AnvilStats: complete per-biome blocktype statistics
git-svn-id: http://mc-server.googlecode.com/svn/trunk@897 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
19a3981eb9
commit
3165458c59
@ -226,6 +226,14 @@
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RelativePath=".\Statistics.h"
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RelativePath=".\Statistics.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\Utils.cpp"
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>
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</File>
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<File
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RelativePath=".\Utils.h"
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>
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</File>
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</Filter>
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</Filter>
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<Filter
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<Filter
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Name="shared"
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Name="shared"
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@ -242,6 +250,14 @@
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RelativePath="..\source\Endianness.h"
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RelativePath="..\source\Endianness.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\source\OSSupport\Event.cpp"
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>
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</File>
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<File
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RelativePath="..\source\OSSupport\Event.h"
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>
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</File>
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<File
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<File
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RelativePath="..\source\WorldStorage\FastNBT.cpp"
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RelativePath="..\source\WorldStorage\FastNBT.cpp"
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>
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>
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@ -51,6 +51,9 @@ public:
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virtual bool OnHeightMap(const int * a_HeightMap) { return true; }
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virtual bool OnHeightMap(const int * a_HeightMap) { return true; }
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/** If there is data for the section, this callback is called; otherwise OnEmptySection() is called instead.
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All OnSection() callbacks are called first, and only then all the remaining sections are reported in OnEmptySection().
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*/
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virtual bool OnSection(
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virtual bool OnSection(
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unsigned char a_Y,
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unsigned char a_Y,
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const BLOCKTYPE * a_BlockTypes,
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const BLOCKTYPE * a_BlockTypes,
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@ -60,6 +63,11 @@ public:
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const NIBBLETYPE * a_BlockSkyLight
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const NIBBLETYPE * a_BlockSkyLight
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) { return true; }
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) { return true; }
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/** If there is no data for a section, this callback is called; otherwise OnSection() is called instead.
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OnEmptySection() callbacks are called after all OnSection() callbacks.
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*/
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virtual bool OnEmptySection(unsigned char a_Y) { return false; }
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// TODO: entities, tile-entities, tile-ticks
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// TODO: entities, tile-entities, tile-ticks
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} ;
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} ;
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@ -172,6 +172,7 @@ typedef short Int16;
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#define LOGERROR LOG
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#define LOGERROR LOG
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#define LOGWARNING LOG
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#define LOGWARNING LOG
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#define LOGINFO LOG
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#define LOGINFO LOG
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#define LOGWARN LOG
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/// Evaluates to the number of elements in an array (compile-time!)
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/// Evaluates to the number of elements in an array (compile-time!)
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#define ARRAYCOUNT(X) (sizeof(X) / sizeof(*(X)))
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#define ARRAYCOUNT(X) (sizeof(X) / sizeof(*(X)))
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@ -8,6 +8,7 @@
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#include "Callback.h"
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#include "Callback.h"
