commit
30e64ed4d8
@ -88,3 +88,4 @@
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! 269:1 = 200 # 1 Wooden Shovel -> 10 sec
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! 290:1 = 200 # 1 Wooden Hoe -> 10 sec
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! 268:1 = 200 # 1 Wooden Sword -> 10 sec
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@ -447,6 +447,15 @@ bool cIniFile::SetValueI(const AString & a_KeyName, const AString & a_ValueName,
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bool cIniFile::SetValueI(const AString & a_Keyname, const AString & a_ValueName, const Int64 a_Value, const bool a_CreateIfNotExists)
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{
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return SetValue(a_Keyname, a_ValueName, Printf("%lld", a_Value), a_CreateIfNotExists);
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}
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bool cIniFile::SetValueF(const AString & a_KeyName, const AString & a_ValueName, double const a_Value, const bool a_CreateIfNotExists)
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{
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return SetValue(a_KeyName, a_ValueName, Printf("%f", a_Value), a_CreateIfNotExists);
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@ -571,6 +580,24 @@ int cIniFile::GetValueSetI(const AString & keyname, const AString & valuename, c
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Int64 cIniFile::GetValueSetI(const AString & keyname, const AString & valuename, const Int64 defValue)
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{
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AString Data;
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Printf(Data, "%lld", defValue);
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AString resultstring = GetValueSet(keyname, valuename, Data);
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Int64 result = defValue;
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#ifdef _WIN32
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sscanf_s(resultstring.c_str(), "%lld", &result);
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#else
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sscanf(resultstring.c_str(), "%lld", &result);
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#endif
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return result;
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}
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bool cIniFile::DeleteValueByID(const int keyID, const int valueID)
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{
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if ((keyID < (int)keys.size()) && (valueID < (int)keys[keyID].names.size()))
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@ -119,6 +119,7 @@ public:
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AString GetValueSet (const AString & keyname, const AString & valuename, const AString & defValue = "");
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double GetValueSetF(const AString & keyname, const AString & valuename, const double defValue = 0.0);
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int GetValueSetI(const AString & keyname, const AString & valuename, const int defValue = 0);
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Int64 GetValueSetI(const AString & keyname, const AString & valuename, const Int64 defValue = 0);
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bool GetValueSetB(const AString & keyname, const AString & valuename, const bool defValue = false)
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{
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return (GetValueSetI(keyname, valuename, defValue ? 1 : 0) != 0);
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@ -141,6 +142,7 @@ public:
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bool SetValue (const int keyID, const int valueID, const AString & value);
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bool SetValue (const AString & a_KeyName, const AString & a_ValueName, const AString & a_Value, const bool a_CreateIfNotExists = true);
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bool SetValueI(const AString & a_KeyName, const AString & a_ValueName, const int a_Value, const bool a_CreateIfNotExists = true);
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bool SetValueI(const AString & a_Keyname, const AString & a_ValueName, const Int64 a_Value, const bool a_CreateIfNotExists = true);
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bool SetValueB(const AString & a_KeyName, const AString & a_ValueName, const bool a_Value, const bool a_CreateIfNotExists = true)
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{
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return SetValueI(a_KeyName, a_ValueName, int(a_Value), a_CreateIfNotExists);
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@ -346,6 +346,37 @@ eDimension StringToDimension(const AString & a_DimensionString)
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AString DimensionToString(eDimension a_Dimension)
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{
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// Decode using a built-in map:
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static struct
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{
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eDimension m_Dimension;
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const char * m_String;
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} DimensionMap[] =
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{
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{ dimOverworld, "Overworld" },
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{ dimNether, "Nether" },
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{ dimEnd, "End" },
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};
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for (size_t i = 0; i < ARRAYCOUNT(DimensionMap); i++)
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{
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if (DimensionMap[i].m_Dimension == a_Dimension)
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{
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return DimensionMap[i].m_String;
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}
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} // for i - DimensionMap[]
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// Not found
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LOGWARNING("Unknown dimension: \"%i\". Setting to Overworld", (int)a_Dimension);
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return "Overworld";
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}
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/// Translates damage type constant to a string representation (built-in).
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AString DamageTypeToString(eDamageType a_DamageType)
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{
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@ -920,9 +920,14 @@ extern AString ItemToFullString(const cItem & a_Item);
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/// Translates a mob string ("ocelot") to mobtype (E_ENTITY_TYPE_OCELOT)
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extern int StringToMobType(const AString & a_MobString);
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/// Translates a dimension string to dimension enum. Takes either a number or a dimension alias (built-in). Returns -1000 on failure
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/// Translates a dimension string to dimension enum. Takes either a number or a dimension alias (built-in). Returns dimOverworld on failure
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extern eDimension StringToDimension(const AString & a_DimensionString);
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/** Translates a dimension enum to dimension string.
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Takes an eDimension enum value and returns "Overworld" on failure
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*/
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extern AString DimensionToString(eDimension a_Dimension);
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/// Translates damage type constant to a string representation (built-in).
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extern AString DamageTypeToString(eDamageType a_DamageType);
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@ -450,6 +450,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_CROPS ].m_IsSolid = false;
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a_Info[E_BLOCK_DANDELION ].m_IsSolid = false;
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a_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false;
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a_Info[E_BLOCK_END_PORTAL ].m_IsSolid = false;
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a_Info[E_BLOCK_FIRE ].m_IsSolid = false;
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a_Info[E_BLOCK_FLOWER ].m_IsSolid = false;
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a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
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@ -108,7 +108,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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if (Meta & 0x4)
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{
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a_Player->SendMessageFailure("This bed is occupied.");
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a_Player->SendMessageFailure("This bed is occupied");
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}
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else
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{
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@ -133,6 +133,8 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit
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a_Player->SetIsInBed(true);
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a_Player->SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
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a_Player->SendMessageSuccess("Home position set successfully");
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cTimeFastForwardTester Tester;
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if (a_WorldInterface.ForEachPlayer(Tester))
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@ -58,6 +58,24 @@ public:
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{
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return true;
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}
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virtual void OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
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int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
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if (!a_WorldInterface.IsWeatherWetAt(BlockX, BlockZ) || (a_RelY != a_WorldInterface.GetHeight(BlockX, BlockZ)))
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{
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// It's not raining at our current location or we do not have a direct view of the sky
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// We cannot eat the rain :(
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return;
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}
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NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
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if (Meta < 3)
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{
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a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta + 1);
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}
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}
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} ;
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@ -46,6 +46,12 @@ public:
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virtual void SetTimeOfDay(Int64 a_TimeOfDay) = 0;
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/** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */
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virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) = 0;
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/** Returns the world height at the specified coords; waits for the chunk to get loaded / generated */
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virtual int GetHeight(int a_BlockX, int a_BlockZ) = 0;
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/** Wakes up the simulators for the specified block */
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virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
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@ -577,39 +577,34 @@ void cChunk::Tick(float a_Dt)
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m_IsDirty = (*itr)->Tick(a_Dt, *this) | m_IsDirty;
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}
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// Tick all entities in this chunk (except mobs):
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for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
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{
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// Mobs are tickes inside MobTick (as we don't have to tick them if they are far away from players)
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if (!((*itr)->IsMob()))
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for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();)
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{
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if (!((*itr)->IsMob())) // Mobs are ticked inside cWorld::TickMobs() (as we don't have to tick them if they are far away from players)
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{
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// Tick all entities in this chunk (except mobs):
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(*itr)->Tick(a_Dt, *this);
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}
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} // for itr - m_Entitites[]
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// Remove all entities that were scheduled for removal:
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for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();)
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{
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if ((*itr)->IsDestroyed())
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{
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LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass());
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cEntity * ToDelete = *itr;
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itr = m_Entities.erase(itr);
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delete ToDelete;
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ToDelete = NULL;
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continue;
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}
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++itr;
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} // for itr - m_Entitites[]
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// If any entity moved out of the chunk, move it to the neighbor:
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for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();)
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{
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if (
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if ((*itr)->IsDestroyed()) // Remove all entities that were scheduled for removal:
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{
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LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass());
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MarkDirty();
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cEntity * ToDelete = *itr;
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itr = m_Entities.erase(itr);
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delete ToDelete;
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}
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else if ((*itr)->IsWorldTravellingFrom(m_World)) // Remove all entities that are travelling to another world:
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{
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MarkDirty();
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(*itr)->SetWorldTravellingFrom(NULL);
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itr = m_Entities.erase(itr);
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}
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else if ( // If any entity moved out of the chunk, move it to the neighbor:
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((*itr)->GetChunkX() != m_PosX) ||
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((*itr)->GetChunkZ() != m_PosZ)
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)
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{
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MarkDirty();
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MoveEntityToNewChunk(*itr);
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itr = m_Entities.erase(itr);
