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Updated prefabs to current Gallery content.

This commit is contained in:
madmaxoft 2014-07-22 10:04:53 +02:00
parent 7672418ca8
commit 31b22e14b7
3 changed files with 243 additions and 226 deletions

View File

@ -2367,9 +2367,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"a: 24: 2\n" /* sandstone */ "a: 24: 2\n" /* sandstone */
"b: 4: 0\n" /* cobblestone */ "b: 4: 0\n" /* cobblestone */
"c: 24: 0\n" /* sandstone */ "c: 24: 0\n" /* sandstone */
"d: 12: 0\n" /* sand */ "d: 13: 0\n" /* gravel */
"e: 13: 0\n" /* gravel */ "e: 5: 0\n" /* wood */
"f: 5: 0\n" /* wood */ "f: 12: 0\n" /* sand */
"g: 64: 3\n" /* wooddoorblock */ "g: 64: 3\n" /* wooddoorblock */
"h: 85: 0\n" /* fence */ "h: 85: 0\n" /* fence */
"i: 64: 0\n" /* wooddoorblock */ "i: 64: 0\n" /* wooddoorblock */
@ -2392,26 +2392,26 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* * 012345678901234 */ /* * 012345678901234 */
/* 0 */ "mmmabbbammmmmmm" /* 0 */ "mmmabbbammmmmmm"
/* 1 */ "mmmmbbbmmmmmmmm" /* 1 */ "mmmmbbbmmmmmmmm"
/* 2 */ "acccccccccadddd" /* 2 */ "acccccccccacccc"
/* 3 */ "cccccccccccdddd" /* 3 */ "ccccccccccccccc"
/* 4 */ "cccccccccccdddd" /* 4 */ "ccccccccccccccc"
/* 5 */ "cccccccccccdddd" /* 5 */ "ccccccccccccccc"
/* 6 */ "cccccccccccdddd" /* 6 */ "ccccccccccccccc"
/* 7 */ "cccccccccccdddd" /* 7 */ "ccccccccccccccc"
/* 8 */ "acccccccccadddd" /* 8 */ "acccccccccacccc"
// Level 1 // Level 1
/* z\x* 11111 */ /* z\x* 11111 */
/* * 012345678901234 */ /* * 012345678901234 */
/* 0 */ "mmmaeeeammmmmmm" /* 0 */ "mmmadddammmmmmm"
/* 1 */ "mmmmeeemmmmmmmm" /* 1 */ "mmmmdddmmmmmmmm"
/* 2 */ "accccfccccadddd" /* 2 */ "acccceccccaffff"
/* 3 */ "cfffffffffcdddd" /* 3 */ "ceeeeeeeeecffff"
/* 4 */ "cfffffffffcdddd" /* 4 */ "ceeeeeeeeecffff"
/* 5 */ "cffffffffffdddd" /* 5 */ "ceeeeeeeeeeffff"
/* 6 */ "cfffffffffcdddd" /* 6 */ "ceeeeeeeeecffff"
/* 7 */ "cfffffffffcdddd" /* 7 */ "ceeeeeeeeecffff"
/* 8 */ "acccccccccadddd" /* 8 */ "acccccccccaffff"
// Level 2 // Level 2
/* z\x* 11111 */ /* z\x* 11111 */

View File

@ -134,11 +134,11 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
// The data has been exported from the gallery Plains, area index 166, ID 554, created by Aloe_vera // The data has been exported from the gallery Plains, area index 166, ID 554, created by Aloe_vera
{ {
// Size: // Size:
11, 7, 13, // SizeX = 11, SizeY = 7, SizeZ = 13 11, 8, 13, // SizeX = 11, SizeY = 8, SizeZ = 13
// Hitbox (relative to bounding box): // Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ 0, 0, 0, // MinX, MinY, MinZ
10, 6, 12, // MaxX, MaxY, MaxZ 10, 7, 12, // MaxX, MaxY, MaxZ
// Block definitions: // Block definitions:
".: 0: 0\n" /* air */ ".: 0: 0\n" /* air */
@ -150,6 +150,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
"f: 59: 7\n" /* crops */ "f: 59: 7\n" /* crops */
"g: 83: 0\n" /* reedblock */ "g: 83: 0\n" /* reedblock */
"h:113: 0\n" /* netherbrickfence */ "h:113: 0\n" /* netherbrickfence */
"i: 50: 5\n" /* torch */
"m: 19: 0\n" /* sponge */, "m: 19: 0\n" /* sponge */,
// Block data: // Block data:
@ -270,7 +271,24 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
/* 9 */ "..........." /* 9 */ "..........."
