)a_HitPos.y, (int)a_HitPos.z, m_PotionParticleType);
+}
+
+
+
+
diff --git a/src/Entities/SplashPotionEntity.h b/src/Entities/SplashPotionEntity.h
new file mode 100644
index 000000000..2c78b55d2
--- /dev/null
+++ b/src/Entities/SplashPotionEntity.h
@@ -0,0 +1,59 @@
+//
+// SplashPotionEntity.h
+//
+
+#pragma once
+
+#include "ProjectileEntity.h"
+#include "EntityEffect.h"
+#include "../World.h"
+#include "Entity.h"
+
+
+
+
+// tolua_begin
+
+class cSplashPotionEntity :
+ public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+
+ // tolua_end
+
+ CLASS_PROTODEF(cSplashPotionEntity);
+
+ cSplashPotionEntity(
+ cEntity * a_Creator,
+ double a_X, double a_Y, double a_Z,
+ const Vector3d & a_Speed,
+ cEntityEffect::eType a_EntityEffectType,
+ cEntityEffect a_EntityEffect,
+ int a_PotionParticleType
+ );
+
+ cEntityEffect::eType GetEntityEffectType (void) const { return m_EntityEffectType; }
+ cEntityEffect GetEntityEffect (void) const { return m_EntityEffect; }
+ int GetPotionParticleType(void) const { return m_PotionParticleType; }
+
+ void SetEntityEffectType(cEntityEffect::eType a_EntityEffectType) { m_EntityEffectType = a_EntityEffectType; }
+ void SetEntityEffect(cEntityEffect a_EntityEffect) { m_EntityEffect = a_EntityEffect; }
+ void SetPotionParticleType(int a_PotionParticleType) { m_PotionParticleType = a_PotionParticleType; }
+
+protected:
+
+ cEntityEffect::eType m_EntityEffectType;
+ cEntityEffect m_EntityEffect;
+ int m_PotionParticleType;
+
+
+ // cProjectileEntity overrides:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+
+ /** Splashes the potion, fires its particle effects and sounds
+ @param a_HitPos The position where the potion will splash */
+ void Splash(const Vector3d & a_HitPos);
+} ; // tolua_export
diff --git a/src/Entities/TNTEntity.h b/src/Entities/TNTEntity.h
index 116f5a8cb..df61b14f5 100644
--- a/src/Entities/TNTEntity.h
+++ b/src/Entities/TNTEntity.h
@@ -38,7 +38,7 @@ public:
protected:
int m_FuseTicks; ///< How much ticks is left, while the tnt will explode
-}; // tolua_export
+}; // tolua_export
diff --git a/src/Entities/ThrownEggEntity.cpp b/src/Entities/ThrownEggEntity.cpp
index 224019091..456083108 100644
--- a/src/Entities/ThrownEggEntity.cpp
+++ b/src/Entities/ThrownEggEntity.cpp
@@ -8,7 +8,8 @@
cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
+ super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
+ m_DestroyTimer(-1)
{
SetSpeed(a_Speed);
}
@@ -21,7 +22,7 @@ void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_H
{
TrySpawnChicken(a_HitPos);
- Destroy();
+ m_DestroyTimer = 2;
}
@@ -36,7 +37,7 @@ void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hit
TrySpawnChicken(a_HitPos);
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
- Destroy(true);
+ m_DestroyTimer = 5;
}
diff --git a/src/Entities/ThrownEggEntity.h b/src/Entities/ThrownEggEntity.h
index 5ba8f051b..f93731256 100644
--- a/src/Entities/ThrownEggEntity.h
+++ b/src/Entities/ThrownEggEntity.h
@@ -30,8 +30,29 @@ protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+ virtual void Tick (float a_Dt, cChunk & a_Chunk) override
+ {
+ if (m_DestroyTimer > 0)
+ {
+ m_DestroyTimer--;
+ if (m_DestroyTimer == 0)
+ {
+ Destroy();
+ return;
+ }
+ }
+ else
+ {
+ super::Tick(a_Dt, a_Chunk);
+ }
+ }
// Randomly decides whether to spawn a chicken where the egg lands.
void TrySpawnChicken(const Vector3d & a_HitPos);
+
+private:
+
+ /** Time in ticks to wait for the hit animation to begin before destroying */
+ int m_DestroyTimer;
-} ; // tolua_export
+} ; // tolua_export
diff --git a/src/Entities/ThrownEnderPearlEntity.cpp b/src/Entities/ThrownEnderPearlEntity.cpp
index c37161145..c7407e6ae 100644
--- a/src/Entities/ThrownEnderPearlEntity.cpp
+++ b/src/Entities/ThrownEnderPearlEntity.cpp
@@ -1,13 +1,15 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ThrownEnderPearlEntity.h"
+#include "Player.h"
cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
+ super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
+ m_DestroyTimer(-1)
{
SetSpeed(a_Speed);
}
@@ -21,7 +23,7 @@ void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockF
// TODO: Tweak a_HitPos based on block face.
TeleportCreator(a_HitPos);
- Destroy();
+ m_DestroyTimer = 2;
}
@@ -36,7 +38,7 @@ void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d
TeleportCreator(a_HitPos);
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
- Destroy(true);
+ m_DestroyTimer = 5;
}
@@ -45,10 +47,34 @@ void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d
void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos)
{
- // Teleport the creator here, make them take 5 damage:
- if (m_Creator != NULL)
+ if (m_CreatorData.m_Name.empty())
{
- m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5);
- m_Creator->TakeDamage(dtEnderPearl, this, 5, 0);
+ return;
}
+
+ class cProjectileCreatorCallbackForPlayers : public cPlayerListCallback
+ {
+ public:
+ cProjectileCreatorCallbackForPlayers(cEntity * a_Attacker, Vector3i a_HitPos) :
+ m_Attacker(a_Attacker),
+ m_HitPos(a_HitPos)
+ {
+ }
+
+ virtual bool Item(cPlayer * a_Entity) override
+ {
+ // Teleport the creator here, make them take 5 damage:
+ a_Entity->TeleportToCoords(m_HitPos.x, m_HitPos.y + 0.2, m_HitPos.z);
+ a_Entity->TakeDamage(dtEnderPearl, m_Attacker, 5, 0);
+ return true;
+ }
+
+ private:
+
+ cEntity * m_Attacker;
+ Vector3i m_HitPos;
+ };
+
+ cProjectileCreatorCallbackForPlayers PCCFP(this, a_HitPos);
+ GetWorld()->FindAndDoWithPlayer(m_CreatorData.m_Name, PCCFP);
}
diff --git a/src/Entities/ThrownEnderPearlEntity.h b/src/Entities/ThrownEnderPearlEntity.h
index ddee5babe..549d8a3eb 100644
--- a/src/Entities/ThrownEnderPearlEntity.h
+++ b/src/Entities/ThrownEnderPearlEntity.h
@@ -30,8 +30,29 @@ protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+ virtual void Tick (float a_Dt, cChunk & a_Chunk) override
+ {
+ if (m_DestroyTimer > 0)
+ {
+ m_DestroyTimer--;
+ if (m_DestroyTimer == 0)
+ {
+ Destroy();
+ return;
+ }
+ }
+ else
+ {
+ super::Tick(a_Dt, a_Chunk);
+ }
+ }
- // Teleports the creator where the ender pearl lands.
+ /** Teleports the creator where the ender pearl lands */
void TeleportCreator(const Vector3d & a_HitPos);
+
+private:
+
+ /** Time in ticks to wait for the hit animation to begin before destroying */
+ int m_DestroyTimer;
-} ; // tolua_export
+} ; // tolua_export
diff --git a/src/Entities/ThrownSnowballEntity.cpp b/src/Entities/ThrownSnowballEntity.cpp
index cefc3433c..d94e75898 100644
--- a/src/Entities/ThrownSnowballEntity.cpp
+++ b/src/Entities/ThrownSnowballEntity.cpp
@@ -8,7 +8,8 @@
cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
+ super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
+ m_DestroyTimer(-1)
{
SetSpeed(a_Speed);
}
@@ -19,7 +20,7 @@ cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, do
void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
- Destroy();
+ m_DestroyTimer = 2;
}
@@ -40,5 +41,5 @@ void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d &
// TODO: If entity is Ender Crystal, destroy it
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
- Destroy(true);
+ m_DestroyTimer = 5;
}
diff --git a/src/Entities/ThrownSnowballEntity.h b/src/Entities/ThrownSnowballEntity.h
index a09512e37..6f3efdd7e 100644
--- a/src/Entities/ThrownSnowballEntity.h
+++ b/src/Entities/ThrownSnowballEntity.h
@@ -30,5 +30,26 @@ protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+ virtual void Tick (float a_Dt, cChunk & a_Chunk) override
+ {
+ if (m_DestroyTimer > 0)
+ {
+ m_DestroyTimer--;
+ if (m_DestroyTimer == 0)
+ {
+ Destroy();
+ return;
+ }
+ }
+ else
+ {
+ super::Tick(a_Dt, a_Chunk);
+ }
+ }
+
+private:
+
+ /** Time in ticks to wait for the hit animation to begin before destroying */
+ int m_DestroyTimer;
-} ; // tolua_export
+} ; // tolua_export
diff --git a/src/Entities/WitherSkullEntity.cpp b/src/Entities/WitherSkullEntity.cpp
new file mode 100644
index 000000000..a7e774bba
--- /dev/null
+++ b/src/Entities/WitherSkullEntity.cpp
@@ -0,0 +1,49 @@
+
+// WitherSkullEntity.cpp
+
+// Implements the cWitherSkullEntity class representing the entity used by both blue and black wither skulls
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "WitherSkullEntity.h"
+#include "../World.h"
+
+
+
+
+
+cWitherSkullEntity::cWitherSkullEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+ super(pkWitherSkull, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
+{
+ SetSpeed(a_Speed);
+}
+
+
+
+
+
+void cWitherSkullEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+{
+ // TODO: Explode
+ // TODO: Apply wither effect to entities nearby
+ Destroy();
+}
+
+
+
+
+
+void cWitherSkullEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+{
+ // TODO: If entity is Ender Crystal, destroy it
+ a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1);
+
+ // TODO: Explode
+ // TODO: Apply wither effect to entity and others nearby
+
+ Destroy(true);
+}
+
+
+
+
diff --git a/src/Entities/WitherSkullEntity.h b/src/Entities/WitherSkullEntity.h
new file mode 100644
index 000000000..ebc1550e3
--- /dev/null
+++ b/src/Entities/WitherSkullEntity.h
@@ -0,0 +1,35 @@
+
+// WitherSkullEntity.h
+
+// Declares the cWitherSkullEntity class representing the entity used by both blue and black wither skulls
+
+#pragma once
+
+#include "ProjectileEntity.h"
+
+
+
+
+
+// tolua_begin
+
+class cWitherSkullEntity :
+public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+
+ // tolua_end
+
+ CLASS_PROTODEF(cWitherSkullEntity);
+
+ cWitherSkullEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+
+protected:
+
+ // cProjectileEntity overrides:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+
+} ; // tolua_export
diff --git a/src/FurnaceRecipe.cpp b/src/FurnaceRecipe.cpp
index 2cb204ccf..cf29e227f 100644
--- a/src/FurnaceRecipe.cpp
+++ b/src/FurnaceRecipe.cpp
@@ -5,7 +5,8 @@
#include "Item.h"
#include
-#include
+
+#define FURNACE_RECIPE_FILE "furnace.txt"
@@ -54,128 +55,207 @@ void cFurnaceRecipe::ReloadRecipes(void)
ClearRecipes();
LOGD("Loading furnace recipes...");
- std::ifstream f;
- char a_File[] = "furnace.txt";
- f.open(a_File, std::ios::in);
-
+ std::ifstream f(FURNACE_RECIPE_FILE, std::ios::in);
if (!f.good())
{
- f.close();
- LOG("Could not open the furnace recipes file \"%s\"", a_File);
+ LOG("Could not open the furnace recipes file \"%s\". No furnace recipes are available.", FURNACE_RECIPE_FILE);
+ return;
+ }
+
+ unsigned int LineNum = 0;
+ AString ParsingLine;
+
+ while (std::getline(f, ParsingLine))
+ {
+ LineNum++;
+ ParsingLine.erase(std::remove_if(ParsingLine.begin(), ParsingLine.end(), isspace), ParsingLine.end()); // Remove ALL whitespace from the line
+ if (ParsingLine.empty())
+ {
+ continue;
+ }
+
+ switch (ParsingLine[0])
+ {
+ case '#':
+ {
+ // Comment
+ break;
+ }
+
+ case '!':
+ {
+ AddFuelFromLine(ParsingLine, LineNum);
+ break;
+ }
+
+ default:
+ {
+ AddRecipeFromLine(ParsingLine, LineNum);
+ break;
+ }
+ } // switch (ParsingLine[0])
+ } // while (getline(ParsingLine))
+
+ LOG("Loaded " SIZE_T_FMT " furnace recipes and " SIZE_T_FMT " fuels", m_pState->Recipes.size(), m_pState->Fuel.size());
+}
+
+
+
+
+
+void cFurnaceRecipe::AddFuelFromLine(const AString & a_Line, int a_LineNum)
+{
+ // Fuel
+ int IItemID = 0, IItemCount = 0, IItemHealth = 0, IBurnTime = 0;
+ AString::size_type BeginPos = 1; // Begin at one after exclamation mark (bang)
+
+ if (
+ !ReadMandatoryNumber(BeginPos, ":", a_Line, a_LineNum, IItemID) || // Read item ID
+ !ReadOptionalNumbers(BeginPos, ":", "=", a_Line, a_LineNum, IItemCount, IItemHealth) || // Read item count (and optionally health)
+ !ReadMandatoryNumber(BeginPos, "0123456789", a_Line, a_LineNum, IBurnTime, true) // Read item burn time - last value
+ )
+ {
return;
}
- // TODO: Replace this messy parse with a high-level-structured one (ReadLine / ProcessLine)
- bool bSyntaxError = false;
- while (f.good())
+ // Add to fuel list:
+ Fuel F;
+ F.In = new cItem((ENUM_ITEM_ID)IItemID, (char)IItemCount, (short)IItemHealth);
+ F.BurnTime = IBurnTime;
+ m_pState->Fuel.push_back(F);
+}
+
+
+
+
+
+void cFurnaceRecipe::AddRecipeFromLine(const AString & a_Line, int a_LineNum)
+{
+ int IItemID = 0, IItemCount = 0, IItemHealth = 0, IBurnTime = 0;
+ int OItemID = 0, OItemCount = 0, OItemHealth = 0;
+ AString::size_type BeginPos = 0; // Begin at start of line
+
+ if (
+ !ReadMandatoryNumber(BeginPos, ":", a_Line, a_LineNum, IItemID) || // Read item ID
+ !ReadOptionalNumbers(BeginPos, ":", "@", a_Line, a_LineNum, IItemCount, IItemHealth) || // Read item count (and optionally health)
+ !ReadMandatoryNumber(BeginPos, "=", a_Line, a_LineNum, IBurnTime) || // Read item burn time
+ !ReadMandatoryNumber(BeginPos, ":", a_Line, a_LineNum, OItemID) || // Read result ID
+ !ReadOptionalNumbers(BeginPos, ":", "012456789", a_Line, a_LineNum, OItemCount, OItemHealth, true) // Read result count (and optionally health) - last value
+ )
{
- char c;
+ return;
+ }
- //////////////////////////////////////////////////////////////////////////
- // comments
- f >> c;
- f.unget();
- if( c == '#' )
+ // Add to recipe list
+ Recipe R;
+ R.In = new cItem((ENUM_ITEM_ID)IItemID, (char)IItemCount, (short)IItemHealth);
+ R.Out = new cItem((ENUM_ITEM_ID)OItemID, (char)OItemCount, (short)OItemHealth);
+ R.CookTime = IBurnTime;
+ m_pState->Recipes.push_back(R);
+}
+
+
+
+
+
+void cFurnaceRecipe::PrintParseError(unsigned int a_Line, size_t a_Position, const AString & a_CharactersMissing)
+{
+ LOGWARN("Error parsing furnace recipes at line %i pos " SIZE_T_FMT ": missing '%s'", a_Line, a_Position, a_CharactersMissing.c_str());
+}
+
+
+
+
+
+bool cFurnaceRecipe::ReadMandatoryNumber(AString::size_type & a_Begin, const AString & a_Delimiter, const AString & a_Text, unsigned int a_Line, int & a_Value, bool a_IsLastValue)
+{
+ // TODO: replace atoi with std::stoi
+ AString::size_type End;
+ if (a_IsLastValue)
+ {
+ End = a_Text.find_first_not_of(a_Delimiter, a_Begin);
+ }
+ else
+ {
+ End = a_Text.find_first_of(a_Delimiter, a_Begin);
+ if (End == AString::npos)
{
- while( f.good() && c != '\n' )
+ PrintParseError(a_Line, a_Begin, a_Delimiter);
+ return false;
+ }
+ }
+
+ // stoi won't throw an exception if the string is alphanumeric, we should check for this
+ if (!DoesStringContainOnlyNumbers(a_Text.substr(a_Begin, End - a_Begin)))
+ {
+ PrintParseError(a_Line, a_Begin, "number");
+ return false;
+ }
+ a_Value = atoi(a_Text.substr(a_Begin, End - a_Begin).c_str());
+
+ a_Begin = End + 1; // Jump over delimiter
+ return true;
+}
+
+
+
+
+
+bool cFurnaceRecipe::ReadOptionalNumbers(AString::size_type & a_Begin, const AString & a_DelimiterOne, const AString & a_DelimiterTwo, const AString & a_Text, unsigned int a_Line, int & a_ValueOne, int & a_ValueTwo, bool a_IsLastValue)
+{
+ // TODO: replace atoi with std::stoi
+ AString::size_type End, Begin = a_Begin;
+
+ End = a_Text.find_first_of(a_DelimiterOne, Begin);
+ if (End != AString::npos)
+ {
+ if (DoesStringContainOnlyNumbers(a_Text.substr(Begin, End - Begin)))
+ {
+ a_ValueOne = std::atoi(a_Text.substr(Begin, End - Begin).c_str());
+ Begin = End + 1;
+
+ if (a_IsLastValue)
{
- f.get( c );
+ End = a_Text.find_first_not_of(a_DelimiterTwo, Begin);
}
- continue;
- }
-
-
- //////////////////////////////////////////////////////////////////////////
- // Line breaks
- f.get( c );
- while( f.good() && ( c == '\n' || c == '\r' ) ) { f.get( c ); }
- if (f.eof())
- {
- break;
- }
- f.unget();
-
- //////////////////////////////////////////////////////////////////////////
- // Check for fuel
- f >> c;
- if( c == '!' ) // It's fuel :)
- {
- // Read item
- int IItemID = 0, IItemCount = 0, IItemHealth = 0;
- f >> IItemID;
- f >> c; if( c != ':' ) { bSyntaxError = true; break; }
- f >> IItemCount;
-
- // Optional health
- f >> c;
- if( c != ':' )
- f.unget();
else
{
- f >> IItemHealth;
+ End = a_Text.find_first_of(a_DelimiterTwo, Begin);
+ if (End == AString::npos)
+ {
+ PrintParseError(a_Line, Begin, a_DelimiterTwo);
+ return false;
+ }
}
- // Burn time
- int BurnTime;
- f >> c; if( c != '=' ) { bSyntaxError = true; break; }
- f >> BurnTime;
+ // stoi won't throw an exception if the string is alphanumeric, we should check for this
+ if (!DoesStringContainOnlyNumbers(a_Text.substr(Begin, End - Begin)))
+ {
+ PrintParseError(a_Line, Begin, "number");
+ return false;
+ }
+ a_ValueTwo = atoi(a_Text.substr(Begin, End - Begin).c_str());
- // Add to fuel list
- Fuel F;
- F.In = new cItem( (ENUM_ITEM_ID) IItemID, (char)IItemCount, (short)IItemHealth );
- F.BurnTime = BurnTime;
- m_pState->Fuel.push_back( F );
- continue;
+ a_Begin = End + 1; // Jump over delimiter
+ return true;
}
- f.unget();
-
- //////////////////////////////////////////////////////////////////////////
- // Read items
- int IItemID = 0, IItemCount = 0, IItemHealth = 0;
- f >> IItemID;
- f >> c; if( c != ':' ) { bSyntaxError = true; break; }
- f >> IItemCount;
-
- // Optional health
- f >> c;
- if( c != ':' )
- f.unget();
else
{
- f >> IItemHealth;
+ return ReadMandatoryNumber(a_Begin, a_DelimiterTwo, a_Text, a_Line, a_ValueOne, a_IsLastValue);
}
-
- int CookTime;
- f >> c; if( c != '@' ) { bSyntaxError = true; break; }
- f >> CookTime;
-
- int OItemID = 0, OItemCount = 0, OItemHealth = 0;
- f >> c; if( c != '=' ) { bSyntaxError = true; break; }
- f >> OItemID;
- f >> c; if( c != ':' ) { bSyntaxError = true; break; }
- f >> OItemCount;
-
- // Optional health
- f >> c;
- if( c != ':' )
- f.unget();
- else
- {
- f >> OItemHealth;
- }
-
- // Add to recipe list
- Recipe R;
- R.In = new cItem( (ENUM_ITEM_ID)IItemID, (char)IItemCount, (short)IItemHealth );
- R.Out = new cItem( (ENUM_ITEM_ID)OItemID, (char)OItemCount, (short)OItemHealth );
- R.CookTime = CookTime;
- m_pState->Recipes.push_back( R );
}
- if (bSyntaxError)
- {
- LOGERROR("ERROR: FurnaceRecipe, syntax error" );
- }
- LOG("Loaded " SIZE_T_FMT " furnace recipes and " SIZE_T_FMT " fuels", m_pState->Recipes.size(), m_pState->Fuel.size());
+
+ return ReadMandatoryNumber(a_Begin, a_DelimiterTwo, a_Text, a_Line, a_ValueOne, a_IsLastValue);
+}
+
+
+
+
+
+bool cFurnaceRecipe::DoesStringContainOnlyNumbers(const AString & a_String)
+{
+ // TODO: replace this with std::all_of(a_String.begin(), a_String.end(), isdigit)
+ return (a_String.find_first_not_of("0123456789") == AString::npos);
}
diff --git a/src/FurnaceRecipe.h b/src/FurnaceRecipe.h
index 2f91e9bcb..77ed35a57 100644
--- a/src/FurnaceRecipe.h
+++ b/src/FurnaceRecipe.h
@@ -41,6 +41,36 @@ public:
private:
void ClearRecipes(void);
+ /** Parses the fuel contained in the line, adds it to m_pState's fuels.
