Optimise chunk set (#4260)
Closes #1244 Initially I was just going to add the cChunkData to cSetChunkData but profiling revealed that the copying wasn't even the biggest slowdown. Much more time was being spent in cChunk::CreateBlockEntities and cChunk::WakeUpSimulators than was in memcpy so I've made those significantly faster as well. Optimisations performed: * cSetChunkData now stores blocks in a cChunkData object * cChunkData objects can now perform moves even if they are using different pools * cChunk::CreateBlockEntities now iterates in the correct order and only over present chunk sections * Similarly for cChunk::WakeUpSimulators * cSetChunkData::CalculateHeightMap now shortcuts to the highest present chunk section before checking blocks directly
This commit is contained in:
parent
e27290f7d2
commit
31a11a6df4
@ -32,6 +32,25 @@ public:
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/** Frees the pointer passed in a_ptr, invalidating it */
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virtual void Free(T * a_ptr) = 0;
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/** Two pools compare equal if memory allocated by one can be freed by the other */
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bool IsEqual(const cAllocationPool & a_Other) const NOEXCEPT
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{
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return ((this == &a_Other) || DoIsEqual(a_Other) || a_Other.DoIsEqual(*this));
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}
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friend bool operator == (const cAllocationPool & a_Lhs, const cAllocationPool & a_Rhs)
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{
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return a_Lhs.IsEqual(a_Rhs);
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}
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friend bool operator != (const cAllocationPool & a_Lhs, const cAllocationPool & a_Rhs)
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{
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return !a_Lhs.IsEqual(a_Rhs);
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}
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private:
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virtual bool DoIsEqual(const cAllocationPool & a_Other) const NOEXCEPT = 0;
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};
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@ -40,16 +59,17 @@ public:
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/** Allocates memory storing unused elements in a linked list. Keeps at least NumElementsInReserve
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elements in the list unless malloc fails so that the program has a reserve to handle OOM. */
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template <class T, size_t NumElementsInReserve>
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template <class T>
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class cListAllocationPool:
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public cAllocationPool<T>
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{
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public:
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cListAllocationPool(std::unique_ptr<typename cAllocationPool<T>::cStarvationCallbacks> a_Callbacks):
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cListAllocationPool(std::unique_ptr<typename cAllocationPool<T>::cStarvationCallbacks> a_Callbacks, size_t a_NumElementsInReserve):
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m_NumElementsInReserve(a_NumElementsInReserve),
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m_Callbacks(std::move(a_Callbacks))
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{
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for (size_t i = 0; i < NumElementsInReserve; i++)
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for (size_t i = 0; i < m_NumElementsInReserve; i++)
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{
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void * space = malloc(sizeof(T));
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if (space == nullptr)
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@ -74,7 +94,7 @@ public:
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virtual T * Allocate() override
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{
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if (m_FreeList.size() <= NumElementsInReserve)
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if (m_FreeList.size() <= m_NumElementsInReserve)
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{
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void * space = malloc(sizeof(T));
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if (space != nullptr)
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@ -93,7 +113,7 @@ public:
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#pragma pop_macro("new")
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#endif
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}
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else if (m_FreeList.size() == NumElementsInReserve)
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else if (m_FreeList.size() == m_NumElementsInReserve)
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{
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m_Callbacks->OnStartUsingReserve();
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}
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@ -134,15 +154,22 @@ public:
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// placement destruct.
