BlockTypePalette: Refactored for usage in both directions.
Improves index() lookup speeds and allows BlockTypePalette to be used in place of ProtocolBlockTypePalette.
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ea1937dae4
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2de6b7537d
@ -4,9 +4,9 @@
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BlockTypePalette::BlockTypePalette()
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BlockTypePalette::BlockTypePalette():
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mMaxIndex(0)
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{
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// Nothing needed yet
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}
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@ -22,8 +22,10 @@ UInt32 BlockTypePalette::index(const AString & aBlockTypeName, const BlockState
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}
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// Not found, append:
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mPalette.push_back(std::make_pair(aBlockTypeName, aBlockState));
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return static_cast<UInt32>(mPalette.size() - 1);
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auto index = mMaxIndex++;
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mBlockToNumber[aBlockTypeName][aBlockState] = index;
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mNumberToBlock[index] = {aBlockTypeName, aBlockState};
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return index;
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}
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@ -32,16 +34,17 @@ UInt32 BlockTypePalette::index(const AString & aBlockTypeName, const BlockState
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std::pair<UInt32, bool> BlockTypePalette::maybeIndex(const AString & aBlockTypeName, const BlockState & aBlockState) const
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{
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auto count = mPalette.size();
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for (size_t idx = 0; idx < count; ++idx)
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auto itr1 = mBlockToNumber.find(aBlockTypeName);
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if (itr1 == mBlockToNumber.end())
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{
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const auto & entry = mPalette[idx];
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if ((entry.first == aBlockTypeName) && (entry.second == aBlockState))
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{
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return std::make_pair(static_cast<UInt32>(idx), true);
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}
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return {0, false};
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}
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return std::make_pair(0, false);
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auto itr2 = itr1->second.find(aBlockState);
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if (itr2 == itr1->second.end())
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{
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return {0, false};
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}
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return {itr2->second, true};
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}
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@ -50,7 +53,7 @@ std::pair<UInt32, bool> BlockTypePalette::maybeIndex(const AString & aBlockTypeN
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UInt32 BlockTypePalette::count() const
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{
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return static_cast<UInt32>(mPalette.size());
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return static_cast<UInt32>(mNumberToBlock.size());
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}
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@ -59,22 +62,54 @@ UInt32 BlockTypePalette::count() const
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const std::pair<AString, BlockState> & BlockTypePalette::entry(UInt32 aIndex) const
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{
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ASSERT(aIndex < mPalette.size());
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return mPalette[aIndex];
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auto itr = mNumberToBlock.find(aIndex);
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if (itr == mNumberToBlock.end())
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{
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throw NoSuchIndexException(aIndex);
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}
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return itr->second;
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}
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std::map<UInt32, UInt32> BlockTypePalette::createTransformMap(const BlockTypePalette & aOther)
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std::map<UInt32, UInt32> BlockTypePalette::createTransformMapAddMissing(const BlockTypePalette & aFrom)
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{
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std::map<UInt32, UInt32> res;
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auto numIndices = aOther.count();
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for (UInt32 idx = 0; idx < numIndices; ++idx)
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for (const auto & fromEntry: aFrom.mNumberToBlock)
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{
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const auto & e = aOther.mPalette[idx];
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res[idx] = index(e.first, e.second);
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auto fromIndex = fromEntry.first;
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const auto & blockTypeName = fromEntry.second.first;
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const auto & blockState = fromEntry.second.second;
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res[fromIndex] = index(blockTypeName, blockState);
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}
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return res;
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}
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std::map<UInt32, UInt32> BlockTypePalette::createTransformMapWithFallback(const BlockTypePalette & aFrom, UInt32 aFallbackIndex) const
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{
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std::map<UInt32, UInt32> res;
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for (const auto & fromEntry: aFrom.mNumberToBlock)
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{
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auto fromIndex = fromEntry.first;
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const auto & blockTypeName = fromEntry.second.first;
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const auto & blockState = fromEntry.second.second;
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auto thisIndex = maybeIndex(blockTypeName, blockState);
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if (thisIndex.second)
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{
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// The entry was found in this
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res[fromIndex] = thisIndex.first;
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}
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else
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{
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// The entry was NOT found in this, replace with fallback:
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res[fromIndex] = aFallbackIndex;
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}
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}
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return res;
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}
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@ -1,5 +1,6 @@
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#pragma once
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#include <unordered_map>
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#include <utility>
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#include "BlockState.h"
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@ -7,13 +8,33 @@
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/** Holds a palette that maps block type + state into numbers.
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Used primarily by PalettedBlockArea to translate between numeric and stringular block representation.
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The object itself provides no thread safety, users of this class need to handle locking, if required. */
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/** Holds a palette that maps between block type + state and numbers.
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Used primarily by PalettedBlockArea to map from stringular block representation to numeric,
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and by protocols to map from stringular block representation to protocol-numeric.
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The object itself provides no thread safety, users of this class need to handle locking, if required.
