Fixed formatting and removed gravity thing
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178b5884fc
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35efe9c727
@ -528,7 +528,8 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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m_bOnGround = true;
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LOGD("Entity #%d (%s) is inside a block at {%d,%d,%d}",
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m_UniqueID, GetClass(), BlockX, BlockY, BlockZ);
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m_UniqueID, GetClass(), BlockX, BlockY,
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);
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}
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if (!m_bOnGround)
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@ -33,7 +33,6 @@ cPickup::cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem
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m_MaxHealth = 5;
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m_Health = 5;
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SetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ);
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m_Gravity = -10.0;
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}
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