Disconnection message no longer shown if ping
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parent
b4ac4a14fa
commit
2dd823da09
@ -2290,12 +2290,15 @@ void cClientHandle::SocketClosed(void)
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LOGD("Player %s @ %s disconnected", m_Username.c_str(), m_IPString.c_str());
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LOGD("Player %s @ %s disconnected", m_Username.c_str(), m_IPString.c_str());
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if (!cRoot::Get()->GetPluginManager()->CallHookDisconnect(m_Player, "Player disconnected"))
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if (m_Username != "") // Ignore client pings
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{
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{
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AString DisconnectMessage;
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if (!cRoot::Get()->GetPluginManager()->CallHookDisconnect(m_Player, "Player disconnected"))
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Printf(DisconnectMessage, "%s[LEAVE] %s%s has left the game", cChatColor::Yellow.c_str(), cChatColor::White.c_str(), m_Username.c_str());
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{
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cRoot::Get()->BroadcastChat(DisconnectMessage);
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AString DisconnectMessage;
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LOGINFO("Player %s has left the game.", m_Username.c_str());
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Printf(DisconnectMessage, "%s[LEAVE] %s%s has left the game", cChatColor::Yellow.c_str(), cChatColor::White.c_str(), m_Username.c_str());
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cRoot::Get()->BroadcastChat(DisconnectMessage);
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LOGINFO("Player %s has left the game.", m_Username.c_str());
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}
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}
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}
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Destroy();
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Destroy();
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