+ Logs a warning to the console on input error. */
+ void AddFuelFromLine(const AString & a_Line, int a_LineNum);
+
+ /** Parses the recipe contained in the line, adds it to m_pState's recipes.
+ Logs a warning to the console on input error. */
+ void AddRecipeFromLine(const AString & a_Line, int a_LineNum);
+
+ /** Calls LOGWARN with the line, position, and error */
+ static void PrintParseError(unsigned int a_Line, size_t a_Position, const AString & a_CharactersMissing);
+
+ /** Reads a number from a string given, starting at a given position and ending at a delimiter given
+ Updates beginning position to the delimiter found + 1, and updates the value to the one read
+ If it encounters a substring that is not fully numeric, it will call SetParseError() and return false; the caller should abort processing
+ Otherwise, the function will return true
+ */
+ static bool ReadMandatoryNumber(AString::size_type & a_Begin, const AString & a_Delimiter, const AString & a_Text, unsigned int a_Line, int & a_Value, bool a_IsLastValue = false);
+
+ /** Reads two numbers from a string given, starting at a given position and ending at the first delimiter given, then again (with an updated position) until the second delimiter given
+ Updates beginning position to the second delimiter found + 1, and updates the values to the ones read
+ If it encounters a substring that is not fully numeric whilst reading the second value, it will call SetParseError() and return false; the caller should abort processing
+ If this happens whilst reading the first value, it will call ReadMandatoryNumber() with the appropriate position, as this may legitimately occur with the optional value and AString::find_first_of finding the incorrect delimiter. It will return the result of ReadMandatoryNumber()
+ True will be returned definitively for an optional value that is valid
+ */
+ static bool ReadOptionalNumbers(AString::size_type & a_Begin, const AString & a_DelimiterOne, const AString & a_DelimiterTwo, const AString & a_Text, unsigned int a_Line, int & a_ValueOne, int & a_ValueTwo, bool a_IsLastValue = false);
+
+ /** Uses std::all_of to determine if a string contains only digits */
+ static bool DoesStringContainOnlyNumbers(const AString & a_String);
+
+
struct sFurnaceRecipeState;
sFurnaceRecipeState * m_pState;
};
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp
index 1787bf179..8fad9f5c9 100644
--- a/src/Generating/BioGen.cpp
+++ b/src/Generating/BioGen.cpp
@@ -12,7 +12,7 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cBiomeGen:
cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault)
@@ -78,7 +78,7 @@ cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cBioGenConstant:
void cBioGenConstant::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
@@ -108,7 +108,7 @@ void cBioGenConstant::InitializeBiomeGen(cIniFile & a_IniFile)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cBioGenCache:
cBioGenCache::cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize) :
@@ -209,7 +209,7 @@ void cBioGenCache::InitializeBiomeGen(cIniFile & a_IniFile)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cBiomeGenList:
void cBiomeGenList::InitializeBiomes(const AString & a_Biomes)
@@ -290,7 +290,7 @@ void cBiomeGenList::InitializeBiomes(const AString & a_Biomes)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cBioGenCheckerboard:
void cBioGenCheckerboard::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
@@ -324,7 +324,7 @@ void cBioGenCheckerboard::InitializeBiomeGen(cIniFile & a_IniFile)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cBioGenVoronoi :
void cBioGenVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
@@ -357,7 +357,7 @@ void cBioGenVoronoi::InitializeBiomeGen(cIniFile & a_IniFile)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cBioGenDistortedVoronoi:
void cBioGenDistortedVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
@@ -418,7 +418,7 @@ void cBioGenDistortedVoronoi::Distort(int a_BlockX, int a_BlockZ, int & a_Distor
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cBioGenMultiStepMap :
cBioGenMultiStepMap::cBioGenMultiStepMap(int a_Seed) :
@@ -739,7 +739,7 @@ void cBioGenMultiStepMap::FreezeWaterBiomes(cChunkDef::BiomeMap & a_BiomeMap, co
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cBioGenTwoLevel:
cBioGenTwoLevel::cBioGenTwoLevel(int a_Seed) :
diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp
index 6aa7fd4cb..3571b29d4 100644
--- a/src/Generating/Caves.cpp
+++ b/src/Generating/Caves.cpp
@@ -151,7 +151,7 @@ protected:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cCaveTunnel:
cCaveTunnel::cCaveTunnel(
@@ -555,14 +555,14 @@ AString cCaveTunnel::ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) cons
{
AString SVG;
SVG.reserve(m_Points.size() * 20 + 200);
- AppendPrintf(SVG, "m_BlockX, a_OffsetZ + itr->m_BlockZ);
Prefix = 'L';
- }
- SVG.append("\"/>\n");
+ }
+ SVG.append("\"/>\n");
return SVG;
}
#endif // _DEBUG
@@ -571,7 +571,7 @@ AString cCaveTunnel::ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) cons
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cStructGenWormNestCaves::cCaveSystem:
cStructGenWormNestCaves::cCaveSystem::cCaveSystem(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ, int a_MaxOffset, int a_Size, cNoise & a_Noise) :
@@ -687,7 +687,7 @@ int cStructGenWormNestCaves::cCaveSystem::GetRadius(cNoise & a_Noise, int a_Orig
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cStructGenWormNestCaves:
cGridStructGen::cStructurePtr cStructGenWormNestCaves::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ)
@@ -700,7 +700,7 @@ cGridStructGen::cStructurePtr cStructGenWormNestCaves::CreateStructure(int a_Gri
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cStructGenMarbleCaves:
static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise )
@@ -752,7 +752,7 @@ void cStructGenMarbleCaves::GenFinish(cChunkDesc & a_ChunkDesc)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cStructGenDualRidgeCaves:
void cStructGenDualRidgeCaves::GenFinish(cChunkDesc & a_ChunkDesc)
diff --git a/src/Generating/ChunkDesc.cpp b/src/Generating/ChunkDesc.cpp
index 759d57b83..c0b646fd0 100644
--- a/src/Generating/ChunkDesc.cpp
+++ b/src/Generating/ChunkDesc.cpp
@@ -269,7 +269,7 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX
LOGWARNING("%s: MaxRelX less than zero, adjusting to zero", __FUNCTION__);
a_MaxRelX = 0;
}
- else if (a_MinRelX >= cChunkDef::Width)
+ else if (a_MaxRelX >= cChunkDef::Width)
{
LOGWARNING("%s: MaxRelX more than chunk width, adjusting to chunk width", __FUNCTION__);
a_MaxRelX = cChunkDef::Width - 1;
@@ -290,7 +290,7 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX
LOGWARNING("%s: MaxRelY less than zero, adjusting to zero", __FUNCTION__);
a_MaxRelY = 0;
}
- else if (a_MinRelY >= cChunkDef::Height)
+ else if (a_MaxRelY >= cChunkDef::Height)
{
LOGWARNING("%s: MaxRelY more than chunk height, adjusting to chunk height", __FUNCTION__);
a_MaxRelY = cChunkDef::Height - 1;
@@ -311,7 +311,7 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX
LOGWARNING("%s: MaxRelZ less than zero, adjusting to zero", __FUNCTION__);
a_MaxRelZ = 0;
}
- else if (a_MinRelZ >= cChunkDef::Width)
+ else if (a_MaxRelZ >= cChunkDef::Width)
{
LOGWARNING("%s: MaxRelZ more than chunk width, adjusting to chunk width", __FUNCTION__);
a_MaxRelZ = cChunkDef::Width - 1;
diff --git a/src/Generating/ChunkDesc.h b/src/Generating/ChunkDesc.h
index 2680fe3fa..eeea0c957 100644
--- a/src/Generating/ChunkDesc.h
+++ b/src/Generating/ChunkDesc.h
@@ -184,7 +184,7 @@ public:
// Accessors used by cChunkGenerator::Generator descendants:
inline cChunkDef::BiomeMap & GetBiomeMap (void) { return m_BiomeMap; }
inline cChunkDef::BlockTypes & GetBlockTypes (void) { return *((cChunkDef::BlockTypes *)m_BlockArea.GetBlockTypes()); }
- // CANNOT, different compression!
+ // CANNOT, different compression!
// inline cChunkDef::BlockNibbles & GetBlockMetas (void) { return *((cChunkDef::BlockNibbles *)m_BlockArea.GetBlockMetas()); }
inline BlockNibbleBytes & GetBlockMetasUncompressed(void) { return *((BlockNibbleBytes *)m_BlockArea.GetBlockMetas()); }
inline cChunkDef::HeightMap & GetHeightMap (void) { return m_HeightMap; }
diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp
index 1f2958901..260f33a9c 100644
--- a/src/Generating/ChunkGenerator.cpp
+++ b/src/Generating/ChunkGenerator.cpp
@@ -22,7 +22,7 @@ const unsigned int QUEUE_SKIP_LIMIT = 500;
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cChunkGenerator:
cChunkGenerator::cChunkGenerator(void) :
@@ -228,10 +228,10 @@ void cChunkGenerator::Execute(void)
continue;
}
- cChunkCoords coords = m_Queue.front(); // Get next coord from queue
- m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue
+ cChunkCoords coords = m_Queue.front(); // Get next coord from queue
+ m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue
bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT);
- Lock.Unlock(); // Unlock ASAP
+ Lock.Unlock(); // Unlock ASAP
m_evtRemoved.Set();
// Display perf info once in a while:
@@ -290,7 +290,7 @@ void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cChunkGenerator::cGenerator:
cChunkGenerator::cGenerator::cGenerator(cChunkGenerator & a_ChunkGenerator) :
diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp
index 2da285d72..faf2ac243 100644
--- a/src/Generating/CompoGen.cpp
+++ b/src/Generating/CompoGen.cpp
@@ -18,7 +18,7 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cCompoGenSameBlock:
void cCompoGenSameBlock::ComposeTerrain(cChunkDesc & a_ChunkDesc)
@@ -60,7 +60,7 @@ void cCompoGenSameBlock::InitializeCompoGen(cIniFile & a_IniFile)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cCompoGenDebugBiomes:
void cCompoGenDebugBiomes::ComposeTerrain(cChunkDesc & a_ChunkDesc)
@@ -68,7 +68,7 @@ void cCompoGenDebugBiomes::ComposeTerrain(cChunkDesc & a_ChunkDesc)
static BLOCKTYPE Blocks[] =
{
E_BLOCK_STONE,
- E_BLOCK_COBBLESTONE,
+ E_BLOCK_COBBLESTONE,
E_BLOCK_LOG,
E_BLOCK_PLANKS,
E_BLOCK_SANDSTONE,
@@ -111,7 +111,7 @@ void cCompoGenDebugBiomes::ComposeTerrain(cChunkDesc & a_ChunkDesc)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cCompoGenClassic:
cCompoGenClassic::cCompoGenClassic(void) :
@@ -209,7 +209,7 @@ void cCompoGenClassic::InitializeCompoGen(cIniFile & a_IniFile)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cCompoGenBiomal:
void cCompoGenBiomal::ComposeTerrain(cChunkDesc & a_ChunkDesc)
@@ -526,7 +526,7 @@ void cCompoGenBiomal::FillColumnPattern(int a_RelX, int a_RelZ, int a_Height, cC
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cCompoGenNether:
cCompoGenNether::cCompoGenNether(int a_Seed) :
@@ -563,7 +563,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc)
{
//*
FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] =
- m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) *
+ m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) *
m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) /
256;
//*/
@@ -645,7 +645,7 @@ void cCompoGenNether::InitializeCompoGen(cIniFile & a_IniFile)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cCompoGenCache:
cCompoGenCache::cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_CacheSize) :
diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp
index c89c101b1..ffe7d9dd1 100644
--- a/src/Generating/ComposableGenerator.cpp
+++ b/src/Generating/ComposableGenerator.cpp
@@ -34,7 +34,7 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cTerrainCompositionGen:
cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed)
@@ -112,7 +112,7 @@ cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile &
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cComposableGenerator:
cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) :
@@ -232,7 +232,7 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile)
{
if (CacheSize < 4)
{
- LOGWARNING("Biomegen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
+ LOGWARNING("Biomegen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
CacheSize, 4
);
CacheSize = 4;
@@ -250,7 +250,7 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile)
void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
{
bool CacheOffByDefault = false;
- m_HeightGen = cTerrainHeightGen::CreateHeightGen(a_IniFile, *m_BiomeGen, m_ChunkGenerator.GetSeed(), CacheOffByDefault);
+ m_HeightGen = cTerrainHeightGen::CreateHeightGen(a_IniFile, *m_BiomeGen, m_ChunkGenerator.GetSeed(), CacheOffByDefault);
// Add a cache, if requested:
int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64);
@@ -258,7 +258,7 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
{
if (CacheSize < 4)
{
- LOGWARNING("Heightgen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
+ LOGWARNING("Heightgen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
CacheSize, 4
);
CacheSize = 4;
diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp
index eb9fe92ba..b46850a81 100644
--- a/src/Generating/DistortedHeightmap.cpp
+++ b/src/Generating/DistortedHeightmap.cpp
@@ -14,7 +14,7 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cPattern:
/// This class is used to store a column pattern initialized at runtime,
@@ -50,7 +50,7 @@ protected:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// The arrays to use for the top block pattern definitions:
static cDistortedHeightmap::sBlockInfo tbGrass[] =
@@ -119,7 +119,7 @@ static cDistortedHeightmap::sBlockInfo tbStone[] =
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// Ocean floor pattern top-block definitions:
static cDistortedHeightmap::sBlockInfo tbOFSand[] =
@@ -151,7 +151,7 @@ static cDistortedHeightmap::sBlockInfo tbOFRedSand[] =
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// Individual patterns to use:
static cPattern patGrass (tbGrass, ARRAYCOUNT(tbGrass));
@@ -171,7 +171,7 @@ static cPattern patOFRedSand(tbOFRedSand, ARRAYCOUNT(tbOFRedSand));
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cDistortedHeightmap:
/** This table assigns a relative maximum overhang size in each direction to biomes.
diff --git a/src/Generating/EndGen.cpp b/src/Generating/EndGen.cpp
index 5be73bfbe..c94cd1eff 100644
--- a/src/Generating/EndGen.cpp
+++ b/src/Generating/EndGen.cpp
@@ -29,7 +29,7 @@ enum
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cEndGen:
cEndGen::cEndGen(int a_Seed) :
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index c77145bc6..f37e925de 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -40,12 +40,12 @@ static inline bool IsWater(BLOCKTYPE a_BlockType)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cFinishGenNetherClumpFoliage:
void cFinishGenNetherClumpFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
{
- double ChunkX = a_ChunkDesc.GetChunkX() + 0.1; // We can't devide through 0 so lets add 0.1 to all the chunk coordinates.
+ double ChunkX = a_ChunkDesc.GetChunkX() + 0.1; // We can't devide through 0 so lets add 0.1 to all the chunk coordinates.
double ChunkZ = a_ChunkDesc.GetChunkZ() + 0.1;
NOISE_DATATYPE Val1 = m_Noise.CubicNoise2D((float) (ChunkX * ChunkZ * 0.01f), (float) (ChunkZ / ChunkX * 0.01f));
@@ -134,7 +134,7 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a
continue;
}
- if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) // Don't replace non air blocks.
+ if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) // Don't replace non air blocks.
{
continue;
}
@@ -145,7 +145,7 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a
continue;
}
- if (IsFireBlock) // don't place fire on non-forever burning blocks.
+ if (IsFireBlock) // don't place fire on non-forever burning blocks.
{
if (!cFireSimulator::DoesBurnForever(BlockBelow))
{
@@ -168,7 +168,7 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cFinishGenSprinkleFoliage:
bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ)
@@ -202,8 +202,8 @@ bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_
if (
!IsWater(a_ChunkDesc.GetBlockType(a_RelX - 1, a_RelY, a_RelZ)) &&
!IsWater(a_ChunkDesc.GetBlockType(a_RelX + 1, a_RelY, a_RelZ)) &&
- !IsWater(a_ChunkDesc.GetBlockType(a_RelX , a_RelY, a_RelZ - 1)) &&
- !IsWater(a_ChunkDesc.GetBlockType(a_RelX , a_RelY, a_RelZ + 1))
+ !IsWater(a_ChunkDesc.GetBlockType(a_RelX, a_RelY, a_RelZ - 1)) &&
+ !IsWater(a_ChunkDesc.GetBlockType(a_RelX, a_RelY, a_RelZ + 1))
)
{
return false;
@@ -223,7 +223,7 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
// Generate small foliage (1-block):
// TODO: Update heightmap with 1-block-tall foliage
- for (int z = 0; z < cChunkDef::Width; z++)
+ for (int z = 0; z < cChunkDef::Width; z++)
{
int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z;
const float zz = (float)BlockZ;
@@ -318,7 +318,7 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cFinishGenSnow:
void cFinishGenSnow::GenFinish(cChunkDesc & a_ChunkDesc)
@@ -354,7 +354,7 @@ void cFinishGenSnow::GenFinish(cChunkDesc & a_ChunkDesc)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cFinishGenIce:
void cFinishGenIce::GenFinish(cChunkDesc & a_ChunkDesc)
@@ -394,7 +394,7 @@ void cFinishGenIce::GenFinish(cChunkDesc & a_ChunkDesc)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cFinishGenLilypads:
int cFinishGenSingleBiomeSingleTopBlock::GetNumToGen(const cChunkDef::BiomeMap & a_BiomeMap)
@@ -456,7 +456,7 @@ void cFinishGenSingleBiomeSingleTopBlock::GenFinish(cChunkDesc & a_ChunkDesc)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cFinishGenBottomLava:
void cFinishGenBottomLava::GenFinish(cChunkDesc & a_ChunkDesc)
@@ -479,7 +479,7 @@ void cFinishGenBottomLava::GenFinish(cChunkDesc & a_ChunkDesc)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cFinishGenPreSimulator:
cFinishGenPreSimulator::cFinishGenPreSimulator(void)
@@ -646,7 +646,7 @@ void cFinishGenPreSimulator::StationarizeFluid(
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cFinishGenFluidSprings:
cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, eDimension a_Dimension) :
@@ -687,7 +687,7 @@ cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cI
AString HeightDistribution = a_IniFile.GetValueSet(SectionName, "HeightDistribution", DefaultHeightDistribution);
if (!m_HeightDistribution.SetDefString(HeightDistribution) || (m_HeightDistribution.GetSum() <= 0))
{
- LOGWARNING("[%sSprings]: HeightDistribution is invalid, using the default of \"%s\".",
+ LOGWARNING("[%sSprings]: HeightDistribution is invalid, using the default of \"%s\".",
(a_Fluid == E_BLOCK_WATER) ? "Water" : "Lava",
DefaultHeightDistribution.c_str()
);
diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h
index 2e5732929..fdeb86e73 100644
--- a/src/Generating/FinishGen.h
+++ b/src/Generating/FinishGen.h
@@ -199,7 +199,7 @@ protected:
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
- /// Tries to place a spring at the specified coords, checks neighbors. Returns true if successful
+ /// Tries to place a spring at the specified coords, checks neighbors. Returns true if successful
bool TryPlaceSpring(cChunkDesc & a_ChunkDesc, int x, int y, int z);
} ;
diff --git a/src/Generating/GridStructGen.cpp b/src/Generating/GridStructGen.cpp
index 95f8c38bc..7090f14b1 100644
--- a/src/Generating/GridStructGen.cpp
+++ b/src/Generating/GridStructGen.cpp
@@ -9,7 +9,7 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cEmptyStructure:
/** A cStructure descendant representing an empty structure.
