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Renamed variables in cWolf.

This commit is contained in:
STRWarrior 2013-11-10 21:24:36 +01:00
parent e62858ec3d
commit 2ccf9b2b32
2 changed files with 29 additions and 29 deletions

View File

@ -12,12 +12,12 @@
cWolf::cWolf(void) :
super("Wolf", mtWolf, "mob.wolf.hurt", "mob.wolf.death", 0.6, 0.8),
m_bIsAngry(false),
m_bIsTame(false),
m_bIsSitting(false),
m_bIsBegging(false),
m_bOwner(""),
m_bCollar(14)
m_IsAngry(false),
m_IsTame(false),
m_IsSitting(false),
m_IsBegging(false),
m_Owner(""),
m_Collar(14)
{
}
@ -28,9 +28,9 @@ cWolf::cWolf(void) :
void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
if (!m_bIsTame)
if (!m_IsTame)
{
m_bIsAngry = true;
m_IsAngry = true;
}
m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face
}
@ -65,11 +65,11 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
}
else if (IsTame())
{
if (a_Player.GetName() == m_bOwner) // Is the player the owner of the dog?
if (a_Player.GetName() == m_Owner) // Is the player the owner of the dog?
{
if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE)
{
m_bCollar = 15 - a_Player.GetEquippedItem().m_ItemDamage;
m_Collar = 15 - a_Player.GetEquippedItem().m_ItemDamage;
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
@ -153,12 +153,12 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
Vector3f OwnerCoords;
} ;
cCallback Callback;
m_World->DoWithPlayer(m_bOwner, Callback);
m_World->DoWithPlayer(m_Owner, Callback);
Vector3f OwnerCoords = Callback.OwnerCoords;
if (IsTame())
{
if (m_bOwner != "")
if (m_Owner != "")
{
double Distance = (OwnerCoords - GetPosition()).Length();
if (Distance < 3)

View File

@ -23,28 +23,28 @@ public:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
// Get functions
bool IsSitting(void) const { return m_bIsSitting; }
bool IsTame(void) const { return m_bIsTame; }
bool IsBegging(void) const { return m_bIsBegging; }
bool IsAngry(void) const { return m_bIsAngry; }
AString GetOwner(void) const { return m_bOwner; }
int GetCollarColor(void) const { return m_bCollar; }
bool IsSitting(void) const { return m_IsSitting; }
bool IsTame(void) const { return m_IsTame; }
bool IsBegging(void) const { return m_IsBegging; }
bool IsAngry(void) const { return m_IsAngry; }
AString GetOwner(void) const { return m_Owner; }
int GetCollarColor(void) const { return m_Collar; }
// Set functions
void SetIsSitting(bool a_IsSitting) { m_bIsSitting = a_IsSitting; }
void SetIsTame(bool a_IsTame) { m_bIsTame = a_IsTame; }
void SetIsBegging(bool a_IsBegging) { m_bIsBegging = a_IsBegging; }
void SetIsAngry(bool a_IsAngry) { m_bIsAngry = a_IsAngry; }
void SetOwner(AString a_NewOwner) { m_bOwner = a_NewOwner; }
void SetIsSitting(bool a_IsSitting) { m_IsSitting = a_IsSitting; }
void SetIsTame(bool a_IsTame) { m_IsTame = a_IsTame; }
void SetIsBegging(bool a_IsBegging) { m_IsBegging = a_IsBegging; }
void SetIsAngry(bool a_IsAngry) { m_IsAngry = a_IsAngry; }
void SetOwner(AString a_NewOwner) { m_Owner = a_NewOwner; }
private:
bool m_bIsSitting;
bool m_bIsTame;
bool m_bIsBegging;
bool m_bIsAngry;
AString m_bOwner;
int m_bCollar;
bool m_IsSitting;
bool m_IsTame;
bool m_IsBegging;
bool m_IsAngry;
AString m_Owner;
int m_Collar;
} ;