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#include "../source/WorldStorage/FastNBT.h"
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#include "../source/WorldStorage/FastNBT.h"
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#include "zlib.h"
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#include "zlib.h"
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#include "Utils.h"
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@ -36,16 +37,22 @@ cProcessor::cThread::cThread(cCallback & a_Callback, cProcessor & a_ParentProces
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void cProcessor::cThread::Execute(void)
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void cProcessor::cThread::Execute(void)
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{
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{
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LOG("Started a new thread: %d", cIsThread::GetCurrentID());
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m_ParentProcessor.m_ThreadsHaveStarted.Set();
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for (;;)
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for (;;)
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{
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{
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AString FileName = m_ParentProcessor.GetOneFileName();
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AString FileName = m_ParentProcessor.GetOneFileName();
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if (FileName.empty())
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if (FileName.empty())
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{
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{
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// All done, terminate the thread
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// All done, terminate the thread
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return;
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break;
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}
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}
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ProcessFile(FileName);
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ProcessFile(FileName);
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} // for-ever
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} // for-ever
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LOG("Thread %d terminated", cIsThread::GetCurrentID());
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}
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}
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@ -264,6 +271,8 @@ bool cProcessor::cThread::ProcessChunkSections(int a_ChunkX, int a_ChunkZ, cPars
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return false;
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return false;
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}
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}
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bool SectionProcessed[16];
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memset(SectionProcessed, 0, sizeof(SectionProcessed));
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for (int Tag = a_NBT.GetFirstChild(Sections); Tag > 0; Tag = a_NBT.GetNextSibling(Tag))
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for (int Tag = a_NBT.GetFirstChild(Sections); Tag > 0; Tag = a_NBT.GetNextSibling(Tag))
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{
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{
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int YTag = a_NBT.FindChildByName(Tag, "Y");
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int YTag = a_NBT.FindChildByName(Tag, "Y");
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@ -278,8 +287,14 @@ bool cProcessor::cThread::ProcessChunkSections(int a_ChunkX, int a_ChunkZ, cPars
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continue;
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continue;
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}
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}
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unsigned char SectionY = a_NBT.GetByte(YTag);
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if (SectionY >= 16)
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{
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LOG("WARNING: Section Y >= 16 (%d), high world, wtf? Skipping section!", SectionY);
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continue;
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}
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if (m_Callback.OnSection(
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if (m_Callback.OnSection(
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a_NBT.GetByte(YTag),
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SectionY,
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(const BLOCKTYPE *) (a_NBT.GetData(BlocksTag)),
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(const BLOCKTYPE *) (a_NBT.GetData(BlocksTag)),
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(AddTag > 0) ? (const NIBBLETYPE *)(a_NBT.GetData(AddTag)) : NULL,
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(AddTag > 0) ? (const NIBBLETYPE *)(a_NBT.GetData(AddTag)) : NULL,
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(const NIBBLETYPE *)(a_NBT.GetData(DataTag)),
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(const NIBBLETYPE *)(a_NBT.GetData(DataTag)),
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@ -289,8 +304,18 @@ bool cProcessor::cThread::ProcessChunkSections(int a_ChunkX, int a_ChunkZ, cPars
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{
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{
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return true;
