Added a lilypad finisher
git-svn-id: http://mc-server.googlecode.com/svn/trunk@647 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -283,3 +283,76 @@ void cFinishGenIce::GenFinish(
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cFinishGenLilypads:
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int cFinishGenLilypads::GetNumLilypads(const cChunkDef::BiomeMap & a_BiomeMap)
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{
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int res = 0;
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for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++)
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{
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if (a_BiomeMap[i] == biSwampland)
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{
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res++;
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}
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} // for i - a_BiomeMap[]
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return res / 64;
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}
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void cFinishGenLilypads::GenFinish(
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int a_ChunkX, int a_ChunkZ,
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cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
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cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
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cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
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const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
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cEntityList & a_Entities, // Entities may be added or deleted
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cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
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)
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{
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// Add Lilypads on top of water surface in Swampland
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int NumLilypads = GetNumLilypads(a_BiomeMap);
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for (int i = 0; i < NumLilypads; i++)
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{
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int x = m_Noise.IntNoise3DInt(a_ChunkX + a_ChunkZ, a_ChunkZ, i) % cChunkDef::Width;
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int z = m_Noise.IntNoise3DInt(a_ChunkX - a_ChunkZ, i, a_ChunkZ) % cChunkDef::Width;
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// Place a lily pad at {x, z} if possible (swampland, empty block, water below):
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if (cChunkDef::GetBiome(a_BiomeMap, x, z) != biSwampland)
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{
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// not swampland
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continue;
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}
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int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
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if (Height >= cChunkDef::Height)
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{
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// Too high up
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continue;
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}
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if (cChunkDef::GetBlock(a_BlockTypes, x, Height + 1, z) != E_BLOCK_AIR)
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{
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// not empty block
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continue;
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}
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switch (cChunkDef::GetBlock(a_BlockTypes, x, Height, z))
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{
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case E_BLOCK_WATER:
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case E_BLOCK_STATIONARY_WATER:
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{
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cChunkDef::SetBlock(a_BlockTypes, x, Height + 1, z, E_BLOCK_LILY_PAD);
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cChunkDef::SetHeight(a_HeightMap, x, z, Height + 1);
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break;
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}
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} // switch (GetBlock)
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} // for i
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}
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@ -12,6 +12,7 @@
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#include "cChunkGenerator.h"
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#include "cChunkGenerator.h"
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#include "cNoise.h"
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@ -88,3 +89,34 @@ protected:
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class cFinishGenLilypads :
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public cFinishGen
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{
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public:
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cFinishGenLilypads(int a_Seed) :
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m_Noise(a_Seed)
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{
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}
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protected:
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cNoise m_Noise;
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int GetNumLilypads(const cChunkDef::BiomeMap & a_BiomeMap);
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// cFinishGen override:
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virtual void GenFinish(
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int a_ChunkX, int a_ChunkZ,
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cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
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cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
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cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
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const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
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cEntityList & a_Entities, // Entities may be added or deleted
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cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
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) override;
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} ;
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@ -328,7 +328,7 @@ void cChunkGenerator::InitStructureGens(cIniFile & a_IniFile)
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void cChunkGenerator::InitFinishGens(cIniFile & a_IniFile)
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void cChunkGenerator::InitFinishGens(cIniFile & a_IniFile)
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{
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{
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AString Structures = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow");
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AString Structures = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow,Lilypads");
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AStringVector Str = StringSplit(Structures, ",");
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AStringVector Str = StringSplit(Structures, ",");
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for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
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for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
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@ -345,6 +345,10 @@ void cChunkGenerator::InitFinishGens(cIniFile & a_IniFile)
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{
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{
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m_FinishGens.push_back(new cFinishGenIce);
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m_FinishGens.push_back(new cFinishGenIce);
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}
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}
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else if (NoCaseCompare(*itr, "Lilypads") == 0)
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{
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m_FinishGens.push_back(new cFinishGenLilypads(m_Seed));
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}
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} // for itr - Str[]
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} // for itr - Str[]
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}
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}
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