Removed Some unnessicary macros
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@ -36,19 +36,6 @@
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#define AddPistonDir(x, y, z, dir, amount) switch (dir) { case 0: (y)-=(amount); break; case 1: (y)+=(amount); break;\
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case 2: (z)-=(amount); break; case 3: (z)+=(amount); break;\
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case 4: (x)-=(amount); break; case 5: (x)+=(amount); break; }
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/** If the number of queued outgoing packets reaches this, the client will be kicked */
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#define MAX_OUTGOING_PACKETS 2000
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/** Maximum number of explosions to send this tick, server will start dropping if exceeded */
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#define MAX_EXPLOSIONS_PER_TICK 20
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@ -13,12 +13,6 @@
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/// If more than this many chunks are in the queue, a warning is printed to the log
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#define WARN_ON_QUEUE_SIZE 800
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/// Chunk data callback that takes the chunk data and puts them into cLightingThread's m_BlockTypes[] / m_HeightMap[]:
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class cReader :
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@ -507,10 +507,10 @@ cChunkDef::BiomeMap * cWSSAnvil::LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_Bio
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// The biomes stored don't match in size
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return NULL;
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}
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const int * BiomeData = (const int *)(a_NBT.GetData(a_TagIdx));
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const char * BiomeData = (a_NBT.GetData(a_TagIdx));
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for (size_t i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++)
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{
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(*a_BiomeMap)[i] = (EMCSBiome)(ntohl(BiomeData[i]));
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(*a_BiomeMap)[i] = (EMCSBiome)(GetBEInt(&BiomeData[i * 4]));
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if ((*a_BiomeMap)[i] == 0xff)
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{
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// Unassigned biomes
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