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return true;
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}
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}
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SectionProcessed[SectionY] = true;
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} // for Tag - Sections[]
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} // for Tag - Sections[]
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// Call the callback for empty sections:
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for (unsigned char y = 0; y < 16; y++)
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{
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if (!SectionProcessed[y])
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{
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m_Callback.OnEmptySection(y);
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}
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}
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return false;
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return false;
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}
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}
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@ -322,26 +347,18 @@ void cProcessor::ProcessWorld(const AString & a_WorldFolder, cCallbackFactory &
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{
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{
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PopulateFileQueue(a_WorldFolder);
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PopulateFileQueue(a_WorldFolder);
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// Start as many threads as there are cores:
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// Start as many threads as there are cores, plus one:
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// Get number of cores by querying the system process affinity mask
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// (One more thread can be in the file-read IO block while all other threads crunch the numbers)
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DWORD Affinity, ProcAffinity;
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int NumThreads = GetNumCores() + 1;
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GetProcessAffinityMask(GetCurrentProcess(), &ProcAffinity, &Affinity);
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for (int i = 0; i < NumThreads; i++)
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while (Affinity > 0)
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{
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{
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if ((Affinity & 1) == 1)
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{
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cCallback * Callback = a_CallbackFactory.GetNewCallback();
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m_Threads.push_back(new cThread(*Callback, *this));
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}
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Affinity >>= 1;
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} // while (Affinity > 0)
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if (m_Threads.size() == 0)
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{
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LOG("Zero cores detected - how am I running? Running in a single thread.");
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cCallback * Callback = a_CallbackFactory.GetNewCallback();
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cCallback * Callback = a_CallbackFactory.GetNewCallback();
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m_Threads.push_back(new cThread(*Callback, *this));
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m_Threads.push_back(new cThread(*Callback, *this));
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}
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}
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// Wait for the first thread to start processing:
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m_ThreadsHaveStarted.Wait();
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// Wait for all threads to finish
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// Wait for all threads to finish
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// simply by calling each thread's destructor sequentially
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// simply by calling each thread's destructor sequentially
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for (cThreads::iterator itr = m_Threads.begin(), end = m_Threads.end(); itr != end; ++itr)
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for (cThreads::iterator itr = m_Threads.begin(), end = m_Threads.end(); itr != end; ++itr)
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LOG("Processing world in \"%s\"...", a_WorldFolder.c_str());
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LOG("Processing world in \"%s\"...", a_WorldFolder.c_str());
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AString Path = a_WorldFolder;
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AString Path = a_WorldFolder;
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Path.push_back(cFile::PathSeparator);
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if (!Path.empty() && (Path[Path.length() - 1] != cFile::PathSeparator))
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{
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Path.push_back(cFile::PathSeparator);
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}
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AStringList AllFiles = GetDirectoryContents(Path.c_str());
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AStringList AllFiles = GetDirectoryContents(Path.c_str());