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Note that the palette itself doesn't support erasing;
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to erase, create a new instance and re-add only the wanted items.
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Internally, the object uses two synced maps, one for each translation direction. */
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class BlockTypePalette
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{
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public:
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/** Exception that is thrown if requiesting an index not present in the palette. */
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class NoSuchIndexException:
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public std::runtime_error
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{
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using Super = std::runtime_error;
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public:
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NoSuchIndexException(UInt32 aIndex):
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Super(Printf("No such palette index: %u", aIndex))
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{
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}
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};
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/** Create a new empty instance. */
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BlockTypePalette();
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@ -29,16 +50,31 @@ public:
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UInt32 count() const;
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/** Returns the blockspec represented by the specified palette index.
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The index must be valid (ASSERTed). */
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If the index is not valid, throws a NoSuchIndexException. */
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const std::pair<AString, BlockState> & entry(UInt32 aIndex) const;
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/** Adds missing entries from aOther to this, and returns an index-transform map from aOther to this.
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/** Returns an index-transform map from aFrom to this (this.entry(idx) == aFrom.entry(res[idx])).
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Entries from aFrom that are not present in this are added.
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Used when pasting two areas, to transform the src palette to dst palette. */
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std::map<UInt32, UInt32> createTransformMap(const BlockTypePalette & aOther);
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std::map<UInt32, UInt32> createTransformMapAddMissing(const BlockTypePalette & aFrom);
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/** Returns an index-transform map from aFrom to this (this.entry(idx) == aFrom.entry(res[idx])).
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Entries from aFrom that are not present in this are assigned the fallback index.
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Used for protocol block type mapping. */
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std::map<UInt32, UInt32> createTransformMapWithFallback(const BlockTypePalette & aFrom, UInt32 aFallbackIndex) const;
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protected:
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/** The palette. Each item in the vector represents a single entry in the palette, the vector index is the palette index. */
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std::vector<std::pair<AString, BlockState>> mPalette;
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/** The mapping from numeric to stringular representation.
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mNumberToBlock[index] = {"blockTypeName", blockState}. */
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std::map<UInt32, std::pair<AString, BlockState>> mNumberToBlock;
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/** The mapping from stringular to numeric representation.
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mStringToNumber["blockTypeName"][blockState] = index. */
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std::unordered_map<AString, std::map<BlockState, UInt32>> mBlockToNumber;
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/** The maximum index ever used in the maps.
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Used when adding new entries through the index() call. */
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UInt32 mMaxIndex;
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};
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@ -178,7 +178,7 @@ void PalettedBlockArea::paste(const PalettedBlockArea & aSrc, const cCuboid & aS
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}
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// Create a transform map from aSrc's palette to our palette:
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auto paletteTransform = mPalette.createTransformMap(aSrc.mPalette);
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auto paletteTransform = mPalette.createTransformMapAddMissing(aSrc.mPalette);
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// Copy the data:
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UInt32 srcStrideY = static_cast<UInt32>(aSrc.size().x * aSrc.size().z);
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@ -35,11 +35,12 @@ static void testBasic()
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TEST_EQUAL(pal.count(), 5);
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// Check the entry() API:
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TEST_EQUAL(pal.entry(0), (std::make_pair<AString, BlockState>("testblock", BlockState())));
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TEST_EQUAL(pal.entry(1), (std::make_pair<AString, BlockState>("another", BlockState())));
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TEST_EQUAL(pal.entry(0), (std::make_pair<AString, BlockState>("testblock", BlockState())));
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TEST_EQUAL(pal.entry(1), (std::make_pair<AString, BlockState>("another", BlockState())));
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TEST_EQUAL(pal.entry(2), (std::make_pair<AString, BlockState>("multistate", BlockState(bs1)))); // make_pair requires a copy of the state
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TEST_EQUAL(pal.entry(3), (std::make_pair<AString, BlockState>("multistate", BlockState(bs2))));
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TEST_EQUAL(pal.entry(4), (std::make_pair<AString, BlockState>("multistate", BlockState(bs3))));
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TEST_THROWS(pal.entry(5), BlockTypePalette::NoSuchIndexException);
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}
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@ -47,26 +48,26 @@ static void testBasic()
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/** Tests creating the transform map between two palettes. */
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static void testTransform()
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static void testTransformAddMissing()
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{
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LOGD("Testing the createTransformMap API...");
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LOGD("Testing the createTransformMapAddMissing API...");
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// Create two palettes with some overlap:
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BlockTypePalette pal1, pal2;
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pal1.index("block1", BlockState());
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pal1.index("block2", BlockState());
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pal1.index("block3", BlockState());
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pal1.index("block4", BlockState());
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pal1.index("block5", BlockState("key1", "value1"));
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pal2.index("block0", BlockState());
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pal2.index("block2", BlockState()); // overlap
