Merge branch 'tabcompletion'
This commit is contained in:
commit
3683601b8b
@ -193,6 +193,7 @@ enum
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PACKET_PLAYER_LIST_ITEM = 0xc9,
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PACKET_PLAYER_LIST_ITEM = 0xc9,
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PACKET_PLAYER_ABILITIES = 0xca,
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PACKET_PLAYER_ABILITIES = 0xca,
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PACKET_INCREMENT_STATISTIC = 0xc8,
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PACKET_INCREMENT_STATISTIC = 0xc8,
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PACKET_TAB_COMPLETION = 0xcb,
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PACKET_LOCALE_AND_VIEW = 0xcc,
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PACKET_LOCALE_AND_VIEW = 0xcc,
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PACKET_CLIENT_STATUSES = 0xcd,
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PACKET_CLIENT_STATUSES = 0xcd,
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PACKET_PLUGIN_MESSAGE = 0xfa,
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PACKET_PLUGIN_MESSAGE = 0xfa,
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@ -579,6 +580,7 @@ bool cConnection::DecodeClientsPackets(const char * a_Data, int a_Size)
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case PACKET_PLAYER_POSITION_LOOK: HANDLE_CLIENT_READ(HandleClientPlayerPositionLook); break;
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case PACKET_PLAYER_POSITION_LOOK: HANDLE_CLIENT_READ(HandleClientPlayerPositionLook); break;
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case PACKET_PLUGIN_MESSAGE: HANDLE_CLIENT_READ(HandleClientPluginMessage); break;
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case PACKET_PLUGIN_MESSAGE: HANDLE_CLIENT_READ(HandleClientPluginMessage); break;
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case PACKET_SLOT_SELECT: HANDLE_CLIENT_READ(HandleClientSlotSelect); break;
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case PACKET_SLOT_SELECT: HANDLE_CLIENT_READ(HandleClientSlotSelect); break;
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case PACKET_TAB_COMPLETION: HANDLE_CLIENT_READ(HandleClientTabCompletion); break;
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case PACKET_UPDATE_SIGN: HANDLE_CLIENT_READ(HandleClientUpdateSign); break;
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case PACKET_UPDATE_SIGN: HANDLE_CLIENT_READ(HandleClientUpdateSign); break;
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case PACKET_USE_ENTITY: HANDLE_CLIENT_READ(HandleClientUseEntity); break;
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case PACKET_USE_ENTITY: HANDLE_CLIENT_READ(HandleClientUseEntity); break;
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case PACKET_WINDOW_CLICK: HANDLE_CLIENT_READ(HandleClientWindowClick); break;
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case PACKET_WINDOW_CLICK: HANDLE_CLIENT_READ(HandleClientWindowClick); break;
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@ -687,6 +689,7 @@ bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size)
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case PACKET_SPAWN_OBJECT_VEHICLE: HANDLE_SERVER_READ(HandleServerSpawnObjectVehicle); break;
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case PACKET_SPAWN_OBJECT_VEHICLE: HANDLE_SERVER_READ(HandleServerSpawnObjectVehicle); break;
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case PACKET_SPAWN_PAINTING: HANDLE_SERVER_READ(HandleServerSpawnPainting); break;
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case PACKET_SPAWN_PAINTING: HANDLE_SERVER_READ(HandleServerSpawnPainting); break;
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case PACKET_SPAWN_PICKUP: HANDLE_SERVER_READ(HandleServerSpawnPickup); break;
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case PACKET_SPAWN_PICKUP: HANDLE_SERVER_READ(HandleServerSpawnPickup); break;
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case PACKET_TAB_COMPLETION: HANDLE_SERVER_READ(HandleServerTabCompletion); break;
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case PACKET_TIME_UPDATE: HANDLE_SERVER_READ(HandleServerTimeUpdate); break;
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case PACKET_TIME_UPDATE: HANDLE_SERVER_READ(HandleServerTimeUpdate); break;
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case PACKET_UPDATE_HEALTH: HANDLE_SERVER_READ(HandleServerUpdateHealth); break;
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case PACKET_UPDATE_HEALTH: HANDLE_SERVER_READ(HandleServerUpdateHealth); break;
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case PACKET_UPDATE_SIGN: HANDLE_SERVER_READ(HandleServerUpdateSign); break;
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case PACKET_UPDATE_SIGN: HANDLE_SERVER_READ(HandleServerUpdateSign); break;
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@ -1072,6 +1075,19 @@ bool cConnection::HandleClientSlotSelect(void)
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bool cConnection::HandleClientTabCompletion(void)
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{
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HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, Query);
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Log("Received a PACKET_TAB_COMPLETION query from the client");
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Log(" Query = \"%s\"", Query.c_str());
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COPY_TO_SERVER();
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return true;
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}
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bool cConnection::HandleClientUpdateSign(void)
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bool cConnection::HandleClientUpdateSign(void)
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{
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{
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HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, BlockX);
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HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, BlockX);
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@ -2103,6 +2119,34 @@ bool cConnection::HandleServerSpawnPickup(void)
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bool cConnection::HandleServerTabCompletion(void)
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{
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HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, Results);
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Log("Received a PACKET_TAB_COMPLETION from the server, results given:");
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// Parse the zero-terminated list of results:
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size_t len = Results.size();
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size_t last = 0;
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for (size_t i = 0; i < len; i++)
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{
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if (Results[i] == 0)
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{
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Log(" \"%s\"", Results.substr(last, i - last).c_str());
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last = i + 1;
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}
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}