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a_ptr->~T();
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m_FreeList.push_front(a_ptr);
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if (m_FreeList.size() == NumElementsInReserve)
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if (m_FreeList.size() == m_NumElementsInReserve)
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{
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m_Callbacks->OnEndUsingReserve();
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}
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}
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private:
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/** The minimum number of elements to keep in the free list before malloc fails */
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size_t m_NumElementsInReserve;
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std::list<void *> m_FreeList;
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std::unique_ptr<typename cAllocationPool<T>::cStarvationCallbacks> m_Callbacks;
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virtual bool DoIsEqual(const cAllocationPool<T> & a_Other) const NOEXCEPT override
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{
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return (dynamic_cast<const cListAllocationPool<T>*>(&a_Other) != nullptr);
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}
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};
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125
src/Chunk.cpp
125
src/Chunk.cpp
@ -322,26 +322,15 @@ void cChunk::SetAllData(cSetChunkData & a_SetChunkData)
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memcpy(m_BiomeMap, a_SetChunkData.GetBiomes(), sizeof(m_BiomeMap));
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memcpy(m_HeightMap, a_SetChunkData.GetHeightMap(), sizeof(m_HeightMap));
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m_ChunkData.SetBlockTypes(a_SetChunkData.GetBlockTypes());
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m_ChunkData.SetMetas(a_SetChunkData.GetBlockMetas());
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if (a_SetChunkData.IsLightValid())
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{
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m_ChunkData.SetBlockLight(a_SetChunkData.GetBlockLight());
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m_ChunkData.SetSkyLight(a_SetChunkData.GetSkyLight());
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m_IsLightValid = true;
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}
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else
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{
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m_IsLightValid = false;
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}
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m_ChunkData.Assign(std::move(a_SetChunkData.GetChunkData()));
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m_IsLightValid = a_SetChunkData.IsLightValid();
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// Clear the block entities present - either the loader / saver has better, or we'll create empty ones:
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for (auto & KeyPair : m_BlockEntities)
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{
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delete KeyPair.second;
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}
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m_BlockEntities.clear();
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std::swap(a_SetChunkData.GetBlockEntities(), m_BlockEntities);
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m_BlockEntities = std::move(a_SetChunkData.GetBlockEntities());
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// Check that all block entities have a valid blocktype at their respective coords (DEBUG-mode only):
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#ifdef _DEBUG
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@ -504,9 +493,9 @@ void cChunk::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlock
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bool cChunk::HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ)
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bool cChunk::HasBlockEntityAt(Vector3i a_BlockPos)
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{
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return (GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ) != nullptr);
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return (GetBlockEntity(a_BlockPos) != nullptr);
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}
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@ -1433,48 +1422,32 @@ int cChunk::GetHeight(int a_X, int a_Z)
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void cChunk::CreateBlockEntities(void)
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{
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for (int x = 0; x < Width; x++)
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for (size_t SectionIdx = 0; SectionIdx != cChunkData::NumSections; ++SectionIdx)
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{
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for (int z = 0; z < Width; z++)
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const auto * Section = m_ChunkData.GetSection(SectionIdx);
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if (Section == nullptr)
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{
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for (int y = 0; y < Height; y++)
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continue;
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}
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for (size_t BlockIdx = 0; BlockIdx != cChunkData::SectionBlockCount; ++BlockIdx)
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{
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BLOCKTYPE BlockType = GetBlock(x, y, z);
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switch (BlockType)
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auto BlockType = Section->m_BlockTypes[BlockIdx];
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if (cBlockEntity::IsBlockEntityBlockType(BlockType))
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{
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case E_BLOCK_BEACON:
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case E_BLOCK_BED:
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case E_BLOCK_TRAPPED_CHEST:
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case E_BLOCK_CHEST:
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case E_BLOCK_COMMAND_BLOCK:
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case E_BLOCK_DISPENSER:
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case E_BLOCK_DROPPER:
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case E_BLOCK_ENDER_CHEST:
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case E_BLOCK_LIT_FURNACE:
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case E_BLOCK_FURNACE:
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case E_BLOCK_HOPPER:
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case E_BLOCK_SIGN_POST:
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case E_BLOCK_WALLSIGN:
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case E_BLOCK_HEAD:
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case E_BLOCK_NOTE_BLOCK:
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case E_BLOCK_JUKEBOX:
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case E_BLOCK_FLOWER_POT:
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case E_BLOCK_MOB_SPAWNER:
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case E_BLOCK_BREWING_STAND:
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{
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if (!HasBlockEntityAt(x + m_PosX * Width, y, z + m_PosZ * Width))