@@ -44,6 +44,7 @@ cGridStructGen::cGridStructGen(
int a_MaxStructureSizeX, int a_MaxStructureSizeZ,
size_t a_MaxCacheSize
) :
+ m_Seed(a_Seed),
m_Noise(a_Seed),
m_GridSizeX(a_GridSizeX),
m_GridSizeZ(a_GridSizeZ),
@@ -53,6 +54,16 @@ cGridStructGen::cGridStructGen(
m_MaxStructureSizeZ(a_MaxStructureSizeZ),
m_MaxCacheSize(a_MaxCacheSize)
{
+ if (m_GridSizeX == 0)
+ {
+ LOG("Grid Size cannot be zero, setting to 1");
+ m_GridSizeX = 1;
+ }
+ if (m_GridSizeZ == 0)
+ {
+ LOG("Grid Size cannot be zero, setting to 1");
+ m_GridSizeZ = 1;
+ }
size_t NumStructuresPerQuery = (size_t)(((m_MaxStructureSizeX + m_MaxOffsetX) / m_GridSizeX + 1) * ((m_MaxStructureSizeZ + m_MaxOffsetZ) / m_GridSizeZ + 1));
if (NumStructuresPerQuery > m_MaxCacheSize)
{
diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp
index 202f7db7e..3df1a90ff 100644
--- a/src/Generating/HeiGen.cpp
+++ b/src/Generating/HeiGen.cpp
@@ -16,7 +16,7 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cTerrainHeightGen:
cTerrainHeightGen * cTerrainHeightGen::CreateHeightGen(cIniFile &a_IniFile, cBiomeGen & a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault)
@@ -91,7 +91,7 @@ cTerrainHeightGen * cTerrainHeightGen::CreateHeightGen(cIniFile &a_IniFile, cBio
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cHeiGenFlat:
void cHeiGenFlat::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
@@ -115,7 +115,7 @@ void cHeiGenFlat::InitializeHeightGen(cIniFile & a_IniFile)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cHeiGenCache:
cHeiGenCache::cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize) :
@@ -234,7 +234,7 @@ bool cHeiGenCache::GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_Rel
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cHeiGenClassic:
cHeiGenClassic::cHeiGenClassic(int a_Seed) :
@@ -255,7 +255,7 @@ float cHeiGenClassic::GetNoise(float x, float y)
float height = m_Noise.CubicNoise2D(x * 0.1f, y * 0.1f ) * 2;
- float flatness = ((m_Noise.CubicNoise2D(x * 0.5f, y * 0.5f) + 1.f) * 0.5f) * 1.1f; // 0 ... 1.5
+ float flatness = ((m_Noise.CubicNoise2D(x * 0.5f, y * 0.5f) + 1.f) * 0.5f) * 1.1f; // 0 ... 1.5
flatness *= flatness * flatness;
return (oct1 + oct2 + oct3) * flatness + height;
@@ -267,7 +267,7 @@ float cHeiGenClassic::GetNoise(float x, float y)
void cHeiGenClassic::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
{
- for (int z = 0; z < cChunkDef::Width; z++)
+ for (int z = 0; z < cChunkDef::Width; z++)
{
const float zz = (float)(a_ChunkZ * cChunkDef::Width + z);
for (int x = 0; x < cChunkDef::Width; x++)
@@ -283,7 +283,7 @@ void cHeiGenClassic::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightM
{
hei = 250;
}
- cChunkDef::SetHeight(a_HeightMap, x , z, hei);
+ cChunkDef::SetHeight(a_HeightMap, x, z, hei);
} // for x
} // for z
}
@@ -306,7 +306,7 @@ void cHeiGenClassic::InitializeHeightGen(cIniFile & a_IniFile)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cHeiGenMountains:
cHeiGenMountains::cHeiGenMountains(int a_Seed) :
@@ -345,7 +345,7 @@ void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Heigh
{
hei = 250;
}
- cChunkDef::SetHeight(a_HeightMap, x , z, hei);
+ cChunkDef::SetHeight(a_HeightMap, x, z, hei);
} // for x
} // for z
}
@@ -368,7 +368,7 @@ void cHeiGenMountains::InitializeHeightGen(cIniFile & a_IniFile)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cHeiGenBiomal:
const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[256] =
diff --git a/src/Generating/MineShafts.cpp b/src/Generating/MineShafts.cpp
index ab9b1aa29..0532aff39 100644
--- a/src/Generating/MineShafts.cpp
+++ b/src/Generating/MineShafts.cpp
@@ -275,7 +275,7 @@ public:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cStructGenMineShafts::cMineShaftSystem:
cStructGenMineShafts::cMineShaftSystem::cMineShaftSystem(
@@ -400,7 +400,7 @@ bool cStructGenMineShafts::cMineShaftSystem::CanAppend(const cCuboid & a_Boundin
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cMineShaftDirtRoom:
cMineShaftDirtRoom::cMineShaftDirtRoom(cStructGenMineShafts::cMineShaftSystem & a_Parent, cNoise & a_Noise) :
@@ -492,7 +492,7 @@ void cMineShaftDirtRoom::ProcessChunk(cChunkDesc & a_ChunkDesc)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cMineShaftCorridor:
cMineShaftCorridor::cMineShaftCorridor(
@@ -732,7 +732,7 @@ void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc)
PlaceChest(a_ChunkDesc);
PlaceTracks(a_ChunkDesc);
- PlaceSpawner(a_ChunkDesc); // (must be after Tracks!)
+ PlaceSpawner(a_ChunkDesc); // (must be after Tracks!)
PlaceTorches(a_ChunkDesc);
}
@@ -964,7 +964,7 @@ void cMineShaftCorridor::PlaceTorches(cChunkDesc & a_ChunkDesc)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cMineShaftCrossing:
cMineShaftCrossing::cMineShaftCrossing(cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, const cCuboid & a_BoundingBox) :
@@ -997,7 +997,6 @@ cMineShaft * cMineShaftCrossing::CreateAndFit(
BoundingBox.p2.y -= 4;
}
}
- rnd >>= 2;
switch (a_Direction)
{
case dirXP: BoundingBox.p2.x += 4; BoundingBox.p1.z -= 2; BoundingBox.p2.z += 2; break;
@@ -1100,7 +1099,7 @@ void cMineShaftCrossing::ProcessChunk(cChunkDesc & a_ChunkDesc)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cMineShaftStaircase:
cMineShaftStaircase::cMineShaftStaircase(
@@ -1278,7 +1277,7 @@ void cMineShaftStaircase::ProcessChunk(cChunkDesc & a_ChunkDesc)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cStructGenMineShafts:
cStructGenMineShafts::cStructGenMineShafts(
diff --git a/src/Generating/NetherFortGen.cpp b/src/Generating/NetherFortGen.cpp
index 23fa56048..f35555efd 100644
--- a/src/Generating/NetherFortGen.cpp
+++ b/src/Generating/NetherFortGen.cpp
@@ -11,7 +11,7 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cNetherFortGen::cNetherFort:
class cNetherFortGen::cNetherFort :
@@ -65,7 +65,7 @@ public:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// Performance test of the NetherFort generator:
/*
@@ -99,7 +99,7 @@ public:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cNetherFortGen:
cPrefabPiecePool cNetherFortGen::m_PiecePool(g_NetherFortPrefabs, g_NetherFortPrefabsCount, g_NetherFortStartingPrefabs, g_NetherFortStartingPrefabsCount);
diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp
index 15a588d45..b879349ee 100644
--- a/src/Generating/Noise3DGenerator.cpp
+++ b/src/Generating/Noise3DGenerator.cpp
@@ -61,7 +61,7 @@ public:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cNoise3DGenerator:
cNoise3DGenerator::cNoise3DGenerator(cChunkGenerator & a_ChunkGenerator) :
@@ -342,7 +342,7 @@ void cNoise3DGenerator::ComposeTerrain(cChunkDesc & a_ChunkDesc)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cNoise3DComposable:
cNoise3DComposable::cNoise3DComposable(int a_Seed) :
diff --git a/src/Generating/POCPieceGenerator.cpp b/src/Generating/POCPieceGenerator.cpp
index 491f4d206..6e7e74d7a 100644
--- a/src/Generating/POCPieceGenerator.cpp
+++ b/src/Generating/POCPieceGenerator.cpp
@@ -150,7 +150,7 @@ static void DebugPieces(const cPlacedPieces & a_Pieces)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cPOCPieceGenerator:
cPOCPieceGenerator::cPOCPieceGenerator(int a_Seed) :
diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp
index 5de231f75..ae4b6e36c 100644
--- a/src/Generating/PieceGenerator.cpp
+++ b/src/Generating/PieceGenerator.cpp
@@ -1,7 +1,7 @@
// PieceGenerator.cpp
-// Implements the cBFSPieceGenerator class and cDFSPieceGenerator class
+// Implements the cBFSPieceGenerator class and cDFSPieceGenerator class
// representing base classes for generating structures composed of individual "pieces"
#include "Globals.h"
@@ -13,7 +13,7 @@
#ifdef SELF_TEST
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// Self-test:
static class cPieceGeneratorSelfTest :
@@ -140,7 +140,7 @@ protected:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cPiece:
@@ -254,7 +254,7 @@ cCuboid cPiece::RotateMoveHitBox(int a_NumCCWRotations, int a_MoveX, int a_MoveY
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cPiece::cConnector:
cPiece::cConnector::cConnector(int a_X, int a_Y, int a_Z, int a_Type, eBlockFace a_Direction) :
@@ -279,7 +279,7 @@ cPiece::cConnector::cConnector(const Vector3i & a_Pos, int a_Type, eBlockFace a_
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cPlacedPiece:
cPlacedPiece::cPlacedPiece(const cPlacedPiece * a_Parent, const cPiece & a_Piece, const Vector3i & a_Coords, int a_NumCCWRotations) :
@@ -328,7 +328,7 @@ void cPlacedPiece::MoveToGroundBy(int a_OffsetY)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cPieceGenerator:
cPieceGenerator::cPieceGenerator(cPiecePool & a_PiecePool, int a_Seed) :
@@ -578,7 +578,7 @@ void cPieceGenerator::DebugConnectorPool(const cPieceGenerator::cFreeConnectors
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cPieceGenerator::cConnection:
cPieceGenerator::cConnection::cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations, int a_Weight) :
@@ -593,7 +593,7 @@ cPieceGenerator::cConnection::cConnection(cPiece & a_Piece, cPiece::cConnector &
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cPieceGenerator::cFreeConnector:
cPieceGenerator::cFreeConnector::cFreeConnector(cPlacedPiece * a_Piece, const cPiece::cConnector & a_Connector) :
@@ -606,7 +606,7 @@ cPieceGenerator::cFreeConnector::cFreeConnector(cPlacedPiece * a_Piece, const cP
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cBFSPieceGenerator:
cBFSPieceGenerator::cBFSPieceGenerator(cPiecePool & a_PiecePool, int a_Seed) :
diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h
index fd8576706..f06029280 100644
--- a/src/Generating/PieceGenerator.h
+++ b/src/Generating/PieceGenerator.h
@@ -1,7 +1,7 @@
// PieceGenerator.h
-// Declares the cBFSPieceGenerator class and cDFSPieceGenerator class
+// Declares the cBFSPieceGenerator class and cDFSPieceGenerator class
// representing base classes for generating structures composed of individual "pieces"
/*
@@ -251,7 +251,7 @@ protected:
const cPiece::cConnector & a_ExistingConnector, // The existing connector
const Vector3i & a_ToPos, // The position on which the new connector should be placed
const cPiece & a_Piece, // The new piece
- const cPiece::cConnector & a_NewConnector, // The connector of the new piece
+ const cPiece::cConnector & a_NewConnector, // The connector of the new piece
int a_NumCCWRotations, // Number of rotations for the new piece to align the connector
const cPlacedPieces & a_OutPieces // All the already-placed pieces to check
);
diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp
index 7d876909a..6da3c3d10 100644
--- a/src/Generating/Prefab.cpp
+++ b/src/Generating/Prefab.cpp
@@ -181,7 +181,7 @@ void cPrefab::AddRotatedBlockAreas(void)
m_BlockArea[2].CopyFrom(m_BlockArea[0]);
m_BlockArea[2].MirrorXY();
m_BlockArea[2].MirrorYZ();
- }
+ }
// 3 CCW rotations = 1 CW rotation:
if ((m_AllowedRotations & 0x04) != 0)
diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h
index 8b4e4b4ef..eb905e78e 100644
--- a/src/Generating/Prefab.h
+++ b/src/Generating/Prefab.h
@@ -183,7 +183,7 @@ protected:
bool m_MoveToGround;
- // cPiece overrides:
+ // cPiece overrides:
virtual cConnectors GetConnectors(void) const override;
virtual Vector3i GetSize(void) const override;
virtual cCuboid GetHitBox(void) const override;
diff --git a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp
index 5cb864d53..8c935c2a5 100644
--- a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp
+++ b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp
@@ -15,7 +15,7 @@
const cPrefab::sDef g_AlchemistVillagePrefabs[] =
{
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// BarWithBasement:
// The data has been exported from the gallery Desert, area index 82, ID 598, created by STR_Warrior
{
@@ -58,9 +58,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"o: 50: 4\n" /* torch */
"p: 13: 0\n" /* gravel */
"q: 5: 0\n" /* wood */
- "r: 96:12\n" /* trapdoor */
+ "r: 96: 8\n" /* trapdoor */
"s:128: 5\n" /* sandstonestairs */
- "t:107: 0\n" /* fencegate */
+ "t:107: 2\n" /* fencegate */
"u:128: 4\n" /* sandstonestairs */
"v:134: 3\n" /* 134 */
"w: 85: 0\n" /* fence */
@@ -264,7 +264,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// BarWithoutBasement:
// The data has been exported from the gallery Desert, area index 81, ID 597, created by STR_Warrior
{
@@ -288,7 +288,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"d: 13: 0\n" /* gravel */
"e: 5: 0\n" /* wood */
"f:128: 5\n" /* sandstonestairs */
- "g:107: 0\n" /* fencegate */
+ "g:107: 2\n" /* fencegate */
"h:128: 4\n" /* sandstonestairs */
"i:134: 1\n" /* 134 */
"j:134: 3\n" /* 134 */
@@ -298,7 +298,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"n:134: 5\n" /* 134 */
"o:134: 7\n" /* 134 */
"p:134: 4\n" /* 134 */
- "q:107: 5\n" /* fencegate */
+ "q:107: 1\n" /* fencegate */
"r: 64: 1\n" /* wooddoorblock */
"s: 65: 3\n" /* ladder */
"t: 50: 3\n" /* torch */
@@ -463,7 +463,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// BlackSmith:
// The data has been exported from the gallery Desert, area index 97, ID 642, created by STR_Warrior
{
@@ -633,7 +633,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// LargeHouse1:
// The data has been exported from the gallery Desert, area index 77, ID 577, created by STR_Warrior
{
@@ -922,7 +922,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// LargeTower:
// The data has been exported from the gallery Desert, area index 80, ID 596, created by STR_Warrior
{
@@ -1108,7 +1108,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// LittleHouse:
// The data has been exported from the gallery Desert, area index 65, ID 551, created by STR_Warrior
{
@@ -1229,7 +1229,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// LittleHouse2:
// The data has been exported from the gallery Desert, area index 72, ID 562, created by STR_Warrior
{
@@ -1376,7 +1376,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// LittleHouse3:
// The data has been exported from the gallery Desert, area index 66, ID 553, created by STR_Warrior
{
@@ -1496,7 +1496,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// LittleHouse4:
// The data has been exported from the gallery Desert, area index 70, ID 560, created by STR_Warrior
{
@@ -1647,7 +1647,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// LittleHouse5:
// The data has been exported from the gallery Desert, area index 68, ID 558, created by STR_Warrior
{
@@ -1781,7 +1781,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// LittleHouse6:
// The data has been exported from the gallery Desert, area index 69, ID 559, created by STR_Warrior
{
@@ -1922,7 +1922,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// LittleHouse7:
// The data has been exported from the gallery Desert, area index 73, ID 563, created by xoft
{
@@ -2068,7 +2068,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// LittleHouse8:
// The data has been exported from the gallery Desert, area index 99, ID 739, created by STR_Warrior
{
@@ -2195,12 +2195,12 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
0,
// MoveToGround:
- false,
+ true,
}, // LittleHouse8
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// LittleTower:
// The data has been exported from the gallery Desert, area index 79, ID 595, created by STR_Warrior
{
@@ -2351,7 +2351,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// MediumHouse1:
// The data has been exported from the gallery Desert, area index 71, ID 561, created by STR_Warrior
{
@@ -2531,7 +2531,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// MediumHouse2:
// The data has been exported from the gallery Desert, area index 74, ID 573, created by STR_Warrior
{
@@ -2740,7 +2740,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// MediumHouse3:
// The data has been exported from the gallery Desert, area index 76, ID 575, created by STR_Warrior
{
@@ -2958,7 +2958,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// SmallHouse9:
// The data has been exported from the gallery Desert, area index 67, ID 556, created by STR_Warrior
{
@@ -3104,7 +3104,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// Temple:
// The data has been exported from the gallery Desert, area index 83, ID 599, created by STR_Warrior
{
@@ -3310,7 +3310,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
const cPrefab::sDef g_AlchemistVillageStartingPrefabs[] =
{
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// Well:
// The data has been exported from the gallery Desert, area index 90, ID 631, created by STR_Warrior
{
diff --git a/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp
index 79f7a5272..c49015e36 100644
--- a/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp
+++ b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp
@@ -15,7 +15,7 @@
const cPrefab::sDef g_JapaneseVillagePrefabs[] =
{
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// Arch:
// The data has been exported from the gallery Plains, area index 144, ID 488, created by Aloe_vera
{
@@ -129,7 +129,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// Farm:
// The data has been exported from the gallery Plains, area index 166, ID 554, created by Aloe_vera
{
@@ -294,12 +294,12 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
0,
// MoveToGround:
- false,
+ true,
}, // Farm
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// Forge:
// The data has been exported from the gallery Plains, area index 79, ID 145, created by Aloe_vera
{
@@ -565,7 +565,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// Garden2:
// The data has been exported from the gallery Plains, area index 147, ID 491, created by Aloe_vera
{
@@ -717,7 +717,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// HouseMid:
// The data has been exported from the gallery Plains, area index 62, ID 119, created by Aloe_vera
{
@@ -893,7 +893,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// HouseSmall:
// The data has been exported from the gallery Plains, area index 68, ID 131, created by Aloe_vera
{
@@ -1004,7 +1004,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// HouseSmallDblWithDoor:
// The data has been exported from the gallery Plains, area index 113, ID 265, created by Aloe_vera
{
@@ -1128,7 +1128,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// HouseSmallDouble:
// The data has been exported from the gallery Plains, area index 72, ID 135, created by Aloe_vera
{
@@ -1249,7 +1249,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// HouseSmallWithDoor:
// The data has been exported from the gallery Plains, area index 112, ID 264, created by Aloe_vera
{
@@ -1362,7 +1362,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// HouseWide:
// The data has been exported from the gallery Plains, area index 64, ID 121, created by STR_Warrior
{
@@ -1510,7 +1510,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// HouseWithGarden:
// The data has been exported from the gallery Plains, area index 67, ID 130, created by Aloe_vera
{
@@ -1756,7 +1756,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// HouseWithSakura1:
// The data has been exported from the gallery Plains, area index 75, ID 141, created by Aloe_vera
{
@@ -1950,7 +1950,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// HouseWithSpa:
// The data has been exported from the gallery Plains, area index 73, ID 139, created by Aloe_vera
{
@@ -2158,7 +2158,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// MediumSakuraTree:
// The data has been exported from the gallery Plains, area index 146, ID 490, created by STR_Warrior
{
@@ -2312,7 +2312,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// Restaurant:
// The data has been exported from the gallery Plains, area index 61, ID 117, created by Aloe_vera
{
@@ -2566,7 +2566,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// SakuraDouble:
// The data has been exported from the gallery Plains, area index 76, ID 142, created by Aloe_vera
{
@@ -2697,7 +2697,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// SakuraSmall:
// The data has been exported from the gallery Plains, area index 145, ID 489, created by Aloe_vera
{
@@ -2808,7 +2808,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
const cPrefab::sDef g_JapaneseVillageStartingPrefabs[] =
{
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// HighTemple:
// The data has been exported from the gallery Plains, area index 70, ID 133, created by Aloe_vera
{
@@ -3159,7 +3159,7 @@ const cPrefab::sDef g_JapaneseVillageStartingPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// Well:
// The data has been exported from the gallery Plains, area index 143, ID 487, created by STR_Warrior
{
diff --git a/src/Generating/Prefabs/NetherFortPrefabs.cpp b/src/Generating/Prefabs/NetherFortPrefabs.cpp
index 2c97f28ea..ee3a8899b 100644
--- a/src/Generating/Prefabs/NetherFortPrefabs.cpp
+++ b/src/Generating/Prefabs/NetherFortPrefabs.cpp
@@ -15,7 +15,7 @@
const cPrefab::sDef g_NetherFortPrefabs[] =
{
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// BalconyCorridor:
// The data has been exported from the gallery Nether, area index 37, ID 288, created by Aloe_vera
{
@@ -162,7 +162,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// BalconyTee2:
// The data has been exported from the gallery Nether, area index 38, ID 289, created by Aloe_vera
{
@@ -325,7 +325,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// BlazePlatform:
// The data has been exported from the gallery Nether, area index 26, ID 276, created by tonibm1999
{
@@ -448,7 +448,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// BlazePlatformOverhang:
// The data has been exported from the gallery Nether, area index 20, ID 162, created by STR_Warrior
{
@@ -621,7 +621,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// BridgeCircleCrossing:
// The data has been exported from the gallery Nether, area index 49, ID 308, created by Aloe_vera
{
@@ -824,7 +824,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// BridgeCrossing:
// The data has been exported from the gallery Nether, area index 17, ID 159, created by Aloe_vera
{
@@ -1028,7 +1028,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// BridgeCrumble1:
// The data has been exported from the gallery Nether, area index 19, ID 161, created by Aloe_vera
{
@@ -1125,7 +1125,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// BridgeCrumble2:
// The data has been exported from the gallery Nether, area index 18, ID 160, created by Aloe_vera
{
@@ -1228,7 +1228,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// BridgeDoubleCrumble:
// The data has been exported from the gallery Nether, area index 46, ID 305, created by STR_Warrior
{
@@ -1410,7 +1410,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// BridgeFunnelDown:
// The data has been exported from the gallery Nether, area index 0, ID 2, created by Aloe_vera
{
@@ -1653,7 +1653,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// BridgeLevelCrossing:
// The data has been exported from the gallery Nether, area index 61, ID 321, created by Aloe_vera
{
@@ -1985,7 +1985,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// BridgeSegment:
// The data has been exported from the gallery Nether, area index 16, ID 158, created by Aloe_vera
{
@@ -2107,7 +2107,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// BridgeTee:
// The data has been exported from the gallery Nether, area index 39, ID 290, created by STR_Warrior
{
@@ -2270,7 +2270,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// Corridor11:
// The data has been exported from the gallery Nether, area index 36, ID 287, created by Aloe_vera
{
@@ -2374,7 +2374,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// Corridor13:
// The data has been exported from the gallery Nether, area index 35, ID 286, created by Aloe_vera
{
@@ -2478,7 +2478,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// Corridor5:
// The data has been exported from the gallery Nether, area index 65, ID 330, created by xoft
{
@@ -2576,7 +2576,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// CorridorCorner5:
// The data has been exported from the gallery Nether, area index 10, ID 40, created by xoft
{
@@ -2718,7 +2718,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// CorridorCornerChest5:
// The data has been exported from the gallery Nether, area index 42, ID 293, created by STR_Warrior
{
@@ -2861,7 +2861,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// CorridorCrossing:
// The data has been exported from the gallery Nether, area index 63, ID 328, created by xoft
{
@@ -2989,7 +2989,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// CorridorStairs:
// The data has been exported from the gallery Nether, area index 12, ID 42, created by xoft
{
@@ -3144,7 +3144,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// DarkCorridor:
// The data has been exported from the gallery Nether, area index 3, ID 30, created by STR_Warrior
{
@@ -3248,7 +3248,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// LavaStaircase:
// The data has been exported from the gallery Nether, area index 28, ID 278, created by Aloe_vera
{
@@ -3508,7 +3508,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// LavaStaircaseBig:
// The data has been exported from the gallery Nether, area index 31, ID 282, created by STR_Warrior
{
@@ -3842,7 +3842,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// LavaStairsBridge:
// The data has been exported from the gallery Nether, area index 30, ID 281, created by STR_Warrior
{
@@ -4123,7 +4123,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// MidStaircase:
// The data has been exported from the gallery Nether, area index 23, ID 165, created by Aloe_vera
{
@@ -4314,7 +4314,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// StairsToOpen1:
// The data has been exported from the gallery Nether, area index 27, ID 277, created by Aloe_vera
{
@@ -4460,7 +4460,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// StairsToOpen2:
// The data has been exported from the gallery Nether, area index 8, ID 35, created by xoft
{
@@ -4606,7 +4606,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// Tee2x4:
// The data has been exported from the gallery Nether, area index 40, ID 291, created by Aloe_vera
{
@@ -4726,7 +4726,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// Tee4x4:
// The data has been exported from the gallery Nether, area index 41, ID 292, created by Aloe_vera
{
@@ -4858,7 +4858,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// TinyCorridorCorner:
// The data has been exported from the gallery Nether, area index 66, ID 331, created by xoft
{
@@ -4957,7 +4957,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// TinyCorridorCornerChest:
// The data has been exported from the gallery Nether, area index 67, ID 332, created by Aloe_vera
{
@@ -5057,7 +5057,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// TinyCorridorCrossing:
// The data has been exported from the gallery Nether, area index 64, ID 329, created by xoft
{
@@ -5159,7 +5159,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// Turret:
// The data has been exported from the gallery Nether, area index 7, ID 34, created by xoft
{
@@ -5283,7 +5283,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
const cPrefab::sDef g_NetherFortStartingPrefabs[] =
{
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// CentralRoom:
// The data has been exported from the gallery Nether, area index 22, ID 164, created by Aloe_vera
{
diff --git a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp
index 9e5e06769..714a66559 100644
--- a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp
+++ b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp
@@ -15,7 +15,7 @@
const cPrefab::sDef g_PlainsVillagePrefabs[] =
{
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// BigPlantBed:
// The data has been exported from the gallery Plains, area index 26, ID 70, created by Taugrammaton
{
@@ -195,7 +195,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// CobbleHouse10x5Library:
// The data has been exported from the gallery Plains, area index 23, ID 66, created by xoft
{
@@ -336,7 +336,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// DoublePlantBed:
// The data has been exported from the gallery Plains, area index 5, ID 20, created by tonibm1999
{
@@ -356,6 +356,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"e: 8: 0\n" /* water */
"f: 50: 5\n" /* torch */
"g: 59: 7\n" /* crops */
+ "h: 59: 0\n" /* crops */
+ "i: 59: 1\n" /* crops */
"m: 19: 0\n" /* sponge */,
// Block data:
@@ -403,12 +405,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* * 012345678901234 */
/* 0 */ "f.....f.f.....f"
/* 1 */ ".gg.gg...gg.gg."
- /* 2 */ ".g...g...gg.gg."
- /* 3 */ ".g.......gg.gg."
- /* 4 */ ".gg..g...gg.gg."
- /* 5 */ ".gg..g...gg.gg."
- /* 6 */ "..g..g...gg.gg."
- /* 7 */ "..g.g....gg.gg."
+ /* 2 */ ".gh.hg...gg.gg."
+ /* 3 */ ".gh.ih...gg.gg."
+ /* 4 */ ".gg.hg...gg.gg."
+ /* 5 */ ".gg.hg...gg.gg."
+ /* 6 */ ".ig.hg...gg.gg."
+ /* 7 */ ".hg.gh...gg.gg."
/* 8 */ "f.....f.f.....f"
// Level 4
@@ -490,7 +492,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// Forge:
// The data has been exported from the gallery Plains, area index 51, ID 102, created by Aloe_vera
{
@@ -690,7 +692,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// LampPost:
// The data has been exported from the gallery Plains, area index 28, ID 73, created by STR_Warrior
{
@@ -782,7 +784,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// MineshaftCorridor:
// The data has been exported from the gallery Plains, area index 139, ID 447, created by STR_Warrior
{
@@ -859,7 +861,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// MineshaftCrossing:
// The data has been exported from the gallery Plains, area index 171, ID 578, created by Aloe_vera
{
@@ -944,7 +946,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// MineshaftCrossing:
// The data has been exported from the gallery Plains, area index 193, ID 657, created by Aloe_vera
{
@@ -1062,7 +1064,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// MineshaftDoubleCrossing:
// The data has been exported from the gallery Plains, area index 172, ID 579, created by Aloe_vera
{
@@ -1187,7 +1189,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// MineshaftSpiral:
// The data has been exported from the gallery Plains, area index 198, ID 662, created by Aloe_vera
{
@@ -1368,7 +1370,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// MineshaftStairs:
// The data has been exported from the gallery Plains, area index 195, ID 659, created by Aloe_vera
{
@@ -1467,7 +1469,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// MineshaftStairsCrossing:
// The data has been exported from the gallery Plains, area index 199, ID 663, created by Aloe_vera
{
@@ -1717,7 +1719,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// MineshaftTee:
// The data has been exported from the gallery Plains, area index 194, ID 658, created by Aloe_vera
{
@@ -1817,7 +1819,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// MineshaftsCorridor5:
// The data has been exported from the gallery Plains, area index 200, ID 664, created by Aloe_vera
{
@@ -1896,7 +1898,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// Scarecrow:
// The data has been exported from the gallery Plains, area index 150, ID 494, created by STR_Warrior
{
@@ -1981,7 +1983,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// SinglePlantBed:
// The data has been exported from the gallery Plains, area index 17, ID 60, created by Aloe_vera
{
@@ -2106,7 +2108,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenChurchMid:
// The data has been exported from the gallery Plains, area index 58, ID 109, created by Aloe_vera
{
@@ -2416,7 +2418,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenGranary:
// The data has been exported from the gallery Plains, area index 54, ID 105, created by Aloe_vera
{
@@ -2558,7 +2560,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenHouse10x7Library:
// The data has been exported from the gallery Plains, area index 47, ID 98, created by Aloe_vera
{
@@ -2727,7 +2729,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenHouse5x5:
// The data has been exported from the gallery Plains, area index 49, ID 100, created by Aloe_vera
{
@@ -2854,7 +2856,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenHouse7x5:
// The data has been exported from the gallery Plains, area index 40, ID 91, created by xoft
{
@@ -2981,7 +2983,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenHouse9x5:
// The data has been exported from the gallery Plains, area index 41, ID 92, created by xoft
{
@@ -3115,7 +3117,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenHouse9x5Fence:
// The data has been exported from the gallery Plains, area index 9, ID 26, created by Aloe_vera
{
@@ -3285,7 +3287,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenHouse9x5Library:
// The data has been exported from the gallery Plains, area index 46, ID 97, created by Aloe_vera
{
@@ -3426,7 +3428,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenHouse9x7:
// The data has been exported from the gallery Plains, area index 52, ID 103, created by Aloe_vera
{
@@ -3588,7 +3590,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenHouse9x7Butcher:
// The data has been exported from the gallery Plains, area index 48, ID 99, created by Aloe_vera
{
@@ -3804,7 +3806,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenHouse9x7DoubleDoor:
// The data has been exported from the gallery Plains, area index 38, ID 87, created by Aloe_vera
{
@@ -3969,7 +3971,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenHouseL13x14:
// The data has been exported from the gallery Plains, area index 39, ID 90, created by STR_Warrior
{
@@ -4221,7 +4223,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenHouseL14x14:
// The data has been exported from the gallery Plains, area index 0, ID 4, created by Aloe_vera
{
@@ -4448,7 +4450,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenHouseL9x9:
// The data has been exported from the gallery Plains, area index 42, ID 93, created by xoft
{
@@ -4617,7 +4619,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenHouseU13x9:
// The data has been exported from the gallery Plains, area index 43, ID 94, created by xoft
{
@@ -4784,7 +4786,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenMill5x5:
// The data has been exported from the gallery Plains, area index 60, ID 111, created by Aloe_vera
{
@@ -5119,7 +5121,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WoodenStables:
// The data has been exported from the gallery Plains, area index 55, ID 106, created by Aloe_vera
{
@@ -5305,7 +5307,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
const cPrefab::sDef g_PlainsVillageStartingPrefabs[] =
{
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// CobbleWell4x4:
// The data has been exported from the gallery Plains, area index 1, ID 5, created by Aloe_vera
{
@@ -5446,7 +5448,7 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// MineEntrance:
// The data has been exported from the gallery Plains, area index 138, ID 446, created by STR_Warrior
{
@@ -5895,7 +5897,7 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// RoofedWell:
// The data has been exported from the gallery Plains, area index 119, ID 271, created by STR_Warrior
{
diff --git a/src/Generating/Prefabs/RainbowRoadPrefabs.cpp b/src/Generating/Prefabs/RainbowRoadPrefabs.cpp
index 1a3765c5a..bf7b1b096 100644
--- a/src/Generating/Prefabs/RainbowRoadPrefabs.cpp
+++ b/src/Generating/Prefabs/RainbowRoadPrefabs.cpp
@@ -15,7 +15,7 @@
const cPrefab::sDef g_RainbowRoadPrefabs[] =
{
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// CurveDouble:
// The data has been exported from the gallery Cube, area index 89, ID 467, created by Aloe_vera
{
@@ -85,7 +85,7 @@ const cPrefab::sDef g_RainbowRoadPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// CurveDownFromTopSingle:
// The data has been exported from the gallery Cube, area index 100, ID 478, created by Aloe_vera
{
@@ -255,7 +255,7 @@ const cPrefab::sDef g_RainbowRoadPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// CurveSingle:
// The data has been exported from the gallery Cube, area index 84, ID 462, created by Aloe_vera
{
@@ -320,7 +320,7 @@ const cPrefab::sDef g_RainbowRoadPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// CurveSingleLeft:
// The data has been exported from the gallery Cube, area index 97, ID 475, created by Aloe_vera
{
@@ -385,7 +385,7 @@ const cPrefab::sDef g_RainbowRoadPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// CurveUpDouble:
// The data has been exported from the gallery Cube, area index 92, ID 470, created by Aloe_vera
{
@@ -581,7 +581,7 @@ const cPrefab::sDef g_RainbowRoadPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// CurveUpSingle:
// The data has been exported from the gallery Cube, area index 87, ID 465, created by Aloe_vera
{
@@ -751,7 +751,7 @@ const cPrefab::sDef g_RainbowRoadPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// SlopeDownFromTopSingle:
// The data has been exported from the gallery Cube, area index 98, ID 476, created by Aloe_vera
{
@@ -881,7 +881,7 @@ const cPrefab::sDef g_RainbowRoadPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// SlopeUpDouble:
// The data has been exported from the gallery Cube, area index 90, ID 468, created by Aloe_vera
{
@@ -1061,7 +1061,7 @@ const cPrefab::sDef g_RainbowRoadPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// SlopeUpSingle:
// The data has been exported from the gallery Cube, area index 85, ID 463, created by Aloe_vera
{
@@ -1191,7 +1191,7 @@ const cPrefab::sDef g_RainbowRoadPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// SplitTee:
// The data has been exported from the gallery Cube, area index 93, ID 471, created by Aloe_vera
{
@@ -1261,7 +1261,7 @@ const cPrefab::sDef g_RainbowRoadPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// StraightDouble:
// The data has been exported from the gallery Cube, area index 88, ID 466, created by Aloe_vera
{
@@ -1335,7 +1335,7 @@ const cPrefab::sDef g_RainbowRoadPrefabs[] =
const cPrefab::sDef g_RainbowRoadStartingPrefabs[] =
{
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// StraightSingle:
// The data has been exported from the gallery Cube, area index 83, ID 461, created by Aloe_vera
{
diff --git a/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp b/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp
index 44e947952..3328ee210 100644
--- a/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp
+++ b/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp
@@ -15,7 +15,7 @@
const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
{
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// Forge:
// The data has been exported from the gallery Desert, area index 32, ID 173, created by Aloe_vera
{
@@ -162,7 +162,7 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// House11x7:
// The data has been exported from the gallery Desert, area index 31, ID 172, created by Aloe_vera
{
@@ -301,7 +301,7 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// House5x4:
// The data has been exported from the gallery Desert, area index 25, ID 166, created by Aloe_vera
{
@@ -412,7 +412,7 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// House5x5:
// The data has been exported from the gallery Desert, area index 26, ID 167, created by Aloe_vera
{
@@ -530,7 +530,7 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// House7x5:
// The data has been exported from the gallery Desert, area index 27, ID 168, created by Aloe_vera
{
@@ -648,7 +648,7 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// House8x5:
// The data has been exported from the gallery Desert, area index 28, ID 169, created by Aloe_vera
{
@@ -772,7 +772,7 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// House8x7:
// The data has been exported from the gallery Desert, area index 29, ID 170, created by Aloe_vera
{
@@ -910,7 +910,7 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// House9x7:
// The data has been exported from the gallery Desert, area index 30, ID 171, created by Aloe_vera
{
@@ -1049,7 +1049,7 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// HouseL13x12:
// The data has been exported from the gallery Desert, area index 53, ID 345, created by jakibaki
{
@@ -1220,7 +1220,7 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// MarketStall:
// The data has been exported from the gallery Desert, area index 34, ID 175, created by Aloe_vera
{
@@ -1330,7 +1330,7 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// Marketplace:
// The data has been exported from the gallery Desert, area index 38, ID 261, created by Aloe_vera
{
@@ -1472,7 +1472,7 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
const cPrefab::sDef g_SandFlatRoofVillageStartingPrefabs[] =
{
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// Well:
// The data has been exported from the gallery Desert, area index 44, ID 275, created by Aloe_vera
{
diff --git a/src/Generating/Prefabs/SandVillagePrefabs.cpp b/src/Generating/Prefabs/SandVillagePrefabs.cpp
index 72881a678..c63f8161b 100644
--- a/src/Generating/Prefabs/SandVillagePrefabs.cpp
+++ b/src/Generating/Prefabs/SandVillagePrefabs.cpp
@@ -15,7 +15,7 @@
const cPrefab::sDef g_SandVillagePrefabs[] =
{
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// DoubleField:
// The data has been exported from the gallery Desert, area index 5, ID 75, created by tonibm1999
{
@@ -102,7 +102,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// House11x7:
// The data has been exported from the gallery Desert, area index 6, ID 81, created by Aloe_vera
{
@@ -236,7 +236,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// House11x9:
// The data has been exported from the gallery Desert, area index 11, ID 115, created by xoft
{
@@ -395,7 +395,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// House13x7:
// The data has been exported from the gallery Desert, area index 15, ID 125, created by Aloe_vera
{
@@ -527,7 +527,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// House13x9:
// The data has been exported from the gallery Desert, area index 12, ID 116, created by xoft
{
@@ -686,7 +686,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// House15x9:
// The data has been exported from the gallery Desert, area index 13, ID 118, created by xoft
{
@@ -845,7 +845,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// House16x9:
// The data has been exported from the gallery Desert, area index 16, ID 126, created by Aloe_vera
{
@@ -1004,7 +1004,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// House7x7:
// The data has been exported from the gallery Desert, area index 8, ID 112, created by Aloe_vera
{
@@ -1128,7 +1128,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// House9x7:
// The data has been exported from the gallery Desert, area index 9, ID 113, created by xoft
{
@@ -1253,7 +1253,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// House9x9:
// The data has been exported from the gallery Desert, area index 10, ID 114, created by xoft
{
@@ -1404,7 +1404,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// HouseL14x12:
// The data has been exported from the gallery Desert, area index 14, ID 124, created by Aloe_vera
{
@@ -1592,7 +1592,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// HouseL14x12:
// The data has been exported from the gallery Desert, area index 7, ID 82, created by Aloe_vera
{
@@ -1763,7 +1763,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// SingleField:
// The data has been exported from the gallery Desert, area index 17, ID 127, created by Aloe_vera
{
@@ -1844,7 +1844,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// SmallHut:
// The data has been exported from the gallery Desert, area index 4, ID 68, created by tonibm1999
{
@@ -1955,7 +1955,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
const cPrefab::sDef g_SandVillageStartingPrefabs[] =
{
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// RoofedWell:
// The data has been exported from the gallery Desert, area index 43, ID 274, created by Aloe_vera
{
@@ -2155,7 +2155,7 @@ const cPrefab::sDef g_SandVillageStartingPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// Well:
// The data has been exported from the gallery Desert, area index 0, ID 1, created by Aloe_vera
{
diff --git a/src/Generating/Prefabs/TestRailsPrefabs.cpp b/src/Generating/Prefabs/TestRailsPrefabs.cpp
index 3444cb1fa..f58b95225 100644
--- a/src/Generating/Prefabs/TestRailsPrefabs.cpp
+++ b/src/Generating/Prefabs/TestRailsPrefabs.cpp
@@ -15,7 +15,7 @@
const cPrefab::sDef g_TestRailsPrefabs[] =
{
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// ActivatorRail:
// The data has been exported from the gallery Plains, area index 251, ID 746, created by Aloe_vera
{
@@ -104,7 +104,7 @@ const cPrefab::sDef g_TestRailsPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// DetectorRail:
// The data has been exported from the gallery Plains, area index 250, ID 745, created by Aloe_vera
{
@@ -193,7 +193,7 @@ const cPrefab::sDef g_TestRailsPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// PowerRail:
// The data has been exported from the gallery Plains, area index 248, ID 743, created by Aloe_vera
{
@@ -284,7 +284,7 @@ const cPrefab::sDef g_TestRailsPrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// RegularRail:
// The data has been exported from the gallery Plains, area index 247, ID 742, created by Aloe_vera
{
@@ -383,7 +383,7 @@ const cPrefab::sDef g_TestRailsPrefabs[] =
const cPrefab::sDef g_TestRailsStartingPrefabs[] =
{
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// CentralPiece:
// The data has been exported from the gallery Plains, area index 249, ID 744, created by Aloe_vera
{
diff --git a/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp b/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp
index 691d8aa9d..1655f50b9 100644
--- a/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp
+++ b/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp
@@ -15,7 +15,7 @@
const cPrefab::sDef g_UnderwaterBasePrefabs[] =
{
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// BrokenRoom:
// The data has been exported from the gallery Water, area index 49, ID 680, created by STR_Warrior
{
@@ -178,7 +178,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// Corridor16:
// The data has been exported from the gallery Water, area index 25, ID 566, created by xoft
{
@@ -265,7 +265,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// CorridorCorner:
// The data has been exported from the gallery Water, area index 26, ID 569, created by xoft
{
@@ -380,7 +380,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// CorridorCrossing:
// The data has been exported from the gallery Water, area index 31, ID 581, created by LO1ZB
{
@@ -526,7 +526,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// CorridorStairs:
// The data has been exported from the gallery Water, area index 32, ID 582, created by LO1ZB
{
@@ -656,7 +656,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// CorridorTee:
// The data has been exported from the gallery Water, area index 29, ID 576, created by LO1ZB
{
@@ -775,7 +775,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// ViewingCorner:
// The data has been exported from the gallery Water, area index 40, ID 613, created by LO1ZB
{
@@ -958,7 +958,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// ViewingCorridor:
// The data has been exported from the gallery Water, area index 27, ID 571, created by LO1ZB
{
@@ -1065,7 +1065,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// ViewingCorridorBulge:
// The data has been exported from the gallery Water, area index 42, ID 615, created by LO1ZB
{
@@ -1280,7 +1280,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// ViewingCrossing:
// The data has been exported from the gallery Water, area index 38, ID 611, created by LO1ZB
{
@@ -1483,7 +1483,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// ViewingEnd:
// The data has been exported from the gallery Water, area index 41, ID 614, created by LO1ZB
{
@@ -1648,7 +1648,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// ViewingTee:
// The data has been exported from the gallery Water, area index 39, ID 612, created by LO1ZB
{
@@ -1850,7 +1850,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// WaterfallRoom:
// The data has been exported from the gallery Water, area index 50, ID 681, created by Aloe_vera
{
@@ -2059,7 +2059,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
const cPrefab::sDef g_UnderwaterBaseStartingPrefabs[] =
{
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
// CentralRoom:
// The data has been exported from the gallery Water, area index 24, ID 564, created by xoft
{
diff --git a/src/Generating/RainbowRoadsGen.cpp b/src/Generating/RainbowRoadsGen.cpp
index 3b0ff7df8..c3c07cdec 100644
--- a/src/Generating/RainbowRoadsGen.cpp
+++ b/src/Generating/RainbowRoadsGen.cpp
@@ -18,7 +18,7 @@ static cPrefabPiecePool g_RainbowRoads(g_RainbowRoadPrefabs, g_RainbowRoadPrefab
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cRainbowRoadsGen::cRainbowRoads:
class cRainbowRoadsGen::cRainbowRoads :
@@ -86,7 +86,7 @@ protected:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cRainbowRoadsGen:
diff --git a/src/Generating/Ravines.cpp b/src/Generating/Ravines.cpp
index 24f2cc3ab..86e27d8ed 100644
--- a/src/Generating/Ravines.cpp
+++ b/src/Generating/Ravines.cpp
@@ -77,7 +77,7 @@ protected:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cStructGenRavines:
cStructGenRavines::cStructGenRavines(int a_Seed, int a_Size) :
@@ -101,7 +101,7 @@ cGridStructGen::cStructurePtr cStructGenRavines::CreateStructure(int a_GridX, in
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cStructGenRavines::cRavine
cStructGenRavines::cRavine::cRavine(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ, int a_Size, cNoise & a_Noise) :
@@ -283,25 +283,25 @@ void cStructGenRavines::cRavine::FinishLinear(void)
AString cStructGenRavines::cRavine::ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) const
{
AString SVG;
- AppendPrintf(SVG, "m_BlockX, a_OffsetZ + itr->m_BlockZ);
Prefix = 'L';
- }
- SVG.append("\"/>\n");
-
- // Base point highlight:
- AppendPrintf(SVG, "\n",
+ }
+ SVG.append("\"/>\n");
+
+ // Base point highlight:
+ AppendPrintf(SVG, "\n",
a_OffsetX + m_OriginX - 5, a_OffsetZ + m_OriginZ, a_OffsetX + m_OriginX + 5, a_OffsetZ + m_OriginZ
);
- AppendPrintf(SVG, "\n",
+ AppendPrintf(SVG, "\n",
a_OffsetX + m_OriginX, a_OffsetZ + m_OriginZ - 5, a_OffsetX + m_OriginX, a_OffsetZ + m_OriginZ + 5
);
// A gray line from the base point to the first point of the ravine, for identification:
- AppendPrintf(SVG, "\n",
+ AppendPrintf(SVG, "\n",
a_OffsetX + m_OriginX, a_OffsetZ + m_OriginZ, a_OffsetX + m_Points.front().m_BlockX, a_OffsetZ + m_Points.front().m_BlockZ
);
diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp
index 636364e17..054eec345 100644
--- a/src/Generating/StructGen.cpp
+++ b/src/Generating/StructGen.cpp
@@ -12,7 +12,7 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cStructGenOreNests configuration:
const int MAX_HEIGHT_COAL = 127;
@@ -51,7 +51,7 @@ const int NEST_SIZE_GRAVEL = 32;
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cStructGenTrees:
void cStructGenTrees::GenFinish(cChunkDesc & a_ChunkDesc)
@@ -151,7 +151,7 @@ void cStructGenTrees::GenerateSingleTree(
sSetBlockVector TreeLogs, TreeOther;
GetTreeImageByBiome(
a_ChunkX * cChunkDef::Width + x, Height + 1, a_ChunkZ * cChunkDef::Width + z,
- m_Noise, a_Seq,
+ m_Noise, a_Seq,
a_ChunkDesc.GetBiome(x, z),
TreeLogs, TreeOther
);
@@ -181,7 +181,7 @@ void cStructGenTrees::GenerateSingleTree(
}
ApplyTreeImage(a_ChunkX, a_ChunkZ, a_ChunkDesc, TreeOther, a_OutsideOther);
- ApplyTreeImage(a_ChunkX, a_ChunkZ, a_ChunkDesc, TreeLogs, a_OutsideLogs);
+ ApplyTreeImage(a_ChunkX, a_ChunkZ, a_ChunkDesc, TreeLogs, a_OutsideLogs);
}
@@ -303,7 +303,7 @@ int cStructGenTrees::GetNumTrees(
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cStructGenOreNests:
void cStructGenOreNests::GenFinish(cChunkDesc & a_ChunkDesc)
@@ -410,7 +410,7 @@ void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_Ore
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cStructGenLakes:
void cStructGenLakes::GenFinish(cChunkDesc & a_ChunkDesc)
@@ -484,7 +484,6 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a
const int BubbleY = 4 + (Rnd & 0x01); // 4 .. 5
Rnd >>= 1;
const int BubbleZ = BubbleR + (Rnd % Range);
- Rnd >>= 4;
const int HalfR = BubbleR / 2; // 1 .. 2
const int RSquared = BubbleR * BubbleR;
for (int y = -HalfR; y <= HalfR; y++)
@@ -500,7 +499,7 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a
continue;
}
int IdxYZ = BubbleX + IdxY + (BubbleZ + z) * 16;
- for (int x = -BubbleR; x <= BubbleR; x++)
+ for (int x = -BubbleR; x <= BubbleR; x++)
{
if (x * x + DistYZ < RSquared)
{
@@ -511,10 +510,10 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a
} // for y
} // for i - bubbles
- // Turn air in the bottom half into liquid:
+ // Turn air in the bottom half into liquid:
for (int y = 0; y < 4; y++)
{
- for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
+ for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
{
if (BlockTypes[x + z * 16 + y * 16 * 16] == E_BLOCK_AIR)
{
@@ -532,7 +531,7 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cStructGenDirectOverhangs:
cStructGenDirectOverhangs::cStructGenDirectOverhangs(int a_Seed) :
@@ -573,8 +572,8 @@ void cStructGenDirectOverhangs::GenFinish(cChunkDesc & a_ChunkDesc)
// Interpolate the lowest floor:
for (int z = 0; z <= 16 / INTERPOL_Z; z++) for (int x = 0; x <= 16 / INTERPOL_X; x++)
{
- FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] =
- m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) *
+ FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] =
+ m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) *
m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) /
256;
} // for x, z - FloorLo[]
@@ -648,7 +647,7 @@ bool cStructGenDirectOverhangs::HasWantedBiome(cChunkDesc & a_ChunkDesc) const
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cStructGenDistortedMembraneOverhangs:
cStructGenDistortedMembraneOverhangs::cStructGenDistortedMembraneOverhangs(int a_Seed) :
diff --git a/src/Generating/TestRailsGen.cpp b/src/Generating/TestRailsGen.cpp
index c40c1a9b6..66ab8b33f 100644
--- a/src/Generating/TestRailsGen.cpp
+++ b/src/Generating/TestRailsGen.cpp
@@ -18,7 +18,7 @@ static cPrefabPiecePool g_TestRails(g_TestRailsPrefabs, g_TestRailsPrefabsCount,
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cTestRailsGen::cTestRails:
class cTestRailsGen::cTestRails :
@@ -86,7 +86,7 @@ protected:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cTestRailsGen:
diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp
index 522f45148..b7a08999d 100644
--- a/src/Generating/Trees.cpp
+++ b/src/Generating/Trees.cpp
@@ -41,49 +41,49 @@ static const sCoords Corners[] =
static const sCoords BigO1[] =
{
- {0, -1},
- {-1, 0}, {1, 0},
- {0, 1},
+ /* -1 */ {0, -1},
+ /* 0 */ {-1, 0}, {1, 0},
+ /* 1 */ {0, 1},
} ;
static const sCoords BigO2[] =
{
- {-1, -2}, {0, -2}, {1, -2},
- {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1},
- {-2, 0}, {-1, 0}, {1, 0}, {2, 0},
- {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1},
- {-1, 2}, {0, 2}, {1, 2},
+ /* -2 */ {-1, -2}, {0, -2}, {1, -2},
+ /* -1 */ {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1},
+ /* 0 */ {-2, 0}, {-1, 0}, {1, 0}, {2, 0},
+ /* 1 */ {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1},
+ /* 2 */ {-1, 2}, {0, 2}, {1, 2},
} ;
static const sCoords BigO3[] =
{
- {-2, -3}, {-1, -3}, {0, -3}, {1, -3}, {2, -3},
- {-3, -2}, {-2, -2}, {-1, -2}, {0, -2}, {1, -2}, {2, -2}, {3, -2},
- {-3, -1}, {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1}, {3, -1},
- {-3, 0}, {-2, 0}, {-1, 0}, {1, 0}, {2, 0}, {3, 0},
- {-3, 1}, {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1}, {3, 1},
- {-3, 2}, {-2, 2}, {-1, 2}, {0, 2}, {1, 2}, {2, 2}, {3, 2},
- {-2, 3}, {-1, 3}, {0, 3}, {1, 3}, {2, 3},
+ /* -3 */ {-2, -3}, {-1, -3}, {0, -3}, {1, -3}, {2, -3},
+ /* -2 */ {-3, -2}, {-2, -2}, {-1, -2}, {0, -2}, {1, -2}, {2, -2}, {3, -2},
+ /* -1 */ {-3, -1}, {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1}, {3, -1},
+ /* 0 */ {-3, 0}, {-2, 0}, {-1, 0}, {1, 0}, {2, 0}, {3, 0},
+ /* 1 */ {-3, 1}, {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1}, {3, 1},
+ /* 2 */ {-3, 2}, {-2, 2}, {-1, 2}, {0, 2}, {1, 2}, {2, 2}, {3, 2},
+ /* 3 */ {-2, 3}, {-1, 3}, {0, 3}, {1, 3}, {2, 3},
} ;
-static const sCoords BigO4[] = // Part of Big Jungle tree
+static const sCoords BigO4[] = // Part of Big Jungle tree
{
- {-2, -4}, {-1, -4}, {0, -4}, {1, -4}, {2, -4},
- {-3, -3}, {-2, -3}, {-1, -3}, {0, -3}, {1, -3}, {2, -3}, {3, -3},
- {-4, -2}, {-3, -2}, {-2, -2}, {-1, -2}, {0, -2}, {1, -2}, {2, -2}, {3, -2}, {4, -2},
- {-4, -1}, {-3, -1}, {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1}, {3, -1}, {4, -1},
- {-4, 0}, {-3, 0}, {-2, 0}, {-1, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0},
- {-4, 1}, {-3, 1}, {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1}, {3, 1}, {4, 1},
- {-4, 2}, {-3, 2}, {-2, 2}, {-1, 2}, {0, 2}, {1, 2}, {2, 2}, {3, 2}, {4, 2},
- {-3, 3}, {-2, 3}, {-1, 3}, {0, 3}, {1, 3}, {2, 3}, {3, 3},
- {-2, 4}, {-1, 4}, {0, 4}, {1, 4}, {2, 4},
+ /* -4 */ {-2, -4}, {-1, -4}, {0, -4}, {1, -4}, {2, -4},
+ /* -3 */ {-3, -3}, {-2, -3}, {-1, -3}, {0, -3}, {1, -3}, {2, -3}, {3, -3},
+ /* -2 */ {-4, -2}, {-3, -2}, {-2, -2}, {-1, -2}, {0, -2}, {1, -2}, {2, -2}, {3, -2}, {4, -2},
+ /* -1 */ {-4, -1}, {-3, -1}, {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1}, {3, -1}, {4, -1},
+ /* 0 */ {-4, 0}, {-3, 0}, {-2, 0}, {-1, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0},
+ /* 1 */ {-4, 1}, {-3, 1}, {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1}, {3, 1}, {4, 1},
+ /* 2 */ {-4, 2}, {-3, 2}, {-2, 2}, {-1, 2}, {0, 2}, {1, 2}, {2, 2}, {3, 2}, {4, 2},
+ /* 3 */ {-3, 3}, {-2, 3}, {-1, 3}, {0, 3}, {1, 3}, {2, 3}, {3, 3},
+ /* 4 */ {-2, 4}, {-1, 4}, {0, 4}, {1, 4}, {2, 4},
} ;
-typedef struct
+typedef struct
{
const sCoords * Coords;
size_t Count;
@@ -203,7 +203,7 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No
{
GetAppleBushImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
}
- else
+ else
{
GetJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
}
@@ -598,11 +598,11 @@ void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise
}
int h = a_BlockY + TrunkHeight + 2;
- // Top layer - just a single leaves block:
+ // Top layer - just a single leaves block:
a_OtherBlocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
h--;
- // One more layer is above the trunk, push the central leaves:
+ // One more layer is above the trunk, push the central leaves:
a_OtherBlocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
// Layers expanding in size, then collapsing again:
@@ -773,10 +773,10 @@ void GetSmallJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise &
a_LogBlocks.reserve(Height);
a_OtherBlocks.reserve(
- 2 * ARRAYCOUNT(BigO3) + // O3 layer, 2x
- 2 * ARRAYCOUNT(BigO2) + // O2 layer, 2x
- ARRAYCOUNT(BigO1) + 1 + // Plus on the top
- Height * ARRAYCOUNT(Vines) + // Vines
+ 2 * ARRAYCOUNT(BigO3) + // O3 layer, 2x
+ 2 * ARRAYCOUNT(BigO2) + // O2 layer, 2x
+ ARRAYCOUNT(BigO1) + 1 + // Plus on the top
+ Height * ARRAYCOUNT(Vines) + // Vines
50 // some safety
);
diff --git a/src/Generating/UnderwaterBaseGen.cpp b/src/Generating/UnderwaterBaseGen.cpp
index d3abae9b7..9278ea546 100644
--- a/src/Generating/UnderwaterBaseGen.cpp
+++ b/src/Generating/UnderwaterBaseGen.cpp
@@ -18,7 +18,7 @@ static cPrefabPiecePool g_UnderwaterBase(g_UnderwaterBasePrefabs, g_UnderwaterBa
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cUnderwaterBaseGen::cUnderwaterBase:
class cUnderwaterBaseGen::cUnderwaterBase :
@@ -86,7 +86,7 @@ protected:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cUnderwaterBaseGen:
diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp
index 2b7ecc837..cade923c9 100644
--- a/src/Generating/VillageGen.cpp
+++ b/src/Generating/VillageGen.cpp
@@ -95,7 +95,7 @@ public:
return ((const cPrefab &)a_NewPiece).GetPieceWeight(a_PlacedPiece, a_ExistingConnector);
}
-} ;
+};
@@ -333,7 +333,7 @@ protected:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cVillageGen:
static cVillagePiecePool g_SandVillage(g_SandVillagePrefabs, g_SandVillagePrefabsCount, g_SandVillageStartingPrefabs, g_SandVillageStartingPrefabsCount);
diff --git a/src/Globals.h b/src/Globals.h
index c5768facf..9b2f25f36 100644
--- a/src/Globals.h
+++ b/src/Globals.h
@@ -14,18 +14,18 @@
#pragma warning(disable:4481)
// Disable some warnings that we don't care about:
- #pragma warning(disable:4100) // Unreferenced formal parameter
-
- // Useful warnings from warning level 4:
- #pragma warning(3 : 4127) // Conditional expression is constant
- #pragma warning(3 : 4189) // Local variable is initialized but not referenced
- #pragma warning(3 : 4245) // Conversion from 'type1' to 'type2', signed/unsigned mismatch
- #pragma warning(3 : 4310) // Cast truncates constant value
- #pragma warning(3 : 4389) // Signed/unsigned mismatch
- #pragma warning(3 : 4505) // Unreferenced local function has been removed
- #pragma warning(3 : 4701) // Potentially unitialized local variable used
- #pragma warning(3 : 4702) // Unreachable code
- #pragma warning(3 : 4706) // Assignment within conditional expression
+ #pragma warning(disable:4100) // Unreferenced formal parameter
+
+ // Useful warnings from warning level 4:
+ #pragma warning(3 : 4127) // Conditional expression is constant
+ #pragma warning(3 : 4189) // Local variable is initialized but not referenced
+ #pragma warning(3 : 4245) // Conversion from 'type1' to 'type2', signed/unsigned mismatch
+ #pragma warning(3 : 4310) // Cast truncates constant value
+ #pragma warning(3 : 4389) // Signed/unsigned mismatch
+ #pragma warning(3 : 4505) // Unreferenced local function has been removed
+ #pragma warning(3 : 4701) // Potentially unitialized local variable used
+ #pragma warning(3 : 4702) // Unreachable code
+ #pragma warning(3 : 4706) // Assignment within conditional expression
// Disabling this warning, because we know what we're doing when we're doing this:
#pragma warning(disable: 4355) // 'this' used in initializer list
@@ -34,7 +34,7 @@
#pragma warning(disable: 4512) // 'class': assignment operator could not be generated - reported for each class that has a reference-type member
// 2014_01_06 xoft: Disabled this warning because MSVC is stupid and reports it in obviously wrong places
- // #pragma warning(3 : 4244) // Conversion from 'type1' to 'type2', possible loss of data
+ // #pragma warning(3 : 4244) // Conversion from 'type1' to 'type2', possible loss of data
#define OBSOLETE __declspec(deprecated)
@@ -58,8 +58,8 @@
// override is part of c++11
#if __cplusplus < 201103L
- #define override
- #endif
+ #define override
+ #endif
#define OBSOLETE __attribute__((deprecated))
@@ -71,9 +71,24 @@
#define FORMATSTRING(formatIndex, va_argsIndex) __attribute__((format (printf, formatIndex, va_argsIndex)))
- #define SIZE_T_FMT "%zu"
- #define SIZE_T_FMT_PRECISION(x) "%" #x "zu"
- #define SIZE_T_FMT_HEX "%zx"
+ #if defined(_WIN32)
+ // We're compiling on MinGW, which uses an old MSVCRT library that has no support for size_t printfing.