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}
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@ -617,7 +612,7 @@ void cChunk::Tick(float a_Dt)
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{
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++itr;
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}
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}
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} // for itr - m_Entitites[]
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ApplyWeatherToTop();
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}
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@ -902,7 +897,6 @@ void cChunk::ApplyWeatherToTop()
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}
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break;
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} // case (snowy biomes)
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// TODO: Rainy biomes should check for farmland and cauldrons
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default:
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{
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break;
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@ -1798,7 +1792,7 @@ void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity)
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bool cChunk::AddClient(cClientHandle* a_Client)
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bool cChunk::AddClient(cClientHandle * a_Client)
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{
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for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
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{
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@ -1829,7 +1823,7 @@ bool cChunk::AddClient(cClientHandle* a_Client)
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void cChunk::RemoveClient( cClientHandle* a_Client)
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void cChunk::RemoveClient(cClientHandle * a_Client)
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{
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for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
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{
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@ -1837,7 +1831,7 @@ void cChunk::RemoveClient( cClientHandle* a_Client)
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{
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continue;
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}
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m_LoadedByClient.erase(itr);
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if (!a_Client->IsDestroyed())
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@ -1862,7 +1856,7 @@ void cChunk::RemoveClient( cClientHandle* a_Client)
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bool cChunk::HasClient( cClientHandle* a_Client)
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bool cChunk::HasClient(cClientHandle * a_Client)
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{
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for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
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{
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@ -1893,9 +1887,9 @@ void cChunk::AddEntity(cEntity * a_Entity)
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{
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MarkDirty();
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}
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ASSERT(std::find(m_Entities.begin(), m_Entities.end(), a_Entity) == m_Entities.end()); // Not there already
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m_Entities.push_back(a_Entity);
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}
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@ -1905,17 +1899,12 @@ void cChunk::AddEntity(cEntity * a_Entity)
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void cChunk::RemoveEntity(cEntity * a_Entity)
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{
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size_t SizeBefore = m_Entities.size();
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m_Entities.remove(a_Entity);
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size_t SizeAfter = m_Entities.size();
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if (SizeBefore != SizeAfter)
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// Mark as dirty if it was a server-generated entity:
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if (!a_Entity->IsPlayer())
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{
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// Mark as dirty if it was a server-generated entity:
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if (!a_Entity->IsPlayer())
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{
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MarkDirty();
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}
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MarkDirty();
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}
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}
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@ -120,7 +120,8 @@ cClientHandle::~cClientHandle()
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}
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if (World != NULL)
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{
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World->RemovePlayer(m_Player);
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m_Player->SetWorldTravellingFrom(NULL); // Make sure that the player entity is actually removed
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World->RemovePlayer(m_Player); // Must be called before cPlayer::Destroy() as otherwise cChunk tries to delete the player, and then we do it again
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m_Player->Destroy();
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}
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delete m_Player;
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@ -1795,8 +1796,7 @@ void cClientHandle::RemoveFromWorld(void)
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m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ);
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} // for itr - Chunks[]
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// StreamChunks() called in cPlayer::MoveToWorld() after new world has been set
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// Meanwhile here, we set last streamed values to bogus ones so everything is resent
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// Here, we set last streamed values to bogus ones so everything is resent
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m_LastStreamedChunkX = 0x7fffffff;
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m_LastStreamedChunkZ = 0x7fffffff;
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m_HasSentPlayerChunk = false;
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@ -2377,9 +2377,9 @@ void cClientHandle::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effec
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void cClientHandle::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks)
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void cClientHandle::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks)
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{
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m_Protocol->SendRespawn(a_World, a_ShouldIgnoreDimensionChecks);
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m_Protocol->SendRespawn(a_Dimension, a_ShouldIgnoreDimensionChecks);
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}
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|
@ -161,7 +161,7 @@ public:
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void SendPlayerSpawn (const cPlayer & a_Player);
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void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp
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void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID);
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void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false);
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void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks = false);
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void SendExperience (void);
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void SendExperienceOrb (const cExpOrb & a_ExpOrb);
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void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
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|
@ -38,6 +38,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
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, m_Gravity(-9.81f)
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, m_LastPos(a_X, a_Y, a_Z)
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, m_IsInitialized(false)
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, m_WorldTravellingFrom(NULL)
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, m_EntityType(a_EntityType)
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, m_World(NULL)
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, m_IsFireproof(false)
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@ -617,9 +618,12 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
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// Handle drowning
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HandleAir();
|
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}
|
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// None of the above functions change position, we remain in the chunk of NextChunk
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HandlePhysics(a_Dt, *NextChunk);
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if (!DetectPortal()) // Our chunk is invalid if we have moved to another world
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{
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// None of the above functions changed position, we remain in the chunk of NextChunk
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HandlePhysics(a_Dt, *NextChunk);
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}
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||||
}
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||||
}
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||||
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@ -856,7 +860,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
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// Remember the current burning state:
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bool HasBeenBurning = (m_TicksLeftBurning > 0);
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|
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if (m_World->IsWeatherWet())
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if (GetWorld()->IsWeatherWetAt(POSX_TOINT, POSZ_TOINT))
|
||||
{
|
||||
if (POSY_TOINT > m_World->GetHeight(POSX_TOINT, POSZ_TOINT))
|
||||
{
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||||
@ -1027,6 +1031,184 @@ void cEntity::DetectCacti(void)
|
||||
|
||||
|
||||
|
||||
bool cEntity::DetectPortal()
|
||||
{
|
||||
if (GetWorld()->GetDimension() == dimOverworld)
|
||||
{
|
||||
if (GetWorld()->GetNetherWorldName().empty() && GetWorld()->GetEndWorldName().empty())
|
||||
{
|
||||
// Teleportation to either dimension not enabled, don't bother proceeding
|
||||
return false;
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||||
}
|
||||
}
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||||
else if (GetWorld()->GetLinkedOverworldName().empty())
|
||||
{
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||||
// Overworld teleportation disabled, abort
|
||||
return false;
|
||||
}
|
||||
|
||||
int X = POSX_TOINT, Y = POSY_TOINT, Z = POSZ_TOINT;
|
||||
if ((Y > 0) && (Y < cChunkDef::Height))
|
||||
{
|
||||
switch (GetWorld()->GetBlock(X, Y, Z))
|
||||
{
|
||||
case E_BLOCK_NETHER_PORTAL:
|
||||
{
|
||||
if (m_PortalCooldownData.m_ShouldPreventTeleportation)
|
||||
{
|
||||
// Just exited a portal, don't teleport again
|
||||
return false;
|
||||
}
|
||||
|
||||
if (IsPlayer() && !((cPlayer *)this)->IsGameModeCreative() && m_PortalCooldownData.m_TicksDelayed != 80)
|
||||
{
|
||||
// Delay teleportation for four seconds if the entity is a non-creative player
|
||||
m_PortalCooldownData.m_TicksDelayed++;
|
||||
return false;
|
||||
}
|
||||
m_PortalCooldownData.m_TicksDelayed = 0;
|
||||
|
||||
switch (GetWorld()->GetDimension())
|
||||
{
|
||||
case dimNether:
|
||||
{
|
||||
if (GetWorld()->GetLinkedOverworldName().empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn
|
||||
|
||||
if (IsPlayer())
|
||||
{
|
||||
((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld); // Send a respawn packet before world is loaded/generated so the client isn't left in limbo
|
||||
}
|
||||
|
||||
return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false);
|
||||
}
|
||||
case dimOverworld:
|
||||
{
|
||||
if (GetWorld()->GetNetherWorldName().empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
m_PortalCooldownData.m_ShouldPreventTeleportation = true;
|
||||
|
||||
if (IsPlayer())
|
||||
{
|
||||
((cPlayer *)this)->AwardAchievement(achEnterPortal);
|
||||
((cPlayer *)this)->GetClientHandle()->SendRespawn(dimNether);
|
||||
}
|
||||
|
||||
return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetNetherWorldName(), dimNether, GetWorld()->GetName()), false);
|
||||
}
|
||||
default: return false;
|
||||
}
|
||||
}
|
||||
case E_BLOCK_END_PORTAL:
|
||||
{
|
||||
if (m_PortalCooldownData.m_ShouldPreventTeleportation)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (GetWorld()->GetDimension())
|
||||
{
|
||||
case dimEnd:
|
||||
{
|
||||
if (GetWorld()->GetLinkedOverworldName().empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
m_PortalCooldownData.m_ShouldPreventTeleportation = true;
|
||||
|
||||
if (IsPlayer())
|
||||
{
|
||||
cPlayer * Player = (cPlayer *)this;
|
||||
Player->TeleportToCoords(Player->GetLastBedPos().x, Player->GetLastBedPos().y, Player->GetLastBedPos().z);
|
||||
Player->GetClientHandle()->SendRespawn(dimOverworld);
|
||||
}
|
||||
|
||||
return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false);
|
||||
}
|
||||
case dimOverworld:
|
||||
{
|
||||
if (GetWorld()->GetEndWorldName().empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
m_PortalCooldownData.m_ShouldPreventTeleportation = true;
|
||||
|
||||
if (IsPlayer())
|
||||
{
|
||||
((cPlayer *)this)->AwardAchievement(achEnterTheEnd);
|
||||
((cPlayer *)this)->GetClientHandle()->SendRespawn(dimEnd);
|
||||
}
|
||||
|
||||
return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetEndWorldName(), dimEnd, GetWorld()->GetName()), false);
|
||||
}
|
||||
default: return false;
|
||||
}
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
// Allow portals to work again
|
||||
m_PortalCooldownData.m_ShouldPreventTeleportation = false;
|
||||
m_PortalCooldownData.m_TicksDelayed = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
|
||||
{
|
||||
UNUSED(a_ShouldSendRespawn);
|
||||
ASSERT(a_World != NULL);
|
||||
|
||||
if (GetWorld() == a_World)
|
||||
{
|
||||
// Don't move to same world
|
||||
return false;
|
||||
}
|
||||
|
||||
// Remove all links to the old world
|
||||
SetWorldTravellingFrom(GetWorld()); // cChunk::Tick() handles entity removal
|
||||
GetWorld()->BroadcastDestroyEntity(*this);
|
||||
|
||||
// Queue add to new world
|
||||
a_World->AddEntity(this);
|
||||
SetWorld(a_World);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cEntity::MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn)
|
||||
{
|
||||
cWorld * World = cRoot::Get()->GetWorld(a_WorldName);
|
||||
if (World == NULL)
|
||||
{
|
||||
LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
return DoMoveToWorld(World, a_ShouldSendRespawn);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cEntity::SetSwimState(cChunk & a_Chunk)
|
||||
{
|
||||
int RelY = (int)floor(GetPosY() + 0.1);
|
||||
|
@ -336,6 +336,11 @@ public:
|
||||
|
||||
/** Detects the time for application of cacti damage */
|
||||
virtual void DetectCacti(void);
|
||||
|
||||
/** Detects whether we are in a portal block and begins teleportation procedures if so
|
||||
Returns true if MoveToWorld() was called, false if not
|
||||
*/
|
||||
virtual bool DetectPortal(void);
|
||||
|
||||
/// Handles when the entity is in the void
|
||||
virtual void TickInVoid(cChunk & a_Chunk);
|
||||
@ -378,8 +383,22 @@ public:
|
||||
|
||||
/// Teleports to the coordinates specified
|
||||
virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ);
|
||||
|
||||
/** Moves entity to specified world, taking a world pointer */
|
||||
bool MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn = true) { return DoMoveToWorld(a_World, a_ShouldSendRespawn); }
|
||||
|
||||
/** Moves entity to specified world, taking a world name */
|
||||
bool MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn = true);
|
||||
|
||||
// tolua_end
|
||||
|
||||
virtual bool DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn);
|
||||
|
||||
/** Returns if the entity is travelling away from a specified world */
|
||||
bool IsWorldTravellingFrom(cWorld * a_World) const { return (m_WorldTravellingFrom == a_World); }
|
||||
|
||||
/** Sets the world the entity will be leaving */
|
||||
void SetWorldTravellingFrom(cWorld * a_World) { m_WorldTravellingFrom = a_World; }
|
||||
|
||||
/// Updates clients of changes in the entity.