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if (last < len)
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{
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Log(" \"%s\"", Results.substr(last, len - last).c_str());
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}
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COPY_TO_CLIENT();
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return true;
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}
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bool cConnection::HandleServerTimeUpdate(void)
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bool cConnection::HandleServerTimeUpdate(void)
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{
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{
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HANDLE_SERVER_PACKET_READ(ReadBEInt64, Int64, WorldAge);
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HANDLE_SERVER_PACKET_READ(ReadBEInt64, Int64, WorldAge);
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@ -128,6 +128,7 @@ protected:
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bool HandleClientPlayerPositionLook(void);
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bool HandleClientPlayerPositionLook(void);
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bool HandleClientPluginMessage(void);
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bool HandleClientPluginMessage(void);
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bool HandleClientSlotSelect(void);
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bool HandleClientSlotSelect(void);
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bool HandleClientTabCompletion(void);
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bool HandleClientUpdateSign(void);
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bool HandleClientUpdateSign(void);
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bool HandleClientUseEntity(void);
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bool HandleClientUseEntity(void);
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bool HandleClientWindowClick(void);
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bool HandleClientWindowClick(void);
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@ -177,6 +178,7 @@ protected:
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bool HandleServerSpawnObjectVehicle(void);
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bool HandleServerSpawnObjectVehicle(void);
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bool HandleServerSpawnPainting(void);
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bool HandleServerSpawnPainting(void);
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bool HandleServerSpawnPickup(void);
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bool HandleServerSpawnPickup(void);
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bool HandleServerTabCompletion(void);
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bool HandleServerTimeUpdate(void);
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bool HandleServerTimeUpdate(void);
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bool HandleServerUpdateHealth(void);
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bool HandleServerUpdateHealth(void);
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bool HandleServerUpdateSign(void);
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bool HandleServerUpdateSign(void);
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@ -1235,6 +1235,23 @@ void cClientHandle::HandleUnmount(void)
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void cClientHandle::HandleTabCompletion(const AString & a_Text)
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{
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AStringVector Results;
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m_Player->GetWorld()->TabCompleteUserName(a_Text, Results);
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cRoot::Get()->GetPluginManager()->TabCompleteCommand(a_Text, Results, m_Player);
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if (Results.empty())
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{
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return;
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}
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std::sort(Results.begin(), Results.end());
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SendTabCompletionResults(Results);
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}
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void cClientHandle::SendData(const char * a_Data, int a_Size)
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void cClientHandle::SendData(const char * a_Data, int a_Size)
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{
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{
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{
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{
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@ -1781,6 +1798,15 @@ void cClientHandle::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTy
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void cClientHandle::SendTabCompletionResults(const AStringVector & a_Results)
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{
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m_Protocol->SendTabCompletionResults(a_Results);
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}
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void cClientHandle::SendTeleportEntity(const cEntity & a_Entity)
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void cClientHandle::SendTeleportEntity(const cEntity & a_Entity)
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{
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{
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m_Protocol->SendTeleportEntity(a_Entity);
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m_Protocol->SendTeleportEntity(a_Entity);
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@ -87,56 +87,57 @@ public:
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// The following functions send the various packets:
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// The following functions send the various packets:
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// (Please keep these alpha-sorted)
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// (Please keep these alpha-sorted)
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void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
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void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
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void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
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void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
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void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage);
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void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage);
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void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export
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void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export
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void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
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void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
