Merge pull request #1574 from mc-server/QtBiomeVisualiserRegions
QtBiomeVisualiser: Switched caching to entire regions.
This commit is contained in:
commit
2f0abb73c9
@ -1,8 +1,8 @@
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#include "Globals.h"
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#include "BiomeView.h"
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#include "QtChunk.h"
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#include <QPainter>
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#include <QResizeEvent>
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#include "Region.h"
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@ -14,6 +14,116 @@ static const int DELTA_STEP = 120; // The normal per-notch wheel delta
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/** Map for converting biome values to colors. Initialized from biomeColors[]. */
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static uchar biomeToColor[256 * 4];
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/** Map for converting biome values to colors. Used to initialize biomeToColor[].*/
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static struct
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{
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EMCSBiome m_Biome;
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uchar m_Color[3];
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} biomeColors[] =
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{
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{ biOcean, { 0x00, 0x00, 0x70 }, },
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{ biPlains, { 0x8d, 0xb3, 0x60 }, },
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{ biDesert, { 0xfa, 0x94, 0x18 }, },
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{ biExtremeHills, { 0x60, 0x60, 0x60 }, },
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{ biForest, { 0x05, 0x66, 0x21 }, },
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{ biTaiga, { 0x0b, 0x66, 0x59 }, },
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{ biSwampland, { 0x2f, 0xff, 0xda }, },
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{ biRiver, { 0x30, 0x30, 0xaf }, },
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{ biHell, { 0x7f, 0x00, 0x00 }, },
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{ biSky, { 0x00, 0x7f, 0xff }, },
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{ biFrozenOcean, { 0xa0, 0xa0, 0xdf }, },
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{ biFrozenRiver, { 0xa0, 0xa0, 0xff }, },
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{ biIcePlains, { 0xff, 0xff, 0xff }, },
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{ biIceMountains, { 0xa0, 0xa0, 0xa0 }, },
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{ biMushroomIsland, { 0xff, 0x00, 0xff }, },
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{ biMushroomShore, { 0xa0, 0x00, 0xff }, },
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{ biBeach, { 0xfa, 0xde, 0x55 }, },
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{ biDesertHills, { 0xd2, 0x5f, 0x12 }, },
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{ biForestHills, { 0x22, 0x55, 0x1c }, },
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{ biTaigaHills, { 0x16, 0x39, 0x33 }, },
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{ biExtremeHillsEdge, { 0x7f, 0x8f, 0x7f }, },
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{ biJungle, { 0x53, 0x7b, 0x09 }, },
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{ biJungleHills, { 0x2c, 0x42, 0x05 }, },
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{ biJungleEdge, { 0x62, 0x8b, 0x17 }, },
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{ biDeepOcean, { 0x00, 0x00, 0x30 }, },
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{ biStoneBeach, { 0xa2, 0xa2, 0x84 }, },
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{ biColdBeach, { 0xfa, 0xf0, 0xc0 }, },
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{ biBirchForest, { 0x30, 0x74, 0x44 }, },
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{ biBirchForestHills, { 0x1f, 0x5f, 0x32 }, },
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{ biRoofedForest, { 0x40, 0x51, 0x1a }, },
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{ biColdTaiga, { 0x31, 0x55, 0x4a }, },
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{ biColdTaigaHills, { 0x59, 0x7d, 0x72 }, },
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{ biMegaTaiga, { 0x59, 0x66, 0x51 }, },
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{ biMegaTaigaHills, { 0x59, 0x66, 0x59 }, },
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{ biExtremeHillsPlus, { 0x50, 0x70, 0x50 }, },
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{ biSavanna, { 0xbd, 0xb2, 0x5f }, },
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{ biSavannaPlateau, { 0xa7, 0x9d, 0x64 }, },
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{ biMesa, { 0xd9, 0x45, 0x15 }, },
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{ biMesaPlateauF, { 0xb0, 0x97, 0x65 }, },
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{ biMesaPlateau, { 0xca, 0x8c, 0x65 }, },
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// M variants:
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{ biSunflowerPlains, { 0xb5, 0xdb, 0x88 }, },
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{ biDesertM, { 0xff, 0xbc, 0x40 }, },
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{ biExtremeHillsM, { 0x88, 0x88, 0x88 }, },
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{ biFlowerForest, { 0x2d, 0x8e, 0x49 }, },
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{ biTaigaM, { 0x33, 0x8e, 0x81 }, },
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{ biSwamplandM, { 0x07, 0xf9, 0xb2 }, },
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{ biIcePlainsSpikes, { 0xb4, 0xdc, 0xdc }, },
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{ biJungleM, { 0x7b, 0xa3, 0x31 }, },
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{ biJungleEdgeM, { 0x62, 0x8b, 0x17 }, },
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{ biBirchForestM, { 0x58, 0x9c, 0x6c }, },
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{ biBirchForestHillsM, { 0x47, 0x87, 0x5a }, },
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{ biRoofedForestM, { 0x68, 0x79, 0x42 }, },
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{ biColdTaigaM, { 0x24, 0x3f, 0x36 }, },
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{ biMegaSpruceTaiga, { 0x45, 0x4f, 0x3e }, },
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{ biMegaSpruceTaigaHills, { 0x45, 0x4f, 0x4e }, },
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{ biExtremeHillsPlusM, { 0x78, 0x98, 0x78 }, },
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{ biSavannaM, { 0xe5, 0xda, 0x87 }, },
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{ biSavannaPlateauM, { 0xa7, 0x9d, 0x74 }, },
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{ biMesaBryce, { 0xff, 0x6d, 0x3d }, },
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{ biMesaPlateauFM, { 0xd8, 0xbf, 0x8d }, },
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{ biMesaPlateauM, { 0xf2, 0xb4, 0x8d }, },
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} ;
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static class BiomeColorsInitializer
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{
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public:
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BiomeColorsInitializer(void)
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{
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// Reset all colors to gray:
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for (size_t i = 0; i < ARRAYCOUNT(biomeToColor); i++)
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{
