Merge branch 'master' into Blocks
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2da7768298
@ -546,8 +546,7 @@ void cIncrementalRedstoneSimulator::HandleFenceGate(int a_RelBlockX, int a_RelBl
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{
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int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
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int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
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cChunkInterface ChunkInterface(m_World.GetChunkMap());
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NIBBLETYPE MetaData = ChunkInterface.GetBlockMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
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NIBBLETYPE MetaData = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
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if (AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ))
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{
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