|
||||
virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = NULL);
|
||||
@ -482,6 +501,12 @@ protected:
|
||||
/** True when entity is initialised (Initialize()) and false when destroyed pending deletion (Destroy()) */
|
||||
bool m_IsInitialized;
|
||||
|
||||
/** World entity is travelling from
|
||||
Set to a valid world pointer by MoveToWorld; reset to NULL when the entity is removed from the old world
|
||||
Can't be a simple boolean as context switches between worlds may leave the new chunk processing (and therefore immediately removing) the entity before the old chunk could remove it
|
||||
*/
|
||||
cWorld * m_WorldTravellingFrom;
|
||||
|
||||
eEntityType m_EntityType;
|
||||
|
||||
cWorld * m_World;
|
||||
@ -503,7 +528,6 @@ protected:
|
||||
|
||||
/// Time, in ticks, since the last damage dealt by the void. Reset to zero when moving out of the void.
|
||||
int m_TicksSinceLastVoidDamage;
|
||||
|
||||
|
||||
/** Does the actual speed-setting. The default implementation just sets the member variable value;
|
||||
overrides can provide further processing, such as forcing players to move at the given speed. */
|
||||
@ -523,6 +547,21 @@ protected:
|
||||
/** Air level of a mobile */
|
||||
int m_AirLevel;
|
||||
int m_AirTickTimer;
|
||||
|
||||
/** Structure storing the portal delay timer and cooldown boolean */
|
||||
struct sPortalCooldownData
|
||||
{
|
||||
/** Ticks since entry of portal, used to delay teleportation */
|
||||
unsigned short m_TicksDelayed;
|
||||
|
||||
/** Whether the entity has just exited the portal, and should therefore not be teleported again
|
||||
This prevents teleportation loops, and is reset when the entity has moved out of the portal
|
||||
*/
|
||||
bool m_ShouldPreventTeleportation;
|
||||
};
|
||||
|
||||
/** Portal delay timer and cooldown boolean data */
|
||||
sPortalCooldownData m_PortalCooldownData;
|
||||
|
||||
/** The number of ticks this entity has been alive for */
|
||||
long int m_TicksAlive;
|
||||
|
@ -88,13 +88,14 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
|
||||
|
||||
m_PlayerName = a_PlayerName;
|
||||
|
||||
if (!LoadFromDisk())
|
||||
cWorld * World = NULL;
|
||||
if (!LoadFromDisk(World))
|
||||
{
|
||||
m_Inventory.Clear();
|
||||
cWorld * DefaultWorld = cRoot::Get()->GetDefaultWorld();
|
||||
SetPosX(DefaultWorld->GetSpawnX());
|
||||
SetPosY(DefaultWorld->GetSpawnY());
|
||||
SetPosZ(DefaultWorld->GetSpawnZ());
|
||||
SetPosX(World->GetSpawnX());
|
||||
SetPosY(World->GetSpawnY());
|
||||
SetPosZ(World->GetSpawnZ());
|
||||
SetBedPos(Vector3i((int)World->GetSpawnX(), (int)World->GetSpawnY(), (int)World->GetSpawnZ()));
|
||||
|
||||
LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
|
||||
a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ()
|
||||
@ -107,11 +108,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
|
||||
|
||||
if (m_GameMode == gmNotSet)
|
||||
{
|
||||
cWorld * World = cRoot::Get()->GetWorld(GetLoadedWorldName());
|
||||
if (World == NULL)
|
||||
{
|
||||
World = cRoot::Get()->GetDefaultWorld();
|
||||
}
|
||||
if (World->IsGameModeCreative())
|
||||
{
|
||||
m_CanFly = true;
|
||||
@ -140,8 +136,6 @@ cPlayer::~cPlayer(void)
|
||||
|
||||
SaveToDisk();
|
||||
|
||||
m_World->RemovePlayer( this);
|
||||
|
||||
m_ClientHandle = NULL;
|
||||
|
||||
delete m_InventoryWindow;
|
||||
@ -157,8 +151,6 @@ cPlayer::~cPlayer(void)
|
||||
void cPlayer::Destroyed()
|
||||
{
|
||||
CloseWindow(false);
|
||||
|
||||
m_ClientHandle = NULL;
|
||||
}
|
||||
|
||||
|
||||
@ -983,12 +975,12 @@ void cPlayer::Respawn(void)
|
||||
m_LifetimeTotalXp = 0;
|
||||
// ToDo: send score to client? How?