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biomeToColor[i] = 0x7f;
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}
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// Set known biomes to their colors:
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for (size_t i = 0; i < ARRAYCOUNT(biomeColors); i++)
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{
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uchar * color = &biomeToColor[4 * biomeColors[i].m_Biome];
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color[0] = biomeColors[i].m_Color[2];
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color[1] = biomeColors[i].m_Color[1];
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color[2] = biomeColors[i].m_Color[0];
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color[3] = 0xff;
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}
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}
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} biomeColorInitializer;
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////////////////////////////////////////////////////////////////////////////////
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// BiomeView:
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BiomeView::BiomeView(QWidget * parent) :
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super(parent),
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m_X(0),
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@ -40,7 +150,7 @@ BiomeView::BiomeView(QWidget * parent) :
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redraw();
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// Add a chunk-update callback mechanism:
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connect(&m_Cache, SIGNAL(chunkAvailable(int, int)), this, SLOT(chunkAvailable(int, int)));
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connect(&m_Cache, SIGNAL(regionAvailable(int, int)), this, SLOT(regionAvailable(int, int)));
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// Allow mouse and keyboard interaction:
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setFocusPolicy(Qt::StrongFocus);
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@ -143,9 +253,15 @@ void BiomeView::redraw()
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void BiomeView::chunkAvailable(int a_ChunkX, int a_ChunkZ)
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void BiomeView::regionAvailable(int a_RegionX, int a_RegionZ)
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{
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drawChunk(a_ChunkX, a_ChunkZ);
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for (int z = 0; z < 32; z++)
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{
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for (int x = 0; x < 32; x++)
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{
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drawChunk(a_RegionX * 32 + x, a_RegionZ * 32 + z);
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}
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}
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update();
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}
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@ -175,8 +291,11 @@ void BiomeView::drawChunk(int a_ChunkX, int a_ChunkZ)
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return;
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}
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//fetch the chunk:
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ChunkPtr chunk = m_Cache.fetch(a_ChunkX, a_ChunkZ);
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// Fetch the region:
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int regionX;
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int regionZ;
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Region::chunkToRegion(a_ChunkX, a_ChunkZ, regionX, regionZ);
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RegionPtr region = m_Cache.fetch(regionX, regionZ);
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// Figure out where on the screen this chunk should be drawn:
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// first find the center chunk
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@ -194,11 +313,10 @@ void BiomeView::drawChunk(int a_ChunkX, int a_ChunkZ)
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centerx += (a_ChunkX - centerchunkx) * chunksize;
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centery += (a_ChunkZ - centerchunkz) * chunksize;
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int srcoffset = 0;
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uchar * bits = m_Image.bits();
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int imgstride = m_Image.bytesPerLine();
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int skipx = 0,skipy = 0;
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int skipx = 0, skipy = 0;
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int blockwidth = chunksize, blockheight = chunksize;
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// now if we're off the screen we need to crop
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if (centerx < 0)
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@ -227,29 +345,52 @@ void BiomeView::drawChunk(int a_ChunkX, int a_ChunkZ)
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int imgoffset = centerx * 4 + centery * imgstride;
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// If the chunk is valid, use its data; otherwise use the empty placeholder:
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const uchar * src = m_EmptyChunkImage;
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if (chunk.get() != nullptr)
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const short * src = m_EmptyChunkBiomes;
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if (region.get() != nullptr)
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{
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src = chunk->getImage();
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int relChunkX = a_ChunkX - regionX * 32;
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int relChunkZ = a_ChunkZ - regionZ * 32;
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Chunk & chunk = region->getRelChunk(relChunkX, relChunkZ);
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if (chunk.isValid())
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{
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src = chunk.getBiomes();
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}
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}
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// Blit or scale-blit the image:
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// Scale-blit the image:
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for (int z = skipy; z < blockheight; z++, imgoffset += imgstride)
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{
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srcoffset = floor((double)z / m_Zoom) * 16 * 4;
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if (m_Zoom == 1.0)
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size_t srcoffset = static_cast<size_t>(std::floor((double)z / m_Zoom)) * 16;
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int imgxoffset = imgoffset;
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for (int x = skipx; x < blockwidth; x++)
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{
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memcpy(bits + imgoffset, src + srcoffset + skipx * 4, (blockwidth - skipx) * 4);
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}
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else
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{
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int xofs = 0;
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for (int x = skipx; x < blockwidth; x++, xofs +=4)