/* 10 */ ".h.......h." /* 10 */ ".h.......h."
/* 11 */ "hhh.....hhh" /* 11 */ "hhh.....hhh"
/* 12 */ ".h.......h.", /* 12 */ ".h.......h."
// Level 7
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ ".i.......i."
/* 1 */ "i.i.....i.i"
/* 2 */ ".i.......i."
/* 3 */ "..........."
/* 4 */ "..........."
/* 5 */ "..........."
/* 6 */ "..........."
/* 7 */ "..........."
/* 8 */ "..........."
/* 9 */ "..........."
/* 10 */ ".i.......i."
/* 11 */ "i.i.....i.i"
/* 12 */ ".i.......i.",
// Connectors: // Connectors:
"-1: 10, 2, 6: 5\n" /* Type -1, direction X+ */, "-1: 10, 2, 6: 5\n" /* Type -1, direction X+ */,
@ -2195,33 +2213,33 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
// Level 1 // Level 1
/* z\x* 0123456 */ /* z\x* 0123456 */
/* 0 */ "bmmmmmm" /* 0 */ "bbbbbbb"
/* 1 */ "bmmmmmm" /* 1 */ "bbbbbbb"
/* 2 */ "bmmmmmm" /* 2 */ "bbbbbbb"
/* 3 */ "bmmmmmm" /* 3 */ "bbbabbb"
/* 4 */ "bmmmmmm" /* 4 */ "bbbbbbb"
/* 5 */ "bmmmmmm" /* 5 */ "bbbbbbb"
/* 6 */ "bbbbbbb" /* 6 */ "bbbbbbb"
// Level 2 // Level 2
/* z\x* 0123456 */ /* z\x* 0123456 */
/* 0 */ "......." /* 0 */ "mm...mm"
/* 1 */ "..c.c.." /* 1 */ "m.c...m"
/* 2 */ ".dccdc." /* 2 */ ".dccdc."
/* 3 */ "..cefc." /* 3 */ "..cefc."
/* 4 */ ".ccfgh." /* 4 */ ".ccfgh."
/* 5 */ "..ccc.." /* 5 */ "m.ccc.m"
/* 6 */ "......." /* 6 */ "mm...mm"
// Level 3 // Level 3
/* z\x* 0123456 */ /* z\x* 0123456 */
/* 0 */ "......." /* 0 */ "m.....m"
/* 1 */ "......." /* 1 */ "......."
/* 2 */ "......." /* 2 */ "......."
/* 3 */ "...e..." /* 3 */ "...e..."
/* 4 */ "......." /* 4 */ "......."
/* 5 */ "......." /* 5 */ "......."