+ // We need direct size formats:
+ #if defined(_WIN64)
+ #define SIZE_T_FMT "%I64u"
+ #define SIZE_T_FMT_PRECISION(x) "%" #x "I64u"
+ #define SIZE_T_FMT_HEX "%I64x"
+ #else
+ #define SIZE_T_FMT "%u"
+ #define SIZE_T_FMT_PRECISION(x) "%" #x "u"
+ #define SIZE_T_FMT_HEX "%x"
+ #endif
+ #else
+ // We're compiling on Linux, so we can use libc's size_t printf format:
+ #define SIZE_T_FMT "%zu"
+ #define SIZE_T_FMT_PRECISION(x) "%" #x "zu"
+ #define SIZE_T_FMT_HEX "%zx"
+ #endif
#define NORETURN __attribute((__noreturn__))
@@ -130,7 +145,7 @@ class SizeChecker;
template
class SizeChecker
{
- T v;
+ T v;
};
template class SizeChecker;
@@ -368,6 +383,5 @@ T Clamp(T a_Value, T a_Min, T a_Max)
#include "BiomeDef.h"
#include "BlockID.h"
#include "BlockInfo.h"
-#include "Entities/Effects.h"
diff --git a/src/Group.h b/src/Group.h
index 47088d50d..95063a987 100644
--- a/src/Group.h
+++ b/src/Group.h
@@ -5,18 +5,22 @@
-class cGroup // tolua_export
-{ // tolua_export
-public: // tolua_export
+// tolua_begin
+class cGroup
+{
+public:
+ // tolua_end
cGroup() {}
~cGroup() {}
- void SetName( const AString & a_Name ) { m_Name = a_Name; } // tolua_export
- const AString & GetName() const { return m_Name; } // tolua_export
- void SetColor( const AString & a_Color ) { m_Color = a_Color; } // tolua_export
- void AddCommand( const AString & a_Command ); // tolua_export
- void AddPermission( const AString & a_Permission ); // tolua_export
- void InheritFrom( cGroup* a_Group ); // tolua_export
+ // tolua_begin
+ void SetName( const AString & a_Name ) { m_Name = a_Name; }
+ const AString & GetName() const { return m_Name; }
+ void SetColor( const AString & a_Color ) { m_Color = a_Color; }
+ void AddCommand( const AString & a_Command );
+ void AddPermission( const AString & a_Permission );
+ void InheritFrom( cGroup* a_Group );
+ // tolua_end
typedef std::map< AString, bool > PermissionMap;
const PermissionMap & GetPermissions() const { return m_Permissions; }
@@ -26,7 +30,7 @@ public: // tolua_export
typedef std::map< AString, bool > CommandMap;
const CommandMap & GetCommands() const { return m_Commands; }
- const AString & GetColor() const { return m_Color; } // tolua_export
+ const AString & GetColor() const { return m_Color; } // tolua_export
typedef std::list< cGroup* > GroupList;
const GroupList & GetInherits() const { return m_Inherits; }
@@ -37,4 +41,4 @@ private:
PermissionMap m_Permissions;
CommandMap m_Commands;
GroupList m_Inherits;
-};// tolua_export
+}; // tolua_export
diff --git a/src/GroupManager.cpp b/src/GroupManager.cpp
index 11e62c223..ffba68200 100644
--- a/src/GroupManager.cpp
+++ b/src/GroupManager.cpp
@@ -145,7 +145,7 @@ bool cGroupManager::LoadGroups()
AString KeyName = IniFile.GetKeyName(i);
cGroup * Group = GetGroup(KeyName.c_str());
- Group->ClearPermission(); // Needed in case the groups are reloaded.
+ Group->ClearPermission(); // Needed in case the groups are reloaded.
LOGD("Loading group %s", KeyName.c_str());
diff --git a/src/HTTPServer/HTTPMessage.cpp b/src/HTTPServer/HTTPMessage.cpp
index 44feda469..4226352e9 100644
--- a/src/HTTPServer/HTTPMessage.cpp
+++ b/src/HTTPServer/HTTPMessage.cpp
@@ -20,7 +20,7 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cHTTPMessage:
cHTTPMessage::cHTTPMessage(eKind a_Kind) :
@@ -64,7 +64,7 @@ void cHTTPMessage::AddHeader(const AString & a_Key, const AString & a_Value)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cHTTPRequest:
cHTTPRequest::cHTTPRequest(void) :
@@ -139,7 +139,7 @@ AString cHTTPRequest::GetBareURL(void) const
size_t cHTTPRequest::ParseRequestLine(const char * a_Data, size_t a_Size)
-{
+{
m_IncomingHeaderData.append(a_Data, a_Size);
size_t IdxEnd = m_IncomingHeaderData.size();
@@ -248,7 +248,7 @@ void cHTTPRequest::OnHeaderLine(const AString & a_Key, const AString & a_Value)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cHTTPResponse:
cHTTPResponse::cHTTPResponse(void) :
diff --git a/src/HTTPServer/HTTPServer.cpp b/src/HTTPServer/HTTPServer.cpp
index d288c83c9..8eabe5cb2 100644
--- a/src/HTTPServer/HTTPServer.cpp
+++ b/src/HTTPServer/HTTPServer.cpp
@@ -118,12 +118,12 @@ class cDebugCallbacks :
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cHTTPServer:
cHTTPServer::cHTTPServer(void) :
- m_ListenThreadIPv4(*this, cSocket::IPv4, "WebServer IPv4"),
- m_ListenThreadIPv6(*this, cSocket::IPv6, "WebServer IPv6"),
+ m_ListenThreadIPv4(*this, cSocket::IPv4, "WebServer"),
+ m_ListenThreadIPv6(*this, cSocket::IPv6, "WebServer"),
m_Callbacks(NULL)
{
}
@@ -179,6 +179,8 @@ bool cHTTPServer::Initialize(const AString & a_PortsIPv4, const AString & a_Port
// Open up requested ports:
bool HasAnyPort;
+ m_ListenThreadIPv4.SetReuseAddr(true);
+ m_ListenThreadIPv6.SetReuseAddr(true);
HasAnyPort = m_ListenThreadIPv4.Initialize(a_PortsIPv4);
HasAnyPort = m_ListenThreadIPv6.Initialize(a_PortsIPv6) || HasAnyPort;
if (!HasAnyPort)
diff --git a/src/HTTPServer/MultipartParser.cpp b/src/HTTPServer/MultipartParser.cpp
index 309495dd7..09732c5f7 100644
--- a/src/HTTPServer/MultipartParser.cpp
+++ b/src/HTTPServer/MultipartParser.cpp
@@ -21,7 +21,7 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// self-test:
#if 0
@@ -87,7 +87,7 @@ ThisIsIgnoredEpilogue";
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cMultipartParser:
diff --git a/src/HTTPServer/NameValueParser.cpp b/src/HTTPServer/NameValueParser.cpp
index f16ea1915..b345fef88 100644
--- a/src/HTTPServer/NameValueParser.cpp
+++ b/src/HTTPServer/NameValueParser.cpp
@@ -69,7 +69,7 @@ public:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cNameValueParser:
cNameValueParser::cNameValueParser(bool a_AllowsKeyOnly) :
diff --git a/src/Inventory.cpp b/src/Inventory.cpp
index bce882c88..38d3c886d 100644
--- a/src/Inventory.cpp
+++ b/src/Inventory.cpp
@@ -493,7 +493,7 @@ bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size,
if( NumFree >= a_Item.m_ItemCount )
{
- //printf("1. Adding %i items ( free: %i )\n", a_Item.m_ItemCount, NumFree );
+ // printf("1. Adding %i items ( free: %i )\n", a_Item.m_ItemCount, NumFree );
m_Slots[i + a_Offset].m_ItemCount += a_Item.m_ItemCount;
a_Item.m_ItemCount = 0;
a_bChangedSlots[i + a_Offset] = true;
@@ -501,7 +501,7 @@ bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size,
}
else
{
- //printf("2. Adding %i items\n", NumFree );
+ // printf("2. Adding %i items\n", NumFree );
m_Slots[i + a_Offset].m_ItemCount += (char)NumFree;
a_Item.m_ItemCount -= (char)NumFree;
a_bChangedSlots[i + a_Offset] = true;
diff --git a/src/Inventory.h b/src/Inventory.h
index 39aef1538..e25fc4a8a 100644
--- a/src/Inventory.h
+++ b/src/Inventory.h
@@ -183,7 +183,7 @@ protected:
// cItemGrid::cListener override:
virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
-}; // tolua_export
+}; // tolua_export
diff --git a/src/Item.cpp b/src/Item.cpp
index d6e8b224a..876abafd0 100644
--- a/src/Item.cpp
+++ b/src/Item.cpp
@@ -1,4 +1,4 @@
-
+
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Item.h"
@@ -193,17 +193,29 @@ void cItem::FromJson(const Json::Value & a_Value)
bool cItem::IsEnchantable(short item)
{
if ((item >= 256) && (item <= 259))
+ {
return true;
+ }
if ((item >= 267) && (item <= 279))
+ {
return true;
- if ((item >= 283) && (item <= 286))
+ }
+ if ((item >= 283) && (item <= 286))
+ {
return true;
+ }
if ((item >= 290) && (item <= 294))
+ {
return true;
+ }
if ((item >= 298) && (item <= 317))
+ {
return true;
+ }
if ((item == 346) || (item == 359) || (item == 261))
+ {
return true;
+ }
return false;
}
@@ -363,7 +375,7 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cItems:
cItem * cItems::Get(int a_Idx)
diff --git a/src/Item.h b/src/Item.h
index acbc880dc..d8b9e78a0 100644
--- a/src/Item.h
+++ b/src/Item.h
@@ -150,7 +150,7 @@ public:
bool IsCustomNameEmpty(void) const { return (m_CustomName.empty()); }
- bool IsLoreEmpty(void) const { return (m_Lore.empty()); }
+ bool IsLoreEmpty(void) const { return (m_Lore.empty()); }
/** Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items */
cItem CopyOne(void) const;
@@ -184,14 +184,14 @@ public:
void FromJson(const Json::Value & a_Value);
/** Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements) */
- static bool IsEnchantable(short a_ItemType); // tolua_export
+ static bool IsEnchantable(short a_ItemType); // tolua_export
/** Returns the enchantability of the item. When the item hasn't a enchantability, it will returns 0 */
- int GetEnchantability(); // tolua_export
+ int GetEnchantability(); // tolua_export
/** Enchants the item using the specified number of XP levels.
Returns true if item enchanted, false if not. */
- bool EnchantByXPLevels(int a_NumXPLevels); // tolua_export
+ bool EnchantByXPLevels(int a_NumXPLevels); // tolua_export
// tolua_begin
diff --git a/src/Items/ItemBed.h b/src/Items/ItemBed.h
index f23d69731..94a14cf16 100644
--- a/src/Items/ItemBed.h
+++ b/src/Items/ItemBed.h
@@ -26,7 +26,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h
index 821e2ab26..e7a77dcbc 100644
--- a/src/Items/ItemBow.h
+++ b/src/Items/ItemBow.h
@@ -46,20 +46,17 @@ public:
{
// Actual shot - produce the arrow with speed based on the ticks that the bow was charged
ASSERT(a_Player != NULL);
-
+
int BowCharge = a_Player->FinishChargingBow();
- double Force = (double)BowCharge / 20;
- Force = (Force * Force + 2 * Force) / 3; // This formula is used by the 1.6.2 client
+ double Force = (double)BowCharge / 20.0;
+ Force = (Force * Force + 2.0 * Force) / 3.0; // This formula is used by the 1.6.2 client
if (Force < 0.1)
{
// Too little force, ignore the shot
return;
}
- if (Force > 1)
- {
- Force = 1;
- }
-
+ Force = std::min(Force, 1.0);
+
// Create the arrow entity:
cArrowEntity * Arrow = new cArrowEntity(*a_Player, Force * 2);
if (Arrow == NULL)
@@ -72,9 +69,8 @@ public:
Arrow = NULL;
return;
}
- a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow);
- a_Player->GetWorld()->BroadcastSoundEffect("random.bow", (int)a_Player->GetPosX() * 8, (int)a_Player->GetPosY() * 8, (int)a_Player->GetPosZ() * 8, 0.5, (float)Force);
+ a_Player->GetWorld()->BroadcastSoundEffect("random.bow", a_Player->GetPosX(), a_Player->GetPosY(), a_Player->GetPosZ(), 0.5, (float)Force);
if (!a_Player->IsGameModeCreative())
{
a_Player->UseEquippedItem();
diff --git a/src/Items/ItemBrewingStand.h b/src/Items/ItemBrewingStand.h
index d5eefb855..7be57763c 100644
--- a/src/Items/ItemBrewingStand.h
+++ b/src/Items/ItemBrewingStand.h
@@ -25,7 +25,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Items/ItemBucket.h b/src/Items/ItemBucket.h
index 68c89dd85..6d7926fa4 100644
--- a/src/Items/ItemBucket.h
+++ b/src/Items/ItemBucket.h
@@ -41,7 +41,7 @@ public:
bool ScoopUpFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
{
- if (a_BlockFace > 0)
+ if (a_BlockFace != BLOCK_FACE_NONE)
{
return false;
}
@@ -49,7 +49,7 @@ public:
Vector3i BlockPos;
if (!GetBlockFromTrace(a_World, a_Player, BlockPos))
{
- return false; // Nothing in range.
+ return false; // Nothing in range.
}
if (a_World->GetBlockMeta(BlockPos.x, BlockPos.y, BlockPos.z) != 0)
@@ -94,30 +94,16 @@ public:
bool PlaceFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_FluidBlock)
- {
- if (a_BlockFace < 0)
+ {
+ if (a_BlockFace != BLOCK_FACE_NONE)
{
return false;
}
- BLOCKTYPE CurrentBlock = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- bool CanWashAway = cFluidSimulator::CanWashAway(CurrentBlock);
- if (!CanWashAway)
+ BLOCKTYPE CurrentBlock;
+ Vector3i BlockPos;
+ if (!GetPlacementCoordsFromTrace(a_World, a_Player, BlockPos, CurrentBlock))
{
- // The block pointed at cannot be washed away, so put fluid on top of it / on its sides
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
- CurrentBlock = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- }
- if (
- !CanWashAway &&
- (CurrentBlock != E_BLOCK_AIR) &&
- (CurrentBlock != E_BLOCK_WATER) &&
- (CurrentBlock != E_BLOCK_STATIONARY_WATER) &&
- (CurrentBlock != E_BLOCK_LAVA) &&
- (CurrentBlock != E_BLOCK_STATIONARY_LAVA)
- )
- {
- // Cannot place water here
return false;
}
@@ -138,7 +124,7 @@ public:
}
// Wash away anything that was there prior to placing:
- if (CanWashAway)
+ if (cFluidSimulator::CanWashAway(CurrentBlock))
{
cBlockHandler * Handler = BlockHandler(CurrentBlock);
if (Handler->DoesDropOnUnsuitable())
@@ -149,13 +135,13 @@ public:
}
}
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_FluidBlock, 0);
+ a_World->SetBlock(BlockPos.x, BlockPos.y, BlockPos.z, a_FluidBlock, 0);
return true;
}
- bool GetBlockFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & BlockPos)
+ bool GetBlockFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & a_BlockPos)
{
class cCallbacks :
public cBlockTracer::cCallbacks
@@ -174,7 +160,7 @@ public:
{
if (IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType))
{
- if (a_BlockMeta != 0) // GetBlockFromTrace is called for scooping up fluids; the hit block should be a source
+ if (a_BlockMeta != 0) // GetBlockFromTrace is called for scooping up fluids; the hit block should be a source
{
return false;
}
@@ -198,8 +184,49 @@ public:
}
- BlockPos.Set(Callbacks.m_Pos.x, Callbacks.m_Pos.y, Callbacks.m_Pos.z);
+ a_BlockPos = Callbacks.m_Pos;
return true;
}
+
+
+ bool GetPlacementCoordsFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & a_BlockPos, BLOCKTYPE & a_BlockType)
+ {
+ class cCallbacks :
+ public cBlockTracer::cCallbacks
+ {
+ public:
+ Vector3i m_Pos;
+ BLOCKTYPE m_ReplacedBlock;
+
+ virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
+ {
+ if (a_BlockType != E_BLOCK_AIR)
+ {
+ m_ReplacedBlock = a_BlockType;
+ if (!cFluidSimulator::CanWashAway(a_BlockType) && !IsBlockLiquid(a_BlockType))
+ {
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, (eBlockFace)a_EntryFace); // Was an unwashawayable block, can't overwrite it!