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auto RelPos = IndexToCoordinate(BlockIdx);
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RelPos.y += SectionIdx * cChunkData::SectionHeight;
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auto WorldPos = RelativeToAbsolute(RelPos, m_PosX, m_PosZ);
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if (!HasBlockEntityAt(WorldPos))
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{
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AddBlockEntityClean(cBlockEntity::CreateByBlockType(
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BlockType, GetMeta(x, y, z),
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x + m_PosX * Width, y, z + m_PosZ * Width, m_World
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BlockType, GetMeta(RelPos), WorldPos.x, WorldPos.y, WorldPos.z, m_World
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));
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}
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break;
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}
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} // switch (BlockType)
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} // for y
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} // for z
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} // for x
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}
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}
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}
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@ -1483,38 +1456,47 @@ void cChunk::CreateBlockEntities(void)
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void cChunk::WakeUpSimulators(void)
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{
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cSimulator * WaterSimulator = m_World->GetWaterSimulator();
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cSimulator * LavaSimulator = m_World->GetLavaSimulator();
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cSimulator * RedstoneSimulator = m_World->GetRedstoneSimulator();
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int BaseX = m_PosX * cChunkDef::Width;
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int BaseZ = m_PosZ * cChunkDef::Width;
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for (int x = 0; x < Width; x++)
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{
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int BlockX = x + BaseX;
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for (int z = 0; z < Width; z++)
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{
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int BlockZ = z + BaseZ;
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for (int y = GetHeight(x, z); y >= 0; y--)
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{
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BLOCKTYPE Block = GetBlock(x, y, z);
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auto * WaterSimulator = m_World->GetWaterSimulator();
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auto * LavaSimulator = m_World->GetLavaSimulator();
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auto * RedstoneSimulator = m_World->GetRedstoneSimulator();
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// The redstone sim takes multiple blocks, use the inbuilt checker
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if (RedstoneSimulator->IsAllowedBlock(Block))
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for (size_t SectionIdx = 0; SectionIdx != cChunkData::NumSections; ++SectionIdx)
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{
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const auto * Section = m_ChunkData.GetSection(SectionIdx);
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if (Section == nullptr)
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{
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RedstoneSimulator->AddBlock({BlockX, y, BlockZ}, this);
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continue;
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}
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switch (Block)
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for (size_t BlockIdx = 0; BlockIdx != cChunkData::SectionBlockCount; ++BlockIdx)
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{
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auto BlockType = Section->m_BlockTypes[BlockIdx];
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// Defer calculation until it's actually needed
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auto WorldPos = [&]
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{
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auto RelPos = IndexToCoordinate(BlockIdx);
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RelPos.y += SectionIdx * cChunkData::SectionHeight;
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return RelativeToAbsolute(RelPos, m_PosX, m_PosZ);
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};
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// The redstone sim takes multiple blocks, use the inbuilt checker
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if (RedstoneSimulator->IsAllowedBlock(BlockType))
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{
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RedstoneSimulator->AddBlock(WorldPos(), this);
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continue;
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}
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switch (BlockType)
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{
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case E_BLOCK_WATER:
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{
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WaterSimulator->AddBlock({BlockX, y, BlockZ}, this);
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WaterSimulator->AddBlock(WorldPos(), this);
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break;
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}
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case E_BLOCK_LAVA:
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{
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LavaSimulator->AddBlock({BlockX, y, BlockZ}, this);
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LavaSimulator->AddBlock(WorldPos(), this);
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break;
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}
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default:
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@ -1522,9 +1504,8 @@ void cChunk::WakeUpSimulators(void)
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break;
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}
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} // switch (BlockType)
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} // for y
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} // for z
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} // for x
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}
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}
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}
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@ -129,7 +129,7 @@ public:
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void WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes);
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/** Returns true if there is a block entity at the coords specified */
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bool HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ);
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bool HasBlockEntityAt(Vector3i a_BlockPos);
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/** Sets or resets the internal flag that prevents chunk from being unloaded.