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short biome = src[srcoffset + static_cast<size_t>(std::floor((double)x / m_Zoom))];
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const uchar * color;
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if (biome < 0)
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{
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memcpy(bits + imgoffset + xofs, src + srcoffset + (int)floor((double)x / m_Zoom) * 4, 4);
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static const uchar emptyBiome1[] = { 0x44, 0x44, 0x44, 0xff };
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static const uchar emptyBiome2[] = { 0x88, 0x88, 0x88, 0xff };
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color = ((x & 8) ^ (z & 8)) ? emptyBiome1 : emptyBiome2;
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}
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}
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}
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else
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{
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if (biome * 4 >= ARRAYCOUNT(biomeToColor))
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{
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static const uchar errorImage[] = { 0xff, 0x00, 0x00, 0xff };
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color = errorImage;
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}
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else
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{
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color = biomeToColor + biome * 4;
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}
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}
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bits[imgxoffset] = color[0];
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bits[imgxoffset + 1] = color[1];
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bits[imgxoffset + 2] = color[2];
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bits[imgxoffset + 3] = color[3];
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imgxoffset += 4;
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} // for x
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} // for z
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}
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@ -317,11 +458,12 @@ void BiomeView::mouseMoveEvent(QMouseEvent * a_Event)
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// Update the status bar info text:
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int blockX = floor((a_Event->x() - width() / 2) / m_Zoom + m_X);
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int blockZ = floor((a_Event->y() - height() / 2) / m_Zoom + m_Z);
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int chunkX, chunkZ;
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int relX = blockX, relY, relZ = blockZ;
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cChunkDef::AbsoluteToRelative(relX, relY, relZ, chunkX, chunkZ);
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auto chunk = m_Cache.fetch(chunkX, chunkZ);
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int biome = (chunk.get() != nullptr) ? chunk->getBiome(relX, relZ) : biInvalidBiome;
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int regionX, regionZ;
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Region::blockToRegion(blockX, blockZ, regionX, regionZ);
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int relX = blockX - regionX * 512;
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int relZ = blockZ - regionZ * 512;
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auto region = m_Cache.fetch(regionX, regionZ);
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int biome = (region.get() != nullptr) ? region->getRelBiome(relX, relZ) : biInvalidBiome;
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emit hoverChanged(blockX, blockZ, biome);
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}
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@ -2,7 +2,7 @@
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#include <QWidget>
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#include <memory>
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#include "ChunkCache.h"
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#include "RegionCache.h"
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#include "ChunkSource.h"
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@ -51,8 +51,8 @@ public slots:
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/** Redraw the entire widget area. */
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void redraw();
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/** A specified chunk has become available, redraw it. */
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void chunkAvailable(int a_ChunkX, int a_ChunkZ);
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/** A specified region has become available, redraw it. */
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void regionAvailable(int a_RegionX, int a_RegionZ);
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/** Reloads the current chunk source and redraws the entire workspace. */
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void reload();
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@ -62,7 +62,7 @@ protected:
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double m_Zoom;
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/** Cache for the loaded chunk data. */
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ChunkCache m_Cache;
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RegionCache m_Cache;
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/** The entire view's contents in an offscreen image. */
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QImage m_Image;
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@ -79,6 +79,9 @@ protected:
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/** Data used for rendering a chunk that hasn't been loaded yet */
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uchar m_EmptyChunkImage[16 * 16 * 4];
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/** Data placeholder for chunks that aren't valid. */
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short m_EmptyChunkBiomes[16 * 16];
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/** Draws the specified chunk into m_Image */
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void drawChunk(int a_ChunkX, int a_ChunkZ);
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@ -1,126 +0,0 @@
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#include "Globals.h"
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#include "ChunkCache.h"
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#include <QMutexLocker>
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#include <QThreadPool>
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#include "ChunkSource.h"
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#include "ChunkLoader.h"
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ChunkCache::ChunkCache(QObject * parent) :
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super(parent)
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{
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m_Cache.setMaxCost(1024 * 1024 * 1024); // 1 GiB of memory for the cache
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}
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ChunkPtr ChunkCache::fetch(int a_ChunkX, int a_ChunkZ)
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{
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// Retrieve from the cache:
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quint32 hash = getChunkHash(a_ChunkX, a_ChunkZ);
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ChunkPtr * res;