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void SendChat (const AString & a_Message);
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void SendChat (const AString & a_Message);
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void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
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void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
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void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player);
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void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player);
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void SendDestroyEntity (const cEntity & a_Entity);
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void SendDestroyEntity (const cEntity & a_Entity);
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void SendDisconnect (const AString & a_Reason);
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void SendDisconnect (const AString & a_Reason);
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void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
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void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
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void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
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void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
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void SendEntityHeadLook (const cEntity & a_Entity);
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void SendEntityHeadLook (const cEntity & a_Entity);
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void SendEntityLook (const cEntity & a_Entity);
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void SendEntityLook (const cEntity & a_Entity);
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void SendEntityMetadata (const cEntity & a_Entity);
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void SendEntityMetadata (const cEntity & a_Entity);
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void SendEntityProperties (const cEntity & a_Entity);
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void SendEntityProperties (const cEntity & a_Entity);
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void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
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void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
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void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
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void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
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void SendEntityStatus (const cEntity & a_Entity, char a_Status);
|
void SendEntityStatus (const cEntity & a_Entity, char a_Status);
|
||||||
void SendEntityVelocity (const cEntity & a_Entity);
|
void SendEntityVelocity (const cEntity & a_Entity);
|
||||||
void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion);
|
void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion);
|
||||||
void SendGameMode (eGameMode a_GameMode);
|
void SendGameMode (eGameMode a_GameMode);
|
||||||
void SendHealth (void);
|
void SendHealth (void);
|
||||||
void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value);
|
void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value);
|
||||||
void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
|
void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
|
||||||
void SendPickupSpawn (const cPickup & a_Pickup);
|
void SendPickupSpawn (const cPickup & a_Pickup);
|
||||||
void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation);
|
void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation);
|
||||||
void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline);
|
void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline);
|
||||||
void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+)
|
void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+)
|
||||||
void SendPlayerMoveLook (void);
|
void SendPlayerMoveLook (void);
|
||||||
void SendPlayerPosition (void);
|
void SendPlayerPosition (void);
|
||||||
void SendPlayerSpawn (const cPlayer & a_Player);
|
void SendPlayerSpawn (const cPlayer & a_Player);
|
||||||
void SendRespawn (void);
|
void SendRespawn (void);
|
||||||
void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8
|
void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8
|
||||||
void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
|
void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
|
||||||
void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
|
void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
|
||||||
void SendSpawnMob (const cMonster & a_Mob);
|
void SendSpawnMob (const cMonster & a_Mob);
|
||||||
void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch);
|
void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch);
|
||||||
void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType);
|
void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType);
|
||||||
void SendTeleportEntity (const cEntity & a_Entity);
|
void SendTabCompletionResults(const AStringVector & a_Results);
|
||||||
void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
|
void SendTeleportEntity (const cEntity & a_Entity);
|
||||||
void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay);
|
void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||||
void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
|
void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay);
|
||||||
void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
|
void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
|
||||||
void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
|
void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
|
||||||
void SendWeather (eWeather a_Weather);
|
void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
|
||||||
void SendWholeInventory (const cInventory & a_Inventory);
|
void SendWeather (eWeather a_Weather);
|
||||||
void SendWholeInventory (const cWindow & a_Window);
|
void SendWholeInventory (const cInventory & a_Inventory);
|
||||||
void SendWindowClose (const cWindow & a_Window);
|
void SendWholeInventory (const cWindow & a_Window);
|
||||||
void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots);
|
void SendWindowClose (const cWindow & a_Window);
|
||||||
|
void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots);
|
||||||
|
|
||||||
const AString & GetUsername(void) const; // tolua_export
|
const AString & GetUsername(void) const; // tolua_export
|
||||||
void SetUsername( const AString & a_Username ); // tolua_export
|
void SetUsername( const AString & a_Username ); // tolua_export
|
||||||
@ -184,6 +185,7 @@ public:
|
|||||||
bool HandleHandshake (const AString & a_Username);
|
bool HandleHandshake (const AString & a_Username);
|
||||||
void HandleEntityAction (int a_EntityID, char a_ActionID);
|
void HandleEntityAction (int a_EntityID, char a_ActionID);
|
||||||
void HandleUnmount (void);
|
void HandleUnmount (void);
|
||||||
|
void HandleTabCompletion (const AString & a_Text);
|
||||||
|
|
||||||
/** Called when the protocol has finished logging the user in.
|
/** Called when the protocol has finished logging the user in.
|
||||||
Return true to allow the user in; false to kick them.
|
Return true to allow the user in; false to kick them.
