Beds: derestrict clicking block face (#4863)
Ref: https://github.com/cuberite/cuberite/issues/4860#issuecomment-691545904
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@ -22,18 +22,12 @@ public:
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}
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virtual bool IsPlaceable(void) override
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{
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return true;
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}
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virtual bool GetBlocksToPlace(
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cWorld & a_World,
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cPlayer & a_Player,
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@ -44,25 +38,19 @@ public:
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sSetBlockVector & a_BlocksToPlace
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) override
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{
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// Can only be placed on the floor:
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if (a_ClickedBlockFace != BLOCK_FACE_TOP)
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{
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return false;
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}
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// The "foot" block:
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NIBBLETYPE BlockMeta = cBlockBedHandler::YawToMetaData(a_Player.GetYaw());
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a_BlocksToPlace.emplace_back(a_PlacedBlockPos, E_BLOCK_BED, BlockMeta);
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const auto BlockMeta = cBlockBedHandler::YawToMetaData(a_Player.GetYaw());
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const auto HeadPosition = a_PlacedBlockPos + cBlockBedHandler::MetaDataToDirection(BlockMeta);
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// Vanilla only allows beds to be placed into air
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// Check if there is empty space for the "head" block:
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// (Vanilla only allows beds to be placed into air)
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auto Direction = cBlockBedHandler::MetaDataToDirection(BlockMeta);
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auto HeadPos = a_PlacedBlockPos + Direction;
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if (a_World.GetBlock(HeadPos) != E_BLOCK_AIR)
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if (a_World.GetBlock(HeadPosition) != E_BLOCK_AIR)
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{
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return false;
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}
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a_BlocksToPlace.emplace_back(HeadPos, E_BLOCK_BED, BlockMeta | 0x08);
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// The "foot", and the "head" block:
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a_BlocksToPlace.emplace_back(a_PlacedBlockPos, E_BLOCK_BED, BlockMeta);
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a_BlocksToPlace.emplace_back(HeadPosition, E_BLOCK_BED, BlockMeta | 0x08);
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return true;
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}
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};
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