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{
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QMutexLocker lock(&m_Mtx);
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res = m_Cache[hash];
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// If succesful and chunk loaded, return the retrieved value:
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if ((res != nullptr) && (*res)->isValid())
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{
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return *res;
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}
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}
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// If the chunk is in cache but not valid, it means it has been already queued for rendering, do nothing now:
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if (res != nullptr)
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{
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return ChunkPtr();
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}
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// There's no such item in the cache, create it now:
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res = new ChunkPtr(new Chunk);
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if (res == nullptr)
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{
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return ChunkPtr();
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}
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{
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QMutexLocker lock(&m_Mtx);
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m_Cache.insert(hash, res, sizeof(Chunk));
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}
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// Queue the chunk for rendering:
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queueChunkRender(a_ChunkX, a_ChunkZ, *res);
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// Return failure, the chunk is not yet rendered:
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return ChunkPtr();
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}
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void ChunkCache::setChunkSource(std::shared_ptr<ChunkSource> a_ChunkSource)
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{
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// Replace the chunk source:
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m_ChunkSource = a_ChunkSource;
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// Clear the cache:
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QMutexLocker lock(&m_Mtx);
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m_Cache.clear();
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}
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void ChunkCache::reload()
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{
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assert(m_ChunkSource.get() != nullptr);
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// Reload the chunk source:
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m_ChunkSource->reload();
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// Clear the cache:
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QMutexLocker lock(&m_Mtx);
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m_Cache.clear();
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}
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void ChunkCache::gotChunk(int a_ChunkX, int a_ChunkZ)
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{
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emit chunkAvailable(a_ChunkX, a_ChunkZ);
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}
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quint32 ChunkCache::getChunkHash(int a_ChunkX, int a_ChunkZ)
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{
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// Simply join the two coords into a single int
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// The coords will never be larger than 16-bits, so we can do this safely
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return (((static_cast<quint32>(a_ChunkX) & 0xffff) << 16) | (static_cast<quint32>(a_ChunkZ) & 0xffff));
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}
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void ChunkCache::queueChunkRender(int a_ChunkX, int a_ChunkZ, ChunkPtr & a_Chunk)
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{
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// Create a new loader task:
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ChunkLoader * loader = new ChunkLoader(a_ChunkX, a_ChunkZ, a_Chunk, m_ChunkSource);
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connect(loader, SIGNAL(loaded(int, int)), this, SLOT(gotChunk(int, int)));
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QThreadPool::globalInstance()->start(loader);
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}
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@ -1,29 +0,0 @@
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#include "Globals.h"
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#include "ChunkLoader.h"
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#include "ChunkSource.h"
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ChunkLoader::ChunkLoader(int a_ChunkX, int a_ChunkZ, ChunkPtr a_Chunk, ChunkSourcePtr a_ChunkSource) :
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m_ChunkX(a_ChunkX),
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m_ChunkZ(a_ChunkZ),
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m_Chunk(a_Chunk),
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m_ChunkSource(a_ChunkSource)
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{
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}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void ChunkLoader::run()
|
||||
{
|
||||
m_ChunkSource->getChunkBiomes(m_ChunkX, m_ChunkZ, m_Chunk);
|
||||
emit loaded(m_ChunkX, m_ChunkZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
@ -1,54 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <QObject>
|
||||
#include <QRunnable>
|
||||
#include <memory>
|
||||
|
||||
|
||||
|
||||
|
||||
#if (!defined(_MSC_VER) && (__cplusplus < 201103L))
|
||||
// GCC in non-c++11 mode doesn't have the "override" keyword
|
||||
#define override
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// fwd:
|
||||
class Chunk;
|
||||
typedef std::shared_ptr<Chunk> ChunkPtr;
|
||||
|
||||
class ChunkSource;
|
||||
typedef std::shared_ptr<ChunkSource> ChunkSourcePtr;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class ChunkLoader :
|
||||
public QObject,
|
||||
public QRunnable
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
ChunkLoader(int a_ChunkX, int a_ChunkZ, ChunkPtr a_Chunk, ChunkSourcePtr a_ChunkSource);
|
||||
virtual ~ChunkLoader() {}
|
||||
|
||||
signals:
|
||||
void loaded(int a_ChunkX, int a_ChunkZ);
|
||||
|
||||
protected:
|
||||
virtual void run() override;
|
||||
|
||||
private:
|
||||
int m_ChunkX, m_ChunkZ;
|
||||
ChunkPtr m_Chunk;
|
||||
ChunkSourcePtr m_ChunkSource;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
@ -24,14 +24,14 @@ BioGenSource::BioGenSource(cIniFilePtr a_IniFile) :
|
||||
|
||||
|
||||
|
||||
void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk)
|
||||
void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk)
|
||||
{
|
||||
cChunkDef::BiomeMap biomes;
|
||||
{
|
||||
QMutexLocker lock(&m_Mtx);
|
||||
m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes);
|
||||
}
|
||||
a_DestChunk->setBiomes(biomes);
|
||||
a_DestChunk.setBiomes(biomes);
|
||||
}
|
||||
|
||||
|
||||
@ -160,7 +160,7 @@ AnvilSource::AnvilSource(QString a_WorldRegionFolder) :
|
||||
|
||||
|
||||
|
||||
void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk)
|
||||