|
||||||
|
@ -1335,6 +1335,28 @@ bool cPluginManager::ExecuteConsoleCommand(const AStringVector & a_Split, cComma
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cPluginManager::TabCompleteCommand(const AString & a_Text, AStringVector & a_Results, cPlayer * a_Player)
|
||||||
|
{
|
||||||
|
for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr)
|
||||||
|
{
|
||||||
|
if (NoCaseCompare(itr->first.substr(0, a_Text.length()), a_Text) != 0)
|
||||||
|
{
|
||||||
|
// Command name doesn't match
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if ((a_Player != NULL) && !a_Player->HasPermission(itr->second.m_Permission))
|
||||||
|
{
|
||||||
|
// Player doesn't have permission for the command
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
a_Results.push_back(itr->first);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
bool cPluginManager::AddPlugin(cPlugin * a_Plugin)
|
bool cPluginManager::AddPlugin(cPlugin * a_Plugin)
|
||||||
{
|
{
|
||||||
m_Plugins[a_Plugin->GetDirectory()] = a_Plugin;
|
m_Plugins[a_Plugin->GetDirectory()] = a_Plugin;
|
||||||
|
@ -197,6 +197,11 @@ public: // tolua_export
|
|||||||
/// Executes the command split into a_Split, as if it was given on the console. Returns true if executed. Output is sent to the a_Output callback
|
/// Executes the command split into a_Split, as if it was given on the console. Returns true if executed. Output is sent to the a_Output callback
|
||||||
bool ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output);
|
bool ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output);
|
||||||
|
|
||||||
|
/** Appends all commands beginning with a_Text (case-insensitive) into a_Results.
|
||||||
|
If a_Player is not NULL, only commands for which the player has permissions are added.
|
||||||
|
*/
|
||||||
|
void TabCompleteCommand(const AString & a_Text, AStringVector & a_Results, cPlayer * a_Player);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
friend class cRoot;
|
friend class cRoot;
|
||||||
|
|
||||||
|
@ -50,58 +50,59 @@ public:
|
|||||||
virtual void DataReceived(const char * a_Data, int a_Size) = 0;
|
virtual void DataReceived(const char * a_Data, int a_Size) = 0;
|
||||||
|
|
||||||
// Sending stuff to clients (alphabetically sorted):
|
// Sending stuff to clients (alphabetically sorted):
|
||||||
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0;
|
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0;
|
||||||
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0;
|
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0;
|
||||||
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0;
|
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0;
|
||||||
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
|
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
|
||||||
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
|
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
|
||||||
virtual void SendChat (const AString & a_Message) = 0;
|
virtual void SendChat (const AString & a_Message) = 0;
|
||||||
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0;
|
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0;
|
||||||
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) = 0;
|
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) = 0;
|
||||||
virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
|
virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
|
||||||
virtual void SendDisconnect (const AString & a_Reason) = 0;
|
virtual void SendDisconnect (const AString & a_Reason) = 0;
|
||||||
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+)
|
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+)
|
||||||
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
|
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
|
||||||
virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0;
|
virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0;
|
||||||
virtual void SendEntityLook (const cEntity & a_Entity) = 0;
|
virtual void SendEntityLook (const cEntity & a_Entity) = 0;
|
||||||
virtual void SendEntityMetadata (const cEntity & a_Entity) = 0;
|
virtual void SendEntityMetadata (const cEntity & a_Entity) = 0;
|
||||||
virtual void SendEntityProperties (const cEntity & a_Entity) = 0;
|
virtual void SendEntityProperties (const cEntity & a_Entity) = 0;
|
||||||
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
|
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
|
||||||
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
|
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
|
||||||
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
|
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
|
||||||
virtual void SendEntityVelocity (const cEntity & a_Entity) = 0;
|
virtual void SendEntityVelocity (const cEntity & a_Entity) = 0;
|
||||||
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0;
|
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0;
|
||||||
virtual void SendGameMode (eGameMode a_GameMode) = 0;
|
virtual void SendGameMode (eGameMode a_GameMode) = 0;
|
||||||
virtual void SendHealth (void) = 0;
|
virtual void SendHealth (void) = 0;
|
||||||
virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) = 0;
|
virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) = 0;
|
||||||
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
|
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
|
||||||
virtual void SendKeepAlive (int a_PingID) = 0;
|
virtual void SendKeepAlive (int a_PingID) = 0;
|
||||||
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
|
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
|
||||||
virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
|
virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
|
||||||
virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) = 0;
|
virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) = 0;
|
||||||
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0;
|
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0;
|
||||||
virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+)
|
virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+)
|
||||||
virtual void SendPlayerMoveLook (void) = 0;
|
virtual void SendPlayerMoveLook (void) = 0;
|
||||||