/* 6 */ "......." /* 6 */ "m.....m"
// Level 4 // Level 4
/* z\x* 0123456 */ /* z\x* 0123456 */

View File

@ -356,8 +356,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"e: 8: 0\n" /* water */ "e: 8: 0\n" /* water */
"f: 50: 5\n" /* torch */ "f: 50: 5\n" /* torch */
"g: 59: 7\n" /* crops */ "g: 59: 7\n" /* crops */
"h: 59: 0\n" /* crops */ "h: 59: 3\n" /* crops */
"i: 59: 1\n" /* crops */ "i: 59: 5\n" /* crops */
"m: 19: 0\n" /* sponge */, "m: 19: 0\n" /* sponge */,
// Block data: // Block data:
@ -368,7 +368,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 1 */ "aaaaaaaaaaaaaaa" /* 1 */ "aaaaaaaaaaaaaaa"
/* 2 */ "aaaaaaaaaaaaaaa" /* 2 */ "aaaaaaaaaaaaaaa"
/* 3 */ "aaaaaaaaaaaaaaa" /* 3 */ "aaaaaaaaaaaaaaa"
/* 4 */ "aaaaaaaaaaaaaaa" /* 4 */ "aaaaaaabaaaaaaa"
/* 5 */ "aaaaaaabaaaaaaa" /* 5 */ "aaaaaaabaaaaaaa"
/* 6 */ "aaaaaaabaaaaaaa" /* 6 */ "aaaaaaabaaaaaaa"
/* 7 */ "aaaaaaabaaaaaaa" /* 7 */ "aaaaaaabaaaaaaa"
@ -405,12 +405,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* * 012345678901234 */ /* * 012345678901234 */
/* 0 */ "f.....f.f.....f" /* 0 */ "f.....f.f.....f"
/* 1 */ ".gg.gg...gg.gg." /* 1 */ ".gg.gg...gg.gg."
/* 2 */ ".gh.hg...gg.gg." /* 2 */ ".gg.hg...gg.gg."
/* 3 */ ".gh.ih...gg.gg." /* 3 */ ".gg.gi...gg.gg."
/* 4 */ ".gg.hg...gg.gg." /* 4 */ ".gg.gg...gg.gg."
/* 5 */ ".gg.hg...gg.gg." /* 5 */ ".gg.gg...gg.gg."
/* 6 */ ".ig.hg...gg.gg." /* 6 */ ".gg.gg...gg.gg."
/* 7 */ ".hg.gh...gg.gg." /* 7 */ ".gg.gg...gg.gg."
/* 8 */ "f.....f.f.....f" /* 8 */ "f.....f.f.....f"
// Level 4 // Level 4
@ -3603,8 +3603,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Block definitions: // Block definitions:
".: 0: 0\n" /* air */ ".: 0: 0\n" /* air */
"a: 2: 0\n" /* grass */ "a: 3: 0\n" /* dirt */
"b: 3: 0\n" /* dirt */ "b: 2: 0\n" /* grass */
"c: 4: 0\n" /* cobblestone */ "c: 4: 0\n" /* cobblestone */
"d: 67: 0\n" /* stairs */ "d: 67: 0\n" /* stairs */
"e: 67: 2\n" /* stairs */ "e: 67: 2\n" /* stairs */
@ -3629,19 +3629,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Level 0 // Level 0
/* z\x* 1 */ /* z\x* 1 */
/* * 01234567890 */ /* * 01234567890 */
/* 0 */ "aaaabbbaaaa" /* 0 */ "aaaaaaaaaaa"
/* 1 */ "abbbbbbbbba" /* 1 */ "aaaaaaaaaaa"
/* 2 */ "abbbbbbbbba" /* 2 */ "aaaaaaaaaaa"
/* 3 */ "abbbbbbbbba" /* 3 */ "aaaaaaaaaaa"
/* 4 */ "abbbbbbbbba" /* 4 */ "aaaaaaaaaab"
/* 5 */ "abbbbbbbbba" /* 5 */ "baaaaaaaaab"
/* 6 */ "abbbbbbbbba" /* 6 */ "aaaaaaaaaaa"
/* 7 */ "abbbbbbbbba" /* 7 */ "baaaaaaaaaa"
/* 8 */ "aabbbbbbbaa" /* 8 */ "baaaaaaaaaa"
/* 9 */ "aabbbbbbbaa" /* 9 */ "baaaaaaaaab"
/* 10 */ "aabbbbbbbaa" /* 10 */ "aaaaaaaaaaa"
/* 11 */ "aabbbbbbbaa" /* 11 */ "aaaaaaaaaba"
/* 12 */ "aabbbbbbbaa" /* 12 */ "aaaaaaaaaba"
// Level 1 // Level 1
/* z\x* 1 */ /* z\x* 1 */
@ -3654,11 +3654,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 5 */ "mcccccccccm" /* 5 */ "mcccccccccm"
/* 6 */ "mcccccccccm" /* 6 */ "mcccccccccm"
/* 7 */ "mcccccccccm" /* 7 */ "mcccccccccm"
/* 8 */ "mmbbbbbbbmm" /* 8 */ "mmaaaaaaamm"
/* 9 */ "mmbbbbbbbmm" /* 9 */ "mmaaaaaaamm"
/* 10 */ "mmbbbbbbbmm" /* 10 */ "mmaaaaaaamm"
/* 11 */ "mmbbbbbbbmm" /* 11 */ "mmaaaaaaamm"
/* 12 */ "mmbbbbbbbmm" /* 12 */ "mmaaaaaaamm"
// Level 2 // Level 2
/* z\x* 1 */ /* z\x* 1 */
@ -3671,11 +3671,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 5 */ ".cggggcccc." /* 5 */ ".cggggcccc."