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The flag is cumulative - it can be set multiple times and then needs to be un-set that many times
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@ -113,7 +113,7 @@ void cChunkData::Assign(cChunkData && a_Other)
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return;
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}
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if (&m_Pool != &a_Other.m_Pool)
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if (m_Pool != a_Other.m_Pool)
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{
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// Cannot transfer the memory, do a copy instead
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const cChunkData & CopyOther = a_Other;
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@ -115,13 +115,13 @@ public:
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};
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cChunkDataCopyCollector():
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m_Pool(cpp14::make_unique<MemCallbacks>()),
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m_Pool(cpp14::make_unique<MemCallbacks>(), cChunkData::NumSections), // Keep 1 chunk worth of reserve
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m_Data(m_Pool)
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{
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}
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cListAllocationPool<cChunkData::sChunkSection, cChunkData::NumSections> m_Pool; // Keep 1 chunk worth of reserve
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cListAllocationPool<cChunkData::sChunkSection> m_Pool;
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cChunkData m_Data;
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protected:
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@ -207,19 +207,19 @@ public:
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}
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inline static Vector3i IndexToCoordinate( unsigned int index)
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inline static Vector3i IndexToCoordinate(size_t index)
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{
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#if AXIS_ORDER == AXIS_ORDER_XZY
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return Vector3i( // 1.2
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index % cChunkDef::Width, // X
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index / (cChunkDef::Width * cChunkDef::Width), // Y
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(index / cChunkDef::Width) % cChunkDef::Width // Z
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static_cast<int>(index % cChunkDef::Width), // X
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static_cast<int>(index / (cChunkDef::Width * cChunkDef::Width)), // Y
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static_cast<int>((index / cChunkDef::Width) % cChunkDef::Width) // Z
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);
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#elif AXIS_ORDER == AXIS_ORDER_YZX
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return Vector3i( // 1.1
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index / (cChunkDef::Height * cChunkDef::Width), // X
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index % cChunkDef::Height, // Y
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(index / cChunkDef::Height) % cChunkDef::Width // Z
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static_cast<int>(index / (cChunkDef::Height * cChunkDef::Width)), // X
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static_cast<int>(index % cChunkDef::Height), // Y
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static_cast<int>((index / cChunkDef::Height) % cChunkDef::Width) // Z
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);
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#endif
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}
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@ -38,10 +38,8 @@
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cChunkMap::cChunkMap(cWorld * a_World) :
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m_World(a_World),
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m_Pool(
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new cListAllocationPool<cChunkData::sChunkSection, 1600>(
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std::unique_ptr<cAllocationPool<cChunkData::sChunkSection>::cStarvationCallbacks>(