virtual void SendPlayerPosition (void) = 0;
|
virtual void SendPlayerPosition (void) = 0;
|
||||||
virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
|
virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
|
||||||
virtual void SendRespawn (void) = 0;
|
virtual void SendRespawn (void) = 0;
|
||||||
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8
|
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8
|
||||||
virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
|
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
|
||||||
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0;
|
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0;
|
||||||
virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
|
virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
|
||||||
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0;
|
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0;
|
||||||
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType) = 0;
|
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType) = 0;
|
||||||
virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
|
virtual void SendTabCompletionResults(const AStringVector & a_Results) = 0;
|
||||||
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
|
virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
|
||||||
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) = 0;
|
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
|
||||||
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
|
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) = 0;
|
||||||
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
|
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
|
||||||
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;
|
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
|
||||||
virtual void SendWeather (eWeather a_Weather) = 0;
|
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;
|
||||||
virtual void SendWholeInventory (const cInventory & a_Inventory) = 0;
|
virtual void SendWeather (eWeather a_Weather) = 0;
|
||||||
virtual void SendWholeInventory (const cWindow & a_Window) = 0;
|
virtual void SendWholeInventory (const cInventory & a_Inventory) = 0;
|
||||||
virtual void SendWindowClose (const cWindow & a_Window) = 0;
|
virtual void SendWholeInventory (const cWindow & a_Window) = 0;
|
||||||
virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) = 0;
|
virtual void SendWindowClose (const cWindow & a_Window) = 0;
|
||||||
|
virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) = 0;
|
||||||
|
|
||||||
/// Returns the ServerID used for authentication through session.minecraft.net
|
/// Returns the ServerID used for authentication through session.minecraft.net
|
||||||
virtual AString GetAuthServerID(void) = 0;
|
virtual AString GetAuthServerID(void) = 0;
|
||||||
|
@ -782,6 +782,16 @@ void cProtocol125::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cProtocol125::SendTabCompletionResults(const AStringVector & a_Results)
|
||||||
|
{
|
||||||
|
// This protocol version doesn't support tab completion
|
||||||
|
UNUSED(a_Results);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cProtocol125::SendTeleportEntity(const cEntity & a_Entity)
|
void cProtocol125::SendTeleportEntity(const cEntity & a_Entity)
|
||||||
{
|
{
|
||||||
cCSLock Lock(m_CSPacket);
|
cCSLock Lock(m_CSPacket);
|
||||||
|
@ -27,58 +27,59 @@ public:
|
|||||||
virtual void DataReceived(const char * a_Data, int a_Size) override;
|
virtual void DataReceived(const char * a_Data, int a_Size) override;
|
||||||
|
|
||||||
/// Sending stuff to clients (alphabetically sorted):
|
/// Sending stuff to clients (alphabetically sorted):
|
||||||
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
|
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
|
||||||
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
|
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
|
||||||
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
|
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
|
||||||
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
||||||
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
|
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
|
||||||
virtual void SendChat (const AString & a_Message) override;
|
virtual void SendChat (const AString & a_Message) override;
|
||||||
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
|
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
|
||||||
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
|
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
|
||||||
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
|
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
|
||||||
virtual void SendDisconnect (const AString & a_Reason) override;
|
virtual void SendDisconnect (const AString & a_Reason) override;
|
||||||
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
|
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
|
||||||
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
|
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
|
||||||
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
|
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
|
||||||
virtual void SendEntityLook (const cEntity & a_Entity) override;
|
virtual void SendEntityLook (const cEntity & a_Entity) override;
|
||||||
virtual void SendEntityMetadata (const cEntity & a_Entity) override;
|
virtual void SendEntityMetadata (const cEntity & a_Entity) override;
|
||||||
virtual void SendEntityProperties (const cEntity & a_Entity) override;
|
virtual void SendEntityProperties (const cEntity & a_Entity) override;
|
||||||
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
|
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
|
||||||
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
|
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
|
||||||
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
|
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
|
||||||
virtual void SendEntityVelocity (const cEntity & a_Entity) override;
|
virtual void SendEntityVelocity (const cEntity & a_Entity) override;
|
||||||
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
|
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
|
||||||