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for (AStringList::iterator itr = AllFiles.begin(), end = AllFiles.end(); itr != end; ++itr)
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for (AStringList::iterator itr = AllFiles.begin(), end = AllFiles.end(); itr != end; ++itr)
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{
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{
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AStringList m_FileQueue;
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AStringList m_FileQueue;
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cThreads m_Threads;
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cThreads m_Threads;
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cEvent m_ThreadsHaveStarted; // This is signalled by each thread to notify the parent thread that it can start waiting for those threads
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void PopulateFileQueue(const AString & a_WorldFolder);
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void PopulateFileQueue(const AString & a_WorldFolder);
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@ -5,6 +5,7 @@
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#include "Globals.h"
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#include "Globals.h"
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#include "Statistics.h"
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#include "Statistics.h"
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#include "Utils.h"
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@ -77,20 +78,42 @@ bool cStatistics::OnSection
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{
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{
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for (int x = 0; x < 16; x++)
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for (int x = 0; x < 16; x++)
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{
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{
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unsigned char Biome = m_BiomeData[x + 16 * z]; // Cannot use cChunkDef, different data size
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unsigned char Biome = m_BiomeData[x + 16 * z]; // Cannot use cChunkDef, different datatype
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unsigned char BlockType = cChunkDef::GetBlock(a_BlockTypes, x, y, z);
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unsigned char BlockType = cChunkDef::GetBlock(a_BlockTypes, x, y, z);
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if (BlockType == 12)
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{
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__asm nop;
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}
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m_BlockCounts[Biome][BlockType] += 1;
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m_BlockCounts[Biome][BlockType] += 1;
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}
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}
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}
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}
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}
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}
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m_BlockNumChunks += m_IsFirstSectionInChunk ? 1 : 0;
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m_BlockNumChunks += m_IsFirstSectionInChunk ? 1 : 0;
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m_IsFirstSectionInChunk = false;
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m_IsFirstSectionInChunk = false;
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return true;
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return false;
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}
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bool cStatistics::OnEmptySection(unsigned char a_Y)
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{
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if (!m_IsBiomesValid)
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{
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// The current biome data is not valid, we don't have the means for sorting the BlockTypes into per-biome arrays
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return true;
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}
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// Add air to all columns:
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for (int z = 0; z < 16; z++)
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{
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for (int x = 0; x < 16; x++)
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{
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unsigned char Biome = m_BiomeData[x + 16 * z]; // Cannot use cChunkDef, different datatype
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m_BlockCounts[Biome][0] += 16; // 16 blocks in a column, all air
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}
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}
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return false;
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}
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}
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@ -102,13 +125,26 @@ bool cStatistics::OnSection
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cStatisticsFactory::~cStatisticsFactory()
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cStatisticsFactory::~cStatisticsFactory()
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{
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{
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// TODO: Join the results together and export
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// Join the results together:
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LOG("cStatistics:");