/* 6 */ ".cggggcccc." /* 6 */ ".cggggcccc."
/* 7 */ ".ccccccccc." /* 7 */ ".ccccccccc."
/* 8 */ "..aaaaaaa.." /* 8 */ "..bbbbbbb.."
/* 9 */ "..aaaaaaa.." /* 9 */ "mmbbbbbbbmm"
/* 10 */ "..aaaaaaa.." /* 10 */ "mmbbbbbbbmm"
/* 11 */ "..aaaaaaa.." /* 11 */ "mmbbbbbbbmm"
/* 12 */ "..aaaaaaa.." /* 12 */ "mmbbbbbbbmm"
// Level 3 // Level 3
/* z\x* 1 */ /* z\x* 1 */
@ -3689,10 +3689,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ ".i.......i." /* 6 */ ".i.......i."
/* 7 */ ".hiiijiiih." /* 7 */ ".hiiijiiih."
/* 8 */ "..l.....l.." /* 8 */ "..l.....l.."
/* 9 */ "..l.....l.." /* 9 */ "mml.....lmm"
/* 10 */ "..l.....l.." /* 10 */ "mml.....lmm"
/* 11 */ "..l.....l.." /* 11 */ "mml.....lmm"
/* 12 */ "..lllllll.." /* 12 */ "mmlllllllmm"
// Level 4 // Level 4
/* z\x* 1 */ /* z\x* 1 */
@ -3706,10 +3706,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ ".o.......o." /* 6 */ ".o.......o."
/* 7 */ ".hooipiooh." /* 7 */ ".hooipiooh."
/* 8 */ "..........." /* 8 */ "..........."
/* 9 */ "..........." /* 9 */ "mm.......mm"
/* 10 */ "..........." /* 10 */ "mm.......mm"
/* 11 */ "..........." /* 11 */ "mm.......mm"
/* 12 */ "..........." /* 12 */ "mm.......mm"
// Level 5 // Level 5
/* z\x* 1 */ /* z\x* 1 */
@ -3723,10 +3723,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ ".i.......i." /* 6 */ ".i.......i."
/* 7 */ "uiiiiiiiiiu" /* 7 */ "uiiiiiiiiiu"
/* 8 */ "kkkkkkkkkkk" /* 8 */ "kkkkkkkkkkk"
/* 9 */ "..........." /* 9 */ "mm.......mm"
/* 10 */ "..........." /* 10 */ "mm.......mm"
/* 11 */ "..........." /* 11 */ "mm.......mm"
/* 12 */ "..........." /* 12 */ "mm.......mm"
// Level 6 // Level 6
/* z\x* 1 */ /* z\x* 1 */
@ -3740,10 +3740,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ "uiiiiiiiiiu" /* 6 */ "uiiiiiiiiiu"
/* 7 */ "kkkkkkkkkkk" /* 7 */ "kkkkkkkkkkk"
/* 8 */ "..........." /* 8 */ "..........."