void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk)
|
||||
{
|
||||
// Load the compressed data:
|
||||
AString compressedChunkData = getCompressedChunkData(a_ChunkX, a_ChunkZ);
|
||||
@ -200,7 +200,7 @@ void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChun
|
||||
{
|
||||
biomeMap[i] = (EMCSBiome)GetBEInt(beBiomes + 4 * i);
|
||||
}
|
||||
a_DestChunk->setBiomes(biomeMap);
|
||||
a_DestChunk.setBiomes(biomeMap);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -216,7 +216,7 @@ void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChun
|
||||
{
|
||||
biomeMap[i] = EMCSBiome(vanillaBiomes[i]);
|
||||
}
|
||||
a_DestChunk->setBiomes(biomeMap);
|
||||
a_DestChunk.setBiomes(biomeMap);
|
||||
}
|
||||
|
||||
|
||||
|
@ -26,7 +26,7 @@ public:
|
||||
|
||||
/** Fills the a_DestChunk with the biomes for the specified coords.
|
||||
It is expected to be thread-safe and re-entrant. Usually QThread::idealThreadCount() threads are used. */
|
||||
virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) = 0;
|
||||
virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk) = 0;
|
||||
|
||||
/** Forces a fresh reload of the source. Useful mainly for the generator, whose underlying definition file may have been changed. */
|
||||
virtual void reload() = 0;
|
||||
@ -45,7 +45,7 @@ public:
|
||||
BioGenSource(cIniFilePtr a_IniFile);
|
||||
|
||||
// ChunkSource overrides:
|
||||
virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override;
|
||||
virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk) override;
|
||||
virtual void reload(void) override;
|
||||
|
||||
protected:
|
||||
@ -70,7 +70,7 @@ public:
|
||||
AnvilSource(QString a_WorldRegionFolder);
|
||||
|
||||
// ChunkSource overrides:
|
||||
virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override;
|
||||
virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk) override;
|
||||
virtual void reload() override;
|
||||
|
||||
protected:
|
||||
|
@ -8,8 +8,8 @@
|
||||
#include <QSettings>
|
||||
#include <QDirIterator>
|
||||
#include <QStatusBar>
|
||||
#include "src/IniFile.h"
|
||||
#include "ChunkSource.h"
|
||||
#include "src/IniFile.h"
|
||||
#include "src/Generating/BioGen.h"
|
||||
#include "src/StringCompression.h"
|
||||
#include "src/WorldStorage/FastNBT.h"
|
||||
|
@ -26,9 +26,6 @@ SOURCES +=\
|
||||
../../src/OSSupport/CriticalSection.cpp \
|
||||
../../src/OSSupport/IsThread.cpp \
|
||||
../../src/BiomeDef.cpp \
|
||||
ChunkCache.cpp \
|
||||
ChunkSource.cpp \
|
||||
ChunkLoader.cpp \
|
||||
../../src/StringCompression.cpp \
|
||||
../../src/WorldStorage/FastNBT.cpp \
|
||||
../../lib/zlib/adler32.c \
|
||||
@ -48,7 +45,11 @@ SOURCES +=\
|
||||
../../lib/zlib/zutil.c \
|
||||
GeneratorSetup.cpp \
|
||||
QtBiomeVisualiser.cpp \
|
||||
QtChunk.cpp
|
||||
QtChunk.cpp \
|
||||
RegionCache.cpp \
|
||||
Region.cpp \
|
||||
ChunkSource.cpp \
|
||||
RegionLoader.cpp
|
||||
|
||||
HEADERS += MainWindow.h \
|
||||
Globals.h \
|
||||
@ -64,9 +65,6 @@ HEADERS += MainWindow.h \
|
||||
../../src/OSSupport/CriticalSection.h \
|
||||
../../src/OSSupport/IsThread.h \
|
||||
../../src/BiomeDef.h \
|
||||
ChunkCache.h \
|
||||
ChunkSource.h \
|
||||
ChunkLoader.h \
|
||||
../../src/StringCompression.h \
|
||||
../../src/WorldStorage/FastNBT.h \
|
||||
../../lib/zlib/crc32.h \
|
||||
@ -81,7 +79,11 @@ HEADERS += MainWindow.h \
|
||||
../../lib/zlib/zlib.h \
|
||||
../../lib/zlib/zutil.h \
|
||||
GeneratorSetup.h \
|
||||
QtChunk.h
|
||||
QtChunk.h \
|
||||
RegionCache.h \
|
||||
Region.h \
|
||||
ChunkSource.h \
|
||||
RegionLoader.h
|
||||
|
||||
INCLUDEPATH += $$_PRO_FILE_PWD_ \
|
||||
$$_PRO_FILE_PWD_/../../lib \
|
||||
|
@ -5,138 +5,6 @@
|
||||
|
||||
|
||||
|
||||
/** Map for converting biome values to colors. Initialized from biomeColors[]. */
|
||||
static uchar biomeToColor[256 * 4];
|
||||
|
||||
/** Map for converting biome values to colors. Used to initialize biomeToColor[].*/
|
||||
static struct
|
||||
{
|
||||
EMCSBiome m_Biome;
|
||||
uchar m_Color[3];
|
||||
} biomeColors[] =
|
||||
{
|
||||
{ biOcean, { 0x00, 0x00, 0x70 }, },
|
||||
{ biPlains, { 0x8d, 0xb3, 0x60 }, },
|
||||
{ biDesert, { 0xfa, 0x94, 0x18 }, },
|
||||
{ biExtremeHills, { 0x60, 0x60, 0x60 }, },
|
||||
{ biForest, { 0x05, 0x66, 0x21 }, },
|
||||
{ biTaiga, { 0x0b, 0x66, 0x59 }, },
|
||||
{ biSwampland, { 0x2f, 0xff, 0xda }, },
|
||||
{ biRiver, { 0x30, 0x30, 0xaf }, },
|
||||
{ biHell, { 0x7f, 0x00, 0x00 }, },
|
||||
{ biSky, { 0x00, 0x7f, 0xff }, },
|
||||
{ biFrozenOcean, { 0xa0, 0xa0, 0xdf }, },
|
||||
{ biFrozenRiver, { 0xa0, 0xa0, 0xff }, },
|
||||
{ biIcePlains, { 0xff, 0xff, 0xff }, },
|
||||
{ biIceMountains, { 0xa0, 0xa0, 0xa0 }, },
|
||||
{ biMushroomIsland, { 0xff, 0x00, 0xff }, },
|
||||
{ biMushroomShore, { 0xa0, 0x00, 0xff }, },
|
||||
{ biBeach, { 0xfa, 0xde, 0x55 }, },
|
||||
{ biDesertHills, { 0xd2, 0x5f, 0x12 }, },
|
||||
{ biForestHills, { 0x22, 0x55, 0x1c }, },
|
||||
{ biTaigaHills, { 0x16, 0x39, 0x33 }, },
|
||||
{ biExtremeHillsEdge, { 0x7f, 0x8f, 0x7f }, },
|
||||
{ biJungle, { 0x53, 0x7b, 0x09 }, },
|
||||
{ biJungleHills, { 0x2c, 0x42, 0x05 }, },
|
||||
|
||||
{ biJungleEdge, { 0x62, 0x8b, 0x17 }, },
|
||||
{ biDeepOcean, { 0x00, 0x00, 0x30 }, },
|
||||
{ biStoneBeach, { 0xa2, 0xa2, 0x84 }, },
|
||||
{ biColdBeach, { 0xfa, 0xf0, 0xc0 }, },
|
||||
{ biBirchForest, { 0x30, 0x74, 0x44 }, },
|
||||
{ biBirchForestHills, { 0x1f, 0x5f, 0x32 }, },
|
||||
{ biRoofedForest, { 0x40, 0x51, 0x1a }, },
|
||||
{ biColdTaiga, { 0x31, 0x55, 0x4a }, },
|
||||
{ biColdTaigaHills, { 0x59, 0x7d, 0x72 }, },
|
||||
{ biMegaTaiga, { 0x59, 0x66, 0x51 }, },
|
||||
{ biMegaTaigaHills, { 0x59, 0x66, 0x59 }, },
|
||||
{ biExtremeHillsPlus, { 0x50, 0x70, 0x50 }, },
|
||||
{ biSavanna, { 0xbd, 0xb2, 0x5f }, },
|
||||
{ biSavannaPlateau, { 0xa7, 0x9d, 0x64 }, },
|
||||
{ biMesa, { 0xd9, 0x45, 0x15 }, },
|
||||
{ biMesaPlateauF, { 0xb0, 0x97, 0x65 }, },
|
||||
{ biMesaPlateau, { 0xca, 0x8c, 0x65 }, },
|
||||
|
||||
// M variants:
|
||||
{ biSunflowerPlains, { 0xb5, 0xdb, 0x88 }, },
|
||||
{ biDesertM, { 0xff, 0xbc, 0x40 }, },
|
||||
{ biExtremeHillsM, { 0x88, 0x88, 0x88 }, },
|
||||
{ biFlowerForest, { 0x2d, 0x8e, 0x49 }, },
|
||||
{ biTaigaM, { 0x33, 0x8e, 0x81 }, },
|
||||
{ biSwamplandM, { 0x07, 0xf9, 0xb2 }, },
|
||||
{ biIcePlainsSpikes, { 0xb4, 0xdc, 0xdc }, },
|
||||
{ biJungleM, { 0x7b, 0xa3, 0x31 }, },
|
||||
{ biJungleEdgeM, { 0x62, 0x8b, 0x17 }, },
|
||||
{ biBirchForestM, { 0x58, 0x9c, 0x6c }, },
|
||||
{ biBirchForestHillsM, { 0x47, 0x87, 0x5a }, },
|
||||
{ biRoofedForestM, { 0x68, 0x79, 0x42 }, },
|
||||
{ biColdTaigaM, { 0x24, 0x3f, 0x36 }, },
|
||||
{ biMegaSpruceTaiga, { 0x45, 0x4f, 0x3e }, },
|
||||
{ biMegaSpruceTaigaHills, { 0x45, 0x4f, 0x4e }, },
|
||||
{ biExtremeHillsPlusM, { 0x78, 0x98, 0x78 }, },
|
||||
{ biSavannaM, { 0xe5, 0xda, 0x87 }, },
|
||||
{ biSavannaPlateauM, { 0xa7, 0x9d, 0x74 }, },
|
||||
{ biMesaBryce, { 0xff, 0x6d, 0x3d }, },
|
||||
{ biMesaPlateauFM, { 0xd8, 0xbf, 0x8d }, },
|
||||
{ biMesaPlateauM, { 0xf2, 0xb4, 0x8d }, },
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
static class BiomeColorsInitializer
|
||||
{
|
||||
public:
|
||||
BiomeColorsInitializer(void)
|
||||
{
|
||||
// Reset all colors to gray:
|
||||
for (size_t i = 0; i < ARRAYCOUNT(biomeToColor); i++)
|
||||
{
|
||||
biomeToColor[i] = 0x7f;
|
||||
}
|
||||
|
||||
// Set known biomes to their colors:
|
||||
for (size_t i = 0; i < ARRAYCOUNT(biomeColors); i++)
|
||||
{
|
||||
uchar * color = &biomeToColor[4 * biomeColors[i].m_Biome];
|
||||
color[0] = biomeColors[i].m_Color[2];
|
||||
color[1] = biomeColors[i].m_Color[1];
|
||||
color[2] = biomeColors[i].m_Color[0];
|
||||
color[3] = 0xff;
|
||||
}
|
||||
}
|
||||
} biomeColorInitializer;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/** Converts biomes in an array into the chunk image data. */
|
||||
static void biomesToImage(const cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image)
|
||||
{
|
||||
// Make sure the two arrays are of the same size, compile-time.