virtual void SendGameMode (eGameMode a_GameMode) override;
|
virtual void SendGameMode (eGameMode a_GameMode) override;
|
||||||
virtual void SendHealth (void) override;
|
virtual void SendHealth (void) override;
|
||||||
virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) override;
|
virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) override;
|
||||||
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
|
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
|
||||||
virtual void SendKeepAlive (int a_PingID) override;
|
virtual void SendKeepAlive (int a_PingID) override;
|
||||||
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
|
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
|
||||||
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
|
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
|
||||||
virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
|
virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
|
||||||
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
|
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
|
||||||
virtual void SendPlayerMaxSpeed (void) override;
|
virtual void SendPlayerMaxSpeed (void) override;
|
||||||
virtual void SendPlayerMoveLook (void) override;
|
virtual void SendPlayerMoveLook (void) override;
|
||||||
virtual void SendPlayerPosition (void) override;
|
virtual void SendPlayerPosition (void) override;
|
||||||
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
|
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
|
||||||
virtual void SendRespawn (void) override;
|
virtual void SendRespawn (void) override;
|
||||||
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
|
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
|
||||||
virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
|
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
|
||||||
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
|
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
|
||||||
virtual void SendSpawnMob (const cMonster & a_Mob) override;
|
virtual void SendSpawnMob (const cMonster & a_Mob) override;
|
||||||
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
|
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
|
||||||
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType) override;
|
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType) override;
|
||||||
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
|
virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
|
||||||
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
|
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
|
||||||
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
|
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
|
||||||
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
|
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
|
||||||
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
|
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
|
||||||
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
|
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
|
||||||
virtual void SendWeather (eWeather a_Weather) override;
|
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
|
||||||
virtual void SendWholeInventory (const cInventory & a_Inventory) override;
|
virtual void SendWeather (eWeather a_Weather) override;
|
||||||
virtual void SendWholeInventory (const cWindow & a_Window) override;
|
virtual void SendWholeInventory (const cInventory & a_Inventory) override;
|
||||||
virtual void SendWindowClose (const cWindow & a_Window) override;
|
virtual void SendWholeInventory (const cWindow & a_Window) override;
|
||||||
virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
|
virtual void SendWindowClose (const cWindow & a_Window) override;
|
||||||
|
virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
|
||||||
|
|
||||||
virtual AString GetAuthServerID(void) override;
|
virtual AString GetAuthServerID(void) override;
|
||||||
|
|
||||||
|
@ -70,6 +70,7 @@ enum
|
|||||||
PACKET_BLOCK_BREAK_ANIM = 0x37,
|
PACKET_BLOCK_BREAK_ANIM = 0x37,
|
||||||
PACKET_SOUND_EFFECT = 0x3e,
|
PACKET_SOUND_EFFECT = 0x3e,
|
||||||
PACKET_SOUND_PARTICLE_EFFECT = 0x3d,
|
PACKET_SOUND_PARTICLE_EFFECT = 0x3d,
|
||||||
|
PACKET_TAB_COMPLETION = 0xcb,
|
||||||
PACKET_LOCALE_VIEW_DISTANCE = 0xcc,
|
PACKET_LOCALE_VIEW_DISTANCE = 0xcc,
|
||||||
PACKET_CLIENT_STATUSES = 0xcd,
|
PACKET_CLIENT_STATUSES = 0xcd,
|
||||||
PACKET_ENCRYPTION_KEY_RESP = 0xfc,
|
PACKET_ENCRYPTION_KEY_RESP = 0xfc,
|
||||||
@ -426,6 +427,31 @@ void cProtocol132::SendSpawnMob(const cMonster & a_Mob)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cProtocol132::SendTabCompletionResults(const AStringVector & a_Results)
|
||||||
|
{
|
||||||
|
if (a_Results.empty())
|
||||||
|
{
|
||||||
|
// No results to send
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
AString Serialized(a_Results[0]);
|
||||||
|
for (AStringVector::const_iterator itr = a_Results.begin() + 1, end = a_Results.end(); itr != end; ++itr)
|
||||||
|
{
|
||||||
|
Serialized.push_back(0);
|
||||||
|
Serialized.append(*itr);
|
||||||
|
} // for itr - a_Results[]
|
||||||
|
|
||||||
|
cCSLock Lock(m_CSPacket);
|
||||||
|
WriteByte(PACKET_TAB_COMPLETION);
|
||||||
|
WriteString(Serialized);
|
||||||
|
Flush();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cProtocol132::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
|
void cProtocol132::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
|
||||||
{
|
{
|
||||||
// Not used in 1.3.2
|
// Not used in 1.3.2
|
||||||
@ -484,9 +510,10 @@ int cProtocol132::ParsePacket(unsigned char a_PacketType)
|
|||||||
switch (a_PacketType)
|
switch (a_PacketType)
|
||||||
{
|
{
|
||||||
default: return super::ParsePacket(a_PacketType); // off-load previously known packets into cProtocol125
|
default: return super::ParsePacket(a_PacketType); // off-load previously known packets into cProtocol125
|
||||||
case PACKET_LOCALE_VIEW_DISTANCE: return ParseLocaleViewDistance();
|
|
||||||
case PACKET_CLIENT_STATUSES: return ParseClientStatuses();
|
case PACKET_CLIENT_STATUSES: return ParseClientStatuses();
|
||||||
case PACKET_ENCRYPTION_KEY_RESP: return ParseEncryptionKeyResponse();
|
case PACKET_ENCRYPTION_KEY_RESP: return ParseEncryptionKeyResponse();