+ }
+ m_Pos.Set(a_BlockX, a_BlockY, a_BlockZ); // (Block could be washed away, replace it)
+ return true; // Abort tracing
+ }
+ return false;
+ }
+ } Callbacks;
+ cLineBlockTracer Tracer(*a_World, Callbacks);
+ Vector3d Start(a_Player->GetEyePosition());
+ Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5);
+
+ // cTracer::Trace returns true when whole line was traversed. By returning true when we hit something, we ensure that this never happens if liquid could be placed
+ // Use this to judge whether the position is valid
+ if (!Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z))
+ {
+ a_BlockPos = Callbacks.m_Pos;
+ a_BlockType = Callbacks.m_ReplacedBlock;
+ return true;
+ }
+
+ return false;
+ }
};
diff --git a/src/Items/ItemCake.h b/src/Items/ItemCake.h
index 48e23ed59..d1cb091b6 100644
--- a/src/Items/ItemCake.h
+++ b/src/Items/ItemCake.h
@@ -25,7 +25,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Items/ItemCauldron.h b/src/Items/ItemCauldron.h
index 07ae12660..9617c30ef 100644
--- a/src/Items/ItemCauldron.h
+++ b/src/Items/ItemCauldron.h
@@ -25,7 +25,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Items/ItemComparator.h b/src/Items/ItemComparator.h
index 60d9c3648..fc843c186 100644
--- a/src/Items/ItemComparator.h
+++ b/src/Items/ItemComparator.h
@@ -24,7 +24,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Items/ItemDoor.h b/src/Items/ItemDoor.h
index f3677c28c..c1b439024 100644
--- a/src/Items/ItemDoor.h
+++ b/src/Items/ItemDoor.h
@@ -25,7 +25,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
@@ -33,8 +33,8 @@ public:
a_BlockType = (m_ItemType == E_ITEM_WOODEN_DOOR) ? E_BLOCK_WOODEN_DOOR : E_BLOCK_IRON_DOOR;
cChunkInterface ChunkInterface(a_World->GetChunkMap());
bool Meta = BlockHandler(a_BlockType)->GetPlacementBlockTypeMeta(
- ChunkInterface, a_Player,
- a_BlockX, a_BlockY, a_BlockZ, a_BlockFace,
+ ChunkInterface, a_Player,
+ a_BlockX, a_BlockY, a_BlockZ, a_BlockFace,
a_CursorX, a_CursorY, a_CursorZ,
a_BlockType, a_BlockMeta
);
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h
index 3b1ad1717..6350a38ba 100644
--- a/src/Items/ItemFishingRod.h
+++ b/src/Items/ItemFishingRod.h
@@ -17,13 +17,15 @@
-/////////////////////////////////////////////////////////////////////////////////////
+
+
+////////////////////////////////////////////////////////////////////////////////
// cFloaterCallback
class cFloaterCallback :
public cEntityCallback
{
public:
- cFloaterCallback(void) :
+ cFloaterCallback(void) :
m_CanPickup(false),
m_AttachedMobID(-1)
{
@@ -49,14 +51,19 @@ protected:
Vector3d m_Pos;
} ;
-////////////////////////////////////////////////////////////////////////////
-// cSweepEntityCallback
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cSweepEntityCallback:
+
class cSweepEntityCallback :
public cEntityCallback
{
public:
cSweepEntityCallback(Vector3d a_PlayerPos) :
- m_PlayerPos(a_PlayerPos)
+ m_PlayerPos(a_PlayerPos)
{
}
@@ -73,6 +80,8 @@ protected:
+
+
class cItemFishingRodHandler :
public cItemHandler
{
@@ -106,19 +115,19 @@ public:
{
cItems Drops;
int ItemCategory = a_World->GetTickRandomNumber(99);
- if (ItemCategory <= 4) // Treasures 5%
+ if (ItemCategory <= 4) // Treasures 5%
{
int Treasure = a_World->GetTickRandomNumber(5);
switch (Treasure)
{
case 0:
{
- Drops.Add(cItem(E_ITEM_BOW)); // TODO: Enchantments
+ Drops.Add(cItem(E_ITEM_BOW)); // TODO: Enchantments
break;
}
case 1:
{
- Drops.Add(cItem(E_ITEM_BOOK)); // TODO: Enchanted book
+ Drops.Add(cItem(E_ITEM_BOOK)); // TODO: Enchanted book
break;
}
case 2:
@@ -201,7 +210,7 @@ public:
if (FishType <= 1) // Clownfish has a 2% chance of spawning
{
Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_CLOWNFISH));
- }
+ }
else if (FishType <= 12) // Pufferfish has a 13% chance of spawning
{
Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_CLOWNFISH));
@@ -237,3 +246,7 @@ public:
return true;
}
} ;
+
+
+
+
diff --git a/src/Items/ItemFlowerPot.h b/src/Items/ItemFlowerPot.h
index 60bf87985..320dce997 100644
--- a/src/Items/ItemFlowerPot.h
+++ b/src/Items/ItemFlowerPot.h
@@ -25,7 +25,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index f639423ae..178bc2fca 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -19,6 +19,7 @@
#include "ItemCloth.h"
#include "ItemComparator.h"
#include "ItemDoor.h"
+#include "ItemMilk.h"
#include "ItemDye.h"
#include "ItemEmptyMap.h"
#include "ItemFishingRod.h"
@@ -34,6 +35,7 @@
#include "ItemNetherWart.h"
#include "ItemPainting.h"
#include "ItemPickaxe.h"
+#include "ItemPotion.h"
#include "ItemThrowable.h"
#include "ItemRedstoneDust.h"
#include "ItemRedstoneRepeater.h"
@@ -44,6 +46,7 @@
#include "ItemSign.h"
#include "ItemMobHead.h"
#include "ItemSpawnEgg.h"
+#include "ItemString.h"
#include "ItemSugarcane.h"
#include "ItemSword.h"
@@ -62,7 +65,7 @@ cItemHandler * cItemHandler::m_ItemHandler[2268];
cItemHandler * cItemHandler::GetItemHandler(int a_ItemType)
{
- if (a_ItemType < 0)
+ if ((a_ItemType < 0) || ((unsigned long)a_ItemType >= ARRAYCOUNT(m_ItemHandler)))
{
// Either nothing (-1), or bad value, both cases should return the air handler
if (a_ItemType < -1)
@@ -119,9 +122,11 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType);
case E_BLOCK_LILY_PAD: return new cItemLilypadHandler(a_ItemType);
case E_ITEM_MAP: return new cItemMapHandler();
+ case E_ITEM_MILK: return new cItemMilkHandler();
case E_ITEM_ITEM_FRAME: return new cItemItemFrameHandler(a_ItemType);
case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType);
case E_ITEM_PAINTING: return new cItemPaintingHandler(a_ItemType);
+ case E_ITEM_POTIONS: return new cItemPotionHandler();
case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType);
case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType);
case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType);
@@ -129,6 +134,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_ITEM_HEAD: return new cItemMobHeadHandler(a_ItemType);
case E_ITEM_SNOWBALL: return new cItemSnowballHandler();
case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType);
+ case E_ITEM_STRING: return new cItemStringHandler(a_ItemType);
case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemType);
case E_ITEM_WOODEN_HOE:
@@ -356,7 +362,7 @@ char cItemHandler::GetMaxStackSize(void)
return 64;
}
- switch (m_ItemType) //sorted by id
+ switch (m_ItemType)
{
case E_ITEM_ARROW: return 64;
case E_ITEM_BAKED_POTATO: return 64;
@@ -452,14 +458,14 @@ char cItemHandler::GetMaxStackSize(void)
bool cItemHandler::IsTool()
{
// TODO: Rewrite this to list all tools specifically
- return
- (m_ItemType >= 256 && m_ItemType <= 259)
- || (m_ItemType == 261)
- || (m_ItemType >= 267 && m_ItemType <= 279)
- || (m_ItemType >= 283 && m_ItemType <= 286)
- || (m_ItemType >= 290 && m_ItemType <= 294)
- || (m_ItemType == 325)
- || (m_ItemType == 346);
+ return
+ ((m_ItemType >= 256) && (m_ItemType <= 259)) ||
+ (m_ItemType == 261) ||
+ ((m_ItemType >= 267) && (m_ItemType <= 279)) ||
+ ((m_ItemType >= 283) && (m_ItemType <= 286)) ||
+ ((m_ItemType >= 290) && (m_ItemType <= 294)) ||
+ (m_ItemType == 325) ||
+ (m_ItemType == 346);
}
@@ -468,33 +474,17 @@ bool cItemHandler::IsTool()
bool cItemHandler::IsFood(void)
{
- switch (m_ItemType)
- {
- case E_ITEM_RED_APPLE:
- case E_ITEM_GOLDEN_APPLE:
- case E_ITEM_MUSHROOM_SOUP:
- case E_ITEM_BREAD:
- case E_ITEM_RAW_PORKCHOP:
- case E_ITEM_COOKED_PORKCHOP:
- case E_ITEM_MILK:
- case E_ITEM_RAW_FISH:
- case E_ITEM_COOKED_FISH:
- case E_ITEM_COOKIE:
- case E_ITEM_MELON_SLICE:
- case E_ITEM_RAW_BEEF:
- case E_ITEM_STEAK:
- case E_ITEM_RAW_CHICKEN:
- case E_ITEM_COOKED_CHICKEN:
- case E_ITEM_ROTTEN_FLESH:
- case E_ITEM_SPIDER_EYE:
- case E_ITEM_CARROT:
- case E_ITEM_POTATO:
- case E_ITEM_BAKED_POTATO:
- case E_ITEM_POISONOUS_POTATO:
- {
- return true;
- }
- } // switch (m_ItemType)
+ return false;
+}
+
+
+
+
+
+bool cItemHandler::IsDrinkable(short a_ItemDamage)
+{
+ UNUSED(a_ItemDamage);
+
return false;
}
@@ -535,7 +525,7 @@ bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
bool cItemHandler::GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
)
@@ -552,7 +542,7 @@ bool cItemHandler::GetPlacementBlockTypeMeta(
cChunkInterface ChunkInterface(a_World->GetChunkMap());
return BlockH->GetPlacementBlockTypeMeta(
ChunkInterface, a_Player,
- a_BlockX, a_BlockY, a_BlockZ, a_BlockFace,
+ a_BlockX, a_BlockY, a_BlockZ, a_BlockFace,
a_CursorX, a_CursorY, a_CursorZ,
a_BlockType, a_BlockMeta
);
@@ -578,7 +568,7 @@ bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
cFastRandom r1;
if ((r1.NextInt(100, a_Player->GetUniqueID()) - Info.PoisonChance) <= 0)
{
- a_Player->FoodPoison(300);
+ a_Player->FoodPoison(600); // Give the player food poisoning for 30 seconds.
}
}
diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h
index e13198cd7..c7362c5f4 100644
--- a/src/Items/ItemHandler.h
+++ b/src/Items/ItemHandler.h
@@ -28,7 +28,7 @@ public:
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir);
/** Called when the client sends the SHOOT status in the lclk packet */
- virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
+ virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
{
UNUSED(a_BlockX);
UNUSED(a_BlockY);
@@ -60,7 +60,7 @@ public:
{
double Saturation;
int FoodLevel;
- int PoisonChance; // 0 - 100, in percent. 0 = no chance of poisoning, 100 = sure poisoning
+ int PoisonChance; // 0 - 100, in percent. 0 = no chance of poisoning, 100 = sure poisoning
FoodInfo(int a_FoodLevel, double a_Saturation, int a_PoisonChance = 0) :
Saturation(a_Saturation),
@@ -82,24 +82,27 @@ public:
/** Indicates if this item is food */
virtual bool IsFood(void);
+ /** Indicates if this item is drinkable */
+ virtual bool IsDrinkable(short a_ItemDamage);
+
/** Blocks simply get placed */
virtual bool IsPlaceable(void);
/** Can the anvil repair this item, when a_Item is the second input? */
virtual bool CanRepairWithRawMaterial(short a_ItemType);
- /** Called before a block is placed into a world.
+ /** Called before a block is placed into a world.
The handler should return true to allow placement, false to refuse.
Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block.
*/
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
);
- /** Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can�t) DEFAULT: False */
+ /** Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can't) DEFAULT: False */
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType);
static cItemHandler * GetItemHandler(int a_ItemType);
@@ -109,11 +112,11 @@ public:
protected:
int m_ItemType;
- static cItemHandler *CreateItemHandler(int m_ItemType);
+ static cItemHandler * CreateItemHandler(int m_ItemType);
static cItemHandler * m_ItemHandler[E_ITEM_LAST + 1];
- static bool m_HandlerInitialized; //used to detect if the itemhandlers are initialized
+ static bool m_HandlerInitialized; // used to detect if the itemhandlers are initialized
};
-//Short function
+// Short function
inline cItemHandler *ItemHandler(int a_ItemType) { return cItemHandler::GetItemHandler(a_ItemType); }
diff --git a/src/Items/ItemItemFrame.h b/src/Items/ItemItemFrame.h
index b258b4aea..87e20ecf0 100644
--- a/src/Items/ItemItemFrame.h
+++ b/src/Items/ItemItemFrame.h
@@ -27,9 +27,9 @@ public:
return false;
}
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again
if (Block == E_BLOCK_AIR)
{
diff --git a/src/Items/ItemLeaves.h b/src/Items/ItemLeaves.h
index 12cb45d1c..f48126dc5 100644
--- a/src/Items/ItemLeaves.h
+++ b/src/Items/ItemLeaves.h
@@ -20,7 +20,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
@@ -31,7 +31,7 @@ public:
a_CursorX, a_CursorY, a_CursorZ,
a_BlockType, a_BlockMeta
);
- a_BlockMeta = a_BlockMeta | 0x4; //0x4 bit set means this is a player-placed leaves block, not to be decayed
+ a_BlockMeta = a_BlockMeta | 0x4; // 0x4 bit set means this is a player-placed leaves block, not to be decayed
return res;
}
} ;
diff --git a/src/Items/ItemLighter.h b/src/Items/ItemLighter.h
index 32f49cab6..9f98bf85f 100644
--- a/src/Items/ItemLighter.h
+++ b/src/Items/ItemLighter.h
@@ -52,8 +52,8 @@ public:
case E_BLOCK_TNT:
{
// Activate the TNT:
- a_World->BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 1.0f);
- a_World->SetBlock(a_BlockX,a_BlockY,a_BlockZ, E_BLOCK_AIR, 0);
+ a_World->BroadcastSoundEffect("game.tnt.primed", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 1.0f);
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); // 80 ticks to boom
break;
}
@@ -68,7 +68,7 @@ public:
if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
{
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0);
- a_World->BroadcastSoundEffect("fire.ignite", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0F, 1.04F);
+ a_World->BroadcastSoundEffect("fire.ignite", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0F, 1.04F);
break;
}
}
diff --git a/src/Items/ItemLilypad.h b/src/Items/ItemLilypad.h
index bc650cdbd..b9d837384 100644
--- a/src/Items/ItemLilypad.h
+++ b/src/Items/ItemLilypad.h
@@ -25,7 +25,7 @@ public:
virtual bool IsPlaceable(void) override
{
- return false; // Set as not placeable so OnItemUse is called
+ return false; // Set as not placeable so OnItemUse is called
}
@@ -57,7 +57,7 @@ public:
{
if (IsBlockWater(a_CBBlockType))
{
- if ((a_CBBlockMeta != 0) || (a_CBEntryFace == BLOCK_FACE_NONE)) // The hit block should be a source. The FACE_NONE check is clicking whilst submerged
+ if ((a_CBBlockMeta != 0) || (a_CBEntryFace == BLOCK_FACE_NONE)) // The hit block should be a source. The FACE_NONE check is clicking whilst submerged
{
return false;
}
diff --git a/src/Items/ItemMilk.h b/src/Items/ItemMilk.h
new file mode 100644
index 000000000..db7bc13be
--- /dev/null
+++ b/src/Items/ItemMilk.h
@@ -0,0 +1,28 @@
+
+#pragma once
+
+class cItemMilkHandler:
+ public cItemHandler
+{
+ typedef cItemHandler super;
+public:
+ cItemMilkHandler():
+ super(E_ITEM_MILK)
+ {
+ }
+
+ virtual bool IsDrinkable(short a_ItemDamage) override
+ {
+ UNUSED(a_ItemDamage);
+ return true;
+ }
+
+ virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
+ {
+ UNUSED(a_Item);
+ a_Player->ClearEntityEffects();
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ a_Player->GetInventory().AddItem(E_ITEM_BUCKET);
+ return true;
+ }
+};
diff --git a/src/Items/ItemMobHead.h b/src/Items/ItemMobHead.h
index 5ae040282..4c36fe8d8 100644
--- a/src/Items/ItemMobHead.h
+++ b/src/Items/ItemMobHead.h
@@ -26,7 +26,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Items/ItemNetherWart.h b/src/Items/ItemNetherWart.h
index a6a9a286a..10a0864b5 100644
--- a/src/Items/ItemNetherWart.h
+++ b/src/Items/ItemNetherWart.h
@@ -25,7 +25,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Items/ItemPainting.h b/src/Items/ItemPainting.h
index e4bb76ebe..a2a77ce21 100644
--- a/src/Items/ItemPainting.h
+++ b/src/Items/ItemPainting.h
@@ -27,9 +27,9 @@ public:
return false;
}
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again
if (Block == E_BLOCK_AIR)
{
@@ -38,14 +38,14 @@ public:
// The client uses different values for painting directions and block faces. Our constants are for the block faces, so we convert them here to painting faces
switch (a_Dir)
{
- case BLOCK_FACE_ZP: break; // Initialised to zero
+ case BLOCK_FACE_ZP: break; // Initialised to zero
case BLOCK_FACE_ZM: Dir = 2; break;
case BLOCK_FACE_XM: Dir = 1; break;
case BLOCK_FACE_XP: Dir = 3; break;
default: ASSERT(!"Unhandled block face when trying spawn painting!"); return false;
}
- static const struct // Define all the possible painting titles
+ static const struct // Define all the possible painting titles
{
AString Title;
} gPaintingTitlesList[] =
diff --git a/src/Items/ItemPotion.h b/src/Items/ItemPotion.h
new file mode 100644
index 000000000..f3afbf99b
--- /dev/null
+++ b/src/Items/ItemPotion.h
@@ -0,0 +1,199 @@
+
+#pragma once
+
+#include "../Entities/EntityEffect.h"
+#include "../Entities/SplashPotionEntity.h"
+
+class cItemPotionHandler:
+ public cItemHandler
+{
+ typedef cItemHandler super;
+
+public:
+
+ cItemPotionHandler():
+ super(E_ITEM_POTION)
+ {
+ }
+
+
+ /** Returns the potion particle type (used by the client for visuals), based on the potion's damage value */
+ static int GetPotionParticleType(short a_ItemDamage)
+ {
+ // Lowest six bits
+ return (a_ItemDamage & 0x3f);
+ }
+
+
+ /** Translates the potion's damage value into the entity effect that the potion gives */
+ static cEntityEffect::eType GetEntityEffectType(short a_ItemDamage)
+ {
+ // Lowest four bits
+ // Potion effect bits are different from entity effect values
+ // For reference: http://minecraft.gamepedia.com/Data_values#.22Potion_effect.22_bits
+ switch (a_ItemDamage & 0x0f)
+ {
+ case 0x01: return cEntityEffect::effRegeneration;
+ case 0x02: return cEntityEffect::effSpeed;
+ case 0x03: return cEntityEffect::effFireResistance;
+ case 0x04: return cEntityEffect::effPoison;
+ case 0x05: return cEntityEffect::effInstantHealth;
+ case 0x06: return cEntityEffect::effNightVision;
+ case 0x08: return cEntityEffect::effWeakness;
+ case 0x09: return cEntityEffect::effStrength;
+ case 0x0a: return cEntityEffect::effSlowness;
+ case 0x0c: return cEntityEffect::effInstantDamage;
+ case 0x0d: return cEntityEffect::effWaterBreathing;
+ case 0x0e: return cEntityEffect::effInvisibility;
+
+ // No effect potions
+ case 0x00:
+ case 0x07:
+ case 0x0b: // Will be potion of leaping in 1.8
+ case 0x0f:
+ {
+ break;
+ }
+ }
+ return cEntityEffect::effNoEffect;
+ }
+
+
+ /** Retrieves the intensity level from the potion's damage value.