|
||||
// Note that a_Image is actually 4 items per pixel, so the array is 4 times bigger:
|
||||
static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1] = {};
|
||||
static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1] = {};
|
||||
|
||||
// Convert the biomes into color:
|
||||
for (size_t i = 0; i < ARRAYCOUNT(a_Biomes); i++)
|
||||
{
|
||||
a_Image[4 * i + 0] = biomeToColor[4 * a_Biomes[i] + 0];
|
||||
a_Image[4 * i + 1] = biomeToColor[4 * a_Biomes[i] + 1];
|
||||
a_Image[4 * i + 2] = biomeToColor[4 * a_Biomes[i] + 2];
|
||||
a_Image[4 * i + 3] = biomeToColor[4 * a_Biomes[i] + 3];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Chunk:
|
||||
|
||||
Chunk::Chunk() :
|
||||
m_IsValid(false)
|
||||
{
|
||||
@ -146,20 +14,12 @@ Chunk::Chunk() :
|
||||
|
||||
|
||||
|
||||
const uchar * Chunk::getImage(void) const
|
||||
{
|
||||
ASSERT(m_IsValid);
|
||||
return m_Image;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void Chunk::setBiomes(const cChunkDef::BiomeMap & a_Biomes)
|
||||
{
|
||||
memcpy(m_Biomes, a_Biomes, sizeof(m_Biomes));
|
||||
renderBiomes();
|
||||
for (size_t idx = 0; idx < ARRAYCOUNT(a_Biomes); ++idx)
|
||||
{
|
||||
m_Biomes[idx] = static_cast<short>(a_Biomes[idx]);
|
||||
}
|
||||
m_IsValid = true;
|
||||
}
|
||||
|
||||
@ -173,16 +33,7 @@ EMCSBiome Chunk::getBiome(int a_RelX, int a_RelZ)
|
||||
{
|
||||
return biInvalidBiome;
|
||||
}
|
||||
return cChunkDef::GetBiome(m_Biomes, a_RelX, a_RelZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void Chunk::renderBiomes()
|
||||
{
|
||||
biomesToImage(m_Biomes, m_Image);
|
||||
return static_cast<EMCSBiome>(m_Biomes[a_RelX + 16 * a_RelZ]);
|
||||
}
|
||||
|
||||
|
||||
|
@ -18,9 +18,6 @@ public:
|
||||
/** Returns true iff the chunk data is valid - loaded or generated. */
|
||||
bool isValid(void) const { return m_IsValid; }
|
||||
|
||||
/** Returns the image of the chunk's biomes. Assumes that the chunk is valid. */
|
||||
const uchar * getImage(void) const;
|
||||
|
||||
/** Sets the biomes to m_Biomes and renders them into m_Image. */
|
||||
void setBiomes(const cChunkDef::BiomeMap & a_Biomes);
|
||||
|
||||
@ -28,19 +25,16 @@ public:
|
||||
Coords must be valid inside this chunk. */
|
||||
EMCSBiome getBiome(int a_RelX, int a_RelZ);
|
||||
|
||||
/** Returns the raw biome data for this chunk. */
|
||||
const short * getBiomes(void) const { return m_Biomes; }
|
||||
|
||||
protected:
|
||||
/** Flag that specifies if the chunk data is valid - loaded or generated. */
|
||||
bool m_IsValid;
|
||||
|
||||
/** Cached rendered image of this chunk's biomes. Updated in render(). */
|
||||
Image m_Image;
|
||||
|
||||
/** Biomes comprising the chunk, in the X + 16 * Z ordering. */
|
||||
cChunkDef::BiomeMap m_Biomes;
|
||||
|
||||
|
||||
/** Renders biomes from m_Biomes into m_Image. */
|
||||
void renderBiomes();
|
||||
/** Biomes comprising the chunk, in the X + 16 * Z ordering.
|
||||
Typed as short to save on memory, converted automatically when needed. */
|
||||
short m_Biomes[16 * 16];
|
||||
};
|
||||
|
||||
typedef std::shared_ptr<Chunk> ChunkPtr;
|
||||
|
72
Tools/QtBiomeVisualiser/Region.cpp
Normal file
72
Tools/QtBiomeVisualiser/Region.cpp
Normal file
@ -0,0 +1,72 @@
|
||||
|
||||
#include "Globals.h"
|
||||
#include "Region.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Region::Region()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Chunk & Region::getRelChunk(int a_RelChunkX, int a_RelChunkZ)
|
||||
{
|
||||
ASSERT(a_RelChunkX >= 0);
|
||||
ASSERT(a_RelChunkZ >= 0);
|
||||
ASSERT(a_RelChunkX < 32);
|
||||
ASSERT(a_RelChunkZ < 32);
|
||||
|
||||
return m_Chunks[a_RelChunkX + a_RelChunkZ * 32];
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
int Region::getRelBiome(int a_RelBlockX, int a_RelBlockZ)
|
||||
{
|
||||
ASSERT(a_RelBlockX >= 0);
|
||||
ASSERT(a_RelBlockZ >= 0);
|
||||
ASSERT(a_RelBlockX < 512);
|
||||
ASSERT(a_RelBlockZ < 512);
|
||||
|
||||
int chunkX = a_RelBlockX / 16;
|
||||
int chunkZ = a_RelBlockZ / 16;
|
||||
Chunk & chunk = m_Chunks[chunkX + 32 * chunkZ];
|
||||
if (chunk.isValid())
|
||||
{
|
||||
return chunk.getBiome(a_RelBlockX - 16 * chunkX, a_RelBlockZ - 16 * chunkZ);
|
||||
}
|
||||
else
|
||||
{
|
||||
return biInvalidBiome;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Region::blockToRegion(int a_BlockX, int a_BlockZ, int & a_RegionX, int & a_RegionZ)
|
||||
{
|
||||
a_RegionX = static_cast<int>(std::floor(static_cast<float>(a_BlockX) / 512));
|
||||
a_RegionZ = static_cast<int>(std::floor(static_cast<float>(a_BlockZ) / 512));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void Region::chunkToRegion(int a_ChunkX, int a_ChunkZ, int & a_RegionX, int & a_RegionZ)
|
||||
{
|
||||
a_RegionX = static_cast<int>(std::floor(static_cast<float>(a_ChunkX) / 32));
|
||||
a_RegionZ = static_cast<int>(std::floor(static_cast<float>(a_ChunkZ) / 32));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
46
Tools/QtBiomeVisualiser/Region.h
Normal file
46
Tools/QtBiomeVisualiser/Region.h
Normal file
@ -0,0 +1,46 @@
|
||||
#pragma once
|
||||
|
||||
#include "QtChunk.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class Region
|
||||
{
|
||||
public:
|
||||
Region();
|
||||
|
||||
/** Retrieves the chunk with the specified relative coords. */
|
||||
Chunk & getRelChunk(int a_RelChunkX, int a_RelChunkZ);
|
||||
|
||||
/** Returns true iff the chunk data for all chunks has been loaded.