|
||||||
|
case PACKET_LOCALE_VIEW_DISTANCE: return ParseLocaleViewDistance();
|
||||||
|
case PACKET_TAB_COMPLETION: return ParseTabCompletion();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -632,6 +659,17 @@ int cProtocol132::ParsePlayerAbilities(void)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
int cProtocol132::ParseTabCompletion(void)
|
||||||
|
{
|
||||||
|
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Text);
|
||||||
|
m_Client->HandleTabCompletion(Text);
|
||||||
|
return PARSE_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cProtocol132::SendData(const char * a_Data, int a_Size)
|
void cProtocol132::SendData(const char * a_Data, int a_Size)
|
||||||
{
|
{
|
||||||
m_DataToSend.append(a_Data, a_Size);
|
m_DataToSend.append(a_Data, a_Size);
|
||||||
|
@ -30,20 +30,21 @@ public:
|
|||||||
virtual void DataReceived(const char * a_Data, int a_Size) override;
|
virtual void DataReceived(const char * a_Data, int a_Size) override;
|
||||||
|
|
||||||
// Sending commands (alphabetically sorted):
|
// Sending commands (alphabetically sorted):
|
||||||
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
|
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
|
||||||
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
|
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
|
||||||
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
||||||
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
|
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
|
||||||
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
|
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
|
||||||
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
|
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
|
||||||
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
|
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
|
||||||
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
|
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
|
||||||
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
|
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
|
||||||
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
|
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
|
||||||
virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
|
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
|
||||||
virtual void SendSpawnMob (const cMonster & a_Mob) override;
|
virtual void SendSpawnMob (const cMonster & a_Mob) override;
|
||||||
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
|
virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
|
||||||
virtual void SendWholeInventory (const cWindow & a_Window) override;
|
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
|
||||||
|
virtual void SendWholeInventory (const cWindow & a_Window) override;
|
||||||
|
|
||||||
virtual AString GetAuthServerID(void) override;
|
virtual AString GetAuthServerID(void) override;
|
||||||
|
|
||||||
@ -60,6 +61,7 @@ public:
|
|||||||
virtual int ParseClientStatuses (void);
|
virtual int ParseClientStatuses (void);
|
||||||
virtual int ParseEncryptionKeyResponse(void);
|
virtual int ParseEncryptionKeyResponse(void);
|
||||||
virtual int ParseLocaleViewDistance (void);
|
virtual int ParseLocaleViewDistance (void);
|
||||||
|
virtual int ParseTabCompletion (void);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
bool m_IsEncrypted;
|
bool m_IsEncrypted;
|
||||||
|
@ -511,6 +511,16 @@ void cProtocolRecognizer::SendSpawnVehicle(const cEntity & a_Vehicle, char a_Veh
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cProtocolRecognizer::SendTabCompletionResults(const AStringVector & a_Results)
|
||||||
|
{
|
||||||
|
ASSERT(m_Protocol != NULL);
|
||||||
|
m_Protocol->SendTabCompletionResults(a_Results);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cProtocolRecognizer::SendTeleportEntity(const cEntity & a_Entity)
|
void cProtocolRecognizer::SendTeleportEntity(const cEntity & a_Entity)
|
||||||
{
|
{
|
||||||
ASSERT(m_Protocol != NULL);
|
ASSERT(m_Protocol != NULL);
|
||||||
|
@ -57,58 +57,59 @@ public:
|
|||||||
virtual void DataReceived(const char * a_Data, int a_Size) override;
|
virtual void DataReceived(const char * a_Data, int a_Size) override;
|
||||||
|
|
||||||
/// Sending stuff to clients (alphabetically sorted):
|
/// Sending stuff to clients (alphabetically sorted):
|
||||||
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
|
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
|
||||||
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
|
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
|
||||||
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
|
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
|
||||||
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
||||||
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
|
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
|
||||||
virtual void SendChat (const AString & a_Message) override;
|
virtual void SendChat (const AString & a_Message) override;
|
||||||
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
|
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
|
||||||
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
|
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
|
||||||
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
|
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
|
||||||
virtual void SendDisconnect (const AString & a_Reason) override;
|
virtual void SendDisconnect (const AString & a_Reason) override;
|
||||||
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
|
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
|
||||||
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
|
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
|
||||||
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
|
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
|
||||||
virtual void SendEntityLook (const cEntity & a_Entity) override;
|
virtual void SendEntityLook (const cEntity & a_Entity) override;
|
||||||
virtual void SendEntityMetadata (const cEntity & a_Entity) override;
|
virtual void SendEntityMetadata (const cEntity & a_Entity) override;
|
||||||
virtual void SendEntityProperties (const cEntity & a_Entity) override;
