Renamed variables in cWolf.
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@ -12,12 +12,12 @@
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cWolf::cWolf(void) :
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super("Wolf", mtWolf, "mob.wolf.hurt", "mob.wolf.death", 0.6, 0.8),
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m_bIsAngry(false),
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m_bIsTame(false),
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m_bIsSitting(false),
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m_bIsBegging(false),
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m_bOwner(""),
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m_bCollar(14)
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m_IsAngry(false),
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m_IsTame(false),
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m_IsSitting(false),
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m_IsBegging(false),
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m_Owner(""),
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m_Collar(14)
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{
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}
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@ -28,9 +28,9 @@ cWolf::cWolf(void) :
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void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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super::DoTakeDamage(a_TDI);
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if (!m_bIsTame)
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if (!m_IsTame)
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{
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m_bIsAngry = true;
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m_IsAngry = true;
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}
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m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face
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}
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@ -65,11 +65,11 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
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}
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else if (IsTame())
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{
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if (a_Player.GetName() == m_bOwner) // Is the player the owner of the dog?
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if (a_Player.GetName() == m_Owner) // Is the player the owner of the dog?
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{
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if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE)
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{
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m_bCollar = 15 - a_Player.GetEquippedItem().m_ItemDamage;
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m_Collar = 15 - a_Player.GetEquippedItem().m_ItemDamage;
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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@ -153,12 +153,12 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
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Vector3f OwnerCoords;
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} ;
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cCallback Callback;
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m_World->DoWithPlayer(m_bOwner, Callback);
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m_World->DoWithPlayer(m_Owner, Callback);
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Vector3f OwnerCoords = Callback.OwnerCoords;
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if (IsTame())
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{
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if (m_bOwner != "")
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if (m_Owner != "")
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{
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double Distance = (OwnerCoords - GetPosition()).Length();
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if (Distance < 3)
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@ -23,28 +23,28 @@ public:
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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// Get functions
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bool IsSitting(void) const { return m_bIsSitting; }
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bool IsTame(void) const { return m_bIsTame; }
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bool IsBegging(void) const { return m_bIsBegging; }
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bool IsAngry(void) const { return m_bIsAngry; }
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AString GetOwner(void) const { return m_bOwner; }
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int GetCollarColor(void) const { return m_bCollar; }
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bool IsSitting(void) const { return m_IsSitting; }
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bool IsTame(void) const { return m_IsTame; }
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bool IsBegging(void) const { return m_IsBegging; }
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bool IsAngry(void) const { return m_IsAngry; }
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AString GetOwner(void) const { return m_Owner; }
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int GetCollarColor(void) const { return m_Collar; }
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// Set functions
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void SetIsSitting(bool a_IsSitting) { m_bIsSitting = a_IsSitting; }
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void SetIsTame(bool a_IsTame) { m_bIsTame = a_IsTame; }
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void SetIsBegging(bool a_IsBegging) { m_bIsBegging = a_IsBegging; }
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void SetIsAngry(bool a_IsAngry) { m_bIsAngry = a_IsAngry; }
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void SetOwner(AString a_NewOwner) { m_bOwner = a_NewOwner; }
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void SetIsSitting(bool a_IsSitting) { m_IsSitting = a_IsSitting; }
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void SetIsTame(bool a_IsTame) { m_IsTame = a_IsTame; }
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void SetIsBegging(bool a_IsBegging) { m_IsBegging = a_IsBegging; }
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void SetIsAngry(bool a_IsAngry) { m_IsAngry = a_IsAngry; }
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void SetOwner(AString a_NewOwner) { m_Owner = a_NewOwner; }
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private:
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bool m_bIsSitting;
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bool m_bIsTame;
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bool m_bIsBegging;
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bool m_bIsAngry;
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AString m_bOwner;
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int m_bCollar;
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bool m_IsSitting;
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bool m_IsTame;
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bool m_IsBegging;
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bool m_IsAngry;
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AString m_Owner;
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int m_Collar;
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} ;
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