Buncha bugfixes [SEE DESC]
Fixed generation values not being written Fixed piston being able to push water Fixed ice creating a non-source block (still doesn't update though) Removed problematic piston code
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020ff36af2
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303b1a9c45
@ -655,7 +655,6 @@ public:
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g_BlockPistonBreakable[E_BLOCK_IRON_DOOR] = true;
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g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true;
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g_BlockPistonBreakable[E_BLOCK_LADDER] = true;
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g_BlockPistonBreakable[E_BLOCK_LAVA] = false;
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g_BlockPistonBreakable[E_BLOCK_LEVER] = true;
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g_BlockPistonBreakable[E_BLOCK_MELON] = true;
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g_BlockPistonBreakable[E_BLOCK_MELON_STEM] = true;
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@ -668,14 +667,15 @@ public:
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g_BlockPistonBreakable[E_BLOCK_RED_ROSE] = true;
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g_BlockPistonBreakable[E_BLOCK_REEDS] = true;
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g_BlockPistonBreakable[E_BLOCK_SNOW] = true;
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g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = false;
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g_BlockPistonBreakable[E_BLOCK_STATIONARY_WATER] = false; //This gave pistons the ability to drop water :D
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g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = true;
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g_BlockPistonBreakable[E_BLOCK_STATIONARY_WATER] = true;
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g_BlockPistonBreakable[E_BLOCK_LAVA] = true;
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g_BlockPistonBreakable[E_BLOCK_WATER] = true;
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g_BlockPistonBreakable[E_BLOCK_STONE_BUTTON] = true;
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g_BlockPistonBreakable[E_BLOCK_STONE_PRESSURE_PLATE] = true;
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g_BlockPistonBreakable[E_BLOCK_TALL_GRASS] = true;
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g_BlockPistonBreakable[E_BLOCK_TORCH] = true;
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g_BlockPistonBreakable[E_BLOCK_VINES] = true;
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g_BlockPistonBreakable[E_BLOCK_WATER] = false;
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g_BlockPistonBreakable[E_BLOCK_WOODEN_DOOR] = true;
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g_BlockPistonBreakable[E_BLOCK_WOODEN_PRESSURE_PLATE] = true;
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g_BlockPistonBreakable[E_BLOCK_YELLOW_FLOWER] = true;
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@ -20,6 +20,12 @@ public:
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// No pickups
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}
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virtual bool DoesIgnoreBuildCollision(void) override
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{
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return true;
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@ -27,7 +27,7 @@ public:
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virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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// TODO: Ice destroyed with air below it should turn into air instead of water
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a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_STATIONARY_WATER, 8);
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a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0);
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// This is called later than the real destroying of this ice block
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}
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} ;
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@ -147,7 +147,7 @@ void cComposableGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a
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void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile)
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{
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AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", "");
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AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", "MultiStepMap");
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if (BiomeGenName.empty())
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{
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LOGWARN("[Generator]::BiomeGen value not found in world.ini, using \"MultiStepMap\".");
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@ -220,7 +220,7 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile)
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void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
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{
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AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", "");
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AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", "Biomal");
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if (HeightGenName.empty())
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{
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LOGWARN("[Generator]::HeightGen value not found in world.ini, using \"Biomal\".");
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@ -306,7 +306,7 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
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void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile)
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{
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AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", "");
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AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", "Biomal");
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if (CompoGenName.empty())
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{
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LOGWARN("[Generator]::CompositionGen value not found in world.ini, using \"Biomal\".");
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@ -12,11 +12,13 @@
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#include "Server.h"
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#include "Blocks/BlockHandler.h"
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/*
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#ifdef _WIN32
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#include <windows.h>
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#else
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#include <unistd.h>
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#endif
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*/
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//Athar from http://www.cplusplus.com/forum/unices/60161/ helped with the sleep code.
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@ -128,11 +130,13 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz )
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AddDir(extx, exty, extz, pistonMeta & 7, 1)
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/*
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#ifdef _WIN32
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Sleep(100);
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#else
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usleep(static_cast<useconds_t>(100)*1000);
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#endif
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*/
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m_World->SetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, isSticky + pistonMeta & 7);
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}
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@ -178,22 +182,26 @@ void cPiston::RetractPiston( int pistx, int pisty, int pistz )
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// These cannot be moved by the sticky piston, bail out
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return;
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}
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/*
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#ifdef _WIN32
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Sleep(100);
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#else
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usleep(static_cast<useconds_t>(100)*1000);
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#endif
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*/
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m_World->SetBlock(pistx, pisty, pistz, tempblock, tempmeta);
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m_World->SetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0);
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}
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else
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{
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/*
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#ifdef _WIN32
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Sleep(100);
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#else
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usleep(static_cast<useconds_t>(100)*1000);
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#endif
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*/
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m_World->SetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0);
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}
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@ -2476,7 +2476,7 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c
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Printf(SimulatorNameKey, "%sSimulator", a_FluidName);
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AString SimulatorSectionName;
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Printf(SimulatorSectionName, "%sSimulator", a_FluidName);
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AString SimulatorName = a_IniFile.GetValueSet("Physics", SimulatorNameKey, "");
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AString SimulatorName = a_IniFile.GetValueSet("Physics", SimulatorNameKey, "Floody");
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if (SimulatorName.empty())
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{
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LOGWARNING("%s [Physics]:%s not present or empty, using the default of \"Floody\".", GetIniFileName().c_str(), SimulatorNameKey.c_str());
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