|
virtual void SendEntityProperties (const cEntity & a_Entity) override;
|
||||||
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
|
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
|
||||||
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
|
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
|
||||||
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
|
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
|
||||||
virtual void SendEntityVelocity (const cEntity & a_Entity) override;
|
virtual void SendEntityVelocity (const cEntity & a_Entity) override;
|
||||||
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
|
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
|
||||||
virtual void SendGameMode (eGameMode a_GameMode) override;
|
virtual void SendGameMode (eGameMode a_GameMode) override;
|
||||||
virtual void SendHealth (void) override;
|
virtual void SendHealth (void) override;
|
||||||
virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) override;
|
virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) override;
|
||||||
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
|
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
|
||||||
virtual void SendKeepAlive (int a_PingID) override;
|
virtual void SendKeepAlive (int a_PingID) override;
|
||||||
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
|
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
|
||||||
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
|
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
|
||||||
virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
|
virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
|
||||||
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
|
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
|
||||||
virtual void SendPlayerMaxSpeed (void) override;
|
virtual void SendPlayerMaxSpeed (void) override;
|
||||||
virtual void SendPlayerMoveLook (void) override;
|
virtual void SendPlayerMoveLook (void) override;
|
||||||
virtual void SendPlayerPosition (void) override;
|
virtual void SendPlayerPosition (void) override;
|
||||||
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
|
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
|
||||||
virtual void SendRespawn (void) override;
|
virtual void SendRespawn (void) override;
|
||||||
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override;
|
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override;
|
||||||
virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
|
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
|
||||||
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
|
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
|
||||||
virtual void SendSpawnMob (const cMonster & a_Mob) override;
|
virtual void SendSpawnMob (const cMonster & a_Mob) override;
|
||||||
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
|
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
|
||||||
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType) override;
|
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType) override;
|
||||||
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
|
virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
|
||||||
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
|
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
|
||||||
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
|
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
|
||||||
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
|
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
|
||||||
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
|
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
|
||||||
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
|
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
|
||||||
virtual void SendWeather (eWeather a_Weather) override;
|
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
|
||||||
virtual void SendWholeInventory (const cInventory & a_Inventory) override;
|
virtual void SendWeather (eWeather a_Weather) override;
|
||||||
virtual void SendWholeInventory (const cWindow & a_Window) override;
|
virtual void SendWholeInventory (const cInventory & a_Inventory) override;
|
||||||
virtual void SendWindowClose (const cWindow & a_Window) override;
|
virtual void SendWholeInventory (const cWindow & a_Window) override;
|
||||||
virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
|
virtual void SendWindowClose (const cWindow & a_Window) override;
|
||||||
|
virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
|
||||||
|
|
||||||
virtual AString GetAuthServerID(void) override;
|
virtual AString GetAuthServerID(void) override;
|
||||||
|
|
||||||
|
@ -2364,6 +2364,24 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, int a_EntityTy
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Results)
|
||||||
|
{
|
||||||
|
cCSLock Lock(m_CSPlayers);
|
||||||
|
for (cPlayerList::iterator itr = m_Players.begin(), end = m_Players.end(); itr != end; ++itr)
|
||||||
|
{
|
||||||
|
if (NoCaseCompare((*itr)->GetName().substr(0, a_Text.length()), a_Text) != 0)
|
||||||
|
{
|
||||||
|
// Player name doesn't match
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
a_Results.push_back((*itr)->GetName());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock)
|
cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock)
|
||||||
{
|
{
|
||||||
AString SimulatorNameKey;
|
AString SimulatorNameKey;
|
||||||
|
@ -519,6 +519,9 @@ public:
|
|||||||
/// Returns a random number from the m_TickRand in range [0 .. a_Range]. To be used only in the tick thread!
|
/// Returns a random number from the m_TickRand in range [0 .. a_Range]. To be used only in the tick thread!
|
||||||
int GetTickRandomNumber(unsigned a_Range) { return (int)(m_TickRand.randInt(a_Range)); }
|
int GetTickRandomNumber(unsigned a_Range) { return (int)(m_TickRand.randInt(a_Range)); }
|
||||||
|
|
||||||
|
/// Appends all usernames starting with a_Text (case-insensitive) into Results
|
||||||
|
void TabCompleteUserName(const AString & a_Text, AStringVector & a_Results);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
friend class cRoot;
|
friend class cRoot;
|
||||||
|
Loading…
Reference in New Issue
Block a user