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new cStarvationCallbacks()
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)
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cpp14::make_unique<cListAllocationPool<cChunkData::sChunkSection>>(
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cpp14::make_unique<cStarvationCallbacks>(), 1600u
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)
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)
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{
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@ -8,6 +8,17 @@
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#include "BlockEntities/BlockEntity.h"
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#include "Entities/Entity.h"
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namespace
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{
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struct sMemCallbacks:
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cAllocationPool<cChunkData::sChunkSection>::cStarvationCallbacks
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{
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virtual void OnStartUsingReserve() override {}
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virtual void OnEndUsingReserve() override {}
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virtual void OnOutOfReserve() override {}
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};
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} // namespace (anonymous)
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@ -15,6 +26,8 @@
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cSetChunkData::cSetChunkData(int a_ChunkX, int a_ChunkZ, bool a_ShouldMarkDirty) :
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m_ChunkX(a_ChunkX),
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m_ChunkZ(a_ChunkZ),
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m_Pool(cpp14::make_unique<sMemCallbacks>(), cChunkData::NumSections),
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m_ChunkData(m_Pool),
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m_IsLightValid(false),
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m_IsHeightMapValid(false),
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m_AreBiomesValid(false),
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@ -38,29 +51,23 @@ cSetChunkData::cSetChunkData(
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cBlockEntities && a_BlockEntities,
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bool a_ShouldMarkDirty
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) :
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m_ChunkX(a_ChunkX),
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m_ChunkZ(a_ChunkZ),
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m_ShouldMarkDirty(a_ShouldMarkDirty)
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cSetChunkData(a_ChunkX, a_ChunkZ, a_ShouldMarkDirty)
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{
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// Check the params' validity:
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ASSERT(a_BlockTypes != nullptr);
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ASSERT(a_BlockMetas != nullptr);
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// Copy block types and metas:
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memcpy(m_BlockTypes, a_BlockTypes, sizeof(cChunkDef::BlockTypes));
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memcpy(m_BlockMetas, a_BlockMetas, sizeof(cChunkDef::BlockNibbles));
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m_ChunkData.SetBlockTypes(a_BlockTypes);
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m_ChunkData.SetMetas(a_BlockMetas);
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// Copy lights, if both given:
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if ((a_BlockLight != nullptr) && (a_SkyLight != nullptr))
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{
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memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
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memcpy(m_SkyLight, a_SkyLight, sizeof(m_SkyLight));
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m_ChunkData.SetBlockLight(a_BlockLight);
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m_ChunkData.SetSkyLight(a_SkyLight);
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m_IsLightValid = true;
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}