|
||||
|
||||
m_ClientHandle->SendRespawn(*m_World, true);
|
||||
m_ClientHandle->SendRespawn(GetWorld()->GetDimension(), true);
|
||||
|
||||
// Extinguish the fire:
|
||||
StopBurning();
|
||||
|
||||
TeleportToCoords(GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ());
|
||||
TeleportToCoords(GetLastBedPos().x, GetLastBedPos().y, GetLastBedPos().z);
|
||||
|
||||
SetVisible(true);
|
||||
}
|
||||
@ -1617,29 +1609,29 @@ void cPlayer::TossItems(const cItems & a_Items)
|
||||
|
||||
|
||||
|
||||
bool cPlayer::MoveToWorld(const char * a_WorldName)
|
||||
bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
|
||||
{
|
||||
cWorld * World = cRoot::Get()->GetWorld(a_WorldName);
|
||||
if (World == NULL)
|
||||
ASSERT(a_World != NULL);
|
||||
|
||||
if (GetWorld() == a_World)
|
||||
{
|
||||
LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName);
|
||||
// Don't move to same world
|
||||
return false;
|
||||
}
|
||||
|
||||
// Send the respawn packet:
|
||||
if (m_ClientHandle != NULL)
|
||||
if (a_ShouldSendRespawn && (m_ClientHandle != NULL))
|
||||
{
|
||||
m_ClientHandle->SendRespawn(*World);
|
||||
m_ClientHandle->SendRespawn(a_World->GetDimension());
|
||||
}
|
||||
|
||||
// Remove all links to the old world
|
||||
m_World->RemovePlayer(this);
|
||||
|
||||
// If the dimension is different, we can send the respawn packet
|
||||
// http://wiki.vg/Protocol#0x09 says "don't send if dimension is the same" as of 2013_07_02
|
||||
// Remove player from the old world
|
||||
SetWorldTravellingFrom(GetWorld()); // cChunk handles entity removal
|
||||
GetWorld()->RemovePlayer(this);
|
||||
|
||||
// Queue adding player to the new world, including all the necessary adjustments to the object
|
||||
World->AddPlayer(this);
|
||||
a_World->AddPlayer(this);
|
||||
SetWorld(a_World); // Chunks may be streamed before cWorld::AddPlayer() sets the world to the new value
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -1687,13 +1679,12 @@ void cPlayer::LoadPermissionsFromDisk()
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPlayer::LoadFromDisk(void)
|
||||
bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
|
||||
{
|
||||
LoadPermissionsFromDisk();
|
||||
|
||||
// Load from the UUID file:
|
||||
if (LoadFromFile(GetUUIDFileName(m_UUID)))
|
||||
if (LoadFromFile(GetUUIDFileName(m_UUID), a_World))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -1702,7 +1693,7 @@ bool cPlayer::LoadFromDisk(void)
|
||||
AString OfflineUUID = cClientHandle::GenerateOfflineUUID(GetName());
|
||||
if (cRoot::Get()->GetServer()->ShouldLoadOfflinePlayerData())
|
||||
{
|
||||
if (LoadFromFile(GetUUIDFileName(OfflineUUID)))
|
||||
if (LoadFromFile(GetUUIDFileName(OfflineUUID), a_World))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -1712,7 +1703,7 @@ bool cPlayer::LoadFromDisk(void)
|
||||
if (cRoot::Get()->GetServer()->ShouldLoadNamedPlayerData())
|
||||
{
|
||||
AString OldStyleFileName = Printf("players/%s.json", GetName().c_str());
|
||||
if (LoadFromFile(OldStyleFileName))
|
||||
if (LoadFromFile(OldStyleFileName, a_World))
|
||||
{
|
||||
// Save in new format and remove the old file
|
||||
if (SaveToDisk())
|
||||
@ -1727,6 +1718,11 @@ bool cPlayer::LoadFromDisk(void)
|
||||
LOG("Player data file not found for %s (%s, offline %s), will be reset to defaults.",
|
||||
GetName().c_str(), m_UUID.c_str(), OfflineUUID.c_str()
|
||||
);
|
||||
|
||||
if (a_World == NULL)
|
||||
{
|
||||
a_World = cRoot::Get()->GetDefaultWorld();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -1734,7 +1730,7 @@ bool cPlayer::LoadFromDisk(void)
|
||||
|
||||
|
||||
|
||||
bool cPlayer::LoadFromFile(const AString & a_FileName)
|
||||
bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
|
||||
{
|
||||
// Load the data from the file:
|
||||
cFile f;
|
||||
@ -1799,6 +1795,11 @@ bool cPlayer::LoadFromFile(const AString & a_FileName)
|
||||
cEnderChestEntity::LoadFromJson(root["enderchestinventory"], m_EnderChestContents);
|
||||
|
||||
m_LoadedWorldName = root.get("world", "world").asString();
|
||||
a_World = cRoot::Get()->GetWorld(GetLoadedWorldName(), true);
|
||||
|
||||
m_LastBedPos.x = root.get("SpawnX", a_World->GetSpawnX()).asInt();
|
||||
m_LastBedPos.y = root.get("SpawnY", a_World->GetSpawnY()).asInt();
|
||||
m_LastBedPos.z = root.get("SpawnZ", a_World->GetSpawnZ()).asInt();
|
||||
|
||||
// Load the player stats.
|
||||
// We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
|
||||
@ -1806,7 +1807,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName)
|
||||
StatSerializer.Load();
|
||||
|
||||
LOGD("Player %s was read from file \"%s\", spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
|
||||
GetName().c_str(), a_FileName.c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str()
|
||||
GetName().c_str(), a_FileName.c_str(), GetPosX(), GetPosY(), GetPosZ(), a_World->GetName().c_str()
|
||||
);
|
||||
|
||||
return true;
|
||||
@ -1818,7 +1819,6 @@ bool cPlayer::LoadFromFile(const AString & a_FileName)
|
||||
|
||||
bool cPlayer::SaveToDisk()
|
||||
{
|
||||
cFile::CreateFolder(FILE_IO_PREFIX + AString("players"));
|
||||
cFile::CreateFolder(FILE_IO_PREFIX + AString("players/") + m_UUID.substr(0, 2));
|
||||
|
||||
// create the JSON data
|
||||
@ -1853,6 +1853,10 @@ bool cPlayer::SaveToDisk()
|
||||
root["foodExhaustion"] = m_FoodExhaustionLevel;
|
||||
root["isflying"] = IsFlying();
|
||||
root["lastknownname"] = GetName();
|
||||
root["SpawnX"] = GetLastBedPos().x;
|
||||
root["SpawnY"] = GetLastBedPos().y;
|
||||
root["SpawnZ"] = GetLastBedPos().z;
|
||||
|
||||
if (m_World != NULL)
|
||||
{
|
||||
root["world"] = m_World->GetName();
|
||||
|
@ -131,7 +131,7 @@ public:
|
||||
|
||||
inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export
|
||||
|
||||
/** Returns whether the player is climbing (ladders, vines e.t.c). */
|
||||
/** Returns whether the player is climbing (ladders, vines etc.) */
|
||||
bool IsClimbing(void) const;
|
||||
|
||||
virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override;
|
||||
@ -325,7 +325,7 @@ public:
|
||||
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
|
||||
|
||||
virtual void Killed(cEntity * a_Victim) override;
|
||||
|
||||
|
||||
void Respawn(void); // tolua_export
|
||||
|
||||
void SetVisible( bool a_bVisible); // tolua_export
|
||||
@ -333,17 +333,24 @@ public:
|
||||
|
||||
/** Moves the player to the specified world.
|
||||
Returns true if successful, false on failure (world not found). */
|
||||
bool MoveToWorld(const char * a_WorldName); // tolua_export
|
||||
virtual bool DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) override;
|
||||
|
||||
/** Saves all player data, such as inventory, to JSON */
|
||||
bool SaveToDisk(void);
|
||||
|
||||
typedef cWorld * cWorldPtr;
|
||||
|
||||
/** Loads the player data from the disk file.
|
||||
Returns true on success, false on failure. */
|
||||
bool LoadFromDisk(void);
|
||||
/** Loads the player data from the disk file
|
||||
Sets a_World to the world where the player will spawn, based on the stored world name or the default world by calling LoadFromFile()
|
||||
Returns true on success, false on failure
|
||||
*/
|
||||
bool LoadFromDisk(cWorldPtr & a_World);
|
||||
|
||||
/** Loads the player data from the specified file.
|
||||
Returns true on success, false on failure. */
|
||||
bool LoadFromFile(const AString & a_FileName);
|
||||
/** Loads the player data from the specified file
|
||||
Sets a_World to the world where the player will spawn, based on the stored world name or the default world
|
||||
Returns true on success, false on failure
|
||||
*/
|
||||
bool LoadFromFile(const AString & a_FileName, cWorldPtr & a_World);
|
||||
|
||||
void LoadPermissionsFromDisk(void); // tolua_export
|
||||
|
||||
@ -355,8 +362,7 @@ public:
|
||||
|
||||
void SendExperience(void);
|
||||
|
||||
// In UI windows, the item that the player is dragging:
|
||||
bool IsDraggingItem(void) const { return !m_DraggingItem.IsEmpty(); }
|
||||
/** In UI windows, get the item that the player is dragging */
|
||||
cItem & GetDraggingItem(void) {return m_DraggingItem; }
|
||||
|
||||
// In UI windows, when inventory-painting:
|
||||
@ -404,11 +410,20 @@ public:
|
||||
/** If true the player can fly even when he's not in creative. */
|
||||
void SetCanFly(bool a_CanFly);
|
||||
|
||||
/** Gets the last position that the player slept in
|
||||
This is initialised to the world spawn point if the player has not slept in a bed as of yet
|
||||
*/
|
||||
Vector3i GetLastBedPos(void) const { return m_LastBedPos; }
|
||||
|
||||
/** Sets the player's bed (home) position */
|
||||
void SetBedPos(const Vector3i & a_Pos) { m_LastBedPos = a_Pos; }
|
||||
|
||||
/** Update movement-related statistics. */
|
||||
void UpdateMovementStats(const Vector3d & a_DeltaPos);
|
||||
|
||||
/** Returns wheter the player can fly or not. */
|
||||
virtual bool CanFly(void) const { return m_CanFly; }
|
||||
|
||||
// tolua_end
|
||||
|
||||
// cEntity overrides:
|
||||
@ -466,6 +481,9 @@ protected:
|
||||
cWindow * m_CurrentWindow;
|
||||
cWindow * m_InventoryWindow;
|