+ Returns 0 for level I potions, 1 for level II potions. */
+ static short GetEntityEffectIntensity(short a_ItemDamage)
+ {
+ // Level II potion if the fifth lowest bit is set
+ return ((a_ItemDamage & 0x20) != 0) ? 1 : 0;
+ }
+
+
+ /** Returns the effect duration, in ticks, based on the potion's damage value */
+ static int GetEntityEffectDuration(short a_ItemDamage)
+ {
+ // Base duration in ticks
+ int base = 0;
+ double TierCoeff = 1, ExtCoeff = 1, SplashCoeff = 1;
+
+ switch (GetEntityEffectType(a_ItemDamage))
+ {
+ case cEntityEffect::effRegeneration:
+ case cEntityEffect::effPoison:
+ {
+ base = 900;
+ break;
+ }
+
+ case cEntityEffect::effSpeed:
+ case cEntityEffect::effFireResistance:
+ case cEntityEffect::effNightVision:
+ case cEntityEffect::effStrength:
+ case cEntityEffect::effWaterBreathing:
+ case cEntityEffect::effInvisibility:
+ {
+ base = 3600;
+ break;
+ }
+
+ case cEntityEffect::effWeakness:
+ case cEntityEffect::effSlowness:
+ {
+ base = 1800;
+ break;
+ }
+ }
+
+ // If potion is level II, half the duration. If not, stays the same
+ TierCoeff = (GetEntityEffectIntensity(a_ItemDamage) > 0) ? 0.5 : 1;
+
+ // If potion is extended, multiply duration by 8/3. If not, stays the same
+ // Extended potion if sixth lowest bit is set
+ ExtCoeff = (a_ItemDamage & 0x40) ? (8.0 / 3.0) : 1;
+
+ // If potion is splash potion, multiply duration by 3/4. If not, stays the same
+ SplashCoeff = IsPotionDrinkable(a_ItemDamage) ? 1 : 0.75;
+
+ // Ref.:
+ // http://minecraft.gamepedia.com/Data_values#.22Tier.22_bit
+ // http://minecraft.gamepedia.com/Data_values#.22Extended_duration.22_bit
+ // http://minecraft.gamepedia.com/Data_values#.22Splash_potion.22_bit
+
+ return (int)(base * TierCoeff * ExtCoeff * SplashCoeff);
+ }
+
+
+ /** Returns true if the potion with the given damage is drinkable */
+ static bool IsPotionDrinkable(short a_ItemDamage)
+ {
+ // Drinkable potion if 13th lowest bit is set
+ // Ref.: http://minecraft.gamepedia.com/Potions#Data_value_table
+ return ((a_ItemDamage & 0x2000) != 0);
+ }
+
+
+ // cItemHandler overrides:
+ virtual bool IsDrinkable(short a_ItemDamage) override
+ {
+ // Drinkable potion if 13th lowest bit is set
+ // Ref.: http://minecraft.gamepedia.com/Potions#Data_value_table
+ return IsPotionDrinkable(a_ItemDamage);
+ }
+
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+ {
+ short PotionDamage = a_Item.m_ItemDamage;
+
+ // Do not throw non-splash potions:
+ if (IsPotionDrinkable(PotionDamage))
+ {
+ return false;
+ }
+
+ Vector3d Pos = a_Player->GetThrowStartPos();
+ Vector3d Speed = a_Player->GetLookVector() * 7;
+
+ cSplashPotionEntity * Projectile = new cSplashPotionEntity(
+ a_Player, Pos.x, Pos.y, Pos.z, Speed,
+ GetEntityEffectType(PotionDamage), cEntityEffect(GetEntityEffectDuration(PotionDamage),
+ GetEntityEffectIntensity(PotionDamage)), GetPotionParticleType(PotionDamage)
+ );
+ if (Projectile == NULL)
+ {
+ return false;
+ }
+ if (!Projectile->Initialize(*a_World))
+ {
+ delete Projectile;
+ return false;
+ }
+
+ if (!a_Player->IsGameModeCreative())
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ }
+
+ return true;
+ }
+
+
+ virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
+ {
+ short PotionDamage = a_Item->m_ItemDamage;
+
+ // Do not drink undrinkable potions:
+ if (!IsDrinkable(a_Item->m_ItemDamage))
+ {
+ return false;
+ }
+
+ a_Player->AddEntityEffect(GetEntityEffectType(PotionDamage), GetEntityEffectDuration(PotionDamage), GetEntityEffectIntensity(PotionDamage));
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE);
+ return true;
+ }
+};
+
+
+
+
diff --git a/src/Items/ItemRedstoneDust.h b/src/Items/ItemRedstoneDust.h
index 274d905a5..a2289239c 100644
--- a/src/Items/ItemRedstoneDust.h
+++ b/src/Items/ItemRedstoneDust.h
@@ -22,12 +22,12 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
- if (!cBlockInfo::FullyOccupiesVoxel(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ))) // Some solid blocks, such as cocoa beans, are not suitable for dust
+ if (!cBlockInfo::FullyOccupiesVoxel(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ))) // Some solid blocks, such as cocoa beans, are not suitable for dust
{
return false;
}
diff --git a/src/Items/ItemRedstoneRepeater.h b/src/Items/ItemRedstoneRepeater.h
index c5fb5d566..13a797d00 100644
--- a/src/Items/ItemRedstoneRepeater.h
+++ b/src/Items/ItemRedstoneRepeater.h
@@ -24,7 +24,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Items/ItemSapling.h b/src/Items/ItemSapling.h
index 61b1a32be..dbcb12be5 100644
--- a/src/Items/ItemSapling.h
+++ b/src/Items/ItemSapling.h
@@ -20,7 +20,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Items/ItemSeeds.h b/src/Items/ItemSeeds.h
index 7283edcee..54a1183d7 100644
--- a/src/Items/ItemSeeds.h
+++ b/src/Items/ItemSeeds.h
@@ -25,12 +25,12 @@ public:
virtual bool IsFood(void) override
{
- switch (m_ItemType) // Special cases, both a seed and food
+ switch (m_ItemType) // Special cases, both a seed and food
{
case E_ITEM_CARROT:
case E_ITEM_POTATO: return true;
default: return false;
- }
+ }
}
virtual FoodInfo GetFoodInfo(void) override
@@ -40,12 +40,12 @@ public:
case E_ITEM_CARROT: return FoodInfo(4, 4.8);
case E_ITEM_POTATO: return FoodInfo(1, 0.6);
default: return FoodInfo(0, 0);
- }
+ }
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Items/ItemSign.h b/src/Items/ItemSign.h
index 60cf0f5f8..235a4fa93 100644
--- a/src/Items/ItemSign.h
+++ b/src/Items/ItemSign.h
@@ -27,7 +27,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Items/ItemString.h b/src/Items/ItemString.h
new file mode 100644
index 000000000..a97fbe0ce
--- /dev/null
+++ b/src/Items/ItemString.h
@@ -0,0 +1,39 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+
+
+
+
+
+class cItemStringHandler :
+ public cItemHandler
+{
+public:
+ cItemStringHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
+ {
+ }
+
+ virtual bool IsPlaceable(void) override
+ {
+ return true;
+ }
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = E_BLOCK_TRIPWIRE;
+ a_BlockMeta = 0;
+ return true;
+ }
+};
+
+
+
+
diff --git a/src/Items/ItemSugarcane.h b/src/Items/ItemSugarcane.h
index e891cc367..dd2e2ece3 100644
--- a/src/Items/ItemSugarcane.h
+++ b/src/Items/ItemSugarcane.h
@@ -23,7 +23,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
diff --git a/src/Items/ItemThrowable.h b/src/Items/ItemThrowable.h
index 25935a1bc..c151c5d3a 100644
--- a/src/Items/ItemThrowable.h
+++ b/src/Items/ItemThrowable.h
@@ -33,16 +33,9 @@ public:
// Play sound
cFastRandom Random;
- a_World->BroadcastSoundEffect(
- "random.bow",
- (int)std::floor(a_Player->GetPosX() * 8.0),
- (int)std::floor((a_Player->GetPosY() - a_Player->GetHeight()) * 8.0),
- (int)std::floor(a_Player->GetPosZ() * 8.0),
- 0.5F,
- 0.4F / (Random.NextFloat(1.0F) * 0.4F + 0.8F)
- );
+ a_World->BroadcastSoundEffect("random.bow", a_Player->GetPosX(), a_Player->GetPosY() - a_Player->GetHeight(), a_Player->GetPosZ(), 0.5f, 0.4f / (Random.NextFloat(1.0f) * 0.4f + 0.8f));
- if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, a_Player->GetEquippedItem(), &Speed) < 0)
+ if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, &a_Player->GetEquippedItem(), &Speed) < 0)
{
return false;
}
@@ -142,7 +135,7 @@ public:
return false;
}
- if (a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, a_Player->GetEquippedItem()) < 0)
+ if (a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, &a_Player->GetEquippedItem()) < 0)
{
return false;
}
diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp
index 33bc08467..3fbbee6b5 100644
--- a/src/LightingThread.cpp
+++ b/src/LightingThread.cpp
@@ -84,7 +84,7 @@ public:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cLightingThread:
cLightingThread::cLightingThread(void) :
@@ -495,7 +495,7 @@ void cLightingThread::CalcLight(NIBBLETYPE * a_Light)
void cLightingThread::CalcLightStep(
- NIBBLETYPE * a_Light,
+ NIBBLETYPE * a_Light,
int a_NumSeedsIn, unsigned char * a_IsSeedIn, unsigned int * a_SeedIdxIn,
int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut
)
@@ -582,7 +582,7 @@ void cLightingThread::QueueChunkStay(cLightingChunkStay & a_ChunkStay)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cLightingThread::cLightingChunkStay:
cLightingThread::cLightingChunkStay::cLightingChunkStay(cLightingThread & a_LightingThread, int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallbackAfter) :
diff --git a/src/LightingThread.h b/src/LightingThread.h
index a484fcbed..f71d2cf1a 100644
--- a/src/LightingThread.h
+++ b/src/LightingThread.h
@@ -16,7 +16,7 @@ Lighting is calculated in a flood-fill fashion:
The seeds need two fast operations:
- Check if a block at [x, y, z] is already a seed
- Get the next seed in the row
-For that reason it is stored in two arrays, one stores a bool saying a seed is in that position,
+For that reason it is stored in two arrays, one stores a bool saying a seed is in that position,
the other is an array of seed coords, encoded as a single int.
Step 2 needs two separate storages for old seeds and new seeds, so there are two actual storages for that purpose,
their content is swapped after each full step-2-cycle.
@@ -82,7 +82,7 @@ protected:
cLightingChunkStay(cLightingThread & a_LightingThread, int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallbackAfter);
protected:
- virtual void OnChunkAvailable(int a_ChunkX, int a_ChunkZ) override
+ virtual void OnChunkAvailable(int a_ChunkX, int a_ChunkZ) override
{
UNUSED(a_ChunkX);
UNUSED(a_ChunkZ);
@@ -157,7 +157,7 @@ protected:
/** Does one step in the light calculation - one seed propagation and seed recalculation */
void CalcLightStep(
- NIBBLETYPE * a_Light,
+ NIBBLETYPE * a_Light,
int a_NumSeedsIn, unsigned char * a_IsSeedIn, unsigned int * a_SeedIdxIn,
int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut
);
@@ -166,7 +166,7 @@ protected:
void CompressLight(NIBBLETYPE * a_LightArray, NIBBLETYPE * a_ChunkLight);
inline void PropagateLight(
- NIBBLETYPE * a_Light,
+ NIBBLETYPE * a_Light,
unsigned int a_SrcIdx, unsigned int a_DstIdx,
int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut
)
diff --git a/src/LineBlockTracer.cpp b/src/LineBlockTracer.cpp
index b03652bab..2395aa43e 100644
--- a/src/LineBlockTracer.cpp
+++ b/src/LineBlockTracer.cpp
@@ -203,6 +203,15 @@ bool cLineBlockTracer::Item(cChunk * a_Chunk)
m_Callbacks->OnNoChunk();
return false;
}
+
+ // Move to next block
+ if (!MoveToNextBlock())
+ {
+ // We've reached the end
+ m_Callbacks->OnNoMoreHits();
+ return true;
+ }
+
if (a_Chunk->IsValid())
{
BLOCKTYPE BlockType;
@@ -225,14 +234,6 @@ bool cLineBlockTracer::Item(cChunk * a_Chunk)
}
}
- // Move to next block
- if (!MoveToNextBlock())
- {
- // We've reached the end
- m_Callbacks->OnNoMoreHits();
- return true;
- }
-
// Update the current chunk
if (a_Chunk != NULL)
{
diff --git a/src/Log.cpp b/src/Log.cpp
index a7be04b1a..d96e3e9e4 100644
--- a/src/Log.cpp
+++ b/src/Log.cpp
@@ -130,9 +130,9 @@ void cLog::Log(const char * a_Format, va_list argList)
// Print to console:
#if defined(ANDROID_NDK)
- //__android_log_vprint(ANDROID_LOG_ERROR,"MCServer", a_Format, argList);
+ // __android_log_vprint(ANDROID_LOG_ERROR,"MCServer", a_Format, argList);
__android_log_print(ANDROID_LOG_ERROR, "MCServer", "%s", Line.c_str() );
- //CallJavaFunction_Void_String(g_JavaThread, "AddToLog", Line );
+ // CallJavaFunction_Void_String(g_JavaThread, "AddToLog", Line );
#else
printf("%s", Line.c_str());
#endif
diff --git a/src/Log.h b/src/Log.h
index d6a406154..dc88aa92f 100644
--- a/src/Log.h
+++ b/src/Log.h
@@ -6,7 +6,7 @@
class cLog
-{ // tolua_export
+{
private:
FILE * m_File;
static cLog * s_Log;
@@ -23,7 +23,7 @@ public:
void ClearLog();
static cLog* GetInstance();
};
-// tolua_end
+
diff --git a/src/MCLogger.cpp b/src/MCLogger.cpp
index ad2029589..78eb19f3e 100644
--- a/src/MCLogger.cpp
+++ b/src/MCLogger.cpp
@@ -227,7 +227,7 @@ void cMCLogger::ResetColor(void)
-//////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// Global functions
void LOG(const char* a_Format, ...)
diff --git a/src/MCLogger.h b/src/MCLogger.h
index 114210f63..aa3a52d02 100644
--- a/src/MCLogger.h
+++ b/src/MCLogger.h
@@ -10,7 +10,6 @@ class cLog;
-// tolua_begin
class cMCLogger
{
public:
@@ -27,9 +26,9 @@ public:
cMCLogger(void);
/** Creates a logger with the specified filename inside "logs" folder */
- cMCLogger(const AString & a_FileName); // tolua_export
+ cMCLogger(const AString & a_FileName);
- ~cMCLogger(); // tolua_export
+ ~cMCLogger();
void Log (const char * a_Format, va_list a_ArgList) FORMATSTRING(2, 0);
void Info (const char * a_Format, va_list a_ArgList) FORMATSTRING(2, 0);
@@ -37,7 +36,7 @@ public:
void Error(const char * a_Format, va_list a_ArgList) FORMATSTRING(2, 0);
/** Logs the simple text message at the specified log level. */
- void LogSimple(const char * a_Text, eLogLevel a_LogLevel = llRegular); // tolua_export
+ void LogSimple(const char * a_Text, eLogLevel a_LogLevel = llRegular);
static cMCLogger * GetInstance();
private:
@@ -63,7 +62,7 @@ private:
/// Common initialization for all constructors, creates a logfile with the specified name and assigns s_MCLogger to this
void InitLog(const AString & a_FileName);
-}; // tolua_export
+};
diff --git a/src/Map.cpp b/src/Map.cpp
index 7721baa70..8f205a606 100644
--- a/src/Map.cpp
+++ b/src/Map.cpp
@@ -200,8 +200,8 @@ bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Z)
int BlockX = m_CenterX + ((a_X - (m_Width / 2)) * PixelWidth);
int BlockZ = m_CenterZ + ((a_Z - (m_Height / 2)) * PixelWidth);
- int ChunkX, ChunkY, ChunkZ;
- m_World->BlockToChunk(BlockX, 0, BlockZ, ChunkX, ChunkY, ChunkZ);
+ int ChunkX, ChunkZ;
+ cChunkDef::BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ);
int RelX = BlockX - (ChunkX * cChunkDef::Width);
int RelZ = BlockZ - (ChunkZ * cChunkDef::Width);
diff --git a/src/Map.h b/src/Map.h
index e23ca2c92..fe324a5e7 100644
--- a/src/Map.h
+++ b/src/Map.h
@@ -29,13 +29,12 @@ class cMap;
/** Encapsulates a map decorator.
- *
- * A map decorator represents an object drawn on the map that can move freely.
- * (e.g. player trackers and item frame pointers)
- *
- * Excluding manually placed decorators,
- * decorators are automatically managed (allocated and freed) by their parent cMap instance.
- */
+A map decorator represents an object drawn on the map that can move freely.
+(e.g. player trackers and item frame pointers)
+
+Excluding manually placed decorators,
+decorators are automatically managed (allocated and freed) by their parent cMap instance.
+*/
class cMapDecorator
{
public:
@@ -194,10 +193,9 @@ public:
protected:
/** Encapsulates the state of a map client.
- *
- * In order to enhance performace, maps are streamed column-by-column to each client.
- * This structure stores the state of the stream.
- */
+ In order to enhance performace, maps are streamed column-by-column to each client.
+ This structure stores the state of the stream.
+ */
struct cMapClient
{
cClientHandle * m_Handle;
@@ -258,7 +256,7 @@ private:
friend class cMapSerializer;
-}; // tolua_export
+}; // tolua_export
diff --git a/src/MapManager.h b/src/MapManager.h
index ceab8f126..a40ec2630 100644
--- a/src/MapManager.h
+++ b/src/MapManager.h
@@ -32,28 +32,25 @@ public:
cMapManager(cWorld * a_World);
/** Returns the map with the specified ID, NULL if out of range.
- *
- * WARNING: The returned map object is not thread safe.
- */
+ WARNING: The returned map object is not thread safe.
+ */
cMap * GetMapData(unsigned int a_ID);
/** Creates a new map. Returns NULL on error */
cMap * CreateMap(int a_CenterX, int a_CenterY, int a_Scale = 3);
/** Calls the callback for the map with the specified ID.
- *
- * Returns true if the map was found and the callback called, false if map not found.
- * Callback return ignored.
- */
- bool DoWithMap(int a_ID, cMapCallback & a_Callback); // Exported in ManualBindings.cpp
+ Returns true if the map was found and the callback called, false if map not found.
+ Callback return value is ignored.
+ */
+ bool DoWithMap(int a_ID, cMapCallback & a_Callback); // Exported in ManualBindings.cpp
- /** Calls the callback for each map.
- *
- * Returns true if all maps processed, false if the callback aborted by returning true.
- */
+ /** Calls the callback for each map.
+ Returns true if all maps processed, false if the callback aborted by returning true.
+ */
bool ForEachMap(cMapCallback & a_Callback);
- size_t GetNumMaps(void) const; // tolua_export
+ size_t GetNumMaps(void) const; // tolua_export
/** Loads the map data from the disk */
void LoadMapData(void);
@@ -72,7 +69,7 @@ private:
cWorld * m_World;
-}; // tolua_export
+}; // tolua_export
diff --git a/src/Matrix4.h b/src/Matrix4.h
index 456677f0f..081847b9f 100644
--- a/src/Matrix4.h
+++ b/src/Matrix4.h
@@ -3,7 +3,7 @@
-#define _USE_MATH_DEFINES // Enable non-standard math defines (MSVC)
+#define _USE_MATH_DEFINES // Enable non-standard math defines (MSVC)
#include
@@ -104,7 +104,7 @@ public:
}
inline void Translate(const Vector3 & a_Pos)
- {
+ {
cell[3] += a_Pos.x;
cell[7] += a_Pos.y;
cell[11] += a_Pos.z;
diff --git a/src/MobCensus.cpp b/src/MobCensus.cpp
index 23f74b59e..4109aff07 100644
--- a/src/MobCensus.cpp
+++ b/src/MobCensus.cpp
@@ -19,9 +19,9 @@ void cMobCensus::CollectMob(cMonster & a_Monster, cChunk & a_Chunk, double a_Dis
bool cMobCensus::IsCapped(cMonster::eFamily a_MobFamily)
{
- const int ratio = 319; // this should be 256 as we are only supposed to take account from chunks that are in 17x17 from a player
+ const int ratio = 319; // This should be 256 as we are only supposed to take account from chunks that are in 17x17 from a player
// but for now, we use all chunks loaded by players. that means 19 x 19 chunks. That's why we use 256 * (19*19) / (17*17) = 319
- // MG TODO : code the correct count
+ // MG TODO : code the correct count
if ((GetCapMultiplier(a_MobFamily) * GetNumChunks()) / ratio >= m_MobFamilyCollecter.GetNumberOfCollectedMobs(a_MobFamily))
{
return false;
diff --git a/src/MobFamilyCollecter.h b/src/MobFamilyCollecter.h
index 6cef133b5..c4324bd68 100644
--- a/src/MobFamilyCollecter.h
+++ b/src/MobFamilyCollecter.h
@@ -4,7 +4,7 @@
#include