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else
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{
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m_IsLightValid = false;
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}
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// Copy the heightmap, if available:
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if (a_HeightMap != nullptr)
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@ -68,10 +75,6 @@ cSetChunkData::cSetChunkData(
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memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap));
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m_IsHeightMapValid = true;
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}
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else
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{
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m_IsHeightMapValid = false;
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}
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// Copy biomes, if available:
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if (a_Biomes != nullptr)
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@ -79,10 +82,6 @@ cSetChunkData::cSetChunkData(
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memcpy(m_Biomes, a_Biomes, sizeof(m_Biomes));
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m_AreBiomesValid = true;
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}
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else
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{
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m_AreBiomesValid = false;
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}
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// Move entities and blockentities:
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m_Entities = std::move(a_Entities);
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@ -95,14 +94,25 @@ cSetChunkData::cSetChunkData(
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void cSetChunkData::CalculateHeightMap(void)
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{
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// Find the heighest present section in the chunk
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size_t MaxSection = 0;
|
||||
for (size_t i = cChunkData::NumSections - 1; i != 0; --i)
|
||||
{
|
||||
if (m_ChunkData.GetSection(i) != nullptr)
|
||||
{
|
||||
MaxSection = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
const int MaxHeight = static_cast<int>(MaxSection + 1) * cChunkData::SectionHeight - 1;
|
||||
|
||||
for (int x = 0; x < cChunkDef::Width; x++)
|
||||
{
|
||||
for (int z = 0; z < cChunkDef::Width; z++)
|
||||
{
|
||||
for (int y = cChunkDef::Height - 1; y > -1; y--)
|
||||
for (int y = MaxHeight; y > -1; y--)
|
||||
{
|
||||
int index = cChunkDef::MakeIndexNoCheck(x, y, z);
|
||||
if (m_BlockTypes[index] != E_BLOCK_AIR)
|
||||
if (m_ChunkData.GetBlock({x, y, z}) != E_BLOCK_AIR)
|
||||
{
|
||||
m_HeightMap[x + z * cChunkDef::Width] = static_cast<HEIGHTTYPE>(y);
|
||||
break;
|
||||
@ -124,7 +134,7 @@ void cSetChunkData::RemoveInvalidBlockEntities(void)
|
||||
{
|
||||
cBlockEntity * BlockEntity = itr->second;
|
||||
BLOCKTYPE EntityBlockType = BlockEntity->GetBlockType();
|
||||
BLOCKTYPE WorldBlockType = cChunkDef::GetBlock(m_BlockTypes, BlockEntity->GetRelX(), BlockEntity->GetPosY(), BlockEntity->GetRelZ());
|
||||
BLOCKTYPE WorldBlockType = m_ChunkData.GetBlock({BlockEntity->GetRelX(), BlockEntity->GetPosY(), BlockEntity->GetRelZ()});
|
||||
if (EntityBlockType != WorldBlockType)
|
||||
{
|
||||
// Bad blocktype, remove the block entity:
|
||||
|
@ -3,12 +3,10 @@
|
||||
|
||||
// Declares the cSetChunkData class used for sending loaded / generated chunk data into cWorld
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ChunkData.h"
|
||||
|
||||
|
||||
|
||||
|
||||
@ -51,17 +49,8 @@ public:
|
||||
int GetChunkX(void) const { return m_ChunkX; }
|
||||
int GetChunkZ(void) const { return m_ChunkZ; }
|
||||
|
||||
/** Returns the internal storage of the block types, read-only. */
|
||||
const cChunkDef::BlockTypes & GetBlockTypes(void) const { return m_BlockTypes; }
|
||||
|
||||
/** Returns the internal storage of the block types, read-only. */
|
||||
const cChunkDef::BlockNibbles & GetBlockMetas(void) const { return m_BlockMetas; }
|
||||
|
||||
/** Returns the internal storage of the block light, read-only. */
|
||||
const cChunkDef::BlockNibbles & GetBlockLight(void) const { return m_BlockLight; }