|
||||
This doesn't mean that all the chunks are valid, only that the entire region has been processed and should
|
||||
be displayed. */
|
||||
bool isValid(void) const { return m_IsValid; }
|
||||
|
||||
/** Returns the biome in the block coords relative to this region.
|
||||
Returns biInvalidBiome if the underlying chunk is not valid. */
|
||||
int getRelBiome(int a_RelBlockX, int a_RelBlockZ);
|
||||
|
||||
/** Converts block coordinates into region coordinates. */
|
||||
static void blockToRegion(int a_BlockX, int a_BlockZ, int & a_RegionX, int & a_RegionZ);
|
||||
|
||||
/** Converts chunk coordinates into region coordinates. */
|
||||
static void chunkToRegion(int a_ChunkX, int a_ChunkZ, int & a_RegionX, int & a_RegionZ);
|
||||
|
||||
protected:
|
||||
friend class RegionLoader;
|
||||
|
||||
|
||||
Chunk m_Chunks[32 * 32];
|
||||
|
||||
/** True iff the data for all the chunks has been loaded.
|
||||
This doesn't mean that all the chunks are valid, only that the entire region has been processed and should
|
||||
be displayed. */
|
||||
bool m_IsValid;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
138
Tools/QtBiomeVisualiser/RegionCache.cpp
Normal file
138
Tools/QtBiomeVisualiser/RegionCache.cpp
Normal file
@ -0,0 +1,138 @@
|
||||
#include "Globals.h"
|
||||
#include "RegionCache.h"
|
||||
#include <QMutexLocker>
|
||||
#include <QThreadPool>
|
||||
#include "ChunkSource.h"
|
||||
#include "RegionLoader.h"
|
||||
#include "Region.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
RegionCache::RegionCache(QObject * parent) :
|
||||
super(parent)
|
||||
{
|
||||
m_Cache.setMaxCost(1024 * 1024 * 1024); // 1 GiB of memory for the cache
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
RegionPtr RegionCache::fetch(int a_RegionX, int a_RegionZ)
|
||||
{
|
||||
// Retrieve from the cache:
|
||||
quint32 hash = getRegionHash(a_RegionX, a_RegionZ);
|
||||
RegionPtr * res;
|
||||
{
|
||||
QMutexLocker lock(&m_Mtx);
|
||||
res = m_Cache[hash];
|
||||
// If succesful and region loaded, return the retrieved value:
|
||||
if ((res != nullptr) && (*res)->isValid())
|
||||
{
|
||||
return *res;
|
||||
}
|
||||
}
|
||||
|
||||
// If the region is in cache but not valid, it means it has been already queued for rendering, do nothing now:
|
||||
if (res != nullptr)
|
||||
{
|
||||
return RegionPtr(nullptr);
|
||||
}
|
||||
|
||||
// There's no such item in the cache, create it now:
|
||||
try
|
||||
{
|
||||
res = new RegionPtr(new Region);
|
||||
}
|
||||
catch (const std::bad_alloc &)
|
||||
{
|
||||
/* Allocation failed (32-bit process hit the 2 GiB barrier?)
|
||||
This may happen even with the cache set to 1 GiB, because it contains shared ptrs and so they may be
|
||||
held by another place in the code even when they are removed from cache.
|
||||
*/
|
||||
return RegionPtr(nullptr);
|
||||
}
|
||||
if (res == nullptr)
|
||||
{
|
||||
return RegionPtr(nullptr);
|
||||
}
|
||||
{
|
||||
QMutexLocker lock(&m_Mtx);
|
||||
m_Cache.insert(hash, res, sizeof(Region));
|
||||
}
|
||||
|
||||
// Queue the region for rendering:
|
||||
queueRegionRender(a_RegionX, a_RegionZ, *res);
|
||||
|
||||
// Return failure, the region is not yet rendered:
|
||||
return RegionPtr(nullptr);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void RegionCache::setChunkSource(std::shared_ptr<ChunkSource> a_ChunkSource)
|
||||
{
|
||||
// Replace the chunk source:
|
||||
m_ChunkSource = a_ChunkSource;
|
||||
|
||||
// Clear the cache:
|
||||
QMutexLocker lock(&m_Mtx);
|
||||
m_Cache.clear();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void RegionCache::reload()
|
||||
{
|
||||
assert(m_ChunkSource.get() != nullptr);
|
||||
|
||||
// Reload the chunk source:
|
||||
m_ChunkSource->reload();
|
||||
|
||||
// Clear the cache:
|
||||
QMutexLocker lock(&m_Mtx);
|
||||
m_Cache.clear();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void RegionCache::gotRegion(int a_RegionX, int a_RegionZ)
|
||||
{
|
||||
emit regionAvailable(a_RegionX, a_RegionZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
quint32 RegionCache::getRegionHash(int a_RegionX, int a_RegionZ)
|
||||
{
|
||||
// Simply join the two coords into a single int
|
||||
// The coords will never be larger than 16-bits, so we can do this safely
|
||||
return (((static_cast<quint32>(a_RegionX) & 0xffff) << 16) | (static_cast<quint32>(a_RegionZ) & 0xffff));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void RegionCache::queueRegionRender(int a_RegionX, int a_RegionZ, RegionPtr & a_Region)
|
||||
{
|
||||
// Create a new loader task:
|
||||
RegionLoader * loader = new RegionLoader(a_RegionX, a_RegionZ, a_Region, m_ChunkSource);
|
||||
connect(loader, SIGNAL(loaded(int, int)), this, SLOT(gotRegion(int, int)));
|
||||
|
||||
QThreadPool::globalInstance()->start(loader);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
@ -9,8 +9,9 @@
|
||||
|
||||
|
||||
|
||||
class Chunk;
|
||||
typedef std::shared_ptr<Chunk> ChunkPtr;
|
||||
// fwd:
|
||||
class Region;
|
||||
typedef std::shared_ptr<Region> RegionPtr;
|
||||
|
||||
class ChunkSource;
|
||||
|
||||
@ -18,19 +19,19 @@ class ChunkSource;
|
||||
|
||||
|
||||
|
||||
/** Caches chunk data for reuse */
|
||||
class ChunkCache :
|
||||
/** Caches regions' chunk data for reuse */
|
||||
class RegionCache :
|
||||
public QObject
|
||||
{
|
||||
typedef QObject super;
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ChunkCache(QObject * parent = NULL);
|
||||
explicit RegionCache(QObject * parent = NULL);
|
||||
|
||||
/** Retrieves the specified chunk from the cache.