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LOG("cStatistics:");
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LOG(" Joining results...");
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LOG(" Joining results...");
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JoinResults();
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JoinResults();
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LOG(" Total %d chunks went through", m_TotalChunks);
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LOG(" Total %d chunks went through", m_TotalChunks);
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LOG(" Biomes processed for %d chunks", m_BiomeNumChunks);
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LOG(" Biomes processed for %d chunks", m_BiomeNumChunks);
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LOG(" BlockIDs processed for %d chunks", m_BlockNumChunks);
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// Check the number of blocks processed
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Int64 TotalBlocks = 0;
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for (int i = 0; i <= 255; i++)
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{
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for (int j = 0; j < 255; j++)
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{
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TotalBlocks += m_BlockCounts[i][j];
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}
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}
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Int64 ExpTotalBlocks = (Int64)m_BlockNumChunks * 16LL * 16LL * 256LL;
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LOG(" BlockIDs processed for %d chunks, %lld blocks (exp %lld; %s)", m_BlockNumChunks, TotalBlocks, ExpTotalBlocks, (TotalBlocks == ExpTotalBlocks) ? "match" : "failed");
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// Save statistics:
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LOG(" Saving statistics into files:");
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LOG(" Saving statistics into files:");
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LOG(" Biomes.txt");
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LOG(" Biomes.txt");
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SaveBiomes();
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SaveBiomes();
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@ -158,13 +194,19 @@ void cStatisticsFactory::SaveBiomes(void)
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cFile f;
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cFile f;
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if (!f.Open("Biomes.xls", cFile::fmWrite))
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if (!f.Open("Biomes.xls", cFile::fmWrite))
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{
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{
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LOG("Cannot write to file Biomes.txt. Statistics not written.");
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LOG("Cannot write to file Biomes.xls. Statistics not written.");
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return;
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return;
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}
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}
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double TotalColumns = (double)m_BiomeNumChunks * 16 * 16; // Total number of columns processed
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if (TotalColumns < 1)
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{
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// Avoid division by zero
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TotalColumns = 1;
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}
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for (int i = 0; i <= 255; i++)
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for (int i = 0; i <= 255; i++)
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{
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{
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AString Line;
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AString Line;
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Printf(Line, "%d\t%d\n", i, m_BiomeCounts[i]);
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Printf(Line, "%s\t%d\t%.05f\n", GetBiomeString(i), i, m_BiomeCounts[i], ((double)m_BiomeCounts[i]) / TotalColumns);
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f.Write(Line.c_str(), Line.length());
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f.Write(Line.c_str(), Line.length());
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}
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}
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}
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}
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@ -178,9 +220,15 @@ void cStatisticsFactory::SaveBlockTypes(void)
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cFile f;
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cFile f;
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if (!f.Open("BlockTypes.xls", cFile::fmWrite))
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if (!f.Open("BlockTypes.xls", cFile::fmWrite))
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{
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{
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LOG("Cannot write to file Biomes.txt. Statistics not written.");
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LOG("Cannot write to file Biomes.xls. Statistics not written.");
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return;
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return;
