Fixed burn / fire damage in each game tick.
http://forum.mc-server.org/showthread.php?tid=434&pid=8798#pid8798 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1638 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -631,6 +631,9 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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void cEntity::TickBurning(cChunk & a_Chunk)
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{
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// Remember the current burning state:
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bool HasBeenBurning = (m_TicksLeftBurning > 0);
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// Do the burning damage:
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if (m_TicksLeftBurning > 0)
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{
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@ -638,17 +641,10 @@ void cEntity::TickBurning(cChunk & a_Chunk)
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if (m_TicksSinceLastBurnDamage >= BURN_TICKS_PER_DAMAGE)
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{
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TakeDamage(dtOnFire, NULL, BURN_DAMAGE, 0, 0);
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m_TicksSinceLastFireDamage = 0;
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m_TicksSinceLastBurnDamage = 0;
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}
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m_TicksLeftBurning--;
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if (m_TicksLeftBurning == 0)
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{
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OnFinishedBurning();
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}
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}
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// Remember the current burning state:
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bool HasBeenBurning = (m_TicksLeftBurning > 0);
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// Update the burning times, based on surroundings:
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int MinRelX = (int)floor(GetPosX() - m_Width / 2) - a_Chunk.GetPosX() * cChunkDef::Width;
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@ -711,7 +707,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
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// Periodically damage:
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m_TicksSinceLastLavaDamage++;
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if (m_TicksSinceLastLavaDamage >= 10)
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if (m_TicksSinceLastLavaDamage >= LAVA_TICKS_PER_DAMAGE)
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{
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TakeDamage(dtLavaContact, NULL, LAVA_DAMAGE, 0);
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m_TicksSinceLastLavaDamage = 0;
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@ -732,6 +728,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
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if (m_TicksSinceLastFireDamage >= FIRE_TICKS_PER_DAMAGE)
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{
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TakeDamage(dtFireContact, NULL, FIRE_DAMAGE, 0);
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m_TicksSinceLastFireDamage = 0;
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}
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}
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else
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