|
||||
Only returns valid chunks; if the chunk is invalid, queues it for rendering and returns an empty ptr. */
|
||||
ChunkPtr fetch(int a_ChunkX, int a_ChunkZ);
|
||||
/** Retrieves the specified region from the cache.
|
||||
Only returns valid regions; if the region is invalid, queues it for rendering and returns an empty ptr. */
|
||||
RegionPtr fetch(int a_RegionX, int a_RegionZ);
|
||||
|
||||
/** Replaces the chunk source used by the biome view to get the chunk biome data.
|
||||
The cache is then invalidated. */
|
||||
@ -43,16 +44,16 @@ public:
|
||||
void reload();
|
||||
|
||||
signals:
|
||||
void chunkAvailable(int a_ChunkX, int a_ChunkZ);
|
||||
void regionAvailable(int a_RegionX, int a_RegionZ);
|
||||
|
||||
protected slots:
|
||||
void gotChunk(int a_ChunkX, int a_ChunkZ);
|
||||
void gotRegion(int a_RegionX, int a_RegionZ);
|
||||
|
||||
protected:
|
||||
/** The cache of the chunks */
|
||||
QCache<quint32, ChunkPtr> m_Cache;
|
||||
QCache<quint32, RegionPtr> m_Cache;
|
||||
|
||||
/** Locks te cache against multithreaded access */
|
||||
/** Locks the cache against multithreaded access */
|
||||
QMutex m_Mtx;
|
||||
|
||||
/** The source used to get the biome data. */
|
||||
@ -60,10 +61,10 @@ protected:
|
||||
|
||||
|
||||
/** Returns the hash used by the chunk in the cache */
|
||||
quint32 getChunkHash(int a_ChunkX, int a_ChunkZ);
|
||||
quint32 getRegionHash(int a_RegionX, int a_RegionZ);
|
||||
|
||||
/** Queues the specified chunk for rendering by m_ChunkSource. */
|
||||
void queueChunkRender(int a_ChunkX, int a_ChunkZ, ChunkPtr & a_Chunk);
|
||||
/** Queues the specified region for rendering by m_RegionSource. */
|
||||
void queueRegionRender(int a_RegionX, int a_RegionZ, RegionPtr & a_Region);
|
||||
};
|
||||
|
||||
|
39
Tools/QtBiomeVisualiser/RegionLoader.cpp
Normal file
39
Tools/QtBiomeVisualiser/RegionLoader.cpp
Normal file
@ -0,0 +1,39 @@
|
||||
#include "Globals.h"
|
||||
#include "RegionLoader.h"
|
||||
#include "ChunkSource.h"
|
||||
#include "Region.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
RegionLoader::RegionLoader(int a_RegionX, int a_RegionZ, RegionPtr a_Region, ChunkSourcePtr a_ChunkSource) :
|
||||
m_RegionX(a_RegionX),
|
||||
m_RegionZ(a_RegionZ),
|
||||
m_Region(a_Region),
|
||||
m_ChunkSource(a_ChunkSource)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void RegionLoader::run()
|
||||
{
|
||||
// Load all the chunks in this region:
|
||||
for (int z = 0; z < 32; z++)
|
||||
{
|
||||
for (int x = 0; x < 32; x++)
|
||||
{
|
||||
m_ChunkSource->getChunkBiomes(m_RegionX * 32 + x, m_RegionZ * 32 + z, m_Region->getRelChunk(x, z));
|
||||
}
|
||||
}
|
||||
m_Region->m_IsValid = true;
|
||||
|
||||
emit loaded(m_RegionX, m_RegionZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
50
Tools/QtBiomeVisualiser/RegionLoader.h
Normal file
50
Tools/QtBiomeVisualiser/RegionLoader.h
Normal file
@ -0,0 +1,50 @@
|
||||
#pragma once
|
||||
|
||||
#include <QObject>
|
||||
#include <QRunnable>
|
||||
#include <memory>
|
||||
|
||||
|
||||
|
||||
|
||||
// fwd:
|
||||
class Region;
|
||||
typedef std::shared_ptr<Region> RegionPtr;
|
||||
|
||||
class ChunkSource;
|
||||
typedef std::shared_ptr<ChunkSource> ChunkSourcePtr;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class RegionLoader :
|
||||
public QObject,
|
||||
public QRunnable
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
RegionLoader(int a_RegionX, int a_RegionZ, RegionPtr a_Region, ChunkSourcePtr a_ChunkSource);
|
||||
virtual ~RegionLoader() {}
|
||||
|
||||
signals:
|
||||
void loaded(int a_RegionX, int a_RegionZ);
|
||||
|
||||
protected:
|
||||
virtual void run() override;
|
||||
|
||||
private:
|
||||
/** Coords of the region to be loaded. */
|
||||
int m_RegionX, m_RegionZ;
|
||||
|
||||
/** The region to be loaded. */
|
||||
RegionPtr m_Region;
|
||||
|
||||
/** The chunk source to be used for individual chunks within the region. */
|
||||
ChunkSourcePtr m_ChunkSource;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user