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}
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}
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double TotalBlocks = ((double)m_BlockNumChunks) * 16 * 16 * 256 / 100; // Total number of blocks processed
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if (TotalBlocks < 1)
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{
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// Avoid division by zero
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TotalBlocks = 1;
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}
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for (int i = 0; i <= 255; i++)
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for (int i = 0; i <= 255; i++)
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{
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{
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int Count = 0;
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int Count = 0;
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@ -189,7 +237,7 @@ void cStatisticsFactory::SaveBlockTypes(void)
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Count += m_BlockCounts[Biome][i];
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Count += m_BlockCounts[Biome][i];
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}
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}
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AString Line;
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AString Line;
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Printf(Line, "%d\t%d\n", i, Count);
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Printf(Line, "%s\t%d\t%d\t%.08f\n", GetBlockTypeString(i), i, Count, ((double)Count) / TotalBlocks);
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f.Write(Line.c_str(), Line.length());
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f.Write(Line.c_str(), Line.length());
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}
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}
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// TODO
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// TODO
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@ -201,8 +249,72 @@ void cStatisticsFactory::SaveBlockTypes(void)
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void cStatisticsFactory::SaveBiomeBlockTypes(void)
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void cStatisticsFactory::SaveBiomeBlockTypes(void)
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{
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{
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LOG("Not implemented yet!");
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// Export as two tables: biomes 0-127 and 128-255, because OpenOffice doesn't support more than 256 columns
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// TODO
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cFile f;
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if (!f.Open("BiomeBlockTypes.xls", cFile::fmWrite))
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{
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LOG("Cannot write to file BiomeBlockTypes.xls. Statistics not written.");
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return;
|
||||||
|
}
|
||||||
|
|
||||||
|
AString FileHeader("Biomes 0-127:\n");
|
||||||
|
f.Write(FileHeader.c_str(), FileHeader.length());
|
||||||
|
|
||||||
|
AString Header("BlockType\tBlockType");
|
||||||
|
for (int Biome = 0; Biome <= 127; Biome++)
|
||||||
|
{
|
||||||
|
const char * BiomeName = GetBiomeString(Biome);
|
||||||
|
if ((BiomeName != NULL) && (BiomeName[0] != 0))
|
||||||
|
{
|
||||||
|
AppendPrintf(Header, "\t%s (%d)", BiomeName, Biome);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
AppendPrintf(Header, "\t%d", Biome);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Header.append("\n");
|
||||||
|
f.Write(Header.c_str(), Header.length());
|
||||||
|
|
||||||
|
for (int BlockType = 0; BlockType <= 255; BlockType++)
|
||||||
|
{
|
||||||
|
AString Line;
|
||||||
|
Printf(Line, "%s\t%d", GetBlockTypeString(BlockType), BlockType);
|
||||||
|
for (int Biome = 0; Biome <= 127; Biome++)
|
||||||
|
{
|
||||||
|
AppendPrintf(Line, "\t%d", m_BlockCounts[Biome][BlockType]);
|
||||||
|
}
|
||||||
|
Line.append("\n");
|
||||||
|
f.Write(Line.c_str(), Line.length());
|
||||||
|
}
|
||||||
|
|
||||||
|
Header.assign("\n\nBiomes 127-255:\nBlockType\tBlockType");
|
||||||
|
for (int Biome = 0; Biome <= 127; Biome++)
|
||||||
|
{
|
||||||
|
const char * BiomeName = GetBiomeString(Biome);
|
||||||
|
if ((BiomeName != NULL) && (BiomeName[0] != 0))
|
||||||
|
{
|
||||||
|
AppendPrintf(Header, "\t%s (%d)", BiomeName, Biome);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
AppendPrintf(Header, "\t%d", Biome);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Header.append("\n");
|
||||||
|
f.Write(Header.c_str(), Header.length());
|
||||||
|
|
||||||
|
for (int BlockType = 0; BlockType <= 255; BlockType++)
|
||||||
|
{
|
||||||
|
AString Line;
|
||||||
|
Printf(Line, "%s\t%d", GetBlockTypeString(BlockType), BlockType);
|
||||||
|
for (int Biome = 128; Biome <= 255; Biome++)
|
||||||
|
{
|
||||||
|
AppendPrintf(Line, "\t%d", m_BlockCounts[Biome][BlockType]);
|
||||||
|
}
|
||||||
|
Line.append("\n");
|
||||||
|
f.Write(Line.c_str(), Line.length());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -51,6 +51,7 @@ protected:
|
|||||||
const NIBBLETYPE * a_BlockLight,
|
const NIBBLETYPE * a_BlockLight,
|
||||||
const NIBBLETYPE * a_BlockSkyLight
|
const NIBBLETYPE * a_BlockSkyLight
|
||||||
) override;
|
) override;
|
||||||
|
virtual bool OnEmptySection(unsigned char a_Y) override;
|
||||||
} ;
|
} ;
|
||||||
|
|
||||||
|
|
||||||
|
225
AnvilStats/Utils.cpp
Normal file
225
AnvilStats/Utils.cpp
Normal file
@ -0,0 +1,225 @@
|
|||||||
|
|
||||||
|
// Utils.cpp
|
||||||
|
|
||||||
|