||||
|
||||
/** The player's last saved bed position */
|
||||
Vector3i m_LastBedPos;
|
||||
|
||||
char m_Color;
|
||||
|
||||
eGameMode m_GameMode;
|
||||
@ -540,7 +558,6 @@ protected:
|
||||
If no ClientHandle is given, the UUID is initialized to empty. */
|
||||
AString m_UUID;
|
||||
|
||||
|
||||
/** Sets the speed and sends it to the client, so that they are forced to move so. */
|
||||
virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override;
|
||||
|
||||
|
@ -95,7 +95,7 @@ void cBioGenConstant::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap
|
||||
|
||||
void cBioGenConstant::InitializeBiomeGen(cIniFile & a_IniFile)
|
||||
{
|
||||
AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "Plains");
|
||||
AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "");
|
||||
m_Biome = StringToBiome(Biome);
|
||||
if (m_Biome == biInvalidBiome)
|
||||
{
|
||||
|
@ -20,7 +20,6 @@ cChunkDesc::cChunkDesc(int a_ChunkX, int a_ChunkZ) :
|
||||
m_bUseDefaultBiomes(true),
|
||||
m_bUseDefaultHeight(true),
|
||||
m_bUseDefaultComposition(true),
|
||||
m_bUseDefaultStructures(true),
|
||||
m_bUseDefaultFinish(true)
|
||||
{
|
||||
m_BlockArea.Create(cChunkDef::Width, cChunkDef::Height, cChunkDef::Width);
|
||||
@ -207,26 +206,6 @@ bool cChunkDesc::IsUsingDefaultComposition(void) const
|
||||
|
||||
|
||||
|
||||
void cChunkDesc::SetUseDefaultStructures(bool a_bUseDefaultStructures)
|
||||
{
|
||||
LOGWARNING("%s: Structures are no longer accounted for, use Finishers instead", __FUNCTION__);
|
||||
m_bUseDefaultStructures = a_bUseDefaultStructures;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cChunkDesc::IsUsingDefaultStructures(void) const
|
||||
{
|
||||
LOGWARNING("%s: Structures are no longer accounted for, use Finishers instead", __FUNCTION__);
|
||||
return m_bUseDefaultStructures;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkDesc::SetUseDefaultFinish(bool a_bUseDefaultFinish)
|
||||
{
|
||||
m_bUseDefaultFinish = a_bUseDefaultFinish;
|
||||
|
@ -68,8 +68,6 @@ public:
|
||||
bool IsUsingDefaultHeight(void) const;
|
||||
void SetUseDefaultComposition(bool a_bUseDefaultComposition);
|
||||
bool IsUsingDefaultComposition(void) const;
|
||||
void SetUseDefaultStructures(bool a_bUseDefaultStructures);
|
||||
bool IsUsingDefaultStructures(void) const;
|
||||
void SetUseDefaultFinish(bool a_bUseDefaultFinish);
|
||||
bool IsUsingDefaultFinish(void) const;
|
||||
|
||||
@ -214,7 +212,6 @@ private:
|
||||
bool m_bUseDefaultBiomes;
|
||||
bool m_bUseDefaultHeight;
|
||||
bool m_bUseDefaultComposition;
|
||||
bool m_bUseDefaultStructures;
|
||||
bool m_bUseDefaultFinish;
|
||||
} ; // tolua_export
|
||||
|
||||
|
@ -52,7 +52,7 @@ bool cChunkGenerator::Start(cPluginInterface & a_PluginInterface, cChunkSink & a
|
||||
m_ChunkSink = &a_ChunkSink;
|
||||
|
||||
MTRand rnd;
|
||||
m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt());
|
||||
m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", (int)rnd.randInt());
|
||||
AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable");
|
||||
|
||||
if (NoCaseCompare(GeneratorName, "Noise3D") == 0)
|
||||
|
@ -45,7 +45,6 @@ cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile &
|
||||
{
|
||||
LOGWARN("[Generator] CompositionGen value not set in world.ini, using \"Biomal\".");
|
||||
CompoGenName = "Biomal";
|
||||
a_IniFile.SetValue("Generator", "CompositionGen", CompoGenName);
|
||||
}
|
||||
|
||||
cTerrainCompositionGen * res = NULL;
|
||||
@ -99,7 +98,6 @@ cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile &
|
||||
else
|
||||
{
|
||||
LOGWARN("Unknown CompositionGen \"%s\", using \"Biomal\" instead.", CompoGenName.c_str());
|
||||
a_IniFile.DeleteValue("Generator", "CompositionGen");
|
||||
a_IniFile.SetValue("Generator", "CompositionGen", "Biomal");
|
||||
return CreateCompositionGen(a_IniFile, a_BiomeGen, a_HeightGen, a_Seed);
|
||||
}
|
||||
@ -297,19 +295,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
|
||||
int Seed = m_ChunkGenerator.GetSeed();
|
||||
eDimension Dimension = StringToDimension(a_IniFile.GetValue("General", "Dimension", "Overworld"));
|
||||
|
||||
// Older configuration used "Structures" in addition to "Finishers"; we don't distinguish between the two anymore (#398)
|
||||
// Therefore, we load Structures from the ini file for compatibility, but move its contents over to Finishers:
|
||||
AString Structures = a_IniFile.GetValue("Generator", "Structures", "");
|
||||
AString Finishers = a_IniFile.GetValueSet("Generator", "Finishers", "Ravines, WormNestCaves, WaterLakes, LavaLakes, OreNests, Trees, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, PreSimulator");
|
||||
if (!Structures.empty())
|
||||
{
|
||||
LOGINFO("[Generator].Structures is deprecated, moving the contents to [Generator].Finishers.");
|
||||
// Structures used to generate before Finishers, so place them first:
|
||||
Structures.append(", ");
|
||||
Finishers = Structures + Finishers;
|
||||
a_IniFile.SetValue("Generator", "Finishers", Finishers);
|
||||
}
|
||||
a_IniFile.DeleteValue("Generator", "Structures");
|
||||
AString Finishers = a_IniFile.GetValueSet("Generator", "Finishers", "");
|
||||
|
||||
// Create all requested finishers:
|
||||
AStringVector Str = StringSplitAndTrim(Finishers, ",");
|
||||
|
@ -50,7 +50,7 @@ cEndGen::cEndGen(int a_Seed) :
|
||||
|
||||
|
||||
|
||||
void cEndGen::Initialize(cIniFile & a_IniFile)
|
||||
void cEndGen::InitializeCompoGen(cIniFile & a_IniFile)
|
||||
{
|
||||
m_IslandSizeX = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeX", m_IslandSizeX);
|
||||
m_IslandSizeY = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeY", m_IslandSizeY);
|
||||
|
@ -23,8 +23,6 @@ class cEndGen :
|
||||
public:
|
||||
cEndGen(int a_Seed);
|
||||
|
||||
void Initialize(cIniFile & a_IniFile);
|
||||
|
||||
protected:
|
||||
|
||||
/// Seed for the noise
|
||||
@ -66,4 +64,5 @@ protected:
|
||||
|
||||
// cTerrainCompositionGen overrides:
|
||||
virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
|
||||
virtual void InitializeCompoGen(cIniFile & a_IniFile) override;
|
||||
} ;
|
||||
|
@ -135,6 +135,15 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a
|
||||
int zz = a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z;
|
||||
for (int y = MinY; y < MaxY; y++)
|
||||
{
|
||||
if (
|
||||
((x < 0) || (x >= cChunkDef::Width)) ||
|
||||
((y < 0) || (y >= cChunkDef::Height)) ||
|
||||
((z < 0) || (z >= cChunkDef::Width))
|
||||
)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) // Don't replace non air blocks.
|
||||
{
|
||||
continue;
|
||||
|
@ -241,7 +241,8 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
|
||||
(m_Random.NextInt(2, a_Biome) == 0)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
case cMonster::mtMagmaCube:
|
||||
case cMonster::mtSlime:
|
||||
{
|
||||
return (
|
||||
|
@ -1015,7 +1015,7 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
|
||||
(a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand
|
||||
(GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime
|
||||
!IsOnFire() && // Not already burning
|
||||
(GetWorld()->GetWeather() != eWeather_Rain) // Not raining
|
||||
GetWorld()->IsWeatherWetAt(POSX_TOINT, POSZ_TOINT) // Not raining
|
||||
)
|
||||
{
|
||||
// Burn for 100 ticks, then decide again
|
||||
|
@ -100,7 +100,7 @@ public:
|
||||
virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
|
||||
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) = 0;
|
||||
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) = 0;
|
||||
virtual void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false) = 0;
|
||||
virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) = 0;
|
||||
virtual void SendExperience (void) = 0;
|
||||
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0;
|
||||
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0;
|
||||
|
@ -833,23 +833,23 @@ void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect
|
||||
|
||||
|
||||
|
||||
void cProtocol125::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks)
|
||||
void cProtocol125::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks)
|
||||
{
|
||||
cCSLock Lock(m_CSPacket);
|
||||
if ((m_LastSentDimension == a_World.GetDimension()) && !a_ShouldIgnoreDimensionChecks)
|
||||
if ((m_LastSentDimension == a_Dimension) && !a_ShouldIgnoreDimensionChecks)
|
||||
{
|
||||
// Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do (unless we are respawning from death)
|
||||
return;
|
||||
}
|
||||
cPlayer * Player = m_Client->GetPlayer();
|
||||
WriteByte (PACKET_RESPAWN);
|
||||
WriteInt (a_World.GetDimension());
|
||||
WriteInt ((int)(a_Dimension));
|
||||
WriteByte (2); // TODO: Difficulty; 2 = Normal
|
||||
WriteChar ((char)Player->GetGameMode());
|
||||
WriteShort (256); // Current world height
|
||||
WriteString("default");
|
||||
Flush();
|
||||
m_LastSentDimension = a_World.GetDimension();
|
||||
m_LastSentDimension = a_Dimension;
|
||||
}
|
||||
|
||||
|
||||
|
@ -72,7 +72,7 @@ public:
|
||||
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
|
||||
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