|
||||
|
||||
/** Returns the internal storage of the block types, read-only. */
|
||||
const cChunkDef::BlockNibbles & GetSkyLight(void) const { return m_SkyLight; }
|
||||
/** Returns the internal storage of block types, metas and lighting. */
|
||||
cChunkData & GetChunkData(void) { return m_ChunkData; }
|
||||
|
||||
/** Returns the internal storage for heightmap, read-only. */
|
||||
const cChunkDef::HeightMap & GetHeightMap(void) const { return m_HeightMap; }
|
||||
@ -101,10 +90,8 @@ protected:
|
||||
int m_ChunkX;
|
||||
int m_ChunkZ;
|
||||
|
||||
cChunkDef::BlockTypes m_BlockTypes;
|
||||
cChunkDef::BlockNibbles m_BlockMetas;
|
||||
cChunkDef::BlockNibbles m_BlockLight;
|
||||
cChunkDef::BlockNibbles m_SkyLight;
|
||||
cListAllocationPool<cChunkData::sChunkSection> m_Pool;
|
||||
cChunkData m_ChunkData;
|
||||
cChunkDef::HeightMap m_HeightMap;
|
||||
cChunkDef::BiomeMap m_Biomes;
|
||||
cEntityList m_Entities;
|
||||
|
@ -11,15 +11,20 @@ int main(int argc, char** argv)
|
||||
class cMockAllocationPool
|
||||
: public cAllocationPool<cChunkData::sChunkSection>
|
||||
{
|
||||
virtual cChunkData::sChunkSection * Allocate()
|
||||
virtual cChunkData::sChunkSection * Allocate() override
|
||||
{
|
||||
return new cChunkData::sChunkSection();
|
||||
}
|
||||
|
||||
virtual void Free(cChunkData::sChunkSection * a_Ptr)
|
||||
virtual void Free(cChunkData::sChunkSection * a_Ptr) override
|
||||
{
|
||||
delete a_Ptr;
|
||||
}
|
||||
|
||||
virtual bool DoIsEqual(const cAllocationPool<cChunkData::sChunkSection> &) const NOEXCEPT override
|
||||
{
|
||||
return false;
|
||||
}
|
||||
} Pool;
|
||||
{
|
||||
|
||||
|
@ -11,15 +11,20 @@ int main(int argc, char** argv)
|
||||
class cMockAllocationPool
|
||||
: public cAllocationPool<cChunkData::sChunkSection>
|
||||
{
|
||||
virtual cChunkData::sChunkSection * Allocate()
|
||||
virtual cChunkData::sChunkSection * Allocate() override
|
||||
{
|
||||
return new cChunkData::sChunkSection();
|
||||
}
|
||||
|
||||
virtual void Free(cChunkData::sChunkSection * a_Ptr)
|
||||
virtual void Free(cChunkData::sChunkSection * a_Ptr) override
|
||||
{
|
||||
delete a_Ptr;
|
||||
}
|
||||
|
||||
virtual bool DoIsEqual(const cAllocationPool<cChunkData::sChunkSection> &) const NOEXCEPT override
|
||||
{
|
||||
return false;
|
||||
}
|
||||
} Pool;
|
||||
{
|
||||
cChunkData buffer(Pool);
|
||||
|
@ -11,15 +11,20 @@ int main(int argc, char** argv)
|
||||
class cMockAllocationPool
|
||||
: public cAllocationPool<cChunkData::sChunkSection>
|
||||
{
|
||||
virtual cChunkData::sChunkSection * Allocate()
|
||||
virtual cChunkData::sChunkSection * Allocate() override
|
||||
{
|
||||
return new cChunkData::sChunkSection();
|
||||
}
|
||||
|
||||
virtual void Free(cChunkData::sChunkSection * a_Ptr)
|
||||
virtual void Free(cChunkData::sChunkSection * a_Ptr) override
|
||||
{
|
||||
delete a_Ptr;
|
||||
}
|
||||
|
||||
virtual bool DoIsEqual(const cAllocationPool<cChunkData::sChunkSection>&) const NOEXCEPT override
|
||||
{
|
||||
return false;
|
||||
}
|
||||
} Pool;
|
||||
{
|
||||
cChunkData buffer(Pool);
|
||||
|
@ -22,15 +22,20 @@ int main(int argc, char ** argv)
|
||||
class cMockAllocationPool
|
||||
: public cAllocationPool<cChunkData::sChunkSection>
|
||||
{
|
||||
virtual cChunkData::sChunkSection * Allocate()
|
||||
virtual cChunkData::sChunkSection * Allocate() override
|
||||
{
|
||||
return new cChunkData::sChunkSection();
|
||||
}
|
||||
|
||||
virtual void Free(cChunkData::sChunkSection * a_Ptr)
|
||||
virtual void Free(cChunkData::sChunkSection * a_Ptr) override
|
||||
{
|
||||
delete a_Ptr;
|
||||
}
|
||||
|
||||
virtual bool DoIsEqual(const cAllocationPool<cChunkData::sChunkSection> &) const NOEXCEPT override
|
||||
{
|
||||
return false;
|
||||
}
|
||||
} Pool;
|
||||
cChunkData Data(Pool);
|
||||
cChunkDef::BlockTypes BlockTypes;
|
||||
|
@ -9,15 +9,20 @@ int main(int argc, char** argv)
|
||||
class cMockAllocationPool
|
||||
: public cAllocationPool<cChunkData::sChunkSection>
|
||||
{
|
||||
virtual cChunkData::sChunkSection * Allocate()
|
||||
virtual cChunkData::sChunkSection * Allocate() override
|
||||
{
|
||||
return new cChunkData::sChunkSection();
|
||||
}
|
||||
|
||||
virtual void Free(cChunkData::sChunkSection * a_Ptr)
|
||||
virtual void Free(cChunkData::sChunkSection * a_Ptr) override
|
||||
{
|
||||
delete a_Ptr;
|
||||
}
|
||||
|
||||
virtual bool DoIsEqual(const cAllocationPool<cChunkData::sChunkSection> &) const NOEXCEPT override
|
||||
{
|
||||
return false;
|
||||
}
|
||||
} Pool;
|
||||
cChunkData buffer(Pool);
|
||||
return 0;
|
||||
|
Loading…
Reference in New Issue
Block a user