// Implements utility functions
|
||||||
|
|
||||||
|
#include "Globals.h"
|
||||||
|
#include "Utils.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
const char * GetBiomeString(unsigned char a_Biome)
|
||||||
|
{
|
||||||
|
static const char * BiomeNames[] = // Biome names, as equivalent to their index
|
||||||
|
{
|
||||||
|
"Ocean",
|
||||||
|
"Plains",
|
||||||
|
"Desert",
|
||||||
|
"Extreme Hills",
|
||||||
|
"Forest",
|
||||||
|
"Taiga",
|
||||||
|
"Swampland",
|
||||||
|
"River",
|
||||||
|
"Hell",
|
||||||
|
"Sky",
|
||||||
|
"Frozen Ocean",
|
||||||
|
"Frozen River",
|
||||||
|
"Ice Plains",
|
||||||
|
"Ice Mountains",
|
||||||
|
"Mushroom Island",
|
||||||
|
"Mushroom Island Shore",
|
||||||
|
"Beach",
|
||||||
|
"Desert Hills",
|
||||||
|
"Forest Hills",
|
||||||
|
"Taiga Hills",
|
||||||
|
"Extreme Hills Edge",
|
||||||
|
"Jungle",
|
||||||
|
"Jungle Hills",
|
||||||
|
} ;
|
||||||
|
return (a_Biome < ARRAYCOUNT(BiomeNames)) ? BiomeNames[a_Biome] : "";
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
const char * GetBlockTypeString(unsigned char a_BlockType)
|
||||||
|
{
|
||||||
|
static const char * BlockTypeNames[] = // Block type names, as equivalent to their index
|
||||||
|
{
|
||||||
|
"air",
|
||||||
|
"stone",
|
||||||
|
"grass",
|
||||||
|
"dirt",
|
||||||
|
"cobblestone",
|
||||||
|
"planks",
|
||||||
|
"sapling",
|
||||||
|
"bedrock",
|
||||||
|
"water",
|
||||||
|
"stillwater",
|
||||||
|
"lava",
|
||||||
|
"stilllava",
|
||||||
|
"sand",
|
||||||
|
"gravel",
|
||||||
|
"goldore",
|
||||||
|
"ironore",
|
||||||
|
"coalore",
|
||||||
|
"log",
|
||||||
|
"leaves",
|
||||||
|
"sponge",
|
||||||
|
"glass",
|
||||||
|
"lapisore",
|
||||||
|
"lapisblock",
|
||||||
|
"dispenser",
|
||||||
|
"sandstone",
|
||||||
|
"noteblock",
|
||||||
|
"bedblock",
|
||||||
|
"poweredrail",
|
||||||
|
"detectorrail",
|
||||||
|
"stickypiston",
|
||||||
|
"cobweb",
|
||||||
|
"tallgrass",
|
||||||
|
"deadbush",
|
||||||
|
"piston",
|
||||||
|
"pistonhead",
|
||||||
|
"wool",
|
||||||
|
"pistonmovedblock",
|
||||||
|
"flower",
|
||||||
|
"rose",
|
||||||
|
"brownmushroom",
|
||||||
|
"redmushroom",
|
||||||
|
"goldblock",
|
||||||
|
"ironblock",
|
||||||
|
"doubleslab",
|
||||||
|
"slab",
|
||||||
|
"brickblock",
|
||||||
|
"tnt",
|
||||||
|
"bookcase",
|
||||||
|
"mossycobblestone",
|
||||||
|
"obsidian",
|
||||||
|
"torch",
|
||||||
|
"fire",
|
||||||
|
"mobspawner",
|
||||||
|
"woodstairs",
|
||||||
|
"chest",
|
||||||
|
"redstonedust",
|
||||||
|
"diamondore",
|
||||||
|
"diamondblock",
|
||||||
|
"workbench",
|
||||||
|
"crops",
|
||||||
|
"soil",
|
||||||
|
"furnace",
|
||||||
|
"litfurnace",
|
||||||
|
"signblock",
|
||||||
|
"wooddoorblock",
|
||||||
|
"ladder",
|
||||||
|
"tracks",
|
||||||
|
"cobblestonestairs",
|
||||||
|
"wallsign",
|
||||||
|
"lever",
|
||||||
|
"stoneplate",
|
||||||
|
"irondoorblock",
|
||||||
|
"woodplate",
|
||||||
|
"redstoneore",
|
||||||
|
"redstoneorealt",
|
||||||
|
"redstonetorchoff",
|
||||||
|
"redstonetorchon",
|
||||||
|
"button",
|
||||||
|
"snow",
|
||||||
|
"ice",
|
||||||
|
"snowblock",
|
||||||
|
"cactus",
|
||||||
|
"clayblock",
|
||||||
|
"reedblock",
|
||||||
|
"jukebox",
|
||||||
|
"fence",
|
||||||
|
"pumpkin",
|
||||||
|
"netherrack",
|
||||||
|
"soulsand",
|
||||||
|
"glowstone",
|
||||||
|
"portal",
|
||||||
|
"jack-o-lantern",
|
||||||
|
"cakeblock",
|
||||||
|
"repeateroff",
|
||||||
|
"repeateron",
|
||||||
|
"lockedchest",
|
||||||
|
"trapdoor",
|
||||||
|
"silverfishblock",
|
||||||
|
"stonebricks",
|
||||||
|
"hugebrownmushroom",
|
||||||
|
"hugeredmushroom",
|
||||||
|
"ironbars",
|
||||||
|
"glasspane",
|
||||||
|
"melon",
|
||||||
|
"pumpkinstem",
|
||||||
|
"melonstem",
|
||||||
|
"vines",
|
||||||
|
"fencegate",
|
||||||
|
"brickstairs",
|
||||||
|
"stonebrickstairs",
|
||||||
|
"mycelium",
|
||||||
|
"lilypad",
|
||||||
|
"netherbrick",
|
||||||
|
"netherbrickfence",
|
||||||
|
"netherbrickstairs",
|
||||||
|
"netherwartblock",
|
||||||
|
"enchantmenttable",
|
||||||
|
"brewingstandblock",
|
||||||
|
"cauldronblock",
|
||||||
|
"endportal",
|
||||||
|
"endportalframe",
|
||||||
|
"endstone",
|
||||||
|
"dragonegg",
|
||||||
|
"redstonelampoff",
|
||||||
|
"redstonelampon",
|
||||||
|
"woodendoubleslab",
|
||||||
|
"woodenslab",
|
||||||
|
"cocoapod",
|
||||||
|
"sandstonestairs", /* 128 */
|
||||||
|
"Emerald Ore",
|
||||||
|
"Ender Chest",
|
||||||
|
"Tripwire Hook",
|
||||||
|
"Tripwire",
|
||||||
|
"Block of Emerald",
|
||||||
|
"Spruce Wood Stairs",
|
||||||
|
"Birch Wood Stairs",
|
||||||
|
"Jungle Wood Stairs",
|
||||||
|
"Command Block",
|
||||||
|
"Beacon",
|
||||||
|
"Cobblestone Wall",
|
||||||
|
"Flower Pot",
|
||||||
|
"Carrots",
|
||||||
|
"Potatoes",
|
||||||
|
"Wooden Button",
|
||||||
|
"Head",
|
||||||
|
} ;
|
||||||
|
|
||||||
|
return (a_BlockType < ARRAYCOUNT(BlockTypeNames)) ? BlockTypeNames[a_BlockType] : "";
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
int GetNumCores(void)
|
||||||
|
{
|
||||||
|
// Get number of cores by querying the system process affinity mask (Windows-specific)
|
||||||
|
DWORD Affinity, ProcAffinity;
|
||||||
|
GetProcessAffinityMask(GetCurrentProcess(), &ProcAffinity, &Affinity);
|
||||||
|
int NumCores = 0;
|
||||||
|
while (Affinity > 0)
|
||||||
|
{
|
||||||
|
if ((Affinity & 1) == 1)
|
||||||
|
{
|
||||||
|
++NumCores;
|
||||||
|
}
|
||||||
|
Affinity >>= 1;
|
||||||
|
} // while (Affinity > 0)
|
||||||
|
return NumCores;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
15
AnvilStats/Utils.h
Normal file
15
AnvilStats/Utils.h
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
|
||||||
|
// Utils.h
|
||||||
|
|
||||||
|
// Interfaces to utility functions
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
extern const char * GetBiomeString(unsigned char a_Biome);
|
||||||
|
extern const char * GetBlockTypeString(unsigned char a_BlockType);
|
||||||
|
extern int GetNumCores(void);
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user