Fixed angle normalization typo.
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@ -168,7 +168,7 @@ void cEntity::WrapHeadYaw(void)
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void cEntity::WrapRotation(void)
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void cEntity::WrapRotation(void)
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{
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{
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m_Rot.x = NormalizeAngleDegrees(m_Rot.x);
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m_Rot.x = NormalizeAngleDegrees(m_Rot.x);
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m_Rot.y = NormalizeAngleDegrees(m_Rot.z);
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m_Rot.y = NormalizeAngleDegrees(m_Rot.y);
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}
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}
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