|
||||
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
|
||||
virtual void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false) override;
|
||||
virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
|
||||
virtual void SendExperience (void) override;
|
||||
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
|
||||
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
|
||||
|
@ -158,10 +158,10 @@ void cProtocol161::SendPlayerMaxSpeed(void)
|
||||
|
||||
|
||||
|
||||
void cProtocol161::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks)
|
||||
void cProtocol161::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks)
|
||||
{
|
||||
// Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast
|
||||
super::SendRespawn(a_World, a_ShouldIgnoreDimensionChecks);
|
||||
super::SendRespawn(a_Dimension, a_ShouldIgnoreDimensionChecks);
|
||||
SendPlayerMaxSpeed();
|
||||
}
|
||||
|
||||
|
@ -42,7 +42,7 @@ protected:
|
||||
virtual void SendGameMode (eGameMode a_GameMode) override;
|
||||
virtual void SendHealth (void) override;
|
||||
virtual void SendPlayerMaxSpeed(void) override;
|
||||
virtual void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false) override;
|
||||
virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
|
||||
virtual void SendWindowOpen (const cWindow & a_Window) override;
|
||||
|
||||
virtual int ParseEntityAction (void) override;
|
||||
|
@ -986,9 +986,9 @@ void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect
|
||||
|
||||
|
||||
|
||||
void cProtocol172::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks)
|
||||
void cProtocol172::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks)
|
||||
{
|
||||
if ((m_LastSentDimension == a_World.GetDimension()) && !a_ShouldIgnoreDimensionChecks)
|
||||
if ((m_LastSentDimension == a_Dimension) && !a_ShouldIgnoreDimensionChecks)
|
||||
{
|
||||
// Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do (unless we are respawning from death)
|
||||
return;
|
||||
@ -996,11 +996,11 @@ void cProtocol172::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimens
|
||||
|
||||
cPacketizer Pkt(*this, 0x07); // Respawn packet
|
||||
cPlayer * Player = m_Client->GetPlayer();
|
||||
Pkt.WriteInt(a_World.GetDimension());
|
||||
Pkt.WriteInt((int)a_Dimension);
|
||||
Pkt.WriteByte(2); // TODO: Difficulty (set to Normal)
|
||||
Pkt.WriteByte((Byte)Player->GetEffectiveGameMode());
|
||||
Pkt.WriteString("default");
|
||||
m_LastSentDimension = a_World.GetDimension();
|
||||
m_LastSentDimension = a_Dimension;
|
||||
}
|
||||
|
||||
|
||||
|
@ -104,7 +104,7 @@ public:
|
||||
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
|
||||
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
|
||||
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
|
||||
virtual void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false) override;
|
||||
virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
|
||||
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
|
||||
virtual void SendExperience (void) override;
|
||||
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
|
||||
|
@ -556,10 +556,10 @@ void cProtocolRecognizer::SendRemoveEntityEffect(const cEntity & a_Entity, int a
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks)
|
||||
void cProtocolRecognizer::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
m_Protocol->SendRespawn(a_World, a_ShouldIgnoreDimensionChecks);
|
||||
m_Protocol->SendRespawn(a_Dimension, a_ShouldIgnoreDimensionChecks);
|
||||
}
|
||||
|
||||
|
||||
|
@ -107,7 +107,7 @@ public:
|
||||
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
|
||||
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
|
||||
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
|
||||
virtual void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false) override;
|
||||
virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
|
||||
virtual void SendExperience (void) override;
|
||||
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
|
||||
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
|
||||
|
32
src/Root.cpp
32
src/Root.cpp
@ -312,13 +312,15 @@ void cRoot::LoadWorlds(cIniFile & IniFile)
|
||||
|
||||
|
||||
|
||||
cWorld * cRoot::CreateAndInitializeWorld(const AString & a_WorldName)
|
||||
cWorld * cRoot::CreateAndInitializeWorld(const AString & a_WorldName, eDimension a_Dimension, const AString & a_OverworldName)
|
||||
{
|
||||
if (m_WorldsByName[a_WorldName] != NULL)
|
||||
cWorld * World = m_WorldsByName[a_WorldName];
|
||||
if (World != NULL)
|
||||
{
|
||||
return NULL;
|
||||
return World;
|
||||
}
|
||||
cWorld* NewWorld = new cWorld(a_WorldName.c_str());
|
||||
|
||||
cWorld * NewWorld = new cWorld(a_WorldName.c_str(), a_Dimension, a_OverworldName);
|
||||
m_WorldsByName[a_WorldName] = NewWorld;
|
||||
NewWorld->Start();
|
||||
NewWorld->InitializeSpawn();
|
||||
@ -370,7 +372,7 @@ void cRoot::UnloadWorlds(void)
|
||||
|
||||
|
||||
|
||||
cWorld* cRoot::GetDefaultWorld()
|
||||
cWorld * cRoot::GetDefaultWorld()
|
||||
{
|
||||
return m_pDefaultWorld;
|
||||
}
|
||||
@ -379,12 +381,19 @@ cWorld* cRoot::GetDefaultWorld()
|
||||
|
||||
|
||||
|
||||
cWorld* cRoot::GetWorld( const AString & a_WorldName)
|
||||
cWorld * cRoot::GetWorld(const AString & a_WorldName, bool a_SearchForFolder)
|
||||
{
|
||||
WorldMap::iterator itr = m_WorldsByName.find( a_WorldName);
|
||||
WorldMap::iterator itr = m_WorldsByName.find(a_WorldName);
|
||||
if (itr != m_WorldsByName.end())
|
||||
{
|
||||
return itr->second;
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (a_SearchForFolder && cFile::IsFolder(FILE_IO_PREFIX + a_WorldName))
|
||||
{
|
||||
return CreateAndInitializeWorld(a_WorldName);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
@ -396,9 +405,12 @@ bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
|
||||
for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
|
||||
{
|
||||
++itr2;
|
||||
if (a_Callback.Item(itr->second))
|
||||
if (itr->second != NULL)
|
||||
{
|
||||
return false;
|
||||
if (a_Callback.Item(itr->second))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
13
src/Root.h
13
src/Root.h
@ -53,8 +53,17 @@ public:
|
||||
// tolua_begin
|
||||
cServer * GetServer(void) { return m_Server; }
|
||||
cWorld * GetDefaultWorld(void);
|
||||
cWorld * GetWorld(const AString & a_WorldName);
|
||||
cWorld * CreateAndInitializeWorld(const AString & a_WorldName);
|
||||
|
||||
/** Returns a pointer to the world specified
|
||||
If no world of that name was currently loaded and a_SearchForFolder was true, it will consult cFile::IsFolder() to see if a world folder of that name exists and if so, initialise a world based on that name
|
||||
*/
|
||||
cWorld * GetWorld(const AString & a_WorldName, bool a_SearchForFolder = false);
|
||||
|
||||
/** Returns a pointer to a world of specified name - will search loaded worlds first, then create anew if not found
|
||||
The dimension parameter is used to create a world with a specific dimension
|
||||
a_OverworldName should be set for non-overworld dimensions if one wishes that world to link back to an overworld via portals
|
||||
*/
|
||||
cWorld * CreateAndInitializeWorld(const AString & a_WorldName, eDimension a_Dimension = dimOverworld, const AString & a_OverworldName = "");
|
||||
// tolua_end
|
||||
|
||||
/// Calls the callback for each world; returns true if the callback didn't abort (return true)
|
||||
|
@ -274,7 +274,7 @@ void cWindow::OpenedByPlayer(cPlayer & a_Player)
|
||||
bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
|
||||
{
|
||||
// Checks whether the player is still holding an item
|
||||
if (a_Player.IsDraggingItem())
|
||||
if (!a_Player.GetDraggingItem().IsEmpty())
|
||||
{
|
||||
LOGD("Player holds item! Dropping it...");
|
||||
a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
|
||||
|
180
src/World.cpp
180
src/World.cpp
@ -230,8 +230,9 @@ void cWorld::cTickThread::Execute(void)
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// cWorld:
|
||||
|
||||
cWorld::cWorld(const AString & a_WorldName) :
|
||||
cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AString & a_OverworldName) :
|
||||
m_WorldName(a_WorldName),
|
||||
m_OverworldName(a_OverworldName),
|
||||
m_IniFileName(m_WorldName + "/world.ini"),
|
||||
m_StorageSchema("Default"),
|
||||
#ifdef __arm__
|
||||
@ -239,6 +240,7 @@ cWorld::cWorld(const AString & a_WorldName) :
|
||||
#else
|
||||
m_StorageCompressionFactor(6),
|
||||
#endif
|
||||
m_Dimension(a_Dimension),
|
||||
m_IsSpawnExplicitlySet(false),
|
||||
m_WorldAgeSecs(0),
|
||||
m_TimeOfDaySecs(0),
|
||||
@ -518,9 +520,15 @@ void cWorld::Start(void)
|
||||
if (!IniFile.ReadFile(m_IniFileName))
|
||||
{
|
||||
LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", m_IniFileName.c_str());
|
||||
|
||||
// TODO: More descriptions for each key
|
||||
IniFile.AddHeaderComment(" This is the per-world configuration file, managing settings such as generators, simulators, and spawn points");
|
||||
IniFile.AddKeyComment(" LinkedWorlds", "This section governs portal world linkage; leave a value blank to disabled that associated method of teleportation");