/* 9 */ "..........." /* 9 */ "mm.......mm"
/* 10 */ "..........." /* 10 */ "mm.......mm"
/* 11 */ "..........." /* 11 */ "mm.......mm"
/* 12 */ "..........." /* 12 */ "mm.......mm"
// Level 7 // Level 7
/* z\x* 1 */ /* z\x* 1 */
@ -3757,10 +3757,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ "kkkkkkkkkkk" /* 6 */ "kkkkkkkkkkk"
/* 7 */ "..........." /* 7 */ "..........."
/* 8 */ "..........." /* 8 */ "..........."
/* 9 */ "..........." /* 9 */ "mm.......mm"
/* 10 */ "..........." /* 10 */ "mm.......mm"
/* 11 */ "..........." /* 11 */ "mm.......mm"
/* 12 */ "..........." /* 12 */ "mm.......mm"
// Level 8 // Level 8
/* z\x* 1 */ /* z\x* 1 */
@ -3774,10 +3774,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ "..........." /* 6 */ "..........."
/* 7 */ "..........." /* 7 */ "..........."
/* 8 */ "..........." /* 8 */ "..........."
/* 9 */ "..........." /* 9 */ "mm.......mm"
/* 10 */ "..........." /* 10 */ "mm.......mm"
/* 11 */ "..........." /* 11 */ "mm.......mm"
/* 12 */ "...........", /* 12 */ "mm.......mm",
// Connectors: // Connectors:
"-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */,
@ -4237,30 +4237,29 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Block definitions: // Block definitions:
".: 0: 0\n" /* air */ ".: 0: 0\n" /* air */
"a: 4: 0\n" /* cobblestone */ "a: 4: 0\n" /* cobblestone */
"b: 2: 0\n" /* grass */ "b: 67: 0\n" /* stairs */
"c: 67: 0\n" /* stairs */ "c: 67: 2\n" /* stairs */
"d: 67: 2\n" /* stairs */ "d: 67: 1\n" /* stairs */
"e: 67: 1\n" /* stairs */ "e: 5: 0\n" /* wood */
"f: 5: 0\n" /* wood */ "f: 67: 3\n" /* stairs */
"g: 67: 3\n" /* stairs */ "g: 17: 0\n" /* tree */
"h: 17: 0\n" /* tree */ "h: 64: 7\n" /* wooddoorblock */
"i: 64: 7\n" /* wooddoorblock */ "i: 64: 5\n" /* wooddoorblock */
"j: 64: 5\n" /* wooddoorblock */ "j:102: 0\n" /* glasspane */
"k:102: 0\n" /* glasspane */ "k: 64:12\n" /* wooddoorblock */
"l: 64:12\n" /* wooddoorblock */ "l: 53: 2\n" /* woodstairs */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
"n: 53: 2\n" /* woodstairs */ "n: 53: 1\n" /* woodstairs */
"o: 53: 1\n" /* woodstairs */ "o: 53: 7\n" /* woodstairs */
"p: 53: 7\n" /* woodstairs */ "p: 53: 6\n" /* woodstairs */
"q: 53: 6\n" /* woodstairs */ "q: 53: 3\n" /* woodstairs */
"r: 53: 3\n" /* woodstairs */ "r: 53: 0\n" /* woodstairs */
"s: 53: 0\n" /* woodstairs */ "s: 53: 5\n" /* woodstairs */
"t: 53: 5\n" /* woodstairs */ "t: 53: 4\n" /* woodstairs */
"u: 53: 4\n" /* woodstairs */ "u: 50: 3\n" /* torch */
"v: 50: 3\n" /* torch */ "v: 50: 2\n" /* torch */
"w: 50: 2\n" /* torch */ "w: 50: 4\n" /* torch */
"x: 50: 4\n" /* torch */ "x: 50: 1\n" /* torch */,
