Remove unused variables in ChestEntity/BlockEntityWithItems
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@ -55,8 +55,6 @@ void cBlockEntityWithItems::OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
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m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
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m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
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m_World->DoWithChunkAt(m_Pos, [&](cChunk & a_Chunk)
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m_World->DoWithChunkAt(m_Pos, [&](cChunk & a_Chunk)
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{
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{
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auto & Simulator = *m_World->GetRedstoneSimulator();
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// Notify comparators:
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// Notify comparators:
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m_World->WakeUpSimulators(m_Pos);
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m_World->WakeUpSimulators(m_Pos);
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return true;
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return true;
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@ -245,8 +245,6 @@ void cChestEntity::OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
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m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
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m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
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m_World->DoWithChunkAt(m_Pos, [&](cChunk & a_Chunk)
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m_World->DoWithChunkAt(m_Pos, [&](cChunk & a_Chunk)
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{
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{
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auto & Simulator = *m_World->GetRedstoneSimulator();
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// Notify comparators:
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// Notify comparators:
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m_World->WakeUpSimulators(m_Pos);
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m_World->WakeUpSimulators(m_Pos);
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return true;
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return true;
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