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pal2.index("block3", BlockState()); // overlap
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pal2.index("block4", BlockState("key1", "value1"));
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pal2.index("block5", BlockState("key1", "value1")); // overlap
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pal2.index("block6", BlockState("key1", "value1"));
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/* 0 */ pal1.index("block1", BlockState());
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/* 1 */ pal1.index("block2", BlockState());
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/* 2 */ pal1.index("block3", BlockState());
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/* 3 */ pal1.index("block4", BlockState());
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/* 4 */ pal1.index("block5", BlockState("key1", "value1"));
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/* 0 */ pal2.index("block0", BlockState());
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/* 1 */ pal2.index("block2", BlockState()); // overlap
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/* 2 */ pal2.index("block4", BlockState()); // overlap
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/* 3 */ pal2.index("block4", BlockState("key1", "value1"));
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/* 4 */ pal2.index("block5", BlockState("key1", "value1")); // overlap
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/* 5 */ pal2.index("block6", BlockState("key1", "value1"));
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// Check the transform map:
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auto trans = pal1.createTransformMap(pal2);
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auto trans = pal1.createTransformMapAddMissing(pal2);
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TEST_EQUAL(pal1.maybeIndex("block1", BlockState()), (std::make_pair<UInt32, bool>(0, true)));
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TEST_EQUAL(pal1.maybeIndex("block2", BlockState()), (std::make_pair<UInt32, bool>(1, true)));
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TEST_EQUAL(pal1.maybeIndex("block3", BlockState()), (std::make_pair<UInt32, bool>(2, true)));
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@ -76,47 +77,58 @@ static void testTransform()
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TEST_EQUAL(pal1.maybeIndex("block4", BlockState("key1", "value1")), (std::make_pair<UInt32, bool>(6, true)));
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TEST_EQUAL(pal1.maybeIndex("block6", BlockState("key1", "value1")), (std::make_pair<UInt32, bool>(7, true)));
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TEST_EQUAL(trans.size(), 6);
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TEST_EQUAL(trans[0], 5);
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TEST_EQUAL(trans[1], 1);
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TEST_EQUAL(trans[2], 2);
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TEST_EQUAL(trans[3], 6);
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TEST_EQUAL(trans[4], 4);
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TEST_EQUAL(trans[5], 7);
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TEST_EQUAL(trans[0], 5); // Added
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TEST_EQUAL(trans[1], 1); // Mapped
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TEST_EQUAL(trans[2], 3); // Mapped
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TEST_EQUAL(trans[3], 6); // Added
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TEST_EQUAL(trans[4], 4); // Mapped
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TEST_EQUAL(trans[5], 7); // Added
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}
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int main()
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/** Tests creating the transform map between two palettes, with fallback. */
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static void testTransformWithFallback()
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{
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LOGD("BlockTypePaletteTest started");
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LOGD("Testing the createTransformMapWithFallback API...");
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try
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{
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testBasic();
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testTransform();
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}
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catch (const TestException & exc)
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{
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LOGERROR("BlockTypePaletteTest has failed, an exception was thrown: %s", exc.mMessage.c_str());
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return 1;
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}
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catch (const std::exception & exc)
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{
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LOGERROR("BlockTypePaletteTest has failed, an exception was thrown: %s", exc.what());
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return 1;
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}
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catch (...)
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{
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LOGERROR("BlockTypePaletteTest has failed, an unhandled exception was thrown.");
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return 1;
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}
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// Create two palettes with some overlap:
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BlockTypePalette pal1, pal2;
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/* 0 */ pal1.index("block1", BlockState());
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/* 1 */ pal1.index("block2", BlockState());
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/* 2 */ pal1.index("block3", BlockState());
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/* 3 */ pal1.index("block4", BlockState());
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/* 4 */ pal1.index("block5", BlockState("key1", "value1"));
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/* 0 */ pal2.index("block0", BlockState());
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/* 1 */ pal2.index("block2", BlockState()); // overlap
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/* 2 */ pal2.index("block4", BlockState()); // overlap
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/* 3 */ pal2.index("block4", BlockState("key1", "value1"));
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/* 4 */ pal2.index("block5", BlockState("key1", "value1")); // overlap
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/* 5 */ pal2.index("block6", BlockState("key1", "value1"));
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LOGD("BlockTypePaletteTest finished");
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return 0;
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// Check the transform map:
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auto trans = pal1.createTransformMapWithFallback(pal2, 0);
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TEST_EQUAL(trans.size(), 6);
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TEST_EQUAL(trans[0], 0); // Fallback
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TEST_EQUAL(trans[1], 1); // Mapped
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TEST_EQUAL(trans[2], 3); // Mapped
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TEST_EQUAL(trans[3], 0); // Fallback
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TEST_EQUAL(trans[4], 4); // Mapped
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TEST_EQUAL(trans[5], 0); // Fallback
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}
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IMPLEMENT_TEST_MAIN("BlockTypePalette",
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testBasic();
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testTransformAddMissing();
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testTransformWithFallback();
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)
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