"y: 50: 1\n" /* torch */,
// Block data: // Block data:
// Level 0 // Level 0
@ -4274,134 +4273,134 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 5 */ "maaaaaaaaaaaaaam" /* 5 */ "maaaaaaaaaaaaaam"
/* 6 */ "maaaaaaaaaaaaaam" /* 6 */ "maaaaaaaaaaaaaam"
/* 7 */ "maaaaaaaaaaaaaam" /* 7 */ "maaaaaaaaaaaaaam"
/* 8 */ "bbbbbaaaaaaaaaam" /* 8 */ "mmmmmaaaaaaaaaam"
/* 9 */ "bbbbbbbbaaaaaaam" /* 9 */ "mmmmmmmmaaaaaaam"
/* 10 */ "bbbbbbbbaaaaaaam" /* 10 */ "mmmmmmmmaaaaaaam"
/* 11 */ "bbbbbbbbaaaaaaam" /* 11 */ "mmmmmmmmaaaaaaam"
/* 12 */ "bbbbbbbbaaaaaaam" /* 12 */ "mmmmmmmmaaaaaaam"
/* 13 */ "bbbbbbbbaaaaaaam" /* 13 */ "mmmmmmmmaaaaaaam"
/* 14 */ "bbbbbbbbaaaaaaam" /* 14 */ "mmmmmmmmaaaaaaam"
/* 15 */ "bbbbbbbbmmmmmmmm" /* 15 */ "mmmmmmmmmmmmmmmm"
// Level 1 // Level 1
/* z\x* 111111 */ /* z\x* 111111 */
/* * 0123456789012345 */ /* * 0123456789012345 */
/* 0 */ "........cde....." /* 0 */ "........bcd....."
/* 1 */ ".aaaaaaaaaaaaaa." /* 1 */ ".aaaaaaaaaaaaaa."
/* 2 */ ".affffffffffffa." /* 2 */ ".aeeeeeeeeeeeea."
/* 3 */ ".affffffffffffa." /* 3 */ ".aeeeeeeeeeeeea."
/* 4 */ ".affffffffffffa." /* 4 */ ".aeeeeeeeeeeeea."
/* 5 */ ".affffffffffffa." /* 5 */ ".aeeeeeeeeeeeea."
/* 6 */ ".affffffffffffa." /* 6 */ ".aeeeeeeeeeeeea."
/* 7 */ ".aaaaaaaafffffa." /* 7 */ ".aaaaaaaaeeeeea."
/* 8 */ ".....cgeafffffa." /* 8 */ ".....bfdaeeeeea."
/* 9 */ "........afffffa." /* 9 */ "mmmm....aeeeeea."
/* 10 */ "........afffffa." /* 10 */ "mmmmmmm.aeeeeea."
/* 11 */ "........afffffa." /* 11 */ "mmmmmmm.aeeeeea."
/* 12 */ "........afffffa." /* 12 */ "mmmmmmm.aeeeeea."
/* 13 */ "........afffffa." /* 13 */ "mmmmmmm.aeeeeea."
/* 14 */ "........aaaaaaa." /* 14 */ "mmmmmmm.aaaaaaa."
/* 15 */ "................" /* 15 */ "mmmmmmm........."
// Level 2 // Level 2
/* z\x* 111111 */ /* z\x* 111111 */
/* * 0123456789012345 */ /* * 0123456789012345 */
/* 0 */ "................" /* 0 */ "................"
/* 1 */ ".hffffffhihfffh." /* 1 */ ".geeeeeeghgeeeg."
/* 2 */ ".f............f." /* 2 */ ".e............e."
/* 3 */ ".f............f." /* 3 */ ".e............e."
/* 4 */ ".f............f." /* 4 */ ".e............e."
/* 5 */ ".f............f." /* 5 */ ".e............e."
/* 6 */ ".f............f." /* 6 */ ".e............e."
/* 7 */ ".hffffjfh.....f." /* 7 */ ".geeeeieg.....e."
/* 8 */ "........f.....f." /* 8 */ "........e.....e."
/* 9 */ "........f.....f." /* 9 */ "mmmm....e.....e."
/* 10 */ "........f.....f." /* 10 */ "mmmmmmm.e.....e."
/* 11 */ "........f.....f." /* 11 */ "mmmmmmm.e.....e."
/* 12 */ "........f.....f." /* 12 */ "mmmmmmm.e.....e."
/* 13 */ "........f.....f." /* 13 */ "mmmmmmm.e.....e."