|
||||
}
|
||||
AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld");
|
||||
m_Dimension = StringToDimension(Dimension);
|
||||
|
||||
// The presence of a configuration value overrides everything
|
||||
// If no configuration value is found, GetDimension() is written to file and the variable is written to again to ensure that cosmic rays haven't sneakily changed its value
|
||||
m_Dimension = StringToDimension(IniFile.GetValueSet("General", "Dimension", DimensionToString(GetDimension())));
|
||||
|
||||
// Try to find the "SpawnPosition" key and coord values in the world configuration, set the flag if found
|
||||
int KeyNum = IniFile.FindKey("SpawnPosition");
|
||||
@ -528,8 +536,8 @@ void cWorld::Start(void)
|
||||
(
|
||||
(KeyNum >= 0) &&
|
||||
(
|
||||
(IniFile.FindValue(KeyNum, "X") >= 0) ||
|
||||
(IniFile.FindValue(KeyNum, "Y") >= 0) ||
|
||||
(IniFile.FindValue(KeyNum, "X") >= 0) &&
|
||||
(IniFile.FindValue(KeyNum, "Y") >= 0) &&
|
||||
(IniFile.FindValue(KeyNum, "Z") >= 0)
|
||||
)
|
||||
);
|
||||
@ -565,36 +573,26 @@ void cWorld::Start(void)
|
||||
m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true);
|
||||
m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true);
|
||||
int GameMode = IniFile.GetValueSetI("General", "Gamemode", (int)m_GameMode);
|
||||
int Weather = IniFile.GetValueSetI("General", "Weather", (int)m_Weather);
|
||||
m_TimeOfDay = IniFile.GetValueSetI("General", "TimeInTicks", m_TimeOfDay);
|
||||
|
||||
if (GetDimension() == dimOverworld)
|
||||
{
|
||||
m_NetherWorldName = IniFile.GetValueSet("LinkedWorlds", "NetherWorldName", GetName() + "_nether");
|
||||
m_EndWorldName = IniFile.GetValueSet("LinkedWorlds", "EndWorldName", GetName() + "_end");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_OverworldName = IniFile.GetValueSet("LinkedWorlds", "OverworldName", GetLinkedOverworldName());
|
||||
}
|
||||
|
||||
// Adjust the enum-backed variables into their respective bounds:
|
||||
m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmAdventure);
|
||||
m_TNTShrapnelLevel = (eShrapnelLevel)Clamp(TNTShrapnelLevel, (int)slNone, (int)slAll);
|
||||
m_Weather = (eWeather) Clamp(Weather, (int)wSunny, (int)wStorm);
|
||||
|
||||
// Load allowed mobs:
|
||||
AString DefaultMonsters;
|
||||
switch (m_Dimension)
|
||||
{
|
||||
case dimOverworld: DefaultMonsters = "bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie"; break;
|
||||
case dimNether: DefaultMonsters = "blaze, ghast, magmacube, skeleton, zombie, zombiepigman"; break;
|
||||
case dimEnd: DefaultMonsters = "enderman"; break;
|
||||
case dimNotSet: break;
|
||||
}
|
||||
m_bAnimals = IniFile.GetValueSetB("Monsters", "AnimalsOn", true);
|
||||
AString AllMonsters = IniFile.GetValueSet("Monsters", "Types", DefaultMonsters);
|
||||
AStringVector SplitList = StringSplitAndTrim(AllMonsters, ",");
|
||||
for (AStringVector::const_iterator itr = SplitList.begin(), end = SplitList.end(); itr != end; ++itr)
|
||||
{
|
||||
cMonster::eType ToAdd = cMonster::StringToMobType(*itr);
|
||||
if (ToAdd != cMonster::mtInvalidType)
|
||||
{
|
||||
m_AllowedMobs.insert(ToAdd);
|
||||
LOGD("Allowed mob: %s", itr->c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG("World \"%s\": Unknown mob type: %s", m_WorldName.c_str(), itr->c_str());
|
||||
}
|
||||
}
|
||||
InitialiseGeneratorDefaults(IniFile);
|
||||
InitialiseAndLoadMobSpawningValues(IniFile);
|
||||
|
||||
m_ChunkMap = new cChunkMap(this);
|
||||
|
||||
@ -691,6 +689,82 @@ eWeather cWorld::ChooseNewWeather()
|
||||
|
||||
|
||||
|
||||
void cWorld::InitialiseGeneratorDefaults(cIniFile & a_IniFile)
|
||||
{
|
||||
switch (GetDimension())
|
||||
{
|
||||
case dimEnd:
|
||||
{
|
||||
a_IniFile.GetValueSet("Generator", "BiomeGen", "Constant");
|
||||
a_IniFile.GetValueSet("Generator", "ConstantBiome", "End");
|
||||
a_IniFile.GetValueSet("Generator", "HeightGen", "Biomal");
|
||||
a_IniFile.GetValueSet("Generator", "CompositionGen", "End");
|
||||
break;
|
||||
}
|
||||
case dimOverworld:
|
||||
{
|
||||
a_IniFile.GetValueSet("Generator", "BiomeGen", "MultiStepMap");
|
||||
a_IniFile.GetValueSet("Generator", "HeightGen", "DistortedHeightmap");
|
||||
a_IniFile.GetValueSet("Generator", "CompositionGen", "DistortedHeightmap");
|
||||
a_IniFile.GetValueSet("Generator", "Finishers", "Ravines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, PreSimulator");
|
||||
break;
|
||||
}
|
||||
case dimNether:
|
||||
{
|
||||
a_IniFile.GetValueSet("Generator", "BiomeGen", "Constant");
|
||||
a_IniFile.GetValueSet("Generator", "ConstantBiome", "Nether");
|
||||
a_IniFile.GetValueSet("Generator", "HeightGen", "Flat");
|
||||
a_IniFile.GetValueSet("Generator", "FlatHeight", "128");
|
||||
a_IniFile.GetValueSet("Generator", "CompositionGen", "Nether");
|
||||
a_IniFile.GetValueSet("Generator", "Finishers", "WormNestCaves, BottomLava, LavaSprings, NetherClumpFoliage, NetherForts, PreSimulator");
|
||||
a_IniFile.GetValueSet("Generator", "BottomLavaHeight", "30");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWorld::InitialiseAndLoadMobSpawningValues(cIniFile & a_IniFile)
|
||||
{
|
||||
AString DefaultMonsters;
|
||||
switch (m_Dimension)
|
||||
{
|
||||
case dimOverworld: DefaultMonsters = "bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie"; break;
|
||||
case dimNether: DefaultMonsters = "blaze, ghast, magmacube, skeleton, zombie, zombiepigman"; break;
|
||||
case dimEnd: DefaultMonsters = "enderman"; break;
|
||||
}
|
||||
|
||||
m_bAnimals = a_IniFile.GetValueSetB("Monsters", "AnimalsOn", true);
|
||||
AString AllMonsters = a_IniFile.GetValueSet("Monsters", "Types", DefaultMonsters);
|
||||
|
||||
if (!m_bAnimals)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
AStringVector SplitList = StringSplitAndTrim(AllMonsters, ",");
|
||||
for (AStringVector::const_iterator itr = SplitList.begin(), end = SplitList.end(); itr != end; ++itr)
|
||||
{
|
||||
cMonster::eType ToAdd = cMonster::StringToMobType(*itr);
|
||||
if (ToAdd != cMonster::mtInvalidType)
|
||||
{
|
||||
m_AllowedMobs.insert(ToAdd);
|
||||
LOGD("Allowed mob: %s", itr->c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG("World \"%s\": Unknown mob type: %s", m_WorldName.c_str(), itr->c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWorld::Stop(void)
|
||||
{
|
||||
// Delete the clients that have been in this world:
|
||||
@ -703,6 +777,25 @@ void cWorld::Stop(void)
|
||||
} // for itr - m_Clients[]
|
||||
m_Clients.clear();
|
||||
}
|
||||
|
||||
// Write settings to file; these are all plugin changeable values - keep updated!
|
||||
cIniFile IniFile;
|
||||
IniFile.ReadFile(m_IniFileName);
|
||||
if (GetDimension() == dimOverworld)
|
||||
{
|
||||
IniFile.SetValue("LinkedWorlds", "NetherWorldName", m_NetherWorldName);
|
||||
IniFile.SetValue("LinkedWorlds", "EndWorldName", m_EndWorldName);
|
||||
}
|
||||
else
|
||||
{
|
||||
IniFile.SetValue("LinkedWorlds", "OverworldName", m_OverworldName);
|
||||
}
|
||||
IniFile.SetValueI("Physics", "TNTShrapnelLevel", (int)m_TNTShrapnelLevel);
|
||||
IniFile.SetValueB("Mechanics", "CommandBlocksEnabled", m_bCommandBlocksEnabled);
|
||||
IniFile.SetValueB("Mechanics", "UseChatPrefixes", m_bUseChatPrefixes);
|
||||
IniFile.SetValueI("General", "Weather", (int)m_Weather);
|
||||
IniFile.SetValueI("General", "TimeInTicks", m_TimeOfDay);
|
||||
IniFile.WriteFile(m_IniFileName);
|
||||
|
||||
m_TickThread.Stop();
|
||||
m_Lighting.Stop();
|
||||
@ -955,11 +1048,7 @@ void cWorld::TickClients(float a_Dt)
|
||||
// Add clients scheduled for adding:
|
||||
for (cClientHandleList::iterator itr = m_ClientsToAdd.begin(), end = m_ClientsToAdd.end(); itr != end; ++itr)
|
||||
{
|
||||
if (std::find(m_Clients.begin(), m_Clients.end(), *itr) != m_Clients.end())
|
||||
{
|
||||
ASSERT(!"Adding a client that is already in the clientlist");
|
||||
continue;
|
||||
}
|
||||
ASSERT(std::find(m_Clients.begin(), m_Clients.end(), *itr) == m_Clients.end());
|
||||
m_Clients.push_back(*itr);
|
||||
} // for itr - m_ClientsToRemove[]
|
||||
m_ClientsToAdd.clear();
|
||||
@ -2378,8 +2467,10 @@ void cWorld::AddPlayer(cPlayer * a_Player)
|
||||
|
||||
void cWorld::RemovePlayer(cPlayer * a_Player)
|
||||
{
|
||||
|
||||
m_ChunkMap->RemoveEntity(a_Player);
|
||||
if (!a_Player->IsWorldTravellingFrom(this))
|
||||
{
|
||||
m_ChunkMap->RemoveEntity(a_Player);
|
||||
}
|
||||
{
|
||||
cCSLock Lock(m_CSPlayersToAdd);
|
||||
m_PlayersToAdd.remove(a_Player);
|
||||
@ -2882,15 +2973,6 @@ bool cWorld::HasEntity(int a_UniqueID)
|
||||
|
||||
|
||||
|
||||
void cWorld::RemoveEntity(cEntity * a_Entity)
|
||||
{
|
||||
m_ChunkMap->RemoveEntity(a_Entity);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
unsigned int cWorld::GetNumPlayers(void)
|
||||
{
|
||||
@ -3197,7 +3279,8 @@ void cWorld::AddQueuedPlayers(void)
|
||||
cCSLock Lock(m_CSPlayers);
|
||||
for (cPlayerList::iterator itr = PlayersToAdd.begin(), end = PlayersToAdd.end(); itr != end; ++itr)
|
||||
{
|
||||
ASSERT(std::find(m_Players.begin(), m_Players.end(), *itr) == m_Players.end()); // Is it already in the list? HOW?