/* 14 */ "........hfffffh." /* 14 */ "mmmmmmm.geeeeeg."
/* 15 */ "................" /* 15 */ "mmmmmmm........."
// Level 3 // Level 3
/* z\x* 111111 */ /* z\x* 111111 */
/* * 0123456789012345 */ /* * 0123456789012345 */
/* 0 */ "................" /* 0 */ "................"
/* 1 */ ".hfkkfkkhlhkkfh." /* 1 */ ".gejjejjgkgjjeg."
/* 2 */ ".k............f." /* 2 */ ".j............e."
/* 3 */ ".k............k." /* 3 */ ".j............j."
/* 4 */ ".k............k." /* 4 */ ".j............j."
/* 5 */ ".k............f." /* 5 */ ".j............e."
/* 6 */ ".k............k." /* 6 */ ".j............j."
/* 7 */ ".hfkkflfh.....k." /* 7 */ ".gejjekeg.....j."
/* 8 */ "........f.....f." /* 8 */ "........e.....e."
/* 9 */ "........k.....k." /* 9 */ "mmmm....j.....j."
/* 10 */ "........k.....k." /* 10 */ "mmmmmmm.j.....j."
/* 11 */ "........f.....f." /* 11 */ "mmmmmmm.e.....e."
/* 12 */ "........k.....k." /* 12 */ "mmmmmmm.j.....j."
/* 13 */ "........k.....k." /* 13 */ "mmmmmmm.j.....j."
/* 14 */ "........hkkkkkh." /* 14 */ "mmmmmmm.gjjjjjg."
/* 15 */ "................" /* 15 */ "mmmmmmm........."
// Level 4 // Level 4
/* z\x* 111111 */ /* z\x* 111111 */
/* * 0123456789012345 */ /* * 0123456789012345 */
/* 0 */ "nnnnnnnnnnnnnnno" /* 0 */ "llllllllllllllln"
/* 1 */ "phffffffhfhfffho" /* 1 */ "ogeeeeeegegeeegn"
/* 2 */ ".f............fo" /* 2 */ ".e............en"
/* 3 */ ".f............fo" /* 3 */ ".e............en"
/* 4 */ ".f............fo" /* 4 */ ".e............en"
/* 5 */ ".f............fo" /* 5 */ ".e............en"
/* 6 */ ".f............fo" /* 6 */ ".e............en"
/* 7 */ "qhffffffh.....fo" /* 7 */ "pgeeeeeeg.....en"
/* 8 */ "rrrrrrrsf.....fo" /* 8 */ "qqqqqqqre.....en"
/* 9 */ ".......sf.....fo" /* 9 */ "mmmm...re.....en"
/* 10 */ ".......sf.....fo" /* 10 */ "mmmmmmmre.....en"
/* 11 */ ".......sf.....fo" /* 11 */ "mmmmmmmre.....en"
/* 12 */ ".......sf.....fo" /* 12 */ "mmmmmmmre.....en"
/* 13 */ ".......sf.....fo" /* 13 */ "mmmmmmmre.....en"
/* 14 */ ".......shfffffho" /* 14 */ "mmmmmmmrgeeeeegn"
/* 15 */ ".......st.....uo" /* 15 */ "mmmmmmmrs.....tn"
// Level 5 // Level 5
/* z\x* 111111 */ /* z\x* 111111 */
/* * 0123456789012345 */ /* * 0123456789012345 */
/* 0 */ "................" /* 0 */ "................"
/* 1 */ "nnnnnnnnnnnnnnn." /* 1 */ "lllllllllllllll."
/* 2 */ "pfffffffffffffo." /* 2 */ "oeeeeeeeeeeeeen."
/* 3 */ ".f.........v.fo." /* 3 */ ".e.........u.en."
/* 4 */ ".f..........wfo." /* 4 */ ".e..........ven."
/* 5 */ ".f......x....fo." /* 5 */ ".e......w....en."
/* 6 */ "qfffffffff...fo." /* 6 */ "peeeeeeeee...en."
/* 7 */ "rrrrrrrrsfy..fo." /* 7 */ "qqqqqqqqrex..en."
/* 8 */ "........sf...fo." /* 8 */ "........re...en."
/* 9 */ "........sf...fo." /* 9 */ "mmmm....re...en."
/* 10 */ "........sf...fo." /* 10 */ "mmmmmmm.re...en."
/* 11 */ "........sf...fo." /* 11 */ "mmmmmmm.re...en."
/* 12 */ "........sf...fo." /* 12 */ "mmmmmmm.re...en."
/* 13 */ "........sf...fo." /* 13 */ "mmmmmmm.re...en."
/* 14 */ "........sfffffo." /* 14 */ "mmmmmmm.reeeeen."
/* 15 */ "........st...uo." /* 15 */ "mmmmmmm.rs...tn."
// Level 6 // Level 6
/* z\x* 111111 */ /* z\x* 111111 */
/* * 0123456789012345 */ /* * 0123456789012345 */
/* 0 */ "................" /* 0 */ "................"
/* 1 */ "................" /* 1 */ "................"
/* 2 */ "nnnnnnnnnnnnno.." /* 2 */ "llllllllllllln.."
/* 3 */ "pffffffffffffo.." /* 3 */ "oeeeeeeeeeeeen.."
/* 4 */ ".fy.........fo.." /* 4 */ ".ex.........en.."
/* 5 */ "qffffffffff.fo.." /* 5 */ "peeeeeeeeee.en.."
/* 6 */ "rrrrrrrrrsf.fo.." /* 6 */ "qqqqqqqqqre.en.."
/* 7 */ ".........sf.fo.." /* 7 */ ".........re.en.."
/* 8 */ ".........sf.fo.." /* 8 */ ".........re.en.."
/* 9 */ ".........sf.fo.." /* 9 */ "mmmm.....re.en.."
/* 10 */ ".........sf.fo.." /* 10 */ "mmmmmmm..re.en.."
/* 11 */ ".........sf.fo.." /* 11 */ "mmmmmmm..re.en.."
/* 12 */ ".........sf.fo.." /* 12 */ "mmmmmmm..re.en.."
/* 13 */ ".........sfxfo.." /* 13 */ "mmmmmmm..rewen.."
/* 14 */ ".........sfffo.." /* 14 */ "mmmmmmm..reeen.."
/* 15 */ ".........st.uo.." /* 15 */ "mmmmmmm..rs.tn.."
// Level 7 // Level 7
/* z\x* 111111 */ /* z\x* 111111 */
@ -4409,19 +4408,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 0 */ "................" /* 0 */ "................"
/* 1 */ "................" /* 1 */ "................"
/* 2 */ "................" /* 2 */ "................"
/* 3 */ "nnnnnnnnnnnnn..." /* 3 */ "lllllllllllll..."
/* 4 */ "ffffffffffffo..." /* 4 */ "eeeeeeeeeeeen..."
/* 5 */ "rrrrrrrrrrsfo..." /* 5 */ "qqqqqqqqqqren..."
/* 6 */ "..........sfo..." /* 6 */ "..........ren..."
/* 7 */ "..........sfo..." /* 7 */ "..........ren..."
/* 8 */ "..........sfo..." /* 8 */ "..........ren..."
/* 9 */ "..........sfo..." /* 9 */ "mmmm......ren..."
/* 10 */ "..........sfo..." /* 10 */ "mmmmmmm...ren..."
/* 11 */ "..........sfo..." /* 11 */ "mmmmmmm...ren..."
/* 12 */ "..........sfo..." /* 12 */ "mmmmmmm...ren..."
/* 13 */ "..........sfo..." /* 13 */ "mmmmmmm...ren..."
/* 14 */ "..........sfo..." /* 14 */ "mmmmmmm...ren..."
/* 15 */ "..........sfo...", /* 15 */ "mmmmmmm...ren...",
// Connectors: // Connectors:
"-1: 9, 1, 0: 2\n" /* Type -1, direction Z- */, "-1: 9, 1, 0: 2\n" /* Type -1, direction Z- */,