|
||||
ASSERT(std::find(m_Players.begin(), m_Players.end(), *itr) == m_Players.end()); // Is it already in the list? HOW?
|
||||
LOGD("Adding player %s to world \"%s\".", (*itr)->GetName().c_str(), m_WorldName.c_str());
|
||||
|
||||
m_Players.push_back(*itr);
|
||||
(*itr)->SetWorld(this);
|
||||
@ -3227,6 +3310,9 @@ void cWorld::AddQueuedPlayers(void)
|
||||
if (Client != NULL)
|
||||
{
|
||||
Client->StreamChunks();
|
||||
Client->SendPlayerMoveLook();
|
||||
Client->SendHealth();
|
||||
Client->SendWholeInventory(*(*itr)->GetWindow());
|
||||
}
|
||||
} // for itr - PlayersToAdd[]
|
||||
}
|
||||
|
40
src/World.h
40
src/World.h
@ -185,7 +185,7 @@ public:
|
||||
virtual eDimension GetDimension(void) const { return m_Dimension; }
|
||||
|
||||
/** Returns the world height at the specified coords; waits for the chunk to get loaded / generated */
|
||||
int GetHeight(int a_BlockX, int a_BlockZ);
|
||||
virtual int GetHeight(int a_BlockX, int a_BlockZ);
|
||||
|
||||
// tolua_end
|
||||
|
||||
@ -304,9 +304,6 @@ public:
|
||||
|
||||
bool HasEntity(int a_UniqueID);
|
||||
|
||||
/** Removes the entity, the entity ptr ownership is assumed taken by the caller */
|
||||
void RemoveEntity(cEntity * a_Entity);
|
||||
|
||||
/** Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true */
|
||||
bool ForEachEntity(cEntityCallback & a_Callback); // Exported in ManualBindings.cpp
|
||||
|
||||
@ -622,6 +619,15 @@ public:
|
||||
|
||||
bool ShouldUseChatPrefixes(void) const { return m_bUseChatPrefixes; }
|
||||
void SetShouldUseChatPrefixes(bool a_Flag) { m_bUseChatPrefixes = a_Flag; }
|
||||
|
||||
AString GetNetherWorldName(void) const { return m_NetherWorldName; }
|
||||
void SetNetherWorldName(const AString & a_Name) { m_NetherWorldName = a_Name; }
|
||||
|
||||
AString GetEndWorldName(void) const { return m_EndWorldName; }
|
||||
void SetEndWorldName(const AString & a_Name) { m_EndWorldName = a_Name; }
|
||||
|
||||
AString GetLinkedOverworldName(void) const { return m_OverworldName; }
|
||||
void SetLinkedOverworldName(const AString & a_Name) { m_OverworldName = a_Name; }
|
||||
|
||||
// tolua_end
|
||||
|
||||
@ -705,7 +711,7 @@ public:
|
||||
|
||||
/** Returns true if the current weather is stormy */
|
||||
bool IsWeatherStorm(void) const { return (m_Weather == wStorm); }
|
||||
|
||||
|
||||
/** Returns true if the weather is stormy at the specified location. This takes into account biomes. */
|
||||
bool IsWeatherStormAt(int a_BlockX, int a_BlockZ)
|
||||
{
|
||||
@ -716,10 +722,11 @@ public:
|
||||
bool IsWeatherWet(void) const { return !IsWeatherSunny(); }
|
||||
|
||||
/** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */
|
||||
bool IsWeatherWetAt(int a_BlockX, int a_BlockZ)
|
||||
virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ)
|
||||
{
|
||||
return (IsWeatherWet() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
|
||||
}
|
||||
|
||||
// tolua_end
|
||||
|
||||
cChunkGenerator & GetGenerator(void) { return m_Generator; }
|
||||
@ -824,6 +831,12 @@ private:
|
||||
|
||||
|
||||
AString m_WorldName;
|
||||
|
||||
/** The name of the world that a portal in this world should link to
|
||||
Only has effect if this world is a nether or end world, as it is used by entities to see which world to teleport to when in a portal
|
||||
*/
|
||||
AString m_OverworldName;
|
||||
|
||||
AString m_IniFileName;
|
||||
|
||||
/** Name of the storage schema used to load and save chunks */
|
||||
@ -908,6 +921,12 @@ private:
|
||||
See the eShrapnelLevel enumeration for details
|
||||
*/
|
||||
eShrapnelLevel m_TNTShrapnelLevel;
|
||||
|
||||
/** Name of the nether world */
|
||||
AString m_NetherWorldName;
|
||||
|
||||
/** Name of the end world */
|
||||
AString m_EndWorldName;
|
||||
|
||||
|
||||
cChunkGenerator m_Generator;
|
||||
@ -967,7 +986,7 @@ private:
|
||||
cSetChunkDataPtrs m_SetChunkDataQueue;
|
||||
|
||||
|
||||
cWorld(const AString & a_WorldName);
|
||||
cWorld(const AString & a_WorldName, eDimension a_Dimension = dimOverworld, const AString & a_OverworldName = "");
|
||||
virtual ~cWorld();
|
||||
|
||||
void Tick(float a_Dt, int a_LastTickDurationMSec);
|
||||
@ -1008,9 +1027,16 @@ private:
|
||||
Assumes it is called from the Tick thread. */
|
||||
void AddQueuedPlayers(void);
|
||||
|
||||
/** Sets generator values to dimension specific defaults, if those values do not exist */
|
||||
void InitialiseGeneratorDefaults(cIniFile & a_IniFile);
|
||||
|
||||
/** Sets mob spawning values if nonexistant to their dimension specific defaults */
|
||||
void InitialiseAndLoadMobSpawningValues(cIniFile & a_IniFile);
|
||||
|
||||
/** Sets the specified chunk data into the chunkmap. Called in the tick thread.
|
||||
Modifies the a_SetChunkData - moves the entities contained in it into the chunk. */
|
||||
void SetChunkData(cSetChunkData & a_SetChunkData);
|
||||
|
||||
}; // tolua_export
|
||||
|
||||
|
||||
|
@ -486,6 +486,7 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
|
||||
m_Writer.AddFloat("", a_Monster->GetDropChanceBoots());
|
||||
m_Writer.EndList();
|
||||
m_Writer.AddByte("CanPickUpLoot", (char)a_Monster->CanPickUpLoot());
|
||||
m_Writer.AddShort("Health", (short)a_Monster->GetHealth());
|
||||
switch (a_Monster->GetMobType())
|
||||
{
|
||||
case cMonster::mtBat:
|
||||
|
@ -2499,8 +2499,16 @@ bool cWSSAnvil::LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT &
|
||||
a_Monster.SetDropChanceChestplate(DropChance[2]);
|
||||
a_Monster.SetDropChanceLeggings(DropChance[3]);
|
||||
a_Monster.SetDropChanceBoots(DropChance[4]);
|
||||
bool CanPickUpLoot = (a_NBT.GetByte(a_NBT.FindChildByName(a_TagIdx, "CanPickUpLoot")) == 1);
|
||||
a_Monster.SetCanPickUpLoot(CanPickUpLoot);
|
||||
|
||||
int LootTag = a_NBT.FindChildByName(a_TagIdx, "CanPickUpLoot");
|
||||
if (LootTag > 0)
|
||||
{
|
||||
bool CanPickUpLoot = (a_NBT.GetByte(LootTag) == 1);
|
||||
a_Monster.SetCanPickUpLoot(CanPickUpLoot);
|
||||
}
|
||||
|
||||
int HealthTag = a_NBT.FindChildByName(a_TagIdx, "Health");
|
||||
a_Monster.SetHealth(HealthTag > 0 ? a_NBT.GetShort(HealthTag) : a_Monster.GetMaxHealth());
|
||||
return true;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user